diff --git a/lang/zh_cn/strings.js b/lang/zh_cn/strings.js index 715d1285c..9b1e1f6fb 100644 --- a/lang/zh_cn/strings.js +++ b/lang/zh_cn/strings.js @@ -1 +1 @@ -_.setTranslation({"Dropbox connection": "dropbox\u8fde\u63a5", "connect game to dropbox local storage": "\u8fde\u63a5\u5230dropbox\u4e91\u5b58\u50a8", "connect": "\u8fde\u63a5", "cancel": "\u53d6\u6d88", "Dropbox Export / Import": "dropbox\u5bfc\u51fa/\u5bfc\u5165", "export or import save data to dropbox datastorage": "\u5bfc\u51fa\u6216\u5bfc\u5165\u5b58\u6863\u6587\u4ef6\u5230dropbox", "your are connected to dropbox with account / email ": "\u60a8\u5df2\u7528\u6b64\u8d26\u6237/\u7535\u5b50\u90ae\u4ef6\u8fde\u63a5\u5230dropbox: ", "save": "\u4fdd\u5b58", "load": "\u52a0\u8f7d", "signout": "\u767b\u51fa", "choose one slot to save to": "\u9009\u62e9\u4fdd\u5b58\u4f4d\u7f6e", "save to slot": "\u4fdd\u5b58\u5230\u4f4d\u7f6e", "choose one slot to load from": "\u9009\u62e9\u52a0\u8f7d\u4f4d\u7f6e", "load from slot": "\u52a0\u8f7d", "successfully saved to dropbox datastorage": "\u6210\u529f\u4fdd\u5b58\u5230dropbox", "error while saving to dropbox datastorage": "\u4fdd\u5b58\u5230dropbox\u51fa\u9519", "ok": "\u786e\u8ba4", "boxer": "\u62f3\u51fb\u624b", "punches do more damage": "\u5f92\u624b\u4f24\u5bb3\u7ffb\u500d", "learned to throw punches with purpose": "\u5b66\u4f1a\u4e86\u6709\u610f\u8bc6\u5730\u51fa\u62f3", "martial artist": "\u6b66\u6597\u5bb6", "punches do even more damage.": "\u5f92\u624b\u9020\u6210\u66f4\u591a\u7684\u4f24\u5bb3", "learned to fight quite effectively without weapons": "\u5b66\u4f1a\u4e86\u9ad8\u6548\u7387\u7684\u5f92\u624b\u640f\u51fb", "unarmed master": "\u5f92\u624b\u5b97\u5e08", "punch twice as fast, and with even more force": "\u51fa\u62f3\u901f\u5ea6\u7ffb\u500d\uff0c\u529b\u9053\u4e5f\u66f4\u5927", "learned to strike faster without weapons": "\u5b66\u4f1a\u4e86\u5982\u4f55\u66f4\u5feb\u901f\u5730\u51fa\u62f3", "barbarian": "\u91ce\u86ee\u4eba", "melee weapons deal more damage": "\u8fd1\u6218\u6b66\u5668\u9020\u6210\u66f4\u9ad8\u4f24\u5bb3", "learned to swing weapons with force": "\u5b66\u4f1a\u4e86\u5982\u4f55\u53d1\u6325\u52b2\u529b\uff0c\u6325\u821e\u6b66\u5668", "slow metabolism": "\u51cf\u7f13\u4ee3\u8c22", "go twice as far without eating": "\u4e0d\u5403\u4e1c\u897f\u80fd\u575a\u6301\u8d70\u7684\u8ddd\u79bb\u7ffb\u500d", "learned how to ignore the hunger": "\u5b66\u4f1a\u5982\u4f55\u5fcd\u9965\u6328\u997f", "desert rat": "\u8352\u6f20\u8df3\u9f20", "go twice as far without drinking": "\u4e0d\u559d\u6c34\u80fd\u575a\u6301\u8d70\u7684\u8ddd\u79bb\u7ffb\u500d", "learned to love the dry air": "\u65e0\u754f\u5e72\u71e5", "evasive": "\u907f\u5b9e\u5c31\u865a", "dodge attacks more effectively": "\u66f4\u6709\u6548\u7684\u95ea\u907f\u653b\u51fb", "learned to be where they're not": "\u5b66\u4f1a\u4e86\u95ea\u907f\u653b\u51fb", "precise": "\u7cbe\u5bc6", "land blows more often": "\u547d\u4e2d\u7387\u63d0\u9ad8", "learned to predict their movement": "\u5b66\u4f1a\u9884\u5224\u4ed6\u4eba\u7684\u52a8\u4f5c", "scout": "\u4fa6\u67e5\u672f", "see farther": "\u770b\u5f97\u66f4\u8fdc", "learned to look ahead": "\u5f3a\u5316\u89c6\u91ce", "stealthy": "\u6f5c\u884c", "better avoid conflict in the wild": "\u66f4\u597d\u5730\u56de\u907f\u8352\u91ce\u4e2d\u7684\u51b2\u7a81", "learned how not to be seen": "\u5b66\u4f1a\u4e86\u9690\u533f\u8eab\u5f62", "gastronome": "\u7f8e\u98df\u5bb6", "restore more health when eating": "\u8fdb\u98df\u6062\u590d\u66f4\u591a\u751f\u547d", "learned to make the most of food": "\u5b66\u4f1a\u5145\u5206\u6d88\u5316\u98df\u7269", "get the app.": "\u5e94\u7528\u5546\u5e97", "lights off.": "\u591c\u95f4\u6a21\u5f0f", "hyper.": "\u52a0\u901f", "restart.": "\u91cd\u542f", "share.": "\u5206\u4eab", "save.": "\u4fdd\u5b58", "dropbox.": "dropbox", "github.": "github", "Export / Import": "\u5bfc\u51fa/\u5bfc\u5165", "export or import save data, for backing up": "\u5bfc\u51fa\u6216\u5bfc\u5165\u5b58\u6863\u6587\u4ef6\uff0c\u7528\u4e8e\u5907\u4efd", "or migrating computers": "\u6216\u8fc1\u79fb\u81f3\u522b\u7684\u7535\u8111", "export": "\u5bfc\u51fa", "import": "\u5bfc\u5165", "save this.": "\u4fdd\u5b58\u6b64\u4ee3\u7801", "got it": "\u5df2\u5b8c\u6210", "are you sure?": "\u60a8\u786e\u5b9a\u5417\uff1f", "if the code is invalid, all data will be lost.": "\u5982\u679c\u5b58\u6863\u4ee3\u7801\u65e0\u6548\uff0c\u6240\u6709\u6570\u636e\u5747\u4f1a\u4e22\u5931\u3002", "this is irreversible.": "\u6b64\u64cd\u4f5c\u4e0d\u53ef\u64a4\u9500\u3002", "yes": "\u662f", "no": "\u5426", "put the save code here.": "\u6b64\u5904\u53ef\u586b\u5165\u5b58\u6863\u4ee3\u7801", "Restart?": "\u91cd\u5f00\uff1f", "restart the game?": "\u91cd\u5f00\u6e38\u620f\uff1f", "Get the App": "\u5e94\u7528\u5546\u5e97", "bring the room with you.": "\u60a8\u786e\u5b9a\u5417\uff1f", "ios": "iOS", "close": "\u5173\u95ed", "Share": "\u5206\u4eab", "bring your friends.": "\u5206\u4eab\u7ed9\u4f60\u7684\u597d\u53cb\u3002", "lights on.": "\u5f00\u706f", "Go Hyper?": "\u8981\u52a0\u901f\u4e48\uff1f", "turning hyper mode speeds up the game to x2 speed. do you want to do that?": "\u5f00\u542f\u52a0\u901f\u6a21\u5f0f\u5c06\u4f1a\u4f7f\u6e38\u620f\u901f\u5ea6\u53d8\u4e3a\u539f\u6709\u76842\u500d\u3002\u4f60\u786e\u5b9a\u8981\u52a0\u901f\u5417\uff1f", "classic.": "\u539f\u901f", "{0} per {1}s": "{0} /{1}\u79d2", "pause.": "\u786e\u8ba4", "eat meat": "\u5403\u8089", "use meds": "\u670d\u836f", "miss": "\u5931\u624b", "stunned": "\u60ca\u5413", "leave": "\u79bb\u5f00", "drop:": "\u4e22\u5f03:", "nothing": "\u4e00\u65e0\u6240\u83b7", "take": "\u5e26\u8d70", "take:": "\u83b7\u5f97:", "nothing to take": "\u4e00\u65e0\u6240\u83b7", "all": "\u6240\u6709", "take everything": "\u62ff\u8d70\u4e00\u5207", "take all you can": "\u62ff\u8d70\u53ef\u5e26\u8d70\u7684\u4e00\u5207", " and ": "\u4ee5\u53ca", "*** EVENT ***": "*** \u6d88\u606f ***", "saved.": "\u5df2\u4fdd\u5b58", "wood": "\u6728\u5934", "builder": "\u5efa\u9020\u8005", "teeth": "\u7259\u9f7f", "meat": "\u8089", "fur": "\u6bdb\u76ae", "alien alloy": "\u5916\u661f\u5408\u91d1", "bullets": "\u5b50\u5f39", "charm": "\u7b26\u5492", "leather": "\u76ae\u9769", "iron": "\u94c1", "steel": "\u94a2", "coal": "\u7164", "sulphur": "\u786b\u78fa", "energy cell": "\u80fd\u91cf\u5143\u4ef6", "torch": "\u706b\u628a", "medicine": "\u836f\u5242", "hunter": "\u730e\u4eba", "trapper": "\u9677\u9631\u5e08", "tanner": "\u76ae\u9769\u5e08", "grenade": "\u624b\u96f7", "bolas": "\u5957\u7d22", "bayonet": "\u523a\u5200", "charcutier": "\u718f\u8089\u5e08", "iron miner": "\u94c1\u77ff\u5de5\u4eba", "iron mine": "\u94c1\u77ff", "coal miner": "\u7164\u77ff\u5de5\u4eba", "coal mine": "\u7164\u77ff", "sulphur miner": "\u786b\u78fa\u77ff\u5de5", "sulphur mine": "\u786b\u78fa\u77ff", "armourer": "\u519b\u68b0\u5de5\u4eba", "steelworker": "\u70bc\u94a2\u5de5\u4eba", "bait": "\u8bf1\u9975", "cured meat": "\u718f\u8089", "scales": "\u9cde\u7247", "compass": "\u7f57\u76d8", "laser rifle": "\u6fc0\u5149\u6b65\u67aa", "gatherer": "\u4f10\u6728\u8005", "cloth": "\u5e03\u6599", "thieves": "\u5c0f\u5077", "not enough fur": "\u76ae\u6bdb\u4e0d\u591f\u4e86", "not enough wood": "\u6728\u5934\u4e0d\u591f\u4e86", "not enough coal": "\u7164\u70ad\u4e0d\u591f\u4e86", "not enough iron": "\u94c1\u4e0d\u591f\u4e86", "not enough steel": "\u94a2\u4e0d\u591f\u4e86", "not enough sulphur": "\u786b\u78fa\u4e0d\u591f\u4e86", "baited trap": "\u4e0a\u9975\u9677\u9631", "not enough scales": "\u9cde\u7247\u4e0d\u591f\u4e86", "not enough cloth": "\u5e03\u6599\u4e0d\u591f\u4e86", "not enough teeth": "\u7259\u9f7f\u4e0d\u591f\u4e86", "not enough leather": "\u76ae\u9769\u4e0d\u591f\u4e86", "not enough meat": "\u8089\u4e0d\u591f\u4e86", "the compass points east": "\u7f57\u76d8\u6307\u5411\u4e1c\u65b9", "the compass points west": "\u7f57\u76d8\u6307\u5411\u897f\u65b9", "the compass points north": "\u7f57\u76d8\u6307\u5411\u5317\u65b9", "the compass points south": "\u7f57\u76d8\u6307\u5411\u5357\u65b9", "the compass points northeast": "\u7f57\u76d8\u6307\u5411\u4e1c\u5317", "the compass points northwest": "\u7f57\u76d8\u6307\u5411\u897f\u5317", "the compass points southeast": "\u7f57\u76d8\u6307\u5411\u4e1c\u5357", "the compass points southwest": "\u7f57\u76d8\u6307\u5411\u897f\u5357", "Outside": "\u91ce\u5916", "scraps of fur": "\u76ae\u6bdb\u788e\u7247", "bits of meat": "\u5c0f\u7247\u8089", "strange scales": "\u53e4\u602a\u9cde\u7247", "scattered teeth": "\u6b8b\u7f3a\u7259\u9f7f", "tattered cloth": "\u7834\u70c2\u5e03\u6599", "a crudely made charm": "\u505a\u5de5\u7c97\u7cd9\u7684\u7b26\u5492", "A Silent Forest": "\u9759\u8c27\u68ee\u6797", "gather wood": "\u4f10\u6728", "a stranger arrives in the night": "\u964c\u751f\u4eba\u5728\u591c\u91cc\u62b5\u8fbe", "a weathered family takes up in one of the huts.": "\u4e00\u6237\u9971\u7ecf\u98ce\u96e8\u7684\u4eba\u5bb6\u4f4f\u8fdb\u4e00\u680b\u5c0f\u5c4b", "a small group arrives, all dust and bones.": "\u4e00\u7fa4\u7626\u9aa8\u5d99\u5ccb\uff0c\u98ce\u5c18\u4ec6\u4ec6\u7684\u4eba\u62b5\u8fbe\u4e86", "a convoy lurches in, equal parts worry and hope.": "\u8f66\u961f\u5386\u7ecf\u78e8\u96be\u6765\u5230\u4e86\u5c0f\u9547\uff0c\u6000\u7740\u548c\u62c5\u5fe7\u540c\u7b49\u7684\u5e0c\u671b", "the town's booming. word does get around.": "\u9547\u5b50\u7e41\u8363\u70ed\u95f9\uff0c\u6d88\u606f\u4e0d\u80eb\u800c\u8d70", "pop ": "\u4eba\u53e3 ", "forest": "\u6811\u6797", "village": "\u6751\u843d", "check traps": "\u67e5\u770b\u9677\u9631", "A Lonely Hut": "\u5b64\u72ec\u5c0f\u5c4b", "A Tiny Village": "\u5c0f\u578b\u6751\u843d", "A Modest Village": "\u4e2d\u578b\u6751\u843d", "A Large Village": "\u5927\u578b\u6751\u843d", "A Raucous Village": "\u55a7\u56a3\u5c0f\u9547", "the sky is grey and the wind blows relentlessly": "\u5929\u8272\u9634\u6c89\uff0c\u98ce\u65e0\u60c5\u5730\u522e\u7740", "dry brush and dead branches litter the forest floor": "\u6797\u5730\u4e0a\u6563\u843d\u7740\u67af\u679d\u8d25\u53f6", "the traps contain ": "\u9677\u9631\u6355\u83b7\u5230", "A Dusty Path": "\u6f2b\u6f2b\u5c18\u9014", "supplies:": "\u4f9b\u5e94:", "embark": "\u51fa\u53d1", "the compass points ": "\u7f57\u76d8\u6307\u5411:", "perks:": "\u80fd\u529b:", "none": "\u7a7a", "armour": "\u62a4\u7532", "water": "\u6c34", "restores": "\u6062\u590d", "hp": "\u751f\u547d", "use with rifle": "\u6b65\u67aa", "use with laser rifle": "\u6fc0\u5149\u6b65\u67aa", "free {0}/{1}": "\u80cc\u5305\u5269\u4f59\u7a7a\u95f4: {0}/{1}", "damage": "\u4f24\u5bb3", "weight": "\u8d1f\u91cd", "available": "\u53ef\u7528", "trap": "\u9677\u9631", "builder says she can make traps to catch any creatures might still be alive out there": "\u5efa\u9020\u8005\u8bf4\u5979\u80fd\u591f\u5236\u4f5c\u9677\u9631\u6765\u6355\u6349\u90a3\u4e9b\u4ecd\u5728\u91ce\u5916\u6d3b\u52a8\u7684\u91ce\u517d", "more traps to catch more creatures": "\u9677\u9631\u8d8a\u591a\uff0c\u6293\u5230\u7684\u730e\u7269\u5c31\u8d8a\u591a", "more traps won't help now": "\u518d\u589e\u52a0\u9677\u9631\u5df2\u6beb\u65e0\u88e8\u76ca", "cart": "\u8d27\u8f66", "builder says she can make a cart for carrying wood": "\u5efa\u9020\u8005\u8bf4\u5979\u80fd\u591f\u5236\u9020\u51fa\u8d27\u8f66\uff0c\u7528\u6765\u8fd0\u8f7d\u6728\u5934", "the rickety cart will carry more wood from the forest": "\u6447\u6447\u6643\u6643\u7684\u8d27\u8f66\u6ee1\u8f7d\u4ece\u68ee\u6797\u8fd0\u51fa\u7684\u6728\u5934", "hut": "\u5c0f\u5c4b", "builder says there are more wanderers. says they'll work, too.": "\u5efa\u9020\u8005\u8bf4\u8fd9\u91cc\u6709\u8bb8\u591a\u6d41\u6d6a\u8005\uff0c\u4ed6\u4eec\u4e5f\u4f1a\u6765\u5de5\u4f5c", "builder puts up a hut, out in the forest. says word will get around.": "\u5efa\u9020\u8005\u5728\u6797\u4e2d\u5efa\u8d77\u4e00\u680b\u5c0f\u5c4b\uff0c\u5979\u8bf4\u6d88\u606f\u5f88\u5feb\u5c31\u4f1a\u6d41\u4f20\u51fa\u53bb", "no more room for huts.": "\u518d\u6ca1\u6709\u53ef\u4ee5\u5efa\u5c0f\u5c4b\u7684\u7a7a\u5730\u4e86", "lodge": "\u72e9\u730e\u5c0f\u5c4b", "villagers could help hunt, given the means": "\u5047\u5982\u5de5\u5177\u9f50\u5907\uff0c\u6751\u6c11\u4e5f\u80fd\u5e2e\u5fd9\u72e9\u730e", "the hunting lodge stands in the forest, a ways out of town": "\u72e9\u730e\u5c0f\u5c4b\u5df2\u7ecf\u77d7\u7acb\u5728\u6797\u4e2d\uff0c\u8ddd\u79bb\u6751\u5b50\u4e0d\u8fdc", "trading post": "\u8d38\u6613\u7ad9", "a trading post would make commerce easier": "\u8d38\u6613\u7ad9\u8ba9\u8d38\u6613\u53d8\u5f97\u66f4\u52a0\u4fbf\u6377", "now the nomads have a place to set up shop, they might stick around a while": "\u73b0\u5728\u6e38\u7267\u90e8\u843d\u6709\u5730\u65b9\u5b89\u8425\u624e\u5be8\u8bbe\u7acb\u5546\u94fa\u4e86\uff0c\u4ed6\u4eec\u4e5f\u8bb8\u4f1a\u591a\u9017\u7559\u4e00\u6bb5\u65f6\u95f4", "tannery": "\u5236\u9769\u5c4b", "builder says leather could be useful. says the villagers could make it.": "\u5efa\u9020\u8005\u8bf4\u76ae\u9769\u4f1a\u5f88\u6709\u7528\uff0c\u800c\u4e14\u6751\u6c11\u4e5f\u4f1a\u505a", "tannery goes up quick, on the edge of the village": "\u5236\u9769\u5c4b\u5f88\u5feb\u5728\u6751\u5b50\u4e00\u89d2\u5efa\u7acb\u4e86\u8d77\u6765", "smokehouse": "\u718f\u8089\u623f", "should cure the meat, or it'll spoil. builder says she can fix something up.": "\u5e94\u8be5\u628a\u8089\u718f\u4e00\u4e0b\uff0c\u5426\u5219\u4f1a\u8150\u574f\u6389\u3002\u5efa\u9020\u8005\u8bf4\u5979\u80fd\u641e\u5b9a\u8fd9\u4e2a\u3002", "builder finishes the smokehouse. she looks hungry.": "\u5efa\u9020\u8005\u9020\u597d\u4e86\u718f\u8089\u623f\u3002\u5979\u770b\u8d77\u6765\u9965\u80a0\u8f98\u8f98\u3002", "workshop": "\u5de5\u574a", "builder says she could make finer things, if she had the tools": "\u5efa\u9020\u8005\u8bf4\u5982\u679c\u5979\u6709\u5de5\u5177\u7684\u8bdd\u80fd\u505a\u51fa\u4e00\u4e9b\u66f4\u7cbe\u826f\u7684\u4e1c\u897f", "workshop's finally ready. builder's excited to get to it": "\u5de5\u574a\u7ec8\u4e8e\u5efa\u597d\u4e86\uff0c\u5efa\u9020\u8005\u6fc0\u52a8\u4e0d\u5df2", "steelworks": "\u70bc\u94a2\u574a", "builder says the villagers could make steel, given the tools": "\u5efa\u9020\u8005\u8bf4\u7ed9\u6751\u6c11\u5de5\u5177\u7684\u8bdd\u4ed6\u4eec\u5c31\u80fd\u5e2e\u5fd9\u70bc\u94a2", "a haze falls over the village as the steelworks fires up": "\u70bc\u94a2\u574a\u5f00\u5de5\u540e\uff0c\u4e00\u7f15\u9ed1\u70df\u98d8\u5411\u6751\u5e84\u4e0a\u7a7a", "armoury": "\u519b\u68b0\u574a", "builder says it'd be useful to have a steady source of bullets": "\u5efa\u9020\u8005\u8bf4\u62e5\u6709\u7a33\u5b9a\u7684\u5f39\u836f\u6765\u6e90\u5f88\u6709\u5fc5\u8981", "armoury's done, welcoming back the weapons of the past.": "\u519b\u68b0\u574a\u5efa\u597d\u4e86\uff0c\u6b22\u8fce\u4f7f\u7528\u8fd9\u4e9b\u8fc7\u65f6\u7684\u6b66\u5668", "a torch to keep the dark away": "\u9a71\u6563\u9ed1\u6697\u7684\u706b\u628a", "waterskin": "\u6c34\u58f6", "this waterskin'll hold a bit of water, at least": "\u8d77\u7801\u80fd\u88c5\u90a3\u4e48\u70b9\u513f\u6c34", "cask": "\u6c34\u6876", "the cask holds enough water for longer expeditions": "\u4e3a\u66f4\u957f\u7684\u63a2\u7d22\u4e4b\u65c5\u63d0\u4f9b\u5145\u8db3\u7684\u6c34\u6e90", "water tank": "\u6c34\u7f50", "never go thirsty again": "\u518d\u4e5f\u4e0d\u62c5\u5fc3\u53e3\u6e34", "bone spear": "\u9aa8\u67aa", "this spear's not elegant, but it's pretty good at stabbing": "\u8fd9\u67c4\u6807\u67aa\u4e0d\u600e\u4e48\u7cbe\u81f4\uff0c\u4f46\u7528\u6765\u6233\u523a\u624b\u611f\u4e0d\u9519", "rucksack": "\u53cc\u80a9\u5305", "carrying more means longer expeditions to the wilds": "\u8352\u91ce\u65c5\u884c\u65f6\u643a\u5e26\u66f4\u591a\u7269\u8d44", "wagon": "\u7bf7\u8f66", "the wagon can carry a lot of supplies": "\u7bf7\u8f66\u80fd\u591f\u643a\u5e26\u8bb8\u591a\u7269\u8d44", "convoy": "\u8f66\u961f", "the convoy can haul mostly everything": "\u8f66\u961f\u51e0\u4e4e\u80fd\u628a\u6240\u6709\u4e1c\u897f\u90fd\u88c5\u4e0b", "l armour": "\u76ae\u7532", "leather's not strong. better than rags, though.": "\u76ae\u9769\u4e0d\u7b97\u7ed3\u5b9e\u3002\u603b\u6bd4\u62ab\u5757\u7834\u5e03\u5f3a", "i armour": "\u94c1\u7532", "iron's stronger than leather": "\u94c1\u6bd4\u76ae\u8981\u7ed3\u5b9e", "s armour": "\u94a2\u7532", "steel's stronger than iron": "\u94a2\u7684\u603b\u6bd4\u94c1\u7684\u5f3a", "iron sword": "\u94c1\u5251", "sword is sharp. good protection out in the wilds.": "\u5251\u5f88\u950b\u5229\u3002\u80fd\u5728\u91ce\u5916\u63d0\u4f9b\u4e0d\u9519\u7684\u9632\u62a4", "steel sword": "\u94a2\u5251", "the steel is strong, and the blade true.": "\u597d\u94a2\u51fa\u5229\u5203", "rifle": "\u6b65\u67aa", "black powder and bullets, like the old days.": "\u9ed1\u706b\u836f\u548c\u5b50\u5f39\uff0c\u5c31\u50cf\u8fc7\u53bb\u90a3\u6837", "Room": "\u623f\u95f4", "A Dark Room": "\u5c0f\u9ed1\u5c4b", "light fire": "\u751f\u706b", "stoke fire": "\u6dfb\u67f4", "the room is {0}": "\u623f\u95f4{0}", "the fire is {0}": "\u706b\u5806{0}", "the stranger is standing by the fire. she says she can help. says she builds things.": "\u90a3\u540d\u964c\u751f\u4eba\u7ad9\u5728\u706b\u5806\u65c1\u3002\u5979\u8bf4\u5979\u53ef\u4ee5\u5e2e\u5fd9\u3002\u5979\u8bf4\u5979\u4f1a\u5efa\u4e1c\u897f", "freezing": "\u5bd2\u51b7\u523a\u9aa8", "cold": "\u5f88\u51b7", "mild": "\u5f88\u5b9c\u4eba", "warm": "\u6696\u548c", "hot": "\u5f88\u70ed", "dead": "\u7184\u706d\u4e86", "smoldering": "\u5f00\u59cb\u5192\u70df", "flickering": "\u5192\u51fa\u706b\u82d7", "burning": "\u71c3\u70e7\u7740", "roaring": "\u718a\u718a\u71c3\u70e7", "A Firelit Room": "\u751f\u706b\u95f4", "not enough wood to get the fire going": "\u6728\u5934\u4e0d\u591f\u751f\u706b\u4e86", "the wood has run out": "\u6728\u5934\u7528\u5149\u4e86", "the light from the fire spills from the windows, out into the dark": "\u706b\u5149\u6620\u51fa\u7a97\u5916\uff0c\u6295\u5165\u9ed1\u6697\u4e4b\u4e2d", "builder stokes the fire": "\u5efa\u9020\u8005\u6dfb\u4e86\u67f4\u706b", "the wind howls outside": "\u5c4b\u5916\u5bd2\u98ce\u547c\u5578", "the wood is running out": "\u6728\u5934\u5c31\u5feb\u70e7\u5b8c\u4e86", "a ragged stranger stumbles through the door and collapses in the corner": "\u4e00\u4e2a\u8863\u886b\u8934\u891b\u7684\u964c\u751f\u4eba\u6b65\u5c65\u8e52\u8dda\u5730\u6b65\u5165\u95e8\u6765\uff0c\u762b\u5012\u5728\u89d2\u843d\u91cc", "the stranger shivers, and mumbles quietly. her words are unintelligible.": "\u964c\u751f\u4eba\u745f\u745f\u53d1\u6296\uff0c\u5462\u5583\u4e0d\u5df2\uff0c\u542c\u4e0d\u6e05\u5728\u8bf4\u4e9b\u4ec0\u4e48", "the stranger in the corner stops shivering. her breathing calms.": "\u89d2\u843d\u91cc\u7684\u964c\u751f\u4eba\u4e0d\u518d\u98a4\u6296\u4e86\uff0c\u5979\u7684\u547c\u5438\u5e73\u9759\u4e86\u4e0b\u6765", "stores": "\u5e93\u5b58", "weapons": "\u6b66\u5668", "total": "\u603b\u8ba1", "not enough ": "\u4e0d\u591f\u4e86", "builder just shivers": "\u5efa\u9020\u8005\u8fd8\u5728\u745f\u745f\u53d1\u6296", "build:": "\u5efa\u7b51\u7269:", "craft:": "\u5236\u9020:", "buy:": "\u8d2d\u4e70:", "Ship": "\u98de\u8239", "An Old Starship": "\u7834\u65e7\u661f\u8230", "hull:": "\u5916\u58f3:", "engine:": "\u5f15\u64ce:", "reinforce hull": "\u52a0\u56fa\u8239\u8eab", "upgrade engine": "\u5347\u7ea7\u5f15\u64ce", "lift off": "\u70b9\u706b\u8d77\u98de", "somewhere above the debris cloud, the wanderer fleet hovers. been on this rock too long.": "\u788e\u7247\u4e91\u4e0a\u65b9\u7684\u67d0\u5904\uff0c\u6d41\u6d6a\u8005\u8230\u961f\u5f98\u5f8a\u7740\u3002\u5728\u8fd9\u5757\u5ca9\u77f3\u4e0a\u592a\u4e45\u4e86\u3002", "not enough alien alloy": "\u5916\u661f\u5408\u91d1\u4e0d\u8db3", "Ready to Leave?": "\u51c6\u5907\u597d\u8981\u79bb\u5f00\u4e86\u5417?", "time to get out of this place. won't be coming back.": "\u662f\u65f6\u5019\u79bb\u5f00\u8fd9\u91cc\u4e86\u3002\u4e0d\u518d\u56de\u5934", "linger": "\u88f9\u8db3\u5f98\u5f8a", "hull: ": "\u8239\u8eab:", "Troposphere": "\u5bf9\u6d41\u5c42", "Stratosphere": "\u5e73\u6d41\u5c42", "Mesosphere": "\u4e2d\u6c14\u5c42", "Thermosphere": "\u589e\u6e29\u5c42", "Exosphere": "\u5916\u9038\u5c42", "Space": "\u592a\u7a7a", "score for this game: {0}": "\u6e38\u620f\u5f97\u5206: {0}", "total score: {0}": "\u603b\u5206: {0}", "expanded story. alternate ending. behind the scenes commentary. get the app.": "\u5c3e\u58f0 \u6e38\u620f\u7ed3\u675f \u8bc4\u8bba \u5e94\u7528\u5546\u5e97", "iOS.": "iOS", "android.": "android", "punch": "\u6325\u62f3", "stab": "\u6233\u523a", "swing": "\u6325\u65a9", "slash": "\u5288\u780d", "thrust": "\u624e\u523a", "shoot": "\u5f00\u706b", "blast": "\u5f15\u7206", "lob": "\u6295\u63b7", "tangle": "\u7275\u7eca", "An Outpost": "\u524d\u54e8", "Iron Mine": "\u94c1\u77ff", "Coal Mine": "\u7164\u77ff", "Sulphur Mine": "\u786b\u78fa\u77ff", "An Old House": "\u7834\u65e7\u5c0f\u5c4b", "A Damp Cave": "\u6f6e\u6e7f\u6d1e\u7a74", "An Abandoned Town": "\u5e9f\u5f03\u5c0f\u9547", "A Ruined City": "\u88ab\u6bc1\u7684\u57ce\u5e02", "A Crashed Starship": "\u5760\u6bc1\u661f\u8230", "A Borehole": "\u5de8\u5751", "A Battlefield": "\u6218\u573a", "A Murky Swamp": "\u8ff7\u96fe\u6cbc\u6cfd", "A Destroyed Village": "\u88ab\u6467\u6bc1\u7684\u6751\u843d", "water:{0}": "\u6c34:{0}", "pockets": "\u80cc\u5305", "hp: {0}/{1}": "\u751f\u547d: {0}/{1}", "dangerous to be this far from the village without proper protection": "\u6ca1\u6709\u59a5\u5584\u9632\u62a4\u79bb\u5f00\u6751\u5b50\uff0c\u8fdc\u884c\u5f88\u5371\u9669", "safer here": "\u8fd9\u91cc\u53ef\u7b97\u5b89\u5168\u4e86", "the meat has run out": "\u8089\u5df2\u7ecf\u5403\u5b8c\u4e86", "starvation sets in": "\u9965\u997f\u88ad\u6765", "there is no more water": "\u6c34\u5df2\u8017\u5c3d", "the thirst becomes unbearable": "\u53e3\u6e34\u96be\u8010", "the trees yield to dry grass. the yellowed brush rustles in the wind.": "\u6811\u6728\u6b6a\u5012\u5728\u5e72\u8349\u4e1b\u4e2d\uff0c\u67af\u9ec4\u7684\u704c\u6728\u5728\u98ce\u4e2d\u6c99\u6c99\u4f5c\u54cd", "the trees are gone. parched earth and blowing dust are poor replacements.": "\u6811\u6728\u90fd\u6d88\u5931\u4e86\uff0c\u552f\u7559\u4e0b\u5e72\u88c2\u7684\u5927\u5730\u548c\u98de\u626c\u7684\u5c18\u571f", "trees loom on the horizon. grasses gradually yield to a forest floor of dry branches and fallen leaves.": "\u5730\u5e73\u7ebf\u4e0a\u9690\u7ea6\u77a7\u89c1\u6811\u6797\u3002\u8349\u5730\u6e10\u6e10\u7a00\u758f\uff0c\u66ff\u4ee3\u4ee5\u94fa\u7740\u67af\u679d\u8d25\u53f6\u7684\u68ee\u6797", "the grasses thin. soon, only dust remains.": "\u8349\u5730\u5f88\u5feb\u7a00\u758f\u4e86\u8d77\u6765\uff0c\u552f\u7559\u4e0b\u6f2b\u5929\u626c\u5c18", "the barrens break at a sea of dying grass, swaying in the arid breeze.": "\u8352\u8349\u5982\u6d77\uff0c\u5728\u71e5\u70ed\u7684\u98ce\u4e2d\u6447\u66f3\u7740\uff0c\u4e2d\u95f4\u73b0\u51fa\u4e86\u4e00\u7247\u8352\u5730", "a wall of gnarled trees rises from the dust. their branches twist into a skeletal canopy overhead.": "\u5c18\u571f\u4e2d\u957f\u51fa\u4e86\u7ed3\u7624\u7684\u6811\u5899\uff0c\u679d\u5e72\u5728\u5934\u9876\u7f20\u7ed5\u6210\u9aa8\u9abc\u822c\u7684\u7a79\u9876", "Wanderer": "\u6f2b\u6e38\u8005", "The Village": "\u6751\u5e84", "the world fades": "\u773c\u524d\u7684\u4e16\u754c\u70df\u6d88\u4e91\u6563", "water replenished": "\u6c34\u8865\u5145\u597d\u4e86", "A Barren World": "\u8352\u829c\u4e16\u754c", "A Snarling Beast": "\u5486\u54ee\u7684\u91ce\u517d", "snarling beast": "\u5486\u54ee\u7684\u91ce\u517d", "the snarling beast is dead": "\u91ce\u517d\u5012\u4e0b\u4e86", "a snarling beast leaps out of the underbrush": "\u4e00\u53ea\u91ce\u517d\u4ece\u704c\u6728\u4e1b\u91cc\u8e7f\u4e86\u51fa\u6765", "A Gaunt Man": "\u6194\u60b4\u7684\u7537\u5b50", "gaunt man": "\u6194\u60b4\u7684\u7537\u5b50", "the gaunt man is dead": "\u6194\u60b4\u7684\u7537\u5b50\u5012\u4e0b\u4e86", "a gaunt man approaches, a crazed look in his eye": "\u4e00\u540d\u6194\u60b4\u7684\u7537\u5b50\u9760\u4e86\u8fc7\u6765\uff0c\u773c\u5e95\u6d41\u9732\u51fa\u75af\u72c2", "A Strange Bird": "\u602a\u9e1f", "strange bird": "\u602a\u9e1f", "the strange bird is dead": "\u602a\u9e1f\u5012\u4e0b\u4e86", "a strange looking bird speeds across the plains": "\u4e00\u53ea\u6a21\u6837\u53e4\u602a\u7684\u9e1f\u5feb\u901f\u63a0\u8fc7\u5e73\u539f", "A Shivering Man": "\u98a4\u6296\u7684\u7537\u5b50", "shivering man": "\u98a4\u6296\u7684\u7537\u5b50", "the shivering man is dead": "\u98a4\u6296\u7684\u7537\u5b50\u5012\u4e0b\u4e86", "a shivering man approaches and attacks with surprising strength": "\u4e00\u540d\u98a4\u6296\u7684\u7537\u5b50\u9760\u4e86\u8fc7\u6765\uff0c\u4ee5\u4ee4\u4eba\u5403\u60ca\u7684\u529b\u91cf\u53d1\u8d77\u88ad\u51fb", "A Man-Eater": "\u98df\u4eba\u602a", "man-eater": "\u98df\u4eba\u602a", "the man-eater is dead": "\u98df\u4eba\u602a\u5012\u4e0b\u4e86", "a large creature attacks, claws freshly bloodied": "\u4e00\u53ea\u5de8\u5927\u7684\u751f\u7269\u88ad\u6765\uff0c\u722a\u5b50\u4e0a\u9c9c\u8840\u6dcb\u6f13", "A Scavenger": "\u62fe\u8352\u8005", "scavenger": "\u62fe\u8352\u8005", "the scavenger is dead": "\u62fe\u8352\u8005\u88ab\u6d88\u706d\u4e86", "a scavenger draws close, hoping for an easy score": "\u4e00\u540d\u62fe\u8352\u8005\u8d34\u4e86\u8fc7\u6765\uff0c\u60f3\u8981\u53d1\u8d77\u5077\u88ad", "A Huge Lizard": "\u5de8\u8725", "lizard": "\u5de8\u8725", "the lizard is dead": "\u5de8\u8725\u5012\u4e0b\u4e86", "the grass thrashes wildly as a huge lizard pushes through": "\u8349\u4e1b\u75af\u6447\uff0c\u4e00\u53ea\u5de8\u8725\u6251\u4e86\u51fa\u6765", "A Feral Terror": "\u51f6\u602a", "feral terror": "\u51f6\u602a", "the feral terror is dead": "\u51f6\u602a\u5012\u4e0b\u4e86", "a beast, wilder than imagining, erupts out of the foliage": "\u4e00\u53ea\u51f6\u602a\u4ee5\u8d85\u4e4e\u60f3\u8c61\u7684\u72c2\u91ce\u4ece\u6797\u4e2d\u6251\u51fa", "A Soldier": "\u58eb\u5175", "soldier": "\u58eb\u5175", "the soldier is dead": "\u58eb\u5175\u5012\u4e0b\u4e86", "a soldier opens fire from across the desert": "\u4e00\u540d\u58eb\u5175\u4ece\u6c99\u6f20\u90a3\u8fb9\u5f00\u706b", "A Sniper": "\u72d9\u51fb\u624b", "sniper": "\u72d9\u51fb\u624b", "the sniper is dead": "\u72d9\u51fb\u624b\u88ab\u706d", "a shot rings out, from somewhere in the long grass": "\u6df1\u8349\u4e1b\u7684\u67d0\u5904\u5c04\u51fa\u4e86\u4e00\u53d1\u5b50\u5f39", "The Thief": "\u5c0f\u5077", "the villagers haul a filthy man out of the store room.": "\u6751\u6c11\u4eec\u4ece\u4ed3\u5e93\u91cc\u62fd\u51fa\u6765\u4e00\u4e2a\u810f\u516e\u516e\u7684\u5bb6\u4f19", "say his folk have been skimming the supplies.": "\u636e\u8bf4\u4ed6\u7684\u540c\u4f19\u4eec\u65e9\u5df2\u7ecf\u987a\u8d70\u8bb8\u591a\u8d27\u7269", "say he should be strung up as an example.": "\u4ed6\u4eec\u8bf4\u5e94\u8be5\u7ede\u6b7b\u4ed6\u4ee5\u5106\u6548\u5c24", "a thief is caught": "\u6293\u5230\u4e00\u540d\u5c0f\u5077", "hang him": "\u7ede\u6b7b\u4ed6", "spare him": "\u91ca\u653e\u4ed6", "the villagers hang the thief high in front of the store room.": "\u6751\u6c11\u4eec\u5c06\u76d7\u8d3c\u7ede\u6b7b\uff0c\u9ad8\u6302\u5728\u4ed3\u5e93\u95e8\u524d", "the point is made. in the next few days, the missing supplies are returned.": "\u6b64\u4e3e\u5353\u6709\u6210\u6548\u3002\u6570\u65e5\u540e\uff0c\u9057\u5931\u7684\u7269\u8d44\u90fd\u88ab\u8fd8\u4e86\u56de\u6765", "the man says he's grateful. says he won't come around any more.": "\u8fd9\u5bb6\u4f19\u611f\u6fc0\u6d95\u96f6\uff0c\u8bf4\u4ed6\u518d\u4e5f\u4e0d\u4f1a\u6765\u884c\u7a83\u4e86", "shares what he knows about sneaking before he goes.": "\u5728\u79bb\u5f00\u524d\u4ed6\u5206\u4eab\u4e86\u6709\u5173\u6f5c\u884c\u7684\u5fc3\u5f97", "A Ruined Trap": "\u635f\u6bc1\u7684\u9677\u9631", "some of the traps have been torn apart.": "\u4e00\u4e9b\u9677\u9631\u635f\u6bc1\u4e86", "large prints lead away, into the forest.": "\u5de8\u5927\u7684\u8db3\u5370\u5ef6\u4f38\u81f3\u68ee\u6797", "some traps have been destroyed": "\u4e00\u4e9b\u9677\u9631\u635f\u6bc1\u4e86", "track them": "\u8ffd\u8e2a", "ignore them": "\u5ffd\u7565", "the tracks disappear after just a few minutes.": "\u6570\u5206\u949f\u540e\u8db3\u5370\u6d88\u5931\u4e86", "the forest is silent.": "\u68ee\u6797\u5f52\u4e8e\u9759\u8c27", "nothing was found": "\u4e00\u65e0\u6240\u83b7", "go home": "\u8fd4\u56de", "not far from the village lies a large beast, its fur matted with blood.": "\u6751\u5916\u4e0d\u8fdc\u5904\u8eba\u7740\u4e00\u53ea\u5de8\u517d\uff0c\u5b83\u7684\u76ae\u6bdb\u4e0a\u67d3\u6ee1\u4e86\u9c9c\u8840", "it puts up little resistance before the knife.": "\u5b83\u65e0\u529b\u6323\u624e\uff0c\u4efb\u4eba\u5bb0\u5272", "there was a beast. it's dead now": "\u5486\u54ee\u7684\u91ce\u517d\u5012\u4e0b\u4e86", "Fire": "\u706b\u707e", "a fire rampages through one of the huts, destroying it.": "\u706b\u7130\u541e\u566c\u4e86\u4e00\u95f4\u5c4b\u5b50\uff0c\u5c06\u5b83\u6467\u6bc1\u6b86\u5c3d", "all residents in the hut perished in the fire.": "\u5c4b\u5185\u7684\u6240\u6709\u4eba\u90fd\u6b7b\u4e8e\u706b\u707e\u4e2d", "a fire has started": "\u706b\u707e\u5df2\u7ecf\u5f00\u59cb", "mourn": "\u54c0\u60bc", "some villagers have died": "\u4e00\u4e9b\u6751\u6c11\u6b7b\u6389\u4e86", "Sickness": "\u75be\u75c5", "a sickness is spreading through the village.": "\u75be\u75c5\u5728\u6751\u5b50\u4e2d\u8513\u5ef6", "medicine is needed immediately.": "\u4e9f\u9700\u836f\u5242", "some villagers are ill": "\u6709\u4e00\u4e9b\u6751\u6c11\u751f\u75c5\u4e86", "1 medicine": "1\u652f\u836f\u5242", "ignore it": "\u653e\u4efb\u4e0d\u7ba1", "the sickness is cured in time.": "\u75be\u75c5\u53ca\u65f6\u5f97\u5230\u4e86\u63a7\u5236", "sufferers are healed": "\u53d7\u82e6\u7684\u4eba\u5f97\u5230\u4e86\u6551\u6cbb", "the sickness spreads through the village.": "\u75be\u75c5\u5728\u6751\u5b50\u4e2d\u8513\u5ef6", "the days are spent with burials.": "\u4e00\u573a\u53c8\u4e00\u573a\u846c\u793c", "the nights are rent with screams.": "\u5c16\u53eb\u54cd\u5f7b\u9ed1\u591c", "sufferers are left to die": "\u53d7\u82e6\u7684\u4eba\u7b49\u5f85\u7740\u6b7b\u4ea1", "Plague": "\u761f\u75ab", "a terrible plague is fast spreading through the village.": "\u53ef\u6015\u7684\u761f\u75ab\u8fc5\u901f\u5730\u6751\u5b50\u91cc\u4f20\u64ad\u5f00\u6765", "a plague afflicts the village": "\u4e00\u573a\u761f\u75ab\u5e2d\u5377\u4e86\u6751\u843d", "buy medicine": "\u8d2d\u4e70\u836f\u5242", "5 medicine": "5\u652f\u836f\u5242", "do nothing": "\u7f6e\u4e4b\u4e0d\u7406", "the plague is kept from spreading.": "\u761f\u75ab\u5f97\u5230\u4e86\u63a7\u5236", "only a few die.": "\u53ea\u6709\u5c11\u6570\u4eba\u6b7b\u53bb", "the rest bury them.": "\u5e78\u5b58\u8005\u57cb\u846c\u4e86\u4ed6\u4eec", "epidemic is eradicated eventually": "\u75ab\u60c5\u7ec8\u4e8e\u88ab\u6839\u9664", "the plague rips through the village.": "\u761f\u75ab\u5e2d\u5377\u6751\u843d\u3002", "the only hope is a quick death.": "\u4eba\u4eec\u53ea\u6c42\u901f\u6b7b", "population is almost exterminated": "\u4eba\u53e3\u51e0\u8fd1\u7edd\u706d", "A Beast Attack": "\u91ce\u517d\u6765\u88ad", "a pack of snarling beasts pours out of the trees.": "\u4e00\u7fa4\u5486\u54ee\u7684\u91ce\u517d\u51b2\u51fa\u4e1b\u6797", "the fight is short and bloody, but the beasts are repelled.": "\u6218\u6597\u77ed\u6682\u800c\u8840\u8165\uff0c\u4f46\u517d\u7fa4\u6e83\u9000\u4e86", "the villagers retreat to mourn the dead.": "\u6751\u6c11\u64a4\u4e86\u56de\u6765\uff0c\u60bc\u5ff5\u90a3\u4e9b\u6b7b\u53bb\u7684\u4eba", "wild beasts attack the villagers": "\u91ce\u517d\u88ad\u51fb\u6751\u6c11", "predators become prey. price is unfair": "\u730e\u624b\u53d8\u6210\u730e\u7269\u3002\u4ef7\u683c\u4e0d\u516c", "A Military Raid": "\u6b66\u88c5\u529b\u91cf\u7a81\u88ad", "a gunshot rings through the trees.": "\u67aa\u58f0\u5578\u8fc7\u6811\u6797", "well armed men charge out of the forest, firing into the crowd.": "\u88c5\u5907\u7cbe\u826f\u7684\u4eba\u51b2\u51fa\u6811\u6797\uff0c\u5411\u4eba\u7fa4\u5c04\u51fb", "after a skirmish they are driven away, but not without losses.": "\u867d\u7136\u4ed6\u4eec\u64a4\u8d70\u4e86\uff0c\u4f46\u6211\u4eec\u597d\u4e9b\u4eba\u727a\u7272\u4e86", "troops storm the village": "\u519b\u961f\u5e2d\u5377\u4e86\u6751\u843d", "warfare is bloodthirsty": "\u6218\u4e89\u51b7\u9177\u65e0\u60c5", "The Nomad": "\u6e38\u7267\u90e8\u843d", "a nomad shuffles into view, laden with makeshift bags bound with rough twine.": "\u6e38\u7267\u90e8\u843d\u6162\u541e\u541e\u5730\u51fa\u73b0\u5728\u89c6\u91ce\u4e2d\uff0c\u5e26\u7740\u8bb8\u591a\u7528\u7c97\u9ebb\u7ebf\u624e\u8d77\u6765\u7684\u4e34\u65f6\u53e3\u888b", "won't say from where he came, but it's clear that he's not staying.": "\u4ed6\u4eec\u6ca1\u6709\u63d0\u53ca\u6765\u5904\uff0c\u4f46\u663e\u7136\u4e0d\u4f1a\u9017\u7559\u5f88\u4e45", "a nomad arrives, looking to trade": "\u6e38\u7267\u90e8\u843d\u62b5\u8fbe\uff0c\u60f3\u8981\u8fdb\u884c\u8d38\u6613", "buy scales": "\u8d2d\u4e70\u9cde\u7247", "buy teeth": "\u8d2d\u4e70\u7259\u9f7f", "buy bait": "\u8d2d\u4e70\u8bf1\u9975", "traps are more effective with bait.": "\u4e0a\u9975\u9677\u9631\u66f4\u6709\u6548\u7387", "buy compass": "\u8d2d\u4e70\u7f57\u76d8", "the old compass is dented and dusty, but it looks to work.": "\u8fd9\u5757\u65e7\u7f57\u76d8\u7834\u635f\u8499\u5c18\uff0c\u4f46\u770b\u8d77\u6765\u8fd8\u80fd\u7528", "say goodbye": "\u9053\u522b", "Noises": "\u566a\u58f0", "through the walls, shuffling noises can be heard.": "\u5608\u6742\u58f0\u900f\u5899\u4f20\u6765", "can't tell what they're up to.": "\u96be\u4ee5\u5206\u8fa8\u6765\u6e90", "strange noises can be heard through the walls": "\u53e4\u602a\u7684\u58f0\u54cd\u900f\u8fc7\u5899\u58c1\u4f20\u6765", "investigate": "\u8c03\u67e5", "vague shapes move, just out of sight.": "\u6a21\u7cca\u7684\u8eab\u5f71\u63a0\u8fc7\uff0c\u6d88\u5931\u5728\u89c6\u91ce\u5916", "the sounds stop.": "\u58f0\u54cd\u505c\u6b62\u4e86", "go back inside": "\u56de\u5c4b", "a bundle of sticks lies just beyond the threshold, wrapped in coarse furs.": "\u4e00\u6346\u7528\u7c97\u7cd9\u7684\u6bdb\u76ae\u624e\u8d77\u6765\u7684\u67f4\u706b\u659c\u501a\u5728\u95e8\u69db\u4e0a", "the night is silent.": "\u9ed1\u591c\u91cd\u5f52\u9759\u8c27", "scratching noises can be heard from the store room.": "\u4ed3\u5e93\u91cc\u4f20\u51fa\u6089\u6089\u7d22\u7d22\u7684\u58f0\u97f3", "something's in there.": "\u90a3\u91cc\u6709\u4ec0\u4e48\u4e1c\u897f", "something's in the store room": "\u4e0d\u901f\u4e4b\u5ba2\u95ef\u5165\u4e86\u4ed3\u5e93", "some wood is missing.": "\u6709\u4e9b\u6728\u5934\u4e0d\u89c1\u4e86", "the ground is littered with small scales": "\u5730\u4e0a\u6563\u843d\u7740\u5c0f\u9cde\u7247", "the ground is littered with small teeth": "\u5730\u4e0a\u6563\u843d\u7740\u5c0f\u7259\u9f7f", "the ground is littered with scraps of cloth": "\u5730\u4e0a\u6563\u843d\u7740\u5e03\u7247", "The Beggar": "\u4e5e\u4e10", "a beggar arrives.": "\u4e5e\u4e10\u5f98\u5f8a\u5728\u95e8\u524d", "asks for any spare furs to keep him warm at night.": "\u7948\u6c42\u80fd\u65bd\u820d\u7ed9\u4ed6\u4e00\u4e9b\u591a\u4f59\u7684\u6bdb\u76ae\uff0c\u597d\u8ba9\u4ed6\u4e0d\u5728\u591c\u91cc\u53d7\u51bb", "a beggar arrives": "\u4e5e\u4e10\u6765\u4e86", "give 50": "\u7ed950", "give 100": "\u7ed9100", "turn him away": "\u64b5\u8d70\u4ed6", "the beggar expresses his thanks.": "\u4e5e\u4e10\u611f\u6fc0\u6d95\u96f6", "leaves a pile of small scales behind.": "\u7559\u7ed9\u6211\u4eec\u4e00\u5806\u5c0f\u9cde\u7247", "leaves a pile of small teeth behind.": "\u7559\u7ed9\u6211\u4eec\u4e00\u5806\u5c0f\u7259\u9f7f", "leaves some scraps of cloth behind.": "\u7559\u7ed9\u6211\u4eec\u4e00\u4e9b\u5e03\u6599", "The Shady Builder": "\u53ef\u7591\u7684\u5efa\u9020\u8005", "a shady builder passes through": "\u53ef\u7591\u7684\u5efa\u9020\u8005\u7ecf\u8fc7", "says he can build you a hut for less wood": "\u4ed6\u8bf4\u4ed6\u80fd\u7528\u8f83\u5c11\u7684\u6728\u5934\u5efa\u9020\u5c0f\u5c4b", "300 wood": "300\u6728\u5934", "the shady builder has made off with your wood": "\u53ef\u7591\u7684\u5efa\u9020\u8005\u5077\u8d70\u4e86\u4f60\u7684\u6728\u5934", "the shady builder builds a hut": "\u53ef\u7591\u7684\u5efa\u9020\u8005\u5efa\u9020\u4e86\u5c0f\u5c4b", "The Mysterious Wanderer": "\u795e\u79d8\u6d41\u6d6a\u8005", "a wanderer arrives with an empty cart. says if he leaves with wood, he'll be back with more.": "\u4e00\u540d\u6d41\u6d6a\u8005\u63a8\u7740\u8d27\u8f66\u6765\u5230\u6751\u5b50\uff0c\u58f0\u79f0\u5982\u679c\u8ba9\u4ed6\u5e26\u7740\u6728\u5934\u79bb\u5f00\uff0c\u4ed6\u4f1a\u5e26\u56de\u66f4\u591a\u6728\u5934", "builder's not sure he's to be trusted.": "\u5efa\u9020\u8005\u4e0d\u786e\u5b9a\u80fd\u5426\u4fe1\u4efb\u4ed6", "a mysterious wanderer arrives": "\u795e\u79d8\u6d41\u6d6a\u8005\u6765\u4e86", "give 500": "\u7ed9500", "the wanderer leaves, cart loaded with wood": "\u6d41\u6d6a\u8005\u5e26\u7740\u6ee1\u8f7d\u6728\u5934\u7684\u8d27\u8f66\u79bb\u5f00\u4e86", "the mysterious wanderer returns, cart piled high with wood.": "\u795e\u79d8\u7684\u6d41\u6d6a\u8005\u56de\u6765\u4e86\uff0c\u8d27\u8f66\u4e0a\u6728\u5934\u5806\u5f97\u66f4\u9ad8\u4e86", "a wanderer arrives with an empty cart. says if she leaves with furs, she'll be back with more.": "\u4e00\u540d\u6d41\u6d6a\u8005\u63a8\u7740\u8d27\u8f66\u6765\u5230\u6751\u5b50\uff0c\u58f0\u79f0\u5982\u679c\u8ba9\u5979\u5e26\u7740\u6bdb\u76ae\u79bb\u5f00\uff0c\u5979\u4f1a\u5e26\u56de\u66f4\u591a\u6bdb\u76ae", "builder's not sure she's to be trusted.": "\u5efa\u9020\u8005\u4e0d\u786e\u5b9a\u80fd\u5426\u4fe1\u4efb\u5979", "turn her away": "\u64b5\u8d70\u5979", "the wanderer leaves, cart loaded with furs": "\u6d41\u6d6a\u8005\u5e26\u7740\u6ee1\u8f7d\u6bdb\u76ae\u7684\u8d27\u8f66\u79bb\u5f00\u4e86", "the mysterious wanderer returns, cart piled high with furs.": "\u795e\u79d8\u7684\u6d41\u6d6a\u8005\u56de\u6765\u4e86\uff0c\u8d27\u8f66\u4e0a\u6bdb\u76ae\u5806\u5f97\u66f4\u9ad8\u4e86", "The Scout": "\u4fa6\u5bdf\u5175", "the scout says she's been all over.": "\u4fa6\u5bdf\u5175\u8bf4\u5979\u66fe\u73af\u6e38\u4e16\u754c", "willing to talk about it, for a price.": "\u5979\u613f\u610f\u4e3a\u6211\u4eec\u5206\u4eab\u5979\u7684\u7ecf\u5386\uff0c\u53ea\u9700\u63d0\u4f9b\u4e00\u4e9b\u62a5\u916c", "a scout stops for the night": "\u4fa6\u5bdf\u5175\u591c\u5bbf\u4e8e\u6b64", "buy map": "\u8d2d\u4e70\u5730\u56fe", "the map uncovers a bit of the world": "\u5730\u56fe\u4e0a\u5df2\u63a2\u77e5\u7684\u5730\u65b9\u6269\u5927\u4e86\u4e00\u70b9", "learn scouting": "\u5b66\u4e60\u4fa6\u5bdf", "The Master": "\u5b97\u5e08", "an old wanderer arrives.": "\u4e00\u540d\u5e74\u8fc8\u7684\u6d41\u6d6a\u8005\u62b5\u8fbe\u4e86", "he smiles warmly and asks for lodgings for the night.": "\u4ed6\u9762\u5e26\u548c\u7166\u7684\u5fae\u7b11\uff0c\u8bf7\u6c42\u7559\u5bbf\u4e00\u665a", "an old wanderer arrives": "\u5e74\u8fc8\u7684\u6d41\u6d6a\u8005\u51fa\u73b0\u4e86", "agree": "\u540c\u610f\u8001\u8005\u7684\u8bf7\u6c42", "in exchange, the wanderer offers his wisdom.": "\u4f5c\u4e3a\u56de\u62a5\uff0c\u6d41\u6d6a\u8005\u4e3a\u6211\u4eec\u5206\u4eab\u4e86\u4ed6\u7684\u667a\u6167", "evasion": "\u907f\u5b9e\u5c31\u865a", "precision": "\u7cbe\u5bc6", "force": "\u91ce\u86ee\u4eba", "The Sick Man": "\u60a3\u75c5\u7537\u5b50", "a man hobbles up, coughing.": "\u7537\u5b50\u54b3\u55fd\u7740\uff0c\u4e00\u7638\u4e00\u62d0\u5730\u8d70\u4e86\u8fc7\u6765", "he begs for medicine.": "\u4ed6\u7948\u6c42\u5206\u7ed9\u4ed6\u4e00\u652f\u836f\u5242", "a sick man hobbles up": "\u60a3\u75c5\u7537\u5b50\u4e00\u7638\u4e00\u62d0\u5730\u8d70\u4e86\u8fc7\u6765", "give 1 medicine": "\u5206\u7ed9\u4ed6\u4e00\u652f\u836f\u5242", "the man swallows the medicine eagerly": "\u7537\u5b50\u8feb\u4e0d\u53ca\u5f85\u54bd\u4e0b\u4e86\u836f\u5242", "tell him to leave": "\u8bf7\u4ed6\u79bb\u5f00", "the man is thankful.": "\u7537\u5b50\u611f\u6fc0\u6d95\u96f6", "he leaves a reward.": "\u4ed6\u7559\u4e0b\u62a5\u916c\u8d70\u4e86", "some weird metal he picked up on his travels.": "\u90a3\u662f\u4ed6\u5728\u65c5\u9014\u4e2d\u6361\u5230\u7684\u4e00\u4e9b\u53e4\u602a\u7684\u91d1\u5c5e", "some weird glowing boxes he picked up on his travels.": "\u90a3\u662f\u4ed6\u5728\u65c5\u9014\u4e2d\u6361\u5230\u7684\u4e00\u4e9b\u53e4\u602a\u7684\u53d1\u5149\u76d2\u5b50", "all he has are some scales.": "\u5168\u662f\u4e9b\u9cde\u7247", "the man expresses his thanks and hobbles off.": "\u7537\u5b50\u8868\u8fbe\u4e86\u4ed6\u7684\u8c22\u610f\uff0c\u4e00\u7638\u4e00\u62d0\u5730\u79bb\u5f00\u4e86", "An Outpost": "\u524d\u54e8", "a safe place in the wilds.": "\u8352\u91ce\u4e2d\u5b89\u5168\u7684\u5730\u65b9", "A Murky Swamp": "\u8ff7\u96fe\u6cbc\u6cfd", "rotting reeds rise out of the swampy earth.": "\u8150\u70c2\u7684\u82a6\u8349\u5192\u51fa\u6cbc\u6cfd", "a lone frog sits in the muck, silently.": "\u4e00\u53ea\u5b64\u72ec\u7684\u86d9\u8e72\u5750\u5728\u6de4\u6ce5\u4e2d\uff0c\u4e00\u8a00\u4e0d\u53d1", "a swamp festers in the stagnant air.": "\u51dd\u6ede\u7684\u7a7a\u6c14\u4e2d\uff0c\u6cbc\u6cfd\u6b63\u5728\u6e83\u70c2", "enter": "\u8fdb\u5165", "deep in the swamp is a moss-covered cabin.": "\u6cbc\u6cfd\u6df1\u5904\u73b0\u51fa\u4e00\u680b\u8986\u6ee1\u82d4\u85d3\u7684\u5c0f\u5c4b", "an old wanderer sits inside, in a seeming trance.": "\u4e00\u540d\u5e74\u8fc8\u7684\u6d41\u6d6a\u8005\u5750\u5728\u91cc\u5934\uff0c\u770b\u8d77\u6765\u6b63\u5728\u53d1\u5446", "talk": "\u5bf9\u8bdd", "the wanderer takes the charm and nods slowly.": "\u6d41\u6d6a\u8005\u63a5\u8fc7\u7b26\u5492\uff0c\u7f13\u7f13\u70b9\u4e86\u70b9\u5934", "he speaks of once leading the great fleets to fresh worlds.": "\u4ed6\u8c08\u8d77\u66fe\u7387\u9886\u4e00\u652f\u4f1f\u5927\u7684\u8230\u961f\u524d\u5f80\u65b0\u4e16\u754c", "unfathomable destruction to fuel wanderer hungers.": "\u4ee5\u83ab\u6d4b\u7684\u6bc1\u706d\u4e4b\u529b\u586b\u8865\u6d41\u6d6a\u8005\u5fc3\u4e2d\u7684\u6b32\u58d1", "his time here, now, is his penance.": "\u800c\u5982\u4eca\uff0c\u4ed6\u5f85\u5728\u8fd9\u91cc\u7684\u65f6\u5149\u90fd\u5728\u4e3a\u6b64\u8d4e\u7f6a", "A Damp Cave": "\u6f6e\u6e7f\u6d1e\u7a74", "the mouth of the cave is wide and dark.": "\u6d1e\u53e3\u5bbd\u655e\u800c\u9ed1\u6697", "can't see what's inside.": "\u770b\u4e0d\u6e05\u91cc\u9762\u6709\u4ec0\u4e48", "the earth here is split, as if bearing an ancient wound": "\u5927\u5730\u88c2\u5f00\uff0c\u5b9b\u5982\u53e4\u8001\u7684\u4f24\u75d5", "go inside": "\u8fdb\u5165", "a startled beast defends its home": "\u53d7\u5230\u60ca\u5413\u7684\u91ce\u517d\u6b63\u8981\u634d\u536b\u5b83\u7684\u5de2\u7a74", "continue": "\u7ee7\u7eed\u6df1\u5165", "leave cave": "\u79bb\u5f00\u6d1e\u7a74", "the cave narrows a few feet in.": "\u6d1e\u7a74\u72ed\u7a84\uff0c\u51e0\u65e0\u7acb\u8db3\u4e4b\u5730", "the walls are moist and moss-covered": "\u5ca9\u58c1\u6f6e\u6e7f\uff0c\u8986\u76d6\u7740\u82d4\u85d3", "squeeze": "\u6324\u5165\u6df1\u5904", "the remains of an old camp sits just inside the cave.": "\u6d1e\u7a74\u5185\u51fa\u73b0\u4e00\u5904\u8001\u65e7\u8425\u5730\u7684\u9057\u8ff9", "bedrolls, torn and blackened, lay beneath a thin layer of dust.": "\u6c61\u635f\u7684\u7761\u888b\u5e73\u8eba\u7740\uff0c\u5e03\u6ee1\u4e86\u8584\u8584\u7684\u7070\u5c18", "the body of a wanderer lies in a small cavern.": "\u6d41\u6d6a\u8005\u7684\u5c38\u4f53\u8eba\u5728\u72ed\u5c0f\u7684\u6d1e\u7a74\u91cc", "rot's been to work on it, and some of the pieces are missing.": "\u5b83\u5df2\u7ecf\u5f00\u59cb\u8150\u70c2\uff0c\u4e14\u9057\u5931\u4e86\u4e00\u4e9b\u80a2\u4f53", "can't tell what left it here.": "\u96be\u8bf4\u8fd9\u91cc\u8fd8\u7559\u4e0b\u4e86\u4ec0\u4e48", "the torch sputters and dies in the damp air": "\u706b\u628a\u5288\u556a\u4f5c\u54cd\uff0c\u7184\u706d\u5728\u4e86\u6f6e\u6e7f\u7684\u7a7a\u6c14\u4e2d", "the darkness is absolute": "\u6f06\u9ed1\u4e00\u7247", "the torch goes out": "\u706b\u628a\u71c3\u5c3d\u4e86", "a cave lizard attacks": "\u4e00\u5934\u6d1e\u7a74\u8725\u8734\u88ad\u6765", "a large beast charges out of the dark": "\u4e00\u5934\u5de8\u517d\u51b2\u51fa\u9ed1\u6697", "a giant lizard shambles forward": "\u4e00\u5934\u6d1e\u7a74\u8725\u8734\u8dcc\u8dcc\u649e\u649e\u5730\u88ad\u6765", "the nest of a large animal lies at the back of the cave.": "\u5de8\u517d\u7684\u5de2\u7a74\u5c31\u4f4d\u4e8e\u6d1e\u7a74\u540e\u65b9", "a small supply cache is hidden at the back of the cave.": "\u4e00\u4e2a\u5c0f\u578b\u4f9b\u7ed9\u70b9\u85cf\u5728\u6d1e\u7a74\u540e\u65b9", "an old case is wedged behind a rock, covered in a thick layer of dust.": "\u5ca9\u77f3\u4e0b\u5d4c\u7740\u4e00\u4e2a\u65e7\u76d2\u5b50\uff0c\u4e0a\u9762\u8986\u6ee1\u4e00\u5c42\u8584\u7070", "A Deserted Town": "\u6c99\u6f20\u5c0f\u9547", "a small suburb lays ahead, empty houses scorched and peeling.": "\u524d\u9762\u662f\u4e00\u5c0f\u7247\u4f4f\u5b85\u533a\uff0c\u7a7a\u65e0\u4e00\u4eba\uff0c\u5f92\u7559\u70e7\u7126\u7684\u6b8b\u57a3\u65ad\u58c1", "broken streetlights stand, rusting. light hasn't graced this place in a long time.": "\u65e9\u5c31\u635f\u574f\u7684\u8857\u706f\u5c79\u7acb\u7740\uff0c\u9508\u8ff9\u6591\u6591\u3002\u5149\u660e\u5df2\u7ecf\u5f88\u4e45\u6ca1\u6709\u7737\u987e\u8fd9\u91cc", "the town lies abandoned, its citizens long dead": "\u8fd9\u5ea7\u5c0f\u9547\u65e9\u5c31\u88ab\u9057\u5f03\uff0c\u9547\u4e0a\u7684\u5c45\u6c11\u5df2\u7ecf\u6b7b\u53bb\u591a\u65f6", "explore": "\u63a2\u7d22", "where the windows of the schoolhouse aren't shattered, they're blackened with soot.": "\u6821\u820d\u7684\u7a97\u73bb\u7483\u5e76\u6ca1\u6709\u788e\u6389\uff0c\u5374\u88ab\u70df\u718f\u9ed1\u4e86", "the double doors creak endlessly in the wind.": "\u53cc\u5f00\u95e8\u5728\u98ce\u4e2d\u4e0d\u505c\u5730\u54af\u5431\u4f5c\u54cd", "leave town": "\u79bb\u5f00\u5c0f\u9547", "ambushed on the street.": "\u8857\u5934\u6709\u57cb\u4f0f", "a squat building up ahead.": "\u524d\u65b9\u6709\u4e00\u680b\u4f4e\u77ee\u7684\u5efa\u7b51\u3002", "a green cross barely visible behind grimy windows.": "\u7eff\u8349\u5728\u80ae\u810f\u7684\u7a97\u6237\u540e\u51e0\u4e4e\u770b\u4e0d\u89c1", "a small cache of supplies is tucked inside a rusting locker.": "\u4e00\u4efd\u8865\u7ed9\u54c1\u88ab\u585e\u8fdb\u4e00\u4e2a\u751f\u9508\u7684\u67dc\u5b50\u91cc", "a scavenger waits just inside the door.": "\u95e8\u7684\u540e\u9762\u6709\u4e00\u4f4d\u62fe\u8352\u8005", "a beast stands alone in an overgrown park.": "\u4e00\u53ea\u91ce\u517d\u7ad9\u5728\u4e00\u4e2a\u6742\u8349\u4e1b\u751f\u7684\u516c\u56ed\u4e2d\u592e", "an overturned caravan is spread across the pockmarked street.": "\u873f\u8712\u66f2\u6298\u7684\u8857\u9053\u4e0a\uff0c\u4e00\u652f\u5fd9\u788c\u7684\u5546\u961f\u6b63\u5728\u6574\u7406\u7ffb\u5012\u7684\u7bf7\u8f66", "it's been picked over by scavengers, but there's still some things worth taking.": "\u8fd9\u91cc\u5df2\u7ecf\u88ab\u62fe\u8352\u8005\u5149\u987e\u8fc7\u4e86\u3002\u4f46\u662f\u7ec6\u5fc3\u70b9\u8fd8\u662f\u80fd\u627e\u5230\u4e9b\u4ec0\u4e48", "a madman attacks, screeching.": "\u4e00\u4e2a\u7537\u4eba\u75af\u72c2\u5730\u5c16\u53eb\u7740\u53d1\u8d77\u4e86\u653b\u51fb", "a thug moves out of the shadows.": "\u4e00\u4e2a\u66b4\u5f92\u8d70\u51fa\u4e86\u9634\u5f71", "a beast charges out of a ransacked classroom.": "\u4e00\u5934\u5de8\u517d\u51b2\u51fa\u6559\u5ba4", "through the large gymnasium doors, footsteps can be heard.": "\u811a\u6b65\u58f0\u4ece\u5de8\u5927\u7684\u4f53\u80b2\u9986\u95e8\u540e\u4f20\u6765", "the torchlight casts a flickering glow down the hallway.": "\u706b\u70ac\u5728\u8d70\u5eca\u4e0a\u95ea\u70c1\u7740\u5149\u8292", "the footsteps stop.": "\u811a\u6b65\u58f0\u505c\u6b62\u4e86", "another beast, draw by the noise, leaps out of a copse of trees.": "\u53e6\u4e00\u53ea\u91ce\u517d\u88ab\u58f0\u97f3\u5438\u5f15\uff0c\u8df3\u51fa\u4e86\u6811\u4e1b", "something's causing a commotion a ways down the road.": "\u524d\u9762\u7684\u8def\u4e0a\u6709\u4ec0\u4e48\u5f15\u8d77\u4e86\u9a9a\u52a8", "a fight, maybe.": "\u4e5f\u8bb8\u662f\u5728\u6253\u67b6", "a small basket of food is hidden under a park bench, with a note attached.": "\u516c\u56ed\u957f\u6905\u4e0b\u63a9\u85cf\u7740\u4e00\u4e2a\u88c5\u7740\u98df\u7269\u7684\u5c0f\u7bee\u5b50\uff0c\u4e0a\u9762\u6709\u5f20\u5b57\u6761", "can't read the words.": "\u65e0\u6cd5\u8fa8\u8bc6\u5b57\u8ff9", "a panicked scavenger bursts through the door, screaming.": "\u60ca\u614c\u7684\u62fe\u8352\u8005\u5c16\u53eb\u7740\u51b2\u8fdb\u4e86\u95e8", "a man stands over a dead wanderer. notices he's not alone.": "\u4e00\u4e2a\u4eba\u7ad9\u5728\u4e00\u4e2a\u6d41\u6d6a\u8005\u7684\u5c38\u4f53\u65c1\u8fb9\u3002\u4ed6\u4e0d\u662f\u4e00\u4e2a\u4eba", "scavenger had a small camp in the school.": "\u5b66\u6821\u91cc\u6709\u4e2a\u62fe\u8352\u8005\u7684\u636e\u70b9", "collected scraps spread across the floor like they fell from heaven.": "\u6536\u96c6\u7740\u5730\u4e0a\u7684\u6b8b\u7fb9\u5269\u996d", "scavenger'd been looking for supplies in here, it seems.": "\u770b\u6765\u62fe\u8352\u8005\u4e00\u76f4\u5728\u8fd9\u6536\u96c6\u7740\u7269\u8d44", "a shame to let what he'd found go to waste.": "\u6d6a\u8d39\u6389\u4ed6\u627e\u5230\u7684\u4e1c\u897f\u592a\u53ef\u803b\u4e86", "beneath the wanderer's rags, clutched in one of its many hands, a glint of steel.": "\u62fe\u8352\u8005\u624b\u91cc\u7d27\u7d27\u5730\u6293\u7740\u4ec0\u4e48\u4e1c\u897f\u3002\u91d1\u5c5e\u7684\u53cd\u5149", "worth killing for, it seems.": "\u770b\u6765\u8fd9\u6b21\u6740\u622e\u662f\u503c\u5f97\u7684", "eye for an eye seems fair.": "\u4ee5\u773c\u8fd8\u773c\u770b\u8d77\u6765\u633a\u516c\u5e73\u7684", "always worked before, at least.": "\u81f3\u5c11\u76ee\u524d\u6765\u770b\u975e\u5e38\u6709\u6548", "picking the bones finds some useful trinkets.": "\u5728\u9aa8\u5934\u5806\u91cc\u627e\u5230\u4e00\u4e9b\u6709\u7528\u7684\u5c0f\u73a9\u827a\u513f", "some medicine abandoned in the drawers.": "\u4e00\u4e9b\u836f\u7269\u88ab\u9057\u5f03\u5728\u62bd\u5c49\u91cc", "the clinic has been ransacked.": "\u8bca\u6240\u5df2\u88ab\u6d17\u52ab\u8fc7\u4e86", "only dust and stains remain.": "\u53ea\u7559\u4e0b\u5c18\u571f\u548c\u6c61\u6e0d", "A Ruined City": "\u88ab\u6bc1\u7684\u57ce\u5e02", "a battered highway sign stands guard at the entrance to this once-great city.": "\u7834\u635f\u7684\u516c\u8def\u6807\u8bc6\u7ad6\u7acb\u5728\u8fd9\u4e2a\u66fe\u7ecf\u4f1f\u5927\u7684\u57ce\u5e02\u5165\u53e3", "the towers that haven't crumbled jut from the landscape like the ribcage of some ancient beast.": "\u8fd8\u672a\u57ae\u584c\u7684\u5854\u697c\u50cf\u67d0\u79cd\u8fdc\u53e4\u5de8\u517d\u7684\u808b\u9aa8\u4e00\u6837\u4f38\u51fa\u5730\u9762", "might be things worth having still inside.": "\u4e5f\u8bb8\u91cc\u9762\u8fd8\u6709\u4e9b\u6709\u4ef7\u503c\u7684\u4e1c\u897f", "the towers of a decaying city dominate the skyline": "\u6b8b\u7834\u57ce\u5e02\u91cc\u7684\u9ad8\u5854\u4e3b\u5bb0\u7740\u5730\u5e73\u7ebf", "the streets are empty.": "\u8857\u9053\u7a7a\u7a7a\u5982\u4e5f", "the air is filled with dust, driven relentlessly by the hard winds.": "\u6f2b\u5929\u7684\u7070\u5c18\u5728\u98ce\u4e2d\u98d8\u8361", "leave city": "\u79bb\u5f00\u57ce\u5e02", "orange traffic cones are set across the street, faded and cracked.": "\u8857\u9053\u5bf9\u9762\u653e\u7f6e\u7740\u6a59\u8272\u7684\u8def\u969c\uff0c\u5df2\u6b8b\u7834\u4e0d\u582a", "lights flash through the alleys between buildings.": "\u5df7\u5b50\u91cc\u95ea\u70c1\u7740\u706f\u5149", "a large shanty town sprawls across the streets.": "\u8857\u9053\u4e0a\u7684\u5e10\u7bf7\u4e00\u671b\u65e0\u9645", "faces, darkened by soot and blood, stare out from crooked huts.": "\u4e00\u5f20\u5f20\u88ab\u7164\u70df\u548c\u8840\u718f\u9ed1\u4e86\u7684\u8138\u671b\u51fa\u5c0f\u5c4b", "the shell of an abandoned hospital looms ahead.": "\u4e00\u5ea7\u88ab\u5e9f\u5f03\u7684\u533b\u9662\u6a2a\u5728\u524d\u65b9", "the old tower seems mostly intact.": "\u53e4\u8001\u7684\u5854\u697c\u770b\u8d77\u6765\u5927\u90e8\u5206\u5b8c\u597d\u65e0\u635f", "the shell of a burned out car blocks the entrance.": "\u88ab\u70e7\u6bc1\u7684\u6c7d\u8f66\u6321\u4f4f\u4e86\u5165\u53e3", "most of the windows at ground level are busted anyway.": "\u5f88\u591a\u843d\u5730\u7a97\u88ab\u6253\u788e\u4e86", "a huge lizard scrambles up out of the darkness of an old metro station.": "\u4e00\u53ea\u5de8\u8725\u4ece\u5e9f\u5f03\u5730\u94c1\u7ad9\u7684\u9ed1\u6697\u4e2d\u722c\u51fa", "descend": "\u8fdb\u5165\u5730\u94c1\u7ad9", "the shot echoes in the empty street.": "\u8857\u9053\u4e0a\u56de\u54cd\u7740\u67aa\u58f0", "the soldier steps out from between the buildings, rifle raised.": "\u58eb\u5175\u4e3e\u7740\u67aa\u4ece\u5efa\u7b51\u7269\u4e4b\u95f4\u8d70\u51fa", "a frail man stands defiantly, blocking the path.": "\u4e00\u4e2a\u865a\u5f31\u7684\u7537\u4eba\u62e6\u5728\u8def\u7684\u4e2d\u592e", "nothing but downcast eyes.": "\u4e00\u7247\u9893\u9761\u7684\u53cc\u773c", "the people here were broken a long time ago.": "\u8fd9\u91cc\u7684\u4eba\u4eec\u5f88\u4e45\u4ee5\u524d\u5c31\u5d29\u6e83\u4e86", "empty corridors.": "\u7a7a\u8d70\u5eca", "the place has been swept clean by scavengers.": "\u8fd9\u91cc\u88ab\u62fe\u8352\u8005\u4eec\u6e05\u626b\u7684\u5f88\u5e72\u51c0", "an old man bursts through a door, wielding a scalpel.": "\u4e00\u4e2a\u8001\u4eba\u6325\u821e\u7740\u624b\u672f\u5200\uff0c\u4ece\u4e00\u6247\u95e8\u91cc\u8df3\u51fa", "a thug is waiting on the other side of the wall.": "\u4e00\u4e2a\u66b4\u5f92\u5728\u5899\u58c1\u53e6\u4e00\u8fb9\u7b49\u7740", "a snarling beast jumps out from behind a car.": "\u4e00\u53ea\u5486\u54ee\u7684\u91ce\u517d\u4ece\u4e00\u8f86\u8f66\u540e\u8df3\u51fa\u3002", "street above the subway platform is blown away.": "\u5730\u94c1\u7ad9\u53f0\u4e0a\u7684\u8857\u9053\u88ab\u70b8\u5f00\u4e86", "lets some light down into the dusty haze.": "\u4e00\u7f15\u5149\u7ebf\u5c04\u5165\u5c18\u571f\u98de\u626c\u7684\u9634\u973e", "a sound comes from the tunnel, just ahead.": "\u96a7\u9053\u7684\u524d\u9762\u4f20\u6765\u4e00\u9635\u58f0\u54cd", "looks like a camp of sorts up ahead.": "\u770b\u8d77\u6765\u524d\u9762\u50cf\u662f\u4e00\u7247\u7b80\u964b\u7684\u8425\u5730", "rusted chainlink is pulled across an alleyway.": "\u9508\u8ff9\u6591\u6591\u7684\u94c1\u4e1d\u7f51\u6a2a\u8fc7\u5c0f\u5df7", "fires burn in the courtyard beyond.": "\u8fdc\u5904\u7684\u9662\u5b50\u91cc\u71c3\u70e7\u7740\u706b\u7130", "more voices can be heard ahead.": "\u524d\u65b9\u53ef\u4ee5\u542c\u89c1\u66f4\u591a\u7684\u58f0\u97f3", "they must be here for a reason.": "\u542c\u8d77\u6765\u4e0d\u662f\u4ec0\u4e48\u597d\u4e8b", "the sound of gunfire carries on the wind.": "\u5f00\u67aa\u7684\u58f0\u97f3\u56de\u8361\u5728\u7a7a\u4e2d", "the street ahead glows with firelight.": "\u524d\u9762\u7684\u8857\u9053\u95ea\u7740\u706b\u5149", "more squatters are crowding around now.": "\u90a3\u4e9b\u64c5\u81ea\u5360\u4f4f\u522b\u4eba\u623f\u5b50\u7684\u4eba\u7c07\u62e5\u5728\u4e00\u8d77", "someone throws a stone.": "\u6709\u4eba\u6254\u51fa\u4e00\u5757\u77f3\u5934", "an improvised shop is set up on the sidewalk.": "\u8857\u9053\u4e0a\u6709\u4e2a\u4e34\u65f6\u5546\u5e97", "the owner stands by, stoic.": "\u4e3b\u4eba\u7ad9\u5728\u65c1\u8fb9\uff0c\u65e0\u52a8\u4e8e\u8877", "strips of meat hang drying by the side of the street.": "\u8857\u9053\u65c1\u6302\u7740\u51e0\u6761\u6b63\u5728\u98ce\u5e72\u7684\u8089", "the people back away, avoiding eye contact.": "\u4eba\u4eec\u4e0d\u65ad\u9000\u540e\u7740\uff0c\u907f\u514d\u773c\u795e\u63a5\u89e6", "someone has locked and barricaded the door to this operating theatre.": "\u6709\u4eba\u628a\u624b\u672f\u5ba4\u7684\u95e8\u9501\u4e0a\u5e76\u5835\u4e0a\u4e86", "a tribe of elderly squatters is camped out in this ward.": "\u4e00\u5e2e\u4e0a\u4e86\u5e74\u7eaa\u7684\u6d41\u6d6a\u8005\u5728\u8fd9\u95f4\u75c5\u623f\u91cc\u5bbf\u8425", "a pack of lizards rounds the corner.": "\u4e00\u7fa4\u8725\u8734\u7ed5\u8fc7\u8f6c\u89d2", "strips of meat are hung up to dry in this ward.": "\u75c5\u623f\u91cc\u6302\u7740\u51e0\u6761\u6b63\u5728\u98ce\u5e72\u7684\u8089", "a large bird nests at the top of the stairs.": "\u4e00\u53ea\u5927\u9e1f\u6816\u606f\u5728\u697c\u68af\u7684\u9876\u90e8", "the debris is denser here.": "\u8fd9\u91cc\u7684\u6b8b\u9ab8\u66f4\u591a\u4e86", "maybe some useful stuff in the rubble.": "\u4e5f\u8bb8\u74e6\u783e\u4e2d\u6709\u4e9b\u6709\u7528\u7684\u4e1c\u897f", "a swarm of rats rushes up the tunnel.": "\u96a7\u9053\u91cc\u51b2\u51fa\u4e00\u7fa4\u8001\u9f20", "a large man attacks, waving a bayonet.": "\u4e00\u4e2a\u5f6a\u5f62\u5927\u6c49\u6325\u821e\u7740\u523a\u5200\u88ad\u6765", "a second soldier opens fire.": "\u53c8\u4e00\u4e2a\u58eb\u5175\u5f00\u706b\u4e86", "a masked soldier rounds the corner, gun drawn": "\u4e00\u4e2a\u8499\u9762\u58eb\u5175\u8dd1\u8fc7\u62d0\u89d2\uff0c\u62d4\u51fa\u4e86\u67aa", "the crowd surges forward.": "\u4eba\u7fa4\u6d8c\u4e0a\u524d\u6765", "a youth lashes out with a tree branch.": "\u4e00\u4e2a\u5c0f\u4f19\u5b50\u6325\u6253\u7740\u4e00\u6839\u6811\u679d", "a squatter stands firmly in the doorway of a small hut.": "\u4e00\u4e2a\u4eba\u575a\u5b9a\u5730\u7ad9\u5728\u4e00\u5ea7\u5c0f\u5c4b\u95e8\u524d", "behind the door, a deformed figure awakes and attacks.": "\u95e8\u540e\u4e00\u4e2a\u7578\u5f62\u7684\u8eab\u8eaf\u60ca\u9192\u4e86\uff0c\u53d1\u8d77\u4e86\u653b\u51fb", "as soon as the door is open a little bit, hundreds of tentacles erupt.": "\u95e8\u521a\u6253\u5f00\u4e00\u6761\u7f1d\uff0c\u5c31\u6709\u51e0\u767e\u6761\u89e6\u624b\u4f38\u4e86\u51fa\u6765", "bird must have liked shiney things.": "\u9e1f\u559c\u6b22\u95ea\u4eae\u7684\u4e1c\u897f", "some good stuff woven into its nest.": "\u5c06\u4e00\u4e9b\u597d\u4e1c\u897f\u7ec7\u8fdb\u4e86\u5b83\u7684\u5de2", "not much here.": "\u8fd9\u91cc\u6ca1\u591a\u5c11\u4e1c\u897f", "scavengers must have gotten to this place already.": "\u62fe\u8352\u8005\u5df2\u7ecf\u6765\u8fc7\u4e86", "the tunnel opens up at another platform.": "\u96a7\u9053\u51fa\u53e3\u5728\u53e6\u4e00\u8fb9\u7684\u7ad9\u53f0", "the walls are scorched from an old battle.": "\u8fd9\u4e9b\u5899\u58c1\u5728\u4e00\u573a\u53e4\u8001\u7684\u6218\u4e89\u4e2d\u88ab\u70e7\u7126\u4e86", "bodies and supplies from both sides litter the ground.": "\u4e24\u65b9\u7684\u5c38\u4f53\u548c\u7269\u8d44\u6563\u843d\u5728\u5730\u4e0a", "the small military outpost is well supplied.": "\u8fd9\u4e2a\u5c0f\u5c0f\u7684\u519b\u4e8b\u54e8\u6240\u4f9b\u5e94\u5145\u8db3", "arms and munitions, relics from the war, are neatly arranged on the store-room floor.": "\u6b66\u5668\u548c\u5f39\u836f\u6574\u9f50\u5730\u653e\u5728\u50a8\u85cf\u5ba4\u7684\u5730\u677f\u4e0a", "just as deadly now as they were then.": "\u5c31\u5982\u4ece\u524d\u4e00\u822c\u81f4\u547d", "searching the bodies yields a few supplies.": "\u641c\u7d22\u5c38\u4f53\u627e\u5230\u4e86\u4e00\u4e9b\u7269\u8d44", "more soldiers will be on their way.": "\u66f4\u591a\u7684\u58eb\u5175\u6b63\u5728\u8def\u4e0a", "time to move on.": "\u8be5\u8d70\u4e86", "the small settlement has clearly been burning a while.": "\u5c0f\u5b9a\u5c45\u70b9\u660e\u663e\u5df2\u7ecf\u71c3\u70e7\u4e86\u4e00\u6bb5\u65f6\u95f4\u4e86", "the bodies of the wanderers that lived here are still visible in the flames.": "\u5c45\u4f4f\u5728\u8fd9\u91cc\u7684\u6d41\u6d6a\u8005\u7684\u5c38\u4f53\u5728\u706b\u7130\u4e2d\u4ecd\u7136\u6e05\u6670\u53ef\u89c1", "still time to rescue a few supplies.": "\u4ecd\u7136\u6709\u65f6\u95f4\u62a2\u6551\u4e00\u4e9b\u7269\u8d44", "the remaining settlers flee from the violence, their belongings forgotten.": "\u5269\u4f59\u7684\u79fb\u6c11\u9003\u8dd1\u7684\u65f6\u5019\u4e22\u4e0b\u4e86\u5f88\u591a\u4e1c\u897f", "there's not much, but some useful things can still be found.": "\u4e0d\u662f\u5f88\u591a\uff0c\u4f46\u4ecd\u7136\u80fd\u627e\u5230\u4e00\u4e9b\u6709\u7528\u7684", "the young settler was carrying a canvas sack.": "\u5e74\u8f7b\u7684\u5b9a\u5c45\u8005\u643a\u5e26\u7740\u4e00\u4e2a\u5e06\u5e03\u888b", "it contains travelling gear, and a few trinkets.": "\u91cc\u9762\u6709\u4e00\u4e9b\u5c0f\u73a9\u827a\u513f", "there's nothing else here.": "\u8fd9\u91cc\u6ca1\u522b\u7684\u4e86", "inside the hut, a child cries.": "\u5c0f\u5c4b\u4e2d\uff0c\u6709\u4e2a\u5c0f\u5b69\u5728\u54ed", "a few belongings rest against the walls.": "\u5899\u8fb9\u6709\u4e9b\u4e1c\u897f", "the stench of rot and death fills the operating theatres.": "\u8150\u70c2\u6b7b\u5c38\u6563\u53d1\u7684\u6076\u81ed\u5f25\u6f2b\u4e86\u6574\u95f4\u624b\u672f\u5ba4", "a few items are scattered on the ground.": "\u5730\u4e0a\u6563\u843d\u7740\u5c11\u8bb8\u7269\u54c1", "there is nothing else here.": "\u8fd9\u91cc\u6ca1\u522b\u7684\u4e86", "a pristine medicine cabinet at the end of a hallway.": "\u5728\u8d70\u5eca\u7684\u5c3d\u5934\u6709\u4e2a\u836f\u67dc", "the rest of the hospital is empty.": "\u533b\u9662\u7684\u5176\u4ed6\u623f\u95f4\u662f\u7a7a\u7684", "someone had been stockpiling loot here.": "\u6709\u4eba\u4e00\u76f4\u5728\u8fd9\u91cc\u56e4\u79ef\u6218\u5229\u54c1", "the tentacular horror is defeated.": "\u89e6\u624b\u602a\u88ab\u6253\u8d25\u4e86", "inside, the remains of its victims are everywhere.": "\u623f\u95f4\u91cc\u9762\u5230\u5904\u90fd\u662f\u5176\u53d7\u5bb3\u8005\u7684\u9057\u9ab8", "the warped man lies dead.": "\u4e25\u91cd\u6bc1\u5bb9\u7684\u7537\u5b50\u5012\u4e0b\u4e86", "the operating theatre has a lot of curious equipment.": "\u624b\u672f\u5ba4\u91cc\u6709\u5f88\u591a\u7a00\u5947\u7684\u8bbe\u5907", "the old man had a small cache of interesting items.": "\u8001\u4eba\u6709\u4e00\u4e2a\u85cf\u7269\u5904\uff0c\u91cc\u9762\u6709\u5f88\u591a\u6709\u610f\u601d\u7684\u7269\u54c1", "An Old House": "\u65e7\u623f\u5b50", "an old house remains here, once white siding yellowed and peeling.": "\u4e00\u5ea7\u8001\u623f\u5b50\u4ecd\u5728\u8fd9\u91cc\uff0c\u66fe\u7ecf\u7684\u767d\u8272\u58c1\u677f\u53d1\u9ec4\u8131\u76ae", "the door hangs open.": "\u95e8\u655e\u5f00\u7740", "the remains of an old house stand as a monument to simpler times": "\u65e7\u623f\u5b50\u7684\u9057\u5740\u77d7\u7acb\u5728\u90a3\u91cc\uff0c\u50cf\u4e00\u5ea7\u7b80\u6734\u5e74\u4ee3\u7684\u7eaa\u5ff5\u7891", "the house is abandoned, but not yet picked over.": "\u623f\u5b50\u88ab\u9057\u5f03\uff0c\u4f46\u8fd8\u6ca1\u88ab\u6d17\u52ab\u8fc7", "still a few drops of water in the old well.": "\u53e4\u4e95\u4e2d\u8fd8\u6709\u4e00\u70b9\u6c34", "the house has been ransacked.": "\u623f\u5b50\u5df2\u88ab\u6d17\u52ab", "but there is a cache of medicine under the floorboards.": "\u6728\u5730\u677f\u4e0b\u9762\u85cf\u7740\u4e00\u4e9b\u8865\u7ed9\u54c1", "a man charges down the hall, a rusty blade in his hand": "\u4e00\u4e2a\u7537\u4eba\u51b2\u8fdb\u5927\u5385\uff0c\u624b\u91cc\u62ff\u7740\u4e00\u5757\u751f\u9508\u7684\u5200\u7247", "A Forgotten Battlefield": "\u88ab\u9057\u5fd8\u7684\u6218\u573a", "a battle was fought here, long ago.": "\u5f88\u4e45\u4e4b\u524d\u8fd9\u91cc\u53d1\u751f\u4e86\u6218\u6597", "battered technology from both sides lays dormant on the blasted landscape.": "\u53cc\u65b9\u7684\u88c5\u5907\u9759\u9759\u5730\u8eba\u5728\u88ab\u70b8\u6bc1\u7684\u5730\u9762\u4e0a", "A Huge Borehole": "\u5de8\u5751", "a huge hole is cut deep into the earth, evidence of the past harvest.": "\u5730\u7403\u4e0a\u88c2\u5f00\u7684\u4e00\u4e2a\u5927\u6d1e\uff0c\u8fdc\u53e4\u65f6\u4ee3\u7684\u9057\u8ff9", "they took what they came for, and left.": "\u4ed6\u4eec\u62ff\u5230\u4e86\u4ed6\u4eec\u6765\u6b64\u8981\u627e\u7684\u4e1c\u897f\uff0c\u7136\u540e\u79bb\u5f00\u4e86", "castoff from the mammoth drills can still be found by the edges of the precipice.": "\u7ee7\u7eed\u63a2\u7d22\u60ac\u5d16", "A Crashed Ship": "\u5760\u6bc1\u661f\u8230", "the familiar curves of a wanderer vessel rise up out of the dust and ash. ": "\u6d41\u6d6a\u8005\u98de\u8239\u7684\u719f\u6089\u66f2\u7ebf\u9732\u51fa\u4e86\u5c18\u571f\u4e0e\u7070\u70ec", "lucky that the natives can't work the mechanisms.": "\u5e78\u8fd0\u7684\u662f\u5f53\u5730\u4eba\u4e0d\u4f1a\u64cd\u4f5c\u91cc\u9762\u7684\u673a\u5668", "with a little effort, it might fly again.": "\u4fee\u6574\u4fee\u6574\u540e\u5b83\u5e94\u8be5\u8fd8\u80fd\u98de", "salvage": "\u62a2\u6551", "The Sulphur Mine": "\u786b\u78fa\u77ff", "the military is already set up at the mine's entrance.": "\u6b66\u88c5\u529b\u91cf\u5df2\u7ecf\u5728\u77ff\u4e95\u5165\u53e3\u9a7b\u624e\u4e86\u4e0b\u6765", "soldiers patrol the perimeter, rifles slung over their shoulders.": "\u58eb\u5175\u80a9\u4e0a\u625b\u7740\u6b65\u67aa\u5728\u5468\u56f4\u5de1\u903b", "a military perimeter is set up around the mine.": "\u77ff\u4e95\u5468\u56f4\u8bbe\u7acb\u4e86\u519b\u4e8b\u8fb9\u754c", "attack": "\u653b\u51fb", "a soldier, alerted, opens fire.": "\u4e00\u4e2a\u58eb\u5175\u62c9\u54cd\u4e86\u8b66\u62a5\uff0c\u7136\u540e\u5f00\u706b\u4e86", "run": "\u8dd1", "a second soldier joins the fight.": "\u5176\u4ed6\u58eb\u5175\u52a0\u5165\u4e86\u6218\u6597", "a grizzled soldier attacks, waving a bayonet.": "\u4e00\u4e2a\u5934\u53d1\u6591\u767d\u7684\u58eb\u5175\u6325\u821e\u7740\u523a\u5200\u53d1\u8d77\u4e86\u653b\u51fb", "the military presence has been cleared.": "\u6b66\u88c5\u529b\u91cf\u5df2\u7ecf\u88ab\u6e05\u7406\u5e72\u51c0\u4e86", "the mine is now safe for workers.": "\u77ff\u4e95\u73b0\u5728\u5b89\u5168\u4e86", "the sulphur mine is clear of dangers": "\u786b\u78fa\u77ff\u73b0\u5728\u6ca1\u6709\u5371\u9669\u4e86", "The Coal Mine": "\u7164\u77ff", "camp fires burn by the entrance to the mine.": "\u77ff\u4e95\u5165\u53e3\u5904\u71c3\u70e7\u7740\u8425\u706b", "men mill about, weapons at the ready.": "\u6b66\u5668\u5df2\u51c6\u5907\u5c31\u7eea", "this old mine is not abandoned": "\u8fd9\u4e2a\u65e7\u77ff\u6ca1\u6709\u88ab\u5e9f\u5f03", "a man joins the fight": "\u4e00\u4e2a\u7537\u4eba\u52a0\u5165\u4e86\u6218\u6597", "only the chief remains.": "\u53ea\u5269\u4e0b\u9996\u9886\u4e86", "the camp is still, save for the crackling of the fires.": "\u8425\u5730\u5e73\u9759\u4e0b\u6765\uff0c\u9664\u4e86\u5288\u556a\u4f5c\u54cd\u7684\u706b\u82d7", "the coal mine is clear of dangers": "\u7164\u77ff\u73b0\u5728\u6ca1\u6709\u5371\u9669\u4e86", "The Iron Mine": "\u94c1\u77ff", "an old iron mine sits here, tools abandoned and left to rust.": "\u4e00\u5ea7\u8001\u65e7\u7684\u94c1\u77ff\uff0c\u56db\u5468\u90fd\u662f\u5e9f\u5f03\u7684\u5de5\u5177\uff0c\u542c\u4efb\u751f\u9508", "bleached bones are strewn about the entrance. many, deeply scored with jagged grooves.": "\u5165\u53e3\u5904\u6563\u843d\u7740\u5f88\u591a\u9aa8\u5934\uff0c\u4e0a\u9762\u6709\u5f88\u591a\u6df1\u6df1\u7684\u952f\u9f7f\u72b6\u51f9\u69fd", "feral howls echo out of the darkness.": "\u91ce\u517d\u7684\u5486\u54ee\u56de\u8361\u5728\u9ed1\u6697\u4e2d", "the path leads to an abandoned mine": "\u901a\u5411\u4e00\u4e2a\u5e9f\u5f03\u7684\u77ff\u4e95", "a large creature lunges, muscles rippling in the torchlight": "\u4e00\u53ea\u5de8\u5927\u7684\u751f\u7269\u543c\u53eb\u4e86\u4e00\u58f0\uff0c\u808c\u8089\u5728\u706b\u5149\u4e2d\u8d77\u4f0f\u7740", "the beast is dead.": "\u91ce\u517d\u5012\u4e0b\u4e86", "the iron mine is clear of dangers": "\u94c1\u77ff\u73b0\u5728\u6ca1\u6709\u5371\u9669\u4e86", "A Destroyed Village": "\u88ab\u6467\u6bc1\u7684\u6751\u843d", "a destroyed village lies in the dust.": "\u6751\u843d\u7684\u5e9f\u589f\u63a9\u76d6\u7740\u4e00\u5c42\u5c18\u571f", "charred bodies litter the ground.": "\u904d\u5730\u7126\u5c38", "the metallic tang of wanderer afterburner hangs in the air.": "\u6d41\u6d6a\u8005\u5f15\u64ce\u6563\u53d1\u51fa\u7684\u91d1\u5c5e\u6c14\u5473\u5145\u65a5\u5728\u7a7a\u6c14\u4e2d", "a shack stands at the center of the village.": "\u4e00\u680b\u5c0f\u68da\u5b50\u77d7\u7acb\u5728\u6751\u5b50\u4e2d\u592e", "there are still supplies inside.": "\u91cc\u5934\u4f3c\u4e4e\u8fd8\u6709\u4e9b\u7269\u8d44", "all the work of a previous generation is here.": "\u8fd9\u91cc\u7559\u5b58\u7740\u524d\u4ee3\u4eba\u7684\u6240\u6709\u52b3\u52a8\u679c\u5b9e", "ripe for the picking.": "\u662f\u65f6\u5019\u91c7\u6458\u5b83\u4eec\u4e86"}); +_.setTranslation({"Dropbox connection": "dropbox\u8fde\u63a5", "connect game to dropbox local storage": "\u8fde\u63a5\u5230dropbox\u4e91\u5b58\u50a8", "connect": "\u8fde\u63a5", "cancel": "\u53d6\u6d88", "Dropbox Export / Import": "dropbox\u5bfc\u51fa/\u5bfc\u5165", "export or import save data to dropbox datastorage": "\u5bfc\u51fa\u6216\u5bfc\u5165\u5b58\u6863\u6587\u4ef6\u5230dropbox", "your are connected to dropbox with account / email ": "\u60a8\u5df2\u7528\u6b64\u8d26\u6237/\u7535\u5b50\u90ae\u4ef6\u8fde\u63a5\u5230dropbox: ", "save": "\u4fdd\u5b58", "load": "\u52a0\u8f7d", "signout": "\u767b\u51fa", "choose one slot to save to": "\u9009\u62e9\u4fdd\u5b58\u4f4d\u7f6e", "save to slot": "\u4fdd\u5b58\u5230\u4f4d\u7f6e", "choose one slot to load from": "\u9009\u62e9\u52a0\u8f7d\u4f4d\u7f6e", "load from slot": "\u52a0\u8f7d", "successfully saved to dropbox datastorage": "\u6210\u529f\u4fdd\u5b58\u5230dropbox", "error while saving to dropbox datastorage": "\u4fdd\u5b58\u5230dropbox\u51fa\u9519", "ok": "\u786e\u8ba4", "boxer": "\u62f3\u51fb\u624b", "punches do more damage": "\u5f92\u624b\u4f24\u5bb3\u7ffb\u500d", "learned to throw punches with purpose": "\u5b66\u4f1a\u4e86\u6709\u610f\u8bc6\u5730\u51fa\u62f3", "martial artist": "\u6b66\u6597\u5bb6", "punches do even more damage.": "\u5f92\u624b\u9020\u6210\u66f4\u591a\u7684\u4f24\u5bb3", "learned to fight quite effectively without weapons": "\u5b66\u4f1a\u4e86\u9ad8\u6548\u7387\u7684\u5f92\u624b\u640f\u51fb", "unarmed master": "\u5f92\u624b\u5b97\u5e08", "punch twice as fast, and with even more force": "\u51fa\u62f3\u901f\u5ea6\u7ffb\u500d\uff0c\u529b\u9053\u4e5f\u66f4\u5927", "learned to strike faster without weapons": "\u5b66\u4f1a\u4e86\u5982\u4f55\u66f4\u5feb\u901f\u5730\u51fa\u62f3", "barbarian": "\u91ce\u86ee\u4eba", "melee weapons deal more damage": "\u8fd1\u6218\u6b66\u5668\u9020\u6210\u66f4\u9ad8\u4f24\u5bb3", "learned to swing weapons with force": "\u5b66\u4f1a\u4e86\u5982\u4f55\u53d1\u6325\u52b2\u529b\uff0c\u6325\u821e\u6b66\u5668", "slow metabolism": "\u51cf\u7f13\u4ee3\u8c22", "go twice as far without eating": "\u4e0d\u5403\u4e1c\u897f\u80fd\u575a\u6301\u8d70\u7684\u8ddd\u79bb\u7ffb\u500d", "learned how to ignore the hunger": "\u5b66\u4f1a\u5982\u4f55\u5fcd\u9965\u6328\u997f", "desert rat": "\u8352\u6f20\u8df3\u9f20", "go twice as far without drinking": "\u4e0d\u559d\u6c34\u80fd\u575a\u6301\u8d70\u7684\u8ddd\u79bb\u7ffb\u500d", "learned to love the dry air": "\u65e0\u754f\u5e72\u71e5", "evasive": "\u907f\u5b9e\u5c31\u865a", "dodge attacks more effectively": "\u66f4\u6709\u6548\u7684\u95ea\u907f\u653b\u51fb", "learned to be where they're not": "\u5b66\u4f1a\u4e86\u95ea\u907f\u653b\u51fb", "precise": "\u7cbe\u5bc6", "land blows more often": "\u547d\u4e2d\u7387\u63d0\u9ad8", "learned to predict their movement": "\u5b66\u4f1a\u9884\u5224\u4ed6\u4eba\u7684\u52a8\u4f5c", "scout": "\u4fa6\u67e5\u672f", "see farther": "\u770b\u5f97\u66f4\u8fdc", "learned to look ahead": "\u5f3a\u5316\u89c6\u91ce", "stealthy": "\u6f5c\u884c", "better avoid conflict in the wild": "\u66f4\u597d\u5730\u56de\u907f\u8352\u91ce\u4e2d\u7684\u51b2\u7a81", "learned how not to be seen": "\u5b66\u4f1a\u4e86\u9690\u533f\u8eab\u5f62", "gastronome": "\u7f8e\u98df\u5bb6", "restore more health when eating": "\u8fdb\u98df\u6062\u590d\u66f4\u591a\u751f\u547d", "learned to make the most of food": "\u5b66\u4f1a\u5145\u5206\u6d88\u5316\u98df\u7269", "sound on.": "\u58f0\u97f3\u5f00\u542f", "get the app.": "\u5e94\u7528\u5546\u5e97", "lights off.": "\u591c\u95f4\u6a21\u5f0f", "hyper.": "\u52a0\u901f", "restart.": "\u91cd\u542f", "share.": "\u5206\u4eab", "save.": "\u4fdd\u5b58", "dropbox.": "dropbox", "github.": "github", "Export / Import": "\u5bfc\u51fa/\u5bfc\u5165", "export or import save data, for backing up": "\u5bfc\u51fa\u6216\u5bfc\u5165\u5b58\u6863\u6587\u4ef6\uff0c\u7528\u4e8e\u5907\u4efd", "or migrating computers": "\u6216\u8fc1\u79fb\u81f3\u522b\u7684\u7535\u8111", "export": "\u5bfc\u51fa", "import": "\u5bfc\u5165", "save this.": "\u4fdd\u5b58\u6b64\u4ee3\u7801", "got it": "\u5df2\u5b8c\u6210", "are you sure?": "\u60a8\u786e\u5b9a\u5417\uff1f", "if the code is invalid, all data will be lost.": "\u5982\u679c\u5b58\u6863\u4ee3\u7801\u65e0\u6548\uff0c\u6240\u6709\u6570\u636e\u5747\u4f1a\u4e22\u5931\u3002", "this is irreversible.": "\u6b64\u64cd\u4f5c\u4e0d\u53ef\u64a4\u9500\u3002", "yes": "\u662f", "no": "\u5426", "put the save code here.": "\u6b64\u5904\u53ef\u586b\u5165\u5b58\u6863\u4ee3\u7801", "Restart?": "\u91cd\u5f00\uff1f", "restart the game?": "\u91cd\u5f00\u6e38\u620f\uff1f", "Get the App": "\u5e94\u7528\u5546\u5e97", "bring the room with you.": "\u60a8\u786e\u5b9a\u5417\uff1f", "ios": "iOS", "close": "\u5173\u95ed", "Share": "\u5206\u4eab", "bring your friends.": "\u5206\u4eab\u7ed9\u4f60\u7684\u597d\u53cb\u3002", "lights on.": "\u5f00\u706f", "Go Hyper?": "\u8981\u52a0\u901f\u4e48\uff1f", "turning hyper mode speeds up the game to x2 speed. do you want to do that?": "\u5f00\u542f\u52a0\u901f\u6a21\u5f0f\u5c06\u4f1a\u4f7f\u6e38\u620f\u901f\u5ea6\u53d8\u4e3a\u539f\u6709\u76842\u500d\u3002\u4f60\u786e\u5b9a\u8981\u52a0\u901f\u5417\uff1f", "classic.": "\u539f\u901f", "{0} per {1}s": "{0} /{1}\u79d2", "sound off.": "\u58f0\u97f3\u5173\u95ed", "Sound Available!": "\u662f\u5426\u542f\u7528\u58f0\u97f3", "ears flooded with new sensations.": "\u4f20\u6765\u4e86\u8bb8\u591a\u58f0\u54cd", "perhaps silence is safer?": "\u4e5f\u8bb8\u5f00\u542f\u58f0\u97f3\u4f1a\u66f4\u597d\u4e00\u70b9\uff1f", "enable audio": "\u542f\u7528\u58f0\u97f3", "disable audio": "\u4fdd\u6301\u9759\u97f3", "pause.": "\u786e\u8ba4", "eat meat": "\u5403\u8089", "use meds": "\u670d\u836f", "use hypo": "\u6ce8\u5c04", "shield": "\u5f00\u542f\u62a4\u76fe", "boost": "\u52a0\u901f", "miss": "\u5931\u624b", "stunned": "\u60ca\u5413", "leave": "\u79bb\u5f00", "drop:": "\u4e22\u5f03:", "nothing": "\u4e00\u65e0\u6240\u83b7", "take": "\u5e26\u8d70", "take:": "\u83b7\u5f97:", "nothing to take": "\u4e00\u65e0\u6240\u83b7", "all": "\u6240\u6709", "take everything": "\u62ff\u8d70\u4e00\u5207", "take all you can": "\u62ff\u8d70\u53ef\u5e26\u8d70\u7684\u4e00\u5207", " and ": "\u4ee5\u53ca", "*** EVENT ***": "*** \u6d88\u606f ***", "A Snarling Beast": "\u5486\u54ee\u7684\u91ce\u517d", "snarling beast": "\u5486\u54ee\u7684\u91ce\u517d", "the snarling beast is dead": "\u91ce\u517d\u5012\u4e0b\u4e86", "a snarling beast leaps out of the underbrush": "\u4e00\u53ea\u91ce\u517d\u4ece\u704c\u6728\u4e1b\u91cc\u8e7f\u4e86\u51fa\u6765", "A Gaunt Man": "\u6194\u60b4\u7684\u7537\u5b50", "gaunt man": "\u6194\u60b4\u7684\u7537\u5b50", "the gaunt man is dead": "\u6194\u60b4\u7684\u7537\u5b50\u5012\u4e0b\u4e86", "a gaunt man approaches, a crazed look in his eye": "\u4e00\u540d\u6194\u60b4\u7684\u7537\u5b50\u9760\u4e86\u8fc7\u6765\uff0c\u773c\u5e95\u6d41\u9732\u51fa\u75af\u72c2", "A Strange Bird": "\u602a\u9e1f", "strange bird": "\u602a\u9e1f", "the strange bird is dead": "\u602a\u9e1f\u5012\u4e0b\u4e86", "a strange looking bird speeds across the plains": "\u4e00\u53ea\u6a21\u6837\u53e4\u602a\u7684\u9e1f\u5feb\u901f\u63a0\u8fc7\u5e73\u539f", "A Shivering Man": "\u98a4\u6296\u7684\u7537\u5b50", "shivering man": "\u98a4\u6296\u7684\u7537\u5b50", "the shivering man is dead": "\u98a4\u6296\u7684\u7537\u5b50\u5012\u4e0b\u4e86", "a shivering man approaches and attacks with surprising strength": "\u4e00\u540d\u98a4\u6296\u7684\u7537\u5b50\u9760\u4e86\u8fc7\u6765\uff0c\u4ee5\u4ee4\u4eba\u5403\u60ca\u7684\u529b\u91cf\u53d1\u8d77\u88ad\u51fb", "A Man-Eater": "\u98df\u4eba\u602a", "man-eater": "\u98df\u4eba\u602a", "the man-eater is dead": "\u98df\u4eba\u602a\u5012\u4e0b\u4e86", "a large creature attacks, claws freshly bloodied": "\u4e00\u53ea\u5de8\u5927\u7684\u751f\u7269\u88ad\u6765\uff0c\u722a\u5b50\u4e0a\u9c9c\u8840\u6dcb\u6f13", "A Scavenger": "\u62fe\u8352\u8005", "scavenger": "\u62fe\u8352\u8005", "the scavenger is dead": "\u62fe\u8352\u8005\u88ab\u6d88\u706d\u4e86", "a scavenger draws close, hoping for an easy score": "\u4e00\u540d\u62fe\u8352\u8005\u8d34\u4e86\u8fc7\u6765\uff0c\u60f3\u8981\u53d1\u8d77\u5077\u88ad", "A Huge Lizard": "\u5de8\u8725", "lizard": "\u5de8\u8725", "the lizard is dead": "\u5de8\u8725\u5012\u4e0b\u4e86", "the grass thrashes wildly as a huge lizard pushes through": "\u8349\u4e1b\u75af\u6447\uff0c\u4e00\u53ea\u5de8\u8725\u6251\u4e86\u51fa\u6765", "A Feral Terror": "\u51f6\u602a", "feral terror": "\u51f6\u602a", "the feral terror is dead": "\u51f6\u602a\u5012\u4e0b\u4e86", "a beast, wilder than imagining, erupts out of the foliage": "\u4e00\u53ea\u51f6\u602a\u4ee5\u8d85\u4e4e\u60f3\u8c61\u7684\u72c2\u91ce\u4ece\u6797\u4e2d\u6251\u51fa", "A Soldier": "\u58eb\u5175", "soldier": "\u58eb\u5175", "the soldier is dead": "\u58eb\u5175\u5012\u4e0b\u4e86", "a soldier opens fire from across the desert": "\u4e00\u540d\u58eb\u5175\u4ece\u6c99\u6f20\u90a3\u8fb9\u5f00\u706b", "A Sniper": "\u72d9\u51fb\u624b", "sniper": "\u72d9\u51fb\u624b", "the sniper is dead": "\u72d9\u51fb\u624b\u88ab\u706d", "a shot rings out, from somewhere in the long grass": "\u6df1\u8349\u4e1b\u7684\u67d0\u5904\u5c04\u51fa\u4e86\u4e00\u53d1\u5b50\u5f39", "tripped a motion sensor.": "\u52a8\u6355\u5668\u8df3\u95f8\u3002", "mechanical guard": "\u673a\u68b0\u5b88\u536b", "a mobile defence platform trundles around the corner.": "\u4e00\u4e2a\u673a\u52a8\u9632\u5fa1\u5e73\u53f0\u5728\u62d0\u89d2\u5904\u7f13\u6162\u79fb\u52a8\u3002", "mechanical quadruped": "\u673a\u68b0\u52a8\u7269", "a medical drone wheels out of control.": "\u4e00\u67b6\u533b\u7597\u65e0\u4eba\u673a\u5931\u63a7\u4e86\u3002", "broken medic": "\u5931\u63a7\u673a\u5668", "one of the defence turrets still works.": "\u5176\u4e2d\u4e00\u5ea7\u9632\u5fa1\u70ae\u5854\u4ecd\u7136\u8fd0\u8f6c\u3002", "defence turret": "\u9632\u5fa1\u70ae\u5854", "A Ravaged Battleship": "\u4e00\u8258\u635f\u574f\u7684\u6218\u5217\u8230", "the remains of a huge ship are embedded in the earth.": "\u5de8\u8230\u7684\u6b8b\u9ab8\u5d4c\u5165\u5927\u5730\u3002", "the remains of a massive battleship lie here, like a silent sealed city.": "\u4e00\u8258\u5de8\u578b\u6218\u5217\u8230\u7684\u6b8b\u9ab8\u8eba\u5728\u8fd9\u91cc\uff0c\u5c31\u50cf\u4e00\u5ea7\u6c89\u9ed8\u7684\u5bc6\u5c01\u57ce\u5e02\u3002", "it lists to the side in a deep crevasse, cut when it fell from the sky.": "\u5b83\u503e\u5165\u4e00\u9053\u6df1\u6df1\u7684\u88c2\u7f1d\uff0c\u663e\u7136\u662f\u5760\u843d\u6240\u81f4\u3002", "the hatches are all sealed, but the hull is blown out just above the dirt, providing an entrance.": "\u8231\u53e3\u90fd\u662f\u5bc6\u5c01\u7684\uff0c\u4f46\u8239\u4f53\u5728\u5730\u8868\u4e0a\u65b9\u7684\u7834\u635f\u5904\u63d0\u4f9b\u4e86\u4e00\u4e2a\u5165\u53e3\u3002", "enter": "\u8fdb\u5165", "the interior of the ship is cold and dark. what little light there is only accentuates its harsh angles.": "\u8239\u7684\u5185\u90e8\u53c8\u51b7\u53c8\u6697\u3002\u4ec5\u6709\u7684\u4e00\u70b9\u5149\u7ebf\u53ea\u4f1a\u4f7f\u5b83\u7684\u68f1\u89d2\u66f4\u52a0\u523a\u773c\u3002", "the walls hum faintly.": "\u5899\u58c1\u53d1\u51fa\u5fae\u5f31\u7684\u55e1\u9e23\u58f0\u3002", "continue": "\u7ee7\u7eed\u6df1\u5165", "thick, sticky webbing covers the walls of the corridor.": "\u53c8\u539a\u53c8\u7c98\u7684\u7f51\u8986\u76d6\u7740\u8d70\u5eca\u7684\u5899\u58c1\u3002", "deeper into the ship, the darkness seems almost to writhe.": "\u6df1\u5904\u7684\u9ed1\u6697\u4f3c\u4e4e\u5728\u7ffb\u817e\u3002", "a small knapsack hangs from a cluster of webs, a few feet from the floor.": "\u4e00\u4e2a\u5c0f\u80cc\u5305\u60ac\u6302\u5728\u4e00\u7c07\u7f51\u4e0a\u3002", "a huge arthropod lunges from the shadows, its mandibles thrashing.": "\u4e00\u53ea\u5de8\u5927\u7684\u8282\u80a2\u52a8\u7269\u4ece\u9634\u5f71\u4e2d\u731b\u6251\u800c\u51fa\uff0c\u4e0a\u989a\u626d\u66f2\u3002", "the webs part, and a grotesque insect lurches forward.": "\u86db\u7f51\u6563\u843d\uff0c\u4e00\u53ea\u5947\u5f62\u602a\u72b6\u7684\u6606\u866b\u8e52\u8dda\u5411\u524d\u3002", "an operative waits in ambush around the corner.": "\u4e00\u540d\u7279\u5de5\u5728\u62d0\u89d2\u5904\u57cb\u4f0f\u7b49\u5019\u3002", "the military has set up a small camp just inside the ship.": "\u519b\u65b9\u5728\u8239\u5185\u8bbe\u7acb\u4e86\u4e00\u4e2a\u8425\u5730\u3002", "crude attempts have been made to cut into the walls.": "\u5468\u906d\u7684\u5899\u4e0a\u7559\u6709\u7c97\u66b4\u7684\u7a7f\u51ff\u5370\u8bb0\u3002", "scraps of copper wire litter the floor.": "\u94dc\u7ebf\u788e\u7247\u6563\u843d\u5728\u5730\u677f\u4e0a\u3002", "two bedrolls are wedged into a corner.": "\u4e24\u4e2a\u7761\u888b\u88ab\u585e\u8fdb\u4e86\u4e00\u4e2a\u89d2\u843d\u3002", "a dusty researcher clumsily hides in the shadows.": "\u4e00\u4e2a\u6ee1\u8eab\u7070\u5c18\u7684\u7814\u7a76\u4eba\u5458\u7b28\u62d9\u5730\u8eb2\u5728\u9634\u5f71\u91cc\u3002", "debris is stacked in the corridor, forming a low barricade.": "\u788e\u7247\u5806\u5728\u8d70\u5eca\u91cc\uff0c\u5f62\u6210\u4e86\u4e00\u4e2a\u4f4e\u77ee\u7684\u969c\u788d\u3002", "the walls are scorched and melted.": "\u5899\u58c1\u88ab\u70e7\u7126\u878d\u5316\u4e86\u3002", "behind the barricade, a few weapons lay abandoned.": "\u5728\u969c\u788d\u540e\u9762\uff0c\u4e00\u4e9b\u6b66\u5668\u88ab\u9057\u5f03\u5728\u5730\u4e0a\u3002", "the partially devoured remains of several wanderers are piled before a dark corridor.": "\u51e0\u4e2a\u6d41\u6d6a\u8005\u88ab\u90e8\u5206\u541e\u566c\u7684\u5c38\u4f53\u5806\u5728\u4e00\u6761\u9ed1\u6697\u7684\u8d70\u5eca\u524d\u3002", "shuffling noises can be heard from within.": "\u91cc\u9762\u4f20\u6765\u6742\u4e71\u7684\u811a\u6b65\u58f0", "ancient beast": "\u8fdc\u53e4\u91ce\u517d", "an ancient beast has made these ruins its home.": "\u4e00\u53ea\u53e4\u8001\u7684\u91ce\u517d\u628a\u8fd9\u4e9b\u5e9f\u589f\u5f53\u6210\u4e86\u81ea\u5df1\u7684\u5bb6\u3002", "a maintenance panel is embedded in the wall next to a large sealed door.": "\u524d\u9762\u662f\u4e00\u9053\u5de8\u5927\u7684\u5bc6\u5c01\u95e8\uff0c\u65c1\u8fb9\u7684\u5899\u4e0a\u5d4c\u6709\u4e00\u5757\u7ef4\u62a4\u9762\u677f\u3002", "perhaps the ship\u2019s systems are still operational.": "\u4e5f\u8bb8\u8239\u4e0a\u7684\u7cfb\u7edf\u4ecd\u5728\u8fd0\u884c\u3002", "power cycle": "\u5f00\u542f\u7cfb\u7edf", "as the lights come online, so too do the defence systems.": "\u706f\u5149\u4eae\u8d77\u7684\u540c\u65f6\uff0c\u9632\u5fa1\u7cfb\u7edf\u4e5f\u542f\u52a8\u4e86\u3002", "automated turret": "\u81ea\u52a8\u70ae\u5854", "beyond the bulkhead is a small antechamber, seemingly untouched by scavengers.": "\u8231\u58c1\u540e\u662f\u4e00\u4e2a\u5c0f\u5385\uff0c\u4f3c\u4e4e\u5c1a\u672a\u88ab\u62fe\u8352\u8005\u89e6\u53ca\u3002", "a large hatch grinds open, and the wind rushes in.": "\u5927\u8231\u95e8\u5f90\u5f90\u6253\u5f00\uff0c\u98ce\u547c\u5578\u800c\u5165\u3002", "a strange device sits on the floor. looks important.": "\u5730\u677f\u4e0a\u653e\u7740\u4e00\u4e2a\u5947\u602a\u7684\u88c5\u7f6e\u3002\u770b\u8d77\u6765\u5f88\u91cd\u8981\u3002", "take device and leave": "\u62ff\u8d77\u88c5\u7f6e\u79bb\u5f00", "a large hatch opens into a wide corridor.": "\u4e00\u4e2a\u5927\u8231\u53e3\u901a\u5411\u4e00\u6761\u5bbd\u9614\u7684\u8d70\u5eca\u3002", "the corridor leads to a bank of elevators, which appear to be functional.": "\u8d70\u5eca\u901a\u5411\u4e00\u6392\u7535\u68af\uff0c\u8fd9\u4e9b\u7535\u68af\u770b\u8d77\u6765\u8fd8\u80fd\u7528\u3002", "engineering": "\u5de5\u7a0b\u533a", "medical": "\u533b\u62a4\u533a", "martial": "\u519b\u4e8b\u533a", "command deck": "\u7ba1\u7406\u533a", "Engineering Wing": "\u5de5\u7a0b\u533a", "elevator doors open to a blasted corridor. debris covers the floor, piled into makeshift defences.": "\u7535\u68af\u95e8\u901a\u5411\u4e00\u6761\u5df2\u88ab\u70b8\u6bc1\u7684\u8d70\u5eca\u3002\u788e\u7247\u8986\u76d6\u4e86\u5730\u677f\uff0c\u5806\u6210\u4e86\u4e34\u65f6\u7684\u9632\u5fa1\u5de5\u4e8b\u3002", "emergency lighting flickers.": "\u5e94\u6025\u706f\u6447\u66f3\u95ea\u70c1", "an automated assembly line performs its empty routines, long since deprived of materials.": "\u4e00\u6761\u81ea\u52a8\u5316\u88c5\u914d\u7ebf\u5140\u81ea\u6267\u884c\u5b83\u7684\u7a0b\u5e8f\uff0c\u4e0a\u9762\u65e9\u5c31\u6ca1\u6709\u6750\u6599\u4e86\u3002", "its final works lie forgotten, covered by a thin layer of dust.": "\u6d41\u6c34\u7ebf\u7684\u6700\u7ec8\u4ea7\u54c1\u88ab\u9057\u5fd8\u5728\u89d2\u843d\uff0c\u8499\u5c18\u5df2\u4e45\u3002", "assembly arms spin wildly out of control.": "\u88c5\u914d\u81c2\u5931\u63a7\u5730\u65cb\u8f6c\u3002", "unruly welder": "\u5931\u63a7\u7684\u673a\u68b0\u81c2", "assembly arms spark and jitter.": "\u88c5\u914d\u81c2\u6296\u52a8\u7740\uff0c\u706b\u82b1\u56db\u6e85\u3002", "a cacophony of decrepit machinery fills the room.": "\u623f\u95f4\u91cc\u5145\u6ee1\u4e86\u7834\u65e7\u673a\u5668\u7684\u5608\u6742\u58f0\u3002", "must have been the engine room, once. the massive machines now stand inert, twisted and scorched by explosions.": "\u8fd9\u91cc\u4e00\u5b9a\u66fe\u662f\u5f15\u64ce\u5ba4\u3002\u8fd9\u4e9b\u5de8\u5927\u7684\u673a\u5668\u626d\u66f2\u5730\u7ad9\u7acb\u7740\uff0c\u65e9\u56e0\u7206\u70b8\u800c\u88ab\u70e7\u7126\u4e86\u3002", "the destruction is uniform and precise.": "\u8fd9\u4e9b\u7834\u574f\u7edf\u4e00\u4e14\u7cbe\u786e\u3002", "bits of them can be scavenged.": "\u673a\u5668\u7684\u4e00\u4e9b\u90e8\u5206\u8fd8\u53ef\u4ee5\u5229\u7528\u3002", "none of the ship's engines escaped the destruction.": "\u8239\u4e0a\u7684\u53d1\u52a8\u673a\u65e0\u4e00\u5e78\u514d\u3002", "it's no mystery why she no longer flies.": "\u5176\u5760\u843d\u7684\u539f\u56e0\u4e0d\u8a00\u81ea\u660e\u3002", "sparks cascade from a reactivated power junction, and catch.": "\u706b\u82b1\u7a81\u7136\u4ece\u4e00\u4e2a\u91cd\u65b0\u6fc0\u6d3b\u7684\u7535\u6e90\u63a5\u5934\u4e0a\u55b7\u6d8c\u800c\u51fa\uff0c\u8d77\u706b\u4e86\u3002", "the flames fill the corridor.": "\u706b\u7130\u5145\u6ee1\u4e86\u8d70\u5eca\u3002", "extinguish": "\u7528\u6c34\u6251\u706d", "rush through": "\u5168\u529b\u9003\u79bb", "rows of inert security robots hang suspended from the ceiling.": "\u4e00\u6392\u6392\u5b89\u5168\u673a\u5668\u4eba\u60ac\u6302\u5728\u5929\u82b1\u677f\u4e0a\u3002", "wires run overhead, corroded and useless.": "\u7535\u7ebf\u4ea4\u53c9\u7740\u5206\u5e03\u5728\u4e0a\u65b9\uff0c\u5df2\u56e0\u8150\u8680\u800c\u6beb\u65e0\u7528\u5904", "more signs of past combat down the hall. guard post is ransacked.": "\u5927\u5385\u91cc\u6709\u66f4\u591a\u8fc7\u53bb\u6218\u6597\u7684\u75d5\u8ff9\u3002\u5c97\u54e8\u5df2\u88ab\u6d17\u52ab\u4e00\u7a7a\u3002", "still, some things can be found.": "\u8fd8\u80fd\u627e\u5230\u4e00\u4e9b\u4e1c\u897f\u3002", "marks on the door read 'research and development.' everything seems mostly untouched, but dead.": "\u95e8\u4e0a\u7684\u6807\u8bb0\u5199\u7740\u201c\u7814\u7a76\u4e0e\u5f00\u53d1\u201d\u3002\u4e00\u5207\u4f3c\u4e4e\u57fa\u672c\u4e0a\u90fd\u6ca1\u6709\u52a8\u8fc7\uff0c\u4f46\u90fd\u5df2\u505c\u6b62\u8fd0\u4f5c\u3002", "one machine thrums with power, and might still work.": "\u4e00\u53f0\u673a\u5668\u901a\u7535\u8fd0\u8f6c\uff0c\u53ef\u80fd\u8fd8\u80fd\u5de5\u4f5c\u3002", "use machine": "\u4f7f\u7528", "step inside, and the machine whirs. muscle and bone reknit. good as new.": "\u8d70\u8fdb\u5176\u4e2d\uff0c\u673a\u5668\u55e1\u55e1\u4f5c\u54cd\u3002\u4f60\u7684\u808c\u8089\u548c\u9aa8\u9abc\u88ab\u91cd\u5851\uff0c\u5b8c\u597d\u5982\u521d\u3002", "the machines here look unfinished, abandoned by their creator. wires and other scrap are scattered about the work benches.": "\u8fd9\u91cc\u7684\u673a\u5668\u770b\u8d77\u6765\u5c1a\u672a\u5b8c\u6210\uff0c\u88ab\u5b83\u4eec\u7684\u5236\u4f5c\u8005\u629b\u5f03\u4e86\u3002\u7535\u7ebf\u548c\u5176\u4ed6\u5e9f\u6599\u6563\u843d\u5728\u5de5\u4f5c\u53f0\u4e0a\u3002", "experimental plans cover one wall, held by an unseen force.": "\u5b9e\u9a8c\u8ba1\u5212\u8986\u76d6\u4e86\u4e00\u6574\u9762\u5899\uff0c\u7531\u4e00\u80a1\u770b\u4e0d\u89c1\u7684\u529b\u91cf\u652f\u6491\u7740\u3002", "this one looks useful.": "\u8fd9\u5f20\u56fe\u7eb8\u4f3c\u4e4e\u6709\u7528", "clattering metal and old servos. something is coming...": "\u5494\u55d2\u4f5c\u54cd\u7684\u91d1\u5c5e\u548c\u9648\u65e7\u7684\u4f3a\u670d\u5668\u3002\u6709\u4ec0\u4e48\u4e1c\u897f\u6b63\u5728\u63a5\u8fd1\u3002\u3002\u3002", "fight": "\u51c6\u5907\u6218\u6597", "an unfinished automaton whirs to life.": "\u4e00\u53f0\u672a\u5b8c\u6210\u7684\u539f\u578b\u673a\u55e1\u55e1\u4f5c\u54cd\u3002", "unstable prototype": "\u4e0d\u7a33\u5b9a\u7684\u539f\u578b\u673a", "at the back of the workshop, elevator doors twitch and buzz.": "\u5728\u8f66\u95f4\u7684\u540e\u9762\uff0c\u7535\u68af\u95e8\u62bd\u52a8\u7740\u6253\u5f00\uff0c\u53d1\u51fa\u523a\u8033\u7684\u58f0\u97f3\u3002", "looks like a way out of here.": "\u770b\u8d77\u6765\u53ef\u4ee5\u79bb\u5f00\u4e86", "Martial Wing": "\u519b\u4e8b\u533a", "metal grinds, and the elevator doors open halfway. beyond is a brightly lit battlefield. remains litter the corridor, undisturbed by scavengers.": "\u91d1\u5c5e\u7814\u78e8\uff0c\u7535\u68af\u95e8\u6253\u5f00\u4e00\u534a\u3002\u8fdc\u5904\u662f\u4e00\u7247\u706f\u706b\u901a\u660e\u7684\u6218\u573a\u3002\u8d70\u5eca\u91cc\u5230\u5904\u90fd\u662f\u5783\u573e\uff0c\u6ca1\u6709\u53d7\u5230\u62fe\u8352\u8005\u7684\u5e72\u6270\u3002", "looks