-
Notifications
You must be signed in to change notification settings - Fork 55
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
is there a way to browse Twigls ? all / per user ? #49
Comments
Some code edited on twigl remains on the back end of the system. There are no plans to implement so-called sign-up or sign-in functions in the future, and we do not intend to make the service like Shadertoy, where data is tied to individual users. For various reasons, my own unchanging feeling is that I want to provide twigl as a simple and easy-to-use application as possible. |
I do see an author name at the bottom right of twigls ( at least the ones I checked )... Still, having a gallery of existing twigls would be cool ( + even more attracting ). |
As you pointed out, it is possible to increase the number of Likes if one wants to do so illegally. I do not plan to make any changes that are likely to bloat the system, such as managing users or listing submitted shaders, at least not in the future myself. However, many of the shader creations that have been uploaded to the web can be found on Twitter by searching for |
I have a few quick suggestions for you about UI: add an edit mode that the layer edits and displays as vertical and separate; resizable rendering layer for faster rendering; FPS display. This will make coding on twigl faster. |
Thanks for the suggestion. I'm of the opinion that twigl should be simple and I don't want to make it more complicated, especially when it comes to the interface. The idea of displaying the FPS is a good one, but I don't see the point of it beyond being somewhat useful on each editor's local environment, since WebGL's performance is always variable depending on the platform it runs on. |
Currently it is possible to click the Like button multiple times repeatedly. |
Hi Kamoshika! Like in twigl was originally implemented with the intention of conveying the excitement of the audience to the editor by having them hit the Like button repeatedly during broadcast mode delivery. |
The reason is that many of the users who opened twigl's link probably recognize "Like count" as "the number of people" in the same way as twitter, Shadertoy, NEORT, etc. That is just my personal opinion. If you will not change the behavior of the Like button, how about adding the description to the "information" or mouseover text of Like button that users can click it as many times as they want? |
Hmmm... Personally, I have a strong sense that "it doesn't matter if I can Like multiple times" in the first place, rather than the cost of implementation. If I wanted to allow a user to like a work only once per work, I could do so by using localStorage or something similar, but I don't see the need to do that. Do you think it would be better to hide the Likes? I think it would be fine to have the Like button there as it is now. |
... or maybe to have no "like" feature at all, as it is has no real significance, while being deceiving, and it doesn't help me to find again the shader I once liked ;-) |
I don't think you should hide the Likes. |
is there a way to browse Twigls ? all / per user ?
The text was updated successfully, but these errors were encountered: