diff --git a/lang/zh_cn/strings.js b/lang/zh_cn/strings.js
index 715d1285c..9b1e1f6fb 100644
--- a/lang/zh_cn/strings.js
+++ b/lang/zh_cn/strings.js
@@ -1 +1 @@
-_.setTranslation({"Dropbox connection": "dropbox\u8fde\u63a5", "connect game to dropbox local storage": "\u8fde\u63a5\u5230dropbox\u4e91\u5b58\u50a8", "connect": "\u8fde\u63a5", "cancel": "\u53d6\u6d88", "Dropbox Export / Import": "dropbox\u5bfc\u51fa/\u5bfc\u5165", "export or import save data to dropbox datastorage": "\u5bfc\u51fa\u6216\u5bfc\u5165\u5b58\u6863\u6587\u4ef6\u5230dropbox", "your are connected to dropbox with account / email ": "\u60a8\u5df2\u7528\u6b64\u8d26\u6237/\u7535\u5b50\u90ae\u4ef6\u8fde\u63a5\u5230dropbox: ", "save": "\u4fdd\u5b58", "load": "\u52a0\u8f7d", "signout": "\u767b\u51fa", "choose one slot to save to": "\u9009\u62e9\u4fdd\u5b58\u4f4d\u7f6e", "save to slot": "\u4fdd\u5b58\u5230\u4f4d\u7f6e", "choose one slot to load from": "\u9009\u62e9\u52a0\u8f7d\u4f4d\u7f6e", "load from slot": "\u52a0\u8f7d", "successfully saved to dropbox datastorage": "\u6210\u529f\u4fdd\u5b58\u5230dropbox", "error while saving to dropbox datastorage": "\u4fdd\u5b58\u5230dropbox\u51fa\u9519", "ok": "\u786e\u8ba4", "boxer": "\u62f3\u51fb\u624b", "punches do more damage": "\u5f92\u624b\u4f24\u5bb3\u7ffb\u500d", "learned to throw punches with purpose": "\u5b66\u4f1a\u4e86\u6709\u610f\u8bc6\u5730\u51fa\u62f3", "martial artist": "\u6b66\u6597\u5bb6", "punches do even more damage.": "\u5f92\u624b\u9020\u6210\u66f4\u591a\u7684\u4f24\u5bb3", "learned to fight quite effectively without weapons": "\u5b66\u4f1a\u4e86\u9ad8\u6548\u7387\u7684\u5f92\u624b\u640f\u51fb", "unarmed master": "\u5f92\u624b\u5b97\u5e08", "punch twice as fast, and with even more force": "\u51fa\u62f3\u901f\u5ea6\u7ffb\u500d\uff0c\u529b\u9053\u4e5f\u66f4\u5927", "learned to strike faster without weapons": "\u5b66\u4f1a\u4e86\u5982\u4f55\u66f4\u5feb\u901f\u5730\u51fa\u62f3", "barbarian": "\u91ce\u86ee\u4eba", "melee weapons deal more damage": "\u8fd1\u6218\u6b66\u5668\u9020\u6210\u66f4\u9ad8\u4f24\u5bb3", "learned to swing weapons with force": "\u5b66\u4f1a\u4e86\u5982\u4f55\u53d1\u6325\u52b2\u529b\uff0c\u6325\u821e\u6b66\u5668", "slow metabolism": "\u51cf\u7f13\u4ee3\u8c22", "go twice as far without eating": "\u4e0d\u5403\u4e1c\u897f\u80fd\u575a\u6301\u8d70\u7684\u8ddd\u79bb\u7ffb\u500d", "learned how to ignore the hunger": "\u5b66\u4f1a\u5982\u4f55\u5fcd\u9965\u6328\u997f", "desert rat": "\u8352\u6f20\u8df3\u9f20", "go twice as far without drinking": "\u4e0d\u559d\u6c34\u80fd\u575a\u6301\u8d70\u7684\u8ddd\u79bb\u7ffb\u500d", "learned to love the dry air": "\u65e0\u754f\u5e72\u71e5", "evasive": "\u907f\u5b9e\u5c31\u865a", "dodge attacks more effectively": "\u66f4\u6709\u6548\u7684\u95ea\u907f\u653b\u51fb", "learned to be where they're not": "\u5b66\u4f1a\u4e86\u95ea\u907f\u653b\u51fb", "precise": "\u7cbe\u5bc6", "land blows more often": "\u547d\u4e2d\u7387\u63d0\u9ad8", "learned to predict their movement": "\u5b66\u4f1a\u9884\u5224\u4ed6\u4eba\u7684\u52a8\u4f5c", "scout": "\u4fa6\u67e5\u672f", "see farther": "\u770b\u5f97\u66f4\u8fdc", "learned to look ahead": "\u5f3a\u5316\u89c6\u91ce", "stealthy": "\u6f5c\u884c", "better avoid conflict in the wild": "\u66f4\u597d\u5730\u56de\u907f\u8352\u91ce\u4e2d\u7684\u51b2\u7a81", "learned how not to be seen": "\u5b66\u4f1a\u4e86\u9690\u533f\u8eab\u5f62", "gastronome": "\u7f8e\u98df\u5bb6", "restore more health when eating": "\u8fdb\u98df\u6062\u590d\u66f4\u591a\u751f\u547d", "learned to make the most of food": "\u5b66\u4f1a\u5145\u5206\u6d88\u5316\u98df\u7269", "get the app.": "\u5e94\u7528\u5546\u5e97", "lights off.": "\u591c\u95f4\u6a21\u5f0f", "hyper.": "\u52a0\u901f", "restart.": "\u91cd\u542f", "share.": "\u5206\u4eab", "save.": "\u4fdd\u5b58", "dropbox.": "dropbox", "github.": "github", "Export / Import": "\u5bfc\u51fa/\u5bfc\u5165", "export or import save data, for backing up": "\u5bfc\u51fa\u6216\u5bfc\u5165\u5b58\u6863\u6587\u4ef6\uff0c\u7528\u4e8e\u5907\u4efd", "or migrating computers": "\u6216\u8fc1\u79fb\u81f3\u522b\u7684\u7535\u8111", "export": "\u5bfc\u51fa", "import": "\u5bfc\u5165", "save this.": "\u4fdd\u5b58\u6b64\u4ee3\u7801", "got it": "\u5df2\u5b8c\u6210", "are you sure?": "\u60a8\u786e\u5b9a\u5417\uff1f", "if the code is invalid, all data will be lost.": "\u5982\u679c\u5b58\u6863\u4ee3\u7801\u65e0\u6548\uff0c\u6240\u6709\u6570\u636e\u5747\u4f1a\u4e22\u5931\u3002", "this is irreversible.": "\u6b64\u64cd\u4f5c\u4e0d\u53ef\u64a4\u9500\u3002", "yes": "\u662f", "no": "\u5426", "put the save code here.": "\u6b64\u5904\u53ef\u586b\u5165\u5b58\u6863\u4ee3\u7801", "Restart?": "\u91cd\u5f00\uff1f", "restart the game?": "\u91cd\u5f00\u6e38\u620f\uff1f", "Get the App": "\u5e94\u7528\u5546\u5e97", "bring the room with you.": "\u60a8\u786e\u5b9a\u5417\uff1f", "ios": "iOS", "close": "\u5173\u95ed", "Share": "\u5206\u4eab", "bring your friends.": "\u5206\u4eab\u7ed9\u4f60\u7684\u597d\u53cb\u3002", "lights on.": "\u5f00\u706f", "Go Hyper?": "\u8981\u52a0\u901f\u4e48\uff1f", "turning hyper mode speeds up the game to x2 speed. do you want to do that?": "\u5f00\u542f\u52a0\u901f\u6a21\u5f0f\u5c06\u4f1a\u4f7f\u6e38\u620f\u901f\u5ea6\u53d8\u4e3a\u539f\u6709\u76842\u500d\u3002\u4f60\u786e\u5b9a\u8981\u52a0\u901f\u5417\uff1f", "classic.": "\u539f\u901f", "{0} per {1}s": "{0} /{1}\u79d2", "pause.": "\u786e\u8ba4", "eat meat": "\u5403\u8089", "use meds": "\u670d\u836f", "miss": "\u5931\u624b", "stunned": "\u60ca\u5413", "leave": "\u79bb\u5f00", "drop:": "\u4e22\u5f03:", "nothing": "\u4e00\u65e0\u6240\u83b7", "take": "\u5e26\u8d70", "take:": "\u83b7\u5f97:", "nothing to take": "\u4e00\u65e0\u6240\u83b7", "all": "\u6240\u6709", "take everything": "\u62ff\u8d70\u4e00\u5207", "take all you can": "\u62ff\u8d70\u53ef\u5e26\u8d70\u7684\u4e00\u5207", " and ": "\u4ee5\u53ca", "*** EVENT ***": "*** \u6d88\u606f ***", "saved.": "\u5df2\u4fdd\u5b58", "wood": "\u6728\u5934", "builder": "\u5efa\u9020\u8005", "teeth": "\u7259\u9f7f", "meat": "\u8089", "fur": "\u6bdb\u76ae", "alien alloy": "\u5916\u661f\u5408\u91d1", "bullets": "\u5b50\u5f39", "charm": "\u7b26\u5492", "leather": "\u76ae\u9769", "iron": "\u94c1", "steel": "\u94a2", "coal": "\u7164", "sulphur": "\u786b\u78fa", "energy cell": "\u80fd\u91cf\u5143\u4ef6", "torch": "\u706b\u628a", "medicine": "\u836f\u5242", "hunter": "\u730e\u4eba", "trapper": "\u9677\u9631\u5e08", "tanner": "\u76ae\u9769\u5e08", "grenade": "\u624b\u96f7", "bolas": "\u5957\u7d22", "bayonet": "\u523a\u5200", "charcutier": "\u718f\u8089\u5e08", "iron miner": "\u94c1\u77ff\u5de5\u4eba", "iron mine": "\u94c1\u77ff", "coal miner": "\u7164\u77ff\u5de5\u4eba", "coal mine": "\u7164\u77ff", "sulphur miner": "\u786b\u78fa\u77ff\u5de5", "sulphur mine": "\u786b\u78fa\u77ff", "armourer": "\u519b\u68b0\u5de5\u4eba", "steelworker": "\u70bc\u94a2\u5de5\u4eba", "bait": "\u8bf1\u9975", "cured meat": "\u718f\u8089", "scales": "\u9cde\u7247", "compass": "\u7f57\u76d8", "laser rifle": "\u6fc0\u5149\u6b65\u67aa", "gatherer": "\u4f10\u6728\u8005", "cloth": "\u5e03\u6599", "thieves": "\u5c0f\u5077", "not enough fur": "\u76ae\u6bdb\u4e0d\u591f\u4e86", "not enough wood": "\u6728\u5934\u4e0d\u591f\u4e86", "not enough coal": "\u7164\u70ad\u4e0d\u591f\u4e86", "not enough iron": "\u94c1\u4e0d\u591f\u4e86", "not enough steel": "\u94a2\u4e0d\u591f\u4e86", "not enough sulphur": "\u786b\u78fa\u4e0d\u591f\u4e86", "baited trap": "\u4e0a\u9975\u9677\u9631", "not enough scales": "\u9cde\u7247\u4e0d\u591f\u4e86", "not enough cloth": "\u5e03\u6599\u4e0d\u591f\u4e86", "not enough teeth": "\u7259\u9f7f\u4e0d\u591f\u4e86", "not enough leather": "\u76ae\u9769\u4e0d\u591f\u4e86", "not enough meat": "\u8089\u4e0d\u591f\u4e86", "the compass points east": "\u7f57\u76d8\u6307\u5411\u4e1c\u65b9", "the compass points west": "\u7f57\u76d8\u6307\u5411\u897f\u65b9", "the compass points north": "\u7f57\u76d8\u6307\u5411\u5317\u65b9", "the compass points south": "\u7f57\u76d8\u6307\u5411\u5357\u65b9", "the compass points northeast": "\u7f57\u76d8\u6307\u5411\u4e1c\u5317", "the compass points northwest": "\u7f57\u76d8\u6307\u5411\u897f\u5317", "the compass points southeast": "\u7f57\u76d8\u6307\u5411\u4e1c\u5357", "the compass points southwest": "\u7f57\u76d8\u6307\u5411\u897f\u5357", "Outside": "\u91ce\u5916", "scraps of fur": "\u76ae\u6bdb\u788e\u7247", "bits of meat": "\u5c0f\u7247\u8089", "strange scales": "\u53e4\u602a\u9cde\u7247", "scattered teeth": "\u6b8b\u7f3a\u7259\u9f7f", "tattered cloth": "\u7834\u70c2\u5e03\u6599", "a crudely made charm": "\u505a\u5de5\u7c97\u7cd9\u7684\u7b26\u5492", "A Silent Forest": "\u9759\u8c27\u68ee\u6797", "gather wood": "\u4f10\u6728", "a stranger arrives in the night": "\u964c\u751f\u4eba\u5728\u591c\u91cc\u62b5\u8fbe", "a weathered family takes up in one of the huts.": "\u4e00\u6237\u9971\u7ecf\u98ce\u96e8\u7684\u4eba\u5bb6\u4f4f\u8fdb\u4e00\u680b\u5c0f\u5c4b", "a small group arrives, all dust and bones.": "\u4e00\u7fa4\u7626\u9aa8\u5d99\u5ccb\uff0c\u98ce\u5c18\u4ec6\u4ec6\u7684\u4eba\u62b5\u8fbe\u4e86", "a convoy lurches in, equal parts worry and hope.": "\u8f66\u961f\u5386\u7ecf\u78e8\u96be\u6765\u5230\u4e86\u5c0f\u9547\uff0c\u6000\u7740\u548c\u62c5\u5fe7\u540c\u7b49\u7684\u5e0c\u671b", "the town's booming. word does get around.": "\u9547\u5b50\u7e41\u8363\u70ed\u95f9\uff0c\u6d88\u606f\u4e0d\u80eb\u800c\u8d70", "pop ": "\u4eba\u53e3 ", "forest": "\u6811\u6797", "village": "\u6751\u843d", "check traps": "\u67e5\u770b\u9677\u9631", "A Lonely Hut": "\u5b64\u72ec\u5c0f\u5c4b", "A Tiny Village": "\u5c0f\u578b\u6751\u843d", "A Modest Village": "\u4e2d\u578b\u6751\u843d", "A Large Village": "\u5927\u578b\u6751\u843d", "A Raucous Village": "\u55a7\u56a3\u5c0f\u9547", "the sky is grey and the wind blows relentlessly": "\u5929\u8272\u9634\u6c89\uff0c\u98ce\u65e0\u60c5\u5730\u522e\u7740", "dry brush and dead branches litter the forest floor": "\u6797\u5730\u4e0a\u6563\u843d\u7740\u67af\u679d\u8d25\u53f6", "the traps contain ": "\u9677\u9631\u6355\u83b7\u5230", "A Dusty Path": "\u6f2b\u6f2b\u5c18\u9014", "supplies:": "\u4f9b\u5e94:", "embark": "\u51fa\u53d1", "the compass points ": "\u7f57\u76d8\u6307\u5411:", "perks:": "\u80fd\u529b:", "none": "\u7a7a", "armour": "\u62a4\u7532", "water": "\u6c34", "restores": "\u6062\u590d", "hp": "\u751f\u547d", "use with rifle": "\u6b65\u67aa", "use with laser rifle": "\u6fc0\u5149\u6b65\u67aa", "free {0}/{1}": "\u80cc\u5305\u5269\u4f59\u7a7a\u95f4: {0}/{1}", "damage": "\u4f24\u5bb3", "weight": "\u8d1f\u91cd", "available": "\u53ef\u7528", "trap": "\u9677\u9631", "builder says she can make traps to catch any creatures might still be alive out there": "\u5efa\u9020\u8005\u8bf4\u5979\u80fd\u591f\u5236\u4f5c\u9677\u9631\u6765\u6355\u6349\u90a3\u4e9b\u4ecd\u5728\u91ce\u5916\u6d3b\u52a8\u7684\u91ce\u517d", "more traps to catch more creatures": "\u9677\u9631\u8d8a\u591a\uff0c\u6293\u5230\u7684\u730e\u7269\u5c31\u8d8a\u591a", "more traps won't help now": "\u518d\u589e\u52a0\u9677\u9631\u5df2\u6beb\u65e0\u88e8\u76ca", "cart": "\u8d27\u8f66", "builder says she can make a cart for carrying wood": "\u5efa\u9020\u8005\u8bf4\u5979\u80fd\u591f\u5236\u9020\u51fa\u8d27\u8f66\uff0c\u7528\u6765\u8fd0\u8f7d\u6728\u5934", "the rickety cart will carry more wood from the forest": "\u6447\u6447\u6643\u6643\u7684\u8d27\u8f66\u6ee1\u8f7d\u4ece\u68ee\u6797\u8fd0\u51fa\u7684\u6728\u5934", "hut": "\u5c0f\u5c4b", "builder says there are more wanderers. says they'll work, too.": "\u5efa\u9020\u8005\u8bf4\u8fd9\u91cc\u6709\u8bb8\u591a\u6d41\u6d6a\u8005\uff0c\u4ed6\u4eec\u4e5f\u4f1a\u6765\u5de5\u4f5c", "builder puts up a hut, out in the forest. says word will get around.": "\u5efa\u9020\u8005\u5728\u6797\u4e2d\u5efa\u8d77\u4e00\u680b\u5c0f\u5c4b\uff0c\u5979\u8bf4\u6d88\u606f\u5f88\u5feb\u5c31\u4f1a\u6d41\u4f20\u51fa\u53bb", "no more room for huts.": "\u518d\u6ca1\u6709\u53ef\u4ee5\u5efa\u5c0f\u5c4b\u7684\u7a7a\u5730\u4e86", "lodge": "\u72e9\u730e\u5c0f\u5c4b", "villagers could help hunt, given the means": "\u5047\u5982\u5de5\u5177\u9f50\u5907\uff0c\u6751\u6c11\u4e5f\u80fd\u5e2e\u5fd9\u72e9\u730e", "the hunting lodge stands in the forest, a ways out of town": "\u72e9\u730e\u5c0f\u5c4b\u5df2\u7ecf\u77d7\u7acb\u5728\u6797\u4e2d\uff0c\u8ddd\u79bb\u6751\u5b50\u4e0d\u8fdc", "trading post": "\u8d38\u6613\u7ad9", "a trading post would make commerce easier": "\u8d38\u6613\u7ad9\u8ba9\u8d38\u6613\u53d8\u5f97\u66f4\u52a0\u4fbf\u6377", "now the nomads have a place to set up shop, they might stick around a while": "\u73b0\u5728\u6e38\u7267\u90e8\u843d\u6709\u5730\u65b9\u5b89\u8425\u624e\u5be8\u8bbe\u7acb\u5546\u94fa\u4e86\uff0c\u4ed6\u4eec\u4e5f\u8bb8\u4f1a\u591a\u9017\u7559\u4e00\u6bb5\u65f6\u95f4", "tannery": "\u5236\u9769\u5c4b", "builder says leather could be useful. says the villagers could make it.": "\u5efa\u9020\u8005\u8bf4\u76ae\u9769\u4f1a\u5f88\u6709\u7528\uff0c\u800c\u4e14\u6751\u6c11\u4e5f\u4f1a\u505a", "tannery goes up quick, on the edge of the village": "\u5236\u9769\u5c4b\u5f88\u5feb\u5728\u6751\u5b50\u4e00\u89d2\u5efa\u7acb\u4e86\u8d77\u6765", "smokehouse": "\u718f\u8089\u623f", "should cure the meat, or it'll spoil. builder says she can fix something up.": "\u5e94\u8be5\u628a\u8089\u718f\u4e00\u4e0b\uff0c\u5426\u5219\u4f1a\u8150\u574f\u6389\u3002\u5efa\u9020\u8005\u8bf4\u5979\u80fd\u641e\u5b9a\u8fd9\u4e2a\u3002", "builder finishes the smokehouse. she looks hungry.": "\u5efa\u9020\u8005\u9020\u597d\u4e86\u718f\u8089\u623f\u3002\u5979\u770b\u8d77\u6765\u9965\u80a0\u8f98\u8f98\u3002", "workshop": "\u5de5\u574a", "builder says she could make finer things, if she had the tools": "\u5efa\u9020\u8005\u8bf4\u5982\u679c\u5979\u6709\u5de5\u5177\u7684\u8bdd\u80fd\u505a\u51fa\u4e00\u4e9b\u66f4\u7cbe\u826f\u7684\u4e1c\u897f", "workshop's finally ready. builder's excited to get to it": "\u5de5\u574a\u7ec8\u4e8e\u5efa\u597d\u4e86\uff0c\u5efa\u9020\u8005\u6fc0\u52a8\u4e0d\u5df2", "steelworks": "\u70bc\u94a2\u574a", "builder says the villagers could make steel, given the tools": "\u5efa\u9020\u8005\u8bf4\u7ed9\u6751\u6c11\u5de5\u5177\u7684\u8bdd\u4ed6\u4eec\u5c31\u80fd\u5e2e\u5fd9\u70bc\u94a2", "a haze falls over the village as the steelworks fires up": "\u70bc\u94a2\u574a\u5f00\u5de5\u540e\uff0c\u4e00\u7f15\u9ed1\u70df\u98d8\u5411\u6751\u5e84\u4e0a\u7a7a", "armoury": "\u519b\u68b0\u574a", "builder says it'd be useful to have a steady source of bullets": "\u5efa\u9020\u8005\u8bf4\u62e5\u6709\u7a33\u5b9a\u7684\u5f39\u836f\u6765\u6e90\u5f88\u6709\u5fc5\u8981", "armoury's done, welcoming back the weapons of the past.": "\u519b\u68b0\u574a\u5efa\u597d\u4e86\uff0c\u6b22\u8fce\u4f7f\u7528\u8fd9\u4e9b\u8fc7\u65f6\u7684\u6b66\u5668", "a torch to keep the dark away": "\u9a71\u6563\u9ed1\u6697\u7684\u706b\u628a", "waterskin": "\u6c34\u58f6", "this waterskin'll hold a bit of water, at least": "\u8d77\u7801\u80fd\u88c5\u90a3\u4e48\u70b9\u513f\u6c34", "cask": "\u6c34\u6876", "the cask holds enough water for longer expeditions": "\u4e3a\u66f4\u957f\u7684\u63a2\u7d22\u4e4b\u65c5\u63d0\u4f9b\u5145\u8db3\u7684\u6c34\u6e90", "water tank": "\u6c34\u7f50", "never go thirsty again": "\u518d\u4e5f\u4e0d\u62c5\u5fc3\u53e3\u6e34", "bone spear": "\u9aa8\u67aa", "this spear's not elegant, but it's pretty good at stabbing": "\u8fd9\u67c4\u6807\u67aa\u4e0d\u600e\u4e48\u7cbe\u81f4\uff0c\u4f46\u7528\u6765\u6233\u523a\u624b\u611f\u4e0d\u9519", "rucksack": "\u53cc\u80a9\u5305", "carrying more means longer expeditions to the wilds": "\u8352\u91ce\u65c5\u884c\u65f6\u643a\u5e26\u66f4\u591a\u7269\u8d44", "wagon": "\u7bf7\u8f66", "the wagon can carry a lot of supplies": "\u7bf7\u8f66\u80fd\u591f\u643a\u5e26\u8bb8\u591a\u7269\u8d44", "convoy": "\u8f66\u961f", "the convoy can haul mostly everything": "\u8f66\u961f\u51e0\u4e4e\u80fd\u628a\u6240\u6709\u4e1c\u897f\u90fd\u88c5\u4e0b", "l armour": "\u76ae\u7532", "leather's not strong. better than rags, though.": "\u76ae\u9769\u4e0d\u7b97\u7ed3\u5b9e\u3002\u603b\u6bd4\u62ab\u5757\u7834\u5e03\u5f3a", "i armour": "\u94c1\u7532", "iron's stronger than leather": "\u94c1\u6bd4\u76ae\u8981\u7ed3\u5b9e", "s armour": "\u94a2\u7532", "steel's stronger than iron": "\u94a2\u7684\u603b\u6bd4\u94c1\u7684\u5f3a", "iron sword": "\u94c1\u5251", "sword is sharp. good protection out in the wilds.": "\u5251\u5f88\u950b\u5229\u3002\u80fd\u5728\u91ce\u5916\u63d0\u4f9b\u4e0d\u9519\u7684\u9632\u62a4", "steel sword": "\u94a2\u5251", "the steel is strong, and the blade true.": "\u597d\u94a2\u51fa\u5229\u5203", "rifle": "\u6b65\u67aa", "black powder and bullets, like the old days.": "\u9ed1\u706b\u836f\u548c\u5b50\u5f39\uff0c\u5c31\u50cf\u8fc7\u53bb\u90a3\u6837", "Room": "\u623f\u95f4", "A Dark Room": "\u5c0f\u9ed1\u5c4b", "light fire": "\u751f\u706b", "stoke fire": "\u6dfb\u67f4", "the room is {0}": "\u623f\u95f4{0}", "the fire is {0}": "\u706b\u5806{0}", "the stranger is standing by the fire. she says she can help. says she builds things.": "\u90a3\u540d\u964c\u751f\u4eba\u7ad9\u5728\u706b\u5806\u65c1\u3002\u5979\u8bf4\u5979\u53ef\u4ee5\u5e2e\u5fd9\u3002\u5979\u8bf4\u5979\u4f1a\u5efa\u4e1c\u897f", "freezing": "\u5bd2\u51b7\u523a\u9aa8", "cold": "\u5f88\u51b7", "mild": "\u5f88\u5b9c\u4eba", "warm": "\u6696\u548c", "hot": "\u5f88\u70ed", "dead": "\u7184\u706d\u4e86", "smoldering": "\u5f00\u59cb\u5192\u70df", "flickering": "\u5192\u51fa\u706b\u82d7", "burning": "\u71c3\u70e7\u7740", "roaring": "\u718a\u718a\u71c3\u70e7", "A Firelit Room": "\u751f\u706b\u95f4", "not enough wood to get the fire going": "\u6728\u5934\u4e0d\u591f\u751f\u706b\u4e86", "the wood has run out": "\u6728\u5934\u7528\u5149\u4e86", "the light from the fire spills from the windows, out into the dark": "\u706b\u5149\u6620\u51fa\u7a97\u5916\uff0c\u6295\u5165\u9ed1\u6697\u4e4b\u4e2d", "builder stokes the fire": "\u5efa\u9020\u8005\u6dfb\u4e86\u67f4\u706b", "the wind howls outside": "\u5c4b\u5916\u5bd2\u98ce\u547c\u5578", "the wood is running out": "\u6728\u5934\u5c31\u5feb\u70e7\u5b8c\u4e86", "a ragged stranger stumbles through the door and collapses in the corner": "\u4e00\u4e2a\u8863\u886b\u8934\u891b\u7684\u964c\u751f\u4eba\u6b65\u5c65\u8e52\u8dda\u5730\u6b65\u5165\u95e8\u6765\uff0c\u762b\u5012\u5728\u89d2\u843d\u91cc", "the stranger shivers, and mumbles quietly. her words are unintelligible.": "\u964c\u751f\u4eba\u745f\u745f\u53d1\u6296\uff0c\u5462\u5583\u4e0d\u5df2\uff0c\u542c\u4e0d\u6e05\u5728\u8bf4\u4e9b\u4ec0\u4e48", "the stranger in the corner stops shivering. her breathing calms.": "\u89d2\u843d\u91cc\u7684\u964c\u751f\u4eba\u4e0d\u518d\u98a4\u6296\u4e86\uff0c\u5979\u7684\u547c\u5438\u5e73\u9759\u4e86\u4e0b\u6765", "stores": "\u5e93\u5b58", "weapons": "\u6b66\u5668", "total": "\u603b\u8ba1", "not enough ": "\u4e0d\u591f\u4e86", "builder just shivers": "\u5efa\u9020\u8005\u8fd8\u5728\u745f\u745f\u53d1\u6296", "build:": "\u5efa\u7b51\u7269:", "craft:": "\u5236\u9020:", "buy:": "\u8d2d\u4e70:", "Ship": "\u98de\u8239", "An Old Starship": "\u7834\u65e7\u661f\u8230", "hull:": "\u5916\u58f3:", "engine:": "\u5f15\u64ce:", "reinforce hull": "\u52a0\u56fa\u8239\u8eab", "upgrade engine": "\u5347\u7ea7\u5f15\u64ce", "lift off": "\u70b9\u706b\u8d77\u98de", "somewhere above the debris cloud, the wanderer fleet hovers. been on this rock too long.": "\u788e\u7247\u4e91\u4e0a\u65b9\u7684\u67d0\u5904\uff0c\u6d41\u6d6a\u8005\u8230\u961f\u5f98\u5f8a\u7740\u3002\u5728\u8fd9\u5757\u5ca9\u77f3\u4e0a\u592a\u4e45\u4e86\u3002", "not enough alien alloy": "\u5916\u661f\u5408\u91d1\u4e0d\u8db3", "Ready to Leave?": "\u51c6\u5907\u597d\u8981\u79bb\u5f00\u4e86\u5417?", "time to get out of this place. won't be coming back.": "\u662f\u65f6\u5019\u79bb\u5f00\u8fd9\u91cc\u4e86\u3002\u4e0d\u518d\u56de\u5934", "linger": "\u88f9\u8db3\u5f98\u5f8a", "hull: ": "\u8239\u8eab:", "Troposphere": "\u5bf9\u6d41\u5c42", "Stratosphere": "\u5e73\u6d41\u5c42", "Mesosphere": "\u4e2d\u6c14\u5c42", "Thermosphere": "\u589e\u6e29\u5c42", "Exosphere": "\u5916\u9038\u5c42", "Space": "\u592a\u7a7a", "score for this game: {0}": "\u6e38\u620f\u5f97\u5206: {0}", "total score: {0}": "\u603b\u5206: {0}", "expanded story. alternate ending. behind the scenes commentary. get the app.": "\u5c3e\u58f0 \u6e38\u620f\u7ed3\u675f \u8bc4\u8bba \u5e94\u7528\u5546\u5e97", "iOS.": "iOS", "android.": "android", "punch": "\u6325\u62f3", "stab": "\u6233\u523a", "swing": "\u6325\u65a9", "slash": "\u5288\u780d", "thrust": "\u624e\u523a", "shoot": "\u5f00\u706b", "blast": "\u5f15\u7206", "lob": "\u6295\u63b7", "tangle": "\u7275\u7eca", "An Outpost": "\u524d\u54e8", "Iron Mine": "\u94c1\u77ff", "Coal Mine": "\u7164\u77ff", "Sulphur Mine": "\u786b\u78fa\u77ff", "An Old House": "\u7834\u65e7\u5c0f\u5c4b", "A Damp Cave": "\u6f6e\u6e7f\u6d1e\u7a74", "An Abandoned Town": "\u5e9f\u5f03\u5c0f\u9547", "A Ruined City": "\u88ab\u6bc1\u7684\u57ce\u5e02", "A Crashed Starship": "\u5760\u6bc1\u661f\u8230", "A Borehole": "\u5de8\u5751", "A Battlefield": "\u6218\u573a", "A Murky Swamp": "\u8ff7\u96fe\u6cbc\u6cfd", "A Destroyed Village": "\u88ab\u6467\u6bc1\u7684\u6751\u843d", "water:{0}": "\u6c34:{0}", "pockets": "\u80cc\u5305", "hp: {0}/{1}": "\u751f\u547d: {0}/{1}", "dangerous to be this far from the village without proper protection": "\u6ca1\u6709\u59a5\u5584\u9632\u62a4\u79bb\u5f00\u6751\u5b50\uff0c\u8fdc\u884c\u5f88\u5371\u9669", "safer here": "\u8fd9\u91cc\u53ef\u7b97\u5b89\u5168\u4e86", "the meat has run out": "\u8089\u5df2\u7ecf\u5403\u5b8c\u4e86", "starvation sets in": "\u9965\u997f\u88ad\u6765", "there is no more water": "\u6c34\u5df2\u8017\u5c3d", "the thirst becomes unbearable": "\u53e3\u6e34\u96be\u8010", "the trees yield to dry grass. the yellowed brush rustles in the wind.": "\u6811\u6728\u6b6a\u5012\u5728\u5e72\u8349\u4e1b\u4e2d\uff0c\u67af\u9ec4\u7684\u704c\u6728\u5728\u98ce\u4e2d\u6c99\u6c99\u4f5c\u54cd", "the trees are gone. parched earth and blowing dust are poor replacements.": "\u6811\u6728\u90fd\u6d88\u5931\u4e86\uff0c\u552f\u7559\u4e0b\u5e72\u88c2\u7684\u5927\u5730\u548c\u98de\u626c\u7684\u5c18\u571f", "trees loom on the horizon. grasses gradually yield to a forest floor of dry branches and fallen leaves.": "\u5730\u5e73\u7ebf\u4e0a\u9690\u7ea6\u77a7\u89c1\u6811\u6797\u3002\u8349\u5730\u6e10\u6e10\u7a00\u758f\uff0c\u66ff\u4ee3\u4ee5\u94fa\u7740\u67af\u679d\u8d25\u53f6\u7684\u68ee\u6797", "the grasses thin. soon, only dust remains.": "\u8349\u5730\u5f88\u5feb\u7a00\u758f\u4e86\u8d77\u6765\uff0c\u552f\u7559\u4e0b\u6f2b\u5929\u626c\u5c18", "the barrens break at a sea of dying grass, swaying in the arid breeze.": "\u8352\u8349\u5982\u6d77\uff0c\u5728\u71e5\u70ed\u7684\u98ce\u4e2d\u6447\u66f3\u7740\uff0c\u4e2d\u95f4\u73b0\u51fa\u4e86\u4e00\u7247\u8352\u5730", "a wall of gnarled trees rises from the dust. their branches twist into a skeletal canopy overhead.": "\u5c18\u571f\u4e2d\u957f\u51fa\u4e86\u7ed3\u7624\u7684\u6811\u5899\uff0c\u679d\u5e72\u5728\u5934\u9876\u7f20\u7ed5\u6210\u9aa8\u9abc\u822c\u7684\u7a79\u9876", "Wanderer": "\u6f2b\u6e38\u8005", "The Village": "\u6751\u5e84", "the world fades": "\u773c\u524d\u7684\u4e16\u754c\u70df\u6d88\u4e91\u6563", "water replenished": "\u6c34\u8865\u5145\u597d\u4e86", "A Barren World": "\u8352\u829c\u4e16\u754c", "A Snarling Beast": "\u5486\u54ee\u7684\u91ce\u517d", "snarling beast": "\u5486\u54ee\u7684\u91ce\u517d", "the snarling beast is dead": "\u91ce\u517d\u5012\u4e0b\u4e86", "a snarling beast leaps out of the underbrush": "\u4e00\u53ea\u91ce\u517d\u4ece\u704c\u6728\u4e1b\u91cc\u8e7f\u4e86\u51fa\u6765", "A Gaunt Man": "\u6194\u60b4\u7684\u7537\u5b50", "gaunt man": "\u6194\u60b4\u7684\u7537\u5b50", "the gaunt man is dead": "\u6194\u60b4\u7684\u7537\u5b50\u5012\u4e0b\u4e86", "a gaunt man approaches, a crazed look in his eye": "\u4e00\u540d\u6194\u60b4\u7684\u7537\u5b50\u9760\u4e86\u8fc7\u6765\uff0c\u773c\u5e95\u6d41\u9732\u51fa\u75af\u72c2", "A Strange Bird": "\u602a\u9e1f", "strange bird": "\u602a\u9e1f", "the strange bird is dead": "\u602a\u9e1f\u5012\u4e0b\u4e86", "a strange looking bird speeds across the plains": "\u4e00\u53ea\u6a21\u6837\u53e4\u602a\u7684\u9e1f\u5feb\u901f\u63a0\u8fc7\u5e73\u539f", "A Shivering Man": "\u98a4\u6296\u7684\u7537\u5b50", "shivering man": "\u98a4\u6296\u7684\u7537\u5b50", "the shivering man is dead": "\u98a4\u6296\u7684\u7537\u5b50\u5012\u4e0b\u4e86", "a shivering man approaches and attacks with surprising strength": "\u4e00\u540d\u98a4\u6296\u7684\u7537\u5b50\u9760\u4e86\u8fc7\u6765\uff0c\u4ee5\u4ee4\u4eba\u5403\u60ca\u7684\u529b\u91cf\u53d1\u8d77\u88ad\u51fb", "A Man-Eater": "\u98df\u4eba\u602a", "man-eater": "\u98df\u4eba\u602a", "the man-eater is dead": "\u98df\u4eba\u602a\u5012\u4e0b\u4e86", "a large creature attacks, claws freshly bloodied": "\u4e00\u53ea\u5de8\u5927\u7684\u751f\u7269\u88ad\u6765\uff0c\u722a\u5b50\u4e0a\u9c9c\u8840\u6dcb\u6f13", "A Scavenger": "\u62fe\u8352\u8005", "scavenger": "\u62fe\u8352\u8005", "the scavenger is dead": "\u62fe\u8352\u8005\u88ab\u6d88\u706d\u4e86", "a scavenger draws close, hoping for an easy score": "\u4e00\u540d\u62fe\u8352\u8005\u8d34\u4e86\u8fc7\u6765\uff0c\u60f3\u8981\u53d1\u8d77\u5077\u88ad", "A Huge Lizard": "\u5de8\u8725", "lizard": "\u5de8\u8725", "the lizard is dead": "\u5de8\u8725\u5012\u4e0b\u4e86", "the grass thrashes wildly as a huge lizard pushes through": "\u8349\u4e1b\u75af\u6447\uff0c\u4e00\u53ea\u5de8\u8725\u6251\u4e86\u51fa\u6765", "A Feral Terror": "\u51f6\u602a", "feral terror": "\u51f6\u602a", "the feral terror is dead": "\u51f6\u602a\u5012\u4e0b\u4e86", "a beast, wilder than imagining, erupts out of the foliage": "\u4e00\u53ea\u51f6\u602a\u4ee5\u8d85\u4e4e\u60f3\u8c61\u7684\u72c2\u91ce\u4ece\u6797\u4e2d\u6251\u51fa", "A Soldier": "\u58eb\u5175", "soldier": "\u58eb\u5175", "the soldier is dead": "\u58eb\u5175\u5012\u4e0b\u4e86", "a soldier opens fire from across the desert": "\u4e00\u540d\u58eb\u5175\u4ece\u6c99\u6f20\u90a3\u8fb9\u5f00\u706b", "A Sniper": "\u72d9\u51fb\u624b", "sniper": "\u72d9\u51fb\u624b", "the sniper is dead": "\u72d9\u51fb\u624b\u88ab\u706d", "a shot rings out, from somewhere in the long grass": "\u6df1\u8349\u4e1b\u7684\u67d0\u5904\u5c04\u51fa\u4e86\u4e00\u53d1\u5b50\u5f39", "The Thief": "\u5c0f\u5077", "the villagers haul a filthy man out of the store room.": "\u6751\u6c11\u4eec\u4ece\u4ed3\u5e93\u91cc\u62fd\u51fa\u6765\u4e00\u4e2a\u810f\u516e\u516e\u7684\u5bb6\u4f19", "say his folk have been skimming the supplies.": "\u636e\u8bf4\u4ed6\u7684\u540c\u4f19\u4eec\u65e9\u5df2\u7ecf\u987a\u8d70\u8bb8\u591a\u8d27\u7269", "say he should be strung up as an example.": "\u4ed6\u4eec\u8bf4\u5e94\u8be5\u7ede\u6b7b\u4ed6\u4ee5\u5106\u6548\u5c24", "a thief is caught": "\u6293\u5230\u4e00\u540d\u5c0f\u5077", "hang him": "\u7ede\u6b7b\u4ed6", "spare him": "\u91ca\u653e\u4ed6", "the villagers hang the thief high in front of the store room.": "\u6751\u6c11\u4eec\u5c06\u76d7\u8d3c\u7ede\u6b7b\uff0c\u9ad8\u6302\u5728\u4ed3\u5e93\u95e8\u524d", "the point is made. in the next few days, the missing supplies are returned.": "\u6b64\u4e3e\u5353\u6709\u6210\u6548\u3002\u6570\u65e5\u540e\uff0c\u9057\u5931\u7684\u7269\u8d44\u90fd\u88ab\u8fd8\u4e86\u56de\u6765", "the man says he's grateful. says he won't come around any more.": "\u8fd9\u5bb6\u4f19\u611f\u6fc0\u6d95\u96f6\uff0c\u8bf4\u4ed6\u518d\u4e5f\u4e0d\u4f1a\u6765\u884c\u7a83\u4e86", "shares what he knows about sneaking before he goes.": "\u5728\u79bb\u5f00\u524d\u4ed6\u5206\u4eab\u4e86\u6709\u5173\u6f5c\u884c\u7684\u5fc3\u5f97", "A Ruined Trap": "\u635f\u6bc1\u7684\u9677\u9631", "some of the traps have been torn apart.": "\u4e00\u4e9b\u9677\u9631\u635f\u6bc1\u4e86", "large prints lead away, into the forest.": "\u5de8\u5927\u7684\u8db3\u5370\u5ef6\u4f38\u81f3\u68ee\u6797", "some traps have been destroyed": "\u4e00\u4e9b\u9677\u9631\u635f\u6bc1\u4e86", "track them": "\u8ffd\u8e2a", "ignore them": "\u5ffd\u7565", "the tracks disappear after just a few minutes.": "\u6570\u5206\u949f\u540e\u8db3\u5370\u6d88\u5931\u4e86", "the forest is silent.": "\u68ee\u6797\u5f52\u4e8e\u9759\u8c27", "nothing was found": "\u4e00\u65e0\u6240\u83b7", "go home": "\u8fd4\u56de", "not far from the village lies a large beast, its fur matted with blood.": "\u6751\u5916\u4e0d\u8fdc\u5904\u8eba\u7740\u4e00\u53ea\u5de8\u517d\uff0c\u5b83\u7684\u76ae\u6bdb\u4e0a\u67d3\u6ee1\u4e86\u9c9c\u8840", "it puts up little resistance before the knife.": "\u5b83\u65e0\u529b\u6323\u624e\uff0c\u4efb\u4eba\u5bb0\u5272", "there was a beast. it's dead now": "\u5486\u54ee\u7684\u91ce\u517d\u5012\u4e0b\u4e86", "Fire": "\u706b\u707e", "a fire rampages through one of the huts, destroying it.": "\u706b\u7130\u541e\u566c\u4e86\u4e00\u95f4\u5c4b\u5b50\uff0c\u5c06\u5b83\u6467\u6bc1\u6b86\u5c3d", "all residents in the hut perished in the fire.": "\u5c4b\u5185\u7684\u6240\u6709\u4eba\u90fd\u6b7b\u4e8e\u706b\u707e\u4e2d", "a fire has started": "\u706b\u707e\u5df2\u7ecf\u5f00\u59cb", "mourn": "\u54c0\u60bc", "some villagers have died": "\u4e00\u4e9b\u6751\u6c11\u6b7b\u6389\u4e86", "Sickness": "\u75be\u75c5", "a sickness is spreading through the village.": "\u75be\u75c5\u5728\u6751\u5b50\u4e2d\u8513\u5ef6", "medicine is needed immediately.": "\u4e9f\u9700\u836f\u5242", "some villagers are ill": "\u6709\u4e00\u4e9b\u6751\u6c11\u751f\u75c5\u4e86", "1 medicine": "1\u652f\u836f\u5242", "ignore it": "\u653e\u4efb\u4e0d\u7ba1", "the sickness is cured in time.": "\u75be\u75c5\u53ca\u65f6\u5f97\u5230\u4e86\u63a7\u5236", "sufferers are healed": "\u53d7\u82e6\u7684\u4eba\u5f97\u5230\u4e86\u6551\u6cbb", "the sickness spreads through the village.": "\u75be\u75c5\u5728\u6751\u5b50\u4e2d\u8513\u5ef6", "the days are spent with burials.": "\u4e00\u573a\u53c8\u4e00\u573a\u846c\u793c", "the nights are rent with screams.": "\u5c16\u53eb\u54cd\u5f7b\u9ed1\u591c", "sufferers are left to die": "\u53d7\u82e6\u7684\u4eba\u7b49\u5f85\u7740\u6b7b\u4ea1", "Plague": "\u761f\u75ab", "a terrible plague is fast spreading through the village.": "\u53ef\u6015\u7684\u761f\u75ab\u8fc5\u901f\u5730\u6751\u5b50\u91cc\u4f20\u64ad\u5f00\u6765", "a plague afflicts the village": "\u4e00\u573a\u761f\u75ab\u5e2d\u5377\u4e86\u6751\u843d", "buy medicine": "\u8d2d\u4e70\u836f\u5242", "5 medicine": "5\u652f\u836f\u5242", "do nothing": "\u7f6e\u4e4b\u4e0d\u7406", "the plague is kept from spreading.": "\u761f\u75ab\u5f97\u5230\u4e86\u63a7\u5236", "only a few die.": "\u53ea\u6709\u5c11\u6570\u4eba\u6b7b\u53bb", "the rest bury them.": "\u5e78\u5b58\u8005\u57cb\u846c\u4e86\u4ed6\u4eec", "epidemic is eradicated eventually": "\u75ab\u60c5\u7ec8\u4e8e\u88ab\u6839\u9664", "the plague rips through the village.": "\u761f\u75ab\u5e2d\u5377\u6751\u843d\u3002", "the only hope is a quick death.": "\u4eba\u4eec\u53ea\u6c42\u901f\u6b7b", "population is almost exterminated": "\u4eba\u53e3\u51e0\u8fd1\u7edd\u706d", "A Beast Attack": "\u91ce\u517d\u6765\u88ad", "a pack of snarling beasts pours out of the trees.": "\u4e00\u7fa4\u5486\u54ee\u7684\u91ce\u517d\u51b2\u51fa\u4e1b\u6797", "the fight is short and bloody, but the beasts are repelled.": "\u6218\u6597\u77ed\u6682\u800c\u8840\u8165\uff0c\u4f46\u517d\u7fa4\u6e83\u9000\u4e86", "the villagers retreat to mourn the dead.": "\u6751\u6c11\u64a4\u4e86\u56de\u6765\uff0c\u60bc\u5ff5\u90a3\u4e9b\u6b7b\u53bb\u7684\u4eba", "wild beasts attack the villagers": "\u91ce\u517d\u88ad\u51fb\u6751\u6c11", "predators become prey. price is unfair": "\u730e\u624b\u53d8\u6210\u730e\u7269\u3002\u4ef7\u683c\u4e0d\u516c", "A Military Raid": "\u6b66\u88c5\u529b\u91cf\u7a81\u88ad", "a gunshot rings through the trees.": "\u67aa\u58f0\u5578\u8fc7\u6811\u6797", "well armed men charge out of the forest, firing into the crowd.": "\u88c5\u5907\u7cbe\u826f\u7684\u4eba\u51b2\u51fa\u6811\u6797\uff0c\u5411\u4eba\u7fa4\u5c04\u51fb", "after a skirmish they are driven away, but not without losses.": "\u867d\u7136\u4ed6\u4eec\u64a4\u8d70\u4e86\uff0c\u4f46\u6211\u4eec\u597d\u4e9b\u4eba\u727a\u7272\u4e86", "troops storm the village": "\u519b\u961f\u5e2d\u5377\u4e86\u6751\u843d", "warfare is bloodthirsty": "\u6218\u4e89\u51b7\u9177\u65e0\u60c5", "The Nomad": "\u6e38\u7267\u90e8\u843d", "a nomad shuffles into view, laden with makeshift bags bound with rough twine.": "\u6e38\u7267\u90e8\u843d\u6162\u541e\u541e\u5730\u51fa\u73b0\u5728\u89c6\u91ce\u4e2d\uff0c\u5e26\u7740\u8bb8\u591a\u7528\u7c97\u9ebb\u7ebf\u624e\u8d77\u6765\u7684\u4e34\u65f6\u53e3\u888b", "won't say from where he came, but it's clear that he's not staying.": "\u4ed6\u4eec\u6ca1\u6709\u63d0\u53ca\u6765\u5904\uff0c\u4f46\u663e\u7136\u4e0d\u4f1a\u9017\u7559\u5f88\u4e45", "a nomad arrives, looking to trade": "\u6e38\u7267\u90e8\u843d\u62b5\u8fbe\uff0c\u60f3\u8981\u8fdb\u884c\u8d38\u6613", "buy scales": "\u8d2d\u4e70\u9cde\u7247", "buy teeth": "\u8d2d\u4e70\u7259\u9f7f", "buy bait": "\u8d2d\u4e70\u8bf1\u9975", "traps are more effective with bait.": "\u4e0a\u9975\u9677\u9631\u66f4\u6709\u6548\u7387", "buy compass": "\u8d2d\u4e70\u7f57\u76d8", "the old compass is dented and dusty, but it looks to work.": "\u8fd9\u5757\u65e7\u7f57\u76d8\u7834\u635f\u8499\u5c18\uff0c\u4f46\u770b\u8d77\u6765\u8fd8\u80fd\u7528", "say goodbye": "\u9053\u522b", "Noises": "\u566a\u58f0", "through the walls, shuffling noises can be heard.": "\u5608\u6742\u58f0\u900f\u5899\u4f20\u6765", "can't tell what they're up to.": "\u96be\u4ee5\u5206\u8fa8\u6765\u6e90", "strange noises can be heard through the walls": "\u53e4\u602a\u7684\u58f0\u54cd\u900f\u8fc7\u5899\u58c1\u4f20\u6765", "investigate": "\u8c03\u67e5", "vague shapes move, just out of sight.": "\u6a21\u7cca\u7684\u8eab\u5f71\u63a0\u8fc7\uff0c\u6d88\u5931\u5728\u89c6\u91ce\u5916", "the sounds stop.": "\u58f0\u54cd\u505c\u6b62\u4e86", "go back inside": "\u56de\u5c4b", "a bundle of sticks lies just beyond the threshold, wrapped in coarse furs.": "\u4e00\u6346\u7528\u7c97\u7cd9\u7684\u6bdb\u76ae\u624e\u8d77\u6765\u7684\u67f4\u706b\u659c\u501a\u5728\u95e8\u69db\u4e0a", "the night is silent.": "\u9ed1\u591c\u91cd\u5f52\u9759\u8c27", "scratching noises can be heard from the store room.": "\u4ed3\u5e93\u91cc\u4f20\u51fa\u6089\u6089\u7d22\u7d22\u7684\u58f0\u97f3", "something's in there.": "\u90a3\u91cc\u6709\u4ec0\u4e48\u4e1c\u897f", "something's in the store room": "\u4e0d\u901f\u4e4b\u5ba2\u95ef\u5165\u4e86\u4ed3\u5e93", "some wood is missing.": "\u6709\u4e9b\u6728\u5934\u4e0d\u89c1\u4e86", "the ground is littered with small scales": "\u5730\u4e0a\u6563\u843d\u7740\u5c0f\u9cde\u7247", "the ground is littered with small teeth": "\u5730\u4e0a\u6563\u843d\u7740\u5c0f\u7259\u9f7f", "the ground is littered with scraps of cloth": "\u5730\u4e0a\u6563\u843d\u7740\u5e03\u7247", "The Beggar": "\u4e5e\u4e10", "a beggar arrives.": "\u4e5e\u4e10\u5f98\u5f8a\u5728\u95e8\u524d", "asks for any spare furs to keep him warm at night.": "\u7948\u6c42\u80fd\u65bd\u820d\u7ed9\u4ed6\u4e00\u4e9b\u591a\u4f59\u7684\u6bdb\u76ae\uff0c\u597d\u8ba9\u4ed6\u4e0d\u5728\u591c\u91cc\u53d7\u51bb", "a beggar arrives": "\u4e5e\u4e10\u6765\u4e86", "give 50": "\u7ed950", "give 100": "\u7ed9100", "turn him away": "\u64b5\u8d70\u4ed6", "the beggar expresses his thanks.": "\u4e5e\u4e10\u611f\u6fc0\u6d95\u96f6", "leaves a pile of small scales behind.": "\u7559\u7ed9\u6211\u4eec\u4e00\u5806\u5c0f\u9cde\u7247", "leaves a pile of small teeth behind.": "\u7559\u7ed9\u6211\u4eec\u4e00\u5806\u5c0f\u7259\u9f7f", "leaves some scraps of cloth behind.": "\u7559\u7ed9\u6211\u4eec\u4e00\u4e9b\u5e03\u6599", "The Shady Builder": "\u53ef\u7591\u7684\u5efa\u9020\u8005", "a shady builder passes through": "\u53ef\u7591\u7684\u5efa\u9020\u8005\u7ecf\u8fc7", "says he can build you a hut for less wood": "\u4ed6\u8bf4\u4ed6\u80fd\u7528\u8f83\u5c11\u7684\u6728\u5934\u5efa\u9020\u5c0f\u5c4b", "300 wood": "300\u6728\u5934", "the shady builder has made off with your wood": "\u53ef\u7591\u7684\u5efa\u9020\u8005\u5077\u8d70\u4e86\u4f60\u7684\u6728\u5934", "the shady builder builds a hut": "\u53ef\u7591\u7684\u5efa\u9020\u8005\u5efa\u9020\u4e86\u5c0f\u5c4b", "The Mysterious Wanderer": "\u795e\u79d8\u6d41\u6d6a\u8005", "a wanderer arrives with an empty cart. says if he leaves with wood, he'll be back with more.": "\u4e00\u540d\u6d41\u6d6a\u8005\u63a8\u7740\u8d27\u8f66\u6765\u5230\u6751\u5b50\uff0c\u58f0\u79f0\u5982\u679c\u8ba9\u4ed6\u5e26\u7740\u6728\u5934\u79bb\u5f00\uff0c\u4ed6\u4f1a\u5e26\u56de\u66f4\u591a\u6728\u5934", "builder's not sure he's to be trusted.": "\u5efa\u9020\u8005\u4e0d\u786e\u5b9a\u80fd\u5426\u4fe1\u4efb\u4ed6", "a mysterious wanderer arrives": "\u795e\u79d8\u6d41\u6d6a\u8005\u6765\u4e86", "give 500": "\u7ed9500", "the wanderer leaves, cart loaded with wood": "\u6d41\u6d6a\u8005\u5e26\u7740\u6ee1\u8f7d\u6728\u5934\u7684\u8d27\u8f66\u79bb\u5f00\u4e86", "the mysterious wanderer returns, cart piled high with wood.": "\u795e\u79d8\u7684\u6d41\u6d6a\u8005\u56de\u6765\u4e86\uff0c\u8d27\u8f66\u4e0a\u6728\u5934\u5806\u5f97\u66f4\u9ad8\u4e86", "a wanderer arrives with an empty cart. says if she leaves with furs, she'll be back with more.": "\u4e00\u540d\u6d41\u6d6a\u8005\u63a8\u7740\u8d27\u8f66\u6765\u5230\u6751\u5b50\uff0c\u58f0\u79f0\u5982\u679c\u8ba9\u5979\u5e26\u7740\u6bdb\u76ae\u79bb\u5f00\uff0c\u5979\u4f1a\u5e26\u56de\u66f4\u591a\u6bdb\u76ae", "builder's not sure she's to be trusted.": "\u5efa\u9020\u8005\u4e0d\u786e\u5b9a\u80fd\u5426\u4fe1\u4efb\u5979", "turn her away": "\u64b5\u8d70\u5979", "the wanderer leaves, cart loaded with furs": "\u6d41\u6d6a\u8005\u5e26\u7740\u6ee1\u8f7d\u6bdb\u76ae\u7684\u8d27\u8f66\u79bb\u5f00\u4e86", "the mysterious wanderer returns, cart piled high with furs.": "\u795e\u79d8\u7684\u6d41\u6d6a\u8005\u56de\u6765\u4e86\uff0c\u8d27\u8f66\u4e0a\u6bdb\u76ae\u5806\u5f97\u66f4\u9ad8\u4e86", "The Scout": "\u4fa6\u5bdf\u5175", "the scout says she's been all over.": "\u4fa6\u5bdf\u5175\u8bf4\u5979\u66fe\u73af\u6e38\u4e16\u754c", "willing to talk about it, for a price.": "\u5979\u613f\u610f\u4e3a\u6211\u4eec\u5206\u4eab\u5979\u7684\u7ecf\u5386\uff0c\u53ea\u9700\u63d0\u4f9b\u4e00\u4e9b\u62a5\u916c", "a scout stops for the night": "\u4fa6\u5bdf\u5175\u591c\u5bbf\u4e8e\u6b64", "buy map": "\u8d2d\u4e70\u5730\u56fe", "the map uncovers a bit of the world": "\u5730\u56fe\u4e0a\u5df2\u63a2\u77e5\u7684\u5730\u65b9\u6269\u5927\u4e86\u4e00\u70b9", "learn scouting": "\u5b66\u4e60\u4fa6\u5bdf", "The Master": "\u5b97\u5e08", "an old wanderer arrives.": "\u4e00\u540d\u5e74\u8fc8\u7684\u6d41\u6d6a\u8005\u62b5\u8fbe\u4e86", "he smiles warmly and asks for lodgings for the night.": "\u4ed6\u9762\u5e26\u548c\u7166\u7684\u5fae\u7b11\uff0c\u8bf7\u6c42\u7559\u5bbf\u4e00\u665a", "an old wanderer arrives": "\u5e74\u8fc8\u7684\u6d41\u6d6a\u8005\u51fa\u73b0\u4e86", "agree": "\u540c\u610f\u8001\u8005\u7684\u8bf7\u6c42", "in exchange, the wanderer offers his wisdom.": "\u4f5c\u4e3a\u56de\u62a5\uff0c\u6d41\u6d6a\u8005\u4e3a\u6211\u4eec\u5206\u4eab\u4e86\u4ed6\u7684\u667a\u6167", "evasion": "\u907f\u5b9e\u5c31\u865a", "precision": "\u7cbe\u5bc6", "force": "\u91ce\u86ee\u4eba", "The Sick Man": "\u60a3\u75c5\u7537\u5b50", "a man hobbles up, coughing.": "\u7537\u5b50\u54b3\u55fd\u7740\uff0c\u4e00\u7638\u4e00\u62d0\u5730\u8d70\u4e86\u8fc7\u6765", "he begs for medicine.": "\u4ed6\u7948\u6c42\u5206\u7ed9\u4ed6\u4e00\u652f\u836f\u5242", "a sick man hobbles up": "\u60a3\u75c5\u7537\u5b50\u4e00\u7638\u4e00\u62d0\u5730\u8d70\u4e86\u8fc7\u6765", "give 1 medicine": "\u5206\u7ed9\u4ed6\u4e00\u652f\u836f\u5242", "the man swallows the medicine eagerly": "\u7537\u5b50\u8feb\u4e0d\u53ca\u5f85\u54bd\u4e0b\u4e86\u836f\u5242", "tell him to leave": "\u8bf7\u4ed6\u79bb\u5f00", "the man is thankful.": "\u7537\u5b50\u611f\u6fc0\u6d95\u96f6", "he leaves a reward.": "\u4ed6\u7559\u4e0b\u62a5\u916c\u8d70\u4e86", "some weird metal he picked up on his travels.": "\u90a3\u662f\u4ed6\u5728\u65c5\u9014\u4e2d\u6361\u5230\u7684\u4e00\u4e9b\u53e4\u602a\u7684\u91d1\u5c5e", "some weird glowing boxes he picked up on his travels.": "\u90a3\u662f\u4ed6\u5728\u65c5\u9014\u4e2d\u6361\u5230\u7684\u4e00\u4e9b\u53e4\u602a\u7684\u53d1\u5149\u76d2\u5b50", "all he has are some scales.": "\u5168\u662f\u4e9b\u9cde\u7247", "the man expresses his thanks and hobbles off.": "\u7537\u5b50\u8868\u8fbe\u4e86\u4ed6\u7684\u8c22\u610f\uff0c\u4e00\u7638\u4e00\u62d0\u5730\u79bb\u5f00\u4e86", "An Outpost": "\u524d\u54e8", "a safe place in the wilds.": "\u8352\u91ce\u4e2d\u5b89\u5168\u7684\u5730\u65b9", "A Murky Swamp": "\u8ff7\u96fe\u6cbc\u6cfd", "rotting reeds rise out of the swampy earth.": "\u8150\u70c2\u7684\u82a6\u8349\u5192\u51fa\u6cbc\u6cfd", "a lone frog sits in the muck, silently.": "\u4e00\u53ea\u5b64\u72ec\u7684\u86d9\u8e72\u5750\u5728\u6de4\u6ce5\u4e2d\uff0c\u4e00\u8a00\u4e0d\u53d1", "a swamp festers in the stagnant air.": "\u51dd\u6ede\u7684\u7a7a\u6c14\u4e2d\uff0c\u6cbc\u6cfd\u6b63\u5728\u6e83\u70c2", "enter": "\u8fdb\u5165", "deep in the swamp is a moss-covered cabin.": "\u6cbc\u6cfd\u6df1\u5904\u73b0\u51fa\u4e00\u680b\u8986\u6ee1\u82d4\u85d3\u7684\u5c0f\u5c4b", "an old wanderer sits inside, in a seeming trance.": "\u4e00\u540d\u5e74\u8fc8\u7684\u6d41\u6d6a\u8005\u5750\u5728\u91cc\u5934\uff0c\u770b\u8d77\u6765\u6b63\u5728\u53d1\u5446", "talk": "\u5bf9\u8bdd", "the wanderer takes the charm and nods slowly.": "\u6d41\u6d6a\u8005\u63a5\u8fc7\u7b26\u5492\uff0c\u7f13\u7f13\u70b9\u4e86\u70b9\u5934", "he speaks of once leading the great fleets to fresh worlds.": "\u4ed6\u8c08\u8d77\u66fe\u7387\u9886\u4e00\u652f\u4f1f\u5927\u7684\u8230\u961f\u524d\u5f80\u65b0\u4e16\u754c", "unfathomable destruction to fuel wanderer hungers.": "\u4ee5\u83ab\u6d4b\u7684\u6bc1\u706d\u4e4b\u529b\u586b\u8865\u6d41\u6d6a\u8005\u5fc3\u4e2d\u7684\u6b32\u58d1", "his time here, now, is his penance.": "\u800c\u5982\u4eca\uff0c\u4ed6\u5f85\u5728\u8fd9\u91cc\u7684\u65f6\u5149\u90fd\u5728\u4e3a\u6b64\u8d4e\u7f6a", "A Damp Cave": "\u6f6e\u6e7f\u6d1e\u7a74", "the mouth of the cave is wide and dark.": "\u6d1e\u53e3\u5bbd\u655e\u800c\u9ed1\u6697", "can't see what's inside.": "\u770b\u4e0d\u6e05\u91cc\u9762\u6709\u4ec0\u4e48", "the earth here is split, as if bearing an ancient wound": "\u5927\u5730\u88c2\u5f00\uff0c\u5b9b\u5982\u53e4\u8001\u7684\u4f24\u75d5", "go inside": "\u8fdb\u5165", "a startled beast defends its home": "\u53d7\u5230\u60ca\u5413\u7684\u91ce\u517d\u6b63\u8981\u634d\u536b\u5b83\u7684\u5de2\u7a74", "continue": "\u7ee7\u7eed\u6df1\u5165", "leave cave": "\u79bb\u5f00\u6d1e\u7a74", "the cave narrows a few feet in.": "\u6d1e\u7a74\u72ed\u7a84\uff0c\u51e0\u65e0\u7acb\u8db3\u4e4b\u5730", "the walls are moist and moss-covered": "\u5ca9\u58c1\u6f6e\u6e7f\uff0c\u8986\u76d6\u7740\u82d4\u85d3", "squeeze": "\u6324\u5165\u6df1\u5904", "the remains of an old camp sits just inside the cave.": "\u6d1e\u7a74\u5185\u51fa\u73b0\u4e00\u5904\u8001\u65e7\u8425\u5730\u7684\u9057\u8ff9", "bedrolls, torn and blackened, lay beneath a thin layer of dust.": "\u6c61\u635f\u7684\u7761\u888b\u5e73\u8eba\u7740\uff0c\u5e03\u6ee1\u4e86\u8584\u8584\u7684\u7070\u5c18", "the body of a wanderer lies in a small cavern.": "\u6d41\u6d6a\u8005\u7684\u5c38\u4f53\u8eba\u5728\u72ed\u5c0f\u7684\u6d1e\u7a74\u91cc", "rot's been to work on it, and some of the pieces are missing.": "\u5b83\u5df2\u7ecf\u5f00\u59cb\u8150\u70c2\uff0c\u4e14\u9057\u5931\u4e86\u4e00\u4e9b\u80a2\u4f53", "can't tell what left it here.": "\u96be\u8bf4\u8fd9\u91cc\u8fd8\u7559\u4e0b\u4e86\u4ec0\u4e48", "the torch sputters and dies in the damp air": "\u706b\u628a\u5288\u556a\u4f5c\u54cd\uff0c\u7184\u706d\u5728\u4e86\u6f6e\u6e7f\u7684\u7a7a\u6c14\u4e2d", "the darkness is absolute": "\u6f06\u9ed1\u4e00\u7247", "the torch goes out": "\u706b\u628a\u71c3\u5c3d\u4e86", "a cave lizard attacks": "\u4e00\u5934\u6d1e\u7a74\u8725\u8734\u88ad\u6765", "a large beast charges out of the dark": "\u4e00\u5934\u5de8\u517d\u51b2\u51fa\u9ed1\u6697", "a giant lizard shambles forward": "\u4e00\u5934\u6d1e\u7a74\u8725\u8734\u8dcc\u8dcc\u649e\u649e\u5730\u88ad\u6765", "the nest of a large animal lies at the back of the cave.": "\u5de8\u517d\u7684\u5de2\u7a74\u5c31\u4f4d\u4e8e\u6d1e\u7a74\u540e\u65b9", "a small supply cache is hidden at the back of the cave.": "\u4e00\u4e2a\u5c0f\u578b\u4f9b\u7ed9\u70b9\u85cf\u5728\u6d1e\u7a74\u540e\u65b9", "an old case is wedged behind a rock, covered in a thick layer of dust.": "\u5ca9\u77f3\u4e0b\u5d4c\u7740\u4e00\u4e2a\u65e7\u76d2\u5b50\uff0c\u4e0a\u9762\u8986\u6ee1\u4e00\u5c42\u8584\u7070", "A Deserted Town": "\u6c99\u6f20\u5c0f\u9547", "a small suburb lays ahead, empty houses scorched and peeling.": "\u524d\u9762\u662f\u4e00\u5c0f\u7247\u4f4f\u5b85\u533a\uff0c\u7a7a\u65e0\u4e00\u4eba\uff0c\u5f92\u7559\u70e7\u7126\u7684\u6b8b\u57a3\u65ad\u58c1", "broken streetlights stand, rusting. light hasn't graced this place in a long time.": "\u65e9\u5c31\u635f\u574f\u7684\u8857\u706f\u5c79\u7acb\u7740\uff0c\u9508\u8ff9\u6591\u6591\u3002\u5149\u660e\u5df2\u7ecf\u5f88\u4e45\u6ca1\u6709\u7737\u987e\u8fd9\u91cc", "the town lies abandoned, its citizens long dead": "\u8fd9\u5ea7\u5c0f\u9547\u65e9\u5c31\u88ab\u9057\u5f03\uff0c\u9547\u4e0a\u7684\u5c45\u6c11\u5df2\u7ecf\u6b7b\u53bb\u591a\u65f6", "explore": "\u63a2\u7d22", "where the windows of the schoolhouse aren't shattered, they're blackened with soot.": "\u6821\u820d\u7684\u7a97\u73bb\u7483\u5e76\u6ca1\u6709\u788e\u6389\uff0c\u5374\u88ab\u70df\u718f\u9ed1\u4e86", "the double doors creak endlessly in the wind.": "\u53cc\u5f00\u95e8\u5728\u98ce\u4e2d\u4e0d\u505c\u5730\u54af\u5431\u4f5c\u54cd", "leave town": "\u79bb\u5f00\u5c0f\u9547", "ambushed on the street.": "\u8857\u5934\u6709\u57cb\u4f0f", "a squat building up ahead.": "\u524d\u65b9\u6709\u4e00\u680b\u4f4e\u77ee\u7684\u5efa\u7b51\u3002", "a green cross barely visible behind grimy windows.": "\u7eff\u8349\u5728\u80ae\u810f\u7684\u7a97\u6237\u540e\u51e0\u4e4e\u770b\u4e0d\u89c1", "a small cache of supplies is tucked inside a rusting locker.": "\u4e00\u4efd\u8865\u7ed9\u54c1\u88ab\u585e\u8fdb\u4e00\u4e2a\u751f\u9508\u7684\u67dc\u5b50\u91cc", "a scavenger waits just inside the door.": "\u95e8\u7684\u540e\u9762\u6709\u4e00\u4f4d\u62fe\u8352\u8005", "a beast stands alone in an overgrown park.": "\u4e00\u53ea\u91ce\u517d\u7ad9\u5728\u4e00\u4e2a\u6742\u8349\u4e1b\u751f\u7684\u516c\u56ed\u4e2d\u592e", "an overturned caravan is spread across the pockmarked street.": "\u873f\u8712\u66f2\u6298\u7684\u8857\u9053\u4e0a\uff0c\u4e00\u652f\u5fd9\u788c\u7684\u5546\u961f\u6b63\u5728\u6574\u7406\u7ffb\u5012\u7684\u7bf7\u8f66", "it's been picked over by scavengers, but there's still some things worth taking.": "\u8fd9\u91cc\u5df2\u7ecf\u88ab\u62fe\u8352\u8005\u5149\u987e\u8fc7\u4e86\u3002\u4f46\u662f\u7ec6\u5fc3\u70b9\u8fd8\u662f\u80fd\u627e\u5230\u4e9b\u4ec0\u4e48", "a madman attacks, screeching.": "\u4e00\u4e2a\u7537\u4eba\u75af\u72c2\u5730\u5c16\u53eb\u7740\u53d1\u8d77\u4e86\u653b\u51fb", "a thug moves out of the shadows.": "\u4e00\u4e2a\u66b4\u5f92\u8d70\u51fa\u4e86\u9634\u5f71", "a beast charges out of a ransacked classroom.": "\u4e00\u5934\u5de8\u517d\u51b2\u51fa\u6559\u5ba4", "through the large gymnasium doors, footsteps can be heard.": "\u811a\u6b65\u58f0\u4ece\u5de8\u5927\u7684\u4f53\u80b2\u9986\u95e8\u540e\u4f20\u6765", "the torchlight casts a flickering glow down the hallway.": "\u706b\u70ac\u5728\u8d70\u5eca\u4e0a\u95ea\u70c1\u7740\u5149\u8292", "the footsteps stop.": "\u811a\u6b65\u58f0\u505c\u6b62\u4e86", "another beast, draw by the noise, leaps out of a copse of trees.": "\u53e6\u4e00\u53ea\u91ce\u517d\u88ab\u58f0\u97f3\u5438\u5f15\uff0c\u8df3\u51fa\u4e86\u6811\u4e1b", "something's causing a commotion a ways down the road.": "\u524d\u9762\u7684\u8def\u4e0a\u6709\u4ec0\u4e48\u5f15\u8d77\u4e86\u9a9a\u52a8", "a fight, maybe.": "\u4e5f\u8bb8\u662f\u5728\u6253\u67b6", "a small basket of food is hidden under a park bench, with a note attached.": "\u516c\u56ed\u957f\u6905\u4e0b\u63a9\u85cf\u7740\u4e00\u4e2a\u88c5\u7740\u98df\u7269\u7684\u5c0f\u7bee\u5b50\uff0c\u4e0a\u9762\u6709\u5f20\u5b57\u6761", "can't read the words.": "\u65e0\u6cd5\u8fa8\u8bc6\u5b57\u8ff9", "a panicked scavenger bursts through the door, screaming.": "\u60ca\u614c\u7684\u62fe\u8352\u8005\u5c16\u53eb\u7740\u51b2\u8fdb\u4e86\u95e8", "a man stands over a dead wanderer. notices he's not alone.": "\u4e00\u4e2a\u4eba\u7ad9\u5728\u4e00\u4e2a\u6d41\u6d6a\u8005\u7684\u5c38\u4f53\u65c1\u8fb9\u3002\u4ed6\u4e0d\u662f\u4e00\u4e2a\u4eba", "scavenger had a small camp in the school.": "\u5b66\u6821\u91cc\u6709\u4e2a\u62fe\u8352\u8005\u7684\u636e\u70b9", "collected scraps spread across the floor like they fell from heaven.": "\u6536\u96c6\u7740\u5730\u4e0a\u7684\u6b8b\u7fb9\u5269\u996d", "scavenger'd been looking for supplies in here, it seems.": "\u770b\u6765\u62fe\u8352\u8005\u4e00\u76f4\u5728\u8fd9\u6536\u96c6\u7740\u7269\u8d44", "a shame to let what he'd found go to waste.": "\u6d6a\u8d39\u6389\u4ed6\u627e\u5230\u7684\u4e1c\u897f\u592a\u53ef\u803b\u4e86", "beneath the wanderer's rags, clutched in one of its many hands, a glint of steel.": "\u62fe\u8352\u8005\u624b\u91cc\u7d27\u7d27\u5730\u6293\u7740\u4ec0\u4e48\u4e1c\u897f\u3002\u91d1\u5c5e\u7684\u53cd\u5149", "worth killing for, it seems.": "\u770b\u6765\u8fd9\u6b21\u6740\u622e\u662f\u503c\u5f97\u7684", "eye for an eye seems fair.": "\u4ee5\u773c\u8fd8\u773c\u770b\u8d77\u6765\u633a\u516c\u5e73\u7684", "always worked before, at least.": "\u81f3\u5c11\u76ee\u524d\u6765\u770b\u975e\u5e38\u6709\u6548", "picking the bones finds some useful trinkets.": "\u5728\u9aa8\u5934\u5806\u91cc\u627e\u5230\u4e00\u4e9b\u6709\u7528\u7684\u5c0f\u73a9\u827a\u513f", "some medicine abandoned in the drawers.": "\u4e00\u4e9b\u836f\u7269\u88ab\u9057\u5f03\u5728\u62bd\u5c49\u91cc", "the clinic has been ransacked.": "\u8bca\u6240\u5df2\u88ab\u6d17\u52ab\u8fc7\u4e86", "only dust and stains remain.": "\u53ea\u7559\u4e0b\u5c18\u571f\u548c\u6c61\u6e0d", "A Ruined City": "\u88ab\u6bc1\u7684\u57ce\u5e02", "a battered highway sign stands guard at the entrance to this once-great city.": "\u7834\u635f\u7684\u516c\u8def\u6807\u8bc6\u7ad6\u7acb\u5728\u8fd9\u4e2a\u66fe\u7ecf\u4f1f\u5927\u7684\u57ce\u5e02\u5165\u53e3", "the towers that haven't crumbled jut from the landscape like the ribcage of some ancient beast.": "\u8fd8\u672a\u57ae\u584c\u7684\u5854\u697c\u50cf\u67d0\u79cd\u8fdc\u53e4\u5de8\u517d\u7684\u808b\u9aa8\u4e00\u6837\u4f38\u51fa\u5730\u9762", "might be things worth having still inside.": "\u4e5f\u8bb8\u91cc\u9762\u8fd8\u6709\u4e9b\u6709\u4ef7\u503c\u7684\u4e1c\u897f", "the towers of a decaying city dominate the skyline": "\u6b8b\u7834\u57ce\u5e02\u91cc\u7684\u9ad8\u5854\u4e3b\u5bb0\u7740\u5730\u5e73\u7ebf", "the streets are empty.": "\u8857\u9053\u7a7a\u7a7a\u5982\u4e5f", "the air is filled with dust, driven relentlessly by the hard winds.": "\u6f2b\u5929\u7684\u7070\u5c18\u5728\u98ce\u4e2d\u98d8\u8361", "leave city": "\u79bb\u5f00\u57ce\u5e02", "orange traffic cones are set across the street, faded and cracked.": "\u8857\u9053\u5bf9\u9762\u653e\u7f6e\u7740\u6a59\u8272\u7684\u8def\u969c\uff0c\u5df2\u6b8b\u7834\u4e0d\u582a", "lights flash through the alleys between buildings.": "\u5df7\u5b50\u91cc\u95ea\u70c1\u7740\u706f\u5149", "a large shanty town sprawls across the streets.": "\u8857\u9053\u4e0a\u7684\u5e10\u7bf7\u4e00\u671b\u65e0\u9645", "faces, darkened by soot and blood, stare out from crooked huts.": "\u4e00\u5f20\u5f20\u88ab\u7164\u70df\u548c\u8840\u718f\u9ed1\u4e86\u7684\u8138\u671b\u51fa\u5c0f\u5c4b", "the shell of an abandoned hospital looms ahead.": "\u4e00\u5ea7\u88ab\u5e9f\u5f03\u7684\u533b\u9662\u6a2a\u5728\u524d\u65b9", "the old tower seems mostly intact.": "\u53e4\u8001\u7684\u5854\u697c\u770b\u8d77\u6765\u5927\u90e8\u5206\u5b8c\u597d\u65e0\u635f", "the shell of a burned out car blocks the entrance.": "\u88ab\u70e7\u6bc1\u7684\u6c7d\u8f66\u6321\u4f4f\u4e86\u5165\u53e3", "most of the windows at ground level are busted anyway.": "\u5f88\u591a\u843d\u5730\u7a97\u88ab\u6253\u788e\u4e86", "a huge lizard scrambles up out of the darkness of an old metro station.": "\u4e00\u53ea\u5de8\u8725\u4ece\u5e9f\u5f03\u5730\u94c1\u7ad9\u7684\u9ed1\u6697\u4e2d\u722c\u51fa", "descend": "\u8fdb\u5165\u5730\u94c1\u7ad9", "the shot echoes in the empty street.": "\u8857\u9053\u4e0a\u56de\u54cd\u7740\u67aa\u58f0", "the soldier steps out from between the buildings, rifle raised.": "\u58eb\u5175\u4e3e\u7740\u67aa\u4ece\u5efa\u7b51\u7269\u4e4b\u95f4\u8d70\u51fa", "a frail man stands defiantly, blocking the path.": "\u4e00\u4e2a\u865a\u5f31\u7684\u7537\u4eba\u62e6\u5728\u8def\u7684\u4e2d\u592e", "nothing but downcast eyes.": "\u4e00\u7247\u9893\u9761\u7684\u53cc\u773c", "the people here were broken a long time ago.": "\u8fd9\u91cc\u7684\u4eba\u4eec\u5f88\u4e45\u4ee5\u524d\u5c31\u5d29\u6e83\u4e86", "empty corridors.": "\u7a7a\u8d70\u5eca", "the place has been swept clean by scavengers.": "\u8fd9\u91cc\u88ab\u62fe\u8352\u8005\u4eec\u6e05\u626b\u7684\u5f88\u5e72\u51c0", "an old man bursts through a door, wielding a scalpel.": "\u4e00\u4e2a\u8001\u4eba\u6325\u821e\u7740\u624b\u672f\u5200\uff0c\u4ece\u4e00\u6247\u95e8\u91cc\u8df3\u51fa", "a thug is waiting on the other side of the wall.": "\u4e00\u4e2a\u66b4\u5f92\u5728\u5899\u58c1\u53e6\u4e00\u8fb9\u7b49\u7740", "a snarling beast jumps out from behind a car.": "\u4e00\u53ea\u5486\u54ee\u7684\u91ce\u517d\u4ece\u4e00\u8f86\u8f66\u540e\u8df3\u51fa\u3002", "street above the subway platform is blown away.": "\u5730\u94c1\u7ad9\u53f0\u4e0a\u7684\u8857\u9053\u88ab\u70b8\u5f00\u4e86", "lets some light down into the dusty haze.": "\u4e00\u7f15\u5149\u7ebf\u5c04\u5165\u5c18\u571f\u98de\u626c\u7684\u9634\u973e", "a sound comes from the tunnel, just ahead.": "\u96a7\u9053\u7684\u524d\u9762\u4f20\u6765\u4e00\u9635\u58f0\u54cd", "looks like a camp of sorts up ahead.": "\u770b\u8d77\u6765\u524d\u9762\u50cf\u662f\u4e00\u7247\u7b80\u964b\u7684\u8425\u5730", "rusted chainlink is pulled across an alleyway.": "\u9508\u8ff9\u6591\u6591\u7684\u94c1\u4e1d\u7f51\u6a2a\u8fc7\u5c0f\u5df7", "fires burn in the courtyard beyond.": "\u8fdc\u5904\u7684\u9662\u5b50\u91cc\u71c3\u70e7\u7740\u706b\u7130", "more voices can be heard ahead.": "\u524d\u65b9\u53ef\u4ee5\u542c\u89c1\u66f4\u591a\u7684\u58f0\u97f3", "they must be here for a reason.": "\u542c\u8d77\u6765\u4e0d\u662f\u4ec0\u4e48\u597d\u4e8b", "the sound of gunfire carries on the wind.": "\u5f00\u67aa\u7684\u58f0\u97f3\u56de\u8361\u5728\u7a7a\u4e2d", "the street ahead glows with firelight.": "\u524d\u9762\u7684\u8857\u9053\u95ea\u7740\u706b\u5149", "more squatters are crowding around now.": "\u90a3\u4e9b\u64c5\u81ea\u5360\u4f4f\u522b\u4eba\u623f\u5b50\u7684\u4eba\u7c07\u62e5\u5728\u4e00\u8d77", "someone throws a stone.": "\u6709\u4eba\u6254\u51fa\u4e00\u5757\u77f3\u5934", "an improvised shop is set up on the sidewalk.": "\u8857\u9053\u4e0a\u6709\u4e2a\u4e34\u65f6\u5546\u5e97", "the owner stands by, stoic.": "\u4e3b\u4eba\u7ad9\u5728\u65c1\u8fb9\uff0c\u65e0\u52a8\u4e8e\u8877", "strips of meat hang drying by the side of the street.": "\u8857\u9053\u65c1\u6302\u7740\u51e0\u6761\u6b63\u5728\u98ce\u5e72\u7684\u8089", "the people back away, avoiding eye contact.": "\u4eba\u4eec\u4e0d\u65ad\u9000\u540e\u7740\uff0c\u907f\u514d\u773c\u795e\u63a5\u89e6", "someone has locked and barricaded the door to this operating theatre.": "\u6709\u4eba\u628a\u624b\u672f\u5ba4\u7684\u95e8\u9501\u4e0a\u5e76\u5835\u4e0a\u4e86", "a tribe of elderly squatters is camped out in this ward.": "\u4e00\u5e2e\u4e0a\u4e86\u5e74\u7eaa\u7684\u6d41\u6d6a\u8005\u5728\u8fd9\u95f4\u75c5\u623f\u91cc\u5bbf\u8425", "a pack of lizards rounds the corner.": "\u4e00\u7fa4\u8725\u8734\u7ed5\u8fc7\u8f6c\u89d2", "strips of meat are hung up to dry in this ward.": "\u75c5\u623f\u91cc\u6302\u7740\u51e0\u6761\u6b63\u5728\u98ce\u5e72\u7684\u8089", "a large bird nests at the top of the stairs.": "\u4e00\u53ea\u5927\u9e1f\u6816\u606f\u5728\u697c\u68af\u7684\u9876\u90e8", "the debris is denser here.": "\u8fd9\u91cc\u7684\u6b8b\u9ab8\u66f4\u591a\u4e86", "maybe some useful stuff in the rubble.": "\u4e5f\u8bb8\u74e6\u783e\u4e2d\u6709\u4e9b\u6709\u7528\u7684\u4e1c\u897f", "a swarm of rats rushes up the tunnel.": "\u96a7\u9053\u91cc\u51b2\u51fa\u4e00\u7fa4\u8001\u9f20", "a large man attacks, waving a bayonet.": "\u4e00\u4e2a\u5f6a\u5f62\u5927\u6c49\u6325\u821e\u7740\u523a\u5200\u88ad\u6765", "a second soldier opens fire.": "\u53c8\u4e00\u4e2a\u58eb\u5175\u5f00\u706b\u4e86", "a masked soldier rounds the corner, gun drawn": "\u4e00\u4e2a\u8499\u9762\u58eb\u5175\u8dd1\u8fc7\u62d0\u89d2\uff0c\u62d4\u51fa\u4e86\u67aa", "the crowd surges forward.": "\u4eba\u7fa4\u6d8c\u4e0a\u524d\u6765", "a youth lashes out with a tree branch.": "\u4e00\u4e2a\u5c0f\u4f19\u5b50\u6325\u6253\u7740\u4e00\u6839\u6811\u679d", "a squatter stands firmly in the doorway of a small hut.": "\u4e00\u4e2a\u4eba\u575a\u5b9a\u5730\u7ad9\u5728\u4e00\u5ea7\u5c0f\u5c4b\u95e8\u524d", "behind the door, a deformed figure awakes and attacks.": "\u95e8\u540e\u4e00\u4e2a\u7578\u5f62\u7684\u8eab\u8eaf\u60ca\u9192\u4e86\uff0c\u53d1\u8d77\u4e86\u653b\u51fb", "as soon as the door is open a little bit, hundreds of tentacles erupt.": "\u95e8\u521a\u6253\u5f00\u4e00\u6761\u7f1d\uff0c\u5c31\u6709\u51e0\u767e\u6761\u89e6\u624b\u4f38\u4e86\u51fa\u6765", "bird must have liked shiney things.": "\u9e1f\u559c\u6b22\u95ea\u4eae\u7684\u4e1c\u897f", "some good stuff woven into its nest.": "\u5c06\u4e00\u4e9b\u597d\u4e1c\u897f\u7ec7\u8fdb\u4e86\u5b83\u7684\u5de2", "not much here.": "\u8fd9\u91cc\u6ca1\u591a\u5c11\u4e1c\u897f", "scavengers must have gotten to this place already.": "\u62fe\u8352\u8005\u5df2\u7ecf\u6765\u8fc7\u4e86", "the tunnel opens up at another platform.": "\u96a7\u9053\u51fa\u53e3\u5728\u53e6\u4e00\u8fb9\u7684\u7ad9\u53f0", "the walls are scorched from an old battle.": "\u8fd9\u4e9b\u5899\u58c1\u5728\u4e00\u573a\u53e4\u8001\u7684\u6218\u4e89\u4e2d\u88ab\u70e7\u7126\u4e86", "bodies and supplies from both sides litter the ground.": "\u4e24\u65b9\u7684\u5c38\u4f53\u548c\u7269\u8d44\u6563\u843d\u5728\u5730\u4e0a", "the small military outpost is well supplied.": "\u8fd9\u4e2a\u5c0f\u5c0f\u7684\u519b\u4e8b\u54e8\u6240\u4f9b\u5e94\u5145\u8db3", "arms and munitions, relics from the war, are neatly arranged on the store-room floor.": "\u6b66\u5668\u548c\u5f39\u836f\u6574\u9f50\u5730\u653e\u5728\u50a8\u85cf\u5ba4\u7684\u5730\u677f\u4e0a", "just as deadly now as they were then.": "\u5c31\u5982\u4ece\u524d\u4e00\u822c\u81f4\u547d", "searching the bodies yields a few supplies.": "\u641c\u7d22\u5c38\u4f53\u627e\u5230\u4e86\u4e00\u4e9b\u7269\u8d44", "more soldiers will be on their way.": "\u66f4\u591a\u7684\u58eb\u5175\u6b63\u5728\u8def\u4e0a", "time to move on.": "\u8be5\u8d70\u4e86", "the small settlement has clearly been burning a while.": "\u5c0f\u5b9a\u5c45\u70b9\u660e\u663e\u5df2\u7ecf\u71c3\u70e7\u4e86\u4e00\u6bb5\u65f6\u95f4\u4e86", "the bodies of the wanderers that lived here are still visible in the flames.": "\u5c45\u4f4f\u5728\u8fd9\u91cc\u7684\u6d41\u6d6a\u8005\u7684\u5c38\u4f53\u5728\u706b\u7130\u4e2d\u4ecd\u7136\u6e05\u6670\u53ef\u89c1", "still time to rescue a few supplies.": "\u4ecd\u7136\u6709\u65f6\u95f4\u62a2\u6551\u4e00\u4e9b\u7269\u8d44", "the remaining settlers flee from the violence, their belongings forgotten.": "\u5269\u4f59\u7684\u79fb\u6c11\u9003\u8dd1\u7684\u65f6\u5019\u4e22\u4e0b\u4e86\u5f88\u591a\u4e1c\u897f", "there's not much, but some useful things can still be found.": "\u4e0d\u662f\u5f88\u591a\uff0c\u4f46\u4ecd\u7136\u80fd\u627e\u5230\u4e00\u4e9b\u6709\u7528\u7684", "the young settler was carrying a canvas sack.": "\u5e74\u8f7b\u7684\u5b9a\u5c45\u8005\u643a\u5e26\u7740\u4e00\u4e2a\u5e06\u5e03\u888b", "it contains travelling gear, and a few trinkets.": "\u91cc\u9762\u6709\u4e00\u4e9b\u5c0f\u73a9\u827a\u513f", "there's nothing else here.": "\u8fd9\u91cc\u6ca1\u522b\u7684\u4e86", "inside the hut, a child cries.": "\u5c0f\u5c4b\u4e2d\uff0c\u6709\u4e2a\u5c0f\u5b69\u5728\u54ed", "a few belongings rest against the walls.": "\u5899\u8fb9\u6709\u4e9b\u4e1c\u897f", "the stench of rot and death fills the operating theatres.": "\u8150\u70c2\u6b7b\u5c38\u6563\u53d1\u7684\u6076\u81ed\u5f25\u6f2b\u4e86\u6574\u95f4\u624b\u672f\u5ba4", "a few items are scattered on the ground.": "\u5730\u4e0a\u6563\u843d\u7740\u5c11\u8bb8\u7269\u54c1", "there is nothing else here.": "\u8fd9\u91cc\u6ca1\u522b\u7684\u4e86", "a pristine medicine cabinet at the end of a hallway.": "\u5728\u8d70\u5eca\u7684\u5c3d\u5934\u6709\u4e2a\u836f\u67dc", "the rest of the hospital is empty.": "\u533b\u9662\u7684\u5176\u4ed6\u623f\u95f4\u662f\u7a7a\u7684", "someone had been stockpiling loot here.": "\u6709\u4eba\u4e00\u76f4\u5728\u8fd9\u91cc\u56e4\u79ef\u6218\u5229\u54c1", "the tentacular horror is defeated.": "\u89e6\u624b\u602a\u88ab\u6253\u8d25\u4e86", "inside, the remains of its victims are everywhere.": "\u623f\u95f4\u91cc\u9762\u5230\u5904\u90fd\u662f\u5176\u53d7\u5bb3\u8005\u7684\u9057\u9ab8", "the warped man lies dead.": "\u4e25\u91cd\u6bc1\u5bb9\u7684\u7537\u5b50\u5012\u4e0b\u4e86", "the operating theatre has a lot of curious equipment.": "\u624b\u672f\u5ba4\u91cc\u6709\u5f88\u591a\u7a00\u5947\u7684\u8bbe\u5907", "the old man had a small cache of interesting items.": "\u8001\u4eba\u6709\u4e00\u4e2a\u85cf\u7269\u5904\uff0c\u91cc\u9762\u6709\u5f88\u591a\u6709\u610f\u601d\u7684\u7269\u54c1", "An Old House": "\u65e7\u623f\u5b50", "an old house remains here, once white siding yellowed and peeling.": "\u4e00\u5ea7\u8001\u623f\u5b50\u4ecd\u5728\u8fd9\u91cc\uff0c\u66fe\u7ecf\u7684\u767d\u8272\u58c1\u677f\u53d1\u9ec4\u8131\u76ae", "the door hangs open.": "\u95e8\u655e\u5f00\u7740", "the remains of an old house stand as a monument to simpler times": "\u65e7\u623f\u5b50\u7684\u9057\u5740\u77d7\u7acb\u5728\u90a3\u91cc\uff0c\u50cf\u4e00\u5ea7\u7b80\u6734\u5e74\u4ee3\u7684\u7eaa\u5ff5\u7891", "the house is abandoned, but not yet picked over.": "\u623f\u5b50\u88ab\u9057\u5f03\uff0c\u4f46\u8fd8\u6ca1\u88ab\u6d17\u52ab\u8fc7", "still a few drops of water in the old well.": "\u53e4\u4e95\u4e2d\u8fd8\u6709\u4e00\u70b9\u6c34", "the house has been ransacked.": "\u623f\u5b50\u5df2\u88ab\u6d17\u52ab", "but there is a cache of medicine under the floorboards.": "\u6728\u5730\u677f\u4e0b\u9762\u85cf\u7740\u4e00\u4e9b\u8865\u7ed9\u54c1", "a man charges down the hall, a rusty blade in his hand": "\u4e00\u4e2a\u7537\u4eba\u51b2\u8fdb\u5927\u5385\uff0c\u624b\u91cc\u62ff\u7740\u4e00\u5757\u751f\u9508\u7684\u5200\u7247", "A Forgotten Battlefield": "\u88ab\u9057\u5fd8\u7684\u6218\u573a", "a battle was fought here, long ago.": "\u5f88\u4e45\u4e4b\u524d\u8fd9\u91cc\u53d1\u751f\u4e86\u6218\u6597", "battered technology from both sides lays dormant on the blasted landscape.": "\u53cc\u65b9\u7684\u88c5\u5907\u9759\u9759\u5730\u8eba\u5728\u88ab\u70b8\u6bc1\u7684\u5730\u9762\u4e0a", "A Huge Borehole": "\u5de8\u5751", "a huge hole is cut deep into the earth, evidence of the past harvest.": "\u5730\u7403\u4e0a\u88c2\u5f00\u7684\u4e00\u4e2a\u5927\u6d1e\uff0c\u8fdc\u53e4\u65f6\u4ee3\u7684\u9057\u8ff9", "they took what they came for, and left.": "\u4ed6\u4eec\u62ff\u5230\u4e86\u4ed6\u4eec\u6765\u6b64\u8981\u627e\u7684\u4e1c\u897f\uff0c\u7136\u540e\u79bb\u5f00\u4e86", "castoff from the mammoth drills can still be found by the edges of the precipice.": "\u7ee7\u7eed\u63a2\u7d22\u60ac\u5d16", "A Crashed Ship": "\u5760\u6bc1\u661f\u8230", "the familiar curves of a wanderer vessel rise up out of the dust and ash. ": "\u6d41\u6d6a\u8005\u98de\u8239\u7684\u719f\u6089\u66f2\u7ebf\u9732\u51fa\u4e86\u5c18\u571f\u4e0e\u7070\u70ec", "lucky that the natives can't work the mechanisms.": "\u5e78\u8fd0\u7684\u662f\u5f53\u5730\u4eba\u4e0d\u4f1a\u64cd\u4f5c\u91cc\u9762\u7684\u673a\u5668", "with a little effort, it might fly again.": "\u4fee\u6574\u4fee\u6574\u540e\u5b83\u5e94\u8be5\u8fd8\u80fd\u98de", "salvage": "\u62a2\u6551", "The Sulphur Mine": "\u786b\u78fa\u77ff", "the military is already set up at the mine's entrance.": "\u6b66\u88c5\u529b\u91cf\u5df2\u7ecf\u5728\u77ff\u4e95\u5165\u53e3\u9a7b\u624e\u4e86\u4e0b\u6765", "soldiers patrol the perimeter, rifles slung over their shoulders.": "\u58eb\u5175\u80a9\u4e0a\u625b\u7740\u6b65\u67aa\u5728\u5468\u56f4\u5de1\u903b", "a military perimeter is set up around the mine.": "\u77ff\u4e95\u5468\u56f4\u8bbe\u7acb\u4e86\u519b\u4e8b\u8fb9\u754c", "attack": "\u653b\u51fb", "a soldier, alerted, opens fire.": "\u4e00\u4e2a\u58eb\u5175\u62c9\u54cd\u4e86\u8b66\u62a5\uff0c\u7136\u540e\u5f00\u706b\u4e86", "run": "\u8dd1", "a second soldier joins the fight.": "\u5176\u4ed6\u58eb\u5175\u52a0\u5165\u4e86\u6218\u6597", "a grizzled soldier attacks, waving a bayonet.": "\u4e00\u4e2a\u5934\u53d1\u6591\u767d\u7684\u58eb\u5175\u6325\u821e\u7740\u523a\u5200\u53d1\u8d77\u4e86\u653b\u51fb", "the military presence has been cleared.": "\u6b66\u88c5\u529b\u91cf\u5df2\u7ecf\u88ab\u6e05\u7406\u5e72\u51c0\u4e86", "the mine is now safe for workers.": "\u77ff\u4e95\u73b0\u5728\u5b89\u5168\u4e86", "the sulphur mine is clear of dangers": "\u786b\u78fa\u77ff\u73b0\u5728\u6ca1\u6709\u5371\u9669\u4e86", "The Coal Mine": "\u7164\u77ff", "camp fires burn by the entrance to the mine.": "\u77ff\u4e95\u5165\u53e3\u5904\u71c3\u70e7\u7740\u8425\u706b", "men mill about, weapons at the ready.": "\u6b66\u5668\u5df2\u51c6\u5907\u5c31\u7eea", "this old mine is not abandoned": "\u8fd9\u4e2a\u65e7\u77ff\u6ca1\u6709\u88ab\u5e9f\u5f03", "a man joins the fight": "\u4e00\u4e2a\u7537\u4eba\u52a0\u5165\u4e86\u6218\u6597", "only the chief remains.": "\u53ea\u5269\u4e0b\u9996\u9886\u4e86", "the camp is still, save for the crackling of the fires.": "\u8425\u5730\u5e73\u9759\u4e0b\u6765\uff0c\u9664\u4e86\u5288\u556a\u4f5c\u54cd\u7684\u706b\u82d7", "the coal mine is clear of dangers": "\u7164\u77ff\u73b0\u5728\u6ca1\u6709\u5371\u9669\u4e86", "The Iron Mine": "\u94c1\u77ff", "an old iron mine sits here, tools abandoned and left to rust.": "\u4e00\u5ea7\u8001\u65e7\u7684\u94c1\u77ff\uff0c\u56db\u5468\u90fd\u662f\u5e9f\u5f03\u7684\u5de5\u5177\uff0c\u542c\u4efb\u751f\u9508", "bleached bones are strewn about the entrance. many, deeply scored with jagged grooves.": "\u5165\u53e3\u5904\u6563\u843d\u7740\u5f88\u591a\u9aa8\u5934\uff0c\u4e0a\u9762\u6709\u5f88\u591a\u6df1\u6df1\u7684\u952f\u9f7f\u72b6\u51f9\u69fd", "feral howls echo out of the darkness.": "\u91ce\u517d\u7684\u5486\u54ee\u56de\u8361\u5728\u9ed1\u6697\u4e2d", "the path leads to an abandoned mine": "\u901a\u5411\u4e00\u4e2a\u5e9f\u5f03\u7684\u77ff\u4e95", "a large creature lunges, muscles rippling in the torchlight": "\u4e00\u53ea\u5de8\u5927\u7684\u751f\u7269\u543c\u53eb\u4e86\u4e00\u58f0\uff0c\u808c\u8089\u5728\u706b\u5149\u4e2d\u8d77\u4f0f\u7740", "the beast is dead.": "\u91ce\u517d\u5012\u4e0b\u4e86", "the iron mine is clear of dangers": "\u94c1\u77ff\u73b0\u5728\u6ca1\u6709\u5371\u9669\u4e86", "A Destroyed Village": "\u88ab\u6467\u6bc1\u7684\u6751\u843d", "a destroyed village lies in the dust.": "\u6751\u843d\u7684\u5e9f\u589f\u63a9\u76d6\u7740\u4e00\u5c42\u5c18\u571f", "charred bodies litter the ground.": "\u904d\u5730\u7126\u5c38", "the metallic tang of wanderer afterburner hangs in the air.": "\u6d41\u6d6a\u8005\u5f15\u64ce\u6563\u53d1\u51fa\u7684\u91d1\u5c5e\u6c14\u5473\u5145\u65a5\u5728\u7a7a\u6c14\u4e2d", "a shack stands at the center of the village.": "\u4e00\u680b\u5c0f\u68da\u5b50\u77d7\u7acb\u5728\u6751\u5b50\u4e2d\u592e", "there are still supplies inside.": "\u91cc\u5934\u4f3c\u4e4e\u8fd8\u6709\u4e9b\u7269\u8d44", "all the work of a previous generation is here.": "\u8fd9\u91cc\u7559\u5b58\u7740\u524d\u4ee3\u4eba\u7684\u6240\u6709\u52b3\u52a8\u679c\u5b9e", "ripe for the picking.": "\u662f\u65f6\u5019\u91c7\u6458\u5b83\u4eec\u4e86"});
+_.setTranslation({"Dropbox connection": "dropbox\u8fde\u63a5", "connect game to dropbox local storage": "\u8fde\u63a5\u5230dropbox\u4e91\u5b58\u50a8", "connect": "\u8fde\u63a5", "cancel": "\u53d6\u6d88", "Dropbox Export / Import": "dropbox\u5bfc\u51fa/\u5bfc\u5165", "export or import save data to dropbox datastorage": "\u5bfc\u51fa\u6216\u5bfc\u5165\u5b58\u6863\u6587\u4ef6\u5230dropbox", "your are connected to dropbox with account / email ": "\u60a8\u5df2\u7528\u6b64\u8d26\u6237/\u7535\u5b50\u90ae\u4ef6\u8fde\u63a5\u5230dropbox: ", "save": "\u4fdd\u5b58", "load": "\u52a0\u8f7d", "signout": "\u767b\u51fa", "choose one slot to save to": "\u9009\u62e9\u4fdd\u5b58\u4f4d\u7f6e", "save to slot": "\u4fdd\u5b58\u5230\u4f4d\u7f6e", "choose one slot to load from": "\u9009\u62e9\u52a0\u8f7d\u4f4d\u7f6e", "load from slot": "\u52a0\u8f7d", "successfully saved to dropbox datastorage": "\u6210\u529f\u4fdd\u5b58\u5230dropbox", "error while saving to dropbox datastorage": "\u4fdd\u5b58\u5230dropbox\u51fa\u9519", "ok": "\u786e\u8ba4", "boxer": "\u62f3\u51fb\u624b", "punches do more damage": "\u5f92\u624b\u4f24\u5bb3\u7ffb\u500d", "learned to throw punches with purpose": "\u5b66\u4f1a\u4e86\u6709\u610f\u8bc6\u5730\u51fa\u62f3", "martial artist": "\u6b66\u6597\u5bb6", "punches do even more damage.": "\u5f92\u624b\u9020\u6210\u66f4\u591a\u7684\u4f24\u5bb3", "learned to fight quite effectively without weapons": "\u5b66\u4f1a\u4e86\u9ad8\u6548\u7387\u7684\u5f92\u624b\u640f\u51fb", "unarmed master": "\u5f92\u624b\u5b97\u5e08", "punch twice as fast, and with even more force": "\u51fa\u62f3\u901f\u5ea6\u7ffb\u500d\uff0c\u529b\u9053\u4e5f\u66f4\u5927", "learned to strike faster without weapons": "\u5b66\u4f1a\u4e86\u5982\u4f55\u66f4\u5feb\u901f\u5730\u51fa\u62f3", "barbarian": "\u91ce\u86ee\u4eba", "melee weapons deal more damage": "\u8fd1\u6218\u6b66\u5668\u9020\u6210\u66f4\u9ad8\u4f24\u5bb3", "learned to swing weapons with force": "\u5b66\u4f1a\u4e86\u5982\u4f55\u53d1\u6325\u52b2\u529b\uff0c\u6325\u821e\u6b66\u5668", "slow metabolism": "\u51cf\u7f13\u4ee3\u8c22", "go twice as far without eating": "\u4e0d\u5403\u4e1c\u897f\u80fd\u575a\u6301\u8d70\u7684\u8ddd\u79bb\u7ffb\u500d", "learned how to ignore the hunger": "\u5b66\u4f1a\u5982\u4f55\u5fcd\u9965\u6328\u997f", "desert rat": "\u8352\u6f20\u8df3\u9f20", "go twice as far without drinking": "\u4e0d\u559d\u6c34\u80fd\u575a\u6301\u8d70\u7684\u8ddd\u79bb\u7ffb\u500d", "learned to love the dry air": "\u65e0\u754f\u5e72\u71e5", "evasive": "\u907f\u5b9e\u5c31\u865a", "dodge attacks more effectively": "\u66f4\u6709\u6548\u7684\u95ea\u907f\u653b\u51fb", "learned to be where they're not": "\u5b66\u4f1a\u4e86\u95ea\u907f\u653b\u51fb", "precise": "\u7cbe\u5bc6", "land blows more often": "\u547d\u4e2d\u7387\u63d0\u9ad8", "learned to predict their movement": "\u5b66\u4f1a\u9884\u5224\u4ed6\u4eba\u7684\u52a8\u4f5c", "scout": "\u4fa6\u67e5\u672f", "see farther": "\u770b\u5f97\u66f4\u8fdc", "learned to look ahead": "\u5f3a\u5316\u89c6\u91ce", "stealthy": "\u6f5c\u884c", "better avoid conflict in the wild": "\u66f4\u597d\u5730\u56de\u907f\u8352\u91ce\u4e2d\u7684\u51b2\u7a81", "learned how not to be seen": "\u5b66\u4f1a\u4e86\u9690\u533f\u8eab\u5f62", "gastronome": "\u7f8e\u98df\u5bb6", "restore more health when eating": "\u8fdb\u98df\u6062\u590d\u66f4\u591a\u751f\u547d", "learned to make the most of food": "\u5b66\u4f1a\u5145\u5206\u6d88\u5316\u98df\u7269", "sound on.": "\u58f0\u97f3\u5f00\u542f", "get the app.": "\u5e94\u7528\u5546\u5e97", "lights off.": "\u591c\u95f4\u6a21\u5f0f", "hyper.": "\u52a0\u901f", "restart.": "\u91cd\u542f", "share.": "\u5206\u4eab", "save.": "\u4fdd\u5b58", "dropbox.": "dropbox", "github.": "github", "Export / Import": "\u5bfc\u51fa/\u5bfc\u5165", "export or import save data, for backing up": "\u5bfc\u51fa\u6216\u5bfc\u5165\u5b58\u6863\u6587\u4ef6\uff0c\u7528\u4e8e\u5907\u4efd", "or migrating computers": "\u6216\u8fc1\u79fb\u81f3\u522b\u7684\u7535\u8111", "export": "\u5bfc\u51fa", "import": "\u5bfc\u5165", "save this.": "\u4fdd\u5b58\u6b64\u4ee3\u7801", "got it": "\u5df2\u5b8c\u6210", "are you sure?": "\u60a8\u786e\u5b9a\u5417\uff1f", "if the code is invalid, all data will be lost.": "\u5982\u679c\u5b58\u6863\u4ee3\u7801\u65e0\u6548\uff0c\u6240\u6709\u6570\u636e\u5747\u4f1a\u4e22\u5931\u3002", "this is irreversible.": "\u6b64\u64cd\u4f5c\u4e0d\u53ef\u64a4\u9500\u3002", "yes": "\u662f", "no": "\u5426", "put the save code here.": "\u6b64\u5904\u53ef\u586b\u5165\u5b58\u6863\u4ee3\u7801", "Restart?": "\u91cd\u5f00\uff1f", "restart the game?": "\u91cd\u5f00\u6e38\u620f\uff1f", "Get the App": "\u5e94\u7528\u5546\u5e97", "bring the room with you.": "\u60a8\u786e\u5b9a\u5417\uff1f", "ios": "iOS", "close": "\u5173\u95ed", "Share": "\u5206\u4eab", "bring your friends.": "\u5206\u4eab\u7ed9\u4f60\u7684\u597d\u53cb\u3002", "lights on.": "\u5f00\u706f", "Go Hyper?": "\u8981\u52a0\u901f\u4e48\uff1f", "turning hyper mode speeds up the game to x2 speed. do you want to do that?": "\u5f00\u542f\u52a0\u901f\u6a21\u5f0f\u5c06\u4f1a\u4f7f\u6e38\u620f\u901f\u5ea6\u53d8\u4e3a\u539f\u6709\u76842\u500d\u3002\u4f60\u786e\u5b9a\u8981\u52a0\u901f\u5417\uff1f", "classic.": "\u539f\u901f", "{0} per {1}s": "{0} /{1}\u79d2", "sound off.": "\u58f0\u97f3\u5173\u95ed", "Sound Available!": "\u662f\u5426\u542f\u7528\u58f0\u97f3", "ears flooded with new sensations.": "\u4f20\u6765\u4e86\u8bb8\u591a\u58f0\u54cd", "perhaps silence is safer?": "\u4e5f\u8bb8\u5f00\u542f\u58f0\u97f3\u4f1a\u66f4\u597d\u4e00\u70b9\uff1f", "enable audio": "\u542f\u7528\u58f0\u97f3", "disable audio": "\u4fdd\u6301\u9759\u97f3", "pause.": "\u786e\u8ba4", "eat meat": "\u5403\u8089", "use meds": "\u670d\u836f", "use hypo": "\u6ce8\u5c04", "shield": "\u5f00\u542f\u62a4\u76fe", "boost": "\u52a0\u901f", "miss": "\u5931\u624b", "stunned": "\u60ca\u5413", "leave": "\u79bb\u5f00", "drop:": "\u4e22\u5f03:", "nothing": "\u4e00\u65e0\u6240\u83b7", "take": "\u5e26\u8d70", "take:": "\u83b7\u5f97:", "nothing to take": "\u4e00\u65e0\u6240\u83b7", "all": "\u6240\u6709", "take everything": "\u62ff\u8d70\u4e00\u5207", "take all you can": "\u62ff\u8d70\u53ef\u5e26\u8d70\u7684\u4e00\u5207", " and ": "\u4ee5\u53ca", "*** EVENT ***": "*** \u6d88\u606f ***", "A Snarling Beast": "\u5486\u54ee\u7684\u91ce\u517d", "snarling beast": "\u5486\u54ee\u7684\u91ce\u517d", "the snarling beast is dead": "\u91ce\u517d\u5012\u4e0b\u4e86", "a snarling beast leaps out of the underbrush": "\u4e00\u53ea\u91ce\u517d\u4ece\u704c\u6728\u4e1b\u91cc\u8e7f\u4e86\u51fa\u6765", "A Gaunt Man": "\u6194\u60b4\u7684\u7537\u5b50", "gaunt man": "\u6194\u60b4\u7684\u7537\u5b50", "the gaunt man is dead": "\u6194\u60b4\u7684\u7537\u5b50\u5012\u4e0b\u4e86", "a gaunt man approaches, a crazed look in his eye": "\u4e00\u540d\u6194\u60b4\u7684\u7537\u5b50\u9760\u4e86\u8fc7\u6765\uff0c\u773c\u5e95\u6d41\u9732\u51fa\u75af\u72c2", "A Strange Bird": "\u602a\u9e1f", "strange bird": "\u602a\u9e1f", "the strange bird is dead": "\u602a\u9e1f\u5012\u4e0b\u4e86", "a strange looking bird speeds across the plains": "\u4e00\u53ea\u6a21\u6837\u53e4\u602a\u7684\u9e1f\u5feb\u901f\u63a0\u8fc7\u5e73\u539f", "A Shivering Man": "\u98a4\u6296\u7684\u7537\u5b50", "shivering man": "\u98a4\u6296\u7684\u7537\u5b50", "the shivering man is dead": "\u98a4\u6296\u7684\u7537\u5b50\u5012\u4e0b\u4e86", "a shivering man approaches and attacks with surprising strength": "\u4e00\u540d\u98a4\u6296\u7684\u7537\u5b50\u9760\u4e86\u8fc7\u6765\uff0c\u4ee5\u4ee4\u4eba\u5403\u60ca\u7684\u529b\u91cf\u53d1\u8d77\u88ad\u51fb", "A Man-Eater": "\u98df\u4eba\u602a", "man-eater": "\u98df\u4eba\u602a", "the man-eater is dead": "\u98df\u4eba\u602a\u5012\u4e0b\u4e86", "a large creature attacks, claws freshly bloodied": "\u4e00\u53ea\u5de8\u5927\u7684\u751f\u7269\u88ad\u6765\uff0c\u722a\u5b50\u4e0a\u9c9c\u8840\u6dcb\u6f13", "A Scavenger": "\u62fe\u8352\u8005", "scavenger": "\u62fe\u8352\u8005", "the scavenger is dead": "\u62fe\u8352\u8005\u88ab\u6d88\u706d\u4e86", "a scavenger draws close, hoping for an easy score": "\u4e00\u540d\u62fe\u8352\u8005\u8d34\u4e86\u8fc7\u6765\uff0c\u60f3\u8981\u53d1\u8d77\u5077\u88ad", "A Huge Lizard": "\u5de8\u8725", "lizard": "\u5de8\u8725", "the lizard is dead": "\u5de8\u8725\u5012\u4e0b\u4e86", "the grass thrashes wildly as a huge lizard pushes through": "\u8349\u4e1b\u75af\u6447\uff0c\u4e00\u53ea\u5de8\u8725\u6251\u4e86\u51fa\u6765", "A Feral Terror": "\u51f6\u602a", "feral terror": "\u51f6\u602a", "the feral terror is dead": "\u51f6\u602a\u5012\u4e0b\u4e86", "a beast, wilder than imagining, erupts out of the foliage": "\u4e00\u53ea\u51f6\u602a\u4ee5\u8d85\u4e4e\u60f3\u8c61\u7684\u72c2\u91ce\u4ece\u6797\u4e2d\u6251\u51fa", "A Soldier": "\u58eb\u5175", "soldier": "\u58eb\u5175", "the soldier is dead": "\u58eb\u5175\u5012\u4e0b\u4e86", "a soldier opens fire from across the desert": "\u4e00\u540d\u58eb\u5175\u4ece\u6c99\u6f20\u90a3\u8fb9\u5f00\u706b", "A Sniper": "\u72d9\u51fb\u624b", "sniper": "\u72d9\u51fb\u624b", "the sniper is dead": "\u72d9\u51fb\u624b\u88ab\u706d", "a shot rings out, from somewhere in the long grass": "\u6df1\u8349\u4e1b\u7684\u67d0\u5904\u5c04\u51fa\u4e86\u4e00\u53d1\u5b50\u5f39", "tripped a motion sensor.": "\u52a8\u6355\u5668\u8df3\u95f8\u3002", "mechanical guard": "\u673a\u68b0\u5b88\u536b", "a mobile defence platform trundles around the corner.": "\u4e00\u4e2a\u673a\u52a8\u9632\u5fa1\u5e73\u53f0\u5728\u62d0\u89d2\u5904\u7f13\u6162\u79fb\u52a8\u3002", "mechanical quadruped": "\u673a\u68b0\u52a8\u7269", "a medical drone wheels out of control.": "\u4e00\u67b6\u533b\u7597\u65e0\u4eba\u673a\u5931\u63a7\u4e86\u3002", "broken medic": "\u5931\u63a7\u673a\u5668", "one of the defence turrets still works.": "\u5176\u4e2d\u4e00\u5ea7\u9632\u5fa1\u70ae\u5854\u4ecd\u7136\u8fd0\u8f6c\u3002", "defence turret": "\u9632\u5fa1\u70ae\u5854", "A Ravaged Battleship": "\u4e00\u8258\u635f\u574f\u7684\u6218\u5217\u8230", "the remains of a huge ship are embedded in the earth.": "\u5de8\u8230\u7684\u6b8b\u9ab8\u5d4c\u5165\u5927\u5730\u3002", "the remains of a massive battleship lie here, like a silent sealed city.": "\u4e00\u8258\u5de8\u578b\u6218\u5217\u8230\u7684\u6b8b\u9ab8\u8eba\u5728\u8fd9\u91cc\uff0c\u5c31\u50cf\u4e00\u5ea7\u6c89\u9ed8\u7684\u5bc6\u5c01\u57ce\u5e02\u3002", "it lists to the side in a deep crevasse, cut when it fell from the sky.": "\u5b83\u503e\u5165\u4e00\u9053\u6df1\u6df1\u7684\u88c2\u7f1d\uff0c\u663e\u7136\u662f\u5760\u843d\u6240\u81f4\u3002", "the hatches are all sealed, but the hull is blown out just above the dirt, providing an entrance.": "\u8231\u53e3\u90fd\u662f\u5bc6\u5c01\u7684\uff0c\u4f46\u8239\u4f53\u5728\u5730\u8868\u4e0a\u65b9\u7684\u7834\u635f\u5904\u63d0\u4f9b\u4e86\u4e00\u4e2a\u5165\u53e3\u3002", "enter": "\u8fdb\u5165", "the interior of the ship is cold and dark. what little light there is only accentuates its harsh angles.": "\u8239\u7684\u5185\u90e8\u53c8\u51b7\u53c8\u6697\u3002\u4ec5\u6709\u7684\u4e00\u70b9\u5149\u7ebf\u53ea\u4f1a\u4f7f\u5b83\u7684\u68f1\u89d2\u66f4\u52a0\u523a\u773c\u3002", "the walls hum faintly.": "\u5899\u58c1\u53d1\u51fa\u5fae\u5f31\u7684\u55e1\u9e23\u58f0\u3002", "continue": "\u7ee7\u7eed\u6df1\u5165", "thick, sticky webbing covers the walls of the corridor.": "\u53c8\u539a\u53c8\u7c98\u7684\u7f51\u8986\u76d6\u7740\u8d70\u5eca\u7684\u5899\u58c1\u3002", "deeper into the ship, the darkness seems almost to writhe.": "\u6df1\u5904\u7684\u9ed1\u6697\u4f3c\u4e4e\u5728\u7ffb\u817e\u3002", "a small knapsack hangs from a cluster of webs, a few feet from the floor.": "\u4e00\u4e2a\u5c0f\u80cc\u5305\u60ac\u6302\u5728\u4e00\u7c07\u7f51\u4e0a\u3002", "a huge arthropod lunges from the shadows, its mandibles thrashing.": "\u4e00\u53ea\u5de8\u5927\u7684\u8282\u80a2\u52a8\u7269\u4ece\u9634\u5f71\u4e2d\u731b\u6251\u800c\u51fa\uff0c\u4e0a\u989a\u626d\u66f2\u3002", "the webs part, and a grotesque insect lurches forward.": "\u86db\u7f51\u6563\u843d\uff0c\u4e00\u53ea\u5947\u5f62\u602a\u72b6\u7684\u6606\u866b\u8e52\u8dda\u5411\u524d\u3002", "an operative waits in ambush around the corner.": "\u4e00\u540d\u7279\u5de5\u5728\u62d0\u89d2\u5904\u57cb\u4f0f\u7b49\u5019\u3002", "the military has set up a small camp just inside the ship.": "\u519b\u65b9\u5728\u8239\u5185\u8bbe\u7acb\u4e86\u4e00\u4e2a\u8425\u5730\u3002", "crude attempts have been made to cut into the walls.": "\u5468\u906d\u7684\u5899\u4e0a\u7559\u6709\u7c97\u66b4\u7684\u7a7f\u51ff\u5370\u8bb0\u3002", "scraps of copper wire litter the floor.": "\u94dc\u7ebf\u788e\u7247\u6563\u843d\u5728\u5730\u677f\u4e0a\u3002", "two bedrolls are wedged into a corner.": "\u4e24\u4e2a\u7761\u888b\u88ab\u585e\u8fdb\u4e86\u4e00\u4e2a\u89d2\u843d\u3002", "a dusty researcher clumsily hides in the shadows.": "\u4e00\u4e2a\u6ee1\u8eab\u7070\u5c18\u7684\u7814\u7a76\u4eba\u5458\u7b28\u62d9\u5730\u8eb2\u5728\u9634\u5f71\u91cc\u3002", "debris is stacked in the corridor, forming a low barricade.": "\u788e\u7247\u5806\u5728\u8d70\u5eca\u91cc\uff0c\u5f62\u6210\u4e86\u4e00\u4e2a\u4f4e\u77ee\u7684\u969c\u788d\u3002", "the walls are scorched and melted.": "\u5899\u58c1\u88ab\u70e7\u7126\u878d\u5316\u4e86\u3002", "behind the barricade, a few weapons lay abandoned.": "\u5728\u969c\u788d\u540e\u9762\uff0c\u4e00\u4e9b\u6b66\u5668\u88ab\u9057\u5f03\u5728\u5730\u4e0a\u3002", "the partially devoured remains of several wanderers are piled before a dark corridor.": "\u51e0\u4e2a\u6d41\u6d6a\u8005\u88ab\u90e8\u5206\u541e\u566c\u7684\u5c38\u4f53\u5806\u5728\u4e00\u6761\u9ed1\u6697\u7684\u8d70\u5eca\u524d\u3002", "shuffling noises can be heard from within.": "\u91cc\u9762\u4f20\u6765\u6742\u4e71\u7684\u811a\u6b65\u58f0", "ancient beast": "\u8fdc\u53e4\u91ce\u517d", "an ancient beast has made these ruins its home.": "\u4e00\u53ea\u53e4\u8001\u7684\u91ce\u517d\u628a\u8fd9\u4e9b\u5e9f\u589f\u5f53\u6210\u4e86\u81ea\u5df1\u7684\u5bb6\u3002", "a maintenance panel is embedded in the wall next to a large sealed door.": "\u524d\u9762\u662f\u4e00\u9053\u5de8\u5927\u7684\u5bc6\u5c01\u95e8\uff0c\u65c1\u8fb9\u7684\u5899\u4e0a\u5d4c\u6709\u4e00\u5757\u7ef4\u62a4\u9762\u677f\u3002", "perhaps the ship\u2019s systems are still operational.": "\u4e5f\u8bb8\u8239\u4e0a\u7684\u7cfb\u7edf\u4ecd\u5728\u8fd0\u884c\u3002", "power cycle": "\u5f00\u542f\u7cfb\u7edf", "as the lights come online, so too do the defence systems.": "\u706f\u5149\u4eae\u8d77\u7684\u540c\u65f6\uff0c\u9632\u5fa1\u7cfb\u7edf\u4e5f\u542f\u52a8\u4e86\u3002", "automated turret": "\u81ea\u52a8\u70ae\u5854", "beyond the bulkhead is a small antechamber, seemingly untouched by scavengers.": "\u8231\u58c1\u540e\u662f\u4e00\u4e2a\u5c0f\u5385\uff0c\u4f3c\u4e4e\u5c1a\u672a\u88ab\u62fe\u8352\u8005\u89e6\u53ca\u3002", "a large hatch grinds open, and the wind rushes in.": "\u5927\u8231\u95e8\u5f90\u5f90\u6253\u5f00\uff0c\u98ce\u547c\u5578\u800c\u5165\u3002", "a strange device sits on the floor. looks important.": "\u5730\u677f\u4e0a\u653e\u7740\u4e00\u4e2a\u5947\u602a\u7684\u88c5\u7f6e\u3002\u770b\u8d77\u6765\u5f88\u91cd\u8981\u3002", "take device and leave": "\u62ff\u8d77\u88c5\u7f6e\u79bb\u5f00", "a large hatch opens into a wide corridor.": "\u4e00\u4e2a\u5927\u8231\u53e3\u901a\u5411\u4e00\u6761\u5bbd\u9614\u7684\u8d70\u5eca\u3002", "the corridor leads to a bank of elevators, which appear to be functional.": "\u8d70\u5eca\u901a\u5411\u4e00\u6392\u7535\u68af\uff0c\u8fd9\u4e9b\u7535\u68af\u770b\u8d77\u6765\u8fd8\u80fd\u7528\u3002", "engineering": "\u5de5\u7a0b\u533a", "medical": "\u533b\u62a4\u533a", "martial": "\u519b\u4e8b\u533a", "command deck": "\u7ba1\u7406\u533a", "Engineering Wing": "\u5de5\u7a0b\u533a", "elevator doors open to a blasted corridor. debris covers the floor, piled into makeshift defences.": "\u7535\u68af\u95e8\u901a\u5411\u4e00\u6761\u5df2\u88ab\u70b8\u6bc1\u7684\u8d70\u5eca\u3002\u788e\u7247\u8986\u76d6\u4e86\u5730\u677f\uff0c\u5806\u6210\u4e86\u4e34\u65f6\u7684\u9632\u5fa1\u5de5\u4e8b\u3002", "emergency lighting flickers.": "\u5e94\u6025\u706f\u6447\u66f3\u95ea\u70c1", "an automated assembly line performs its empty routines, long since deprived of materials.": "\u4e00\u6761\u81ea\u52a8\u5316\u88c5\u914d\u7ebf\u5140\u81ea\u6267\u884c\u5b83\u7684\u7a0b\u5e8f\uff0c\u4e0a\u9762\u65e9\u5c31\u6ca1\u6709\u6750\u6599\u4e86\u3002", "its final works lie forgotten, covered by a thin layer of dust.": "\u6d41\u6c34\u7ebf\u7684\u6700\u7ec8\u4ea7\u54c1\u88ab\u9057\u5fd8\u5728\u89d2\u843d\uff0c\u8499\u5c18\u5df2\u4e45\u3002", "assembly arms spin wildly out of control.": "\u88c5\u914d\u81c2\u5931\u63a7\u5730\u65cb\u8f6c\u3002", "unruly welder": "\u5931\u63a7\u7684\u673a\u68b0\u81c2", "assembly arms spark and jitter.": "\u88c5\u914d\u81c2\u6296\u52a8\u7740\uff0c\u706b\u82b1\u56db\u6e85\u3002", "a cacophony of decrepit machinery fills the room.": "\u623f\u95f4\u91cc\u5145\u6ee1\u4e86\u7834\u65e7\u673a\u5668\u7684\u5608\u6742\u58f0\u3002", "must have been the engine room, once. the massive machines now stand inert, twisted and scorched by explosions.": "\u8fd9\u91cc\u4e00\u5b9a\u66fe\u662f\u5f15\u64ce\u5ba4\u3002\u8fd9\u4e9b\u5de8\u5927\u7684\u673a\u5668\u626d\u66f2\u5730\u7ad9\u7acb\u7740\uff0c\u65e9\u56e0\u7206\u70b8\u800c\u88ab\u70e7\u7126\u4e86\u3002", "the destruction is uniform and precise.": "\u8fd9\u4e9b\u7834\u574f\u7edf\u4e00\u4e14\u7cbe\u786e\u3002", "bits of them can be scavenged.": "\u673a\u5668\u7684\u4e00\u4e9b\u90e8\u5206\u8fd8\u53ef\u4ee5\u5229\u7528\u3002", "none of the ship's engines escaped the destruction.": "\u8239\u4e0a\u7684\u53d1\u52a8\u673a\u65e0\u4e00\u5e78\u514d\u3002", "it's no mystery why she no longer flies.": "\u5176\u5760\u843d\u7684\u539f\u56e0\u4e0d\u8a00\u81ea\u660e\u3002", "sparks cascade from a reactivated power junction, and catch.": "\u706b\u82b1\u7a81\u7136\u4ece\u4e00\u4e2a\u91cd\u65b0\u6fc0\u6d3b\u7684\u7535\u6e90\u63a5\u5934\u4e0a\u55b7\u6d8c\u800c\u51fa\uff0c\u8d77\u706b\u4e86\u3002", "the flames fill the corridor.": "\u706b\u7130\u5145\u6ee1\u4e86\u8d70\u5eca\u3002", "extinguish": "\u7528\u6c34\u6251\u706d", "rush through": "\u5168\u529b\u9003\u79bb", "rows of inert security robots hang suspended from the ceiling.": "\u4e00\u6392\u6392\u5b89\u5168\u673a\u5668\u4eba\u60ac\u6302\u5728\u5929\u82b1\u677f\u4e0a\u3002", "wires run overhead, corroded and useless.": "\u7535\u7ebf\u4ea4\u53c9\u7740\u5206\u5e03\u5728\u4e0a\u65b9\uff0c\u5df2\u56e0\u8150\u8680\u800c\u6beb\u65e0\u7528\u5904", "more signs of past combat down the hall. guard post is ransacked.": "\u5927\u5385\u91cc\u6709\u66f4\u591a\u8fc7\u53bb\u6218\u6597\u7684\u75d5\u8ff9\u3002\u5c97\u54e8\u5df2\u88ab\u6d17\u52ab\u4e00\u7a7a\u3002", "still, some things can be found.": "\u8fd8\u80fd\u627e\u5230\u4e00\u4e9b\u4e1c\u897f\u3002", "marks on the door read 'research and development.' everything seems mostly untouched, but dead.": "\u95e8\u4e0a\u7684\u6807\u8bb0\u5199\u7740\u201c\u7814\u7a76\u4e0e\u5f00\u53d1\u201d\u3002\u4e00\u5207\u4f3c\u4e4e\u57fa\u672c\u4e0a\u90fd\u6ca1\u6709\u52a8\u8fc7\uff0c\u4f46\u90fd\u5df2\u505c\u6b62\u8fd0\u4f5c\u3002", "one machine thrums with power, and might still work.": "\u4e00\u53f0\u673a\u5668\u901a\u7535\u8fd0\u8f6c\uff0c\u53ef\u80fd\u8fd8\u80fd\u5de5\u4f5c\u3002", "use machine": "\u4f7f\u7528", "step inside, and the machine whirs. muscle and bone reknit. good as new.": "\u8d70\u8fdb\u5176\u4e2d\uff0c\u673a\u5668\u55e1\u55e1\u4f5c\u54cd\u3002\u4f60\u7684\u808c\u8089\u548c\u9aa8\u9abc\u88ab\u91cd\u5851\uff0c\u5b8c\u597d\u5982\u521d\u3002", "the machines here look unfinished, abandoned by their creator. wires and other scrap are scattered about the work benches.": "\u8fd9\u91cc\u7684\u673a\u5668\u770b\u8d77\u6765\u5c1a\u672a\u5b8c\u6210\uff0c\u88ab\u5b83\u4eec\u7684\u5236\u4f5c\u8005\u629b\u5f03\u4e86\u3002\u7535\u7ebf\u548c\u5176\u4ed6\u5e9f\u6599\u6563\u843d\u5728\u5de5\u4f5c\u53f0\u4e0a\u3002", "experimental plans cover one wall, held by an unseen force.": "\u5b9e\u9a8c\u8ba1\u5212\u8986\u76d6\u4e86\u4e00\u6574\u9762\u5899\uff0c\u7531\u4e00\u80a1\u770b\u4e0d\u89c1\u7684\u529b\u91cf\u652f\u6491\u7740\u3002", "this one looks useful.": "\u8fd9\u5f20\u56fe\u7eb8\u4f3c\u4e4e\u6709\u7528", "clattering metal and old servos. something is coming...": "\u5494\u55d2\u4f5c\u54cd\u7684\u91d1\u5c5e\u548c\u9648\u65e7\u7684\u4f3a\u670d\u5668\u3002\u6709\u4ec0\u4e48\u4e1c\u897f\u6b63\u5728\u63a5\u8fd1\u3002\u3002\u3002", "fight": "\u51c6\u5907\u6218\u6597", "an unfinished automaton whirs to life.": "\u4e00\u53f0\u672a\u5b8c\u6210\u7684\u539f\u578b\u673a\u55e1\u55e1\u4f5c\u54cd\u3002", "unstable prototype": "\u4e0d\u7a33\u5b9a\u7684\u539f\u578b\u673a", "at the back of the workshop, elevator doors twitch and buzz.": "\u5728\u8f66\u95f4\u7684\u540e\u9762\uff0c\u7535\u68af\u95e8\u62bd\u52a8\u7740\u6253\u5f00\uff0c\u53d1\u51fa\u523a\u8033\u7684\u58f0\u97f3\u3002", "looks like a way out of here.": "\u770b\u8d77\u6765\u53ef\u4ee5\u79bb\u5f00\u4e86", "Martial Wing": "\u519b\u4e8b\u533a", "metal grinds, and the elevator doors open halfway. beyond is a brightly lit battlefield. remains litter the corridor, undisturbed by scavengers.": "\u91d1\u5c5e\u7814\u78e8\uff0c\u7535\u68af\u95e8\u6253\u5f00\u4e00\u534a\u3002\u8fdc\u5904\u662f\u4e00\u7247\u706f\u706b\u901a\u660e\u7684\u6218\u573a\u3002\u8d70\u5eca\u91cc\u5230\u5904\u90fd\u662f\u5783\u573e\uff0c\u6ca1\u6709\u53d7\u5230\u62fe\u8352\u8005\u7684\u5e72\u6270\u3002", "looks like they tried to barricade the elevators.": "\u770b\u8d77\u6765\u4ed6\u4eec\u66fe\u8bd5\u56fe\u5c01\u9501\u7535\u68af\u3002", "further along, the corridor branches.": "\u524d\u65b9\uff0c\u8d70\u5eca\u5206\u51fa\u4e24\u6761\u8def\u3002", "the door to the left is sealed and refuses to open.": "\u5de6\u8fb9\u7684\u95e8\u88ab\u5c01\u4f4f\u4e86\uff0c\u96be\u4ee5\u6253\u5f00\u3002", "blow it down": "\u70b8\u5f00", "continue right": "\u53bb\u5f80\u53f3\u4fa7", "the blast throws the door inwards.": "\u7206\u70b8\u5c06\u5927\u95e8\u63a8\u5012", "through the bulkhead is a large room, walls lined with weapon racks. fighting seems to have passed it by.": "\u95e8\u540e\u662f\u4e00\u4e2a\u5927\u623f\u95f4\uff0c\u5899\u4e0a\u6446\u6ee1\u4e86\u6b66\u5668\u67b6\u3002\u6218\u6597\u4f3c\u4e4e\u5df2\u7ecf\u8fc7\u53bb\u4e86\u3002", "another door at the end of the hall, sealed from this side.": "\u5927\u5385\u5c3d\u5934\u7684\u53e6\u4e00\u6247\u95e8\uff0c\u5df2\u7ecf\u88ab\u5c01\u8d77\u6765\u4e86\u3002", "should be able to open it.": "\u5e94\u8be5\u8fd8\u80fd\u80fd\u6253\u5f00", "the corridor is eerily silent.": "\u8d70\u5eca\u91cc\u51fa\u5947\u5730\u5bc2\u9759\u3002", "crew cabins flank the hall, devoid of life.": "\u8239\u5458\u8231\u4f4d\u4e8e\u5927\u5385\u7684\u4e24\u4fa7\uff0c\u6beb\u65e0\u751f\u6c14\u3002", "a few useful items can be scavenged.": "\u53ef\u4ee5\u627e\u5230\u4e00\u4e9b\u6709\u7528\u7684\u7269\u54c1\u3002", "ruined defence turrets flank the corridor.": "\u8d70\u5eca\u4e24\u4fa7\u90fd\u662f\u88ab\u6bc1\u574f\u7684\u9632\u5fa1\u70ae\u5854\u3002", "could put the scrap to good use.": "\u4e0d\u5c11\u5e9f\u6599\u53ef\u4f9b\u5229\u7528", "small sensors in the walls still look to be operational.": "\u5899\u4e0a\u7684\u5c0f\u578b\u4f20\u611f\u5668\u770b\u8d77\u6765\u4ecd\u7136\u53ef\u4ee5\u5de5\u4f5c\u3002", "easily avoided.": "\u68c0\u6d4b\u5f88\u5bb9\u6613\u907f\u5f00\u3002", "large barricades bisect the corridor, scorched by weapons fire.": "\u5de8\u5927\u7684\u969c\u788d\u7269\u628a\u8d70\u5eca\u4e00\u5206\u4e3a\u4e8c\uff0c\u88ab\u6b66\u5668\u7684\u706b\u529b\u70e7\u7126\u4e86\u3002", "bodies litter the ground on either side.": "\u5c38\u4f53\u6563\u843d\u5728\u5730\u4e0a\u3002", "documents are scattered down the hall, most charred and curled.": "\u6587\u4ef6\u6563\u843d\u5728\u5927\u5385\u91cc\uff0c\u5927\u90e8\u5206\u56e0\u70e7\u7126\u800c\u5377\u66f2\u3002", "this one looks interesting.": "\u8fd9\u4e2a\u770b\u8d77\u6765\u5f88\u6709\u8da3", "the next door leads to a ransacked planning room.": "\u9694\u58c1\u901a\u5411\u4e00\u95f4\u88ab\u6d17\u52ab\u4e00\u7a7a\u7684\u89c4\u5212\u5ba4\u3002", "maps of the surface can still be found amongst the debris.": "\u5728\u6b8b\u9ab8\u4e2d\u4ecd\u7136\u53ef\u4ee5\u627e\u5230\u4e00\u4e9b\u5730\u56fe\u3002", "scavenge maps": "\u5bfb\u627e\u5730\u56fe", "drew some attention with all that noise.": "\u641c\u5bfb\u7684\u58f0\u97f3\u5f15\u6765\u4e86\u4e00\u4e9b\u6ce8\u610f", "slipped past an automated sentry.": "\u6e9c\u8fc7\u4e00\u4e2a\u81ea\u52a8\u5c97\u54e8\u3002", "if only they'd been destroyed along with everything else.": "\u5982\u679c\u4ed6\u4eec\u548c\u5176\u4ed6\u7684\u4e00\u8d77\u88ab\u6467\u6bc1\u5c31\u597d\u4e86", "ran straight into another one.": "\u649e\u4e0a\u4e86\u53e6\u4e00\u4e2a", "the corridor passes through a security checkpoint. the defences are blown apart, ragged edges scorched by laser fire.": "\u8d70\u5eca\u7a7f\u8fc7\u4e00\u4e2a\u5b89\u5168\u68c0\u67e5\u7ad9\u3002\u9632\u5fa1\u5de5\u4e8b\u5df2\u88ab\u70b8\u6bc1\uff0c\u7c97\u7cd9\u7684\u8fb9\u7f18\u88ab\u6fc0\u5149\u707c\u635f\u3002", "past the checkpoint, banks of containment cells can be seen.": "\u7ecf\u8fc7\u68c0\u67e5\u7ad9\uff0c\u53ef\u4ee5\u770b\u5230\u4e00\u6392\u6392\u7684\u6291\u5236\u7262\u623f\u3002", "the cells are all empty.": "\u8fd9\u4e9b\u7262\u623f\u7a7a\u7a7a\u5982\u4e5f", "power cables running across the ceiling are split in several places, sparking occasionally.": "\u5929\u82b1\u677f\u4e0a\u7684\u7535\u7f06\u591a\u5904\u65ad\u88c2\uff0c\u65f6\u4e0d\u65f6\u4f1a\u5192\u51fa\u706b\u82b1\u3002", "the guards died at their posts, shot through with superheated plasma.": "\u8b66\u536b\u4eec\u88ab\u6781\u70ed\u7684\u7b49\u79bb\u5b50\u4f53\u5c04\u7a7f\uff0c\u6b7b\u5728\u4e86\u81ea\u5df1\u7684\u5c97\u4f4d\u4e0a\u3002", "their weapons lie on the floor beside them.": "\u4ed6\u4eec\u7684\u6b66\u5668\u8eba\u5728\u65c1\u8fb9\u7684\u5730\u677f\u4e0a\u3002", "the corridor opens onto a vast training complex, obstacles and features blackened by real combat.": "\u8d70\u5eca\u901a\u5411\u4e00\u4e2a\u5de8\u5927\u7684\u8bad\u7ec3\u573a\u5730\uff0c\u9776\u5b50\u548c\u6805\u680f\u88ab\u5b9e\u6218\u5f04\u5f97\u9ed1\u6f06\u6f06\u7684\u3002", "a regenerative machine hums uncannily by one of the courses.": "\u4e00\u53f0\u518d\u751f\u673a\u5668\u53d1\u51fa\u4e86\u5f02\u5e38\u7684\u55e1\u55e1\u58f0\u3002", "motion from the centre of the yard.": "\u8d70\u5230\u573a\u5730\u4e2d\u592e\u3002", "a sparring automaton, still fully function and crusted with timeworn blood, lunges forward.": "\u4e00\u53f0\u4ecd\u7136\u529f\u80fd\u9f50\u5168\u3001\u6cbe\u6ee1\u4e86\u9648\u65e7\u8840\u6db2\u7684\u62f3\u51fb\u673a\u5668\u4eba\u51b2\u4e86\u8fc7\u6765\u3002", "engage": "\u8fce\u6218", "the machine attacks, blades whirling.": "\u673a\u5668\u653b\u51fb\uff0c\u5200\u7247\u8f6c\u52a8\u3002", "murderous robot": "\u6740\u4eba\u673a\u5668", "the ruins of the sparring machine clatter to the ground.": "\u673a\u5668\u7684\u96f6\u4ef6\u54d7\u5566\u4e00\u58f0\u6563\u843d\u5230\u5730\u4e0a\u3002", "picked this deck clean.": "\u8fd9\u4e2a\u533a\u57df\u6ca1\u4ec0\u4e48\u5176\u4ed6\u7684\u4e86\u3002", "Medical Wing": "\u533b\u62a4\u533a", "elevator doors open to an empty corridor.": "\u7535\u68af\u95e8\u901a\u5411\u4e00\u6761\u7a7a\u8d70\u5eca\u3002", "a few dusty corpses can be seen further down, but this deck appears to have been spared most of the combat.": "\u5728\u66f4\u8fdc\u7684\u5730\u65b9\u53ef\u4ee5\u770b\u5230\u51e0\u5177\u79ef\u6ee1\u7070\u5c18\u7684\u5c38\u4f53\uff0c\u4f46\u6b64\u533a\u57df\u4f3c\u4e4e\u6ca1\u6709\u53d7\u5230\u5927\u591a\u6570\u6218\u6597\u7684\u6ce2\u53ca\u3002", "past the checkpoint, the corridor is undamaged save for sporadic graffiti.": "\u901a\u8fc7\u68c0\u67e5\u7ad9\uff0c\u8d70\u5eca\u9664\u4e86\u9664\u4e86\u96f6\u661f\u7684\u6d82\u9e26\u5916\u5b8c\u597d\u65e0\u635f\u3002", "there was no fighting here.": "\u6beb\u65e0\u6218\u6597\u7684\u75d5\u8ff9", "automated guardians still stalk the halls, unaware that their masters have long gone.": "\u5b88\u536b\u673a\u5668\u4eba\u4ecd\u7136\u5728\u5927\u5385\u91cc\u5f98\u5f8a\uff0c\u4e0d\u77e5\u9053\u4ed6\u4eec\u7684\u4e3b\u4eba\u65e9\u5df2\u79bb\u53bb\u3002", "clumsy machines, and easily avoided.": "\u7b28\u62d9\u7684\u673a\u5668\u4eba\uff0c\u5f88\u5bb9\u6613\u907f\u5f00\u3002", "medical gurneys are fixed to grooves running down the corridor walls.": "\u533b\u7597\u8f6e\u5e8a\u56fa\u5b9a\u5728\u8d70\u5eca\u5899\u4e0a\u7684\u51f9\u69fd\u4e0a\u3002", "the automated patient transport system now sits motionless.": "\u75c5\u4eba\u81ea\u52a8\u8f93\u9001\u7cfb\u7edf\u73b0\u5728\u9759\u6b62\u4e0d\u52a8\u3002", "it had friends.": "\u5b83\u6709\u540c\u4f19\u3002", "more medical robots stand frozen, attached by a network of wires.": "\u66f4\u591a\u7684\u533b\u7597\u673a\u5668\u4eba\u88ab\u7535\u7ebf\u7f51\u8fde\u63a5\u5728\u4e00\u8d77\uff0c\u9759\u6b62\u7740\u3002", "they take no notice of the intrusion.": "\u4ed6\u4eec\u6ca1\u6709\u6ce8\u610f\u5230\u95ef\u5165\u8005", "weapons are strewn about the medical dispatch bay. must have been used as a muster point.": "\u533b\u7597\u8c03\u5ea6\u5ba4\u91cc\u5230\u5904\u90fd\u662f\u6b66\u5668\u3002\u4e00\u5b9a\u66fe\u88ab\u7528\u4f5c\u4e34\u65f6\u96c6\u5408\u70b9\u3002", "more strange graffiti adorns the walls.": "\u5899\u4e0a\u6709\u66f4\u591a\u5947\u602a\u7684\u6d82\u9e26\u3002", "this ward has been converted to a makeshift strategy room, maps scrawled hastily on any flat surface.": "\u8fd9\u95f4\u75c5\u623f\u5df2\u7ecf\u88ab\u6539\u9020\u6210\u4e86\u4e00\u4e2a\u4e34\u65f6\u7684\u6307\u6325\u5ba4\uff0c\u4efb\u4f55\u5e73\u5766\u7684\u8868\u9762\u4e0a\u90fd\u6709\u5306\u5fd9\u7ed8\u5236\u7684\u5730\u56fe\u3002", "a secure locker is set into one wall.": "\u4e00\u9762\u5899\u4e0a\u653e\u7740\u4e00\u4e2a\u4fdd\u9669\u67dc\u3002", "force locker": "\u8bd5\u56fe\u6253\u5f00", "hinges rusted through. no challenge.": "\u94c1\u94fe\u5df2\u7ecf\u751f\u9508\u3002\u64ac\u5f00\u8f7b\u800c\u6613\u4e3e\u3002", "the noise draws attention.": "\u64cd\u4f5c\u7684\u58f0\u97f3\u5f15\u8d77\u4e86\u6ce8\u610f\u3002", "better to move without drawing attention.": "\u79fb\u52a8\u65f6\u6700\u597d\u4e0d\u8981\u5f15\u8d77\u6ce8\u610f\u3002", "noises can be heard from the corridor outside.": "\u5916\u9762\u7684\u8d70\u5eca\u91cc\u53ef\u4ee5\u542c\u5230\u566a\u97f3\u3002", "something's wrong with this robot.": "\u8fd9\u4e2a\u673a\u5668\u4eba\u51fa\u9519\u4e86\u3002", "unstable automaton": "\u4e0d\u7a33\u5b9a\u7684\u81ea\u52a8\u673a", "another checkpoint ahead, fitted with heavy doors.": "\u524d\u9762\u8fd8\u6709\u4e00\u4e2a\u68c0\u67e5\u7ad9\uff0c\u539a\u539a\u7684\u5927\u95e8\u6321\u5728\u524d\u9762\u3002", "security is even tighter here.": "\u8fd9\u91cc\u7684\u5b89\u4fdd\u66f4\u52a0\u4e25\u5bc6\u3002", "slipped through unnoticed.": "\u5c0f\u5fc3\u7ffc\u7ffc\u5730\u6e9c\u4e86\u8fc7\u53bb\u3002", "air whistles as the doors open. this section must have lower pressure than the rest of the ship.": "\u95e8\u4e00\u5f00\uff0c\u987f\u65f6\u7a7a\u6c14\u53d1\u51fa\u4e86\u5c16\u9510\u7684\u9e23\u53eb\u58f0\u3002\u8fd9\u4e2a\u533a\u57df\u7684\u6c14\u538b\u4e00\u5b9a\u6bd4\u8239\u4e0a\u5176\u4ed6\u533a\u57df\u4f4e\u3002", "the air is cooler here. low cabinets ring the room, doors dusted with frost.": "\u8fd9\u91cc\u7684\u7a7a\u6c14\u6bd4\u8f83\u51c9\u723d\u3002\u4f4e\u77ee\u7684\u67dc\u5b50\u73af\u7ed5\u5728\u623f\u95f4\u56db\u5468\uff0c\u95e8\u4e0a\u7ed3\u6ee1\u4e86\u971c\u3002", "samples of something biological inside.": "\u91cc\u9762\u6709\u751f\u7269\u6837\u672c\u3002", "security drones still patrol the hallways.": "\u5b89\u4fdd\u65e0\u4eba\u673a\u4ecd\u5728\u8d70\u5eca\u91cc\u5de1\u903b\u3002", "predictable paths.": "\u5b83\u7684\u8def\u5f84\u5f88\u597d\u9884\u6d4b", "surgical tools are scattered on the floor, near what appears the be the remains of a fire.": "\u624b\u672f\u5de5\u5177\u6563\u843d\u5728\u5730\u677f\u4e0a\uff0c\u4f3c\u4e4e\u66fe\u7ecf\u5386\u4e00\u573a\u5927\u706b\u3002", "strange.": "\u5f88\u5947\u602a\u3002", "the air in this room has a metallic tinge. floor is covered in dark powder.": "\u8fd9\u4e2a\u623f\u95f4\u91cc\u7684\u7a7a\u6c14\u6709\u4e00\u80a1\u91d1\u5c5e\u5473\u3002\u5730\u677f\u4e0a\u6ee1\u662f\u6df1\u8272\u7c89\u672b\u3002", "some completed explosives in the corner.": "\u4e00\u4e9b\u5df2\u5b8c\u6210\u7684\u70b8\u836f\u5806\u5728\u89d2\u843d\u3002", "containment cells arranged at the back of the room, all open.": "\u6291\u5236\u7262\u623f\u5e03\u7f6e\u5728\u623f\u95f4\u540e\u9762\uff0c\u95e8\u5168\u90e8\u655e\u5f00\u7740\u3002", "something moving up ahead.": "\u524d\u65b9\u6709\u4e1c\u897f\u5728\u79fb\u52a8\u3002\u90a3\u91cc\u6709\u4ec0\u4e48\u4e1c\u897f", "a mutated beast leaps from its cell.": "\u4e00\u53ea\u53d8\u5f02\u7684\u91ce\u517d\u4ece\u6291\u5236\u7262\u623f\u91cc\u8df3\u4e86\u51fa\u6765\u3002", "malformed experiment": "\u7578\u5f62\u5b9e\u9a8c", "the creature's tortured breathing ceases.": "\u8fd9\u4e2a\u751f\u7269\u75db\u82e6\u7684\u547c\u5438\u505c\u6b62\u4e86\u3002", "nothing more here.": "\u8fd9\u91cc\u6ca1\u4e1c\u897f\u4e86\u3002", "Command Deck": "\u7ba1\u7406\u533a", "the path to the command bridge is wide, walls adorned with decorative shields.": "\u901a\u5f80\u7ba1\u7406\u533a\u7684\u6865\u5f88\u5bbd\uff0c\u56db\u5468\u7684\u5899\u4e0a\u5e03\u6ee1\u4e86\u88c5\u9970\u6027\u7684\u76fe\u724c\u3002", "fighting hadn't reached here, it seems.": "\u6218\u706b\u663e\u7136\u8fd8\u6ca1\u6ce2\u53ca\u5230\u8fd9\u91cc\u3002", "detour through the officer's lounge.": "\u7ed5\u8fc7\u519b\u5b98\u4f11\u606f\u5ba4\u3002", "might be something useful here.": "\u4e5f\u8bb8\u8fd9\u91cc\u6709\u4ec0\u4e48\u6709\u7528\u7684\u4e1c\u897f\u3002", "small weapons cache in a cabinet.": "\u67dc\u5b50\u91cc\u85cf\u7740\u5c0f\u6b66\u5668\u3002", "lucky.": "\u8fd0\u6c14\u4e0d\u9519\u3002", "found some medical supplies in a discarded bag.": "\u4e00\u4e9b\u533b\u7597\u7528\u54c1\u85cf\u5728\u5e9f\u5f03\u7684\u888b\u5b50\u91cc\u3002", "the command deck is empty, save for a squat figure sitting motionless in the centre of the room.": "\u7ba1\u7406\u5ba4\u5341\u5206\u7a7a\u8361\uff0c\u53ea\u6709\u4e00\u4e2a\u8eab\u5f71\u4e00\u52a8\u4e0d\u52a8\u5730\u5750\u5728\u623f\u95f4\u4e2d\u592e", "in a flash, the figure is standing.": "\u7a81\u7136\uff0c\u90a3\u4e2a\u8eab\u5f71\u7ad9\u4e86\u8d77\u6765\u3002", "approach": "\u9760\u8fd1", "wanderer form, but not quite flesh. not quite metal either. a crystal set into its chest pulses with light.": "\u8eab\u5f71\u662f\u4e00\u4e2a\u6d41\u6d6a\u8005\uff0c\u4f46\u5b83\u7684\u8eab\u4f53\u65e2\u975e\u8840\u8089\u4e5f\u975e\u91d1\u5c5e\u3002\u4ed6\u80f8\u524d\u7684\u6c34\u6676\u95ea\u70c1\u7740\u5149\u8292\u3002", "it says it saw the rebellion coming. said it made arrangements.": "\u5b83\u8bf4\u5b83\u770b\u5230\u4e86\u53db\u4e71\u7684\u5230\u6765\u3002\u5b83\u8bf4\u5b83\u5df2\u4f5c\u51fa\u4e86\u5b89\u6392\u3002", "says it can't die.": "\u5b83\u8bf4\u5b83\u4e0d\u4f1a\u6d88\u4ea1\u3002", "observe": "\u89c2\u5bdf", "the immortal wanderer attacks.": "\u4e0d\u673d\u7684\u6d41\u6d6a\u8005\u5f00\u59cb\u653b\u51fb\u3002", "immortal wanderer": "\u4e0d\u673d\u7684\u6d41\u6d6a\u8005", "the crystal pulses brightly, then goes dark. the assailant shimmers as its shape becomes less defined.": "\u6c34\u6676\u53d1\u51fa\u4e86\u4e00\u9053\u523a\u773c\u7684\u8109\u51b2\uff0c\u7136\u540e\u9010\u6e10\u7070\u6697\u3002\u6d41\u6d6a\u8005\u7684\u5f62\u72b6\u9010\u6e10\u6a21\u7cca\u3002", "then it is gone.": "\u968f\u540e\u6d88\u901d\u4e86\u3002", "time to get out of here.": "\u662f\u65f6\u5019\u79bb\u5f00\u8fd9\u91cc\u4e86\u3002", "The Thief": "\u5c0f\u5077", "the villagers haul a filthy man out of the store room.": "\u6751\u6c11\u4eec\u4ece\u4ed3\u5e93\u91cc\u62fd\u51fa\u6765\u4e00\u4e2a\u810f\u516e\u516e\u7684\u5bb6\u4f19", "say his folk have been skimming the supplies.": "\u636e\u8bf4\u4ed6\u7684\u540c\u4f19\u4eec\u65e9\u5df2\u7ecf\u987a\u8d70\u8bb8\u591a\u8d27\u7269", "say he should be strung up as an example.": "\u4ed6\u4eec\u8bf4\u5e94\u8be5\u7ede\u6b7b\u4ed6\u4ee5\u5106\u6548\u5c24", "a thief is caught": "\u6293\u5230\u4e00\u540d\u5c0f\u5077", "hang him": "\u7ede\u6b7b\u4ed6", "spare him": "\u91ca\u653e\u4ed6", "the villagers hang the thief high in front of the store room.": "\u6751\u6c11\u4eec\u5c06\u76d7\u8d3c\u7ede\u6b7b\uff0c\u9ad8\u6302\u5728\u4ed3\u5e93\u95e8\u524d", "the point is made. in the next few days, the missing supplies are returned.": "\u6b64\u4e3e\u5353\u6709\u6210\u6548\u3002\u6570\u65e5\u540e\uff0c\u9057\u5931\u7684\u7269\u8d44\u90fd\u88ab\u8fd8\u4e86\u56de\u6765", "the man says he's grateful. says he won't come around any more.": "\u8fd9\u5bb6\u4f19\u611f\u6fc0\u6d95\u96f6\uff0c\u8bf4\u4ed6\u518d\u4e5f\u4e0d\u4f1a\u6765\u884c\u7a83\u4e86", "shares what he knows about sneaking before he goes.": "\u5728\u79bb\u5f00\u524d\u4ed6\u5206\u4eab\u4e86\u6709\u5173\u6f5c\u884c\u7684\u5fc3\u5f97", "a strange thrumming, pounding and crashing. visions of people and places, of a huge machine and twisting curves.": "\u4e00\u9635\u5947\u602a\u7684\u55e1\u9e23\u58f0\u3001\u6572\u51fb\u58f0\u548c\u78b0\u649e\u58f0\u3002\u4eba\u4eec\u548c\u5730\u65b9\u7684\u666f\u8c61\uff0c\u4e00\u53f0\u5de8\u5927\u7684\u673a\u5668\u548c\u626d\u66f2\u7684\u66f2\u7ebf\u3002", "inviting. it would be so easy to give in, completely.": "\u5f88\u8bf1\u4eba\u3002\u5f88\u5bb9\u6613\u88ab\u5b8c\u5168\u5c48\u670d", "a strange thrumming, pounding and crashing. and then gone.": "\u4e00\u9635\u5947\u602a\u7684\u55e1\u9e23\u58f0\u3001\u6572\u51fb\u58f0\u548c\u78b0\u649e\u58f0\u3002\u968f\u5373\u6d88\u5931\u4e86\u3002", "give in": "\u524d\u5f80\u8be5\u7f51\u9875", "ignore it": "\u5ffd\u7565", "A Ruined Trap": "\u635f\u6bc1\u7684\u9677\u9631", "some of the traps have been torn apart.": "\u4e00\u4e9b\u9677\u9631\u635f\u6bc1\u4e86", "large prints lead away, into the forest.": "\u5de8\u5927\u7684\u8db3\u5370\u5ef6\u4f38\u81f3\u68ee\u6797", "some traps have been destroyed": "\u4e00\u4e9b\u9677\u9631\u635f\u6bc1\u4e86", "track them": "\u8ffd\u8e2a", "ignore them": "\u5ffd\u7565", "the tracks disappear after just a few minutes.": "\u6570\u5206\u949f\u540e\u8db3\u5370\u6d88\u5931\u4e86", "the forest is silent.": "\u68ee\u6797\u5f52\u4e8e\u9759\u8c27", "nothing was found": "\u4e00\u65e0\u6240\u83b7", "go home": "\u8fd4\u56de", "not far from the village lies a large beast, its fur matted with blood.": "\u6751\u5916\u4e0d\u8fdc\u5904\u8eba\u7740\u4e00\u53ea\u5de8\u517d\uff0c\u5b83\u7684\u76ae\u6bdb\u4e0a\u67d3\u6ee1\u4e86\u9c9c\u8840", "it puts up little resistance before the knife.": "\u5b83\u65e0\u529b\u6323\u624e\uff0c\u4efb\u4eba\u5bb0\u5272", "there was a beast. it's dead now": "\u5486\u54ee\u7684\u91ce\u517d\u5012\u4e0b\u4e86", "Fire": "\u706b\u707e", "a fire rampages through one of the huts, destroying it.": "\u706b\u7130\u541e\u566c\u4e86\u4e00\u95f4\u5c4b\u5b50\uff0c\u5c06\u5b83\u6467\u6bc1\u6b86\u5c3d", "all residents in the hut perished in the fire.": "\u5c4b\u5185\u7684\u6240\u6709\u4eba\u90fd\u6b7b\u4e8e\u706b\u707e\u4e2d", "a fire has started": "\u706b\u707e\u5df2\u7ecf\u5f00\u59cb", "mourn": "\u54c0\u60bc", "some villagers have died": "\u4e00\u4e9b\u6751\u6c11\u6b7b\u6389\u4e86", "Sickness": "\u75be\u75c5", "a sickness is spreading through the village.": "\u75be\u75c5\u5728\u6751\u5b50\u4e2d\u8513\u5ef6", "medicine is needed immediately.": "\u4e9f\u9700\u836f\u5242", "some villagers are ill": "\u6709\u4e00\u4e9b\u6751\u6c11\u751f\u75c5\u4e86", "1 medicine": "1\u652f\u836f\u5242", "the sickness is cured in time.": "\u75be\u75c5\u53ca\u65f6\u5f97\u5230\u4e86\u63a7\u5236", "sufferers are healed": "\u53d7\u82e6\u7684\u4eba\u5f97\u5230\u4e86\u6551\u6cbb", "the sickness spreads through the village.": "\u75be\u75c5\u5728\u6751\u5b50\u4e2d\u8513\u5ef6", "the days are spent with burials.": "\u4e00\u573a\u53c8\u4e00\u573a\u846c\u793c", "the nights are rent with screams.": "\u5c16\u53eb\u54cd\u5f7b\u9ed1\u591c", "sufferers are left to die": "\u53d7\u82e6\u7684\u4eba\u7b49\u5f85\u7740\u6b7b\u4ea1", "Plague": "\u761f\u75ab", "a terrible plague is fast spreading through the village.": "\u53ef\u6015\u7684\u761f\u75ab\u8fc5\u901f\u5730\u6751\u5b50\u91cc\u4f20\u64ad\u5f00\u6765", "a plague afflicts the village": "\u4e00\u573a\u761f\u75ab\u5e2d\u5377\u4e86\u6751\u843d", "buy medicine": "\u8d2d\u4e70\u836f\u5242", "5 medicine": "5\u652f\u836f\u5242", "do nothing": "\u7f6e\u4e4b\u4e0d\u7406", "the plague is kept from spreading.": "\u761f\u75ab\u5f97\u5230\u4e86\u63a7\u5236", "only a few die.": "\u53ea\u6709\u5c11\u6570\u4eba\u6b7b\u53bb", "the rest bury them.": "\u5e78\u5b58\u8005\u57cb\u846c\u4e86\u4ed6\u4eec", "epidemic is eradicated eventually": "\u75ab\u60c5\u7ec8\u4e8e\u88ab\u6839\u9664", "the plague rips through the village.": "\u761f\u75ab\u5e2d\u5377\u6751\u843d\u3002", "the only hope is a quick death.": "\u4eba\u4eec\u53ea\u6c42\u901f\u6b7b", "population is almost exterminated": "\u4eba\u53e3\u51e0\u8fd1\u7edd\u706d", "A Beast Attack": "\u91ce\u517d\u6765\u88ad", "a pack of snarling beasts pours out of the trees.": "\u4e00\u7fa4\u5486\u54ee\u7684\u91ce\u517d\u51b2\u51fa\u4e1b\u6797", "the fight is short and bloody, but the beasts are repelled.": "\u6218\u6597\u77ed\u6682\u800c\u8840\u8165\uff0c\u4f46\u517d\u7fa4\u6e83\u9000\u4e86", "the villagers retreat to mourn the dead.": "\u6751\u6c11\u64a4\u4e86\u56de\u6765\uff0c\u60bc\u5ff5\u90a3\u4e9b\u6b7b\u53bb\u7684\u4eba", "wild beasts attack the villagers": "\u91ce\u517d\u88ad\u51fb\u6751\u6c11", "predators become prey. price is unfair": "\u730e\u624b\u53d8\u6210\u730e\u7269\u3002\u4ef7\u683c\u4e0d\u516c", "A Military Raid": "\u6b66\u88c5\u529b\u91cf\u7a81\u88ad", "a gunshot rings through the trees.": "\u67aa\u58f0\u5578\u8fc7\u6811\u6797", "well armed men charge out of the forest, firing into the crowd.": "\u88c5\u5907\u7cbe\u826f\u7684\u4eba\u51b2\u51fa\u6811\u6797\uff0c\u5411\u4eba\u7fa4\u5c04\u51fb", "after a skirmish they are driven away, but not without losses.": "\u867d\u7136\u4ed6\u4eec\u64a4\u8d70\u4e86\uff0c\u4f46\u6211\u4eec\u597d\u4e9b\u4eba\u727a\u7272\u4e86", "troops storm the village": "\u519b\u961f\u5e2d\u5377\u4e86\u6751\u843d", "warfare is bloodthirsty": "\u6218\u4e89\u51b7\u9177\u65e0\u60c5", "The Nomad": "\u6e38\u7267\u90e8\u843d", "a nomad shuffles into view, laden with makeshift bags bound with rough twine.": "\u6e38\u7267\u90e8\u843d\u6162\u541e\u541e\u5730\u51fa\u73b0\u5728\u89c6\u91ce\u4e2d\uff0c\u5e26\u7740\u8bb8\u591a\u7528\u7c97\u9ebb\u7ebf\u624e\u8d77\u6765\u7684\u4e34\u65f6\u53e3\u888b", "won't say from where he came, but it's clear that he's not staying.": "\u4ed6\u4eec\u6ca1\u6709\u63d0\u53ca\u6765\u5904\uff0c\u4f46\u663e\u7136\u4e0d\u4f1a\u9017\u7559\u5f88\u4e45", "a nomad arrives, looking to trade": "\u6e38\u7267\u90e8\u843d\u62b5\u8fbe\uff0c\u60f3\u8981\u8fdb\u884c\u8d38\u6613", "buy scales": "\u8d2d\u4e70\u9cde\u7247", "buy teeth": "\u8d2d\u4e70\u7259\u9f7f", "buy bait": "\u8d2d\u4e70\u8bf1\u9975", "traps are more effective with bait.": "\u4e0a\u9975\u9677\u9631\u66f4\u6709\u6548\u7387", "buy compass": "\u8d2d\u4e70\u7f57\u76d8", "the old compass is dented and dusty, but it looks to work.": "\u8fd9\u5757\u65e7\u7f57\u76d8\u7834\u635f\u8499\u5c18\uff0c\u4f46\u770b\u8d77\u6765\u8fd8\u80fd\u7528", "say goodbye": "\u9053\u522b", "Noises": "\u566a\u58f0", "through the walls, shuffling noises can be heard.": "\u5608\u6742\u58f0\u900f\u5899\u4f20\u6765", "can't tell what they're up to.": "\u96be\u4ee5\u5206\u8fa8\u6765\u6e90", "strange noises can be heard through the walls": "\u53e4\u602a\u7684\u58f0\u54cd\u900f\u8fc7\u5899\u58c1\u4f20\u6765", "investigate": "\u8c03\u67e5", "vague shapes move, just out of sight.": "\u6a21\u7cca\u7684\u8eab\u5f71\u63a0\u8fc7\uff0c\u6d88\u5931\u5728\u89c6\u91ce\u5916", "the sounds stop.": "\u58f0\u54cd\u505c\u6b62\u4e86", "go back inside": "\u56de\u5c4b", "a bundle of sticks lies just beyond the threshold, wrapped in coarse furs.": "\u4e00\u6346\u7528\u7c97\u7cd9\u7684\u6bdb\u76ae\u624e\u8d77\u6765\u7684\u67f4\u706b\u659c\u501a\u5728\u95e8\u69db\u4e0a", "the night is silent.": "\u9ed1\u591c\u91cd\u5f52\u9759\u8c27", "scratching noises can be heard from the store room.": "\u4ed3\u5e93\u91cc\u4f20\u51fa\u6089\u6089\u7d22\u7d22\u7684\u58f0\u97f3", "something's in there.": "\u90a3\u91cc\u6709\u4ec0\u4e48\u4e1c\u897f", "something's in the store room": "\u4e0d\u901f\u4e4b\u5ba2\u95ef\u5165\u4e86\u4ed3\u5e93", "some wood is missing.": "\u6709\u4e9b\u6728\u5934\u4e0d\u89c1\u4e86", "the ground is littered with small scales": "\u5730\u4e0a\u6563\u843d\u7740\u5c0f\u9cde\u7247", "the ground is littered with small teeth": "\u5730\u4e0a\u6563\u843d\u7740\u5c0f\u7259\u9f7f", "the ground is littered with scraps of cloth": "\u5730\u4e0a\u6563\u843d\u7740\u5e03\u7247", "The Beggar": "\u4e5e\u4e10", "a beggar arrives.": "\u4e5e\u4e10\u5f98\u5f8a\u5728\u95e8\u524d", "asks for any spare furs to keep him warm at night.": "\u7948\u6c42\u80fd\u65bd\u820d\u7ed9\u4ed6\u4e00\u4e9b\u591a\u4f59\u7684\u6bdb\u76ae\uff0c\u597d\u8ba9\u4ed6\u4e0d\u5728\u591c\u91cc\u53d7\u51bb", "a beggar arrives": "\u4e5e\u4e10\u6765\u4e86", "give 50": "\u7ed950", "give 100": "\u7ed9100", "turn him away": "\u64b5\u8d70\u4ed6", "the beggar expresses his thanks.": "\u4e5e\u4e10\u611f\u6fc0\u6d95\u96f6", "leaves a pile of small scales behind.": "\u7559\u7ed9\u6211\u4eec\u4e00\u5806\u5c0f\u9cde\u7247", "leaves a pile of small teeth behind.": "\u7559\u7ed9\u6211\u4eec\u4e00\u5806\u5c0f\u7259\u9f7f", "leaves some scraps of cloth behind.": "\u7559\u7ed9\u6211\u4eec\u4e00\u4e9b\u5e03\u6599", "The Shady Builder": "\u53ef\u7591\u7684\u5efa\u9020\u8005", "a shady builder passes through": "\u53ef\u7591\u7684\u5efa\u9020\u8005\u7ecf\u8fc7", "says he can build you a hut for less wood": "\u4ed6\u8bf4\u4ed6\u80fd\u7528\u8f83\u5c11\u7684\u6728\u5934\u5efa\u9020\u5c0f\u5c4b", "300 wood": "300\u6728\u5934", "the shady builder has made off with your wood": "\u53ef\u7591\u7684\u5efa\u9020\u8005\u5077\u8d70\u4e86\u4f60\u7684\u6728\u5934", "the shady builder builds a hut": "\u53ef\u7591\u7684\u5efa\u9020\u8005\u5efa\u9020\u4e86\u5c0f\u5c4b", "The Mysterious Wanderer": "\u795e\u79d8\u6d41\u6d6a\u8005", "a wanderer arrives with an empty cart. says if he leaves with wood, he'll be back with more.": "\u4e00\u540d\u6d41\u6d6a\u8005\u63a8\u7740\u8d27\u8f66\u6765\u5230\u6751\u5b50\uff0c\u58f0\u79f0\u5982\u679c\u8ba9\u4ed6\u5e26\u7740\u6728\u5934\u79bb\u5f00\uff0c\u4ed6\u4f1a\u5e26\u56de\u66f4\u591a\u6728\u5934", "builder's not sure he's to be trusted.": "\u5efa\u9020\u8005\u4e0d\u786e\u5b9a\u80fd\u5426\u4fe1\u4efb\u4ed6", "a mysterious wanderer arrives": "\u795e\u79d8\u6d41\u6d6a\u8005\u6765\u4e86", "give 500": "\u7ed9500", "the wanderer leaves, cart loaded with wood": "\u6d41\u6d6a\u8005\u5e26\u7740\u6ee1\u8f7d\u6728\u5934\u7684\u8d27\u8f66\u79bb\u5f00\u4e86", "the mysterious wanderer returns, cart piled high with wood.": "\u795e\u79d8\u7684\u6d41\u6d6a\u8005\u56de\u6765\u4e86\uff0c\u8d27\u8f66\u4e0a\u6728\u5934\u5806\u5f97\u66f4\u9ad8\u4e86", "a wanderer arrives with an empty cart. says if she leaves with furs, she'll be back with more.": "\u4e00\u540d\u6d41\u6d6a\u8005\u63a8\u7740\u8d27\u8f66\u6765\u5230\u6751\u5b50\uff0c\u58f0\u79f0\u5982\u679c\u8ba9\u5979\u5e26\u7740\u6bdb\u76ae\u79bb\u5f00\uff0c\u5979\u4f1a\u5e26\u56de\u66f4\u591a\u6bdb\u76ae", "builder's not sure she's to be trusted.": "\u5efa\u9020\u8005\u4e0d\u786e\u5b9a\u80fd\u5426\u4fe1\u4efb\u5979", "turn her away": "\u64b5\u8d70\u5979", "the wanderer leaves, cart loaded with furs": "\u6d41\u6d6a\u8005\u5e26\u7740\u6ee1\u8f7d\u6bdb\u76ae\u7684\u8d27\u8f66\u79bb\u5f00\u4e86", "the mysterious wanderer returns, cart piled high with furs.": "\u795e\u79d8\u7684\u6d41\u6d6a\u8005\u56de\u6765\u4e86\uff0c\u8d27\u8f66\u4e0a\u6bdb\u76ae\u5806\u5f97\u66f4\u9ad8\u4e86", "The Scout": "\u4fa6\u5bdf\u5175", "the scout says she's been all over.": "\u4fa6\u5bdf\u5175\u8bf4\u5979\u66fe\u73af\u6e38\u4e16\u754c", "willing to talk about it, for a price.": "\u5979\u613f\u610f\u4e3a\u6211\u4eec\u5206\u4eab\u5979\u7684\u7ecf\u5386\uff0c\u53ea\u9700\u63d0\u4f9b\u4e00\u4e9b\u62a5\u916c", "a scout stops for the night": "\u4fa6\u5bdf\u5175\u591c\u5bbf\u4e8e\u6b64", "buy map": "\u8d2d\u4e70\u5730\u56fe", "the map uncovers a bit of the world": "\u5730\u56fe\u4e0a\u5df2\u63a2\u77e5\u7684\u5730\u65b9\u6269\u5927\u4e86\u4e00\u70b9", "learn scouting": "\u5b66\u4e60\u4fa6\u5bdf", "The Master": "\u5b97\u5e08", "an old wanderer arrives.": "\u4e00\u540d\u5e74\u8fc8\u7684\u6d41\u6d6a\u8005\u62b5\u8fbe\u4e86", "he smiles warmly and asks for lodgings for the night.": "\u4ed6\u9762\u5e26\u548c\u7166\u7684\u5fae\u7b11\uff0c\u8bf7\u6c42\u7559\u5bbf\u4e00\u665a", "an old wanderer arrives": "\u5e74\u8fc8\u7684\u6d41\u6d6a\u8005\u51fa\u73b0\u4e86", "agree": "\u540c\u610f\u8001\u8005\u7684\u8bf7\u6c42", "in exchange, the wanderer offers his wisdom.": "\u4f5c\u4e3a\u56de\u62a5\uff0c\u6d41\u6d6a\u8005\u4e3a\u6211\u4eec\u5206\u4eab\u4e86\u4ed6\u7684\u667a\u6167", "evasion": "\u907f\u5b9e\u5c31\u865a", "precision": "\u7cbe\u5bc6", "force": "\u91ce\u86ee\u4eba", "The Sick Man": "\u60a3\u75c5\u7537\u5b50", "a man hobbles up, coughing.": "\u7537\u5b50\u54b3\u55fd\u7740\uff0c\u4e00\u7638\u4e00\u62d0\u5730\u8d70\u4e86\u8fc7\u6765", "he begs for medicine.": "\u4ed6\u7948\u6c42\u5206\u7ed9\u4ed6\u4e00\u652f\u836f\u5242", "a sick man hobbles up": "\u60a3\u75c5\u7537\u5b50\u4e00\u7638\u4e00\u62d0\u5730\u8d70\u4e86\u8fc7\u6765", "give 1 medicine": "\u5206\u7ed9\u4ed6\u4e00\u652f\u836f\u5242", "the man swallows the medicine eagerly": "\u7537\u5b50\u8feb\u4e0d\u53ca\u5f85\u54bd\u4e0b\u4e86\u836f\u5242", "tell him to leave": "\u8bf7\u4ed6\u79bb\u5f00", "the man is thankful.": "\u7537\u5b50\u611f\u6fc0\u6d95\u96f6", "he leaves a reward.": "\u4ed6\u7559\u4e0b\u62a5\u916c\u8d70\u4e86", "some weird metal he picked up on his travels.": "\u90a3\u662f\u4ed6\u5728\u65c5\u9014\u4e2d\u6361\u5230\u7684\u4e00\u4e9b\u53e4\u602a\u7684\u91d1\u5c5e", "some weird glowing boxes he picked up on his travels.": "\u90a3\u662f\u4ed6\u5728\u65c5\u9014\u4e2d\u6361\u5230\u7684\u4e00\u4e9b\u53e4\u602a\u7684\u53d1\u5149\u76d2\u5b50", "all he has are some scales.": "\u5168\u662f\u4e9b\u9cde\u7247", "the man expresses his thanks and hobbles off.": "\u7537\u5b50\u8868\u8fbe\u4e86\u4ed6\u7684\u8c22\u610f\uff0c\u4e00\u7638\u4e00\u62d0\u5730\u79bb\u5f00\u4e86", "An Outpost": "\u524d\u54e8", "a safe place in the wilds.": "\u8352\u91ce\u4e2d\u5b89\u5168\u7684\u5730\u65b9", "A Murky Swamp": "\u8ff7\u96fe\u6cbc\u6cfd", "rotting reeds rise out of the swampy earth.": "\u8150\u70c2\u7684\u82a6\u8349\u5192\u51fa\u6cbc\u6cfd", "a lone frog sits in the muck, silently.": "\u4e00\u53ea\u5b64\u72ec\u7684\u86d9\u8e72\u5750\u5728\u6de4\u6ce5\u4e2d\uff0c\u4e00\u8a00\u4e0d\u53d1", "a swamp festers in the stagnant air.": "\u51dd\u6ede\u7684\u7a7a\u6c14\u4e2d\uff0c\u6cbc\u6cfd\u6b63\u5728\u6e83\u70c2", "deep in the swamp is a moss-covered cabin.": "\u6cbc\u6cfd\u6df1\u5904\u73b0\u51fa\u4e00\u680b\u8986\u6ee1\u82d4\u85d3\u7684\u5c0f\u5c4b", "an old wanderer sits inside, in a seeming trance.": "\u4e00\u540d\u5e74\u8fc8\u7684\u6d41\u6d6a\u8005\u5750\u5728\u91cc\u5934\uff0c\u770b\u8d77\u6765\u6b63\u5728\u53d1\u5446", "talk": "\u5bf9\u8bdd", "the wanderer takes the charm and nods slowly.": "\u6d41\u6d6a\u8005\u63a5\u8fc7\u7b26\u5492\uff0c\u7f13\u7f13\u70b9\u4e86\u70b9\u5934", "he speaks of once leading the great fleets to fresh worlds.": "\u4ed6\u8c08\u8d77\u66fe\u7387\u9886\u4e00\u652f\u4f1f\u5927\u7684\u8230\u961f\u524d\u5f80\u65b0\u4e16\u754c", "unfathomable destruction to fuel wanderer hungers.": "\u4ee5\u83ab\u6d4b\u7684\u6bc1\u706d\u4e4b\u529b\u586b\u8865\u6d41\u6d6a\u8005\u5fc3\u4e2d\u7684\u6b32\u58d1", "his time here, now, is his penance.": "\u800c\u5982\u4eca\uff0c\u4ed6\u5f85\u5728\u8fd9\u91cc\u7684\u65f6\u5149\u90fd\u5728\u4e3a\u6b64\u8d4e\u7f6a", "A Damp Cave": "\u6f6e\u6e7f\u6d1e\u7a74", "the mouth of the cave is wide and dark.": "\u6d1e\u53e3\u5bbd\u655e\u800c\u9ed1\u6697", "can't see what's inside.": "\u770b\u4e0d\u6e05\u91cc\u9762\u6709\u4ec0\u4e48", "the earth here is split, as if bearing an ancient wound": "\u5927\u5730\u88c2\u5f00\uff0c\u5b9b\u5982\u53e4\u8001\u7684\u4f24\u75d5", "go inside": "\u8fdb\u5165", "a startled beast defends its home": "\u53d7\u5230\u60ca\u5413\u7684\u91ce\u517d\u6b63\u8981\u634d\u536b\u5b83\u7684\u5de2\u7a74", "leave cave": "\u79bb\u5f00\u6d1e\u7a74", "the cave narrows a few feet in.": "\u6d1e\u7a74\u72ed\u7a84\uff0c\u51e0\u65e0\u7acb\u8db3\u4e4b\u5730", "the walls are moist and moss-covered": "\u5ca9\u58c1\u6f6e\u6e7f\uff0c\u8986\u76d6\u7740\u82d4\u85d3", "squeeze": "\u6324\u5165\u6df1\u5904", "the remains of an old camp sits just inside the cave.": "\u6d1e\u7a74\u5185\u51fa\u73b0\u4e00\u5904\u8001\u65e7\u8425\u5730\u7684\u9057\u8ff9", "bedrolls, torn and blackened, lay beneath a thin layer of dust.": "\u6c61\u635f\u7684\u7761\u888b\u5e73\u8eba\u7740\uff0c\u5e03\u6ee1\u4e86\u8584\u8584\u7684\u7070\u5c18", "the body of a wanderer lies in a small cavern.": "\u6d41\u6d6a\u8005\u7684\u5c38\u4f53\u8eba\u5728\u72ed\u5c0f\u7684\u6d1e\u7a74\u91cc", "rot's been to work on it, and some of the pieces are missing.": "\u5b83\u5df2\u7ecf\u5f00\u59cb\u8150\u70c2\uff0c\u4e14\u9057\u5931\u4e86\u4e00\u4e9b\u80a2\u4f53", "can't tell what left it here.": "\u96be\u8bf4\u8fd9\u91cc\u8fd8\u7559\u4e0b\u4e86\u4ec0\u4e48", "the torch sputters and dies in the damp air": "\u706b\u628a\u5288\u556a\u4f5c\u54cd\uff0c\u7184\u706d\u5728\u4e86\u6f6e\u6e7f\u7684\u7a7a\u6c14\u4e2d", "the darkness is absolute": "\u6f06\u9ed1\u4e00\u7247", "the torch goes out": "\u706b\u628a\u71c3\u5c3d\u4e86", "a cave lizard attacks": "\u4e00\u5934\u6d1e\u7a74\u8725\u8734\u88ad\u6765", "a large beast charges out of the dark": "\u4e00\u5934\u5de8\u517d\u51b2\u51fa\u9ed1\u6697", "a giant lizard shambles forward": "\u4e00\u5934\u6d1e\u7a74\u8725\u8734\u8dcc\u8dcc\u649e\u649e\u5730\u88ad\u6765", "the nest of a large animal lies at the back of the cave.": "\u5de8\u517d\u7684\u5de2\u7a74\u5c31\u4f4d\u4e8e\u6d1e\u7a74\u540e\u65b9", "a small supply cache is hidden at the back of the cave.": "\u4e00\u4e2a\u5c0f\u578b\u4f9b\u7ed9\u70b9\u85cf\u5728\u6d1e\u7a74\u540e\u65b9", "an old case is wedged behind a rock, covered in a thick layer of dust.": "\u5ca9\u77f3\u4e0b\u5d4c\u7740\u4e00\u4e2a\u65e7\u76d2\u5b50\uff0c\u4e0a\u9762\u8986\u6ee1\u4e00\u5c42\u8584\u7070", "A Deserted Town": "\u6c99\u6f20\u5c0f\u9547", "a small suburb lays ahead, empty houses scorched and peeling.": "\u524d\u9762\u662f\u4e00\u5c0f\u7247\u4f4f\u5b85\u533a\uff0c\u7a7a\u65e0\u4e00\u4eba\uff0c\u5f92\u7559\u70e7\u7126\u7684\u6b8b\u57a3\u65ad\u58c1", "broken streetlights stand, rusting. light hasn't graced this place in a long time.": "\u65e9\u5c31\u635f\u574f\u7684\u8857\u706f\u5c79\u7acb\u7740\uff0c\u9508\u8ff9\u6591\u6591\u3002\u5149\u660e\u5df2\u7ecf\u5f88\u4e45\u6ca1\u6709\u7737\u987e\u8fd9\u91cc", "the town lies abandoned, its citizens long dead": "\u8fd9\u5ea7\u5c0f\u9547\u65e9\u5c31\u88ab\u9057\u5f03\uff0c\u9547\u4e0a\u7684\u5c45\u6c11\u5df2\u7ecf\u6b7b\u53bb\u591a\u65f6", "explore": "\u63a2\u7d22", "where the windows of the schoolhouse aren't shattered, they're blackened with soot.": "\u6821\u820d\u7684\u7a97\u73bb\u7483\u5e76\u6ca1\u6709\u788e\u6389\uff0c\u5374\u88ab\u70df\u718f\u9ed1\u4e86", "the double doors creak endlessly in the wind.": "\u53cc\u5f00\u95e8\u5728\u98ce\u4e2d\u4e0d\u505c\u5730\u54af\u5431\u4f5c\u54cd", "leave town": "\u79bb\u5f00\u5c0f\u9547", "ambushed on the street.": "\u8857\u5934\u6709\u57cb\u4f0f", "a squat building up ahead.": "\u524d\u65b9\u6709\u4e00\u680b\u4f4e\u77ee\u7684\u5efa\u7b51\u3002", "a green cross barely visible behind grimy windows.": "\u7eff\u8349\u5728\u80ae\u810f\u7684\u7a97\u6237\u540e\u51e0\u4e4e\u770b\u4e0d\u89c1", "a small cache of supplies is tucked inside a rusting locker.": "\u4e00\u4efd\u8865\u7ed9\u54c1\u88ab\u585e\u8fdb\u4e00\u4e2a\u751f\u9508\u7684\u67dc\u5b50\u91cc", "a scavenger waits just inside the door.": "\u95e8\u7684\u540e\u9762\u6709\u4e00\u4f4d\u62fe\u8352\u8005", "a beast stands alone in an overgrown park.": "\u4e00\u53ea\u91ce\u517d\u7ad9\u5728\u4e00\u4e2a\u6742\u8349\u4e1b\u751f\u7684\u516c\u56ed\u4e2d\u592e", "an overturned caravan is spread across the pockmarked street.": "\u873f\u8712\u66f2\u6298\u7684\u8857\u9053\u4e0a\uff0c\u4e00\u652f\u5fd9\u788c\u7684\u5546\u961f\u6b63\u5728\u6574\u7406\u7ffb\u5012\u7684\u7bf7\u8f66", "it's been picked over by scavengers, but there's still some things worth taking.": "\u8fd9\u91cc\u5df2\u7ecf\u88ab\u62fe\u8352\u8005\u5149\u987e\u8fc7\u4e86\u3002\u4f46\u662f\u7ec6\u5fc3\u70b9\u8fd8\u662f\u80fd\u627e\u5230\u4e9b\u4ec0\u4e48", "a madman attacks, screeching.": "\u4e00\u4e2a\u7537\u4eba\u75af\u72c2\u5730\u5c16\u53eb\u7740\u53d1\u8d77\u4e86\u653b\u51fb", "a thug moves out of the shadows.": "\u4e00\u4e2a\u66b4\u5f92\u8d70\u51fa\u4e86\u9634\u5f71", "a beast charges out of a ransacked classroom.": "\u4e00\u5934\u5de8\u517d\u51b2\u51fa\u6559\u5ba4", "through the large gymnasium doors, footsteps can be heard.": "\u811a\u6b65\u58f0\u4ece\u5de8\u5927\u7684\u4f53\u80b2\u9986\u95e8\u540e\u4f20\u6765", "the torchlight casts a flickering glow down the hallway.": "\u706b\u70ac\u5728\u8d70\u5eca\u4e0a\u95ea\u70c1\u7740\u5149\u8292", "the footsteps stop.": "\u811a\u6b65\u58f0\u505c\u6b62\u4e86", "another beast, draw by the noise, leaps out of a copse of trees.": "\u53e6\u4e00\u53ea\u91ce\u517d\u88ab\u58f0\u97f3\u5438\u5f15\uff0c\u8df3\u51fa\u4e86\u6811\u4e1b", "something's causing a commotion a ways down the road.": "\u524d\u9762\u7684\u8def\u4e0a\u6709\u4ec0\u4e48\u5f15\u8d77\u4e86\u9a9a\u52a8", "a fight, maybe.": "\u4e5f\u8bb8\u662f\u5728\u6253\u67b6", "a small basket of food is hidden under a park bench, with a note attached.": "\u516c\u56ed\u957f\u6905\u4e0b\u63a9\u85cf\u7740\u4e00\u4e2a\u88c5\u7740\u98df\u7269\u7684\u5c0f\u7bee\u5b50\uff0c\u4e0a\u9762\u6709\u5f20\u5b57\u6761", "can't read the words.": "\u65e0\u6cd5\u8fa8\u8bc6\u5b57\u8ff9", "a panicked scavenger bursts through the door, screaming.": "\u60ca\u614c\u7684\u62fe\u8352\u8005\u5c16\u53eb\u7740\u51b2\u8fdb\u4e86\u95e8", "a man stands over a dead wanderer. notices he's not alone.": "\u4e00\u4e2a\u4eba\u7ad9\u5728\u4e00\u4e2a\u6d41\u6d6a\u8005\u7684\u5c38\u4f53\u65c1\u8fb9\u3002\u4ed6\u4e0d\u662f\u4e00\u4e2a\u4eba", "scavenger had a small camp in the school.": "\u5b66\u6821\u91cc\u6709\u4e2a\u62fe\u8352\u8005\u7684\u636e\u70b9", "collected scraps spread across the floor like they fell from heaven.": "\u6536\u96c6\u7740\u5730\u4e0a\u7684\u6b8b\u7fb9\u5269\u996d", "scavenger'd been looking for supplies in here, it seems.": "\u770b\u6765\u62fe\u8352\u8005\u4e00\u76f4\u5728\u8fd9\u6536\u96c6\u7740\u7269\u8d44", "a shame to let what he'd found go to waste.": "\u6d6a\u8d39\u6389\u4ed6\u627e\u5230\u7684\u4e1c\u897f\u592a\u53ef\u803b\u4e86", "beneath the wanderer's rags, clutched in one of its many hands, a glint of steel.": "\u62fe\u8352\u8005\u624b\u91cc\u7d27\u7d27\u5730\u6293\u7740\u4ec0\u4e48\u4e1c\u897f\u3002\u91d1\u5c5e\u7684\u53cd\u5149", "worth killing for, it seems.": "\u770b\u6765\u8fd9\u6b21\u6740\u622e\u662f\u503c\u5f97\u7684", "eye for an eye seems fair.": "\u4ee5\u773c\u8fd8\u773c\u770b\u8d77\u6765\u633a\u516c\u5e73\u7684", "always worked before, at least.": "\u81f3\u5c11\u76ee\u524d\u6765\u770b\u975e\u5e38\u6709\u6548", "picking the bones finds some useful trinkets.": "\u5728\u9aa8\u5934\u5806\u91cc\u627e\u5230\u4e00\u4e9b\u6709\u7528\u7684\u5c0f\u73a9\u827a\u513f", "some medicine abandoned in the drawers.": "\u4e00\u4e9b\u836f\u7269\u88ab\u9057\u5f03\u5728\u62bd\u5c49\u91cc", "the clinic has been ransacked.": "\u8bca\u6240\u5df2\u88ab\u6d17\u52ab\u8fc7\u4e86", "only dust and stains remain.": "\u53ea\u7559\u4e0b\u5c18\u571f\u548c\u6c61\u6e0d", "A Ruined City": "\u88ab\u6bc1\u7684\u57ce\u5e02", "a battered highway sign stands guard at the entrance to this once-great city.": "\u7834\u635f\u7684\u516c\u8def\u6807\u8bc6\u7ad6\u7acb\u5728\u8fd9\u4e2a\u66fe\u7ecf\u4f1f\u5927\u7684\u57ce\u5e02\u5165\u53e3", "the towers that haven't crumbled jut from the landscape like the ribcage of some ancient beast.": "\u8fd8\u672a\u57ae\u584c\u7684\u5854\u697c\u50cf\u67d0\u79cd\u8fdc\u53e4\u5de8\u517d\u7684\u808b\u9aa8\u4e00\u6837\u4f38\u51fa\u5730\u9762", "might be things worth having still inside.": "\u4e5f\u8bb8\u91cc\u9762\u8fd8\u6709\u4e9b\u6709\u4ef7\u503c\u7684\u4e1c\u897f", "the towers of a decaying city dominate the skyline": "\u6b8b\u7834\u57ce\u5e02\u91cc\u7684\u9ad8\u5854\u4e3b\u5bb0\u7740\u5730\u5e73\u7ebf", "the streets are empty.": "\u8857\u9053\u7a7a\u7a7a\u5982\u4e5f", "the air is filled with dust, driven relentlessly by the hard winds.": "\u6f2b\u5929\u7684\u7070\u5c18\u5728\u98ce\u4e2d\u98d8\u8361", "leave city": "\u79bb\u5f00\u57ce\u5e02", "orange traffic cones are set across the street, faded and cracked.": "\u8857\u9053\u5bf9\u9762\u653e\u7f6e\u7740\u6a59\u8272\u7684\u8def\u969c\uff0c\u5df2\u6b8b\u7834\u4e0d\u582a", "lights flash through the alleys between buildings.": "\u5df7\u5b50\u91cc\u95ea\u70c1\u7740\u706f\u5149", "a large shanty town sprawls across the streets.": "\u8857\u9053\u4e0a\u7684\u5e10\u7bf7\u4e00\u671b\u65e0\u9645", "faces, darkened by soot and blood, stare out from crooked huts.": "\u4e00\u5f20\u5f20\u88ab\u7164\u70df\u548c\u8840\u718f\u9ed1\u4e86\u7684\u8138\u671b\u51fa\u5c0f\u5c4b", "the shell of an abandoned hospital looms ahead.": "\u4e00\u5ea7\u88ab\u5e9f\u5f03\u7684\u533b\u9662\u6a2a\u5728\u524d\u65b9", "the old tower seems mostly intact.": "\u53e4\u8001\u7684\u5854\u697c\u770b\u8d77\u6765\u5927\u90e8\u5206\u5b8c\u597d\u65e0\u635f", "the shell of a burned out car blocks the entrance.": "\u88ab\u70e7\u6bc1\u7684\u6c7d\u8f66\u6321\u4f4f\u4e86\u5165\u53e3", "most of the windows at ground level are busted anyway.": "\u5f88\u591a\u843d\u5730\u7a97\u88ab\u6253\u788e\u4e86", "a huge lizard scrambles up out of the darkness of an old metro station.": "\u4e00\u53ea\u5de8\u8725\u4ece\u5e9f\u5f03\u5730\u94c1\u7ad9\u7684\u9ed1\u6697\u4e2d\u722c\u51fa", "descend": "\u8fdb\u5165\u5730\u94c1\u7ad9", "the shot echoes in the empty street.": "\u8857\u9053\u4e0a\u56de\u54cd\u7740\u67aa\u58f0", "the soldier steps out from between the buildings, rifle raised.": "\u58eb\u5175\u4e3e\u7740\u67aa\u4ece\u5efa\u7b51\u7269\u4e4b\u95f4\u8d70\u51fa", "a frail man stands defiantly, blocking the path.": "\u4e00\u4e2a\u865a\u5f31\u7684\u7537\u4eba\u62e6\u5728\u8def\u7684\u4e2d\u592e", "nothing but downcast eyes.": "\u4e00\u7247\u9893\u9761\u7684\u53cc\u773c", "the people here were broken a long time ago.": "\u8fd9\u91cc\u7684\u4eba\u4eec\u5f88\u4e45\u4ee5\u524d\u5c31\u5d29\u6e83\u4e86", "empty corridors.": "\u7a7a\u8d70\u5eca", "the place has been swept clean by scavengers.": "\u8fd9\u91cc\u88ab\u62fe\u8352\u8005\u4eec\u6e05\u626b\u7684\u5f88\u5e72\u51c0", "an old man bursts through a door, wielding a scalpel.": "\u4e00\u4e2a\u8001\u4eba\u6325\u821e\u7740\u624b\u672f\u5200\uff0c\u4ece\u4e00\u6247\u95e8\u91cc\u8df3\u51fa", "a thug is waiting on the other side of the wall.": "\u4e00\u4e2a\u66b4\u5f92\u5728\u5899\u58c1\u53e6\u4e00\u8fb9\u7b49\u7740", "a snarling beast jumps out from behind a car.": "\u4e00\u53ea\u5486\u54ee\u7684\u91ce\u517d\u4ece\u4e00\u8f86\u8f66\u540e\u8df3\u51fa\u3002", "street above the subway platform is blown away.": "\u5730\u94c1\u7ad9\u53f0\u4e0a\u7684\u8857\u9053\u88ab\u70b8\u5f00\u4e86", "lets some light down into the dusty haze.": "\u4e00\u7f15\u5149\u7ebf\u5c04\u5165\u5c18\u571f\u98de\u626c\u7684\u9634\u973e", "a sound comes from the tunnel, just ahead.": "\u96a7\u9053\u7684\u524d\u9762\u4f20\u6765\u4e00\u9635\u58f0\u54cd", "looks like a camp of sorts up ahead.": "\u770b\u8d77\u6765\u524d\u9762\u50cf\u662f\u4e00\u7247\u7b80\u964b\u7684\u8425\u5730", "rusted chainlink is pulled across an alleyway.": "\u9508\u8ff9\u6591\u6591\u7684\u94c1\u4e1d\u7f51\u6a2a\u8fc7\u5c0f\u5df7", "fires burn in the courtyard beyond.": "\u8fdc\u5904\u7684\u9662\u5b50\u91cc\u71c3\u70e7\u7740\u706b\u7130", "more voices can be heard ahead.": "\u524d\u65b9\u53ef\u4ee5\u542c\u89c1\u66f4\u591a\u7684\u58f0\u97f3", "they must be here for a reason.": "\u542c\u8d77\u6765\u4e0d\u662f\u4ec0\u4e48\u597d\u4e8b", "the sound of gunfire carries on the wind.": "\u5f00\u67aa\u7684\u58f0\u97f3\u56de\u8361\u5728\u7a7a\u4e2d", "the street ahead glows with firelight.": "\u524d\u9762\u7684\u8857\u9053\u95ea\u7740\u706b\u5149", "more squatters are crowding around now.": "\u90a3\u4e9b\u64c5\u81ea\u5360\u4f4f\u522b\u4eba\u623f\u5b50\u7684\u4eba\u7c07\u62e5\u5728\u4e00\u8d77", "someone throws a stone.": "\u6709\u4eba\u6254\u51fa\u4e00\u5757\u77f3\u5934", "an improvised shop is set up on the sidewalk.": "\u8857\u9053\u4e0a\u6709\u4e2a\u4e34\u65f6\u5546\u5e97", "the owner stands by, stoic.": "\u4e3b\u4eba\u7ad9\u5728\u65c1\u8fb9\uff0c\u65e0\u52a8\u4e8e\u8877", "strips of meat hang drying by the side of the street.": "\u8857\u9053\u65c1\u6302\u7740\u51e0\u6761\u6b63\u5728\u98ce\u5e72\u7684\u8089", "the people back away, avoiding eye contact.": "\u4eba\u4eec\u4e0d\u65ad\u9000\u540e\u7740\uff0c\u907f\u514d\u773c\u795e\u63a5\u89e6", "someone has locked and barricaded the door to this operating theatre.": "\u6709\u4eba\u628a\u624b\u672f\u5ba4\u7684\u95e8\u9501\u4e0a\u5e76\u5835\u4e0a\u4e86", "a tribe of elderly squatters is camped out in this ward.": "\u4e00\u5e2e\u4e0a\u4e86\u5e74\u7eaa\u7684\u6d41\u6d6a\u8005\u5728\u8fd9\u95f4\u75c5\u623f\u91cc\u5bbf\u8425", "a pack of lizards rounds the corner.": "\u4e00\u7fa4\u8725\u8734\u7ed5\u8fc7\u8f6c\u89d2", "strips of meat are hung up to dry in this ward.": "\u75c5\u623f\u91cc\u6302\u7740\u51e0\u6761\u6b63\u5728\u98ce\u5e72\u7684\u8089", "a large bird nests at the top of the stairs.": "\u4e00\u53ea\u5927\u9e1f\u6816\u606f\u5728\u697c\u68af\u7684\u9876\u90e8", "the debris is denser here.": "\u8fd9\u91cc\u7684\u6b8b\u9ab8\u66f4\u591a\u4e86", "maybe some useful stuff in the rubble.": "\u4e5f\u8bb8\u74e6\u783e\u4e2d\u6709\u4e9b\u6709\u7528\u7684\u4e1c\u897f", "a swarm of rats rushes up the tunnel.": "\u96a7\u9053\u91cc\u51b2\u51fa\u4e00\u7fa4\u8001\u9f20", "a large man attacks, waving a bayonet.": "\u4e00\u4e2a\u5f6a\u5f62\u5927\u6c49\u6325\u821e\u7740\u523a\u5200\u88ad\u6765", "a second soldier opens fire.": "\u53c8\u4e00\u4e2a\u58eb\u5175\u5f00\u706b\u4e86", "a masked soldier rounds the corner, gun drawn": "\u4e00\u4e2a\u8499\u9762\u58eb\u5175\u8dd1\u8fc7\u62d0\u89d2\uff0c\u62d4\u51fa\u4e86\u67aa", "the crowd surges forward.": "\u4eba\u7fa4\u6d8c\u4e0a\u524d\u6765", "a youth lashes out with a tree branch.": "\u4e00\u4e2a\u5c0f\u4f19\u5b50\u6325\u6253\u7740\u4e00\u6839\u6811\u679d", "a squatter stands firmly in the doorway of a small hut.": "\u4e00\u4e2a\u4eba\u575a\u5b9a\u5730\u7ad9\u5728\u4e00\u5ea7\u5c0f\u5c4b\u95e8\u524d", "behind the door, a deformed figure awakes and attacks.": "\u95e8\u540e\u4e00\u4e2a\u7578\u5f62\u7684\u8eab\u8eaf\u60ca\u9192\u4e86\uff0c\u53d1\u8d77\u4e86\u653b\u51fb", "as soon as the door is open a little bit, hundreds of tentacles erupt.": "\u95e8\u521a\u6253\u5f00\u4e00\u6761\u7f1d\uff0c\u5c31\u6709\u51e0\u767e\u6761\u89e6\u624b\u4f38\u4e86\u51fa\u6765", "bird must have liked shiney things.": "\u9e1f\u559c\u6b22\u95ea\u4eae\u7684\u4e1c\u897f", "some good stuff woven into its nest.": "\u5c06\u4e00\u4e9b\u597d\u4e1c\u897f\u7ec7\u8fdb\u4e86\u5b83\u7684\u5de2", "not much here.": "\u8fd9\u91cc\u6ca1\u591a\u5c11\u4e1c\u897f", "scavengers must have gotten to this place already.": "\u62fe\u8352\u8005\u5df2\u7ecf\u6765\u8fc7\u4e86", "the tunnel opens up at another platform.": "\u96a7\u9053\u51fa\u53e3\u5728\u53e6\u4e00\u8fb9\u7684\u7ad9\u53f0", "the walls are scorched from an old battle.": "\u8fd9\u4e9b\u5899\u58c1\u5728\u4e00\u573a\u53e4\u8001\u7684\u6218\u4e89\u4e2d\u88ab\u70e7\u7126\u4e86", "bodies and supplies from both sides litter the ground.": "\u4e24\u65b9\u7684\u5c38\u4f53\u548c\u7269\u8d44\u6563\u843d\u5728\u5730\u4e0a", "the small military outpost is well supplied.": "\u8fd9\u4e2a\u5c0f\u5c0f\u7684\u519b\u4e8b\u54e8\u6240\u4f9b\u5e94\u5145\u8db3", "arms and munitions, relics from the war, are neatly arranged on the store-room floor.": "\u6b66\u5668\u548c\u5f39\u836f\u6574\u9f50\u5730\u653e\u5728\u50a8\u85cf\u5ba4\u7684\u5730\u677f\u4e0a", "just as deadly now as they were then.": "\u5c31\u5982\u4ece\u524d\u4e00\u822c\u81f4\u547d", "searching the bodies yields a few supplies.": "\u641c\u7d22\u5c38\u4f53\u627e\u5230\u4e86\u4e00\u4e9b\u7269\u8d44", "more soldiers will be on their way.": "\u66f4\u591a\u7684\u58eb\u5175\u6b63\u5728\u8def\u4e0a", "time to move on.": "\u8be5\u8d70\u4e86", "the small settlement has clearly been burning a while.": "\u5c0f\u5b9a\u5c45\u70b9\u660e\u663e\u5df2\u7ecf\u71c3\u70e7\u4e86\u4e00\u6bb5\u65f6\u95f4\u4e86", "the bodies of the wanderers that lived here are still visible in the flames.": "\u5c45\u4f4f\u5728\u8fd9\u91cc\u7684\u6d41\u6d6a\u8005\u7684\u5c38\u4f53\u5728\u706b\u7130\u4e2d\u4ecd\u7136\u6e05\u6670\u53ef\u89c1", "still time to rescue a few supplies.": "\u4ecd\u7136\u6709\u65f6\u95f4\u62a2\u6551\u4e00\u4e9b\u7269\u8d44", "the remaining settlers flee from the violence, their belongings forgotten.": "\u5269\u4f59\u7684\u79fb\u6c11\u9003\u8dd1\u7684\u65f6\u5019\u4e22\u4e0b\u4e86\u5f88\u591a\u4e1c\u897f", "there's not much, but some useful things can still be found.": "\u4e0d\u662f\u5f88\u591a\uff0c\u4f46\u4ecd\u7136\u80fd\u627e\u5230\u4e00\u4e9b\u6709\u7528\u7684", "the young settler was carrying a canvas sack.": "\u5e74\u8f7b\u7684\u5b9a\u5c45\u8005\u643a\u5e26\u7740\u4e00\u4e2a\u5e06\u5e03\u888b", "it contains travelling gear, and a few trinkets.": "\u91cc\u9762\u6709\u4e00\u4e9b\u5c0f\u73a9\u827a\u513f", "there's nothing else here.": "\u8fd9\u91cc\u6ca1\u522b\u7684\u4e86", "inside the hut, a child cries.": "\u5c0f\u5c4b\u4e2d\uff0c\u6709\u4e2a\u5c0f\u5b69\u5728\u54ed", "a few belongings rest against the walls.": "\u5899\u8fb9\u6709\u4e9b\u4e1c\u897f", "the stench of rot and death fills the operating theatres.": "\u8150\u70c2\u6b7b\u5c38\u6563\u53d1\u7684\u6076\u81ed\u5f25\u6f2b\u4e86\u6574\u95f4\u624b\u672f\u5ba4", "a few items are scattered on the ground.": "\u5730\u4e0a\u6563\u843d\u7740\u5c11\u8bb8\u7269\u54c1", "there is nothing else here.": "\u8fd9\u91cc\u6ca1\u522b\u7684\u4e86", "a pristine medicine cabinet at the end of a hallway.": "\u5728\u8d70\u5eca\u7684\u5c3d\u5934\u6709\u4e2a\u836f\u67dc", "the rest of the hospital is empty.": "\u533b\u9662\u7684\u5176\u4ed6\u623f\u95f4\u662f\u7a7a\u7684", "someone had been stockpiling loot here.": "\u6709\u4eba\u4e00\u76f4\u5728\u8fd9\u91cc\u56e4\u79ef\u6218\u5229\u54c1", "the tentacular horror is defeated.": "\u89e6\u624b\u602a\u88ab\u6253\u8d25\u4e86", "inside, the remains of its victims are everywhere.": "\u623f\u95f4\u91cc\u9762\u5230\u5904\u90fd\u662f\u5176\u53d7\u5bb3\u8005\u7684\u9057\u9ab8", "the warped man lies dead.": "\u4e25\u91cd\u6bc1\u5bb9\u7684\u7537\u5b50\u5012\u4e0b\u4e86", "the operating theatre has a lot of curious equipment.": "\u624b\u672f\u5ba4\u91cc\u6709\u5f88\u591a\u7a00\u5947\u7684\u8bbe\u5907", "the old man had a small cache of interesting items.": "\u8001\u4eba\u6709\u4e00\u4e2a\u85cf\u7269\u5904\uff0c\u91cc\u9762\u6709\u5f88\u591a\u6709\u610f\u601d\u7684\u7269\u54c1", "An Old House": "\u65e7\u623f\u5b50", "an old house remains here, once white siding yellowed and peeling.": "\u4e00\u5ea7\u8001\u623f\u5b50\u4ecd\u5728\u8fd9\u91cc\uff0c\u66fe\u7ecf\u7684\u767d\u8272\u58c1\u677f\u53d1\u9ec4\u8131\u76ae", "the door hangs open.": "\u95e8\u655e\u5f00\u7740", "the remains of an old house stand as a monument to simpler times": "\u65e7\u623f\u5b50\u7684\u9057\u5740\u77d7\u7acb\u5728\u90a3\u91cc\uff0c\u50cf\u4e00\u5ea7\u7b80\u6734\u5e74\u4ee3\u7684\u7eaa\u5ff5\u7891", "the house is abandoned, but not yet picked over.": "\u623f\u5b50\u88ab\u9057\u5f03\uff0c\u4f46\u8fd8\u6ca1\u88ab\u6d17\u52ab\u8fc7", "still a few drops of water in the old well.": "\u53e4\u4e95\u4e2d\u8fd8\u6709\u4e00\u70b9\u6c34", "water replenished": "\u6c34\u8865\u5145\u597d\u4e86", "the house has been ransacked.": "\u623f\u5b50\u5df2\u88ab\u6d17\u52ab", "but there is a cache of medicine under the floorboards.": "\u6728\u5730\u677f\u4e0b\u9762\u85cf\u7740\u4e00\u4e9b\u8865\u7ed9\u54c1", "a man charges down the hall, a rusty blade in his hand": "\u4e00\u4e2a\u7537\u4eba\u51b2\u8fdb\u5927\u5385\uff0c\u624b\u91cc\u62ff\u7740\u4e00\u5757\u751f\u9508\u7684\u5200\u7247", "A Forgotten Battlefield": "\u88ab\u9057\u5fd8\u7684\u6218\u573a", "a battle was fought here, long ago.": "\u5f88\u4e45\u4e4b\u524d\u8fd9\u91cc\u53d1\u751f\u4e86\u6218\u6597", "battered technology from both sides lays dormant on the blasted landscape.": "\u53cc\u65b9\u7684\u88c5\u5907\u9759\u9759\u5730\u8eba\u5728\u88ab\u70b8\u6bc1\u7684\u5730\u9762\u4e0a", "A Huge Borehole": "\u5de8\u5751", "a huge hole is cut deep into the earth, evidence of the past harvest.": "\u5730\u7403\u4e0a\u88c2\u5f00\u7684\u4e00\u4e2a\u5927\u6d1e\uff0c\u8fdc\u53e4\u65f6\u4ee3\u7684\u9057\u8ff9", "they took what they came for, and left.": "\u4ed6\u4eec\u62ff\u5230\u4e86\u4ed6\u4eec\u6765\u6b64\u8981\u627e\u7684\u4e1c\u897f\uff0c\u7136\u540e\u79bb\u5f00\u4e86", "castoff from the mammoth drills can still be found by the edges of the precipice.": "\u7ee7\u7eed\u63a2\u7d22\u60ac\u5d16", "A Crashed Ship": "\u5760\u6bc1\u661f\u8230", "the familiar curves of a wanderer vessel rise up out of the dust and ash. ": "\u6d41\u6d6a\u8005\u98de\u8239\u7684\u719f\u6089\u66f2\u7ebf\u9732\u51fa\u4e86\u5c18\u571f\u4e0e\u7070\u70ec", "lucky that the natives can't work the mechanisms.": "\u5e78\u8fd0\u7684\u662f\u5f53\u5730\u4eba\u4e0d\u4f1a\u64cd\u4f5c\u91cc\u9762\u7684\u673a\u5668", "with a little effort, it might fly again.": "\u4fee\u6574\u4fee\u6574\u540e\u5b83\u5e94\u8be5\u8fd8\u80fd\u98de", "salvage": "\u62a2\u6551", "The Sulphur Mine": "\u786b\u78fa\u77ff", "the military is already set up at the mine's entrance.": "\u6b66\u88c5\u529b\u91cf\u5df2\u7ecf\u5728\u77ff\u4e95\u5165\u53e3\u9a7b\u624e\u4e86\u4e0b\u6765", "soldiers patrol the perimeter, rifles slung over their shoulders.": "\u58eb\u5175\u80a9\u4e0a\u625b\u7740\u6b65\u67aa\u5728\u5468\u56f4\u5de1\u903b", "a military perimeter is set up around the mine.": "\u77ff\u4e95\u5468\u56f4\u8bbe\u7acb\u4e86\u519b\u4e8b\u8fb9\u754c", "attack": "\u653b\u51fb", "a soldier, alerted, opens fire.": "\u4e00\u4e2a\u58eb\u5175\u62c9\u54cd\u4e86\u8b66\u62a5\uff0c\u7136\u540e\u5f00\u706b\u4e86", "run": "\u8dd1", "a second soldier joins the fight.": "\u5176\u4ed6\u58eb\u5175\u52a0\u5165\u4e86\u6218\u6597", "a grizzled soldier attacks, waving a bayonet.": "\u4e00\u4e2a\u5934\u53d1\u6591\u767d\u7684\u58eb\u5175\u6325\u821e\u7740\u523a\u5200\u53d1\u8d77\u4e86\u653b\u51fb", "the military presence has been cleared.": "\u6b66\u88c5\u529b\u91cf\u5df2\u7ecf\u88ab\u6e05\u7406\u5e72\u51c0\u4e86", "the mine is now safe for workers.": "\u77ff\u4e95\u73b0\u5728\u5b89\u5168\u4e86", "the sulphur mine is clear of dangers": "\u786b\u78fa\u77ff\u73b0\u5728\u6ca1\u6709\u5371\u9669\u4e86", "The Coal Mine": "\u7164\u77ff", "camp fires burn by the entrance to the mine.": "\u77ff\u4e95\u5165\u53e3\u5904\u71c3\u70e7\u7740\u8425\u706b", "men mill about, weapons at the ready.": "\u6b66\u5668\u5df2\u51c6\u5907\u5c31\u7eea", "this old mine is not abandoned": "\u8fd9\u4e2a\u65e7\u77ff\u6ca1\u6709\u88ab\u5e9f\u5f03", "a man joins the fight": "\u4e00\u4e2a\u7537\u4eba\u52a0\u5165\u4e86\u6218\u6597", "only the chief remains.": "\u53ea\u5269\u4e0b\u9996\u9886\u4e86", "the camp is still, save for the crackling of the fires.": "\u8425\u5730\u5e73\u9759\u4e0b\u6765\uff0c\u9664\u4e86\u5288\u556a\u4f5c\u54cd\u7684\u706b\u82d7", "the coal mine is clear of dangers": "\u7164\u77ff\u73b0\u5728\u6ca1\u6709\u5371\u9669\u4e86", "The Iron Mine": "\u94c1\u77ff", "an old iron mine sits here, tools abandoned and left to rust.": "\u4e00\u5ea7\u8001\u65e7\u7684\u94c1\u77ff\uff0c\u56db\u5468\u90fd\u662f\u5e9f\u5f03\u7684\u5de5\u5177\uff0c\u542c\u4efb\u751f\u9508", "bleached bones are strewn about the entrance. many, deeply scored with jagged grooves.": "\u5165\u53e3\u5904\u6563\u843d\u7740\u5f88\u591a\u9aa8\u5934\uff0c\u4e0a\u9762\u6709\u5f88\u591a\u6df1\u6df1\u7684\u952f\u9f7f\u72b6\u51f9\u69fd", "feral howls echo out of the darkness.": "\u91ce\u517d\u7684\u5486\u54ee\u56de\u8361\u5728\u9ed1\u6697\u4e2d", "the path leads to an abandoned mine": "\u901a\u5411\u4e00\u4e2a\u5e9f\u5f03\u7684\u77ff\u4e95", "a large creature lunges, muscles rippling in the torchlight": "\u4e00\u53ea\u5de8\u5927\u7684\u751f\u7269\u543c\u53eb\u4e86\u4e00\u58f0\uff0c\u808c\u8089\u5728\u706b\u5149\u4e2d\u8d77\u4f0f\u7740", "the beast is dead.": "\u91ce\u517d\u5012\u4e0b\u4e86", "the iron mine is clear of dangers": "\u94c1\u77ff\u73b0\u5728\u6ca1\u6709\u5371\u9669\u4e86", "A Destroyed Village": "\u88ab\u6467\u6bc1\u7684\u6751\u843d", "a destroyed village lies in the dust.": "\u6751\u843d\u7684\u5e9f\u589f\u63a9\u76d6\u7740\u4e00\u5c42\u5c18\u571f", "charred bodies litter the ground.": "\u904d\u5730\u7126\u5c38", "the metallic tang of wanderer afterburner hangs in the air.": "\u6d41\u6d6a\u8005\u5f15\u64ce\u6563\u53d1\u51fa\u7684\u91d1\u5c5e\u6c14\u5473\u5145\u65a5\u5728\u7a7a\u6c14\u4e2d", "a shack stands at the center of the village.": "\u4e00\u680b\u5c0f\u68da\u5b50\u77d7\u7acb\u5728\u6751\u5b50\u4e2d\u592e", "there are still supplies inside.": "\u91cc\u5934\u4f3c\u4e4e\u8fd8\u6709\u4e9b\u7269\u8d44", "all the work of a previous generation is here.": "\u8fd9\u91cc\u7559\u5b58\u7740\u524d\u4ee3\u4eba\u7684\u6240\u6709\u52b3\u52a8\u679c\u5b9e", "ripe for the picking.": "\u662f\u65f6\u5019\u91c7\u6458\u5b83\u4eec\u4e86", "Fabricator": "\u5916\u661f\u79d1\u6280\u5236\u4f5c\u5668", "energy blade": "\u7c92\u5b50\u5200", "the blade hums, charged particles sparking and fizzing.": "\u5200\u7247\u55e1\u55e1\u4f5c\u54cd\uff0c\u5e26\u7535\u7c92\u5b50\u53d1\u51fa\u706b\u82b1\u548c\u5636\u5636\u58f0", "fluid recycler": "\u6d41\u4f53\u5faa\u73af\u5668", "water out, water in. waste not, want not.": "\u6c34\u6d41\u8fdb\uff0c\u6c34\u6d41\u51fa\u3002\u6ca1\u6709\u6d6a\u8d39\uff0c\u4e0d\u518d\u53e3\u6e34", "cargo drone": "\u8d27\u8fd0\u65e0\u4eba\u673a", "the workhorse of the wanderer fleet.": "\u6d41\u6d6a\u8005\u8230\u961f\u7684\u8fd0\u8f93\u4e3b\u529b", "kinetic armour": "\u52a8\u80fd\u88c5\u7532", "wanderer soldiers succeed by subverting the enemy's rage.": "\u6d41\u6d6a\u8005\u58eb\u5175\u5e73\u606f\u654c\u4eba\u6012\u706b\u7684\u5de5\u5177", "disruptor": "\u5e72\u6270\u5668", "somtimes it is best not to fight.": "\u6709\u65f6\u907f\u514d\u6218\u6597\u662f\u6700\u597d\u7684", "hypo": "\u6062\u590d\u6db2", "a handful of hypos. life in a vial.": "\u4e00\u628a\u6db2\u4f53\uff0c\u5b58\u4e8e\u74f6\u5185", "stim": "\u5174\u594b\u5242", "sometimes it is best to fight without restraint.": "\u6709\u65f6\u6700\u597d\u662f\u4e0d\u53d7\u7ea6\u675f\u5730\u6218\u6597", "plasma rifle": "\u79bb\u5b50\u6b65\u67aa", "the peak of wanderer weapons technology, sleek and deadly.": "\u6d41\u6d6a\u8005\u6b66\u5668\u6280\u672f\u7684\u5dc5\u5cf0\uff0c\u70ab\u4e3d\u4e14\u81f4\u547d", "glow stone": "\u53d1\u5149\u77f3", "a smooth, perfect sphere. its light is inextinguishable.": "\u4e00\u4e2a\u5149\u6ed1\u3001\u5b8c\u7f8e\u7684\u7403\u4f53\u3002\u5b83\u7684\u5149\u8292\u662f\u6c38\u4e0d\u7184\u706d\u7684", "A Whirring Fabricator": "\u55e1\u9e23\u8f66\u95f4", "the familiar hum of wanderer machinery coming to life. finally, real tools.": "\u719f\u6089\u7684\u6d41\u6d6a\u8005\u673a\u5668\u7684\u55e1\u55e1\u58f0\u3002\u662f\u65f6\u5019\u5236\u4f5c\u4e00\u4e9b\u771f\u6b63\u7684\u5de5\u5177\u4e86", "fabricate:": "\u5236\u4f5c\u5668\uff1a", "blueprints": "\u84dd\u56fe", "saved.": "\u5df2\u4fdd\u5b58", "wood": "\u6728\u5934", "builder": "\u5efa\u9020\u8005", "teeth": "\u7259\u9f7f", "meat": "\u8089", "fur": "\u6bdb\u76ae", "alien alloy": "\u5916\u661f\u5408\u91d1", "bullets": "\u5b50\u5f39", "charm": "\u7b26\u5492", "leather": "\u76ae\u9769", "iron": "\u94c1", "steel": "\u94a2", "coal": "\u7164", "sulphur": "\u786b\u78fa", "energy cell": "\u80fd\u91cf\u5143\u4ef6", "torch": "\u706b\u628a", "medicine": "\u836f\u5242", "hunter": "\u730e\u4eba", "trapper": "\u9677\u9631\u5e08", "tanner": "\u76ae\u9769\u5e08", "grenade": "\u624b\u96f7", "bolas": "\u5957\u7d22", "bayonet": "\u523a\u5200", "charcutier": "\u718f\u8089\u5e08", "iron miner": "\u94c1\u77ff\u5de5\u4eba", "iron mine": "\u94c1\u77ff", "coal miner": "\u7164\u77ff\u5de5\u4eba", "coal mine": "\u7164\u77ff", "sulphur miner": "\u786b\u78fa\u77ff\u5de5", "sulphur mine": "\u786b\u78fa\u77ff", "armourer": "\u519b\u68b0\u5de5\u4eba", "steelworker": "\u70bc\u94a2\u5de5\u4eba", "bait": "\u8bf1\u9975", "cured meat": "\u718f\u8089", "scales": "\u9cde\u7247", "compass": "\u7f57\u76d8", "laser rifle": "\u6fc0\u5149\u6b65\u67aa", "gatherer": "\u4f10\u6728\u8005", "cloth": "\u5e03\u6599", "thieves": "\u5c0f\u5077", "not enough fur": "\u76ae\u6bdb\u4e0d\u591f\u4e86", "not enough wood": "\u6728\u5934\u4e0d\u591f\u4e86", "not enough coal": "\u7164\u70ad\u4e0d\u591f\u4e86", "not enough iron": "\u94c1\u4e0d\u591f\u4e86", "not enough steel": "\u94a2\u4e0d\u591f\u4e86", "not enough sulphur": "\u786b\u78fa\u4e0d\u591f\u4e86", "baited trap": "\u4e0a\u9975\u9677\u9631", "not enough scales": "\u9cde\u7247\u4e0d\u591f\u4e86", "not enough cloth": "\u5e03\u6599\u4e0d\u591f\u4e86", "not enough teeth": "\u7259\u9f7f\u4e0d\u591f\u4e86", "not enough leather": "\u76ae\u9769\u4e0d\u591f\u4e86", "not enough meat": "\u8089\u4e0d\u591f\u4e86", "the compass points east": "\u7f57\u76d8\u6307\u5411\u4e1c\u65b9", "the compass points west": "\u7f57\u76d8\u6307\u5411\u897f\u65b9", "the compass points north": "\u7f57\u76d8\u6307\u5411\u5317\u65b9", "the compass points south": "\u7f57\u76d8\u6307\u5411\u5357\u65b9", "the compass points northeast": "\u7f57\u76d8\u6307\u5411\u4e1c\u5317", "the compass points northwest": "\u7f57\u76d8\u6307\u5411\u897f\u5317", "the compass points southeast": "\u7f57\u76d8\u6307\u5411\u4e1c\u5357", "the compass points southwest": "\u7f57\u76d8\u6307\u5411\u897f\u5357", "Outside": "\u91ce\u5916", "scraps of fur": "\u76ae\u6bdb\u788e\u7247", "bits of meat": "\u5c0f\u7247\u8089", "strange scales": "\u53e4\u602a\u9cde\u7247", "scattered teeth": "\u6b8b\u7f3a\u7259\u9f7f", "tattered cloth": "\u7834\u70c2\u5e03\u6599", "a crudely made charm": "\u505a\u5de5\u7c97\u7cd9\u7684\u7b26\u5492", "A Silent Forest": "\u9759\u8c27\u68ee\u6797", "gather wood": "\u4f10\u6728", "a stranger arrives in the night": "\u964c\u751f\u4eba\u5728\u591c\u91cc\u62b5\u8fbe", "a weathered family takes up in one of the huts.": "\u4e00\u6237\u9971\u7ecf\u98ce\u96e8\u7684\u4eba\u5bb6\u4f4f\u8fdb\u4e00\u680b\u5c0f\u5c4b", "a small group arrives, all dust and bones.": "\u4e00\u7fa4\u7626\u9aa8\u5d99\u5ccb\uff0c\u98ce\u5c18\u4ec6\u4ec6\u7684\u4eba\u62b5\u8fbe\u4e86", "a convoy lurches in, equal parts worry and hope.": "\u8f66\u961f\u5386\u7ecf\u78e8\u96be\u6765\u5230\u4e86\u5c0f\u9547\uff0c\u6000\u7740\u548c\u62c5\u5fe7\u540c\u7b49\u7684\u5e0c\u671b", "the town's booming. word does get around.": "\u9547\u5b50\u7e41\u8363\u70ed\u95f9\uff0c\u6d88\u606f\u4e0d\u80eb\u800c\u8d70", "pop ": "\u4eba\u53e3 ", "forest": "\u6811\u6797", "village": "\u6751\u843d", "check traps": "\u67e5\u770b\u9677\u9631", "A Lonely Hut": "\u5b64\u72ec\u5c0f\u5c4b", "A Tiny Village": "\u5c0f\u578b\u6751\u843d", "A Modest Village": "\u4e2d\u578b\u6751\u843d", "A Large Village": "\u5927\u578b\u6751\u843d", "A Raucous Village": "\u55a7\u56a3\u5c0f\u9547", "the sky is grey and the wind blows relentlessly": "\u5929\u8272\u9634\u6c89\uff0c\u98ce\u65e0\u60c5\u5730\u522e\u7740", "dry brush and dead branches litter the forest floor": "\u6797\u5730\u4e0a\u6563\u843d\u7740\u67af\u679d\u8d25\u53f6", "the traps contain ": "\u9677\u9631\u6355\u83b7\u5230", "A Dusty Path": "\u6f2b\u6f2b\u5c18\u9014", "supplies:": "\u4f9b\u5e94:", "embark": "\u51fa\u53d1", "the compass points ": "\u7f57\u76d8\u6307\u5411:", "perks": "\u80fd\u529b\uff1a", "none": "\u7a7a", "kinetic": "\u52a8\u80fd", "armour": "\u62a4\u7532", "water": "\u6c34", "restores": "\u6062\u590d", "hp": "\u751f\u547d", "use with rifle": "\u6b65\u67aa", "emits a soft red glow": "\u6563\u53d1\u7740\u67d4\u548c\u7684\u7ea2\u5149", "free {0}/{1}": "\u80cc\u5305\u5269\u4f59\u7a7a\u95f4: {0}/{1}", "damage": "\u4f24\u5bb3", "weight": "\u8d1f\u91cd", "available": "\u53ef\u7528", "trap": "\u9677\u9631", "builder says she can make traps to catch any creatures might still be alive out there": "\u5efa\u9020\u8005\u8bf4\u5979\u80fd\u591f\u5236\u4f5c\u9677\u9631\u6765\u6355\u6349\u90a3\u4e9b\u4ecd\u5728\u91ce\u5916\u6d3b\u52a8\u7684\u91ce\u517d", "more traps to catch more creatures": "\u9677\u9631\u8d8a\u591a\uff0c\u6293\u5230\u7684\u730e\u7269\u5c31\u8d8a\u591a", "more traps won't help now": "\u518d\u589e\u52a0\u9677\u9631\u5df2\u6beb\u65e0\u88e8\u76ca", "cart": "\u8d27\u8f66", "builder says she can make a cart for carrying wood": "\u5efa\u9020\u8005\u8bf4\u5979\u80fd\u591f\u5236\u9020\u51fa\u8d27\u8f66\uff0c\u7528\u6765\u8fd0\u8f7d\u6728\u5934", "the rickety cart will carry more wood from the forest": "\u6447\u6447\u6643\u6643\u7684\u8d27\u8f66\u6ee1\u8f7d\u4ece\u68ee\u6797\u8fd0\u51fa\u7684\u6728\u5934", "hut": "\u5c0f\u5c4b", "builder says there are more wanderers. says they'll work, too.": "\u5efa\u9020\u8005\u8bf4\u8fd9\u91cc\u6709\u8bb8\u591a\u6d41\u6d6a\u8005\uff0c\u4ed6\u4eec\u4e5f\u4f1a\u6765\u5de5\u4f5c", "builder puts up a hut, out in the forest. says word will get around.": "\u5efa\u9020\u8005\u5728\u6797\u4e2d\u5efa\u8d77\u4e00\u680b\u5c0f\u5c4b\uff0c\u5979\u8bf4\u6d88\u606f\u5f88\u5feb\u5c31\u4f1a\u6d41\u4f20\u51fa\u53bb", "no more room for huts.": "\u518d\u6ca1\u6709\u53ef\u4ee5\u5efa\u5c0f\u5c4b\u7684\u7a7a\u5730\u4e86", "lodge": "\u72e9\u730e\u5c0f\u5c4b", "villagers could help hunt, given the means": "\u5047\u5982\u5de5\u5177\u9f50\u5907\uff0c\u6751\u6c11\u4e5f\u80fd\u5e2e\u5fd9\u72e9\u730e", "the hunting lodge stands in the forest, a ways out of town": "\u72e9\u730e\u5c0f\u5c4b\u5df2\u7ecf\u77d7\u7acb\u5728\u6797\u4e2d\uff0c\u8ddd\u79bb\u6751\u5b50\u4e0d\u8fdc", "trading post": "\u8d38\u6613\u7ad9", "a trading post would make commerce easier": "\u8d38\u6613\u7ad9\u8ba9\u8d38\u6613\u53d8\u5f97\u66f4\u52a0\u4fbf\u6377", "now the nomads have a place to set up shop, they might stick around a while": "\u73b0\u5728\u6e38\u7267\u90e8\u843d\u6709\u5730\u65b9\u5b89\u8425\u624e\u5be8\u8bbe\u7acb\u5546\u94fa\u4e86\uff0c\u4ed6\u4eec\u4e5f\u8bb8\u4f1a\u591a\u9017\u7559\u4e00\u6bb5\u65f6\u95f4", "tannery": "\u5236\u9769\u5c4b", "builder says leather could be useful. says the villagers could make it.": "\u5efa\u9020\u8005\u8bf4\u76ae\u9769\u4f1a\u5f88\u6709\u7528\uff0c\u800c\u4e14\u6751\u6c11\u4e5f\u4f1a\u505a", "tannery goes up quick, on the edge of the village": "\u5236\u9769\u5c4b\u5f88\u5feb\u5728\u6751\u5b50\u4e00\u89d2\u5efa\u7acb\u4e86\u8d77\u6765", "smokehouse": "\u718f\u8089\u623f", "should cure the meat, or it'll spoil. builder says she can fix something up.": "\u5e94\u8be5\u628a\u8089\u718f\u4e00\u4e0b\uff0c\u5426\u5219\u4f1a\u8150\u574f\u6389\u3002\u5efa\u9020\u8005\u8bf4\u5979\u80fd\u641e\u5b9a\u8fd9\u4e2a\u3002", "builder finishes the smokehouse. she looks hungry.": "\u5efa\u9020\u8005\u9020\u597d\u4e86\u718f\u8089\u623f\u3002\u5979\u770b\u8d77\u6765\u9965\u80a0\u8f98\u8f98\u3002", "workshop": "\u5de5\u574a", "builder says she could make finer things, if she had the tools": "\u5efa\u9020\u8005\u8bf4\u5982\u679c\u5979\u6709\u5de5\u5177\u7684\u8bdd\u80fd\u505a\u51fa\u4e00\u4e9b\u66f4\u7cbe\u826f\u7684\u4e1c\u897f", "workshop's finally ready. builder's excited to get to it": "\u5de5\u574a\u7ec8\u4e8e\u5efa\u597d\u4e86\uff0c\u5efa\u9020\u8005\u6fc0\u52a8\u4e0d\u5df2", "steelworks": "\u70bc\u94a2\u574a", "builder says the villagers could make steel, given the tools": "\u5efa\u9020\u8005\u8bf4\u7ed9\u6751\u6c11\u5de5\u5177\u7684\u8bdd\u4ed6\u4eec\u5c31\u80fd\u5e2e\u5fd9\u70bc\u94a2", "a haze falls over the village as the steelworks fires up": "\u70bc\u94a2\u574a\u5f00\u5de5\u540e\uff0c\u4e00\u7f15\u9ed1\u70df\u98d8\u5411\u6751\u5e84\u4e0a\u7a7a", "armoury": "\u519b\u68b0\u574a", "builder says it'd be useful to have a steady source of bullets": "\u5efa\u9020\u8005\u8bf4\u62e5\u6709\u7a33\u5b9a\u7684\u5f39\u836f\u6765\u6e90\u5f88\u6709\u5fc5\u8981", "armoury's done, welcoming back the weapons of the past.": "\u519b\u68b0\u574a\u5efa\u597d\u4e86\uff0c\u6b22\u8fce\u4f7f\u7528\u8fd9\u4e9b\u8fc7\u65f6\u7684\u6b66\u5668", "a torch to keep the dark away": "\u9a71\u6563\u9ed1\u6697\u7684\u706b\u628a", "waterskin": "\u6c34\u58f6", "this waterskin'll hold a bit of water, at least": "\u8d77\u7801\u80fd\u88c5\u90a3\u4e48\u70b9\u513f\u6c34", "cask": "\u6c34\u6876", "the cask holds enough water for longer expeditions": "\u4e3a\u66f4\u957f\u7684\u63a2\u7d22\u4e4b\u65c5\u63d0\u4f9b\u5145\u8db3\u7684\u6c34\u6e90", "water tank": "\u6c34\u7f50", "never go thirsty again": "\u518d\u4e5f\u4e0d\u62c5\u5fc3\u53e3\u6e34", "bone spear": "\u9aa8\u67aa", "this spear's not elegant, but it's pretty good at stabbing": "\u8fd9\u67c4\u6807\u67aa\u4e0d\u600e\u4e48\u7cbe\u81f4\uff0c\u4f46\u7528\u6765\u6233\u523a\u624b\u611f\u4e0d\u9519", "rucksack": "\u53cc\u80a9\u5305", "carrying more means longer expeditions to the wilds": "\u8352\u91ce\u65c5\u884c\u65f6\u643a\u5e26\u66f4\u591a\u7269\u8d44", "wagon": "\u7bf7\u8f66", "the wagon can carry a lot of supplies": "\u7bf7\u8f66\u80fd\u591f\u643a\u5e26\u8bb8\u591a\u7269\u8d44", "convoy": "\u8f66\u961f", "the convoy can haul mostly everything": "\u8f66\u961f\u51e0\u4e4e\u80fd\u628a\u6240\u6709\u4e1c\u897f\u90fd\u88c5\u4e0b", "l armour": "\u76ae\u7532", "leather's not strong. better than rags, though.": "\u76ae\u9769\u4e0d\u7b97\u7ed3\u5b9e\u3002\u603b\u6bd4\u62ab\u5757\u7834\u5e03\u5f3a", "i armour": "\u94c1\u7532", "iron's stronger than leather": "\u94c1\u6bd4\u76ae\u8981\u7ed3\u5b9e", "s armour": "\u94a2\u7532", "steel's stronger than iron": "\u94a2\u7684\u603b\u6bd4\u94c1\u7684\u5f3a", "iron sword": "\u94c1\u5251", "sword is sharp. good protection out in the wilds.": "\u5251\u5f88\u950b\u5229\u3002\u80fd\u5728\u91ce\u5916\u63d0\u4f9b\u4e0d\u9519\u7684\u9632\u62a4", "steel sword": "\u94a2\u5251", "the steel is strong, and the blade true.": "\u597d\u94a2\u51fa\u5229\u5203", "rifle": "\u6b65\u67aa", "black powder and bullets, like the old days.": "\u9ed1\u706b\u836f\u548c\u5b50\u5f39\uff0c\u5c31\u50cf\u8fc7\u53bb\u90a3\u6837", "Room": "\u623f\u95f4", "A Dark Room": "\u5c0f\u9ed1\u5c4b", "light fire": "\u751f\u706b", "stoke fire": "\u6dfb\u67f4", "the room is {0}": "\u623f\u95f4{0}", "the fire is {0}": "\u706b\u5806{0}", "the stranger is standing by the fire. she says she can help. says she builds things.": "\u90a3\u540d\u964c\u751f\u4eba\u7ad9\u5728\u706b\u5806\u65c1\u3002\u5979\u8bf4\u5979\u53ef\u4ee5\u5e2e\u5fd9\u3002\u5979\u8bf4\u5979\u4f1a\u5efa\u4e1c\u897f", "freezing": "\u5bd2\u51b7\u523a\u9aa8", "cold": "\u5f88\u51b7", "mild": "\u5f88\u5b9c\u4eba", "warm": "\u6696\u548c", "hot": "\u5f88\u70ed", "dead": "\u7184\u706d\u4e86", "smoldering": "\u5f00\u59cb\u5192\u70df", "flickering": "\u5192\u51fa\u706b\u82d7", "burning": "\u71c3\u70e7\u7740", "roaring": "\u718a\u718a\u71c3\u70e7", "A Firelit Room": "\u751f\u706b\u95f4", "not enough wood to get the fire going": "\u6728\u5934\u4e0d\u591f\u751f\u706b\u4e86", "the wood has run out": "\u6728\u5934\u7528\u5149\u4e86", "the light from the fire spills from the windows, out into the dark": "\u706b\u5149\u6620\u51fa\u7a97\u5916\uff0c\u6295\u5165\u9ed1\u6697\u4e4b\u4e2d", "builder stokes the fire": "\u5efa\u9020\u8005\u6dfb\u4e86\u67f4\u706b", "the wind howls outside": "\u5c4b\u5916\u5bd2\u98ce\u547c\u5578", "the wood is running out": "\u6728\u5934\u5c31\u5feb\u70e7\u5b8c\u4e86", "a ragged stranger stumbles through the door and collapses in the corner": "\u4e00\u4e2a\u8863\u886b\u8934\u891b\u7684\u964c\u751f\u4eba\u6b65\u5c65\u8e52\u8dda\u5730\u6b65\u5165\u95e8\u6765\uff0c\u762b\u5012\u5728\u89d2\u843d\u91cc", "the stranger shivers, and mumbles quietly. her words are unintelligible.": "\u964c\u751f\u4eba\u745f\u745f\u53d1\u6296\uff0c\u5462\u5583\u4e0d\u5df2\uff0c\u542c\u4e0d\u6e05\u5728\u8bf4\u4e9b\u4ec0\u4e48", "the stranger in the corner stops shivering. her breathing calms.": "\u89d2\u843d\u91cc\u7684\u964c\u751f\u4eba\u4e0d\u518d\u98a4\u6296\u4e86\uff0c\u5979\u7684\u547c\u5438\u5e73\u9759\u4e86\u4e0b\u6765", "stores": "\u5e93\u5b58", "weapons": "\u6b66\u5668", "total": "\u603b\u8ba1", "not enough ": "\u4e0d\u591f\u4e86", "builder just shivers": "\u5efa\u9020\u8005\u8fd8\u5728\u745f\u745f\u53d1\u6296", "build:": "\u5efa\u7b51\u7269:", "craft:": "\u5236\u9020:", "buy:": "\u8d2d\u4e70:", "Ship": "\u98de\u8239", "An Old Starship": "\u7834\u65e7\u661f\u8230", "hull:": "\u5916\u58f3:", "engine:": "\u5f15\u64ce:", "reinforce hull": "\u52a0\u56fa\u8239\u8eab", "upgrade engine": "\u5347\u7ea7\u5f15\u64ce", "lift off": "\u70b9\u706b\u8d77\u98de", "somewhere above the debris cloud, the wanderer fleet hovers. been on this rock too long.": "\u788e\u7247\u4e91\u4e0a\u65b9\u7684\u67d0\u5904\uff0c\u6d41\u6d6a\u8005\u8230\u961f\u5f98\u5f8a\u7740\u3002\u5728\u8fd9\u5757\u5ca9\u77f3\u4e0a\u592a\u4e45\u4e86\u3002", "not enough alien alloy": "\u5916\u661f\u5408\u91d1\u4e0d\u8db3", "Ready to Leave?": "\u51c6\u5907\u597d\u8981\u79bb\u5f00\u4e86\u5417?", "time to get out of this place. won't be coming back.": "\u662f\u65f6\u5019\u79bb\u5f00\u8fd9\u91cc\u4e86\u3002\u4e0d\u518d\u56de\u5934", "linger": "\u88f9\u8db3\u5f98\u5f8a", "hull: ": "\u8239\u8eab:", "Troposphere": "\u5bf9\u6d41\u5c42", "Stratosphere": "\u5e73\u6d41\u5c42", "Mesosphere": "\u4e2d\u6c14\u5c42", "Thermosphere": "\u589e\u6e29\u5c42", "Exosphere": "\u5916\u9038\u5c42", "Space": "\u592a\u7a7a", "wait": "\u7b49\u5f85", "score for this game: {0}": "\u6e38\u620f\u5f97\u5206: {0}", "total score: {0}": "\u603b\u5206: {0}", "expanded story. alternate ending. behind the scenes commentary. get the app.": "\u5c3e\u58f0 \u6e38\u620f\u7ed3\u675f \u8bc4\u8bba \u5e94\u7528\u5546\u5e97", "iOS.": "iOS", "android.": "android", "punch": "\u6325\u62f3", "stab": "\u6233\u523a", "swing": "\u6325\u65a9", "slash": "\u5288\u780d", "thrust": "\u624e\u523a", "shoot": "\u5f00\u706b", "blast": "\u5f15\u7206", "lob": "\u6295\u63b7", "tangle": "\u7275\u7eca", "disintigrate": "\u88c2\u89e3", "slice": "\u6a2a\u524a", "stun": "\u5e72\u6270", "An Outpost": "\u524d\u54e8", "Iron Mine": "\u94c1\u77ff", "Coal Mine": "\u7164\u77ff", "Sulphur Mine": "\u786b\u78fa\u77ff", "An Old House": "\u7834\u65e7\u5c0f\u5c4b", "A Damp Cave": "\u6f6e\u6e7f\u6d1e\u7a74", "An Abandoned Town": "\u5e9f\u5f03\u5c0f\u9547", "A Ruined City": "\u88ab\u6bc1\u7684\u57ce\u5e02", "A Crashed Starship": "\u5760\u6bc1\u661f\u8230", "A Borehole": "\u5de8\u5751", "A Battlefield": "\u6218\u573a", "A Murky Swamp": "\u8ff7\u96fe\u6cbc\u6cfd", "A Ravaged Battleship": "\u5760\u6bc1\u7684\u6218\u5217\u8230", "A Destroyed Village": "\u88ab\u6467\u6bc1\u7684\u6751\u843d", "water:{0}": "\u6c34:{0}", "pockets": "\u80cc\u5305", "hp: {0}/{1}": "\u751f\u547d: {0}/{1}", "dangerous to be this far from the village without proper protection": "\u6ca1\u6709\u59a5\u5584\u9632\u62a4\u79bb\u5f00\u6751\u5b50\uff0c\u8fdc\u884c\u5f88\u5371\u9669", "safer here": "\u8fd9\u91cc\u53ef\u7b97\u5b89\u5168\u4e86", "the meat has run out": "\u8089\u5df2\u7ecf\u5403\u5b8c\u4e86", "starvation sets in": "\u9965\u997f\u88ad\u6765", "there is no more water": "\u6c34\u5df2\u8017\u5c3d", "the thirst becomes unbearable": "\u53e3\u6e34\u96be\u8010", "the trees yield to dry grass. the yellowed brush rustles in the wind.": "\u6811\u6728\u6b6a\u5012\u5728\u5e72\u8349\u4e1b\u4e2d\uff0c\u67af\u9ec4\u7684\u704c\u6728\u5728\u98ce\u4e2d\u6c99\u6c99\u4f5c\u54cd", "the trees are gone. parched earth and blowing dust are poor replacements.": "\u6811\u6728\u90fd\u6d88\u5931\u4e86\uff0c\u552f\u7559\u4e0b\u5e72\u88c2\u7684\u5927\u5730\u548c\u98de\u626c\u7684\u5c18\u571f", "trees loom on the horizon. grasses gradually yield to a forest floor of dry branches and fallen leaves.": "\u5730\u5e73\u7ebf\u4e0a\u9690\u7ea6\u77a7\u89c1\u6811\u6797\u3002\u8349\u5730\u6e10\u6e10\u7a00\u758f\uff0c\u66ff\u4ee3\u4ee5\u94fa\u7740\u67af\u679d\u8d25\u53f6\u7684\u68ee\u6797", "the grasses thin. soon, only dust remains.": "\u8349\u5730\u5f88\u5feb\u7a00\u758f\u4e86\u8d77\u6765\uff0c\u552f\u7559\u4e0b\u6f2b\u5929\u626c\u5c18", "the barrens break at a sea of dying grass, swaying in the arid breeze.": "\u8352\u8349\u5982\u6d77\uff0c\u5728\u71e5\u70ed\u7684\u98ce\u4e2d\u6447\u66f3\u7740\uff0c\u4e2d\u95f4\u73b0\u51fa\u4e86\u4e00\u7247\u8352\u5730", "a wall of gnarled trees rises from the dust. their branches twist into a skeletal canopy overhead.": "\u5c18\u571f\u4e2d\u957f\u51fa\u4e86\u7ed3\u7624\u7684\u6811\u5899\uff0c\u679d\u5e72\u5728\u5934\u9876\u7f20\u7ed5\u6210\u9aa8\u9abc\u822c\u7684\u7a79\u9876", "Wanderer": "\u6d41\u6d6a\u8005", "The Village": "\u6751\u5e84", "the world fades": "\u773c\u524d\u7684\u4e16\u754c\u70df\u6d88\u4e91\u6563", "builder knows the strange device when she sees it. takes it for herself real quick. doesn\u2019t ask where it came from.": "\u5efa\u9020\u8005\u4e00\u770b\u5230\u8fd9\u4e2a\u5947\u602a\u7684\u88c5\u7f6e\u5c31\u660e\u767d\u4e86\u3002\u5979\u5feb\u901f\u5730\u628a\u5b83\u62ff\u8d70\u3002\u6ca1\u6709\u95ee\u5b83\u662f\u4ece\u54ea\u6765\u7684\u3002", "A Barren World": "\u8352\u829c\u4e16\u754c", "fleet beacon": "\u8230\u961f\u4fe1\u6807", "glowstone": "\u53d1\u5149\u77f3", "the beacon pulses gently as the ship glides through space.
coordinates are locked. nothing to do but wait.": "\u5f53\u98de\u8239\u5728\u592a\u7a7a\u4e2d\u98de\u884c\u65f6\uff0c\u4fe1\u6807\u53d1\u51fa\u67d4\u548c\u7684\u8109\u51b2
\u5750\u6807\u5df2\u88ab\u9501\u5b9a\u3002\u5269\u4e0b\u7684\u53ea\u6709\u7b49\u5f85", "the beacon glows a solid blue, and then goes dim. the ship slows.
gradually, the vast wanderer homefleet comes into view.
massive worldships drift unnaturally through clouds of debris, scarred and dead.": "\u4fe1\u6807\u53d1\u51fa\u4e00\u9635\u7eaf\u84dd\u7684\u5149\u8292\uff0c\u968f\u540e\u9eef\u6de1\u4e86\u3002\u98de\u8239\u6162\u4e86\u4e0b\u6765
\u6e10\u6e10\u5730\uff0c\u6d69\u6d69\u8361\u8361\u7684\u6d41\u6d6a\u8005\u5bb6\u56ed\u8230\u961f\u6620\u5165\u773c\u5e18
\u5de8\u5927\u7684\u6bcd\u8230\u4e0d\u81ea\u7136\u5730\u5728\u788e\u7247\u4e91\u4e2d\u6f02\u8fc7\uff0c\u4f24\u75d5\u7d2f\u7d2f\uff0c\u6b7b\u6c14\u6c89\u6c89\u3002", "the air is running out.": "\u7a7a\u6c14\u5feb\u7528\u5b8c\u4e86\u3002", "the capsule is cold.": "\u8231\u5185\u5f88\u51b7\u3002"});
diff --git a/lang/zh_cn/strings.po b/lang/zh_cn/strings.po
index ccb8ee00f..060a1f970 100644
--- a/lang/zh_cn/strings.po
+++ b/lang/zh_cn/strings.po
@@ -2,8 +2,8 @@ msgid ""
msgstr ""
"Project-Id-Version: adarkroom\n"
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
-"POT-Creation-Date: 2018-06-09 23:46+0900\n"
-"PO-Revision-Date: 2019-01-20 12:00+0800\n"
+"POT-Creation-Date: 2023-08-07 11:35+0800\n"
+"PO-Revision-Date: 2023-08-07 18:53+0800\n"
"Last-Translator: dblark <2723569669@qq.com>\n"
"Language-Team: \n"
"Language: zh_CN\n"
@@ -11,3327 +11,4548 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Poedit 2.2.1\n"
+"X-Generator: Poedit 3.3.2\n"
"X-Poedit-KeywordsList: _\n"
"X-Poedit-Basepath: .\n"
"X-POOTLE-MTIME: 1421483365.000000\n"
"X-Poedit-SearchPath-0: ./../../script\n"
-#: script/dropbox.js:62
+#: ../../script/dropbox.js:62
msgid "Dropbox connection"
msgstr "dropbox连接"
-#: script/dropbox.js:65
+#: ../../script/dropbox.js:65
msgid "connect game to dropbox local storage"
msgstr "连接到dropbox云存储"
-#: script/dropbox.js:68
+#: ../../script/dropbox.js:68
msgid "connect"
msgstr "连接"
-#: script/dropbox.js:75 script/dropbox.js:107 script/dropbox.js:133
-#: script/dropbox.js:163 script/engine.js:285 script/engine.js:331
+#: ../../script/dropbox.js:75 ../../script/dropbox.js:107
+#: ../../script/dropbox.js:133 ../../script/dropbox.js:163
+#: ../../script/engine.js:319 ../../script/engine.js:365
msgid "cancel"
msgstr "取消"
-#: script/dropbox.js:86 script/dropbox.js:176
+#: ../../script/dropbox.js:86 ../../script/dropbox.js:176
msgid "Dropbox Export / Import"
msgstr "dropbox导出/导入"
-#: script/dropbox.js:89
+#: ../../script/dropbox.js:89
msgid "export or import save data to dropbox datastorage"
msgstr "导出或导入存档文件到dropbox"
-#: script/dropbox.js:90
+#: ../../script/dropbox.js:90
msgid "your are connected to dropbox with account / email "
msgstr "您已用此账户/电子邮件连接到dropbox: "
-#: script/dropbox.js:93
+#: ../../script/dropbox.js:93
msgid "save"
msgstr "保存"
-#: script/dropbox.js:97
+#: ../../script/dropbox.js:97
msgid "load"
msgstr "加载"
-#: script/dropbox.js:102
+#: ../../script/dropbox.js:102
msgid "signout"
msgstr "登出"
-#: script/dropbox.js:113
+#: ../../script/dropbox.js:113
msgid "choose one slot to save to"
msgstr "选择保存位置"
-#: script/dropbox.js:119
+#: ../../script/dropbox.js:119
msgid "save to slot"
msgstr "保存到位置"
-#: script/dropbox.js:141
+#: ../../script/dropbox.js:141
msgid "choose one slot to load from"
msgstr "选择加载位置"
-#: script/dropbox.js:148
+#: ../../script/dropbox.js:148
msgid "load from slot"
msgstr "加载"
-#: script/dropbox.js:179
+#: ../../script/dropbox.js:179
msgid "successfully saved to dropbox datastorage"
msgstr "成功保存到dropbox"
-#: script/dropbox.js:180
+#: ../../script/dropbox.js:180
msgid "error while saving to dropbox datastorage"
msgstr "保存到dropbox出错"
-#: script/dropbox.js:183
+#: ../../script/dropbox.js:183
msgid "ok"
msgstr "确认"
-#: script/engine.js:15
+#: ../../script/engine.js:15
msgid "boxer"
msgstr "拳击手"
-#: script/engine.js:16
+#: ../../script/engine.js:16
msgid "punches do more damage"
msgstr "徒手伤害翻倍"
-#: script/engine.js:18
+#: ../../script/engine.js:18
msgid "learned to throw punches with purpose"
msgstr "学会了有意识地出拳"
-#: script/engine.js:21
+#: ../../script/engine.js:21
msgid "martial artist"
msgstr "武斗家"
-#: script/engine.js:22
+#: ../../script/engine.js:22
msgid "punches do even more damage."
msgstr "徒手造成更多的伤害"
-#: script/engine.js:23
+#: ../../script/engine.js:23
msgid "learned to fight quite effectively without weapons"
msgstr "学会了高效率的徒手搏击"
-#: script/engine.js:27
+#: ../../script/engine.js:27
msgid "unarmed master"
msgstr "徒手宗师"
-#: script/engine.js:28
+#: ../../script/engine.js:28
msgid "punch twice as fast, and with even more force"
msgstr "出拳速度翻倍,力道也更大"
-#: script/engine.js:29
+#: ../../script/engine.js:29
msgid "learned to strike faster without weapons"
msgstr "学会了如何更快速地出拳"
-#: script/engine.js:32
+#: ../../script/engine.js:32
msgid "barbarian"
msgstr "野蛮人"
-#: script/engine.js:33
+#: ../../script/engine.js:33
msgid "melee weapons deal more damage"
msgstr "近战武器造成更高伤害"
-#: script/engine.js:34
+#: ../../script/engine.js:34
msgid "learned to swing weapons with force"
msgstr "学会了如何发挥劲力,挥舞武器"
-#: script/engine.js:37
+#: ../../script/engine.js:37
msgid "slow metabolism"
msgstr "减缓代谢"
-#: script/engine.js:38
+#: ../../script/engine.js:38
msgid "go twice as far without eating"
msgstr "不吃东西能坚持走的距离翻倍"
-#: script/engine.js:39
+#: ../../script/engine.js:39
msgid "learned how to ignore the hunger"
msgstr "学会如何忍饥挨饿"
-#: script/engine.js:42
+#: ../../script/engine.js:42
msgid "desert rat"
msgstr "荒漠跳鼠"
-#: script/engine.js:43
+#: ../../script/engine.js:43
msgid "go twice as far without drinking"
msgstr "不喝水能坚持走的距离翻倍"
-#: script/engine.js:44
+#: ../../script/engine.js:44
msgid "learned to love the dry air"
msgstr "无畏干燥"
-#: script/engine.js:47
+#: ../../script/engine.js:47
msgid "evasive"
msgstr "避实就虚"
-#: script/engine.js:48
+#: ../../script/engine.js:48
msgid "dodge attacks more effectively"
msgstr "更有效的闪避攻击"
-#: script/engine.js:49
+#: ../../script/engine.js:49
msgid "learned to be where they're not"
msgstr "学会了闪避攻击"
-#: script/engine.js:52
+#: ../../script/engine.js:52
msgid "precise"
msgstr "精密"
-#: script/engine.js:53
+#: ../../script/engine.js:53
msgid "land blows more often"
msgstr "命中率提高"
-#: script/engine.js:54
+#: ../../script/engine.js:54
msgid "learned to predict their movement"
msgstr "学会预判他人的动作"
-#: script/engine.js:57
+#: ../../script/engine.js:57
msgid "scout"
msgstr "侦查术"
-#: script/engine.js:58
+#: ../../script/engine.js:58
msgid "see farther"
msgstr "看得更远"
-#: script/engine.js:59
+#: ../../script/engine.js:59
msgid "learned to look ahead"
msgstr "强化视野"
-#: script/engine.js:62
+#: ../../script/engine.js:62
msgid "stealthy"
msgstr "潜行"
-#: script/engine.js:63
+#: ../../script/engine.js:63
msgid "better avoid conflict in the wild"
msgstr "更好地回避荒野中的冲突"
-#: script/engine.js:64
+#: ../../script/engine.js:64
msgid "learned how not to be seen"
msgstr "学会了隐匿身形"
-#: script/engine.js:67
+#: ../../script/engine.js:67
msgid "gastronome"
msgstr "美食家"
-#: script/engine.js:68
+#: ../../script/engine.js:68
msgid "restore more health when eating"
msgstr "进食恢复更多生命"
-#: script/engine.js:69
+#: ../../script/engine.js:69
msgid "learned to make the most of food"
msgstr "学会充分消化食物"
-#: script/engine.js:138
+#: ../../script/engine.js:147 ../../script/engine.js:824
+msgid "sound on."
+msgstr "声音开启"
+
+#: ../../script/engine.js:153
msgid "get the app."
msgstr "应用商店"
-#: script/engine.js:144 script/engine.js:516
+#: ../../script/engine.js:159 ../../script/engine.js:550
msgid "lights off."
msgstr "夜间模式"
-#: script/engine.js:150 script/engine.js:552
+#: ../../script/engine.js:165 ../../script/engine.js:586
msgid "hyper."
msgstr "加速"
-#: script/engine.js:156 script/space.js:442
+#: ../../script/engine.js:171 ../../script/space.js:536
msgid "restart."
msgstr "重启"
-#: script/engine.js:162
+#: ../../script/engine.js:177
msgid "share."
msgstr "分享"
-#: script/engine.js:168
+#: ../../script/engine.js:183
msgid "save."
msgstr "保存"
-#: script/engine.js:177
+#: ../../script/engine.js:192
msgid "dropbox."
msgstr "dropbox"
-#: script/engine.js:184
+#: ../../script/engine.js:199
msgid "github."
msgstr "github"
-#: script/engine.js:268
+#: ../../script/engine.js:302
msgid "Export / Import"
msgstr "导出/导入"
-#: script/engine.js:272
+#: ../../script/engine.js:306
msgid "export or import save data, for backing up"
msgstr "导出或导入存档文件,用于备份"
-#: script/engine.js:273
+#: ../../script/engine.js:307
msgid "or migrating computers"
msgstr "或迁移至别的电脑"
-#: script/engine.js:277
+#: ../../script/engine.js:311
msgid "export"
msgstr "导出"
-#: script/engine.js:281 script/engine.js:326
+#: ../../script/engine.js:315 ../../script/engine.js:360
msgid "import"
msgstr "导入"
-#: script/engine.js:291
+#: ../../script/engine.js:325
msgid "save this."
msgstr "保存此代码"
-#: script/engine.js:297
+#: ../../script/engine.js:331
msgid "got it"
msgstr "已完成"
-#: script/engine.js:305
+#: ../../script/engine.js:339
msgid "are you sure?"
msgstr "您确定吗?"
-#: script/engine.js:306
+#: ../../script/engine.js:340
msgid "if the code is invalid, all data will be lost."
msgstr "如果存档代码无效,所有数据均会丢失。"
-#: script/engine.js:307
+#: ../../script/engine.js:341
msgid "this is irreversible."
msgstr "此操作不可撤销。"
-#: script/engine.js:311 script/engine.js:380 script/engine.js:530
+#: ../../script/engine.js:345 ../../script/engine.js:414
+#: ../../script/engine.js:564
msgid "yes"
msgstr "是"
-#: script/engine.js:316 script/engine.js:385 script/engine.js:535
+#: ../../script/engine.js:350 ../../script/engine.js:419
+#: ../../script/engine.js:569
msgid "no"
msgstr "否"
-#: script/engine.js:322
+#: ../../script/engine.js:356
msgid "put the save code here."
msgstr "此处可填入存档代码"
-#: script/engine.js:374
+#: ../../script/engine.js:408
msgid "Restart?"
msgstr "重开?"
-#: script/engine.js:377
+#: ../../script/engine.js:411
msgid "restart the game?"
msgstr "重开游戏?"
-#: script/engine.js:408
+#: ../../script/engine.js:442
msgid "Get the App"
msgstr "应用商店"
-#: script/engine.js:411
+#: ../../script/engine.js:445
msgid "bring the room with you."
msgstr "您确定吗?"
-#: script/engine.js:414
+#: ../../script/engine.js:448
msgid "ios"
msgstr "iOS"
-#: script/engine.js:421
+#: ../../script/engine.js:455
msgid "android"
msgstr "android"
-#: script/engine.js:428 script/engine.js:473
+#: ../../script/engine.js:462 ../../script/engine.js:507
msgid "close"
msgstr "关闭"
-#: script/engine.js:439
+#: ../../script/engine.js:473
msgid "Share"
msgstr "分享"
-#: script/engine.js:442
+#: ../../script/engine.js:476
msgid "bring your friends."
msgstr "分享给你的好友。"
-#: script/engine.js:445
+#: ../../script/engine.js:479
msgid "facebook"
msgstr "facebook"
-#: script/engine.js:452
+#: ../../script/engine.js:486
msgid "google+"
msgstr "google+"
-#: script/engine.js:459
+#: ../../script/engine.js:493
msgid "twitter"
msgstr "twitter"
-#: script/engine.js:466
+#: ../../script/engine.js:500
msgid "reddit"
msgstr "reddit"
-#: script/engine.js:507 script/engine.js:511
+#: ../../script/engine.js:541 ../../script/engine.js:545
msgid "lights on."
msgstr "开灯"
-#: script/engine.js:524
+#: ../../script/engine.js:558
msgid "Go Hyper?"
msgstr "要加速么?"
-#: script/engine.js:527
+#: ../../script/engine.js:561
msgid ""
"turning hyper mode speeds up the game to x2 speed. do you want to do that?"
msgstr "开启加速模式将会使游戏速度变为原有的2倍。你确定要加速吗?"
-#: script/engine.js:550
+#: ../../script/engine.js:584
msgid "classic."
msgstr "原速"
-#: script/engine.js:649
+#: ../../script/engine.js:683
msgid "{0} per {1}s"
msgstr "{0} /{1}秒"
-#: script/events.js:200
+#: ../../script/engine.js:828
+msgid "sound off."
+msgstr "声音关闭"
+
+#: ../../script/engine.js:872
+msgid "Sound Available!"
+msgstr "是否启用声音"
+
+#: ../../script/engine.js:876
+msgid "ears flooded with new sensations."
+msgstr "传来了许多声响"
+
+#: ../../script/engine.js:877
+msgid "perhaps silence is safer?"
+msgstr "也许开启声音会更好一点?"
+
+#: ../../script/engine.js:881
+msgid "enable audio"
+msgstr "启用声音"
+
+#: ../../script/engine.js:886
+msgid "disable audio"
+msgstr "保持静音"
+
+#: ../../script/events.js:259
msgid "pause."
msgstr "确认"
-#: script/events.js:231
+#: ../../script/events.js:290
msgid "eat meat"
msgstr "吃肉"
-#: script/events.js:251
+#: ../../script/events.js:310
msgid "use meds"
msgstr "服药"
-#: script/events.js:435
+#: ../../script/events.js:330
+msgid "use hypo"
+msgstr "注射"
+
+#: ../../script/events.js:346
+msgid "shield"
+msgstr "开启护盾"
+
+#: ../../script/events.js:355
+msgid "boost"
+msgstr "加速"
+
+#: ../../script/events.js:623
msgid "miss"
msgstr "失手"
-#: script/events.js:449
+#: ../../script/events.js:674
msgid "stunned"
msgstr "惊吓"
-#: script/events.js:566 script/events/global.js:42 script/events/global.js:59
-#: script/events/room.js:142 script/events/room.js:162
-#: script/events/room.js:182 script/events/setpieces.js:25
-#: script/events/setpieces.js:48 script/events/setpieces.js:65
-#: script/events/setpieces.js:83 script/events/setpieces.js:106
-#: script/events/setpieces.js:536 script/events/setpieces.js:1254
-#: script/events/setpieces.js:2948 script/events/setpieces.js:2982
-#: script/events/setpieces.js:3005 script/events/setpieces.js:3042
-#: script/events/setpieces.js:3095 script/events/setpieces.js:3124
-#: script/events/setpieces.js:3170 script/events/setpieces.js:3297
-#: script/events/setpieces.js:3319 script/events/setpieces.js:3439
-#: script/events/setpieces.js:3463 script/events/setpieces.js:3496
-#: script/events/setpieces.js:3515 script/events/setpieces.js:3539
-#: script/events/setpieces.js:3567
+#: ../../script/events.js:815 ../../script/events/executioner.js:136
+#: ../../script/events/executioner.js:152
+#: ../../script/events/executioner.js:186
+#: ../../script/events/executioner.js:219
+#: ../../script/events/executioner.js:253
+#: ../../script/events/executioner.js:292
+#: ../../script/events/executioner.js:333
+#: ../../script/events/executioner.js:371
+#: ../../script/events/executioner.js:406
+#: ../../script/events/executioner.js:434
+#: ../../script/events/executioner.js:473
+#: ../../script/events/executioner.js:490
+#: ../../script/events/executioner.js:525
+#: ../../script/events/executioner.js:590
+#: ../../script/events/executioner.js:613
+#: ../../script/events/executioner.js:642
+#: ../../script/events/executioner.js:677
+#: ../../script/events/executioner.js:694
+#: ../../script/events/executioner.js:708
+#: ../../script/events/executioner.js:724
+#: ../../script/events/executioner.js:749
+#: ../../script/events/executioner.js:763
+#: ../../script/events/executioner.js:780
+#: ../../script/events/executioner.js:813
+#: ../../script/events/executioner.js:830
+#: ../../script/events/executioner.js:868
+#: ../../script/events/executioner.js:893
+#: ../../script/events/executioner.js:908
+#: ../../script/events/executioner.js:922
+#: ../../script/events/executioner.js:938
+#: ../../script/events/executioner.js:961
+#: ../../script/events/executioner.js:1014
+#: ../../script/events/executioner.js:1030
+#: ../../script/events/executioner.js:1053
+#: ../../script/events/executioner.js:1074
+#: ../../script/events/executioner.js:1118
+#: ../../script/events/executioner.js:1132
+#: ../../script/events/executioner.js:1149
+#: ../../script/events/executioner.js:1164
+#: ../../script/events/executioner.js:1179
+#: ../../script/events/executioner.js:1195
+#: ../../script/events/executioner.js:1223
+#: ../../script/events/executioner.js:1247
+#: ../../script/events/executioner.js:1261
+#: ../../script/events/executioner.js:1278
+#: ../../script/events/executioner.js:1292
+#: ../../script/events/executioner.js:1310
+#: ../../script/events/executioner.js:1333
+#: ../../script/events/executioner.js:1359
+#: ../../script/events/executioner.js:1374
+#: ../../script/events/executioner.js:1391
+#: ../../script/events/executioner.js:1406
+#: ../../script/events/executioner.js:1424
+#: ../../script/events/executioner.js:1440
+#: ../../script/events/executioner.js:1468
+#: ../../script/events/executioner.js:1482
+#: ../../script/events/executioner.js:1508
+#: ../../script/events/executioner.js:1573
+#: ../../script/events/executioner.js:1596
+#: ../../script/events/executioner.js:1611
+#: ../../script/events/executioner.js:1628
+#: ../../script/events/executioner.js:1642
+#: ../../script/events/executioner.js:1659
+#: ../../script/events/executioner.js:1675
+#: ../../script/events/executioner.js:1690
+#: ../../script/events/executioner.js:1706
+#: ../../script/events/executioner.js:1723
+#: ../../script/events/executioner.js:1751
+#: ../../script/events/executioner.js:1772
+#: ../../script/events/executioner.js:1799
+#: ../../script/events/executioner.js:1814
+#: ../../script/events/executioner.js:1831
+#: ../../script/events/executioner.js:1845
+#: ../../script/events/executioner.js:1878
+#: ../../script/events/executioner.js:1895
+#: ../../script/events/executioner.js:1909
+#: ../../script/events/executioner.js:1926
+#: ../../script/events/executioner.js:1940
+#: ../../script/events/executioner.js:1965
+#: ../../script/events/executioner.js:1979
+#: ../../script/events/executioner.js:1996
+#: ../../script/events/executioner.js:2010
+#: ../../script/events/executioner.js:2028
+#: ../../script/events/executioner.js:2042
+#: ../../script/events/executioner.js:2066
+#: ../../script/events/executioner.js:2080
+#: ../../script/events/executioner.js:2098
+#: ../../script/events/executioner.js:2146
+#: ../../script/events/executioner.js:2169
+#: ../../script/events/executioner.js:2184
+#: ../../script/events/executioner.js:2201
+#: ../../script/events/executioner.js:2229
+#: ../../script/events/executioner.js:2251
+#: ../../script/events/executioner.js:2267
+#: ../../script/events/executioner.js:2336 ../../script/events/global.js:42
+#: ../../script/events/global.js:59 ../../script/events/room.js:144
+#: ../../script/events/room.js:164 ../../script/events/room.js:184
+#: ../../script/events/setpieces.js:25 ../../script/events/setpieces.js:49
+#: ../../script/events/setpieces.js:66 ../../script/events/setpieces.js:84
+#: ../../script/events/setpieces.js:108 ../../script/events/setpieces.js:539
+#: ../../script/events/setpieces.js:1258 ../../script/events/setpieces.js:2953
+#: ../../script/events/setpieces.js:2987 ../../script/events/setpieces.js:3010
+#: ../../script/events/setpieces.js:3047 ../../script/events/setpieces.js:3101
+#: ../../script/events/setpieces.js:3131 ../../script/events/setpieces.js:3179
+#: ../../script/events/setpieces.js:3306 ../../script/events/setpieces.js:3329
+#: ../../script/events/setpieces.js:3449 ../../script/events/setpieces.js:3474
+#: ../../script/events/setpieces.js:3507 ../../script/events/setpieces.js:3526
+#: ../../script/events/setpieces.js:3551 ../../script/events/setpieces.js:3579
msgid "leave"
msgstr "离开"
-#: script/events.js:605
+#: ../../script/events.js:857
msgid "drop:"
msgstr "丢弃:"
-#: script/events.js:630 script/events/room.js:582
+#: ../../script/events.js:882 ../../script/events/room.js:590
msgid "nothing"
msgstr "一无所获"
-#: script/events.js:661 script/events/setpieces.js:3551
+#: ../../script/events.js:913 ../../script/events/setpieces.js:3563
msgid "take"
msgstr "带走"
-#: script/events.js:671
+#: ../../script/events.js:923
msgid "take:"
msgstr "获得:"
-#: script/events.js:695
+#: ../../script/events.js:947
msgid "nothing to take"
msgstr "一无所获"
-#: script/events.js:725
+#: ../../script/events.js:977
msgid "all"
msgstr "所有"
-#: script/events.js:743
+#: ../../script/events.js:995
msgid "take everything"
msgstr "拿走一切"
-#: script/events.js:743
+#: ../../script/events.js:995
msgid "take all you can"
msgstr "拿走可带走的一切"
-#: script/events.js:749 script/outside.js:627
+#: ../../script/events.js:1001 ../../script/outside.js:643
msgid " and "
msgstr "以及"
-#: script/events.js:994
+#: ../../script/events.js:1305
msgid "*** EVENT ***"
msgstr "*** 消息 ***"
-#: script/localization.js:4
-msgid "saved."
-msgstr "已保存"
+#: ../../script/events/encounters.js:7
+msgid "A Snarling Beast"
+msgstr "咆哮的野兽"
-#: script/localization.js:5
-msgid "wood"
-msgstr "木头"
+#: ../../script/events/encounters.js:15
+msgid "snarling beast"
+msgstr "咆哮的野兽"
-#: script/localization.js:6
-msgid "builder"
-msgstr "建造者"
+#: ../../script/events/encounters.js:16
+msgid "the snarling beast is dead"
+msgstr "野兽倒下了"
-#: script/localization.js:7
-msgid "teeth"
-msgstr "牙齿"
+#: ../../script/events/encounters.js:39
+msgid "a snarling beast leaps out of the underbrush"
+msgstr "一只野兽从灌木丛里蹿了出来"
-#: script/localization.js:8
-msgid "meat"
-msgstr "肉"
+#: ../../script/events/encounters.js:44
+msgid "A Gaunt Man"
+msgstr "憔悴的男子"
-#: script/localization.js:9
-msgid "fur"
-msgstr "毛皮"
+#: ../../script/events/encounters.js:52
+msgid "gaunt man"
+msgstr "憔悴的男子"
-#: script/localization.js:10
-msgid "alien alloy"
-msgstr "外星合金"
+#: ../../script/events/encounters.js:53
+msgid "the gaunt man is dead"
+msgstr "憔悴的男子倒下了"
-#: script/localization.js:11
-msgid "bullets"
-msgstr "子弹"
+#: ../../script/events/encounters.js:76
+msgid "a gaunt man approaches, a crazed look in his eye"
+msgstr "一名憔悴的男子靠了过来,眼底流露出疯狂"
-#: script/localization.js:12
-msgid "charm"
-msgstr "符咒"
+#: ../../script/events/encounters.js:81
+msgid "A Strange Bird"
+msgstr "怪鸟"
-#: script/localization.js:13 script/path.js:138
-msgid "leather"
-msgstr "皮革"
+#: ../../script/events/encounters.js:89
+msgid "strange bird"
+msgstr "怪鸟"
-#: script/localization.js:14 script/path.js:136
-msgid "iron"
-msgstr "铁"
+#: ../../script/events/encounters.js:90
+msgid "the strange bird is dead"
+msgstr "怪鸟倒下了"
-#: script/localization.js:15 script/path.js:134
-msgid "steel"
-msgstr "钢"
+#: ../../script/events/encounters.js:113
+msgid "a strange looking bird speeds across the plains"
+msgstr "一只模样古怪的鸟快速掠过平原"
-#: script/localization.js:16
-msgid "coal"
-msgstr "煤"
+#: ../../script/events/encounters.js:119
+msgid "A Shivering Man"
+msgstr "颤抖的男子"
-#: script/localization.js:17
-msgid "sulphur"
-msgstr "硫磺"
+#: ../../script/events/encounters.js:127
+msgid "shivering man"
+msgstr "颤抖的男子"
-#: script/localization.js:18
-msgid "energy cell"
-msgstr "能量元件"
+#: ../../script/events/encounters.js:128
+msgid "the shivering man is dead"
+msgstr "颤抖的男子倒下了"
-#: script/localization.js:19 script/room.js:161
-msgid "torch"
-msgstr "火把"
+#: ../../script/events/encounters.js:156
+msgid "a shivering man approaches and attacks with surprising strength"
+msgstr "一名颤抖的男子靠了过来,以令人吃惊的力量发起袭击"
-#: script/localization.js:20
-msgid "medicine"
-msgstr "药剂"
+#: ../../script/events/encounters.js:161
+msgid "A Man-Eater"
+msgstr "食人怪"
-#: script/localization.js:21 script/outside.js:22
-msgid "hunter"
-msgstr "猎人"
+#: ../../script/events/encounters.js:169
+msgid "man-eater"
+msgstr "食人怪"
-#: script/localization.js:22 script/outside.js:30
-msgid "trapper"
-msgstr "陷阱师"
+#: ../../script/events/encounters.js:170
+msgid "the man-eater is dead"
+msgstr "食人怪倒下了"
-#: script/localization.js:23 script/outside.js:38
-msgid "tanner"
-msgstr "皮革师"
+#: ../../script/events/encounters.js:193
+msgid "a large creature attacks, claws freshly bloodied"
+msgstr "一只巨大的生物袭来,爪子上鲜血淋漓"
-#: script/localization.js:24
-msgid "grenade"
-msgstr "手雷"
+#: ../../script/events/encounters.js:198
+msgid "A Scavenger"
+msgstr "拾荒者"
-#: script/localization.js:25
-msgid "bolas"
-msgstr "套索"
+#: ../../script/events/encounters.js:206
+msgid "scavenger"
+msgstr "拾荒者"
-#: script/localization.js:26
-msgid "bayonet"
-msgstr "刺刀"
+#: ../../script/events/encounters.js:207
+msgid "the scavenger is dead"
+msgstr "拾荒者被消灭了"
-#: script/localization.js:27 script/outside.js:46
-msgid "charcutier"
-msgstr "熏肉师"
+#: ../../script/events/encounters.js:235
+msgid "a scavenger draws close, hoping for an easy score"
+msgstr "一名拾荒者贴了过来,想要发起偷袭"
-#: script/localization.js:28 script/outside.js:55
-msgid "iron miner"
-msgstr "铁矿工人"
+#: ../../script/events/encounters.js:240
+msgid "A Huge Lizard"
+msgstr "巨蜥"
-#: script/localization.js:29
-msgid "iron mine"
-msgstr "铁矿"
+#: ../../script/events/encounters.js:248
+msgid "lizard"
+msgstr "巨蜥"
-#: script/localization.js:30 script/outside.js:63
-msgid "coal miner"
-msgstr "煤矿工人"
+#: ../../script/events/encounters.js:249
+msgid "the lizard is dead"
+msgstr "巨蜥倒下了"
-#: script/localization.js:31
-msgid "coal mine"
-msgstr "煤矿"
+#: ../../script/events/encounters.js:272
+msgid "the grass thrashes wildly as a huge lizard pushes through"
+msgstr "草丛疯摇,一只巨蜥扑了出来"
-#: script/localization.js:32 script/outside.js:71
-msgid "sulphur miner"
-msgstr "硫磺矿工"
+#: ../../script/events/encounters.js:278
+msgid "A Feral Terror"
+msgstr "凶怪"
-#: script/localization.js:33
-msgid "sulphur mine"
-msgstr "硫磺矿"
+#: ../../script/events/encounters.js:286
+msgid "feral terror"
+msgstr "凶怪"
-#: script/localization.js:34 script/outside.js:88
-msgid "armourer"
-msgstr "军械工人"
+#: ../../script/events/encounters.js:287
+msgid "the feral terror is dead"
+msgstr "凶怪倒下了"
-#: script/localization.js:35 script/outside.js:79
-msgid "steelworker"
-msgstr "炼钢工人"
+#: ../../script/events/encounters.js:310
+msgid "a beast, wilder than imagining, erupts out of the foliage"
+msgstr "一只凶怪以超乎想象的狂野从林中扑出"
-#: script/localization.js:36
-msgid "bait"
-msgstr "诱饵"
+#: ../../script/events/encounters.js:315
+msgid "A Soldier"
+msgstr "士兵"
-#: script/localization.js:37 script/localization.js:44
-msgid "cured meat"
-msgstr "熏肉"
+#: ../../script/events/encounters.js:323
+msgid "soldier"
+msgstr "士兵"
-#: script/localization.js:38 script/localization.js:43
-msgid "scales"
-msgstr "鳞片"
+#: ../../script/events/encounters.js:324
+msgid "the soldier is dead"
+msgstr "士兵倒下了"
-#: script/localization.js:39
-msgid "compass"
-msgstr "罗盘"
+#: ../../script/events/encounters.js:353
+msgid "a soldier opens fire from across the desert"
+msgstr "一名士兵从沙漠那边开火"
-#: script/localization.js:40
-msgid "laser rifle"
-msgstr "激光步枪"
+#: ../../script/events/encounters.js:358
+msgid "A Sniper"
+msgstr "狙击手"
-#: script/localization.js:41 script/outside.js:15
-msgid "gatherer"
-msgstr "伐木者"
+#: ../../script/events/encounters.js:366
+msgid "sniper"
+msgstr "狙击手"
-#: script/localization.js:42
-msgid "cloth"
-msgstr "布料"
+#: ../../script/events/encounters.js:367
+msgid "the sniper is dead"
+msgstr "狙击手被灭"
-#: script/localization.js:45
-msgid "thieves"
-msgstr "小偷"
+#: ../../script/events/encounters.js:396
+msgid "a shot rings out, from somewhere in the long grass"
+msgstr "深草丛的某处射出了一发子弹"
-#: script/localization.js:46
-msgid "not enough fur"
-msgstr "皮毛不够了"
+#: ../../script/events/executioner.js:5
+msgid "tripped a motion sensor."
+msgstr "动捕器跳闸。"
-#: script/localization.js:47
-msgid "not enough wood"
-msgstr "木头不够了"
+#: ../../script/events/executioner.js:7
+msgid "mechanical guard"
+msgstr "机械守卫"
-#: script/localization.js:48
-msgid "not enough coal"
-msgstr "煤炭不够了"
+#: ../../script/events/executioner.js:34
+msgid "a mobile defence platform trundles around the corner."
+msgstr "一个机动防御平台在拐角处缓慢移动。"
-#: script/localization.js:49
-msgid "not enough iron"
-msgstr "铁不够了"
+#: ../../script/events/executioner.js:36
+msgid "mechanical quadruped"
+msgstr "机械动物"
-#: script/localization.js:50
-msgid "not enough steel"
-msgstr "钢不够了"
+#: ../../script/events/executioner.js:58
+msgid "a medical drone wheels out of control."
+msgstr "一架医疗无人机失控了。"
-#: script/localization.js:51
-msgid "not enough sulphur"
-msgstr "硫磺不够了"
+#: ../../script/events/executioner.js:60
+msgid "broken medic"
+msgstr "失控机器"
-#: script/localization.js:52
-msgid "baited trap"
-msgstr "上饵陷阱"
+#: ../../script/events/executioner.js:88
+msgid "one of the defence turrets still works."
+msgstr "其中一座防御炮塔仍然运转。"
-#: script/localization.js:53
-msgid "not enough scales"
-msgstr "鳞片不够了"
+#: ../../script/events/executioner.js:90
+msgid "defence turret"
+msgstr "防御炮塔"
-#: script/localization.js:54
-msgid "not enough cloth"
-msgstr "布料不够了"
+#: ../../script/events/executioner.js:119
+#: ../../script/events/executioner.js:552
+msgid "A Ravaged Battleship"
+msgstr "一艘损坏的战列舰"
-#: script/localization.js:55
-msgid "not enough teeth"
-msgstr "牙齿不够了"
+#: ../../script/events/executioner.js:123
+msgid "the remains of a huge ship are embedded in the earth."
+msgstr "巨舰的残骸嵌入大地。"
-#: script/localization.js:56
-msgid "not enough leather"
-msgstr "皮革不够了"
+#: ../../script/events/executioner.js:125
+msgid ""
+"the remains of a massive battleship lie here, like a silent sealed city."
+msgstr "一艘巨型战列舰的残骸躺在这里,就像一座沉默的密封城市。"
-#: script/localization.js:57
-msgid "not enough meat"
-msgstr "肉不够了"
+#: ../../script/events/executioner.js:126
+msgid "it lists to the side in a deep crevasse, cut when it fell from the sky."
+msgstr "它倾入一道深深的裂缝,显然是坠落所致。"
-#: script/localization.js:58
-msgid "the compass points east"
-msgstr "罗盘指向东方"
+#: ../../script/events/executioner.js:127
+msgid ""
+"the hatches are all sealed, but the hull is blown out just above the dirt, "
+"providing an entrance."
+msgstr "舱口都是密封的,但船体在地表上方的破损处提供了一个入口。"
+
+#: ../../script/events/executioner.js:131 ../../script/events/setpieces.js:45
+#: ../../script/events/setpieces.js:552 ../../script/events/setpieces.js:609
+#: ../../script/events/setpieces.js:891 ../../script/events/setpieces.js:1317
+#: ../../script/events/setpieces.js:1335 ../../script/events/setpieces.js:3547
+msgid "enter"
+msgstr "进入"
-#: script/localization.js:59
-msgid "the compass points west"
-msgstr "罗盘指向西方"
+#: ../../script/events/executioner.js:143
+msgid ""
+"the interior of the ship is cold and dark. what little light there is only "
+"accentuates its harsh angles."
+msgstr "船的内部又冷又暗。仅有的一点光线只会使它的棱角更加刺眼。"
+
+#: ../../script/events/executioner.js:144
+msgid "the walls hum faintly."
+msgstr "墙壁发出微弱的嗡鸣声。"
+
+#: ../../script/events/executioner.js:148
+#: ../../script/events/executioner.js:182
+#: ../../script/events/executioner.js:214
+#: ../../script/events/executioner.js:248
+#: ../../script/events/executioner.js:287
+#: ../../script/events/executioner.js:329
+#: ../../script/events/executioner.js:366
+#: ../../script/events/executioner.js:402
+#: ../../script/events/executioner.js:430
+#: ../../script/events/executioner.js:468
+#: ../../script/events/executioner.js:520
+#: ../../script/events/executioner.js:609
+#: ../../script/events/executioner.js:638
+#: ../../script/events/executioner.js:672
+#: ../../script/events/executioner.js:690
+#: ../../script/events/executioner.js:703
+#: ../../script/events/executioner.js:719
+#: ../../script/events/executioner.js:745
+#: ../../script/events/executioner.js:758
+#: ../../script/events/executioner.js:776
+#: ../../script/events/executioner.js:808
+#: ../../script/events/executioner.js:826
+#: ../../script/events/executioner.js:864
+#: ../../script/events/executioner.js:889
+#: ../../script/events/executioner.js:904
+#: ../../script/events/executioner.js:917
+#: ../../script/events/executioner.js:934
+#: ../../script/events/executioner.js:957
+#: ../../script/events/executioner.js:1009
+#: ../../script/events/executioner.js:1049
+#: ../../script/events/executioner.js:1114
+#: ../../script/events/executioner.js:1127
+#: ../../script/events/executioner.js:1145
+#: ../../script/events/executioner.js:1159
+#: ../../script/events/executioner.js:1174
+#: ../../script/events/executioner.js:1191
+#: ../../script/events/executioner.js:1219
+#: ../../script/events/executioner.js:1243
+#: ../../script/events/executioner.js:1256
+#: ../../script/events/executioner.js:1274
+#: ../../script/events/executioner.js:1287
+#: ../../script/events/executioner.js:1306
+#: ../../script/events/executioner.js:1329
+#: ../../script/events/executioner.js:1355
+#: ../../script/events/executioner.js:1369
+#: ../../script/events/executioner.js:1387
+#: ../../script/events/executioner.js:1401
+#: ../../script/events/executioner.js:1420
+#: ../../script/events/executioner.js:1436
+#: ../../script/events/executioner.js:1464
+#: ../../script/events/executioner.js:1477
+#: ../../script/events/executioner.js:1504
+#: ../../script/events/executioner.js:1557
+#: ../../script/events/executioner.js:1592
+#: ../../script/events/executioner.js:1606
+#: ../../script/events/executioner.js:1624
+#: ../../script/events/executioner.js:1637
+#: ../../script/events/executioner.js:1655
+#: ../../script/events/executioner.js:1671
+#: ../../script/events/executioner.js:1685
+#: ../../script/events/executioner.js:1701
+#: ../../script/events/executioner.js:1719
+#: ../../script/events/executioner.js:1747
+#: ../../script/events/executioner.js:1768
+#: ../../script/events/executioner.js:1795
+#: ../../script/events/executioner.js:1809
+#: ../../script/events/executioner.js:1827
+#: ../../script/events/executioner.js:1840
+#: ../../script/events/executioner.js:1873
+#: ../../script/events/executioner.js:1891
+#: ../../script/events/executioner.js:1904
+#: ../../script/events/executioner.js:1922
+#: ../../script/events/executioner.js:1935
+#: ../../script/events/executioner.js:1961
+#: ../../script/events/executioner.js:1974
+#: ../../script/events/executioner.js:1992
+#: ../../script/events/executioner.js:2005
+#: ../../script/events/executioner.js:2024
+#: ../../script/events/executioner.js:2037
+#: ../../script/events/executioner.js:2062
+#: ../../script/events/executioner.js:2075
+#: ../../script/events/executioner.js:2094
+#: ../../script/events/executioner.js:2130
+#: ../../script/events/executioner.js:2165
+#: ../../script/events/executioner.js:2179
+#: ../../script/events/executioner.js:2197
+#: ../../script/events/executioner.js:2225
+#: ../../script/events/executioner.js:2247
+#: ../../script/events/executioner.js:2319 ../../script/events/setpieces.js:137
+#: ../../script/events/setpieces.js:188 ../../script/events/setpieces.js:230
+#: ../../script/events/setpieces.js:249 ../../script/events/setpieces.js:282
+#: ../../script/events/setpieces.js:316 ../../script/events/setpieces.js:350
+#: ../../script/events/setpieces.js:384 ../../script/events/setpieces.js:591
+#: ../../script/events/setpieces.js:647 ../../script/events/setpieces.js:686
+#: ../../script/events/setpieces.js:720 ../../script/events/setpieces.js:760
+#: ../../script/events/setpieces.js:799 ../../script/events/setpieces.js:838
+#: ../../script/events/setpieces.js:872 ../../script/events/setpieces.js:923
+#: ../../script/events/setpieces.js:941 ../../script/events/setpieces.js:964
+#: ../../script/events/setpieces.js:1003 ../../script/events/setpieces.js:1042
+#: ../../script/events/setpieces.js:1270 ../../script/events/setpieces.js:1286
+#: ../../script/events/setpieces.js:1302 ../../script/events/setpieces.js:1412
+#: ../../script/events/setpieces.js:1452 ../../script/events/setpieces.js:1496
+#: ../../script/events/setpieces.js:1514 ../../script/events/setpieces.js:1530
+#: ../../script/events/setpieces.js:1567 ../../script/events/setpieces.js:1606
+#: ../../script/events/setpieces.js:1646 ../../script/events/setpieces.js:1686
+#: ../../script/events/setpieces.js:1703 ../../script/events/setpieces.js:1720
+#: ../../script/events/setpieces.js:1738 ../../script/events/setpieces.js:1782
+#: ../../script/events/setpieces.js:1808 ../../script/events/setpieces.js:1826
+#: ../../script/events/setpieces.js:1865 ../../script/events/setpieces.js:1906
+#: ../../script/events/setpieces.js:1931 ../../script/events/setpieces.js:1961
+#: ../../script/events/setpieces.js:2002 ../../script/events/setpieces.js:2038
+#: ../../script/events/setpieces.js:2073 ../../script/events/setpieces.js:2114
+#: ../../script/events/setpieces.js:2155 ../../script/events/setpieces.js:2191
+#: ../../script/events/setpieces.js:2226 ../../script/events/setpieces.js:2261
+#: ../../script/events/setpieces.js:2306 ../../script/events/setpieces.js:2332
+#: ../../script/events/setpieces.js:3213 ../../script/events/setpieces.js:3253
+#: ../../script/events/setpieces.js:3287 ../../script/events/setpieces.js:3357
+#: ../../script/events/setpieces.js:3391 ../../script/events/setpieces.js:3430
+msgid "continue"
+msgstr "继续深入"
-#: script/localization.js:60
-msgid "the compass points north"
-msgstr "罗盘指向北方"
+#: ../../script/events/executioner.js:159
+msgid "thick, sticky webbing covers the walls of the corridor."
+msgstr "又厚又粘的网覆盖着走廊的墙壁。"
-#: script/localization.js:61
-msgid "the compass points south"
-msgstr "罗盘指向南方"
+#: ../../script/events/executioner.js:160
+msgid "deeper into the ship, the darkness seems almost to writhe."
+msgstr "深处的黑暗似乎在翻腾。"
-#: script/localization.js:62
-msgid "the compass points northeast"
-msgstr "罗盘指向东北"
+#: ../../script/events/executioner.js:161
+msgid ""
+"a small knapsack hangs from a cluster of webs, a few feet from the floor."
+msgstr "一个小背包悬挂在一簇网上。"
-#: script/localization.js:63
-msgid "the compass points northwest"
-msgstr "罗盘指向西北"
+#: ../../script/events/executioner.js:192
+msgid "a huge arthropod lunges from the shadows, its mandibles thrashing."
+msgstr "一只巨大的节肢动物从阴影中猛扑而出,上颚扭曲。"
-#: script/localization.js:64
-msgid "the compass points southeast"
-msgstr "罗盘指向东南"
+#: ../../script/events/executioner.js:226
+msgid "the webs part, and a grotesque insect lurches forward."
+msgstr "蛛网散落,一只奇形怪状的昆虫蹒跚向前。"
-#: script/localization.js:65
-msgid "the compass points southwest"
-msgstr "罗盘指向西南"
+#: ../../script/events/executioner.js:260
+msgid "an operative waits in ambush around the corner."
+msgstr "一名特工在拐角处埋伏等候。"
-#: script/outside.js:5
-msgid "Outside"
-msgstr "野外"
+#: ../../script/events/executioner.js:300
+msgid "the military has set up a small camp just inside the ship."
+msgstr "军方在船内设立了一个营地。"
-#: script/outside.js:102
-msgid "scraps of fur"
-msgstr "皮毛碎片"
+#: ../../script/events/executioner.js:301
+msgid "crude attempts have been made to cut into the walls."
+msgstr "周遭的墙上留有粗暴的穿凿印记。"
-#: script/outside.js:107
-msgid "bits of meat"
-msgstr "小片肉"
+#: ../../script/events/executioner.js:302
+msgid "scraps of copper wire litter the floor."
+msgstr "铜线碎片散落在地板上。"
-#: script/outside.js:112
-msgid "strange scales"
-msgstr "古怪鳞片"
+#: ../../script/events/executioner.js:303
+msgid "two bedrolls are wedged into a corner."
+msgstr "两个睡袋被塞进了一个角落。"
-#: script/outside.js:117
-msgid "scattered teeth"
-msgstr "残缺牙齿"
+#: ../../script/events/executioner.js:339
+msgid "a dusty researcher clumsily hides in the shadows."
+msgstr "一个满身灰尘的研究人员笨拙地躲在阴影里。"
-#: script/outside.js:122
-msgid "tattered cloth"
-msgstr "破烂布料"
+#: ../../script/events/executioner.js:379
+msgid "debris is stacked in the corridor, forming a low barricade."
+msgstr "碎片堆在走廊里,形成了一个低矮的障碍。"
-#: script/outside.js:127
-msgid "a crudely made charm"
-msgstr "做工粗糙的符咒"
+#: ../../script/events/executioner.js:380
+msgid "the walls are scorched and melted."
+msgstr "墙壁被烧焦融化了。"
-#: script/outside.js:143 script/outside.js:562
-msgid "A Silent Forest"
-msgstr "静谧森林"
+#: ../../script/events/executioner.js:381
+msgid "behind the barricade, a few weapons lay abandoned."
+msgstr "在障碍后面,一些武器被遗弃在地上。"
-#: script/outside.js:169
-msgid "gather wood"
-msgstr "伐木"
+#: ../../script/events/executioner.js:413
+msgid ""
+"the partially devoured remains of several wanderers are piled before a dark "
+"corridor."
+msgstr "几个流浪者被部分吞噬的尸体堆在一条黑暗的走廊前。"
-#: script/outside.js:188
-msgid "a stranger arrives in the night"
-msgstr "陌生人在夜里抵达"
+#: ../../script/events/executioner.js:414
+msgid "shuffling noises can be heard from within."
+msgstr "里面传来杂乱的脚步声"
-#: script/outside.js:190
-msgid "a weathered family takes up in one of the huts."
-msgstr "一户饱经风雨的人家住进一栋小屋"
+#: ../../script/events/executioner.js:442
+msgid "ancient beast"
+msgstr "远古野兽"
-#: script/outside.js:192
-msgid "a small group arrives, all dust and bones."
-msgstr "一群瘦骨嶙峋,风尘仆仆的人抵达了"
+#: ../../script/events/executioner.js:465
+msgid "an ancient beast has made these ruins its home."
+msgstr "一只古老的野兽把这些废墟当成了自己的家。"
-#: script/outside.js:194
-msgid "a convoy lurches in, equal parts worry and hope."
-msgstr "车队历经磨难来到了小镇,怀着和担忧同等的希望"
+#: ../../script/events/executioner.js:481
+msgid ""
+"a maintenance panel is embedded in the wall next to a large sealed door."
+msgstr "前面是一道巨大的密封门,旁边的墙上嵌有一块维护面板。"
-#: script/outside.js:196
-msgid "the town's booming. word does get around."
-msgstr "镇子繁荣热闹,消息不胫而走"
+#: ../../script/events/executioner.js:482
+msgid "perhaps the ship’s systems are still operational."
+msgstr "也许船上的系统仍在运行。"
-#: script/outside.js:452
-msgid "pop "
-msgstr "人口 "
+#: ../../script/events/executioner.js:486
+msgid "power cycle"
+msgstr "开启系统"
-#: script/outside.js:457
-msgid "forest"
-msgstr "树林"
+#: ../../script/events/executioner.js:497
+msgid "as the lights come online, so too do the defence systems."
+msgstr "灯光亮起的同时,防御系统也启动了。"
-#: script/outside.js:460
-msgid "village"
-msgstr "村落"
+#: ../../script/events/executioner.js:499
+msgid "automated turret"
+msgstr "自动炮塔"
-#: script/outside.js:543
-msgid "check traps"
-msgstr "查看陷阱"
+#: ../../script/events/executioner.js:533
+msgid ""
+"beyond the bulkhead is a small antechamber, seemingly untouched by "
+"scavengers."
+msgstr "舱壁后是一个小厅,似乎尚未被拾荒者触及。"
-#: script/outside.js:564
-msgid "A Lonely Hut"
-msgstr "孤独小屋"
+#: ../../script/events/executioner.js:534
+msgid "a large hatch grinds open, and the wind rushes in."
+msgstr "大舱门徐徐打开,风呼啸而入。"
-#: script/outside.js:566
-msgid "A Tiny Village"
-msgstr "小型村落"
+#: ../../script/events/executioner.js:535
+msgid "a strange device sits on the floor. looks important."
+msgstr "地板上放着一个奇怪的装置。看起来很重要。"
-#: script/outside.js:568
-msgid "A Modest Village"
-msgstr "中型村落"
+#: ../../script/events/executioner.js:543
+msgid "take device and leave"
+msgstr "拿起装置离开"
-#: script/outside.js:570
-msgid "A Large Village"
-msgstr "大型村落"
+#: ../../script/events/executioner.js:557
+msgid "a large hatch opens into a wide corridor."
+msgstr "一个大舱口通向一条宽阔的走廊。"
-#: script/outside.js:572
-msgid "A Raucous Village"
-msgstr "喧嚣小镇"
+#: ../../script/events/executioner.js:558
+msgid ""
+"the corridor leads to a bank of elevators, which appear to be functional."
+msgstr "走廊通向一排电梯,这些电梯看起来还能用。"
-#: script/outside.js:584
-msgid "the sky is grey and the wind blows relentlessly"
-msgstr "天色阴沉,风无情地刮着"
+#: ../../script/events/executioner.js:562
+msgid "engineering"
+msgstr "工程区"
-#: script/outside.js:594
-msgid "dry brush and dead branches litter the forest floor"
-msgstr "林地上散落着枯枝败叶"
+#: ../../script/events/executioner.js:569
+msgid "medical"
+msgstr "医护区"
-#: script/outside.js:621
-msgid "the traps contain "
-msgstr "陷阱捕获到"
+#: ../../script/events/executioner.js:576
+msgid "martial"
+msgstr "军事区"
-#: script/path.js:29 script/path.js:312
-msgid "A Dusty Path"
-msgstr "漫漫尘途"
+#: ../../script/events/executioner.js:583
+msgid "command deck"
+msgstr "管理区"
-#: script/path.js:37
-msgid "supplies:"
-msgstr "供应:"
+#: ../../script/events/executioner.js:599
+msgid "Engineering Wing"
+msgstr "工程区"
-#: script/path.js:43
-msgid "embark"
-msgstr "出发"
+#: ../../script/events/executioner.js:604
+msgid ""
+"elevator doors open to a blasted corridor. debris covers the floor, piled "
+"into makeshift defences."
+msgstr "电梯门通向一条已被炸毁的走廊。碎片覆盖了地板,堆成了临时的防御工事。"
-#: script/path.js:60 script/room.js:1159
-msgid "the compass points "
-msgstr "罗盘指向:"
+#: ../../script/events/executioner.js:605
+msgid "emergency lighting flickers."
+msgstr "应急灯摇曳闪烁"
-#: script/path.js:102
-msgid "perks:"
-msgstr "能力:"
+#: ../../script/events/executioner.js:621
+msgid ""
+"an automated assembly line performs its empty routines, long since deprived "
+"of materials."
+msgstr "一条自动化装配线兀自执行它的程序,上面早就没有材料了。"
-#: script/path.js:132
-msgid "none"
-msgstr "空"
+#: ../../script/events/executioner.js:622
+msgid "its final works lie forgotten, covered by a thin layer of dust."
+msgstr "流水线的最终产品被遗忘在角落,蒙尘已久。"
-#: script/path.js:142
-msgid "armour"
-msgstr "护甲"
+#: ../../script/events/executioner.js:649
+msgid "assembly arms spin wildly out of control."
+msgstr "装配臂失控地旋转。"
-#: script/path.js:153
-msgid "water"
-msgstr "水"
+#: ../../script/events/executioner.js:651
+msgid "unruly welder"
+msgstr "失控的机械臂"
-#: script/path.js:164 script/path.js:172
-msgid "restores"
-msgstr "恢复"
+#: ../../script/events/executioner.js:685
+msgid "assembly arms spark and jitter."
+msgstr "装配臂抖动着,火花四溅。"
-#: script/path.js:164 script/path.js:172
-msgid "hp"
-msgstr "生命"
+#: ../../script/events/executioner.js:686
+msgid "a cacophony of decrepit machinery fills the room."
+msgstr "房间里充满了破旧机器的嘈杂声。"
-#: script/path.js:165
-msgid "use with rifle"
-msgstr "步枪"
+#: ../../script/events/executioner.js:732
+msgid ""
+"must have been the engine room, once. the massive machines now stand inert, "
+"twisted and scorched by explosions."
+msgstr "这里一定曾是引擎室。这些巨大的机器扭曲地站立着,早因爆炸而被烧焦了。"
-#: script/path.js:169
-msgid "use with laser rifle"
-msgstr "激光步枪"
+#: ../../script/events/executioner.js:733
+msgid "the destruction is uniform and precise."
+msgstr "这些破坏统一且精确。"
-#: script/path.js:236 script/world.js:293
-msgid "free {0}/{1}"
-msgstr "背包剩余空间: {0}/{1}"
+#: ../../script/events/executioner.js:734
+msgid "bits of them can be scavenged."
+msgstr "机器的一些部分还可以利用。"
-#: script/path.js:263
-msgid "damage"
-msgstr "伤害"
+#: ../../script/events/executioner.js:771
+msgid "none of the ship's engines escaped the destruction."
+msgstr "船上的发动机无一幸免。"
-#: script/path.js:269
-msgid "weight"
-msgstr "负重"
+#: ../../script/events/executioner.js:772
+msgid "it's no mystery why she no longer flies."
+msgstr "其坠落的原因不言自明。"
-#: script/path.js:271
-msgid "available"
-msgstr "可用"
+#: ../../script/events/executioner.js:788
+msgid "sparks cascade from a reactivated power junction, and catch."
+msgstr "火花突然从一个重新激活的电源接头上喷涌而出,起火了。"
-#: script/room.js:16
-msgid "trap"
-msgstr "陷阱"
+#: ../../script/events/executioner.js:789
+msgid "the flames fill the corridor."
+msgstr "火焰充满了走廊。"
-#: script/room.js:19
-msgid ""
-"builder says she can make traps to catch any creatures might still be alive "
-"out there"
-msgstr "建造者说她能够制作陷阱来捕捉那些仍在野外活动的野兽"
+#: ../../script/events/executioner.js:793
+msgid "extinguish"
+msgstr "用水扑灭"
-#: script/room.js:20
-msgid "more traps to catch more creatures"
-msgstr "陷阱越多,抓到的猎物就越多"
+#: ../../script/events/executioner.js:798
+msgid "rush through"
+msgstr "全力逃离"
-#: script/room.js:21
-msgid "more traps won't help now"
-msgstr "再增加陷阱已毫无裨益"
+#: ../../script/events/executioner.js:821
+msgid "rows of inert security robots hang suspended from the ceiling."
+msgstr "一排排安全机器人悬挂在天花板上。"
-#: script/room.js:31
-msgid "cart"
-msgstr "货车"
+#: ../../script/events/executioner.js:822
+msgid "wires run overhead, corroded and useless."
+msgstr "电线交叉着分布在上方,已因腐蚀而毫无用处"
-#: script/room.js:34
-msgid "builder says she can make a cart for carrying wood"
-msgstr "建造者说她能够制造出货车,用来运载木头"
+#: ../../script/events/executioner.js:837
+msgid "more signs of past combat down the hall. guard post is ransacked."
+msgstr "大厅里有更多过去战斗的痕迹。岗哨已被洗劫一空。"
-#: script/room.js:35
-msgid "the rickety cart will carry more wood from the forest"
-msgstr "摇摇晃晃的货车满载从森林运出的木头"
+#: ../../script/events/executioner.js:838
+msgid "still, some things can be found."
+msgstr "还能找到一些东西。"
-#: script/room.js:44
-msgid "hut"
-msgstr "小屋"
+#: ../../script/events/executioner.js:876
+msgid ""
+"marks on the door read 'research and development.' everything seems mostly "
+"untouched, but dead."
+msgstr "门上的标记写着“研究与开发”。一切似乎基本上都没有动过,但都已停止运作。"
-#: script/room.js:47
-msgid "builder says there are more wanderers. says they'll work, too."
-msgstr "建造者说这里有许多流浪者,他们也会来工作"
+#: ../../script/events/executioner.js:877
+msgid "one machine thrums with power, and might still work."
+msgstr "一台机器通电运转,可能还能工作。"
-#: script/room.js:48
-msgid "builder puts up a hut, out in the forest. says word will get around."
-msgstr "建造者在林中建起一栋小屋,她说消息很快就会流传出去"
+#: ../../script/events/executioner.js:881
+#: ../../script/events/executioner.js:1496
+msgid "use machine"
+msgstr "使用"
-#: script/room.js:49
-msgid "no more room for huts."
-msgstr "再没有可以建小屋的空地了"
+#: ../../script/events/executioner.js:900
+msgid ""
+"step inside, and the machine whirs. muscle and bone reknit. good as new."
+msgstr "走进其中,机器嗡嗡作响。你的肌肉和骨骼被重塑,完好如初。"
-#: script/room.js:59
-msgid "lodge"
-msgstr "狩猎小屋"
+#: ../../script/events/executioner.js:930
+msgid ""
+"the machines here look unfinished, abandoned by their creator. wires and "
+"other scrap are scattered about the work benches."
+msgstr ""
+"这里的机器看起来尚未完成,被它们的制作者抛弃了。电线和其他废料散落在工作台"
+"上。"
-#: script/room.js:62
-msgid "villagers could help hunt, given the means"
-msgstr "假如工具齐备,村民也能帮忙狩猎"
+#: ../../script/events/executioner.js:945
+msgid "experimental plans cover one wall, held by an unseen force."
+msgstr "实验计划覆盖了一整面墙,由一股看不见的力量支撑着。"
-#: script/room.js:63
-msgid "the hunting lodge stands in the forest, a ways out of town"
-msgstr "狩猎小屋已经矗立在林中,距离村子不远"
+#: ../../script/events/executioner.js:946
+msgid "this one looks useful."
+msgstr "这张图纸似乎有用"
-#: script/room.js:74
-msgid "trading post"
-msgstr "贸易站"
+#: ../../script/events/executioner.js:968
+msgid "clattering metal and old servos. something is coming..."
+msgstr "咔嗒作响的金属和陈旧的伺服器。有什么东西正在接近。。。"
-#: script/room.js:77
-msgid "a trading post would make commerce easier"
-msgstr "贸易站让贸易变得更加便捷"
+#: ../../script/events/executioner.js:972
+msgid "fight"
+msgstr "准备战斗"
-#: script/room.js:78
-msgid ""
-"now the nomads have a place to set up shop, they might stick around a while"
-msgstr "现在游牧部落有地方安营扎寨设立商铺了,他们也许会多逗留一段时间"
+#: ../../script/events/executioner.js:979
+msgid "an unfinished automaton whirs to life."
+msgstr "一台未完成的原型机嗡嗡作响。"
-#: script/room.js:88
-msgid "tannery"
-msgstr "制革屋"
+#: ../../script/events/executioner.js:981
+msgid "unstable prototype"
+msgstr "不稳定的原型机"
-#: script/room.js:91
-msgid "builder says leather could be useful. says the villagers could make it."
-msgstr "建造者说皮革会很有用,而且村民也会做"
+#: ../../script/events/executioner.js:1022
+msgid "at the back of the workshop, elevator doors twitch and buzz."
+msgstr "在车间的后面,电梯门抽动着打开,发出刺耳的声音。"
-#: script/room.js:92
-msgid "tannery goes up quick, on the edge of the village"
-msgstr "制革屋很快在村子一角建立了起来"
+#: ../../script/events/executioner.js:1023
+msgid "looks like a way out of here."
+msgstr "看起来可以离开了"
-#: script/room.js:102
-msgid "smokehouse"
-msgstr "熏肉房"
+#: ../../script/events/executioner.js:1039
+msgid "Martial Wing"
+msgstr "军事区"
-#: script/room.js:105
+#: ../../script/events/executioner.js:1044
msgid ""
-"should cure the meat, or it'll spoil. builder says she can fix something up."
-msgstr "应该把肉熏一下,否则会腐坏掉。建造者说她能搞定这个。"
+"metal grinds, and the elevator doors open halfway. beyond is a brightly lit "
+"battlefield. remains litter the corridor, undisturbed by scavengers."
+msgstr ""
+"金属研磨,电梯门打开一半。远处是一片灯火通明的战场。走廊里到处都是垃圾,没有"
+"受到拾荒者的干扰。"
-#: script/room.js:106
-msgid "builder finishes the smokehouse. she looks hungry."
-msgstr "建造者造好了熏肉房。她看起来饥肠辘辘。"
+#: ../../script/events/executioner.js:1045
+msgid "looks like they tried to barricade the elevators."
+msgstr "看起来他们曾试图封锁电梯。"
-#: script/room.js:116
-msgid "workshop"
-msgstr "工坊"
+#: ../../script/events/executioner.js:1060
+msgid "further along, the corridor branches."
+msgstr "前方,走廊分出两条路。"
-#: script/room.js:119
-msgid "builder says she could make finer things, if she had the tools"
-msgstr "建造者说如果她有工具的话能做出一些更精良的东西"
+#: ../../script/events/executioner.js:1061
+msgid "the door to the left is sealed and refuses to open."
+msgstr "左边的门被封住了,难以打开。"
-#: script/room.js:120
-msgid "workshop's finally ready. builder's excited to get to it"
-msgstr "工坊终于建好了,建造者激动不已"
+#: ../../script/events/executioner.js:1065
+msgid "blow it down"
+msgstr "炸开"
-#: script/room.js:131
-msgid "steelworks"
-msgstr "炼钢坊"
+#: ../../script/events/executioner.js:1070
+msgid "continue right"
+msgstr "去往右侧"
-#: script/room.js:134
-msgid "builder says the villagers could make steel, given the tools"
-msgstr "建造者说给村民工具的话他们就能帮忙炼钢"
+#: ../../script/events/executioner.js:1082
+msgid "the blast throws the door inwards."
+msgstr "爆炸将大门推倒"
-#: script/room.js:135
-msgid "a haze falls over the village as the steelworks fires up"
-msgstr "炼钢坊开工后,一缕黑烟飘向村庄上空"
+#: ../../script/events/executioner.js:1083
+msgid ""
+"through the bulkhead is a large room, walls lined with weapon racks. "
+"fighting seems to have passed it by."
+msgstr "门后是一个大房间,墙上摆满了武器架。战斗似乎已经过去了。"
-#: script/room.js:146
-msgid "armoury"
-msgstr "军械坊"
+#: ../../script/events/executioner.js:1140
+msgid "another door at the end of the hall, sealed from this side."
+msgstr "大厅尽头的另一扇门,已经被封起来了。"
-#: script/room.js:149
-msgid "builder says it'd be useful to have a steady source of bullets"
-msgstr "建造者说拥有稳定的弹药来源很有必要"
+#: ../../script/events/executioner.js:1141
+msgid "should be able to open it."
+msgstr "应该还能能打开"
-#: script/room.js:150
-msgid "armoury's done, welcoming back the weapons of the past."
-msgstr "军械坊建好了,欢迎使用这些过时的武器"
+#: ../../script/events/executioner.js:1187
+msgid "the corridor is eerily silent."
+msgstr "走廊里出奇地寂静。"
-#: script/room.js:164
-msgid "a torch to keep the dark away"
-msgstr "驱散黑暗的火把"
+#: ../../script/events/executioner.js:1202
+msgid "crew cabins flank the hall, devoid of life."
+msgstr "船员舱位于大厅的两侧,毫无生气。"
-#: script/room.js:173
-msgid "waterskin"
-msgstr "水壶"
+#: ../../script/events/executioner.js:1203
+msgid "a few useful items can be scavenged."
+msgstr "可以找到一些有用的物品。"
-#: script/room.js:177
-msgid "this waterskin'll hold a bit of water, at least"
-msgstr "起码能装那么点儿水"
+#: ../../script/events/executioner.js:1231
+msgid "ruined defence turrets flank the corridor."
+msgstr "走廊两侧都是被毁坏的防御炮塔。"
-#: script/room.js:185
-msgid "cask"
-msgstr "水桶"
+#: ../../script/events/executioner.js:1232
+msgid "could put the scrap to good use."
+msgstr "不少废料可供利用"
-#: script/room.js:189
-msgid "the cask holds enough water for longer expeditions"
-msgstr "为更长的探索之旅提供充足的水源"
+#: ../../script/events/executioner.js:1269
+msgid "small sensors in the walls still look to be operational."
+msgstr "墙上的小型传感器看起来仍然可以工作。"
-#: script/room.js:198
-msgid "water tank"
-msgstr "水罐"
+#: ../../script/events/executioner.js:1270
+msgid "easily avoided."
+msgstr "检测很容易避开。"
-#: script/room.js:202
-msgid "never go thirsty again"
-msgstr "再也不担心口渴"
+#: ../../script/events/executioner.js:1301
+msgid "large barricades bisect the corridor, scorched by weapons fire."
+msgstr "巨大的障碍物把走廊一分为二,被武器的火力烧焦了。"
-#: script/room.js:211
-msgid "bone spear"
-msgstr "骨枪"
+#: ../../script/events/executioner.js:1302
+msgid "bodies litter the ground on either side."
+msgstr "尸体散落在地上。"
-#: script/room.js:214
-msgid "this spear's not elegant, but it's pretty good at stabbing"
-msgstr "这柄标枪不怎么精致,但用来戳刺手感不错"
+#: ../../script/events/executioner.js:1317
+msgid "documents are scattered down the hall, most charred and curled."
+msgstr "文件散落在大厅里,大部分因烧焦而卷曲。"
-#: script/room.js:223 script/world.js:288
-msgid "rucksack"
-msgstr "双肩包"
+#: ../../script/events/executioner.js:1318
+msgid "this one looks interesting."
+msgstr "这个看起来很有趣"
-#: script/room.js:227
-msgid "carrying more means longer expeditions to the wilds"
-msgstr "荒野旅行时携带更多物资"
+#: ../../script/events/executioner.js:1341
+msgid "the next door leads to a ransacked planning room."
+msgstr "隔壁通向一间被洗劫一空的规划室。"
-#: script/room.js:235
-msgid "wagon"
-msgstr "篷车"
+#: ../../script/events/executioner.js:1342
+msgid "maps of the surface can still be found amongst the debris."
+msgstr "在残骸中仍然可以找到一些地图。"
-#: script/room.js:239
-msgid "the wagon can carry a lot of supplies"
-msgstr "篷车能够携带许多物资"
+#: ../../script/events/executioner.js:1346
+msgid "scavenge maps"
+msgstr "寻找地图"
-#: script/room.js:248
-msgid "convoy"
-msgstr "车队"
+#: ../../script/events/executioner.js:1366
+msgid "drew some attention with all that noise."
+msgstr "搜寻的声音引来了一些注意"
-#: script/room.js:252
-msgid "the convoy can haul mostly everything"
-msgstr "车队几乎能把所有东西都装下"
+#: ../../script/events/executioner.js:1382
+msgid "slipped past an automated sentry."
+msgstr "溜过一个自动岗哨。"
-#: script/room.js:262
-msgid "l armour"
-msgstr "皮甲"
+#: ../../script/events/executioner.js:1383
+msgid "if only they'd been destroyed along with everything else."
+msgstr "如果他们和其他的一起被摧毁就好了"
-#: script/room.js:265
-msgid "leather's not strong. better than rags, though."
-msgstr "皮革不算结实。总比披块破布强"
+#: ../../script/events/executioner.js:1398
+msgid "ran straight into another one."
+msgstr "撞上了另一个"
-#: script/room.js:274
-msgid "i armour"
-msgstr "铁甲"
+#: ../../script/events/executioner.js:1415
+msgid ""
+"the corridor passes through a security checkpoint. the defences are blown "
+"apart, ragged edges scorched by laser fire."
+msgstr "走廊穿过一个安全检查站。防御工事已被炸毁,粗糙的边缘被激光灼损。"
-#: script/room.js:277
-msgid "iron's stronger than leather"
-msgstr "铁比皮要结实"
+#: ../../script/events/executioner.js:1416
+msgid "past the checkpoint, banks of containment cells can be seen."
+msgstr "经过检查站,可以看到一排排的抑制牢房。"
-#: script/room.js:286
-msgid "s armour"
-msgstr "钢甲"
+#: ../../script/events/executioner.js:1431
+msgid "the cells are all empty."
+msgstr "这些牢房空空如也"
-#: script/room.js:289
-msgid "steel's stronger than iron"
-msgstr "钢的总比铁的强"
+#: ../../script/events/executioner.js:1432
+msgid ""
+"power cables running across the ceiling are split in several places, "
+"sparking occasionally."
+msgstr "天花板上的电缆多处断裂,时不时会冒出火花。"
-#: script/room.js:298
-msgid "iron sword"
-msgstr "铁剑"
+#: ../../script/events/executioner.js:1447
+msgid "the guards died at their posts, shot through with superheated plasma."
+msgstr "警卫们被极热的等离子体射穿,死在了自己的岗位上。"
-#: script/room.js:301
-msgid "sword is sharp. good protection out in the wilds."
-msgstr "剑很锋利。能在野外提供不错的防护"
+#: ../../script/events/executioner.js:1448
+msgid "their weapons lie on the floor beside them."
+msgstr "他们的武器躺在旁边的地板上。"
-#: script/room.js:311
-msgid "steel sword"
-msgstr "钢剑"
+#: ../../script/events/executioner.js:1491
+msgid ""
+"the corridor opens onto a vast training complex, obstacles and features "
+"blackened by real combat."
+msgstr "走廊通向一个巨大的训练场地,靶子和栅栏被实战弄得黑漆漆的。"
-#: script/room.js:314
-msgid "the steel is strong, and the blade true."
-msgstr "好钢出利刃"
+#: ../../script/events/executioner.js:1492
+msgid "a regenerative machine hums uncannily by one of the courses."
+msgstr "一台再生机器发出了异常的嗡嗡声。"
-#: script/room.js:324
-msgid "rifle"
-msgstr "步枪"
+#: ../../script/events/executioner.js:1515
+msgid "motion from the centre of the yard."
+msgstr "走到场地中央。"
-#: script/room.js:326
-msgid "black powder and bullets, like the old days."
-msgstr "黑火药和子弹,就像过去那样"
+#: ../../script/events/executioner.js:1516
+msgid ""
+"a sparring automaton, still fully function and crusted with timeworn blood, "
+"lunges forward."
+msgstr "一台仍然功能齐全、沾满了陈旧血液的拳击机器人冲了过来。"
-#: script/room.js:458
-msgid "Room"
-msgstr "房间"
+#: ../../script/events/executioner.js:1520
+msgid "engage"
+msgstr "迎战"
-#: script/room.js:485 script/room.js:604
-msgid "A Dark Room"
-msgstr "小黑屋"
+#: ../../script/events/executioner.js:1527
+msgid "the machine attacks, blades whirling."
+msgstr "机器攻击,刀片转动。"
-#: script/room.js:498
-msgid "light fire"
-msgstr "生火"
+#: ../../script/events/executioner.js:1529
+msgid "murderous robot"
+msgstr "杀人机器"
-#: script/room.js:508
-msgid "stoke fire"
-msgstr "添柴"
+#: ../../script/events/executioner.js:1565
+msgid "the ruins of the sparring machine clatter to the ground."
+msgstr "机器的零件哗啦一声散落到地上。"
-#: script/room.js:545 script/room.js:555 script/room.js:703 script/room.js:707
-msgid "the room is {0}"
-msgstr "房间{0}"
+#: ../../script/events/executioner.js:1566
+msgid "picked this deck clean."
+msgstr "这个区域没什么其他的了。"
-#: script/room.js:546 script/room.js:554 script/room.js:672
-msgid "the fire is {0}"
-msgstr "火堆{0}"
+#: ../../script/events/executioner.js:1582
+msgid "Medical Wing"
+msgstr "医护区"
-#: script/room.js:565
+#: ../../script/events/executioner.js:1587
+msgid "elevator doors open to an empty corridor."
+msgstr "电梯门通向一条空走廊。"
+
+#: ../../script/events/executioner.js:1588
msgid ""
-"the stranger is standing by the fire. she says she can help. says she builds "
-"things."
-msgstr "那名陌生人站在火堆旁。她说她可以帮忙。她说她会建东西"
+"a few dusty corpses can be seen further down, but this deck appears to have "
+"been spared most of the combat."
+msgstr ""
+"在更远的地方可以看到几具积满灰尘的尸体,但此区域似乎没有受到大多数战斗的波"
+"及。"
-#: script/room.js:580
-msgid "freezing"
-msgstr "寒冷刺骨"
+#: ../../script/events/executioner.js:1619
+msgid ""
+"past the checkpoint, the corridor is undamaged save for sporadic graffiti."
+msgstr "通过检查站,走廊除了除了零星的涂鸦外完好无损。"
-#: script/room.js:581
-msgid "cold"
-msgstr "很冷"
+#: ../../script/events/executioner.js:1620
+msgid "there was no fighting here."
+msgstr "毫无战斗的痕迹"
-#: script/room.js:582
-msgid "mild"
-msgstr "很宜人"
+#: ../../script/events/executioner.js:1650
+msgid ""
+"automated guardians still stalk the halls, unaware that their masters have "
+"long gone."
+msgstr "守卫机器人仍然在大厅里徘徊,不知道他们的主人早已离去。"
-#: script/room.js:583
-msgid "warm"
-msgstr "暖和"
+#: ../../script/events/executioner.js:1651
+msgid "clumsy machines, and easily avoided."
+msgstr "笨拙的机器人,很容易避开。"
-#: script/room.js:584
-msgid "hot"
-msgstr "很热"
+#: ../../script/events/executioner.js:1666
+msgid "medical gurneys are fixed to grooves running down the corridor walls."
+msgstr "医疗轮床固定在走廊墙上的凹槽上。"
-#: script/room.js:596
-msgid "dead"
-msgstr "熄灭了"
+#: ../../script/events/executioner.js:1667
+msgid "the automated patient transport system now sits motionless."
+msgstr "病人自动输送系统现在静止不动。"
-#: script/room.js:597
-msgid "smoldering"
-msgstr "开始冒烟"
+#: ../../script/events/executioner.js:1698
+msgid "it had friends."
+msgstr "它有同伙。"
-#: script/room.js:598
-msgid "flickering"
-msgstr "冒出火苗"
+#: ../../script/events/executioner.js:1714
+msgid "more medical robots stand frozen, attached by a network of wires."
+msgstr "更多的医疗机器人被电线网连接在一起,静止着。"
-#: script/room.js:599
-msgid "burning"
-msgstr "燃烧着"
+#: ../../script/events/executioner.js:1715
+msgid "they take no notice of the intrusion."
+msgstr "他们没有注意到闯入者"
-#: script/room.js:600
-msgid "roaring"
-msgstr "熊熊燃烧"
+#: ../../script/events/executioner.js:1730
+msgid ""
+"weapons are strewn about the medical dispatch bay. must have been used as a "
+"muster point."
+msgstr "医疗调度室里到处都是武器。一定曾被用作临时集合点。"
-#: script/room.js:604
-msgid "A Firelit Room"
-msgstr "生火间"
+#: ../../script/events/executioner.js:1731
+msgid "more strange graffiti adorns the walls."
+msgstr "墙上有更多奇怪的涂鸦。"
-#: script/room.js:642
-msgid "not enough wood to get the fire going"
-msgstr "木头不够生火了"
+#: ../../script/events/executioner.js:1759
+msgid ""
+"this ward has been converted to a makeshift strategy room, maps scrawled "
+"hastily on any flat surface."
+msgstr ""
+"这间病房已经被改造成了一个临时的指挥室,任何平坦的表面上都有匆忙绘制的地图。"
-#: script/room.js:655
-msgid "the wood has run out"
-msgstr "木头用光了"
+#: ../../script/events/executioner.js:1760
+msgid "a secure locker is set into one wall."
+msgstr "一面墙上放着一个保险柜。"
-#: script/room.js:675
-msgid "the light from the fire spills from the windows, out into the dark"
-msgstr "火光映出窗外,投入黑暗之中"
+#: ../../script/events/executioner.js:1764
+msgid "force locker"
+msgstr "试图打开"
-#: script/room.js:688
-msgid "builder stokes the fire"
-msgstr "建造者添了柴火"
+#: ../../script/events/executioner.js:1779
+msgid "hinges rusted through. no challenge."
+msgstr "铁链已经生锈。撬开轻而易举。"
-#: script/room.js:718
-msgid "the wind howls outside"
-msgstr "屋外寒风呼啸"
+#: ../../script/events/executioner.js:1806
+msgid "the noise draws attention."
+msgstr "操作的声音引起了注意。"
-#: script/room.js:719
-msgid "the wood is running out"
-msgstr "木头就快烧完了"
+#: ../../script/events/executioner.js:1822
+msgid "better to move without drawing attention."
+msgstr "移动时最好不要引起注意。"
-#: script/room.js:726
-msgid "a ragged stranger stumbles through the door and collapses in the corner"
-msgstr "一个衣衫褴褛的陌生人步履蹒跚地步入门来,瘫倒在角落里"
+#: ../../script/events/executioner.js:1823
+msgid "noises can be heard from the corridor outside."
+msgstr "外面的走廊里可以听到噪音。"
-#: script/room.js:734
-msgid ""
-"the stranger shivers, and mumbles quietly. her words are unintelligible."
-msgstr "陌生人瑟瑟发抖,呢喃不已,听不清在说些什么"
+#: ../../script/events/executioner.js:1854
+msgid "something's wrong with this robot."
+msgstr "这个机器人出错了。"
-#: script/room.js:737
-msgid "the stranger in the corner stops shivering. her breathing calms."
-msgstr "角落里的陌生人不再颤抖了,她的呼吸平静了下来"
+#: ../../script/events/executioner.js:1856
+msgid "unstable automaton"
+msgstr "不稳定的自动机"
-#: script/room.js:760
-msgid "stores"
-msgstr "库存"
+#: ../../script/events/executioner.js:1886
+msgid "another checkpoint ahead, fitted with heavy doors."
+msgstr "前面还有一个检查站,厚厚的大门挡在前面。"
-#: script/room.js:779
-msgid "weapons"
-msgstr "武器"
+#: ../../script/events/executioner.js:1887
+msgid "security is even tighter here."
+msgstr "这里的安保更加严密。"
-#: script/room.js:918
-msgid "total"
-msgstr "总计"
+#: ../../script/events/executioner.js:1917
+msgid "slipped through unnoticed."
+msgstr "小心翼翼地溜了过去。"
-#: script/room.js:939 script/room.js:983
-msgid "not enough "
-msgstr "不够了"
+#: ../../script/events/executioner.js:1918
+msgid ""
+"air whistles as the doors open. this section must have lower pressure than "
+"the rest of the ship."
+msgstr ""
+"门一开,顿时空气发出了尖锐的鸣叫声。这个区域的气压一定比船上其他区域低。"
-#: script/room.js:955
-msgid "builder just shivers"
-msgstr "建造者还在瑟瑟发抖"
+#: ../../script/events/executioner.js:1949
+msgid ""
+"the air is cooler here. low cabinets ring the room, doors dusted with frost."
+msgstr "这里的空气比较凉爽。低矮的柜子环绕在房间四周,门上结满了霜。"
-#: script/room.js:1058
-msgid "build:"
-msgstr "建筑物:"
+#: ../../script/events/executioner.js:1950
+msgid "samples of something biological inside."
+msgstr "里面有生物样本。"
-#: script/room.js:1065
-msgid "craft:"
-msgstr "制造:"
+#: ../../script/events/executioner.js:1987
+msgid "security drones still patrol the hallways."
+msgstr "安保无人机仍在走廊里巡逻。"
-#: script/room.js:1072
-msgid "buy:"
-msgstr "购买:"
+#: ../../script/events/executioner.js:1988
+msgid "predictable paths."
+msgstr "它的路径很好预测"
-#: script/ship.js:11
-msgid "Ship"
-msgstr "飞船"
+#: ../../script/events/executioner.js:2019
+msgid ""
+"surgical tools are scattered on the floor, near what appears the be the "
+"remains of a fire."
+msgstr "手术工具散落在地板上,似乎曾经历一场大火。"
-#: script/ship.js:27 script/ship.js:100
-msgid "An Old Starship"
-msgstr "破旧星舰"
+#: ../../script/events/executioner.js:2020
+msgid "strange."
+msgstr "很奇怪。"
-#: script/ship.js:38
-msgid "hull:"
-msgstr "外壳:"
+#: ../../script/events/executioner.js:2050
+msgid ""
+"the air in this room has a metallic tinge. floor is covered in dark powder."
+msgstr "这个房间里的空气有一股金属味。地板上满是深色粉末。"
-#: script/ship.js:44
-msgid "engine:"
-msgstr "引擎:"
+#: ../../script/events/executioner.js:2051
+msgid "some completed explosives in the corner."
+msgstr "一些已完成的炸药堆在角落。"
-#: script/ship.js:51
-msgid "reinforce hull"
-msgstr "加固船身"
+#: ../../script/events/executioner.js:2089
+msgid "containment cells arranged at the back of the room, all open."
+msgstr "抑制牢房布置在房间后面,门全部敞开着。"
-#: script/ship.js:60
-msgid "upgrade engine"
-msgstr "升级引擎"
+#: ../../script/events/executioner.js:2090
+msgid "something moving up ahead."
+msgstr "前方有东西在移动。那里有什么东西"
-#: script/ship.js:69 script/ship.js:142
-msgid "lift off"
-msgstr "点火起飞"
+#: ../../script/events/executioner.js:2105
+msgid "a mutated beast leaps from its cell."
+msgstr "一只变异的野兽从抑制牢房里跳了出来。"
-#: script/ship.js:91
-msgid ""
-"somewhere above the debris cloud, the wanderer fleet hovers. been on this "
-"rock too long."
-msgstr "碎片云上方的某处,流浪者舰队徘徊着。在这块岩石上太久了。"
+#: ../../script/events/executioner.js:2107
+msgid "malformed experiment"
+msgstr "畸形实验"
-#: script/ship.js:106 script/ship.js:119
-msgid "not enough alien alloy"
-msgstr "外星合金不足"
+#: ../../script/events/executioner.js:2138
+msgid "the creature's tortured breathing ceases."
+msgstr "这个生物痛苦的呼吸停止了。"
-#: script/ship.js:134
-msgid "Ready to Leave?"
-msgstr "准备好要离开了吗?"
+#: ../../script/events/executioner.js:2139
+msgid "nothing more here."
+msgstr "这里没东西了。"
-#: script/ship.js:138
-msgid "time to get out of this place. won't be coming back."
-msgstr "是时候离开这里了。不再回头"
+#: ../../script/events/executioner.js:2155
+msgid "Command Deck"
+msgstr "管理区"
-#: script/ship.js:150
-msgid "linger"
-msgstr "裹足徘徊"
+#: ../../script/events/executioner.js:2160
+msgid ""
+"the path to the command bridge is wide, walls adorned with decorative "
+"shields."
+msgstr "通往管理区的桥很宽,四周的墙上布满了装饰性的盾牌。"
-#: script/space.js:42
-msgid "hull: "
-msgstr "船身:"
+#: ../../script/events/executioner.js:2161
+msgid "fighting hadn't reached here, it seems."
+msgstr "战火显然还没波及到这里。"
-#: script/space.js:76
-msgid "Troposphere"
-msgstr "对流层"
+#: ../../script/events/executioner.js:2192
+msgid "detour through the officer's lounge."
+msgstr "绕过军官休息室。"
-#: script/space.js:78
-msgid "Stratosphere"
-msgstr "平流层"
+#: ../../script/events/executioner.js:2193
+msgid "might be something useful here."
+msgstr "也许这里有什么有用的东西。"
-#: script/space.js:80
-msgid "Mesosphere"
-msgstr "中气层"
+#: ../../script/events/executioner.js:2208
+msgid "small weapons cache in a cabinet."
+msgstr "柜子里藏着小武器。"
-#: script/space.js:82
-msgid "Thermosphere"
-msgstr "增温层"
+#: ../../script/events/executioner.js:2209
+msgid "lucky."
+msgstr "运气不错。"
-#: script/space.js:84
-msgid "Exosphere"
-msgstr "外逸层"
+#: ../../script/events/executioner.js:2236
+msgid "found some medical supplies in a discarded bag."
+msgstr "一些医疗用品藏在废弃的袋子里。"
-#: script/space.js:86
-msgid "Space"
-msgstr "太空"
+#: ../../script/events/executioner.js:2258
+msgid ""
+"the command deck is empty, save for a squat figure sitting motionless in the "
+"centre of the room."
+msgstr "管理室十分空荡,只有一个身影一动不动地坐在房间中央"
-#: script/space.js:424
-msgid "score for this game: {0}"
-msgstr "游戏得分: {0}"
+#: ../../script/events/executioner.js:2259
+msgid "in a flash, the figure is standing."
+msgstr "突然,那个身影站了起来。"
-#: script/space.js:431
-msgid "total score: {0}"
-msgstr "总分: {0}"
+#: ../../script/events/executioner.js:2263
+msgid "approach"
+msgstr "靠近"
-#: script/space.js:452
+#: ../../script/events/executioner.js:2274
msgid ""
-"expanded story. alternate ending. behind the scenes commentary. get the app."
-msgstr "尾声 游戏结束 评论 应用商店"
-
-#: script/space.js:461
-msgid "iOS."
-msgstr "iOS"
+"wanderer form, but not quite flesh. not quite metal either. a crystal set "
+"into its chest pulses with light."
+msgstr "身影是一个流浪者,但它的身体既非血肉也非金属。他胸前的水晶闪烁着光芒。"
-#: script/space.js:469
-msgid "android."
-msgstr "android"
+#: ../../script/events/executioner.js:2275
+msgid "it says it saw the rebellion coming. said it made arrangements."
+msgstr "它说它看到了叛乱的到来。它说它已作出了安排。"
-#: script/world.js:46
-msgid "punch"
-msgstr "挥拳"
+#: ../../script/events/executioner.js:2276
+msgid "says it can't die."
+msgstr "它说它不会消亡。"
-#: script/world.js:52
-msgid "stab"
-msgstr "戳刺"
+#: ../../script/events/executioner.js:2280
+msgid "observe"
+msgstr "观察"
-#: script/world.js:58
-msgid "swing"
-msgstr "挥斩"
+#: ../../script/events/executioner.js:2287
+msgid "the immortal wanderer attacks."
+msgstr "不朽的流浪者开始攻击。"
-#: script/world.js:64
-msgid "slash"
-msgstr "劈砍"
+#: ../../script/events/executioner.js:2289
+msgid "immortal wanderer"
+msgstr "不朽的流浪者"
-#: script/world.js:70
-msgid "thrust"
-msgstr "扎刺"
+#: ../../script/events/executioner.js:2327
+msgid ""
+"the crystal pulses brightly, then goes dark. the assailant shimmers as its "
+"shape becomes less defined."
+msgstr "水晶发出了一道刺眼的脉冲,然后逐渐灰暗。流浪者的形状逐渐模糊。"
-#: script/world.js:76
-msgid "shoot"
-msgstr "开火"
+#: ../../script/events/executioner.js:2328
+msgid "then it is gone."
+msgstr "随后消逝了。"
-#: script/world.js:83
-msgid "blast"
-msgstr "引爆"
+#: ../../script/events/executioner.js:2329
+msgid "time to get out of here."
+msgstr "是时候离开这里了。"
-#: script/world.js:90
-msgid "lob"
-msgstr "投掷"
+#: ../../script/events/global.js:6
+msgid "The Thief"
+msgstr "小偷"
-#: script/world.js:97
-msgid "tangle"
-msgstr "牵绊"
+#: ../../script/events/global.js:13
+msgid "the villagers haul a filthy man out of the store room."
+msgstr "村民们从仓库里拽出来一个脏兮兮的家伙"
-#: script/world.js:119
-msgid "An Outpost"
-msgstr "前哨"
+#: ../../script/events/global.js:14
+msgid "say his folk have been skimming the supplies."
+msgstr "据说他的同伙们早已经顺走许多货物"
-#: script/world.js:120
-msgid "Iron Mine"
-msgstr "铁矿"
+#: ../../script/events/global.js:15
+msgid "say he should be strung up as an example."
+msgstr "他们说应该绞死他以儆效尤"
-#: script/world.js:121
-msgid "Coal Mine"
-msgstr "煤矿"
+#: ../../script/events/global.js:17
+msgid "a thief is caught"
+msgstr "抓到一名小偷"
-#: script/world.js:122
-msgid "Sulphur Mine"
-msgstr "硫磺矿"
+#: ../../script/events/global.js:21
+msgid "hang him"
+msgstr "绞死他"
-#: script/world.js:123
-msgid "An Old House"
-msgstr "破旧小屋"
+#: ../../script/events/global.js:25
+msgid "spare him"
+msgstr "释放他"
-#: script/world.js:124
-msgid "A Damp Cave"
-msgstr "潮湿洞穴"
+#: ../../script/events/global.js:32
+msgid "the villagers hang the thief high in front of the store room."
+msgstr "村民们将盗贼绞死,高挂在仓库门前"
-#: script/world.js:125
-msgid "An Abandoned Town"
-msgstr "废弃小镇"
+#: ../../script/events/global.js:33
+msgid ""
+"the point is made. in the next few days, the missing supplies are returned."
+msgstr "此举卓有成效。数日后,遗失的物资都被还了回来"
-#: script/world.js:126
-msgid "A Ruined City"
-msgstr "被毁的城市"
+#: ../../script/events/global.js:49
+msgid "the man says he's grateful. says he won't come around any more."
+msgstr "这家伙感激涕零,说他再也不会来行窃了"
-#: script/world.js:127
-msgid "A Crashed Starship"
-msgstr "坠毁星舰"
+#: ../../script/events/global.js:50
+msgid "shares what he knows about sneaking before he goes."
+msgstr "在离开前他分享了有关潜行的心得"
-#: script/world.js:128
-msgid "A Borehole"
-msgstr "巨坑"
+#: ../../script/events/marketing.js:9
+msgid "Penrose"
+msgstr ""
-#: script/world.js:129
-msgid "A Battlefield"
-msgstr "战场"
+#: ../../script/events/marketing.js:14
+msgid ""
+"a strange thrumming, pounding and crashing. visions of people and places, of "
+"a huge machine and twisting curves."
+msgstr ""
+"一阵奇怪的嗡鸣声、敲击声和碰撞声。人们和地方的景象,一台巨大的机器和扭曲的曲"
+"线。"
-#: script/world.js:130
-msgid "A Murky Swamp"
-msgstr "迷雾沼泽"
+#: ../../script/events/marketing.js:15
+msgid "inviting. it would be so easy to give in, completely."
+msgstr "很诱人。很容易被完全屈服"
-#: script/world.js:134
-msgid "A Destroyed Village"
-msgstr "被摧毁的村落"
+#: ../../script/events/marketing.js:17
+msgid "a strange thrumming, pounding and crashing. and then gone."
+msgstr "一阵奇怪的嗡鸣声、敲击声和碰撞声。随即消失了。"
-#: script/world.js:259
-msgid "water:{0}"
-msgstr "水:{0}"
+#: ../../script/events/marketing.js:21
+msgid "give in"
+msgstr "前往该网页"
-#: script/world.js:286
-msgid "pockets"
-msgstr "背包"
+#: ../../script/events/marketing.js:28 ../../script/events/outside.js:116
+msgid "ignore it"
+msgstr "忽略"
-#: script/world.js:310
-msgid "hp: {0}/{1}"
-msgstr "生命: {0}/{1}"
+#: ../../script/events/outside.js:6
+msgid "A Ruined Trap"
+msgstr "损毁的陷阱"
-#: script/world.js:317
-msgid "{0}:{1}"
-msgstr "{0}:{1}"
+#: ../../script/events/outside.js:13
+msgid "some of the traps have been torn apart."
+msgstr "一些陷阱损毁了"
-#: script/world.js:352
-msgid "dangerous to be this far from the village without proper protection"
-msgstr "没有妥善防护离开村子,远行很危险"
+#: ../../script/events/outside.js:14
+msgid "large prints lead away, into the forest."
+msgstr "巨大的足印延伸至森林"
-#: script/world.js:354
-msgid "safer here"
-msgstr "这里可算安全了"
+#: ../../script/events/outside.js:22
+msgid "some traps have been destroyed"
+msgstr "一些陷阱损毁了"
-#: script/world.js:454
-msgid "the meat has run out"
-msgstr "肉已经吃完了"
+#: ../../script/events/outside.js:26
+msgid "track them"
+msgstr "追踪"
-#: script/world.js:459
-msgid "starvation sets in"
-msgstr "饥饿袭来"
+#: ../../script/events/outside.js:30 ../../script/events/room.js:72
+#: ../../script/events/room.js:124
+msgid "ignore them"
+msgstr "忽略"
-#: script/world.js:484
-msgid "there is no more water"
-msgstr "水已耗尽"
+#: ../../script/events/outside.js:37
+msgid "the tracks disappear after just a few minutes."
+msgstr "数分钟后足印消失了"
-#: script/world.js:488
-msgid "the thirst becomes unbearable"
-msgstr "口渴难耐"
+#: ../../script/events/outside.js:38
+msgid "the forest is silent."
+msgstr "森林归于静谧"
-#: script/world.js:565
-msgid "the trees yield to dry grass. the yellowed brush rustles in the wind."
-msgstr "树木歪倒在干草丛中,枯黄的灌木在风中沙沙作响"
+#: ../../script/events/outside.js:40
+msgid "nothing was found"
+msgstr "一无所获"
-#: script/world.js:568
-msgid ""
-"the trees are gone. parched earth and blowing dust are poor replacements."
-msgstr "树木都消失了,唯留下干裂的大地和飞扬的尘土"
+#: ../../script/events/outside.js:43 ../../script/events/outside.js:61
+#: ../../script/events/outside.js:128 ../../script/events/outside.js:146
+#: ../../script/events/outside.js:200 ../../script/events/outside.js:218
+#: ../../script/events/outside.js:252 ../../script/events/outside.js:287
+#: ../../script/events/room.js:295 ../../script/events/room.js:313
+msgid "go home"
+msgstr "返回"
-#: script/world.js:575
-msgid ""
-"trees loom on the horizon. grasses gradually yield to a forest floor of dry "
-"branches and fallen leaves."
-msgstr "地平线上隐约瞧见树林。草地渐渐稀疏,替代以铺着枯枝败叶的森林"
+#: ../../script/events/outside.js:50
+msgid "not far from the village lies a large beast, its fur matted with blood."
+msgstr "村外不远处躺着一只巨兽,它的皮毛上染满了鲜血"
-#: script/world.js:578
-msgid "the grasses thin. soon, only dust remains."
-msgstr "草地很快稀疏了起来,唯留下漫天扬尘"
+#: ../../script/events/outside.js:51
+msgid "it puts up little resistance before the knife."
+msgstr "它无力挣扎,任人宰割"
-#: script/world.js:585
-msgid "the barrens break at a sea of dying grass, swaying in the arid breeze."
-msgstr "荒草如海,在燥热的风中摇曳着,中间现出了一片荒地"
+#: ../../script/events/outside.js:53
+msgid "there was a beast. it's dead now"
+msgstr "咆哮的野兽倒下了"
-#: script/world.js:588
-msgid ""
-"a wall of gnarled trees rises from the dust. their branches twist into a "
-"skeletal canopy overhead."
-msgstr "尘土中长出了结瘤的树墙,枝干在头顶缠绕成骨骼般的穹顶"
+#: ../../script/events/outside.js:70
+msgid "Fire"
+msgstr "火灾"
-#: script/world.js:848
-msgid "Wanderer"
-msgstr "漫游者"
+#: ../../script/events/outside.js:77
+msgid "a fire rampages through one of the huts, destroying it."
+msgstr "火焰吞噬了一间屋子,将它摧毁殆尽"
-#: script/world.js:853
-msgid "The Village"
-msgstr "村庄"
+#: ../../script/events/outside.js:78
+msgid "all residents in the hut perished in the fire."
+msgstr "屋内的所有人都死于火灾中"
-#: script/world.js:882
-msgid "the world fades"
-msgstr "眼前的世界烟消云散"
+#: ../../script/events/outside.js:80
+msgid "a fire has started"
+msgstr "火灾已经开始"
-#: script/events/setpieces.js:2961 script/world.js:986
-msgid "water replenished"
-msgstr "水补充好了"
+#: ../../script/events/outside.js:87
+msgid "mourn"
+msgstr "哀悼"
-#: script/world.js:1016
-msgid "A Barren World"
-msgstr "荒芜世界"
+#: ../../script/events/outside.js:88
+msgid "some villagers have died"
+msgstr "一些村民死掉了"
-#: script/events/encounters.js:7
-msgid "A Snarling Beast"
-msgstr "咆哮的野兽"
+#: ../../script/events/outside.js:97
+msgid "Sickness"
+msgstr "疾病"
-#: script/events/encounters.js:15
-msgid "snarling beast"
-msgstr "咆哮的野兽"
+#: ../../script/events/outside.js:104
+msgid "a sickness is spreading through the village."
+msgstr "疾病在村子中蔓延"
-#: script/events/encounters.js:16
-msgid "the snarling beast is dead"
-msgstr "野兽倒下了"
+#: ../../script/events/outside.js:105 ../../script/events/outside.js:164
+msgid "medicine is needed immediately."
+msgstr "亟需药剂"
-#: script/events/encounters.js:39
-msgid "a snarling beast leaps out of the underbrush"
-msgstr "一只野兽从灌木丛里蹿了出来"
+#: ../../script/events/outside.js:107
+msgid "some villagers are ill"
+msgstr "有一些村民生病了"
-#: script/events/encounters.js:44
-msgid "A Gaunt Man"
-msgstr "憔悴的男子"
+#: ../../script/events/outside.js:111
+msgid "1 medicine"
+msgstr "1支药剂"
-#: script/events/encounters.js:52
-msgid "gaunt man"
-msgstr "憔悴的男子"
+#: ../../script/events/outside.js:123
+msgid "the sickness is cured in time."
+msgstr "疾病及时得到了控制"
-#: script/events/encounters.js:53
-msgid "the gaunt man is dead"
-msgstr "憔悴的男子倒下了"
+#: ../../script/events/outside.js:125
+msgid "sufferers are healed"
+msgstr "受苦的人得到了救治"
-#: script/events/encounters.js:76
-msgid "a gaunt man approaches, a crazed look in his eye"
-msgstr "一名憔悴的男子靠了过来,眼底流露出疯狂"
+#: ../../script/events/outside.js:135
+msgid "the sickness spreads through the village."
+msgstr "疾病在村子中蔓延"
-#: script/events/encounters.js:81
-msgid "A Strange Bird"
-msgstr "怪鸟"
+#: ../../script/events/outside.js:136
+msgid "the days are spent with burials."
+msgstr "一场又一场葬礼"
-#: script/events/encounters.js:89
-msgid "strange bird"
-msgstr "怪鸟"
-
-#: script/events/encounters.js:90
-msgid "the strange bird is dead"
-msgstr "怪鸟倒下了"
-
-#: script/events/encounters.js:113
-msgid "a strange looking bird speeds across the plains"
-msgstr "一只模样古怪的鸟快速掠过平原"
-
-#: script/events/encounters.js:119
-msgid "A Shivering Man"
-msgstr "颤抖的男子"
-
-#: script/events/encounters.js:127
-msgid "shivering man"
-msgstr "颤抖的男子"
-
-#: script/events/encounters.js:128
-msgid "the shivering man is dead"
-msgstr "颤抖的男子倒下了"
-
-#: script/events/encounters.js:156
-msgid "a shivering man approaches and attacks with surprising strength"
-msgstr "一名颤抖的男子靠了过来,以令人吃惊的力量发起袭击"
-
-#: script/events/encounters.js:161
-msgid "A Man-Eater"
-msgstr "食人怪"
-
-#: script/events/encounters.js:169
-msgid "man-eater"
-msgstr "食人怪"
-
-#: script/events/encounters.js:170
-msgid "the man-eater is dead"
-msgstr "食人怪倒下了"
-
-#: script/events/encounters.js:193
-msgid "a large creature attacks, claws freshly bloodied"
-msgstr "一只巨大的生物袭来,爪子上鲜血淋漓"
-
-#: script/events/encounters.js:198
-msgid "A Scavenger"
-msgstr "拾荒者"
-
-#: script/events/encounters.js:206
-msgid "scavenger"
-msgstr "拾荒者"
-
-#: script/events/encounters.js:207
-msgid "the scavenger is dead"
-msgstr "拾荒者被消灭了"
-
-#: script/events/encounters.js:235
-msgid "a scavenger draws close, hoping for an easy score"
-msgstr "一名拾荒者贴了过来,想要发起偷袭"
-
-#: script/events/encounters.js:240
-msgid "A Huge Lizard"
-msgstr "巨蜥"
-
-#: script/events/encounters.js:248
-msgid "lizard"
-msgstr "巨蜥"
-
-#: script/events/encounters.js:249
-msgid "the lizard is dead"
-msgstr "巨蜥倒下了"
-
-#: script/events/encounters.js:272
-msgid "the grass thrashes wildly as a huge lizard pushes through"
-msgstr "草丛疯摇,一只巨蜥扑了出来"
-
-#: script/events/encounters.js:278
-msgid "A Feral Terror"
-msgstr "凶怪"
-
-#: script/events/encounters.js:286
-msgid "feral terror"
-msgstr "凶怪"
-
-#: script/events/encounters.js:287
-msgid "the feral terror is dead"
-msgstr "凶怪倒下了"
-
-#: script/events/encounters.js:310
-msgid "a beast, wilder than imagining, erupts out of the foliage"
-msgstr "一只凶怪以超乎想象的狂野从林中扑出"
-
-#: script/events/encounters.js:315
-msgid "A Soldier"
-msgstr "士兵"
-
-#: script/events/encounters.js:323
-msgid "soldier"
-msgstr "士兵"
-
-#: script/events/encounters.js:324
-msgid "the soldier is dead"
-msgstr "士兵倒下了"
-
-#: script/events/encounters.js:353
-msgid "a soldier opens fire from across the desert"
-msgstr "一名士兵从沙漠那边开火"
-
-#: script/events/encounters.js:358
-msgid "A Sniper"
-msgstr "狙击手"
-
-#: script/events/encounters.js:366
-msgid "sniper"
-msgstr "狙击手"
-
-#: script/events/encounters.js:367
-msgid "the sniper is dead"
-msgstr "狙击手被灭"
-
-#: script/events/encounters.js:396
-msgid "a shot rings out, from somewhere in the long grass"
-msgstr "深草丛的某处射出了一发子弹"
-
-#: script/events/global.js:6
-msgid "The Thief"
-msgstr "小偷"
-
-#: script/events/global.js:13
-msgid "the villagers haul a filthy man out of the store room."
-msgstr "村民们从仓库里拽出来一个脏兮兮的家伙"
-
-#: script/events/global.js:14
-msgid "say his folk have been skimming the supplies."
-msgstr "据说他的同伙们早已经顺走许多货物"
-
-#: script/events/global.js:15
-msgid "say he should be strung up as an example."
-msgstr "他们说应该绞死他以儆效尤"
-
-#: script/events/global.js:17
-msgid "a thief is caught"
-msgstr "抓到一名小偷"
-
-#: script/events/global.js:21
-msgid "hang him"
-msgstr "绞死他"
-
-#: script/events/global.js:25
-msgid "spare him"
-msgstr "释放他"
-
-#: script/events/global.js:32
-msgid "the villagers hang the thief high in front of the store room."
-msgstr "村民们将盗贼绞死,高挂在仓库门前"
-
-#: script/events/global.js:33
-msgid ""
-"the point is made. in the next few days, the missing supplies are returned."
-msgstr "此举卓有成效。数日后,遗失的物资都被还了回来"
-
-#: script/events/global.js:49
-msgid "the man says he's grateful. says he won't come around any more."
-msgstr "这家伙感激涕零,说他再也不会来行窃了"
-
-#: script/events/global.js:50
-msgid "shares what he knows about sneaking before he goes."
-msgstr "在离开前他分享了有关潜行的心得"
-
-#: script/events/outside.js:6
-msgid "A Ruined Trap"
-msgstr "损毁的陷阱"
-
-#: script/events/outside.js:13
-msgid "some of the traps have been torn apart."
-msgstr "一些陷阱损毁了"
-
-#: script/events/outside.js:14
-msgid "large prints lead away, into the forest."
-msgstr "巨大的足印延伸至森林"
-
-#: script/events/outside.js:22
-msgid "some traps have been destroyed"
-msgstr "一些陷阱损毁了"
-
-#: script/events/outside.js:26
-msgid "track them"
-msgstr "追踪"
-
-#: script/events/outside.js:30 script/events/room.js:71
-#: script/events/room.js:122
-msgid "ignore them"
-msgstr "忽略"
-
-#: script/events/outside.js:37
-msgid "the tracks disappear after just a few minutes."
-msgstr "数分钟后足印消失了"
-
-#: script/events/outside.js:38
-msgid "the forest is silent."
-msgstr "森林归于静谧"
-
-#: script/events/outside.js:40
-msgid "nothing was found"
-msgstr "一无所获"
-
-#: script/events/outside.js:43 script/events/outside.js:61
-#: script/events/outside.js:126 script/events/outside.js:144
-#: script/events/outside.js:197 script/events/outside.js:215
-#: script/events/outside.js:248 script/events/outside.js:282
-#: script/events/room.js:291 script/events/room.js:309
-msgid "go home"
-msgstr "返回"
-
-#: script/events/outside.js:50
-msgid "not far from the village lies a large beast, its fur matted with blood."
-msgstr "村外不远处躺着一只巨兽,它的皮毛上染满了鲜血"
-
-#: script/events/outside.js:51
-msgid "it puts up little resistance before the knife."
-msgstr "它无力挣扎,任人宰割"
-
-#: script/events/outside.js:53
-msgid "there was a beast. it's dead now"
-msgstr "咆哮的野兽倒下了"
-
-#: script/events/outside.js:69
-msgid "Fire"
-msgstr "火灾"
-
-#: script/events/outside.js:76
-msgid "a fire rampages through one of the huts, destroying it."
-msgstr "火焰吞噬了一间屋子,将它摧毁殆尽"
-
-#: script/events/outside.js:77
-msgid "all residents in the hut perished in the fire."
-msgstr "屋内的所有人都死于火灾中"
-
-#: script/events/outside.js:79
-msgid "a fire has started"
-msgstr "火灾已经开始"
-
-#: script/events/outside.js:86
-msgid "mourn"
-msgstr "哀悼"
-
-#: script/events/outside.js:87
-msgid "some villagers have died"
-msgstr "一些村民死掉了"
-
-#: script/events/outside.js:95
-msgid "Sickness"
-msgstr "疾病"
-
-#: script/events/outside.js:102
-msgid "a sickness is spreading through the village."
-msgstr "疾病在村子中蔓延"
-
-#: script/events/outside.js:103 script/events/outside.js:161
-msgid "medicine is needed immediately."
-msgstr "亟需药剂"
-
-#: script/events/outside.js:105
-msgid "some villagers are ill"
-msgstr "有一些村民生病了"
-
-#: script/events/outside.js:109
-msgid "1 medicine"
-msgstr "1支药剂"
-
-#: script/events/outside.js:114
-msgid "ignore it"
-msgstr "放任不管"
-
-#: script/events/outside.js:121
-msgid "the sickness is cured in time."
-msgstr "疾病及时得到了控制"
-
-#: script/events/outside.js:123
-msgid "sufferers are healed"
-msgstr "受苦的人得到了救治"
-
-#: script/events/outside.js:133
-msgid "the sickness spreads through the village."
-msgstr "疾病在村子中蔓延"
-
-#: script/events/outside.js:134
-msgid "the days are spent with burials."
-msgstr "一场又一场葬礼"
-
-#: script/events/outside.js:135 script/events/outside.js:205
+#: ../../script/events/outside.js:137 ../../script/events/outside.js:208
msgid "the nights are rent with screams."
msgstr "尖叫响彻黑夜"
-#: script/events/outside.js:137
+#: ../../script/events/outside.js:139
msgid "sufferers are left to die"
msgstr "受苦的人等待着死亡"
-#: script/events/outside.js:153
+#: ../../script/events/outside.js:156
msgid "Plague"
msgstr "瘟疫"
-#: script/events/outside.js:160
+#: ../../script/events/outside.js:163
msgid "a terrible plague is fast spreading through the village."
msgstr "可怕的瘟疫迅速地村子里传播开来"
-#: script/events/outside.js:163
+#: ../../script/events/outside.js:166
msgid "a plague afflicts the village"
msgstr "一场瘟疫席卷了村落"
-#: script/events/outside.js:168
+#: ../../script/events/outside.js:171
msgid "buy medicine"
msgstr "购买药剂"
-#: script/events/outside.js:174
+#: ../../script/events/outside.js:177
msgid "5 medicine"
msgstr "5支药剂"
-#: script/events/outside.js:179
+#: ../../script/events/outside.js:182
msgid "do nothing"
msgstr "置之不理"
-#: script/events/outside.js:186
+#: ../../script/events/outside.js:189
msgid "the plague is kept from spreading."
msgstr "瘟疫得到了控制"
-#: script/events/outside.js:187
+#: ../../script/events/outside.js:190
msgid "only a few die."
msgstr "只有少数人死去"
-#: script/events/outside.js:188
+#: ../../script/events/outside.js:191
msgid "the rest bury them."
msgstr "幸存者埋葬了他们"
-#: script/events/outside.js:190
+#: ../../script/events/outside.js:193
msgid "epidemic is eradicated eventually"
msgstr "疫情终于被根除"
-#: script/events/outside.js:204
+#: ../../script/events/outside.js:207
msgid "the plague rips through the village."
msgstr "瘟疫席卷村落。"
-#: script/events/outside.js:206
+#: ../../script/events/outside.js:209
msgid "the only hope is a quick death."
msgstr "人们只求速死"
-#: script/events/outside.js:208
+#: ../../script/events/outside.js:211
msgid "population is almost exterminated"
msgstr "人口几近绝灭"
-#: script/events/outside.js:224
+#: ../../script/events/outside.js:228
msgid "A Beast Attack"
msgstr "野兽来袭"
-#: script/events/outside.js:231
+#: ../../script/events/outside.js:235
msgid "a pack of snarling beasts pours out of the trees."
msgstr "一群咆哮的野兽冲出丛林"
-#: script/events/outside.js:232
+#: ../../script/events/outside.js:236
msgid "the fight is short and bloody, but the beasts are repelled."
msgstr "战斗短暂而血腥,但兽群溃退了"
-#: script/events/outside.js:233
+#: ../../script/events/outside.js:237
msgid "the villagers retreat to mourn the dead."
msgstr "村民撤了回来,悼念那些死去的人"
-#: script/events/outside.js:235
+#: ../../script/events/outside.js:239
msgid "wild beasts attack the villagers"
msgstr "野兽袭击村民"
-#: script/events/outside.js:249
+#: ../../script/events/outside.js:253
msgid "predators become prey. price is unfair"
msgstr "猎手变成猎物。价格不公"
-#: script/events/outside.js:258
+#: ../../script/events/outside.js:263
msgid "A Military Raid"
msgstr "武装力量突袭"
-#: script/events/outside.js:265
+#: ../../script/events/outside.js:270
msgid "a gunshot rings through the trees."
msgstr "枪声啸过树林"
-#: script/events/outside.js:266
+#: ../../script/events/outside.js:271
msgid "well armed men charge out of the forest, firing into the crowd."
msgstr "装备精良的人冲出树林,向人群射击"
-#: script/events/outside.js:267
+#: ../../script/events/outside.js:272
msgid "after a skirmish they are driven away, but not without losses."
msgstr "虽然他们撤走了,但我们好些人牺牲了"
-#: script/events/outside.js:269
+#: ../../script/events/outside.js:274
msgid "troops storm the village"
msgstr "军队席卷了村落"
-#: script/events/outside.js:283
+#: ../../script/events/outside.js:288
msgid "warfare is bloodthirsty"
msgstr "战争冷酷无情"
-#: script/events/room.js:6
+#: ../../script/events/room.js:6
msgid "The Nomad"
msgstr "游牧部落"
-#: script/events/room.js:13
+#: ../../script/events/room.js:13
msgid ""
"a nomad shuffles into view, laden with makeshift bags bound with rough twine."
msgstr "游牧部落慢吞吞地出现在视野中,带着许多用粗麻线扎起来的临时口袋"
-#: script/events/room.js:14
+#: ../../script/events/room.js:14
msgid "won't say from where he came, but it's clear that he's not staying."
msgstr "他们没有提及来处,但显然不会逗留很久"
-#: script/events/room.js:16
+#: ../../script/events/room.js:16
msgid "a nomad arrives, looking to trade"
msgstr "游牧部落抵达,想要进行贸易"
-#: script/events/room.js:20
+#: ../../script/events/room.js:20
msgid "buy scales"
msgstr "购买鳞片"
-#: script/events/room.js:25
+#: ../../script/events/room.js:25
msgid "buy teeth"
msgstr "购买牙齿"
-#: script/events/room.js:30
+#: ../../script/events/room.js:30
msgid "buy bait"
msgstr "购买诱饵"
-#: script/events/room.js:33
+#: ../../script/events/room.js:33
msgid "traps are more effective with bait."
msgstr "上饵陷阱更有效率"
-#: script/events/room.js:39
+#: ../../script/events/room.js:39
msgid "buy compass"
msgstr "购买罗盘"
-#: script/events/room.js:42
+#: ../../script/events/room.js:42
msgid "the old compass is dented and dusty, but it looks to work."
msgstr "这块旧罗盘破损蒙尘,但看起来还能用"
-#: script/events/room.js:45 script/events/room.js:227 script/events/room.js:240
-#: script/events/room.js:253 script/events/room.js:279
-#: script/events/room.js:365 script/events/room.js:388
-#: script/events/room.js:444 script/events/room.js:467
-#: script/events/room.js:509 script/events/room.js:627
-#: script/events/room.js:643 script/events/room.js:659
-#: script/events/room.js:670
+#: ../../script/events/room.js:45 ../../script/events/room.js:230
+#: ../../script/events/room.js:243 ../../script/events/room.js:256
+#: ../../script/events/room.js:283 ../../script/events/room.js:370
+#: ../../script/events/room.js:393 ../../script/events/room.js:450
+#: ../../script/events/room.js:473 ../../script/events/room.js:516
+#: ../../script/events/room.js:636 ../../script/events/room.js:652
+#: ../../script/events/room.js:668 ../../script/events/room.js:679
msgid "say goodbye"
msgstr "道别"
-#: script/events/room.js:53 script/events/room.js:104
+#: ../../script/events/room.js:54 ../../script/events/room.js:106
msgid "Noises"
msgstr "噪声"
-#: script/events/room.js:60
+#: ../../script/events/room.js:61
msgid "through the walls, shuffling noises can be heard."
msgstr "嘈杂声透墙传来"
-#: script/events/room.js:61
+#: ../../script/events/room.js:62
msgid "can't tell what they're up to."
msgstr "难以分辨来源"
-#: script/events/room.js:63
+#: ../../script/events/room.js:64
msgid "strange noises can be heard through the walls"
msgstr "古怪的声响透过墙壁传来"
-#: script/events/room.js:67 script/events/room.js:118
-#: script/events/setpieces.js:1662
+#: ../../script/events/room.js:68 ../../script/events/room.js:120
+#: ../../script/events/setpieces.js:1666
msgid "investigate"
msgstr "调查"
-#: script/events/room.js:78
+#: ../../script/events/room.js:79
msgid "vague shapes move, just out of sight."
msgstr "模糊的身影掠过,消失在视野外"
-#: script/events/room.js:79
+#: ../../script/events/room.js:80
msgid "the sounds stop."
msgstr "声响停止了"
-#: script/events/room.js:83 script/events/room.js:96
+#: ../../script/events/room.js:84 ../../script/events/room.js:97
msgid "go back inside"
msgstr "回屋"
-#: script/events/room.js:91
+#: ../../script/events/room.js:92
msgid ""
"a bundle of sticks lies just beyond the threshold, wrapped in coarse furs."
msgstr "一捆用粗糙的毛皮扎起来的柴火斜倚在门槛上"
-#: script/events/room.js:92
+#: ../../script/events/room.js:93
msgid "the night is silent."
msgstr "黑夜重归静谧"
-#: script/events/room.js:111
+#: ../../script/events/room.js:113
msgid "scratching noises can be heard from the store room."
msgstr "仓库里传出悉悉索索的声音"
-#: script/events/room.js:112
+#: ../../script/events/room.js:114
msgid "something's in there."
msgstr "那里有什么东西"
-#: script/events/room.js:114
+#: ../../script/events/room.js:116
msgid "something's in the store room"
msgstr "不速之客闯入了仓库"
-#: script/events/room.js:129 script/events/room.js:149
-#: script/events/room.js:169
+#: ../../script/events/room.js:131 ../../script/events/room.js:151
+#: ../../script/events/room.js:171
msgid "some wood is missing."
msgstr "有些木头不见了"
-#: script/events/room.js:130
+#: ../../script/events/room.js:132
msgid "the ground is littered with small scales"
msgstr "地上散落着小鳞片"
-#: script/events/room.js:150
+#: ../../script/events/room.js:152
msgid "the ground is littered with small teeth"
msgstr "地上散落着小牙齿"
-#: script/events/room.js:170
+#: ../../script/events/room.js:172
msgid "the ground is littered with scraps of cloth"
msgstr "地上散落着布片"
-#: script/events/room.js:190
+#: ../../script/events/room.js:193
msgid "The Beggar"
msgstr "乞丐"
-#: script/events/room.js:197
+#: ../../script/events/room.js:200
msgid "a beggar arrives."
msgstr "乞丐徘徊在门前"
-#: script/events/room.js:198
+#: ../../script/events/room.js:201
msgid "asks for any spare furs to keep him warm at night."
msgstr "祈求能施舍给他一些多余的毛皮,好让他不在夜里受冻"
-#: script/events/room.js:200
+#: ../../script/events/room.js:203
msgid "a beggar arrives"
msgstr "乞丐来了"
-#: script/events/room.js:204
+#: ../../script/events/room.js:207
msgid "give 50"
msgstr "给50"
-#: script/events/room.js:209 script/events/room.js:332
-#: script/events/room.js:411
+#: ../../script/events/room.js:212 ../../script/events/room.js:337
+#: ../../script/events/room.js:417
msgid "give 100"
msgstr "给100"
-#: script/events/room.js:214 script/events/room.js:342
-#: script/events/room.js:541
+#: ../../script/events/room.js:217 ../../script/events/room.js:347
+#: ../../script/events/room.js:549
msgid "turn him away"
msgstr "撵走他"
-#: script/events/room.js:222 script/events/room.js:235
-#: script/events/room.js:248
+#: ../../script/events/room.js:225 ../../script/events/room.js:238
+#: ../../script/events/room.js:251
msgid "the beggar expresses his thanks."
msgstr "乞丐感激涕零"
-#: script/events/room.js:223
+#: ../../script/events/room.js:226
msgid "leaves a pile of small scales behind."
msgstr "留给我们一堆小鳞片"
-#: script/events/room.js:236
+#: ../../script/events/room.js:239
msgid "leaves a pile of small teeth behind."
msgstr "留给我们一堆小牙齿"
-#: script/events/room.js:249
+#: ../../script/events/room.js:252
msgid "leaves some scraps of cloth behind."
msgstr "留给我们一些布料"
-#: script/events/room.js:261
+#: ../../script/events/room.js:265
msgid "The Shady Builder"
msgstr "可疑的建造者"
-#: script/events/room.js:268 script/events/room.js:271
+#: ../../script/events/room.js:272 ../../script/events/room.js:275
msgid "a shady builder passes through"
msgstr "可疑的建造者经过"
-#: script/events/room.js:269
+#: ../../script/events/room.js:273
msgid "says he can build you a hut for less wood"
msgstr "他说他能用较少的木头建造小屋"
-#: script/events/room.js:274
+#: ../../script/events/room.js:278
msgid "300 wood"
msgstr "300木头"
-#: script/events/room.js:286 script/events/room.js:288
+#: ../../script/events/room.js:290 ../../script/events/room.js:292
msgid "the shady builder has made off with your wood"
msgstr "可疑的建造者偷走了你的木头"
-#: script/events/room.js:298 script/events/room.js:300
+#: ../../script/events/room.js:302 ../../script/events/room.js:304
msgid "the shady builder builds a hut"
msgstr "可疑的建造者建造了小屋"
-#: script/events/room.js:318 script/events/room.js:397
+#: ../../script/events/room.js:323 ../../script/events/room.js:403
msgid "The Mysterious Wanderer"
msgstr "神秘流浪者"
-#: script/events/room.js:325
+#: ../../script/events/room.js:330
msgid ""
"a wanderer arrives with an empty cart. says if he leaves with wood, he'll be "
"back with more."
msgstr "一名流浪者推着货车来到村子,声称如果让他带着木头离开,他会带回更多木头"
-#: script/events/room.js:326
+#: ../../script/events/room.js:331
msgid "builder's not sure he's to be trusted."
msgstr "建造者不确定能否信任他"
-#: script/events/room.js:328 script/events/room.js:407
+#: ../../script/events/room.js:333 ../../script/events/room.js:413
msgid "a mysterious wanderer arrives"
msgstr "神秘流浪者来了"
-#: script/events/room.js:337 script/events/room.js:416
+#: ../../script/events/room.js:342 ../../script/events/room.js:422
msgid "give 500"
msgstr "给500"
-#: script/events/room.js:349 script/events/room.js:372
+#: ../../script/events/room.js:354 ../../script/events/room.js:377
msgid "the wanderer leaves, cart loaded with wood"
msgstr "流浪者带着满载木头的货车离开了"
-#: script/events/room.js:355 script/events/room.js:378
+#: ../../script/events/room.js:360 ../../script/events/room.js:383
msgid "the mysterious wanderer returns, cart piled high with wood."
msgstr "神秘的流浪者回来了,货车上木头堆得更高了"
-#: script/events/room.js:404
+#: ../../script/events/room.js:410
msgid ""
"a wanderer arrives with an empty cart. says if she leaves with furs, she'll "
"be back with more."
msgstr "一名流浪者推着货车来到村子,声称如果让她带着毛皮离开,她会带回更多毛皮"
-#: script/events/room.js:405
+#: ../../script/events/room.js:411
msgid "builder's not sure she's to be trusted."
msgstr "建造者不确定能否信任她"
-#: script/events/room.js:421
+#: ../../script/events/room.js:427
msgid "turn her away"
msgstr "撵走她"
-#: script/events/room.js:428 script/events/room.js:451
+#: ../../script/events/room.js:434 ../../script/events/room.js:457
msgid "the wanderer leaves, cart loaded with furs"
msgstr "流浪者带着满载毛皮的货车离开了"
-#: script/events/room.js:434 script/events/room.js:457
+#: ../../script/events/room.js:440 ../../script/events/room.js:463
msgid "the mysterious wanderer returns, cart piled high with furs."
msgstr "神秘的流浪者回来了,货车上毛皮堆得更高了"
-#: script/events/room.js:476
+#: ../../script/events/room.js:483
msgid "The Scout"
msgstr "侦察兵"
-#: script/events/room.js:483
+#: ../../script/events/room.js:490
msgid "the scout says she's been all over."
msgstr "侦察兵说她曾环游世界"
-#: script/events/room.js:484
+#: ../../script/events/room.js:491
msgid "willing to talk about it, for a price."
msgstr "她愿意为我们分享她的经历,只需提供一些报酬"
-#: script/events/room.js:486
+#: ../../script/events/room.js:493
msgid "a scout stops for the night"
msgstr "侦察兵夜宿于此"
-#: script/events/room.js:490
+#: ../../script/events/room.js:497
msgid "buy map"
msgstr "购买地图"
-#: script/events/room.js:495
+#: ../../script/events/room.js:502
msgid "the map uncovers a bit of the world"
msgstr "地图上已探知的地方扩大了一点"
-#: script/events/room.js:499
+#: ../../script/events/room.js:506
msgid "learn scouting"
msgstr "学习侦察"
-#: script/events/room.js:518
+#: ../../script/events/room.js:526
msgid "The Master"
msgstr "宗师"
-#: script/events/room.js:525
+#: ../../script/events/room.js:533
msgid "an old wanderer arrives."
msgstr "一名年迈的流浪者抵达了"
-#: script/events/room.js:526
+#: ../../script/events/room.js:534
msgid "he smiles warmly and asks for lodgings for the night."
msgstr "他面带和煦的微笑,请求留宿一晚"
-#: script/events/room.js:528
+#: ../../script/events/room.js:536
msgid "an old wanderer arrives"
msgstr "年迈的流浪者出现了"
-#: script/events/room.js:532
+#: ../../script/events/room.js:540
msgid "agree"
msgstr "同意老者的请求"
-#: script/events/room.js:548
+#: ../../script/events/room.js:556
msgid "in exchange, the wanderer offers his wisdom."
msgstr "作为回报,流浪者为我们分享了他的智慧"
-#: script/events/room.js:552
+#: ../../script/events/room.js:560
msgid "evasion"
msgstr "避实就虚"
-#: script/events/room.js:562
+#: ../../script/events/room.js:570
msgid "precision"
msgstr "精密"
-#: script/events/room.js:572
+#: ../../script/events/room.js:580
msgid "force"
msgstr "野蛮人"
-#: script/events/room.js:591
+#: ../../script/events/room.js:600
msgid "The Sick Man"
msgstr "患病男子"
-#: script/events/room.js:598
+#: ../../script/events/room.js:607
msgid "a man hobbles up, coughing."
msgstr "男子咳嗽着,一瘸一拐地走了过来"
-#: script/events/room.js:599
+#: ../../script/events/room.js:608
msgid "he begs for medicine."
msgstr "他祈求分给他一支药剂"
-#: script/events/room.js:601
+#: ../../script/events/room.js:610
msgid "a sick man hobbles up"
msgstr "患病男子一瘸一拐地走了过来"
-#: script/events/room.js:605
+#: ../../script/events/room.js:614
msgid "give 1 medicine"
msgstr "分给他一支药剂"
-#: script/events/room.js:607
+#: ../../script/events/room.js:616
msgid "the man swallows the medicine eagerly"
msgstr "男子迫不及待咽下了药剂"
-#: script/events/room.js:611
+#: ../../script/events/room.js:620
msgid "tell him to leave"
msgstr "请他离开"
-#: script/events/room.js:618 script/events/room.js:634
-#: script/events/room.js:650
+#: ../../script/events/room.js:627 ../../script/events/room.js:643
+#: ../../script/events/room.js:659
msgid "the man is thankful."
msgstr "男子感激涕零"
-#: script/events/room.js:619 script/events/room.js:635
-#: script/events/room.js:651
+#: ../../script/events/room.js:628 ../../script/events/room.js:644
+#: ../../script/events/room.js:660
msgid "he leaves a reward."
msgstr "他留下报酬走了"
-#: script/events/room.js:620
+#: ../../script/events/room.js:629
msgid "some weird metal he picked up on his travels."
msgstr "那是他在旅途中捡到的一些古怪的金属"
-#: script/events/room.js:636
+#: ../../script/events/room.js:645
msgid "some weird glowing boxes he picked up on his travels."
msgstr "那是他在旅途中捡到的一些古怪的发光盒子"
-#: script/events/room.js:652
+#: ../../script/events/room.js:661
msgid "all he has are some scales."
msgstr "全是些鳞片"
-#: script/events/room.js:666
+#: ../../script/events/room.js:675
msgid "the man expresses his thanks and hobbles off."
msgstr "男子表达了他的谢意,一瘸一拐地离开了"
-#: script/events/setpieces.js:6
+#: ../../script/events/setpieces.js:6
msgid "An Outpost"
msgstr "前哨"
-#: script/events/setpieces.js:10 script/events/setpieces.js:12
+#: ../../script/events/setpieces.js:10 ../../script/events/setpieces.js:12
msgid "a safe place in the wilds."
msgstr "荒野中安全的地方"
-#: script/events/setpieces.js:34
+#: ../../script/events/setpieces.js:35
msgid "A Murky Swamp"
msgstr "迷雾沼泽"
-#: script/events/setpieces.js:38
+#: ../../script/events/setpieces.js:39
msgid "rotting reeds rise out of the swampy earth."
msgstr "腐烂的芦草冒出沼泽"
-#: script/events/setpieces.js:39
+#: ../../script/events/setpieces.js:40
msgid "a lone frog sits in the muck, silently."
msgstr "一只孤独的蛙蹲坐在淤泥中,一言不发"
-#: script/events/setpieces.js:41
+#: ../../script/events/setpieces.js:42
msgid "a swamp festers in the stagnant air."
msgstr "凝滞的空气中,沼泽正在溃烂"
-#: script/events/setpieces.js:44 script/events/setpieces.js:549
-#: script/events/setpieces.js:606 script/events/setpieces.js:888
-#: script/events/setpieces.js:1313 script/events/setpieces.js:1331
-#: script/events/setpieces.js:3535
-msgid "enter"
-msgstr "进入"
-
-#: script/events/setpieces.js:55
+#: ../../script/events/setpieces.js:56
msgid "deep in the swamp is a moss-covered cabin."
msgstr "沼泽深处现出一栋覆满苔藓的小屋"
-#: script/events/setpieces.js:56
+#: ../../script/events/setpieces.js:57
msgid "an old wanderer sits inside, in a seeming trance."
msgstr "一名年迈的流浪者坐在里头,看起来正在发呆"
-#: script/events/setpieces.js:61
+#: ../../script/events/setpieces.js:62
msgid "talk"
msgstr "对话"
-#: script/events/setpieces.js:72
+#: ../../script/events/setpieces.js:73
msgid "the wanderer takes the charm and nods slowly."
msgstr "流浪者接过符咒,缓缓点了点头"
-#: script/events/setpieces.js:73
+#: ../../script/events/setpieces.js:74
msgid "he speaks of once leading the great fleets to fresh worlds."
msgstr "他谈起曾率领一支伟大的舰队前往新世界"
-#: script/events/setpieces.js:74
+#: ../../script/events/setpieces.js:75
msgid "unfathomable destruction to fuel wanderer hungers."
msgstr "以莫测的毁灭之力填补流浪者心中的欲壑"
-#: script/events/setpieces.js:75
+#: ../../script/events/setpieces.js:76
msgid "his time here, now, is his penance."
msgstr "而如今,他待在这里的时光都在为此赎罪"
-#: script/events/setpieces.js:91
+#: ../../script/events/setpieces.js:93
msgid "A Damp Cave"
msgstr "潮湿洞穴"
-#: script/events/setpieces.js:95
+#: ../../script/events/setpieces.js:97
msgid "the mouth of the cave is wide and dark."
msgstr "洞口宽敞而黑暗"
-#: script/events/setpieces.js:96
+#: ../../script/events/setpieces.js:98
msgid "can't see what's inside."
msgstr "看不清里面有什么"
-#: script/events/setpieces.js:98
+#: ../../script/events/setpieces.js:100
msgid "the earth here is split, as if bearing an ancient wound"
msgstr "大地裂开,宛如古老的伤痕"
-#: script/events/setpieces.js:101 script/events/setpieces.js:2944
-#: script/events/setpieces.js:3458
+#: ../../script/events/setpieces.js:103 ../../script/events/setpieces.js:2949
+#: ../../script/events/setpieces.js:3469
msgid "go inside"
msgstr "进入"
-#: script/events/setpieces.js:120 script/events/setpieces.js:265
+#: ../../script/events/setpieces.js:122 ../../script/events/setpieces.js:267
msgid "a startled beast defends its home"
msgstr "受到惊吓的野兽正要捍卫它的巢穴"
-#: script/events/setpieces.js:135 script/events/setpieces.js:186
-#: script/events/setpieces.js:228 script/events/setpieces.js:247
-#: script/events/setpieces.js:280 script/events/setpieces.js:314
-#: script/events/setpieces.js:348 script/events/setpieces.js:382
-#: script/events/setpieces.js:588 script/events/setpieces.js:644
-#: script/events/setpieces.js:683 script/events/setpieces.js:717
-#: script/events/setpieces.js:757 script/events/setpieces.js:796
-#: script/events/setpieces.js:835 script/events/setpieces.js:869
-#: script/events/setpieces.js:920 script/events/setpieces.js:938
-#: script/events/setpieces.js:961 script/events/setpieces.js:1000
-#: script/events/setpieces.js:1039 script/events/setpieces.js:1266
-#: script/events/setpieces.js:1282 script/events/setpieces.js:1298
-#: script/events/setpieces.js:1408 script/events/setpieces.js:1448
-#: script/events/setpieces.js:1492 script/events/setpieces.js:1510
-#: script/events/setpieces.js:1526 script/events/setpieces.js:1563
-#: script/events/setpieces.js:1602 script/events/setpieces.js:1642
-#: script/events/setpieces.js:1682 script/events/setpieces.js:1699
-#: script/events/setpieces.js:1716 script/events/setpieces.js:1734
-#: script/events/setpieces.js:1778 script/events/setpieces.js:1804
-#: script/events/setpieces.js:1822 script/events/setpieces.js:1861
-#: script/events/setpieces.js:1902 script/events/setpieces.js:1927
-#: script/events/setpieces.js:1957 script/events/setpieces.js:1998
-#: script/events/setpieces.js:2034 script/events/setpieces.js:2069
-#: script/events/setpieces.js:2110 script/events/setpieces.js:2151
-#: script/events/setpieces.js:2187 script/events/setpieces.js:2222
-#: script/events/setpieces.js:2257 script/events/setpieces.js:2302
-#: script/events/setpieces.js:2328 script/events/setpieces.js:3204
-#: script/events/setpieces.js:3244 script/events/setpieces.js:3278
-#: script/events/setpieces.js:3347 script/events/setpieces.js:3381
-#: script/events/setpieces.js:3420
-msgid "continue"
-msgstr "继续深入"
-
-#: script/events/setpieces.js:140 script/events/setpieces.js:157
-#: script/events/setpieces.js:191 script/events/setpieces.js:233
-#: script/events/setpieces.js:252 script/events/setpieces.js:285
-#: script/events/setpieces.js:319 script/events/setpieces.js:353
-#: script/events/setpieces.js:387 script/events/setpieces.js:429
-#: script/events/setpieces.js:481 script/events/setpieces.js:513
+#: ../../script/events/setpieces.js:142 ../../script/events/setpieces.js:159
+#: ../../script/events/setpieces.js:193 ../../script/events/setpieces.js:235
+#: ../../script/events/setpieces.js:254 ../../script/events/setpieces.js:287
+#: ../../script/events/setpieces.js:321 ../../script/events/setpieces.js:355
+#: ../../script/events/setpieces.js:389 ../../script/events/setpieces.js:431
+#: ../../script/events/setpieces.js:483 ../../script/events/setpieces.js:515
msgid "leave cave"
msgstr "离开洞穴"
-#: script/events/setpieces.js:148
+#: ../../script/events/setpieces.js:150
msgid "the cave narrows a few feet in."
msgstr "洞穴狭窄,几无立足之地"
-#: script/events/setpieces.js:149
+#: ../../script/events/setpieces.js:151
msgid "the walls are moist and moss-covered"
msgstr "岩壁潮湿,覆盖着苔藓"
-#: script/events/setpieces.js:153
+#: ../../script/events/setpieces.js:155
msgid "squeeze"
msgstr "挤入深处"
-#: script/events/setpieces.js:164
+#: ../../script/events/setpieces.js:166
msgid "the remains of an old camp sits just inside the cave."
msgstr "洞穴内出现一处老旧营地的遗迹"
-#: script/events/setpieces.js:165
+#: ../../script/events/setpieces.js:167
msgid "bedrolls, torn and blackened, lay beneath a thin layer of dust."
msgstr "污损的睡袋平躺着,布满了薄薄的灰尘"
-#: script/events/setpieces.js:199
+#: ../../script/events/setpieces.js:201
msgid "the body of a wanderer lies in a small cavern."
msgstr "流浪者的尸体躺在狭小的洞穴里"
-#: script/events/setpieces.js:200
+#: ../../script/events/setpieces.js:202
msgid "rot's been to work on it, and some of the pieces are missing."
msgstr "它已经开始腐烂,且遗失了一些肢体"
-#: script/events/setpieces.js:202
+#: ../../script/events/setpieces.js:204
msgid "can't tell what left it here."
msgstr "难说这里还留下了什么"
-#: script/events/setpieces.js:241
+#: ../../script/events/setpieces.js:243
msgid "the torch sputters and dies in the damp air"
msgstr "火把劈啪作响,熄灭在了潮湿的空气中"
-#: script/events/setpieces.js:242
+#: ../../script/events/setpieces.js:244
msgid "the darkness is absolute"
msgstr "漆黑一片"
-#: script/events/setpieces.js:244
+#: ../../script/events/setpieces.js:246
msgid "the torch goes out"
msgstr "火把燃尽了"
-#: script/events/setpieces.js:299
+#: ../../script/events/setpieces.js:301
msgid "a cave lizard attacks"
msgstr "一头洞穴蜥蜴袭来"
-#: script/events/setpieces.js:333
+#: ../../script/events/setpieces.js:335
msgid "a large beast charges out of the dark"
msgstr "一头巨兽冲出黑暗"
-#: script/events/setpieces.js:367
+#: ../../script/events/setpieces.js:369
msgid "a giant lizard shambles forward"
msgstr "一头洞穴蜥蜴跌跌撞撞地袭来"
-#: script/events/setpieces.js:395
+#: ../../script/events/setpieces.js:397
msgid "the nest of a large animal lies at the back of the cave."
msgstr "巨兽的巢穴就位于洞穴后方"
-#: script/events/setpieces.js:437
+#: ../../script/events/setpieces.js:439
msgid "a small supply cache is hidden at the back of the cave."
msgstr "一个小型供给点藏在洞穴后方"
-#: script/events/setpieces.js:489
+#: ../../script/events/setpieces.js:491
msgid "an old case is wedged behind a rock, covered in a thick layer of dust."
msgstr "岩石下嵌着一个旧盒子,上面覆满一层薄灰"
-#: script/events/setpieces.js:522
+#: ../../script/events/setpieces.js:525
msgid "A Deserted Town"
msgstr "沙漠小镇"
-#: script/events/setpieces.js:526
+#: ../../script/events/setpieces.js:529
msgid "a small suburb lays ahead, empty houses scorched and peeling."
msgstr "前面是一小片住宅区,空无一人,徒留烧焦的残垣断壁"
-#: script/events/setpieces.js:527
+#: ../../script/events/setpieces.js:530
msgid ""
"broken streetlights stand, rusting. light hasn't graced this place in a long "
"time."
msgstr "早就损坏的街灯屹立着,锈迹斑斑。光明已经很久没有眷顾这里"
-#: script/events/setpieces.js:529
+#: ../../script/events/setpieces.js:532
msgid "the town lies abandoned, its citizens long dead"
msgstr "这座小镇早就被遗弃,镇上的居民已经死去多时"
-#: script/events/setpieces.js:532 script/events/setpieces.js:1250
+#: ../../script/events/setpieces.js:535 ../../script/events/setpieces.js:1254
msgid "explore"
msgstr "探索"
-#: script/events/setpieces.js:544
+#: ../../script/events/setpieces.js:547
msgid ""
"where the windows of the schoolhouse aren't shattered, they're blackened "
"with soot."
msgstr "校舍的窗玻璃并没有碎掉,却被烟熏黑了"
-#: script/events/setpieces.js:545
+#: ../../script/events/setpieces.js:548
msgid "the double doors creak endlessly in the wind."
msgstr "双开门在风中不停地咯吱作响"
-#: script/events/setpieces.js:554 script/events/setpieces.js:593
-#: script/events/setpieces.js:611 script/events/setpieces.js:649
-#: script/events/setpieces.js:688 script/events/setpieces.js:722
-#: script/events/setpieces.js:762 script/events/setpieces.js:801
-#: script/events/setpieces.js:840 script/events/setpieces.js:874
-#: script/events/setpieces.js:892 script/events/setpieces.js:925
-#: script/events/setpieces.js:942 script/events/setpieces.js:966
-#: script/events/setpieces.js:1005 script/events/setpieces.js:1044
-#: script/events/setpieces.js:1087 script/events/setpieces.js:1120
-#: script/events/setpieces.js:1148 script/events/setpieces.js:1192
-#: script/events/setpieces.js:1214 script/events/setpieces.js:1230
+#: ../../script/events/setpieces.js:557 ../../script/events/setpieces.js:596
+#: ../../script/events/setpieces.js:614 ../../script/events/setpieces.js:652
+#: ../../script/events/setpieces.js:691 ../../script/events/setpieces.js:725
+#: ../../script/events/setpieces.js:765 ../../script/events/setpieces.js:804
+#: ../../script/events/setpieces.js:843 ../../script/events/setpieces.js:877
+#: ../../script/events/setpieces.js:895 ../../script/events/setpieces.js:928
+#: ../../script/events/setpieces.js:945 ../../script/events/setpieces.js:969
+#: ../../script/events/setpieces.js:1008 ../../script/events/setpieces.js:1047
+#: ../../script/events/setpieces.js:1090 ../../script/events/setpieces.js:1123
+#: ../../script/events/setpieces.js:1151 ../../script/events/setpieces.js:1195
+#: ../../script/events/setpieces.js:1217 ../../script/events/setpieces.js:1233
msgid "leave town"
msgstr "离开小镇"
-#: script/events/setpieces.js:585
+#: ../../script/events/setpieces.js:588
msgid "ambushed on the street."
msgstr "街头有埋伏"
-#: script/events/setpieces.js:601
+#: ../../script/events/setpieces.js:604
msgid "a squat building up ahead."
msgstr "前方有一栋低矮的建筑。"
-#: script/events/setpieces.js:602
+#: ../../script/events/setpieces.js:605
msgid "a green cross barely visible behind grimy windows."
msgstr "绿草在肮脏的窗户后几乎看不见"
-#: script/events/setpieces.js:618
+#: ../../script/events/setpieces.js:621
msgid "a small cache of supplies is tucked inside a rusting locker."
msgstr "一份补给品被塞进一个生锈的柜子里"
-#: script/events/setpieces.js:680
+#: ../../script/events/setpieces.js:683
msgid "a scavenger waits just inside the door."
msgstr "门的后面有一位拾荒者"
-#: script/events/setpieces.js:714
+#: ../../script/events/setpieces.js:717
msgid "a beast stands alone in an overgrown park."
msgstr "一只野兽站在一个杂草丛生的公园中央"
-#: script/events/setpieces.js:730
+#: ../../script/events/setpieces.js:733
msgid "an overturned caravan is spread across the pockmarked street."
msgstr "蜿蜒曲折的街道上,一支忙碌的商队正在整理翻倒的篷车"
-#: script/events/setpieces.js:731
+#: ../../script/events/setpieces.js:734
msgid ""
"it's been picked over by scavengers, but there's still some things worth "
"taking."
msgstr "这里已经被拾荒者光顾过了。但是细心点还是能找到些什么"
-#: script/events/setpieces.js:793
+#: ../../script/events/setpieces.js:796
msgid "a madman attacks, screeching."
msgstr "一个男人疯狂地尖叫着发起了攻击"
-#: script/events/setpieces.js:832
+#: ../../script/events/setpieces.js:835
msgid "a thug moves out of the shadows."
msgstr "一个暴徒走出了阴影"
-#: script/events/setpieces.js:866
+#: ../../script/events/setpieces.js:869
msgid "a beast charges out of a ransacked classroom."
msgstr "一头巨兽冲出教室"
-#: script/events/setpieces.js:882
+#: ../../script/events/setpieces.js:885
msgid "through the large gymnasium doors, footsteps can be heard."
msgstr "脚步声从巨大的体育馆门后传来"
-#: script/events/setpieces.js:883
+#: ../../script/events/setpieces.js:886
msgid "the torchlight casts a flickering glow down the hallway."
msgstr "火炬在走廊上闪烁着光芒"
-#: script/events/setpieces.js:884
+#: ../../script/events/setpieces.js:887
msgid "the footsteps stop."
msgstr "脚步声停止了"
-#: script/events/setpieces.js:917
+#: ../../script/events/setpieces.js:920
msgid "another beast, draw by the noise, leaps out of a copse of trees."
msgstr "另一只野兽被声音吸引,跳出了树丛"
-#: script/events/setpieces.js:933
+#: ../../script/events/setpieces.js:936
msgid "something's causing a commotion a ways down the road."
msgstr "前面的路上有什么引起了骚动"
-#: script/events/setpieces.js:934
+#: ../../script/events/setpieces.js:937
msgid "a fight, maybe."
msgstr "也许是在打架"
-#: script/events/setpieces.js:949
+#: ../../script/events/setpieces.js:952
msgid ""
"a small basket of food is hidden under a park bench, with a note attached."
msgstr "公园长椅下掩藏着一个装着食物的小篮子,上面有张字条"
-#: script/events/setpieces.js:950
+#: ../../script/events/setpieces.js:953
msgid "can't read the words."
msgstr "无法辨识字迹"
-#: script/events/setpieces.js:997
+#: ../../script/events/setpieces.js:1000
msgid "a panicked scavenger bursts through the door, screaming."
msgstr "惊慌的拾荒者尖叫着冲进了门"
-#: script/events/setpieces.js:1036
+#: ../../script/events/setpieces.js:1039
msgid "a man stands over a dead wanderer. notices he's not alone."
msgstr "一个人站在一个流浪者的尸体旁边。他不是一个人"
-#: script/events/setpieces.js:1052
+#: ../../script/events/setpieces.js:1055
msgid "scavenger had a small camp in the school."
msgstr "学校里有个拾荒者的据点"
-#: script/events/setpieces.js:1053
+#: ../../script/events/setpieces.js:1056
msgid "collected scraps spread across the floor like they fell from heaven."
msgstr "收集着地上的残羹剩饭"
-#: script/events/setpieces.js:1095
+#: ../../script/events/setpieces.js:1098
msgid "scavenger'd been looking for supplies in here, it seems."
msgstr "看来拾荒者一直在这收集着物资"
-#: script/events/setpieces.js:1096
+#: ../../script/events/setpieces.js:1099
msgid "a shame to let what he'd found go to waste."
msgstr "浪费掉他找到的东西太可耻了"
-#: script/events/setpieces.js:1128
+#: ../../script/events/setpieces.js:1131
msgid ""
"beneath the wanderer's rags, clutched in one of its many hands, a glint of "
"steel."
msgstr "拾荒者手里紧紧地抓着什么东西。金属的反光"
-#: script/events/setpieces.js:1129
+#: ../../script/events/setpieces.js:1132
msgid "worth killing for, it seems."
msgstr "看来这次杀戮是值得的"
-#: script/events/setpieces.js:1156
+#: ../../script/events/setpieces.js:1159
msgid "eye for an eye seems fair."
msgstr "以眼还眼看起来挺公平的"
-#: script/events/setpieces.js:1157
+#: ../../script/events/setpieces.js:1160
msgid "always worked before, at least."
msgstr "至少目前来看非常有效"
-#: script/events/setpieces.js:1158
+#: ../../script/events/setpieces.js:1161
msgid "picking the bones finds some useful trinkets."
msgstr "在骨头堆里找到一些有用的小玩艺儿"
-#: script/events/setpieces.js:1200
+#: ../../script/events/setpieces.js:1203
msgid "some medicine abandoned in the drawers."
msgstr "一些药物被遗弃在抽屉里"
-#: script/events/setpieces.js:1222
+#: ../../script/events/setpieces.js:1225
msgid "the clinic has been ransacked."
msgstr "诊所已被洗劫过了"
-#: script/events/setpieces.js:1223
+#: ../../script/events/setpieces.js:1226
msgid "only dust and stains remain."
msgstr "只留下尘土和污渍"
-#: script/events/setpieces.js:1239
+#: ../../script/events/setpieces.js:1243
msgid "A Ruined City"
msgstr "被毁的城市"
-#: script/events/setpieces.js:1243
+#: ../../script/events/setpieces.js:1247
msgid ""
"a battered highway sign stands guard at the entrance to this once-great city."
msgstr "破损的公路标识竖立在这个曾经伟大的城市入口"
-#: script/events/setpieces.js:1244
+#: ../../script/events/setpieces.js:1248
msgid ""
"the towers that haven't crumbled jut from the landscape like the ribcage of "
"some ancient beast."
msgstr "还未垮塌的塔楼像某种远古巨兽的肋骨一样伸出地面"
-#: script/events/setpieces.js:1245
+#: ../../script/events/setpieces.js:1249
msgid "might be things worth having still inside."
msgstr "也许里面还有些有价值的东西"
-#: script/events/setpieces.js:1247
+#: ../../script/events/setpieces.js:1251
msgid "the towers of a decaying city dominate the skyline"
msgstr "残破城市里的高塔主宰着地平线"
-#: script/events/setpieces.js:1261
+#: ../../script/events/setpieces.js:1265
msgid "the streets are empty."
msgstr "街道空空如也"
-#: script/events/setpieces.js:1262
+#: ../../script/events/setpieces.js:1266
msgid "the air is filled with dust, driven relentlessly by the hard winds."
msgstr "漫天的灰尘在风中飘荡"
-#: script/events/setpieces.js:1270 script/events/setpieces.js:1286
-#: script/events/setpieces.js:1302 script/events/setpieces.js:1318
-#: script/events/setpieces.js:1335 script/events/setpieces.js:1373
-#: script/events/setpieces.js:1413 script/events/setpieces.js:1453
-#: script/events/setpieces.js:1497 script/events/setpieces.js:1514
-#: script/events/setpieces.js:1530 script/events/setpieces.js:1568
-#: script/events/setpieces.js:1607 script/events/setpieces.js:1647
-#: script/events/setpieces.js:1667 script/events/setpieces.js:1686
-#: script/events/setpieces.js:1703 script/events/setpieces.js:1720
-#: script/events/setpieces.js:1738 script/events/setpieces.js:1783
-#: script/events/setpieces.js:1809 script/events/setpieces.js:1826
-#: script/events/setpieces.js:1866 script/events/setpieces.js:1907
-#: script/events/setpieces.js:1932 script/events/setpieces.js:1962
-#: script/events/setpieces.js:2003 script/events/setpieces.js:2039
-#: script/events/setpieces.js:2074 script/events/setpieces.js:2115
-#: script/events/setpieces.js:2156 script/events/setpieces.js:2192
-#: script/events/setpieces.js:2227 script/events/setpieces.js:2262
-#: script/events/setpieces.js:2363 script/events/setpieces.js:2393
-#: script/events/setpieces.js:2440 script/events/setpieces.js:2476
-#: script/events/setpieces.js:2517 script/events/setpieces.js:2553
-#: script/events/setpieces.js:2588 script/events/setpieces.js:2624
-#: script/events/setpieces.js:2665 script/events/setpieces.js:2706
-#: script/events/setpieces.js:2741 script/events/setpieces.js:2790
-#: script/events/setpieces.js:2835 script/events/setpieces.js:2881
-#: script/events/setpieces.js:2925
+#: ../../script/events/setpieces.js:1274 ../../script/events/setpieces.js:1290
+#: ../../script/events/setpieces.js:1306 ../../script/events/setpieces.js:1322
+#: ../../script/events/setpieces.js:1339 ../../script/events/setpieces.js:1377
+#: ../../script/events/setpieces.js:1417 ../../script/events/setpieces.js:1457
+#: ../../script/events/setpieces.js:1501 ../../script/events/setpieces.js:1518
+#: ../../script/events/setpieces.js:1534 ../../script/events/setpieces.js:1572
+#: ../../script/events/setpieces.js:1611 ../../script/events/setpieces.js:1651
+#: ../../script/events/setpieces.js:1671 ../../script/events/setpieces.js:1690
+#: ../../script/events/setpieces.js:1707 ../../script/events/setpieces.js:1724
+#: ../../script/events/setpieces.js:1742 ../../script/events/setpieces.js:1787
+#: ../../script/events/setpieces.js:1813 ../../script/events/setpieces.js:1830
+#: ../../script/events/setpieces.js:1870 ../../script/events/setpieces.js:1911
+#: ../../script/events/setpieces.js:1936 ../../script/events/setpieces.js:1966
+#: ../../script/events/setpieces.js:2007 ../../script/events/setpieces.js:2043
+#: ../../script/events/setpieces.js:2078 ../../script/events/setpieces.js:2119
+#: ../../script/events/setpieces.js:2160 ../../script/events/setpieces.js:2196
+#: ../../script/events/setpieces.js:2231 ../../script/events/setpieces.js:2266
+#: ../../script/events/setpieces.js:2367 ../../script/events/setpieces.js:2397
+#: ../../script/events/setpieces.js:2444 ../../script/events/setpieces.js:2480
+#: ../../script/events/setpieces.js:2521 ../../script/events/setpieces.js:2557
+#: ../../script/events/setpieces.js:2592 ../../script/events/setpieces.js:2628
+#: ../../script/events/setpieces.js:2669 ../../script/events/setpieces.js:2710
+#: ../../script/events/setpieces.js:2745 ../../script/events/setpieces.js:2794
+#: ../../script/events/setpieces.js:2839 ../../script/events/setpieces.js:2885
+#: ../../script/events/setpieces.js:2929
msgid "leave city"
msgstr "离开城市"
-#: script/events/setpieces.js:1277
+#: ../../script/events/setpieces.js:1281
msgid "orange traffic cones are set across the street, faded and cracked."
msgstr "街道对面放置着橙色的路障,已残破不堪"
-#: script/events/setpieces.js:1278
+#: ../../script/events/setpieces.js:1282
msgid "lights flash through the alleys between buildings."
msgstr "巷子里闪烁着灯光"
-#: script/events/setpieces.js:1293
+#: ../../script/events/setpieces.js:1297
msgid "a large shanty town sprawls across the streets."
msgstr "街道上的帐篷一望无际"
-#: script/events/setpieces.js:1294
+#: ../../script/events/setpieces.js:1298
msgid "faces, darkened by soot and blood, stare out from crooked huts."
msgstr "一张张被煤烟和血熏黑了的脸望出小屋"
-#: script/events/setpieces.js:1309
+#: ../../script/events/setpieces.js:1313
msgid "the shell of an abandoned hospital looms ahead."
msgstr "一座被废弃的医院横在前方"
-#: script/events/setpieces.js:1325
+#: ../../script/events/setpieces.js:1329
msgid "the old tower seems mostly intact."
msgstr "古老的塔楼看起来大部分完好无损"
-#: script/events/setpieces.js:1326
+#: ../../script/events/setpieces.js:1330
msgid "the shell of a burned out car blocks the entrance."
msgstr "被烧毁的汽车挡住了入口"
-#: script/events/setpieces.js:1327
+#: ../../script/events/setpieces.js:1331
msgid "most of the windows at ground level are busted anyway."
msgstr "很多落地窗被打碎了"
-#: script/events/setpieces.js:1342
+#: ../../script/events/setpieces.js:1346
msgid "a huge lizard scrambles up out of the darkness of an old metro station."
msgstr "一只巨蜥从废弃地铁站的黑暗中爬出"
-#: script/events/setpieces.js:1368
+#: ../../script/events/setpieces.js:1372
msgid "descend"
msgstr "进入地铁站"
-#: script/events/setpieces.js:1380
+#: ../../script/events/setpieces.js:1384
msgid "the shot echoes in the empty street."
msgstr "街道上回响着枪声"
-#: script/events/setpieces.js:1420
+#: ../../script/events/setpieces.js:1424
msgid "the soldier steps out from between the buildings, rifle raised."
msgstr "士兵举着枪从建筑物之间走出"
-#: script/events/setpieces.js:1460
+#: ../../script/events/setpieces.js:1464
msgid "a frail man stands defiantly, blocking the path."
msgstr "一个虚弱的男人拦在路的中央"
-#: script/events/setpieces.js:1505
+#: ../../script/events/setpieces.js:1509
msgid "nothing but downcast eyes."
msgstr "一片颓靡的双眼"
-#: script/events/setpieces.js:1506
+#: ../../script/events/setpieces.js:1510
msgid "the people here were broken a long time ago."
msgstr "这里的人们很久以前就崩溃了"
-#: script/events/setpieces.js:1521
+#: ../../script/events/setpieces.js:1525
msgid "empty corridors."
msgstr "空走廊"
-#: script/events/setpieces.js:1522
+#: ../../script/events/setpieces.js:1526
msgid "the place has been swept clean by scavengers."
msgstr "这里被拾荒者们清扫的很干净"
-#: script/events/setpieces.js:1536
+#: ../../script/events/setpieces.js:1540
msgid "an old man bursts through a door, wielding a scalpel."
msgstr "一个老人挥舞着手术刀,从一扇门里跳出"
-#: script/events/setpieces.js:1575
+#: ../../script/events/setpieces.js:1579
msgid "a thug is waiting on the other side of the wall."
msgstr "一个暴徒在墙壁另一边等着"
-#: script/events/setpieces.js:1615
+#: ../../script/events/setpieces.js:1619
msgid "a snarling beast jumps out from behind a car."
msgstr "一只咆哮的野兽从一辆车后跳出。"
-#: script/events/setpieces.js:1656
+#: ../../script/events/setpieces.js:1660
msgid "street above the subway platform is blown away."
msgstr "地铁站台上的街道被炸开了"
-#: script/events/setpieces.js:1657
+#: ../../script/events/setpieces.js:1661
msgid "lets some light down into the dusty haze."
msgstr "一缕光线射入尘土飞扬的阴霾"
-#: script/events/setpieces.js:1658
+#: ../../script/events/setpieces.js:1662
msgid "a sound comes from the tunnel, just ahead."
msgstr "隧道的前面传来一阵声响"
-#: script/events/setpieces.js:1675
+#: ../../script/events/setpieces.js:1679
msgid "looks like a camp of sorts up ahead."
msgstr "看起来前面像是一片简陋的营地"
-#: script/events/setpieces.js:1677
+#: ../../script/events/setpieces.js:1681
msgid "rusted chainlink is pulled across an alleyway."
msgstr "锈迹斑斑的铁丝网横过小巷"
-#: script/events/setpieces.js:1678
+#: ../../script/events/setpieces.js:1682
msgid "fires burn in the courtyard beyond."
msgstr "远处的院子里燃烧着火焰"
-#: script/events/setpieces.js:1694
+#: ../../script/events/setpieces.js:1698
msgid "more voices can be heard ahead."
msgstr "前方可以听见更多的声音"
-#: script/events/setpieces.js:1695
+#: ../../script/events/setpieces.js:1699
msgid "they must be here for a reason."
msgstr "听起来不是什么好事"
-#: script/events/setpieces.js:1711
+#: ../../script/events/setpieces.js:1715
msgid "the sound of gunfire carries on the wind."
msgstr "开枪的声音回荡在空中"
-#: script/events/setpieces.js:1712
+#: ../../script/events/setpieces.js:1716
msgid "the street ahead glows with firelight."
msgstr "前面的街道闪着火光"
-#: script/events/setpieces.js:1729
+#: ../../script/events/setpieces.js:1733
msgid "more squatters are crowding around now."
msgstr "那些擅自占住别人房子的人簇拥在一起"
-#: script/events/setpieces.js:1730
+#: ../../script/events/setpieces.js:1734
msgid "someone throws a stone."
msgstr "有人扔出一块石头"
-#: script/events/setpieces.js:1746
+#: ../../script/events/setpieces.js:1750
msgid "an improvised shop is set up on the sidewalk."
msgstr "街道上有个临时商店"
-#: script/events/setpieces.js:1747
+#: ../../script/events/setpieces.js:1751
msgid "the owner stands by, stoic."
msgstr "主人站在旁边,无动于衷"
-#: script/events/setpieces.js:1792
+#: ../../script/events/setpieces.js:1796
msgid "strips of meat hang drying by the side of the street."
msgstr "街道旁挂着几条正在风干的肉"
-#: script/events/setpieces.js:1793
+#: ../../script/events/setpieces.js:1797
msgid "the people back away, avoiding eye contact."
msgstr "人们不断退后着,避免眼神接触"
-#: script/events/setpieces.js:1818
+#: ../../script/events/setpieces.js:1822
msgid "someone has locked and barricaded the door to this operating theatre."
msgstr "有人把手术室的门锁上并堵上了"
-#: script/events/setpieces.js:1833
+#: ../../script/events/setpieces.js:1837
msgid "a tribe of elderly squatters is camped out in this ward."
msgstr "一帮上了年纪的流浪者在这间病房里宿营"
-#: script/events/setpieces.js:1874
+#: ../../script/events/setpieces.js:1878
msgid "a pack of lizards rounds the corner."
msgstr "一群蜥蜴绕过转角"
-#: script/events/setpieces.js:1916
+#: ../../script/events/setpieces.js:1920
msgid "strips of meat are hung up to dry in this ward."
msgstr "病房里挂着几条正在风干的肉"
-#: script/events/setpieces.js:1940
+#: ../../script/events/setpieces.js:1944
msgid "a large bird nests at the top of the stairs."
msgstr "一只大鸟栖息在楼梯的顶部"
-#: script/events/setpieces.js:1971
+#: ../../script/events/setpieces.js:1975
msgid "the debris is denser here."
msgstr "这里的残骸更多了"
-#: script/events/setpieces.js:1972
+#: ../../script/events/setpieces.js:1976
msgid "maybe some useful stuff in the rubble."
msgstr "也许瓦砾中有些有用的东西"
-#: script/events/setpieces.js:2011
+#: ../../script/events/setpieces.js:2015
msgid "a swarm of rats rushes up the tunnel."
msgstr "隧道里冲出一群老鼠"
-#: script/events/setpieces.js:2047
+#: ../../script/events/setpieces.js:2051
msgid "a large man attacks, waving a bayonet."
msgstr "一个彪形大汉挥舞着刺刀袭来"
-#: script/events/setpieces.js:2082
+#: ../../script/events/setpieces.js:2086
msgid "a second soldier opens fire."
msgstr "又一个士兵开火了"
-#: script/events/setpieces.js:2123
+#: ../../script/events/setpieces.js:2127
msgid "a masked soldier rounds the corner, gun drawn"
msgstr "一个蒙面士兵跑过拐角,拔出了枪"
-#: script/events/setpieces.js:2164
+#: ../../script/events/setpieces.js:2168
msgid "the crowd surges forward."
msgstr "人群涌上前来"
-#: script/events/setpieces.js:2200
+#: ../../script/events/setpieces.js:2204
msgid "a youth lashes out with a tree branch."
msgstr "一个小伙子挥打着一根树枝"
-#: script/events/setpieces.js:2235
+#: ../../script/events/setpieces.js:2239
msgid "a squatter stands firmly in the doorway of a small hut."
msgstr "一个人坚定地站在一座小屋门前"
-#: script/events/setpieces.js:2270
+#: ../../script/events/setpieces.js:2274
msgid "behind the door, a deformed figure awakes and attacks."
msgstr "门后一个畸形的身躯惊醒了,发起了攻击"
-#: script/events/setpieces.js:2310
+#: ../../script/events/setpieces.js:2314
msgid "as soon as the door is open a little bit, hundreds of tentacles erupt."
msgstr "门刚打开一条缝,就有几百条触手伸了出来"
-#: script/events/setpieces.js:2337
+#: ../../script/events/setpieces.js:2341
msgid "bird must have liked shiney things."
msgstr "鸟喜欢闪亮的东西"
-#: script/events/setpieces.js:2338
+#: ../../script/events/setpieces.js:2342
msgid "some good stuff woven into its nest."
msgstr "将一些好东西织进了它的巢"
-#: script/events/setpieces.js:2372
+#: ../../script/events/setpieces.js:2376
msgid "not much here."
msgstr "这里没多少东西"
-#: script/events/setpieces.js:2373
+#: ../../script/events/setpieces.js:2377
msgid "scavengers must have gotten to this place already."
msgstr "拾荒者已经来过了"
-#: script/events/setpieces.js:2403
+#: ../../script/events/setpieces.js:2407
msgid "the tunnel opens up at another platform."
msgstr "隧道出口在另一边的站台"
-#: script/events/setpieces.js:2404
+#: ../../script/events/setpieces.js:2408
msgid "the walls are scorched from an old battle."
msgstr "这些墙壁在一场古老的战争中被烧焦了"
-#: script/events/setpieces.js:2405
+#: ../../script/events/setpieces.js:2409
msgid "bodies and supplies from both sides litter the ground."
msgstr "两方的尸体和物资散落在地上"
-#: script/events/setpieces.js:2449
+#: ../../script/events/setpieces.js:2453
msgid "the small military outpost is well supplied."
msgstr "这个小小的军事哨所供应充足"
-#: script/events/setpieces.js:2450
+#: ../../script/events/setpieces.js:2454
msgid ""
"arms and munitions, relics from the war, are neatly arranged on the store-"
"room floor."
msgstr "武器和弹药整齐地放在储藏室的地板上"
-#: script/events/setpieces.js:2451
+#: ../../script/events/setpieces.js:2455
msgid "just as deadly now as they were then."
msgstr "就如从前一般致命"
-#: script/events/setpieces.js:2485
+#: ../../script/events/setpieces.js:2489
msgid "searching the bodies yields a few supplies."
msgstr "搜索尸体找到了一些物资"
-#: script/events/setpieces.js:2486
+#: ../../script/events/setpieces.js:2490
msgid "more soldiers will be on their way."
msgstr "更多的士兵正在路上"
-#: script/events/setpieces.js:2487
+#: ../../script/events/setpieces.js:2491
msgid "time to move on."
msgstr "该走了"
-#: script/events/setpieces.js:2526
+#: ../../script/events/setpieces.js:2530
msgid "the small settlement has clearly been burning a while."
msgstr "小定居点明显已经燃烧了一段时间了"
-#: script/events/setpieces.js:2527
+#: ../../script/events/setpieces.js:2531
msgid ""
"the bodies of the wanderers that lived here are still visible in the flames."
msgstr "居住在这里的流浪者的尸体在火焰中仍然清晰可见"
-#: script/events/setpieces.js:2528
+#: ../../script/events/setpieces.js:2532
msgid "still time to rescue a few supplies."
msgstr "仍然有时间抢救一些物资"
-#: script/events/setpieces.js:2562
+#: ../../script/events/setpieces.js:2566
msgid ""
"the remaining settlers flee from the violence, their belongings forgotten."
msgstr "剩余的移民逃跑的时候丢下了很多东西"
-#: script/events/setpieces.js:2563
+#: ../../script/events/setpieces.js:2567
msgid "there's not much, but some useful things can still be found."
msgstr "不是很多,但仍然能找到一些有用的"
-#: script/events/setpieces.js:2597
+#: ../../script/events/setpieces.js:2601
msgid "the young settler was carrying a canvas sack."
msgstr "年轻的定居者携带着一个帆布袋"
-#: script/events/setpieces.js:2598
+#: ../../script/events/setpieces.js:2602
msgid "it contains travelling gear, and a few trinkets."
msgstr "里面有一些小玩艺儿"
-#: script/events/setpieces.js:2599 script/events/setpieces.js:2635
+#: ../../script/events/setpieces.js:2603 ../../script/events/setpieces.js:2639
msgid "there's nothing else here."
msgstr "这里没别的了"
-#: script/events/setpieces.js:2633
+#: ../../script/events/setpieces.js:2637
msgid "inside the hut, a child cries."
msgstr "小屋中,有个小孩在哭"
-#: script/events/setpieces.js:2634
+#: ../../script/events/setpieces.js:2638
msgid "a few belongings rest against the walls."
msgstr "墙边有些东西"
-#: script/events/setpieces.js:2674
+#: ../../script/events/setpieces.js:2678
msgid "the stench of rot and death fills the operating theatres."
msgstr "腐烂死尸散发的恶臭弥漫了整间手术室"
-#: script/events/setpieces.js:2675
+#: ../../script/events/setpieces.js:2679
msgid "a few items are scattered on the ground."
msgstr "地上散落着少许物品"
-#: script/events/setpieces.js:2676
+#: ../../script/events/setpieces.js:2680
msgid "there is nothing else here."
msgstr "这里没别的了"
-#: script/events/setpieces.js:2715
+#: ../../script/events/setpieces.js:2719
msgid "a pristine medicine cabinet at the end of a hallway."
msgstr "在走廊的尽头有个药柜"
-#: script/events/setpieces.js:2716
+#: ../../script/events/setpieces.js:2720
msgid "the rest of the hospital is empty."
msgstr "医院的其他房间是空的"
-#: script/events/setpieces.js:2750
+#: ../../script/events/setpieces.js:2754
msgid "someone had been stockpiling loot here."
msgstr "有人一直在这里囤积战利品"
-#: script/events/setpieces.js:2799
+#: ../../script/events/setpieces.js:2803
msgid "the tentacular horror is defeated."
msgstr "触手怪被打败了"
-#: script/events/setpieces.js:2800
+#: ../../script/events/setpieces.js:2804
msgid "inside, the remains of its victims are everywhere."
msgstr "房间里面到处都是其受害者的遗骸"
-#: script/events/setpieces.js:2845
+#: ../../script/events/setpieces.js:2849
msgid "the warped man lies dead."
msgstr "严重毁容的男子倒下了"
-#: script/events/setpieces.js:2846
+#: ../../script/events/setpieces.js:2850
msgid "the operating theatre has a lot of curious equipment."
msgstr "手术室里有很多稀奇的设备"
-#: script/events/setpieces.js:2890
+#: ../../script/events/setpieces.js:2894
msgid "the old man had a small cache of interesting items."
msgstr "老人有一个藏物处,里面有很多有意思的物品"
-#: script/events/setpieces.js:2934
+#: ../../script/events/setpieces.js:2939
msgid "An Old House"
msgstr "旧房子"
-#: script/events/setpieces.js:2938
+#: ../../script/events/setpieces.js:2943
msgid "an old house remains here, once white siding yellowed and peeling."
msgstr "一座老房子仍在这里,曾经的白色壁板发黄脱皮"
-#: script/events/setpieces.js:2939
+#: ../../script/events/setpieces.js:2944
msgid "the door hangs open."
msgstr "门敞开着"
-#: script/events/setpieces.js:2941
+#: ../../script/events/setpieces.js:2946
msgid "the remains of an old house stand as a monument to simpler times"
msgstr "旧房子的遗址矗立在那里,像一座简朴年代的纪念碑"
-#: script/events/setpieces.js:2955
+#: ../../script/events/setpieces.js:2960
msgid "the house is abandoned, but not yet picked over."
msgstr "房子被遗弃,但还没被洗劫过"
-#: script/events/setpieces.js:2956
+#: ../../script/events/setpieces.js:2961
msgid "still a few drops of water in the old well."
msgstr "古井中还有一点水"
-#: script/events/setpieces.js:2990
+#: ../../script/events/setpieces.js:2966 ../../script/world.js:1068
+msgid "water replenished"
+msgstr "水补充好了"
+
+#: ../../script/events/setpieces.js:2995
msgid "the house has been ransacked."
msgstr "房子已被洗劫"
-#: script/events/setpieces.js:2991
+#: ../../script/events/setpieces.js:2996
msgid "but there is a cache of medicine under the floorboards."
msgstr "木地板下面藏着一些补给品"
-#: script/events/setpieces.js:3019
+#: ../../script/events/setpieces.js:3024
msgid "a man charges down the hall, a rusty blade in his hand"
msgstr "一个男人冲进大厅,手里拿着一块生锈的刀片"
-#: script/events/setpieces.js:3051
+#: ../../script/events/setpieces.js:3057
msgid "A Forgotten Battlefield"
msgstr "被遗忘的战场"
-#: script/events/setpieces.js:3055
+#: ../../script/events/setpieces.js:3061
msgid "a battle was fought here, long ago."
msgstr "很久之前这里发生了战斗"
-#: script/events/setpieces.js:3056
+#: ../../script/events/setpieces.js:3062
msgid ""
"battered technology from both sides lays dormant on the blasted landscape."
msgstr "双方的装备静静地躺在被炸毁的地面上"
-#: script/events/setpieces.js:3104
+#: ../../script/events/setpieces.js:3111
msgid "A Huge Borehole"
msgstr "巨坑"
-#: script/events/setpieces.js:3108
+#: ../../script/events/setpieces.js:3115
msgid "a huge hole is cut deep into the earth, evidence of the past harvest."
msgstr "地球上裂开的一个大洞,远古时代的遗迹"
-#: script/events/setpieces.js:3109
+#: ../../script/events/setpieces.js:3116
msgid "they took what they came for, and left."
msgstr "他们拿到了他们来此要找的东西,然后离开了"
-#: script/events/setpieces.js:3110
+#: ../../script/events/setpieces.js:3117
msgid ""
"castoff from the mammoth drills can still be found by the edges of the "
"precipice."
msgstr "继续探索悬崖"
-#: script/events/setpieces.js:3133
+#: ../../script/events/setpieces.js:3141
msgid "A Crashed Ship"
msgstr "坠毁星舰"
-#: script/events/setpieces.js:3142
+#: ../../script/events/setpieces.js:3150
msgid ""
"the familiar curves of a wanderer vessel rise up out of the dust and ash. "
msgstr "流浪者飞船的熟悉曲线露出了尘土与灰烬"
-#: script/events/setpieces.js:3143
+#: ../../script/events/setpieces.js:3151
msgid "lucky that the natives can't work the mechanisms."
msgstr "幸运的是当地人不会操作里面的机器"
-#: script/events/setpieces.js:3144
+#: ../../script/events/setpieces.js:3152
msgid "with a little effort, it might fly again."
msgstr "修整修整后它应该还能飞"
-#: script/events/setpieces.js:3148
+#: ../../script/events/setpieces.js:3156
msgid "salvage"
msgstr "抢救"
-#: script/events/setpieces.js:3156
+#: ../../script/events/setpieces.js:3165
msgid "The Sulphur Mine"
msgstr "硫磺矿"
-#: script/events/setpieces.js:3160
+#: ../../script/events/setpieces.js:3169
msgid "the military is already set up at the mine's entrance."
msgstr "武装力量已经在矿井入口驻扎了下来"
-#: script/events/setpieces.js:3161
+#: ../../script/events/setpieces.js:3170
msgid "soldiers patrol the perimeter, rifles slung over their shoulders."
msgstr "士兵肩上扛着步枪在周围巡逻"
-#: script/events/setpieces.js:3163
+#: ../../script/events/setpieces.js:3172
msgid "a military perimeter is set up around the mine."
msgstr "矿井周围设立了军事边界"
-#: script/events/setpieces.js:3166 script/events/setpieces.js:3315
+#: ../../script/events/setpieces.js:3175 ../../script/events/setpieces.js:3325
msgid "attack"
msgstr "攻击"
-#: script/events/setpieces.js:3201
+#: ../../script/events/setpieces.js:3210
msgid "a soldier, alerted, opens fire."
msgstr "一个士兵拉响了警报,然后开火了"
-#: script/events/setpieces.js:3209 script/events/setpieces.js:3249
-#: script/events/setpieces.js:3352 script/events/setpieces.js:3386
+#: ../../script/events/setpieces.js:3218 ../../script/events/setpieces.js:3258
+#: ../../script/events/setpieces.js:3362 ../../script/events/setpieces.js:3396
msgid "run"
msgstr "跑"
-#: script/events/setpieces.js:3241
+#: ../../script/events/setpieces.js:3250
msgid "a second soldier joins the fight."
msgstr "其他士兵加入了战斗"
-#: script/events/setpieces.js:3275
+#: ../../script/events/setpieces.js:3284
msgid "a grizzled soldier attacks, waving a bayonet."
msgstr "一个头发斑白的士兵挥舞着刺刀发起了攻击"
-#: script/events/setpieces.js:3286
+#: ../../script/events/setpieces.js:3295
msgid "the military presence has been cleared."
msgstr "武装力量已经被清理干净了"
-#: script/events/setpieces.js:3287 script/events/setpieces.js:3429
-#: script/events/setpieces.js:3505
+#: ../../script/events/setpieces.js:3296 ../../script/events/setpieces.js:3439
+#: ../../script/events/setpieces.js:3516
msgid "the mine is now safe for workers."
msgstr "矿井现在安全了"
-#: script/events/setpieces.js:3289
+#: ../../script/events/setpieces.js:3298
msgid "the sulphur mine is clear of dangers"
msgstr "硫磺矿现在没有危险了"
-#: script/events/setpieces.js:3305
+#: ../../script/events/setpieces.js:3315
msgid "The Coal Mine"
msgstr "煤矿"
-#: script/events/setpieces.js:3309
+#: ../../script/events/setpieces.js:3319
msgid "camp fires burn by the entrance to the mine."
msgstr "矿井入口处燃烧着营火"
-#: script/events/setpieces.js:3310
+#: ../../script/events/setpieces.js:3320
msgid "men mill about, weapons at the ready."
msgstr "武器已准备就绪"
-#: script/events/setpieces.js:3312
+#: ../../script/events/setpieces.js:3322
msgid "this old mine is not abandoned"
msgstr "这个旧矿没有被废弃"
-#: script/events/setpieces.js:3344 script/events/setpieces.js:3378
+#: ../../script/events/setpieces.js:3354 ../../script/events/setpieces.js:3388
msgid "a man joins the fight"
msgstr "一个男人加入了战斗"
-#: script/events/setpieces.js:3417
+#: ../../script/events/setpieces.js:3427
msgid "only the chief remains."
msgstr "只剩下首领了"
-#: script/events/setpieces.js:3428
+#: ../../script/events/setpieces.js:3438
msgid "the camp is still, save for the crackling of the fires."
msgstr "营地平静下来,除了劈啪作响的火苗"
-#: script/events/setpieces.js:3431
+#: ../../script/events/setpieces.js:3441
msgid "the coal mine is clear of dangers"
msgstr "煤矿现在没有危险了"
-#: script/events/setpieces.js:3447
+#: ../../script/events/setpieces.js:3458
msgid "The Iron Mine"
msgstr "铁矿"
-#: script/events/setpieces.js:3451
+#: ../../script/events/setpieces.js:3462
msgid "an old iron mine sits here, tools abandoned and left to rust."
msgstr "一座老旧的铁矿,四周都是废弃的工具,听任生锈"
-#: script/events/setpieces.js:3452
+#: ../../script/events/setpieces.js:3463
msgid ""
"bleached bones are strewn about the entrance. many, deeply scored with "
"jagged grooves."
msgstr "入口处散落着很多骨头,上面有很多深深的锯齿状凹槽"
-#: script/events/setpieces.js:3453
+#: ../../script/events/setpieces.js:3464
msgid "feral howls echo out of the darkness."
msgstr "野兽的咆哮回荡在黑暗中"
-#: script/events/setpieces.js:3455
+#: ../../script/events/setpieces.js:3466
msgid "the path leads to an abandoned mine"
msgstr "通向一个废弃的矿井"
-#: script/events/setpieces.js:3493
+#: ../../script/events/setpieces.js:3504
msgid "a large creature lunges, muscles rippling in the torchlight"
msgstr "一只巨大的生物吼叫了一声,肌肉在火光中起伏着"
-#: script/events/setpieces.js:3504
+#: ../../script/events/setpieces.js:3515
msgid "the beast is dead."
msgstr "野兽倒下了"
-#: script/events/setpieces.js:3507
+#: ../../script/events/setpieces.js:3518
msgid "the iron mine is clear of dangers"
msgstr "铁矿现在没有危险了"
-#: script/events/setpieces.js:3524
+#: ../../script/events/setpieces.js:3536
msgid "A Destroyed Village"
msgstr "被摧毁的村落"
-#: script/events/setpieces.js:3528
+#: ../../script/events/setpieces.js:3540
msgid "a destroyed village lies in the dust."
msgstr "村落的废墟掩盖着一层尘土"
-#: script/events/setpieces.js:3529
+#: ../../script/events/setpieces.js:3541
msgid "charred bodies litter the ground."
msgstr "遍地焦尸"
-#: script/events/setpieces.js:3532
+#: ../../script/events/setpieces.js:3544
msgid "the metallic tang of wanderer afterburner hangs in the air."
msgstr "流浪者引擎散发出的金属气味充斥在空气中"
-#: script/events/setpieces.js:3546
+#: ../../script/events/setpieces.js:3558
msgid "a shack stands at the center of the village."
msgstr "一栋小棚子矗立在村子中央"
-#: script/events/setpieces.js:3547
+#: ../../script/events/setpieces.js:3559
msgid "there are still supplies inside."
msgstr "里头似乎还有些物资"
-#: script/events/setpieces.js:3558
+#: ../../script/events/setpieces.js:3570
msgid "all the work of a previous generation is here."
msgstr "这里留存着前代人的所有劳动果实"
-#: script/events/setpieces.js:3559
+#: ../../script/events/setpieces.js:3571
msgid "ripe for the picking."
msgstr "是时候采摘它们了"
+
+#: ../../script/fabricator.js:6
+msgid "Fabricator"
+msgstr "外星科技制作器"
+
+#: ../../script/fabricator.js:9
+msgid "energy blade"
+msgstr "粒子刀"
+
+#: ../../script/fabricator.js:11
+msgid "the blade hums, charged particles sparking and fizzing."
+msgstr "刀片嗡嗡作响,带电粒子发出火花和嘶嘶声"
+
+#: ../../script/fabricator.js:17
+msgid "fluid recycler"
+msgstr "流体循环器"
+
+#: ../../script/fabricator.js:20
+msgid "water out, water in. waste not, want not."
+msgstr "水流进,水流出。没有浪费,不再口渴"
+
+#: ../../script/fabricator.js:26
+msgid "cargo drone"
+msgstr "货运无人机"
+
+#: ../../script/fabricator.js:29
+msgid "the workhorse of the wanderer fleet."
+msgstr "流浪者舰队的运输主力"
+
+#: ../../script/fabricator.js:35
+msgid "kinetic armour"
+msgstr "动能装甲"
+
+#: ../../script/fabricator.js:39
+msgid "wanderer soldiers succeed by subverting the enemy's rage."
+msgstr "流浪者士兵平息敌人怒火的工具"
+
+#: ../../script/fabricator.js:45
+msgid "disruptor"
+msgstr "干扰器"
+
+#: ../../script/fabricator.js:48
+msgid "somtimes it is best not to fight."
+msgstr "有时避免战斗是最好的"
+
+#: ../../script/fabricator.js:54
+msgid "hypo"
+msgstr "恢复液"
+
+#: ../../script/fabricator.js:57
+msgid "a handful of hypos. life in a vial."
+msgstr "一把液体,存于瓶内"
+
+#: ../../script/fabricator.js:64
+msgid "stim"
+msgstr "兴奋剂"
+
+#: ../../script/fabricator.js:67
+msgid "sometimes it is best to fight without restraint."
+msgstr "有时最好是不受约束地战斗"
+
+#: ../../script/fabricator.js:73
+msgid "plasma rifle"
+msgstr "离子步枪"
+
+#: ../../script/fabricator.js:76
+msgid "the peak of wanderer weapons technology, sleek and deadly."
+msgstr "流浪者武器技术的巅峰,炫丽且致命"
+
+#: ../../script/fabricator.js:82
+msgid "glow stone"
+msgstr "发光石"
+
+#: ../../script/fabricator.js:85
+msgid "a smooth, perfect sphere. its light is inextinguishable."
+msgstr "一个光滑、完美的球体。它的光芒是永不熄灭的"
+
+#: ../../script/fabricator.js:99 ../../script/fabricator.js:136
+msgid "A Whirring Fabricator"
+msgstr "嗡鸣车间"
+
+#: ../../script/fabricator.js:126
+msgid ""
+"the familiar hum of wanderer machinery coming to life. finally, real tools."
+msgstr "熟悉的流浪者机器的嗡嗡声。是时候制作一些真正的工具了"
+
+#: ../../script/fabricator.js:144
+msgid "fabricate:"
+msgstr "制作器:"
+
+#: ../../script/fabricator.js:196
+msgid "blueprints"
+msgstr "蓝图"
+
+#: ../../script/localization.js:4
+msgid "saved."
+msgstr "已保存"
+
+#: ../../script/localization.js:5
+msgid "wood"
+msgstr "木头"
+
+#: ../../script/localization.js:6
+msgid "builder"
+msgstr "建造者"
+
+#: ../../script/localization.js:7
+msgid "teeth"
+msgstr "牙齿"
+
+#: ../../script/localization.js:8
+msgid "meat"
+msgstr "肉"
+
+#: ../../script/localization.js:9
+msgid "fur"
+msgstr "毛皮"
+
+#: ../../script/localization.js:10
+msgid "alien alloy"
+msgstr "外星合金"
+
+#: ../../script/localization.js:11
+msgid "bullets"
+msgstr "子弹"
+
+#: ../../script/localization.js:12
+msgid "charm"
+msgstr "符咒"
+
+#: ../../script/localization.js:13 ../../script/path.js:144
+msgid "leather"
+msgstr "皮革"
+
+#: ../../script/localization.js:14 ../../script/path.js:142
+msgid "iron"
+msgstr "铁"
+
+#: ../../script/localization.js:15 ../../script/path.js:140
+msgid "steel"
+msgstr "钢"
+
+#: ../../script/localization.js:16
+msgid "coal"
+msgstr "煤"
+
+#: ../../script/localization.js:17
+msgid "sulphur"
+msgstr "硫磺"
+
+#: ../../script/localization.js:18
+msgid "energy cell"
+msgstr "能量元件"
+
+#: ../../script/localization.js:19 ../../script/room.js:169
+msgid "torch"
+msgstr "火把"
+
+#: ../../script/localization.js:20
+msgid "medicine"
+msgstr "药剂"
+
+#: ../../script/localization.js:21 ../../script/outside.js:22
+msgid "hunter"
+msgstr "猎人"
+
+#: ../../script/localization.js:22 ../../script/outside.js:30
+msgid "trapper"
+msgstr "陷阱师"
+
+#: ../../script/localization.js:23 ../../script/outside.js:38
+msgid "tanner"
+msgstr "皮革师"
+
+#: ../../script/localization.js:24
+msgid "grenade"
+msgstr "手雷"
+
+#: ../../script/localization.js:25
+msgid "bolas"
+msgstr "套索"
+
+#: ../../script/localization.js:26
+msgid "bayonet"
+msgstr "刺刀"
+
+#: ../../script/localization.js:27 ../../script/outside.js:46
+msgid "charcutier"
+msgstr "熏肉师"
+
+#: ../../script/localization.js:28 ../../script/outside.js:55
+msgid "iron miner"
+msgstr "铁矿工人"
+
+#: ../../script/localization.js:29
+msgid "iron mine"
+msgstr "铁矿"
+
+#: ../../script/localization.js:30 ../../script/outside.js:63
+msgid "coal miner"
+msgstr "煤矿工人"
+
+#: ../../script/localization.js:31
+msgid "coal mine"
+msgstr "煤矿"
+
+#: ../../script/localization.js:32 ../../script/outside.js:71
+msgid "sulphur miner"
+msgstr "硫磺矿工"
+
+#: ../../script/localization.js:33
+msgid "sulphur mine"
+msgstr "硫磺矿"
+
+#: ../../script/localization.js:34 ../../script/outside.js:88
+msgid "armourer"
+msgstr "军械工人"
+
+#: ../../script/localization.js:35 ../../script/outside.js:79
+msgid "steelworker"
+msgstr "炼钢工人"
+
+#: ../../script/localization.js:36
+msgid "bait"
+msgstr "诱饵"
+
+#: ../../script/localization.js:37 ../../script/localization.js:44
+msgid "cured meat"
+msgstr "熏肉"
+
+#: ../../script/localization.js:38 ../../script/localization.js:43
+msgid "scales"
+msgstr "鳞片"
+
+#: ../../script/localization.js:39
+msgid "compass"
+msgstr "罗盘"
+
+#: ../../script/localization.js:40
+msgid "laser rifle"
+msgstr "激光步枪"
+
+#: ../../script/localization.js:41 ../../script/outside.js:15
+msgid "gatherer"
+msgstr "伐木者"
+
+#: ../../script/localization.js:42
+msgid "cloth"
+msgstr "布料"
+
+#: ../../script/localization.js:45
+msgid "thieves"
+msgstr "小偷"
+
+#: ../../script/localization.js:46
+msgid "not enough fur"
+msgstr "皮毛不够了"
+
+#: ../../script/localization.js:47
+msgid "not enough wood"
+msgstr "木头不够了"
+
+#: ../../script/localization.js:48
+msgid "not enough coal"
+msgstr "煤炭不够了"
+
+#: ../../script/localization.js:49
+msgid "not enough iron"
+msgstr "铁不够了"
+
+#: ../../script/localization.js:50
+msgid "not enough steel"
+msgstr "钢不够了"
+
+#: ../../script/localization.js:51
+msgid "not enough sulphur"
+msgstr "硫磺不够了"
+
+#: ../../script/localization.js:52
+msgid "baited trap"
+msgstr "上饵陷阱"
+
+#: ../../script/localization.js:53
+msgid "not enough scales"
+msgstr "鳞片不够了"
+
+#: ../../script/localization.js:54
+msgid "not enough cloth"
+msgstr "布料不够了"
+
+#: ../../script/localization.js:55
+msgid "not enough teeth"
+msgstr "牙齿不够了"
+
+#: ../../script/localization.js:56
+msgid "not enough leather"
+msgstr "皮革不够了"
+
+#: ../../script/localization.js:57
+msgid "not enough meat"
+msgstr "肉不够了"
+
+#: ../../script/localization.js:58
+msgid "the compass points east"
+msgstr "罗盘指向东方"
+
+#: ../../script/localization.js:59
+msgid "the compass points west"
+msgstr "罗盘指向西方"
+
+#: ../../script/localization.js:60
+msgid "the compass points north"
+msgstr "罗盘指向北方"
+
+#: ../../script/localization.js:61
+msgid "the compass points south"
+msgstr "罗盘指向南方"
+
+#: ../../script/localization.js:62
+msgid "the compass points northeast"
+msgstr "罗盘指向东北"
+
+#: ../../script/localization.js:63
+msgid "the compass points northwest"
+msgstr "罗盘指向西北"
+
+#: ../../script/localization.js:64
+msgid "the compass points southeast"
+msgstr "罗盘指向东南"
+
+#: ../../script/localization.js:65
+msgid "the compass points southwest"
+msgstr "罗盘指向西南"
+
+#: ../../script/outside.js:5
+msgid "Outside"
+msgstr "野外"
+
+#: ../../script/outside.js:101
+msgid "scraps of fur"
+msgstr "皮毛碎片"
+
+#: ../../script/outside.js:106
+msgid "bits of meat"
+msgstr "小片肉"
+
+#: ../../script/outside.js:111
+msgid "strange scales"
+msgstr "古怪鳞片"
+
+#: ../../script/outside.js:116
+msgid "scattered teeth"
+msgstr "残缺牙齿"
+
+#: ../../script/outside.js:121
+msgid "tattered cloth"
+msgstr "破烂布料"
+
+#: ../../script/outside.js:126
+msgid "a crudely made charm"
+msgstr "做工粗糙的符咒"
+
+#: ../../script/outside.js:142 ../../script/outside.js:561
+msgid "A Silent Forest"
+msgstr "静谧森林"
+
+#: ../../script/outside.js:168
+msgid "gather wood"
+msgstr "伐木"
+
+#: ../../script/outside.js:187
+msgid "a stranger arrives in the night"
+msgstr "陌生人在夜里抵达"
+
+#: ../../script/outside.js:189
+msgid "a weathered family takes up in one of the huts."
+msgstr "一户饱经风雨的人家住进一栋小屋"
+
+#: ../../script/outside.js:191
+msgid "a small group arrives, all dust and bones."
+msgstr "一群瘦骨嶙峋,风尘仆仆的人抵达了"
+
+#: ../../script/outside.js:193
+msgid "a convoy lurches in, equal parts worry and hope."
+msgstr "车队历经磨难来到了小镇,怀着和担忧同等的希望"
+
+#: ../../script/outside.js:195
+msgid "the town's booming. word does get around."
+msgstr "镇子繁荣热闹,消息不胫而走"
+
+#: ../../script/outside.js:451
+msgid "pop "
+msgstr "人口 "
+
+#: ../../script/outside.js:456
+msgid "forest"
+msgstr "树林"
+
+#: ../../script/outside.js:459
+msgid "village"
+msgstr "村落"
+
+#: ../../script/outside.js:542
+msgid "check traps"
+msgstr "查看陷阱"
+
+#: ../../script/outside.js:563
+msgid "A Lonely Hut"
+msgstr "孤独小屋"
+
+#: ../../script/outside.js:565
+msgid "A Tiny Village"
+msgstr "小型村落"
+
+#: ../../script/outside.js:567
+msgid "A Modest Village"
+msgstr "中型村落"
+
+#: ../../script/outside.js:569
+msgid "A Large Village"
+msgstr "大型村落"
+
+#: ../../script/outside.js:571
+msgid "A Raucous Village"
+msgstr "喧嚣小镇"
+
+#: ../../script/outside.js:583
+msgid "the sky is grey and the wind blows relentlessly"
+msgstr "天色阴沉,风无情地刮着"
+
+#: ../../script/outside.js:609
+msgid "dry brush and dead branches litter the forest floor"
+msgstr "林地上散落着枯枝败叶"
+
+#: ../../script/outside.js:637
+msgid "the traps contain "
+msgstr "陷阱捕获到"
+
+#: ../../script/path.js:29 ../../script/path.js:321
+msgid "A Dusty Path"
+msgstr "漫漫尘途"
+
+#: ../../script/path.js:39
+msgid "supplies:"
+msgstr "供应:"
+
+#: ../../script/path.js:45
+msgid "embark"
+msgstr "出发"
+
+#: ../../script/path.js:62 ../../script/room.js:1222
+msgid "the compass points "
+msgstr "罗盘指向:"
+
+#: ../../script/path.js:106
+msgid "perks"
+msgstr "能力:"
+
+#: ../../script/path.js:136
+msgid "none"
+msgstr "空"
+
+#: ../../script/path.js:138
+msgid "kinetic"
+msgstr "动能"
+
+#: ../../script/path.js:148
+msgid "armour"
+msgstr "护甲"
+
+#: ../../script/path.js:159
+msgid "water"
+msgstr "水"
+
+#: ../../script/path.js:170 ../../script/path.js:179
+msgid "restores"
+msgstr "恢复"
+
+#: ../../script/path.js:170 ../../script/path.js:179
+msgid "hp"
+msgstr "生命"
+
+#: ../../script/path.js:171
+msgid "use with rifle"
+msgstr "步枪"
+
+#: ../../script/path.js:175
+msgid "emits a soft red glow"
+msgstr "散发着柔和的红光"
+
+#: ../../script/path.js:243 ../../script/world.js:325
+msgid "free {0}/{1}"
+msgstr "背包剩余空间: {0}/{1}"
+
+#: ../../script/path.js:270
+msgid "damage"
+msgstr "伤害"
+
+#: ../../script/path.js:276
+msgid "weight"
+msgstr "负重"
+
+#: ../../script/path.js:278
+msgid "available"
+msgstr "可用"
+
+#: ../../script/room.js:14
+msgid "trap"
+msgstr "陷阱"
+
+#: ../../script/room.js:17
+msgid ""
+"builder says she can make traps to catch any creatures might still be alive "
+"out there"
+msgstr "建造者说她能够制作陷阱来捕捉那些仍在野外活动的野兽"
+
+#: ../../script/room.js:18
+msgid "more traps to catch more creatures"
+msgstr "陷阱越多,抓到的猎物就越多"
+
+#: ../../script/room.js:19
+msgid "more traps won't help now"
+msgstr "再增加陷阱已毫无裨益"
+
+#: ../../script/room.js:30
+msgid "cart"
+msgstr "货车"
+
+#: ../../script/room.js:33
+msgid "builder says she can make a cart for carrying wood"
+msgstr "建造者说她能够制造出货车,用来运载木头"
+
+#: ../../script/room.js:34
+msgid "the rickety cart will carry more wood from the forest"
+msgstr "摇摇晃晃的货车满载从森林运出的木头"
+
+#: ../../script/room.js:44
+msgid "hut"
+msgstr "小屋"
+
+#: ../../script/room.js:47
+msgid "builder says there are more wanderers. says they'll work, too."
+msgstr "建造者说这里有许多流浪者,他们也会来工作"
+
+#: ../../script/room.js:48
+msgid "builder puts up a hut, out in the forest. says word will get around."
+msgstr "建造者在林中建起一栋小屋,她说消息很快就会流传出去"
+
+#: ../../script/room.js:49
+msgid "no more room for huts."
+msgstr "再没有可以建小屋的空地了"
+
+#: ../../script/room.js:60
+msgid "lodge"
+msgstr "狩猎小屋"
+
+#: ../../script/room.js:63
+msgid "villagers could help hunt, given the means"
+msgstr "假如工具齐备,村民也能帮忙狩猎"
+
+#: ../../script/room.js:64
+msgid "the hunting lodge stands in the forest, a ways out of town"
+msgstr "狩猎小屋已经矗立在林中,距离村子不远"
+
+#: ../../script/room.js:76
+msgid "trading post"
+msgstr "贸易站"
+
+#: ../../script/room.js:79
+msgid "a trading post would make commerce easier"
+msgstr "贸易站让贸易变得更加便捷"
+
+#: ../../script/room.js:80
+msgid ""
+"now the nomads have a place to set up shop, they might stick around a while"
+msgstr "现在游牧部落有地方安营扎寨设立商铺了,他们也许会多逗留一段时间"
+
+#: ../../script/room.js:91
+msgid "tannery"
+msgstr "制革屋"
+
+#: ../../script/room.js:94
+msgid "builder says leather could be useful. says the villagers could make it."
+msgstr "建造者说皮革会很有用,而且村民也会做"
+
+#: ../../script/room.js:95
+msgid "tannery goes up quick, on the edge of the village"
+msgstr "制革屋很快在村子一角建立了起来"
+
+#: ../../script/room.js:106
+msgid "smokehouse"
+msgstr "熏肉房"
+
+#: ../../script/room.js:109
+msgid ""
+"should cure the meat, or it'll spoil. builder says she can fix something up."
+msgstr "应该把肉熏一下,否则会腐坏掉。建造者说她能搞定这个。"
+
+#: ../../script/room.js:110
+msgid "builder finishes the smokehouse. she looks hungry."
+msgstr "建造者造好了熏肉房。她看起来饥肠辘辘。"
+
+#: ../../script/room.js:121
+msgid "workshop"
+msgstr "工坊"
+
+#: ../../script/room.js:124
+msgid "builder says she could make finer things, if she had the tools"
+msgstr "建造者说如果她有工具的话能做出一些更精良的东西"
+
+#: ../../script/room.js:125
+msgid "workshop's finally ready. builder's excited to get to it"
+msgstr "工坊终于建好了,建造者激动不已"
+
+#: ../../script/room.js:137
+msgid "steelworks"
+msgstr "炼钢坊"
+
+#: ../../script/room.js:140
+msgid "builder says the villagers could make steel, given the tools"
+msgstr "建造者说给村民工具的话他们就能帮忙炼钢"
+
+#: ../../script/room.js:141
+msgid "a haze falls over the village as the steelworks fires up"
+msgstr "炼钢坊开工后,一缕黑烟飘向村庄上空"
+
+#: ../../script/room.js:153
+msgid "armoury"
+msgstr "军械坊"
+
+#: ../../script/room.js:156
+msgid "builder says it'd be useful to have a steady source of bullets"
+msgstr "建造者说拥有稳定的弹药来源很有必要"
+
+#: ../../script/room.js:157
+msgid "armoury's done, welcoming back the weapons of the past."
+msgstr "军械坊建好了,欢迎使用这些过时的武器"
+
+#: ../../script/room.js:172
+msgid "a torch to keep the dark away"
+msgstr "驱散黑暗的火把"
+
+#: ../../script/room.js:182
+msgid "waterskin"
+msgstr "水壶"
+
+#: ../../script/room.js:186
+msgid "this waterskin'll hold a bit of water, at least"
+msgstr "起码能装那么点儿水"
+
+#: ../../script/room.js:195
+msgid "cask"
+msgstr "水桶"
+
+#: ../../script/room.js:199
+msgid "the cask holds enough water for longer expeditions"
+msgstr "为更长的探索之旅提供充足的水源"
+
+#: ../../script/room.js:209
+msgid "water tank"
+msgstr "水罐"
+
+#: ../../script/room.js:213
+msgid "never go thirsty again"
+msgstr "再也不担心口渴"
+
+#: ../../script/room.js:223
+msgid "bone spear"
+msgstr "骨枪"
+
+#: ../../script/room.js:226
+msgid "this spear's not elegant, but it's pretty good at stabbing"
+msgstr "这柄标枪不怎么精致,但用来戳刺手感不错"
+
+#: ../../script/room.js:236 ../../script/world.js:320
+msgid "rucksack"
+msgstr "双肩包"
+
+#: ../../script/room.js:240
+msgid "carrying more means longer expeditions to the wilds"
+msgstr "荒野旅行时携带更多物资"
+
+#: ../../script/room.js:249
+msgid "wagon"
+msgstr "篷车"
+
+#: ../../script/room.js:253
+msgid "the wagon can carry a lot of supplies"
+msgstr "篷车能够携带许多物资"
+
+#: ../../script/room.js:263
+msgid "convoy"
+msgstr "车队"
+
+#: ../../script/room.js:267
+msgid "the convoy can haul mostly everything"
+msgstr "车队几乎能把所有东西都装下"
+
+#: ../../script/room.js:278
+msgid "l armour"
+msgstr "皮甲"
+
+#: ../../script/room.js:281
+msgid "leather's not strong. better than rags, though."
+msgstr "皮革不算结实。总比披块破布强"
+
+#: ../../script/room.js:291
+msgid "i armour"
+msgstr "铁甲"
+
+#: ../../script/room.js:294
+msgid "iron's stronger than leather"
+msgstr "铁比皮要结实"
+
+#: ../../script/room.js:304
+msgid "s armour"
+msgstr "钢甲"
+
+#: ../../script/room.js:307
+msgid "steel's stronger than iron"
+msgstr "钢的总比铁的强"
+
+#: ../../script/room.js:317
+msgid "iron sword"
+msgstr "铁剑"
+
+#: ../../script/room.js:320
+msgid "sword is sharp. good protection out in the wilds."
+msgstr "剑很锋利。能在野外提供不错的防护"
+
+#: ../../script/room.js:331
+msgid "steel sword"
+msgstr "钢剑"
+
+#: ../../script/room.js:334
+msgid "the steel is strong, and the blade true."
+msgstr "好钢出利刃"
+
+#: ../../script/room.js:345
+msgid "rifle"
+msgstr "步枪"
+
+#: ../../script/room.js:347
+msgid "black powder and bullets, like the old days."
+msgstr "黑火药和子弹,就像过去那样"
+
+#: ../../script/room.js:493
+msgid "Room"
+msgstr "房间"
+
+#: ../../script/room.js:520 ../../script/room.js:641
+msgid "A Dark Room"
+msgstr "小黑屋"
+
+#: ../../script/room.js:533
+msgid "light fire"
+msgstr "生火"
+
+#: ../../script/room.js:543
+msgid "stoke fire"
+msgstr "添柴"
+
+#: ../../script/room.js:580 ../../script/room.js:590 ../../script/room.js:747
+#: ../../script/room.js:751
+msgid "the room is {0}"
+msgstr "房间{0}"
+
+#: ../../script/room.js:581 ../../script/room.js:589 ../../script/room.js:711
+msgid "the fire is {0}"
+msgstr "火堆{0}"
+
+#: ../../script/room.js:600
+msgid ""
+"the stranger is standing by the fire. she says she can help. says she builds "
+"things."
+msgstr "那名陌生人站在火堆旁。她说她可以帮忙。她说她会建东西"
+
+#: ../../script/room.js:617
+msgid "freezing"
+msgstr "寒冷刺骨"
+
+#: ../../script/room.js:618
+msgid "cold"
+msgstr "很冷"
+
+#: ../../script/room.js:619
+msgid "mild"
+msgstr "很宜人"
+
+#: ../../script/room.js:620
+msgid "warm"
+msgstr "暖和"
+
+#: ../../script/room.js:621
+msgid "hot"
+msgstr "很热"
+
+#: ../../script/room.js:633
+msgid "dead"
+msgstr "熄灭了"
+
+#: ../../script/room.js:634
+msgid "smoldering"
+msgstr "开始冒烟"
+
+#: ../../script/room.js:635
+msgid "flickering"
+msgstr "冒出火苗"
+
+#: ../../script/room.js:636
+msgid "burning"
+msgstr "燃烧着"
+
+#: ../../script/room.js:637
+msgid "roaring"
+msgstr "熊熊燃烧"
+
+#: ../../script/room.js:641
+msgid "A Firelit Room"
+msgstr "生火间"
+
+#: ../../script/room.js:679
+msgid "not enough wood to get the fire going"
+msgstr "木头不够生火了"
+
+#: ../../script/room.js:693
+msgid "the wood has run out"
+msgstr "木头用光了"
+
+#: ../../script/room.js:714
+msgid "the light from the fire spills from the windows, out into the dark"
+msgstr "火光映出窗外,投入黑暗之中"
+
+#: ../../script/room.js:732
+msgid "builder stokes the fire"
+msgstr "建造者添了柴火"
+
+#: ../../script/room.js:762
+msgid "the wind howls outside"
+msgstr "屋外寒风呼啸"
+
+#: ../../script/room.js:763
+msgid "the wood is running out"
+msgstr "木头就快烧完了"
+
+#: ../../script/room.js:770
+msgid "a ragged stranger stumbles through the door and collapses in the corner"
+msgstr "一个衣衫褴褛的陌生人步履蹒跚地步入门来,瘫倒在角落里"
+
+#: ../../script/room.js:778
+msgid ""
+"the stranger shivers, and mumbles quietly. her words are unintelligible."
+msgstr "陌生人瑟瑟发抖,呢喃不已,听不清在说些什么"
+
+#: ../../script/room.js:781
+msgid "the stranger in the corner stops shivering. her breathing calms."
+msgstr "角落里的陌生人不再颤抖了,她的呼吸平静了下来"
+
+#: ../../script/room.js:804
+msgid "stores"
+msgstr "库存"
+
+#: ../../script/room.js:823
+msgid "weapons"
+msgstr "武器"
+
+#: ../../script/room.js:966
+msgid "total"
+msgstr "总计"
+
+#: ../../script/room.js:987 ../../script/room.js:1034
+msgid "not enough "
+msgstr "不够了"
+
+#: ../../script/room.js:1006
+msgid "builder just shivers"
+msgstr "建造者还在瑟瑟发抖"
+
+#: ../../script/room.js:1121
+msgid "build:"
+msgstr "建筑物:"
+
+#: ../../script/room.js:1128
+msgid "craft:"
+msgstr "制造:"
+
+#: ../../script/room.js:1135
+msgid "buy:"
+msgstr "购买:"
+
+#: ../../script/ship.js:10
+msgid "Ship"
+msgstr "飞船"
+
+#: ../../script/ship.js:26 ../../script/ship.js:100
+msgid "An Old Starship"
+msgstr "破旧星舰"
+
+#: ../../script/ship.js:37
+msgid "hull:"
+msgstr "外壳:"
+
+#: ../../script/ship.js:43
+msgid "engine:"
+msgstr "引擎:"
+
+#: ../../script/ship.js:50
+msgid "reinforce hull"
+msgstr "加固船身"
+
+#: ../../script/ship.js:59
+msgid "upgrade engine"
+msgstr "升级引擎"
+
+#: ../../script/ship.js:68 ../../script/ship.js:144
+msgid "lift off"
+msgstr "点火起飞"
+
+#: ../../script/ship.js:90
+msgid ""
+"somewhere above the debris cloud, the wanderer fleet hovers. been on this "
+"rock too long."
+msgstr "碎片云上方的某处,流浪者舰队徘徊着。在这块岩石上太久了。"
+
+#: ../../script/ship.js:106 ../../script/ship.js:120
+msgid "not enough alien alloy"
+msgstr "外星合金不足"
+
+#: ../../script/ship.js:136
+msgid "Ready to Leave?"
+msgstr "准备好要离开了吗?"
+
+#: ../../script/ship.js:140
+msgid "time to get out of this place. won't be coming back."
+msgstr "是时候离开这里了。不再回头"
+
+#: ../../script/ship.js:152
+msgid "linger"
+msgstr "裹足徘徊"
+
+#: ../../script/space.js:41
+msgid "hull: "
+msgstr "船身:"
+
+#: ../../script/space.js:78
+msgid "Troposphere"
+msgstr "对流层"
+
+#: ../../script/space.js:80
+msgid "Stratosphere"
+msgstr "平流层"
+
+#: ../../script/space.js:82
+msgid "Mesosphere"
+msgstr "中气层"
+
+#: ../../script/space.js:84
+msgid "Thermosphere"
+msgstr "增温层"
+
+#: ../../script/space.js:86
+msgid "Exosphere"
+msgstr "外逸层"
+
+#: ../../script/space.js:88
+msgid "Space"
+msgstr "太空"
+
+#: ../../script/space.js:501
+msgid "wait"
+msgstr "等待"
+
+#: ../../script/space.js:520
+msgid "score for this game: {0}"
+msgstr "游戏得分: {0}"
+
+#: ../../script/space.js:527
+msgid "total score: {0}"
+msgstr "总分: {0}"
+
+#: ../../script/space.js:546
+msgid ""
+"expanded story. alternate ending. behind the scenes commentary. get the app."
+msgstr "尾声 游戏结束 评论 应用商店"
+
+#: ../../script/space.js:555
+msgid "iOS."
+msgstr "iOS"
+
+#: ../../script/space.js:563
+msgid "android."
+msgstr "android"
+
+#: ../../script/world.js:47
+msgid "punch"
+msgstr "挥拳"
+
+#: ../../script/world.js:53
+msgid "stab"
+msgstr "戳刺"
+
+#: ../../script/world.js:59
+msgid "swing"
+msgstr "挥斩"
+
+#: ../../script/world.js:65
+msgid "slash"
+msgstr "劈砍"
+
+#: ../../script/world.js:71
+msgid "thrust"
+msgstr "扎刺"
+
+#: ../../script/world.js:77
+msgid "shoot"
+msgstr "开火"
+
+#: ../../script/world.js:84
+msgid "blast"
+msgstr "引爆"
+
+#: ../../script/world.js:91
+msgid "lob"
+msgstr "投掷"
+
+#: ../../script/world.js:98
+msgid "tangle"
+msgstr "牵绊"
+
+#: ../../script/world.js:105
+msgid "disintigrate"
+msgstr "裂解"
+
+#: ../../script/world.js:112
+msgid "slice"
+msgstr "横削"
+
+#: ../../script/world.js:118
+msgid "stun"
+msgstr "干扰"
+
+#: ../../script/world.js:139
+msgid "An Outpost"
+msgstr "前哨"
+
+#: ../../script/world.js:140
+msgid "Iron Mine"
+msgstr "铁矿"
+
+#: ../../script/world.js:141
+msgid "Coal Mine"
+msgstr "煤矿"
+
+#: ../../script/world.js:142
+msgid "Sulphur Mine"
+msgstr "硫磺矿"
+
+#: ../../script/world.js:143
+msgid "An Old House"
+msgstr "破旧小屋"
+
+#: ../../script/world.js:144
+msgid "A Damp Cave"
+msgstr "潮湿洞穴"
+
+#: ../../script/world.js:145
+msgid "An Abandoned Town"
+msgstr "废弃小镇"
+
+#: ../../script/world.js:146
+msgid "A Ruined City"
+msgstr "被毁的城市"
+
+#: ../../script/world.js:147
+msgid "A Crashed Starship"
+msgstr "坠毁星舰"
+
+#: ../../script/world.js:148
+msgid "A Borehole"
+msgstr "巨坑"
+
+#: ../../script/world.js:149
+msgid "A Battlefield"
+msgstr "战场"
+
+#: ../../script/world.js:150
+msgid "A Murky Swamp"
+msgstr "迷雾沼泽"
+
+#: ../../script/world.js:151
+msgid "A Ravaged Battleship"
+msgstr "坠毁的战列舰"
+
+#: ../../script/world.js:155
+msgid "A Destroyed Village"
+msgstr "被摧毁的村落"
+
+#: ../../script/world.js:291
+msgid "water:{0}"
+msgstr "水:{0}"
+
+#: ../../script/world.js:318
+msgid "pockets"
+msgstr "背包"
+
+#: ../../script/world.js:342
+msgid "hp: {0}/{1}"
+msgstr "生命: {0}/{1}"
+
+#: ../../script/world.js:349
+msgid "{0}:{1}"
+msgstr "{0}:{1}"
+
+#: ../../script/world.js:389
+msgid "dangerous to be this far from the village without proper protection"
+msgstr "没有妥善防护离开村子,远行很危险"
+
+#: ../../script/world.js:391
+msgid "safer here"
+msgstr "这里可算安全了"
+
+#: ../../script/world.js:491
+msgid "the meat has run out"
+msgstr "肉已经吃完了"
+
+#: ../../script/world.js:496
+msgid "starvation sets in"
+msgstr "饥饿袭来"
+
+#: ../../script/world.js:521
+msgid "there is no more water"
+msgstr "水已耗尽"
+
+#: ../../script/world.js:525
+msgid "the thirst becomes unbearable"
+msgstr "口渴难耐"
+
+#: ../../script/world.js:608
+msgid "the trees yield to dry grass. the yellowed brush rustles in the wind."
+msgstr "树木歪倒在干草丛中,枯黄的灌木在风中沙沙作响"
+
+#: ../../script/world.js:611
+msgid ""
+"the trees are gone. parched earth and blowing dust are poor replacements."
+msgstr "树木都消失了,唯留下干裂的大地和飞扬的尘土"
+
+#: ../../script/world.js:618
+msgid ""
+"trees loom on the horizon. grasses gradually yield to a forest floor of dry "
+"branches and fallen leaves."
+msgstr "地平线上隐约瞧见树林。草地渐渐稀疏,替代以铺着枯枝败叶的森林"
+
+#: ../../script/world.js:621
+msgid "the grasses thin. soon, only dust remains."
+msgstr "草地很快稀疏了起来,唯留下漫天扬尘"
+
+#: ../../script/world.js:628
+msgid "the barrens break at a sea of dying grass, swaying in the arid breeze."
+msgstr "荒草如海,在燥热的风中摇曳着,中间现出了一片荒地"
+
+#: ../../script/world.js:631
+msgid ""
+"a wall of gnarled trees rises from the dust. their branches twist into a "
+"skeletal canopy overhead."
+msgstr "尘土中长出了结瘤的树墙,枝干在头顶缠绕成骨骼般的穹顶"
+
+#: ../../script/world.js:891
+msgid "Wanderer"
+msgstr "流浪者"
+
+#: ../../script/world.js:896
+msgid "The Village"
+msgstr "村庄"
+
+#: ../../script/world.js:925
+msgid "the world fades"
+msgstr "眼前的世界烟消云散"
+
+#: ../../script/world.js:971
+msgid ""
+"builder knows the strange device when she sees it. takes it for herself real "
+"quick. doesn’t ask where it came from."
+msgstr ""
+"建造者一看到这个奇怪的装置就明白了。她快速地把它拿走。没有问它是从哪来的。"
+
+#: ../../script/world.js:1099
+msgid "A Barren World"
+msgstr "荒芜世界"
+
+#: ../../script/events/executioner.js:2311
+msgid "fleet beacon"
+msgstr "舰队信标"
+
+#: ../../script/fabricator.js:81
+msgid "glowstone"
+msgstr "发光石"
+
+#~ msgid "use with laser rifle"
+#~ msgstr "激光步枪"
+
+#: ../../script/space.js:469
+msgid "the beacon pulses gently as the ship glides through space.
coordinates are locked. nothing to do but wait."
+msgstr "当飞船在太空中飞行时,信标发出柔和的脉冲
坐标已被锁定。剩下的只有等待。
+
+#: ../../script/space.js:477
+msgid "the beacon glows a solid blue, and then goes dim. the ship slows.
gradually, the vast wanderer homefleet comes into view.
massive worldships drift unnaturally through clouds of debris, scarred and dead."
+msgstr "信标发出一阵纯蓝的光芒,随后黯淡了。飞船慢了下来
渐渐地,浩浩荡荡的流浪者家园舰队映入眼帘
巨大的母舰不自然地在碎片云中漂过,伤痕累累,死气沉沉。"
+
+#: ../../script/space.js:485
+msgid "the air is running out."
+msgstr "空气快用完了。"
+
+#: ../../script/space.js:493
+msgid "the capsule is cold."
+msgstr "舱内很冷。"