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doc: what are o0, o1, b1 ? ( and more ) #48
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Hi! First of all, thank you for your interest in twigl. I am very, very happy. The basic policy of twigl has always been simplicity. Colors output to We apologize for not adding There are also some other uniform variables that are not documented, such as Thank you! |
yeah, would be very cool to have a complete doc ;-) |
Struggling trying to port one to shadertoy, somebody pointed be out that outputs are uchars, not floats, and thus clamped to 0,1. important information as well for the doc ;-) |
I have included the recommendations in the README. |
compare to what I see in some demos, the doc ( readme here ) doesn't seem to be complete ! ;-)
E.g. what are o0 and o1 ?
What is b1 ? ( sounds like binding, but I don't see texture binding info in the app ).
Also, I see most people not initializing variables. Is the environment safely doing it, or will this break shaders on some systems as it does on Shadertoy ?
thanks !
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