like they tried to barricade the elevators.": "\u770b\u8d77\u6765\u4ed6\u4eec\u66fe\u8bd5\u56fe\u5c01\u9501\u7535\u68af\u3002", "further along, the corridor branches.": "\u524d\u65b9\uff0c\u8d70\u5eca\u5206\u51fa\u4e24\u6761\u8def\u3002", "the door to the left is sealed and refuses to open.": "\u5de6\u8fb9\u7684\u95e8\u88ab\u5c01\u4f4f\u4e86\uff0c\u96be\u4ee5\u6253\u5f00\u3002", "blow it down": "\u70b8\u5f00", "continue right": "\u53bb\u5f80\u53f3\u4fa7", "the blast throws the door inwards.": "\u7206\u70b8\u5c06\u5927\u95e8\u63a8\u5012", "through the bulkhead is a large room, walls lined with weapon racks. fighting seems to have passed it by.": "\u95e8\u540e\u662f\u4e00\u4e2a\u5927\u623f\u95f4\uff0c\u5899\u4e0a\u6446\u6ee1\u4e86\u6b66\u5668\u67b6\u3002\u6218\u6597\u4f3c\u4e4e\u5df2\u7ecf\u8fc7\u53bb\u4e86\u3002", "another door at the end of the hall, sealed from this side.": "\u5927\u5385\u5c3d\u5934\u7684\u53e6\u4e00\u6247\u95e8\uff0c\u5df2\u7ecf\u88ab\u5c01\u8d77\u6765\u4e86\u3002", "should be able to open it.": "\u5e94\u8be5\u8fd8\u80fd\u80fd\u6253\u5f00", "the corridor is eerily silent.": "\u8d70\u5eca\u91cc\u51fa\u5947\u5730\u5bc2\u9759\u3002", "crew cabins flank the hall, devoid of life.": "\u8239\u5458\u8231\u4f4d\u4e8e\u5927\u5385\u7684\u4e24\u4fa7\uff0c\u6beb\u65e0\u751f\u6c14\u3002", "a few useful items can be scavenged.": "\u53ef\u4ee5\u627e\u5230\u4e00\u4e9b\u6709\u7528\u7684\u7269\u54c1\u3002", "ruined defence turrets flank the corridor.": "\u8d70\u5eca\u4e24\u4fa7\u90fd\u662f\u88ab\u6bc1\u574f\u7684\u9632\u5fa1\u70ae\u5854\u3002", "could put the scrap to good use.": "\u4e0d\u5c11\u5e9f\u6599\u53ef\u4f9b\u5229\u7528", "small sensors in the walls still look to be operational.": "\u5899\u4e0a\u7684\u5c0f\u578b\u4f20\u611f\u5668\u770b\u8d77\u6765\u4ecd\u7136\u53ef\u4ee5\u5de5\u4f5c\u3002", "easily avoided.": "\u68c0\u6d4b\u5f88\u5bb9\u6613\u907f\u5f00\u3002", "large barricades bisect the corridor, scorched by weapons fire.": "\u5de8\u5927\u7684\u969c\u788d\u7269\u628a\u8d70\u5eca\u4e00\u5206\u4e3a\u4e8c\uff0c\u88ab\u6b66\u5668\u7684\u706b\u529b\u70e7\u7126\u4e86\u3002", "bodies litter the ground on either side.": "\u5c38\u4f53\u6563\u843d\u5728\u5730\u4e0a\u3002", "documents are scattered down the hall, most charred and curled.": "\u6587\u4ef6\u6563\u843d\u5728\u5927\u5385\u91cc\uff0c\u5927\u90e8\u5206\u56e0\u70e7\u7126\u800c\u5377\u66f2\u3002", "this one looks interesting.": "\u8fd9\u4e2a\u770b\u8d77\u6765\u5f88\u6709\u8da3", "the next door leads to a ransacked planning room.": "\u9694\u58c1\u901a\u5411\u4e00\u95f4\u88ab\u6d17\u52ab\u4e00\u7a7a\u7684\u89c4\u5212\u5ba4\u3002", "maps of the surface can still be found amongst the debris.": "\u5728\u6b8b\u9ab8\u4e2d\u4ecd\u7136\u53ef\u4ee5\u627e\u5230\u4e00\u4e9b\u5730\u56fe\u3002", "scavenge maps": "\u5bfb\u627e\u5730\u56fe", "drew some attention with all that noise.": "\u641c\u5bfb\u7684\u58f0\u97f3\u5f15\u6765\u4e86\u4e00\u4e9b\u6ce8\u610f", "slipped past an automated sentry.": "\u6e9c\u8fc7\u4e00\u4e2a\u81ea\u52a8\u5c97\u54e8\u3002", "if only they'd been destroyed along with everything else.": "\u5982\u679c\u4ed6\u4eec\u548c\u5176\u4ed6\u7684\u4e00\u8d77\u88ab\u6467\u6bc1\u5c31\u597d\u4e86", "ran straight into another one.": "\u649e\u4e0a\u4e86\u53e6\u4e00\u4e2a", "the corridor passes through a security checkpoint. the defences are blown apart, ragged edges scorched by laser fire.": "\u8d70\u5eca\u7a7f\u8fc7\u4e00\u4e2a\u5b89\u5168\u68c0\u67e5\u7ad9\u3002\u9632\u5fa1\u5de5\u4e8b\u5df2\u88ab\u70b8\u6bc1\uff0c\u7c97\u7cd9\u7684\u8fb9\u7f18\u88ab\u6fc0\u5149\u707c\u635f\u3002", "past the checkpoint, banks of containment cells can be seen.": "\u7ecf\u8fc7\u68c0\u67e5\u7ad9\uff0c\u53ef\u4ee5\u770b\u5230\u4e00\u6392\u6392\u7684\u6291\u5236\u7262\u623f\u3002", "the cells are all empty.": "\u8fd9\u4e9b\u7262\u623f\u7a7a\u7a7a\u5982\u4e5f", "power cables running across the ceiling are split in several places, sparking occasionally.": "\u5929\u82b1\u677f\u4e0a\u7684\u7535\u7f06\u591a\u5904\u65ad\u88c2\uff0c\u65f6\u4e0d\u65f6\u4f1a\u5192\u51fa\u706b\u82b1\u3002", "the guards died at their posts, shot through with superheated plasma.": "\u8b66\u536b\u4eec\u88ab\u6781\u70ed\u7684\u7b49\u79bb\u5b50\u4f53\u5c04\u7a7f\uff0c\u6b7b\u5728\u4e86\u81ea\u5df1\u7684\u5c97\u4f4d\u4e0a\u3002", "their weapons lie on the floor beside them.": "\u4ed6\u4eec\u7684\u6b66\u5668\u8eba\u5728\u65c1\u8fb9\u7684\u5730\u677f\u4e0a\u3002", "the corridor opens onto a vast training complex, obstacles and features blackened by real combat.": "\u8d70\u5eca\u901a\u5411\u4e00\u4e2a\u5de8\u5927\u7684\u8bad\u7ec3\u573a\u5730\uff0c\u9776\u5b50\u548c\u6805\u680f\u88ab\u5b9e\u6218\u5f04\u5f97\u9ed1\u6f06\u6f06\u7684\u3002", "a regenerative machine hums uncannily by one of the courses.": "\u4e00\u53f0\u518d\u751f\u673a\u5668\u53d1\u51fa\u4e86\u5f02\u5e38\u7684\u55e1\u55e1\u58f0\u3002", "motion from the centre of the yard.": "\u8d70\u5230\u573a\u5730\u4e2d\u592e\u3002", "a sparring automaton, still fully function and crusted with timeworn blood, lunges forward.": "\u4e00\u53f0\u4ecd\u7136\u529f\u80fd\u9f50\u5168\u3001\u6cbe\u6ee1\u4e86\u9648\u65e7\u8840\u6db2\u7684\u62f3\u51fb\u673a\u5668\u4eba\u51b2\u4e86\u8fc7\u6765\u3002", "engage": "\u8fce\u6218", "the machine attacks, blades whirling.": "\u673a\u5668\u653b\u51fb\uff0c\u5200\u7247\u8f6c\u52a8\u3002", "murderous robot": "\u6740\u4eba\u673a\u5668", "the ruins of the sparring machine clatter to the ground.": "\u673a\u5668\u7684\u96f6\u4ef6\u54d7\u5566\u4e00\u58f0\u6563\u843d\u5230\u5730\u4e0a\u3002", "picked this deck clean.": "\u8fd9\u4e2a\u533a\u57df\u6ca1\u4ec0\u4e48\u5176\u4ed6\u7684\u4e86\u3002", "Medical Wing": "\u533b\u62a4\u533a", "elevator doors open to an empty corridor.": "\u7535\u68af\u95e8\u901a\u5411\u4e00\u6761\u7a7a\u8d70\u5eca\u3002", "a few dusty corpses can be seen further down, but this deck appears to have been spared most of the combat.": "\u5728\u66f4\u8fdc\u7684\u5730\u65b9\u53ef\u4ee5\u770b\u5230\u51e0\u5177\u79ef\u6ee1\u7070\u5c18\u7684\u5c38\u4f53\uff0c\u4f46\u6b64\u533a\u57df\u4f3c\u4e4e\u6ca1\u6709\u53d7\u5230\u5927\u591a\u6570\u6218\u6597\u7684\u6ce2\u53ca\u3002", "past the checkpoint, the corridor is undamaged save for sporadic graffiti.": "\u901a\u8fc7\u68c0\u67e5\u7ad9\uff0c\u8d70\u5eca\u9664\u4e86\u9664\u4e86\u96f6\u661f\u7684\u6d82\u9e26\u5916\u5b8c\u597d\u65e0\u635f\u3002", "there was no fighting here.": "\u6beb\u65e0\u6218\u6597\u7684\u75d5\u8ff9", "automated guardians still stalk the halls, unaware that their masters have long gone.": "\u5b88\u536b\u673a\u5668\u4eba\u4ecd\u7136\u5728\u5927\u5385\u91cc\u5f98\u5f8a\uff0c\u4e0d\u77e5\u9053\u4ed6\u4eec\u7684\u4e3b\u4eba\u65e9\u5df2\u79bb\u53bb\u3002", "clumsy machines, and easily avoided.": "\u7b28\u62d9\u7684\u673a\u5668\u4eba\uff0c\u5f88\u5bb9\u6613\u907f\u5f00\u3002", "medical gurneys are fixed to grooves running down the corridor walls.": "\u533b\u7597\u8f6e\u5e8a\u56fa\u5b9a\u5728\u8d70\u5eca\u5899\u4e0a\u7684\u51f9\u69fd\u4e0a\u3002", "the automated patient transport system now sits motionless.": "\u75c5\u4eba\u81ea\u52a8\u8f93\u9001\u7cfb\u7edf\u73b0\u5728\u9759\u6b62\u4e0d\u52a8\u3002", "it had friends.": "\u5b83\u6709\u540c\u4f19\u3002", "more medical robots stand frozen, attached by a network of wires.": "\u66f4\u591a\u7684\u533b\u7597\u673a\u5668\u4eba\u88ab\u7535\u7ebf\u7f51\u8fde\u63a5\u5728\u4e00\u8d77\uff0c\u9759\u6b62\u7740\u3002", "they take no notice of the intrusion.": "\u4ed6\u4eec\u6ca1\u6709\u6ce8\u610f\u5230\u95ef\u5165\u8005", "weapons are strewn about the medical dispatch bay. must have been used as a muster point.": "\u533b\u7597\u8c03\u5ea6\u5ba4\u91cc\u5230\u5904\u90fd\u662f\u6b66\u5668\u3002\u4e00\u5b9a\u66fe\u88ab\u7528\u4f5c\u4e34\u65f6\u96c6\u5408\u70b9\u3002", "more strange graffiti adorns the walls.": "\u5899\u4e0a\u6709\u66f4\u591a\u5947\u602a\u7684\u6d82\u9e26\u3002", "this ward has been converted to a makeshift strategy room, maps scrawled hastily on any flat surface.": "\u8fd9\u95f4\u75c5\u623f\u5df2\u7ecf\u88ab\u6539\u9020\u6210\u4e86\u4e00\u4e2a\u4e34\u65f6\u7684\u6307\u6325\u5ba4\uff0c\u4efb\u4f55\u5e73\u5766\u7684\u8868\u9762\u4e0a\u90fd\u6709\u5306\u5fd9\u7ed8\u5236\u7684\u5730\u56fe\u3002", "a secure locker is set into one wall.": "\u4e00\u9762\u5899\u4e0a\u653e\u7740\u4e00\u4e2a\u4fdd\u9669\u67dc\u3002", "force locker": "\u8bd5\u56fe\u6253\u5f00", "hinges rusted through. no challenge.": "\u94c1\u94fe\u5df2\u7ecf\u751f\u9508\u3002\u64ac\u5f00\u8f7b\u800c\u6613\u4e3e\u3002", "the noise draws attention.": "\u64cd\u4f5c\u7684\u58f0\u97f3\u5f15\u8d77\u4e86\u6ce8\u610f\u3002", "better to move without drawing attention.": "\u79fb\u52a8\u65f6\u6700\u597d\u4e0d\u8981\u5f15\u8d77\u6ce8\u610f\u3002", "noises can be heard from the corridor outside.": "\u5916\u9762\u7684\u8d70\u5eca\u91cc\u53ef\u4ee5\u542c\u5230\u566a\u97f3\u3002", "something's wrong with this robot.": "\u8fd9\u4e2a\u673a\u5668\u4eba\u51fa\u9519\u4e86\u3002", "unstable automaton": "\u4e0d\u7a33\u5b9a\u7684\u81ea\u52a8\u673a", "another checkpoint ahead, fitted with heavy doors.": "\u524d\u9762\u8fd8\u6709\u4e00\u4e2a\u68c0\u67e5\u7ad9\uff0c\u539a\u539a\u7684\u5927\u95e8\u6321\u5728\u524d\u9762\u3002", "security is even tighter here.": "\u8fd9\u91cc\u7684\u5b89\u4fdd\u66f4\u52a0\u4e25\u5bc6\u3002", "slipped through unnoticed.": "\u5c0f\u5fc3\u7ffc\u7ffc\u5730\u6e9c\u4e86\u8fc7\u53bb\u3002", "air whistles as the doors open. this section must have lower pressure than the rest of the ship.": "\u95e8\u4e00\u5f00\uff0c\u987f\u65f6\u7a7a\u6c14\u53d1\u51fa\u4e86\u5c16\u9510\u7684\u9e23\u53eb\u58f0\u3002\u8fd9\u4e2a\u533a\u57df\u7684\u6c14\u538b\u4e00\u5b9a\u6bd4\u8239\u4e0a\u5176\u4ed6\u533a\u57df\u4f4e\u3002", "the air is cooler here. low cabinets ring the room, doors dusted with frost.": "\u8fd9\u91cc\u7684\u7a7a\u6c14\u6bd4\u8f83\u51c9\u723d\u3002\u4f4e\u77ee\u7684\u67dc\u5b50\u73af\u7ed5\u5728\u623f\u95f4\u56db\u5468\uff0c\u95e8\u4e0a\u7ed3\u6ee1\u4e86\u971c\u3002", "samples of something biological inside.": "\u91cc\u9762\u6709\u751f\u7269\u6837\u672c\u3002", "security drones still patrol the hallways.": "\u5b89\u4fdd\u65e0\u4eba\u673a\u4ecd\u5728\u8d70\u5eca\u91cc\u5de1\u903b\u3002", "predictable paths.": "\u5b83\u7684\u8def\u5f84\u5f88\u597d\u9884\u6d4b", "surgical tools are scattered on the floor, near what appears the be the remains of a fire.": "\u624b\u672f\u5de5\u5177\u6563\u843d\u5728\u5730\u677f\u4e0a\uff0c\u4f3c\u4e4e\u66fe\u7ecf\u5386\u4e00\u573a\u5927\u706b\u3002", "strange.": "\u5f88\u5947\u602a\u3002", "the air in this room has a metallic tinge. floor is covered in dark powder.": "\u8fd9\u4e2a\u623f\u95f4\u91cc\u7684\u7a7a\u6c14\u6709\u4e00\u80a1\u91d1\u5c5e\u5473\u3002\u5730\u677f\u4e0a\u6ee1\u662f\u6df1\u8272\u7c89\u672b\u3002", "some completed explosives in the corner.": "\u4e00\u4e9b\u5df2\u5b8c\u6210\u7684\u70b8\u836f\u5806\u5728\u89d2\u843d\u3002", "containment cells arranged at the back of the room, all open.": "\u6291\u5236\u7262\u623f\u5e03\u7f6e\u5728\u623f\u95f4\u540e\u9762\uff0c\u95e8\u5168\u90e8\u655e\u5f00\u7740\u3002", "something moving up ahead.": "\u524d\u65b9\u6709\u4e1c\u897f\u5728\u79fb\u52a8\u3002\u90a3\u91cc\u6709\u4ec0\u4e48\u4e1c\u897f", "a mutated beast leaps from its cell.": "\u4e00\u53ea\u53d8\u5f02\u7684\u91ce\u517d\u4ece\u6291\u5236\u7262\u623f\u91cc\u8df3\u4e86\u51fa\u6765\u3002", "malformed experiment": "\u7578\u5f62\u5b9e\u9a8c", "the creature's tortured breathing ceases.": "\u8fd9\u4e2a\u751f\u7269\u75db\u82e6\u7684\u547c\u5438\u505c\u6b62\u4e86\u3002", "nothing more here.": "\u8fd9\u91cc\u6ca1\u4e1c\u897f\u4e86\u3002", "Command Deck": "\u7ba1\u7406\u533a", "the path to the command bridge is wide, walls adorned with decorative shields.": "\u901a\u5f80\u7ba1\u7406\u533a\u7684\u6865\u5f88\u5bbd\uff0c\u56db\u5468\u7684\u5899\u4e0a\u5e03\u6ee1\u4e86\u88c5\u9970\u6027\u7684\u76fe\u724c\u3002", "fighting hadn't reached here, it seems.": "\u6218\u706b\u663e\u7136\u8fd8\u6ca1\u6ce2\u53ca\u5230\u8fd9\u91cc\u3002", "detour through the officer's lounge.": "\u7ed5\u8fc7\u519b\u5b98\u4f11\u606f\u5ba4\u3002", "might be something useful here.": "\u4e5f\u8bb8\u8fd9\u91cc\u6709\u4ec0\u4e48\u6709\u7528\u7684\u4e1c\u897f\u3002", "small weapons cache in a cabinet.": "\u67dc\u5b50\u91cc\u85cf\u7740\u5c0f\u6b66\u5668\u3002", "lucky.": "\u8fd0\u6c14\u4e0d\u9519\u3002", "found some medical supplies in a discarded bag.": "\u4e00\u4e9b\u533b\u7597\u7528\u54c1\u85cf\u5728\u5e9f\u5f03\u7684\u888b\u5b50\u91cc\u3002", "the command deck is empty, save for a squat figure sitting motionless in the centre of the room.": "\u7ba1\u7406\u5ba4\u5341\u5206\u7a7a\u8361\uff0c\u53ea\u6709\u4e00\u4e2a\u8eab\u5f71\u4e00\u52a8\u4e0d\u52a8\u5730\u5750\u5728\u623f\u95f4\u4e2d\u592e", "in a flash, the figure is standing.": "\u7a81\u7136\uff0c\u90a3\u4e2a\u8eab\u5f71\u7ad9\u4e86\u8d77\u6765\u3002", "approach": "\u9760\u8fd1", "wanderer form, but not quite flesh. not quite metal either. a crystal set into its chest pulses with light.": "\u8eab\u5f71\u662f\u4e00\u4e2a\u6d41\u6d6a\u8005\uff0c\u4f46\u5b83\u7684\u8eab\u4f53\u65e2\u975e\u8840\u8089\u4e5f\u975e\u91d1\u5c5e\u3002\u4ed6\u80f8\u524d\u7684\u6c34\u6676\u95ea\u70c1\u7740\u5149\u8292\u3002", "it says it saw the rebellion coming. said it made arrangements.": "\u5b83\u8bf4\u5b83\u770b\u5230\u4e86\u53db\u4e71\u7684\u5230\u6765\u3002\u5b83\u8bf4\u5b83\u5df2\u4f5c\u51fa\u4e86\u5b89\u6392\u3002", "says it can't die.": "\u5b83\u8bf4\u5b83\u4e0d\u4f1a\u6d88\u4ea1\u3002", "observe": "\u89c2\u5bdf", "the immortal wanderer attacks.": "\u4e0d\u673d\u7684\u6d41\u6d6a\u8005\u5f00\u59cb\u653b\u51fb\u3002", "immortal wanderer": "\u4e0d\u673d\u7684\u6d41\u6d6a\u8005", "the crystal pulses brightly, then goes dark. the assailant shimmers as its shape becomes less defined.": "\u6c34\u6676\u53d1\u51fa\u4e86\u4e00\u9053\u523a\u773c\u7684\u8109\u51b2\uff0c\u7136\u540e\u9010\u6e10\u7070\u6697\u3002\u6d41\u6d6a\u8005\u7684\u5f62\u72b6\u9010\u6e10\u6a21\u7cca\u3002", "then it is gone.": "\u968f\u540e\u6d88\u901d\u4e86\u3002", "time to get out of here.": "\u662f\u65f6\u5019\u79bb\u5f00\u8fd9\u91cc\u4e86\u3002", "The Thief": "\u5c0f\u5077", "the villagers haul a filthy man out of the store room.": "\u6751\u6c11\u4eec\u4ece\u4ed3\u5e93\u91cc\u62fd\u51fa\u6765\u4e00\u4e2a\u810f\u516e\u516e\u7684\u5bb6\u4f19", "say his folk have been skimming the supplies.": "\u636e\u8bf4\u4ed6\u7684\u540c\u4f19\u4eec\u65e9\u5df2\u7ecf\u987a\u8d70\u8bb8\u591a\u8d27\u7269", "say he should be strung up as an example.": "\u4ed6\u4eec\u8bf4\u5e94\u8be5\u7ede\u6b7b\u4ed6\u4ee5\u5106\u6548\u5c24", "a thief