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triangulation.h
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triangulation.h
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#include <boost/serialization/vector.hpp>
#include <vector>
#include <iostream>
#include <iomanip>
#include <fstream>
#ifndef isnan
# define isnan(x) \
(sizeof (x) == sizeof (long double) ? isnan_ld (x) \
: sizeof (x) == sizeof (double) ? isnan_d (x) \
: isnan_f (x))
static inline int isnan_f (float x) { return x != x; }
static inline int isnan_d (double x) { return x != x; }
static inline int isnan_ld (long double x) { return x != x; }
#endif
class pnt {/*{{{*/
private:
friend class boost::serialization::access;
template<class Archive>
void serialize(Archive & ar, const unsigned int version)
{
ar & x;
ar & y;
ar & z;
ar & projTo;
ar & isBdry;
ar & idx;
}
public:
double x, y, z;
int projTo;
int isBdry;
int idx;
int sides;
int annealable;
pnt(double x_, double y_, double z_, int isBdry_, int idx_, int projTo_)
: x(x_), y(y_), z(z_), isBdry(isBdry_), idx(idx_), projTo(projTo_) { }
pnt(double x_, double y_, double z_, int isBdry_, int idx_)
: x(x_), y(y_), z(z_), isBdry(isBdry_), idx(idx_), projTo(-1) { }
pnt(double x_, double y_, double z_)
: x(x_), y(y_), z(z_), isBdry(0), idx(0), projTo(-1) { }
pnt(double x_, double y_, double z_, int isBdry_)
: x(x_), y(y_), z(z_), isBdry(isBdry_), idx(0), projTo(-1) { }
pnt()
: x(0.0), y(0.0), z(0.0), isBdry(0), idx(0), projTo(-1) { }
friend pnt operator*(const double d, const pnt &p);
friend std::ostream & operator<<(std::ostream &os, const pnt &p);
friend std::istream & operator>>(std::istream &is, pnt &p);
pnt& operator=(const pnt &p){/*{{{*/
x = p.x;
y = p.y;
z = p.z;
isBdry = p.isBdry;
idx = p.idx;
projTo = -1;
return *this;
}/*}}}*/
bool operator==(const pnt &p) const {/*{{{*/
return (x == p.x) & (y == p.y) & (z == p.z);
}/*}}}*/
pnt operator-(const pnt &p) const {/*{{{*/
double x_, y_, z_;
x_ = x-p.x;
y_ = y-p.y;
z_ = z-p.z;
return pnt(x_,y_,z_,0,0);
}/*}}}*/
pnt operator+(const pnt &p) const {/*{{{*/
double x_, y_, z_;
x_ = x+p.x;
y_ = y+p.y;
z_ = z+p.z;
return pnt(x_,y_,z_,0,0);
}/*}}}*/
pnt operator*(double d) const {/*{{{*/
double x_, y_, z_;
x_ = x*d;
y_ = y*d;
z_ = z*d;
return pnt(x_,y_,z_,0,0);
}/*}}}*/
pnt operator/(double d) const {/*{{{*/
double x_, y_, z_;
if(d == 0.0){
std::cout << "pnt: operator/" << std::endl;
std::cout << (*this) << std::endl;
}
assert(d != 0.0);
x_ = x/d;
y_ = y/d;
z_ = z/d;
return pnt(x_,y_,z_,0,0);
}/*}}}*/
pnt& operator/=(double d){/*{{{*/
if(d == 0.0){
std::cout << "pnt: operator /=" << std::endl << (*this) << std::endl;
}
assert(d != 0.0);
x = x/d;
y = y/d;
z = z/d;
return *this;
}/*}}}*/
pnt& operator+=(const pnt &p){/*{{{*/
x += p.x;
y += p.y;
z += p.z;
return *this;
}/*}}}*/
double operator[](int i) const {/*{{{*/
if(i == 0){
return x;
} else if(i == 1){
return y;
} else {
return z;
}
}/*}}}*/
void normalize(){/*{{{*/
double norm;
norm = x*x + y*y + z*z;
if(norm == 0){
std::cout << "pnt: normalize" << std::endl;
std::cout << x << " " << y << " " << z << " " << isBdry << " " << idx << std::endl;
assert(norm != 0);
}
norm = sqrt(norm);
x = x/norm;
y = y/norm;
z = z/norm;
}/*}}}*/
double dot(const pnt &p) const {/*{{{*/
double junk;
junk = x*p.x+y*p.y+z*p.z;
return junk;
}/*}}}*/
double dotForDistance(const pnt &p) const {/*{{{*/
double junk;
junk = x*p.x+y*p.y+z*p.z;
junk = junk - 1.0;
return fabs(junk);
}/*}}}*/
double dotForAngle(const pnt &p) const {/*{{{*/
double junk;
junk = x*p.x+y*p.y+z*p.z;
if(junk > 1.0){
junk = 1.0;
}
if(junk < -1.0){
junk = -1.0;
}
return acos(junk);
}/*}}}*/
pnt cross(const pnt &p) const {/*{{{*/
double x_, y_, z_;
x_ = y*p.z - p.y*z;
y_ = z*p.x - p.z*x;
z_ = x*p.y - p.x*y;
return pnt(x_,y_,z_,0,0);
}/*}}}*/
double magnitude() const{/*{{{*/
return sqrt(x*x + y*y + z*z);
}/*}}}*/
double magnitude2() const {/*{{{*/
return x*x + y*y + z*z;
}/*}}}*/
double getLat() const {/*{{{*/
return asin(z);
}/*}}}*/
double getLon() const {/*{{{*/
double lon;
lon = atan2(y,x);
if(lon < 0){
return 2.0 * M_PI + lon;
} else {
return lon;
}
}/*}}}*/
struct hasher {/*{{{*/
size_t operator()(const pnt &p) const {
uint32_t hash;
size_t i, key[3] = { (size_t)p.x, (size_t)p.y, (size_t)p.z };
for(hash = i = 0; i < sizeof(key); ++i) {
hash += ((uint8_t *)key)[i];
hash += (hash << 10);
hash ^= (hash >> 6);
}
hash += (hash << 3);
hash ^= (hash >> 11);
hash += (hash << 15);
return hash;
}
};/*}}}*/
struct idx_hasher {/*{{{*/
size_t operator()(const pnt &p) const {
return (size_t)p.idx;
}
};/*}}}*/
};/*}}}*/
class tri {/*{{{*/
private:
friend class boost::serialization::access;
template<class Archive>
void serialize(Archive & ar, const unsigned int version)
{
ar & vi1;
ar & vi2;
ar & vi3;
ar & idx;
}
public:
int vi1, vi2, vi3;
int idx;
tri() : vi1(0), vi2(0), vi3(0), idx(0) { }
tri(int vi1_, int vi2_, int vi3_)
: vi1(vi1_), vi2(vi2_), vi3(vi3_), idx(0) { }
tri(int vi1_, int vi2_, int vi3_, int idx_)
: vi1(vi1_), vi2(vi2_), vi3(vi3_), idx(idx_) { }
friend std::ostream & operator<<(std::ostream &os, const tri &t);
friend std::istream & operator>>(std::istream &is, tri &t);
tri sortedTri(){/*{{{*/
int v1, v2, v3, swp_v;
v1 = vi1;
v2 = vi2;
v3 = vi3;
//Bubble sort on 3 integers
for(int i = 0; i < 2; i++){
if(v1 > v2){
swp_v = v1;
v1 = v2;
v2 = swp_v;
}
if(v2 > v3){
swp_v = v2;
v2 = v3;
v3 = swp_v;
}
}
return tri(v1,v2,v3);
}/*}}}*/
bool operator==(const tri &t) const {/*{{{*/
return (vi1 == t.vi1) & (vi2 == t.vi2) & (vi3 == t.vi3);
}/*}}}*/
struct hasher {/*{{{*/
size_t operator()(const tri &t) const {
uint32_t hash;
size_t i, key[3] = { t.vi1, t.vi2, t.vi3 };
for(hash = i = 0; i < sizeof(key); ++i) {
hash += ((uint8_t *)key)[i];
hash += (hash << 10);
hash ^= (hash >> 6);
}
hash += (hash << 3);
hash ^= (hash >> 11);
hash += (hash << 15);
return hash;
}
};/*}}}*/
};/*}}}*/
inline pnt operator*(const double d, const pnt &p){/*{{{*/
return pnt(d*p.x, d*p.y, d*p.z, 0, 0);
}/*}}}*/
inline std::ostream & operator<<(std::ostream &os, const pnt &p){/*{{{*/
//os << '(' << p.x << ", " << p.y << ", " << p.z << ") bdry=" << p.isBdry << " idx=" << p.idx << ' ';
os << std::setiosflags(std::ios::fixed) << std::setprecision(16) << p.x << " " << p.y << " " << p.z;
return os;
}/*}}}*/
inline std::istream & operator>>(std::istream &is, pnt &p){/*{{{*/
//is >> p.x >> p.y >> p.z >> p.isBdry >> p.idx;
is >> p.x >> p.y >> p.z;
return is;
}/*}}}*/
inline std::ostream & operator<<(std::ostream &os, const tri &t){/*{{{*/
//return os << t.vi1 << " " << t.vi2 << " " << t.vi3;
return os << t.vi1 << " " << t.vi2 << " " << t.vi3;
}/*}}}*/
inline std::istream & operator>>(std::istream &is, tri &t){/*{{{*/
//return is >> t.vi1 >> t.vi2 >> t.vi3;
return is >> t.vi1 >> t.vi2 >> t.vi3;
}/*}}}*/
void circumcenter(const pnt &A,const pnt &B,const pnt &C, pnt ¢){/*{{{*/
double a, b, c;
double pbc, apc, abp;
a = (B-C).magnitude2();
b = (C-A).magnitude2();
c = (A-B).magnitude2();
pbc = a*(-a + b + c);
apc = b*( a - b + c);
abp = c*( a + b - c);
cent = (pbc*A + apc*B + abp*C)/(pbc + apc + abp);
}/*}}}*/
double circumradius(const pnt &A, const pnt &B, const pnt &C){/*{{{*/
pnt ccenter;
pnt ac;
circumcenter(A,B,C,ccenter);
ac = A - ccenter;
return ac.magnitude();
/*
pnt a(0.0,0.0,0.0,0);
pnt b(0.0,0.0,0.0,0);
pnt sub(0.0,0.0,0.0,0);
pnt cross(0.0,0.0,0.0,0);
double top, bot;
a = A-C;
b = B-C;
sub = a-b;
cross = a.cross(b);
top = a.magnitude() * b.magnitude() * sub.magnitude();
bot = 2.0 * cross.magnitude();
return top/bot; // */
/* dx = a.x - b.x;
dy = a.y - b.y;
dz = a.z - b.z;
sa = sqrt(dx*dx + dy*dy + dz*dz);
dx = b.x - c.x;
dy = b.y - c.y;
dz = b.z - c.z;
sb = sqrt(dx*dx + dy*dy + dz*dz);
dx = c.x - a.x;
dy = c.y - a.y;
dz = c.z - a.z;
sc = sqrt(dx*dx + dy*dy + dz*dz);
dx = (sa+sb+sc)/2.0; // Semiperimeter
dy = 4.0*sqrt(dx*(sa+sb-dx)*(sa+sc-dx)*(sb+sc-dx)); // Bottom of circumradius computation
return (sa*sb*sc)/dy;*/
}/*}}}*/
double triArea(const pnt &A, const pnt &B, const pnt &C){/*{{{*/
/**************************************************************************
* - This function calculates the area of the triangle A,B,C on the
* surface of a sphere.
*
* Input: A, B, C
* A: vertex 1 of triangle
* B: vertex 2 of triangle
* C: vertex 3 of triangle
* Output: (returned value area)
* area: surface area of triangle on sphere.
**************************************************************************/
pnt u12, u23, u31;
double a, b, c, s, tanqe, area;
double sign;
area = 0.0;
//Compute Surface normal for triangle to get "sign" of area
u12 = B - A;
u23 = C - A;
u31 = u12.cross(u23);
u31.normalize();
sign = u31.magnitude();
assert(sign != 0.0);
//dot the surface norm with one of the points to get sign.
sign = u31.dot(A);
sign = sign/fabs(sign);
a = A.dotForAngle(B);
b = B.dotForAngle(C);
c = C.dotForAngle(A);
s = 0.5*(a+b+c);
tanqe = sqrt(tan(0.5*s)*tan(0.5*(s-a))*tan(0.5*(s-b))*tan(0.5*(s-c)));
area = sign*4.0*atan(tanqe);
// area = 4.0*atan(tanqe);
if(isnan(area))
area = 0.0;
return area;
}/*}}}*/
int isCcw(const pnt &A, const pnt &B, const pnt &C){/*{{{*/
double sign;
pnt ab, ac, cross;
ab = B-A;
ac = C-A;
cross = ab.cross(ac);
sign = cross.dot(A);
if(sign > 0){
return 1;
} else {
return 0;
}
}/*}}}*/
pnt pntFromLatLon(const double &lat, const double &lon){/*{{{*/
pnt temp;
temp.x = cos(lon) * cos(lat);
temp.y = sin(lon) * cos(lat);
temp.z = sin(lat);
return temp;
}/*}}}*/