is caught": "\u6293\u5230\u4e00\u540d\u5c0f\u5077", "hang him": "\u7ede\u6b7b\u4ed6", "spare him": "\u91ca\u653e\u4ed6", "the villagers hang the thief high in front of the store room.": "\u6751\u6c11\u4eec\u5c06\u76d7\u8d3c\u7ede\u6b7b\uff0c\u9ad8\u6302\u5728\u4ed3\u5e93\u95e8\u524d", "the point is made. in the next few days, the missing supplies are returned.": "\u6b64\u4e3e\u5353\u6709\u6210\u6548\u3002\u6570\u65e5\u540e\uff0c\u9057\u5931\u7684\u7269\u8d44\u90fd\u88ab\u8fd8\u4e86\u56de\u6765", "the man says he's grateful. says he won't come around any more.": "\u8fd9\u5bb6\u4f19\u611f\u6fc0\u6d95\u96f6\uff0c\u8bf4\u4ed6\u518d\u4e5f\u4e0d\u4f1a\u6765\u884c\u7a83\u4e86", "shares what he knows about sneaking before he goes.": "\u5728\u79bb\u5f00\u524d\u4ed6\u5206\u4eab\u4e86\u6709\u5173\u6f5c\u884c\u7684\u5fc3\u5f97", "a strange thrumming, pounding and crashing. visions of people and places, of a huge machine and twisting curves.": "\u4e00\u9635\u5947\u602a\u7684\u55e1\u9e23\u58f0\u3001\u6572\u51fb\u58f0\u548c\u78b0\u649e\u58f0\u3002\u4eba\u4eec\u548c\u5730\u65b9\u7684\u666f\u8c61\uff0c\u4e00\u53f0\u5de8\u5927\u7684\u673a\u5668\u548c\u626d\u66f2\u7684\u66f2\u7ebf\u3002", "inviting. it would be so easy to give in, completely.": "\u5f88\u8bf1\u4eba\u3002\u5f88\u5bb9\u6613\u88ab\u5b8c\u5168\u5c48\u670d", "a strange thrumming, pounding and crashing. and then gone.": "\u4e00\u9635\u5947\u602a\u7684\u55e1\u9e23\u58f0\u3001\u6572\u51fb\u58f0\u548c\u78b0\u649e\u58f0\u3002\u968f\u5373\u6d88\u5931\u4e86\u3002", "give in": "\u524d\u5f80\u8be5\u7f51\u9875", "ignore it": "\u5ffd\u7565", "A Ruined Trap": "\u635f\u6bc1\u7684\u9677\u9631", "some of the traps have been torn apart.": "\u4e00\u4e9b\u9677\u9631\u635f\u6bc1\u4e86", "large prints lead away, into the forest.": "\u5de8\u5927\u7684\u8db3\u5370\u5ef6\u4f38\u81f3\u68ee\u6797", "some traps have been destroyed": "\u4e00\u4e9b\u9677\u9631\u635f\u6bc1\u4e86", "track them": "\u8ffd\u8e2a", "ignore them": "\u5ffd\u7565", "the tracks disappear after just a few minutes.": "\u6570\u5206\u949f\u540e\u8db3\u5370\u6d88\u5931\u4e86", "the forest is silent.": "\u68ee\u6797\u5f52\u4e8e\u9759\u8c27", "nothing was found": "\u4e00\u65e0\u6240\u83b7", "go home": "\u8fd4\u56de", "not far from the village lies a large beast, its fur matted with blood.": "\u6751\u5916\u4e0d\u8fdc\u5904\u8eba\u7740\u4e00\u53ea\u5de8\u517d\uff0c\u5b83\u7684\u76ae\u6bdb\u4e0a\u67d3\u6ee1\u4e86\u9c9c\u8840", "it puts up little resistance before the knife.": "\u5b83\u65e0\u529b\u6323\u624e\uff0c\u4efb\u4eba\u5bb0\u5272", "there was a beast. it's dead now": "\u5486\u54ee\u7684\u91ce\u517d\u5012\u4e0b\u4e86", "Fire": "\u706b\u707e", "a fire rampages through one of the huts, destroying it.": "\u706b\u7130\u541e\u566c\u4e86\u4e00\u95f4\u5c4b\u5b50\uff0c\u5c06\u5b83\u6467\u6bc1\u6b86\u5c3d", "all residents in the hut perished in the fire.": "\u5c4b\u5185\u7684\u6240\u6709\u4eba\u90fd\u6b7b\u4e8e\u706b\u707e\u4e2d", "a fire has started": "\u706b\u707e\u5df2\u7ecf\u5f00\u59cb", "mourn": "\u54c0\u60bc", "some villagers have died": "\u4e00\u4e9b\u6751\u6c11\u6b7b\u6389\u4e86", "Sickness": "\u75be\u75c5", "a sickness is spreading through the village.": "\u75be\u75c5\u5728\u6751\u5b50\u4e2d\u8513\u5ef6", "medicine is needed immediately.": "\u4e9f\u9700\u836f\u5242", "some villagers are ill": "\u6709\u4e00\u4e9b\u6751\u6c11\u751f\u75c5\u4e86", "1 medicine": "1\u652f\u836f\u5242", "the sickness is cured in time.": "\u75be\u75c5\u53ca\u65f6\u5f97\u5230\u4e86\u63a7\u5236", "sufferers are healed": "\u53d7\u82e6\u7684\u4eba\u5f97\u5230\u4e86\u6551\u6cbb", "the sickness spreads through the village.": "\u75be\u75c5\u5728\u6751\u5b50\u4e2d\u8513\u5ef6", "the days are spent with burials.": "\u4e00\u573a\u53c8\u4e00\u573a\u846c\u793c", "the nights are rent with screams.": "\u5c16\u53eb\u54cd\u5f7b\u9ed1\u591c", "sufferers are left to die": "\u53d7\u82e6\u7684\u4eba\u7b49\u5f85\u7740\u6b7b\u4ea1", "Plague": "\u761f\u75ab", "a terrible plague is fast spreading through the village.": "\u53ef\u6015\u7684\u761f\u75ab\u8fc5\u901f\u5730\u6751\u5b50\u91cc\u4f20\u64ad\u5f00\u6765", "a plague afflicts the village": "\u4e00\u573a\u761f\u75ab\u5e2d\u5377\u4e86\u6751\u843d", "buy medicine": "\u8d2d\u4e70\u836f\u5242", "5 medicine": "5\u652f\u836f\u5242", "do nothing": "\u7f6e\u4e4b\u4e0d\u7406", "the plague is kept from spreading.": "\u761f\u75ab\u5f97\u5230\u4e86\u63a7\u5236", "only a few die.": "\u53ea\u6709\u5c11\u6570\u4eba\u6b7b\u53bb", "the rest bury them.": "\u5e78\u5b58\u8005\u57cb\u846c\u4e86\u4ed6\u4eec", "epidemic is eradicated eventually": "\u75ab\u60c5\u7ec8\u4e8e\u88ab\u6839\u9664", "the plague rips through the village.": "\u761f\u75ab\u5e2d\u5377\u6751\u843d\u3002", "the only hope is a quick death.": "\u4eba\u4eec\u53ea\u6c42\u901f\u6b7b", "population is almost exterminated": "\u4eba\u53e3\u51e0\u8fd1\u7edd\u706d", "A Beast Attack": "\u91ce\u517d\u6765\u88ad", "a pack of snarling beasts pours out of the trees.": "\u4e00\u7fa4\u5486\u54ee\u7684\u91ce\u517d\u51b2\u51fa\u4e1b\u6797", "the fight is short and bloody, but the beasts are repelled.": "\u6218\u6597\u77ed\u6682\u800c\u8840\u8165\uff0c\u4f46\u517d\u7fa4\u6e83\u9000\u4e86", "the villagers retreat to mourn the dead.": "\u6751\u6c11\u64a4\u4e86\u56de\u6765\uff0c\u60bc\u5ff5\u90a3\u4e9b\u6b7b\u53bb\u7684\u4eba", "wild beasts attack the villagers": "\u91ce\u517d\u88ad\u51fb\u6751\u6c11", "predators become prey. price is unfair": "\u730e\u624b\u53d8\u6210\u730e\u7269\u3002\u4ef7\u683c\u4e0d\u516c", "A Military Raid": "\u6b66\u88c5\u529b\u91cf\u7a81\u88ad", "a gunshot rings through the trees.": "\u67aa\u58f0\u5578\u8fc7\u6811\u6797", "well armed men charge out of the forest, firing into the crowd.": "\u88c5\u5907\u7cbe\u826f\u7684\u4eba\u51b2\u51fa\u6811\u6797\uff0c\u5411\u4eba\u7fa4\u5c04\u51fb", "after a skirmish they are driven away, but not without losses.": "\u867d\u7136\u4ed6\u4eec\u64a4\u8d70\u4e86\uff0c\u4f46\u6211\u4eec\u597d\u4e9b\u4eba\u727a\u7272\u4e86", "troops storm the village": "\u519b\u961f\u5e2d\u5377\u4e86\u6751\u843d", "warfare is bloodthirsty": "\u6218\u4e89\u51b7\u9177\u65e0\u60c5", "The Nomad": "\u6e38\u7267\u90e8\u843d", "a nomad shuffles into view, laden with makeshift bags bound with rough twine.": "\u6e38\u7267\u90e8\u843d\u6162\u541e\u541e\u5730\u51fa\u73b0\u5728\u89c6\u91ce\u4e2d\uff0c\u5e26\u7740\u8bb8\u591a\u7528\u7c97\u9ebb\u7ebf\u624e\u8d77\u6765\u7684\u4e34\u65f6\u53e3\u888b", "won't say from where he came, but it's clear that he's not staying.": "\u4ed6\u4eec\u6ca1\u6709\u63d0\u53ca\u6765\u5904\uff0c\u4f46\u663e\u7136\u4e0d\u4f1a\u9017\u7559\u5f88\u4e45", "a nomad arrives, looking to trade": "\u6e38\u7267\u90e8\u843d\u62b5\u8fbe\uff0c\u60f3\u8981\u8fdb\u884c\u8d38\u6613", "buy scales": "\u8d2d\u4e70\u9cde\u7247", "buy teeth": "\u8d2d\u4e70\u7259\u9f7f", "buy bait": "\u8d2d\u4e70\u8bf1\u9975", "traps are more effective with bait.": "\u4e0a\u9975\u9677\u9631\u66f4\u6709\u6548\u7387", "buy compass": "\u8d2d\u4e70\u7f57\u76d8", "the old compass is dented and dusty, but it looks to work.": "\u8fd9\u5757\u65e7\u7f57\u76d8\u7834\u635f\u8499\u5c18\uff0c\u4f46\u770b\u8d77\u6765\u8fd8\u80fd\u7528", "say goodbye": "\u9053\u522b", "Noises": "\u566a\u58f0", "through the walls, shuffling noises can be heard.": "\u5608\u6742\u58f0\u900f\u5899\u4f20\u6765", "can't tell what they're up to.": "\u96be\u4ee5\u5206\u8fa8\u6765\u6e90", "strange noises can be heard through the walls": "\u53e4\u602a\u7684\u58f0\u54cd\u900f\u8fc7\u5899\u58c1\u4f20\u6765", "investigate": "\u8c03\u67e5", "vague shapes move, just out of sight.": "\u6a21\u7cca\u7684\u8eab\u5f71\u63a0\u8fc7\uff0c\u6d88\u5931\u5728\u89c6\u91ce\u5916", "the sounds stop.": "\u58f0\u54cd\u505c\u6b62\u4e86", "go back inside": "\u56de\u5c4b", "a bundle of sticks lies just beyond the threshold, wrapped in coarse furs.": "\u4e00\u6346\u7528\u7c97\u7cd9\u7684\u6bdb\u76ae\u624e\u8d77\u6765\u7684\u67f4\u706b\u659c\u501a\u5728\u95e8\u69db\u4e0a", "the night is silent.": "\u9ed1\u591c\u91cd\u5f52\u9759\u8c27", "scratching noises can be heard from the store room.": "\u4ed3\u5e93\u91cc\u4f20\u51fa\u6089\u6089\u7d22\u7d22\u7684\u58f0\u97f3", "something's in there.": "\u90a3\u91cc\u6709\u4ec0\u4e48\u4e1c\u897f", "something's in the store room": "\u4e0d\u901f\u4e4b\u5ba2\u95ef\u5165\u4e86\u4ed3\u5e93", "some wood is missing.": "\u6709\u4e9b\u6728\u5934\u4e0d\u89c1\u4e86", "the ground is littered with small scales": "\u5730\u4e0a\u6563\u843d\u7740\u5c0f\u9cde\u7247", "the ground is littered with small teeth": "\u5730\u4e0a\u6563\u843d\u7740\u5c0f\u7259\u9f7f", "the ground is littered with scraps of cloth": "\u5730\u4e0a\u6563\u843d\u7740\u5e03\u7247", "The Beggar": "\u4e5e\u4e10", "a beggar arrives.": "\u4e5e\u4e10\u5f98\u5f8a\u5728\u95e8\u524d", "asks for any spare furs to keep him warm at night.": "\u7948\u6c42\u80fd\u65bd\u820d\u7ed9\u4ed6\u4e00\u4e9b\u591a\u4f59\u7684\u6bdb\u76ae\uff0c\u597d\u8ba9\u4ed6\u4e0d\u5728\u591c\u91cc\u53d7\u51bb", "a beggar arrives": "\u4e5e\u4e10\u6765\u4e86", "give 50": "\u7ed950", "give 100": "\u7ed9100", "turn him away": "\u64b5\u8d70\u4ed6", "the beggar expresses his thanks.": "\u4e5e\u4e10\u611f\u6fc0\u6d95\u96f6", "leaves a pile of small scales behind.": "\u7559\u7ed9\u6211\u4eec\u4e00\u5806\u5c0f\u9cde\u7247", "leaves a pile of small teeth behind.": "\u7559\u7ed9\u6211\u4eec\u4e00\u5806\u5c0f\u7259\u9f7f", "leaves some scraps of cloth behind.": "\u7559\u7ed9\u6211\u4eec\u4e00\u4e9b\u5e03\u6599", "The Shady Builder": "\u53ef\u7591\u7684\u5efa\u9020\u8005", "a shady builder passes through": "\u53ef\u7591\u7684\u5efa\u9020\u8005\u7ecf\u8fc7", "says he can build you a hut for less wood": "\u4ed6\u8bf4\u4ed6\u80fd\u7528\u8f83\u5c11\u7684\u6728\u5934\u5efa\u9020\u5c0f\u5c4b", "300 wood": "300\u6728\u5934", "the shady builder has made off with your wood": "\u53ef\u7591\u7684\u5efa\u9020\u8005\u5077\u8d70\u4e86\u4f60\u7684\u6728\u5934", "the shady builder builds a hut": "\u53ef\u7591\u7684\u5efa\u9020\u8005\u5efa\u9020\u4e86\u5c0f\u5c4b", "The Mysterious Wanderer": "\u795e\u79d8\u6d41\u6d6a\u8005", "a wanderer arrives with an empty cart. says if he leaves with wood, he'll be back with more.": "\u4e00\u540d\u6d41\u6d6a\u8005\u63a8\u7740\u8d27\u8f66\u6765\u5230\u6751\u5b50\uff0c\u58f0\u79f0\u5982\u679c\u8ba9\u4ed6\u5e26\u7740\u6728\u5934\u79bb\u5f00\uff0c\u4ed6\u4f1a\u5e26\u56de\u66f4\u591a\u6728\u5934", "builder's not sure he's to be trusted.": "\u5efa\u9020\u8005\u4e0d\u786e\u5b9a\u80fd\u5426\u4fe1\u4efb\u4ed6", "a mysterious wanderer arrives": "\u795e\u79d8\u6d41\u6d6a\u8005\u6765\u4e86", "give 500": "\u7ed9500", "the wanderer leaves, cart loaded with wood": "\u6d41\u6d6a\u8005\u5e26\u7740\u6ee1\u8f7d\u6728\u5934\u7684\u8d27\u8f66\u79bb\u5f00\u4e86", "the mysterious wanderer returns, cart piled high with wood.": "\u795e\u79d8\u7684\u6d41\u6d6a\u8005\u56de\u6765\u4e86\uff0c\u8d27\u8f66\u4e0a\u6728\u5934\u5806\u5f97\u66f4\u9ad8\u4e86", "a wanderer arrives with an empty cart. says if she leaves with furs, she'll be back with more.": "\u4e00\u540d\u6d41\u6d6a\u8005\u63a8\u7740\u8d27\u8f66\u6765\u5230\u6751\u5b50\uff0c\u58f0\u79f0\u5982\u679c\u8ba9\u5979\u5e26\u7740\u6bdb\u76ae\u79bb\u5f00\uff0c\u5979\u4f1a\u5e26\u56de\u66f4\u591a\u6bdb\u76ae", "builder's not sure she's to be trusted.": "\u5efa\u9020\u8005\u4e0d\u786e\u5b9a\u80fd\u5426\u4fe1\u4efb\u5979", "turn her away": "\u64b5\u8d70\u5979", "the wanderer leaves, cart loaded with furs": "\u6d41\u6d6a\u8005\u5e26\u7740\u6ee1\u8f7d\u6bdb\u76ae\u7684\u8d27\u8f66\u79bb\u5f00\u4e86", "the mysterious wanderer returns, cart piled high with furs.": "\u795e\u79d8\u7684\u6d41\u6d6a\u8005\u56de\u6765\u4e86\uff0c\u8d27\u8f66\u4e0a\u6bdb\u76ae\u5806\u5f97\u66f4\u9ad8\u4e86", "The Scout": "\u4fa6\u5bdf\u5175", "the scout says she's been all over.": "\u4fa6\u5bdf\u5175\u8bf4\u5979\u66fe\u73af\u6e38\u4e16\u754c", "willing to talk about it, for a price.": "\u5979\u613f\u610f\u4e3a\u6211\u4eec\u5206\u4eab\u5979\u7684\u7ecf\u5386\uff0c\u53ea\u9700\u63d0\u4f9b\u4e00\u4e9b\u62a5\u916c", "a scout stops for the night": "\u4fa6\u5bdf\u5175\u591c\u5bbf\u4e8e\u6b64", "buy map": "\u8d2d\u4e70\u5730\u56fe", "the map uncovers a bit of the world": "\u5730\u56fe\u4e0a\u5df2\u63a2\u77e5\u7684\u5730\u65b9\u6269\u5927\u4e86\u4e00\u70b9", "learn scouting": "\u5b66\u4e60\u4fa6\u5bdf", "The Master": "\u5b97\u5e08", "an old wanderer arrives.": "\u4e00\u540d\u5e74\u8fc8\u7684\u6d41\u6d6a\u8005\u62b5\u8fbe\u4e86", "he smiles warmly and asks for lodgings for the night.": "\u4ed6\u9762\u5e26\u548c\u7166\u7684\u5fae\u7b11\uff0c\u8bf7\u6c42\u7559\u5bbf\u4e00\u665a", "an old wanderer arrives": "\u5e74\u8fc8\u7684\u6d41\u6d6a\u8005\u51fa\u73b0\u4e86", "agree": "\u540c\u610f\u8001\u8005\u7684\u8bf7\u6c42", "in exchange, the wanderer offers his wisdom.": "\u4f5c\u4e3a\u56de\u62a5\uff0c\u6d41\u6d6a\u8005\u4e3a\u6211\u4eec\u5206\u4eab\u4e86\u4ed6\u7684\u667a\u6167", "evasion": "\u907f\u5b9e\u5c31\u865a", "precision": "\u7cbe\u5bc6", "force": "\u91ce\u86ee\u4eba", "The Sick Man": "\u60a3\u75c5\u7537\u5b50", "a man hobbles up, coughing.": "\u7537\u5b50\u54b3\u55fd\u7740\uff0c\u4e00\u7638\u4e00\u62d0\u5730\u8d70\u4e86\u8fc7\u6765", "he begs for medicine.": "\u4ed6\u7948\u6c42\u5206\u7ed9\u4ed6\u4e00\u652f\u836f\u5242", "a sick man hobbles up": "\u60a3\u75c5\u7537\u5b50\u4e00\u7638\u4e00\u62d0\u5730\u8d70\u4e86\u8fc7\u6765", "give 1 medicine": "\u5206\u7ed9\u4ed6\u4e00\u652f\u836f\u5242", "the man swallows the medicine eagerly": "\u7537\u5b50\u8feb\u4e0d\u53ca\u5f85\u54bd\u4e0b\u4e86\u836f\u5242", "tell him to leave": "\u8bf7\u4ed6\u79bb\u5f00", "the man is thankful.": "\u7537\u5b50\u611f\u6fc0\u6d95\u96f6", "he leaves a reward.": "\u4ed6\u7559\u4e0b\u62a5\u916c\u8d70\u4e86", "some weird metal he picked up on his travels.": "\u90a3\u662f\u4ed6\u5728\u65c5\u9014\u4e2d\u6361\u5230\u7684\u4e00\u4e9b\u53e4\u602a\u7684\u91d1\u5c5e", "some weird glowing boxes he picked up on his travels.": "\u90a3\u662f\u4ed6\u5728\u65c5\u9014\u4e2d\u6361\u5230\u7684\u4e00\u4e9b\u53e4\u602a\u7684\u53d1\u5149\u76d2\u5b50", "all he has are some scales.": "\u5168\u662f\u4e9b\u9cde\u7247", "the man expresses his thanks and hobbles off.": "\u7537\u5b50\u8868\u8fbe\u4e86\u4ed6\u7684\u8c22\u610f\uff0c\u4e00\u7638\u4e00\u62d0\u5730\u79bb\u5f00\u4e86", "An Outpost": "\u524d\u54e8", "a safe place in the wilds.": "\u8352\u91ce\u4e2d\u5b89\u5168\u7684\u5730\u65b9", "A Murky Swamp": "\u8ff7\u96fe\u6cbc\u6cfd", "rotting reeds rise out of the swampy earth.": "\u8150\u70c2\u7684\u82a6\u8349\u5192\u51fa\u6cbc\u6cfd", "a lone frog sits in the muck, silently.": "\u4e00\u53ea\u5b64\u72ec\u7684\u86d9\u8e72\u5750\u5728\u6de4\u6ce5\u4e2d\uff0c\u4e00\u8a00\u4e0d\u53d1", "a swamp festers in the stagnant air.": "\u51dd\u6ede\u7684\u7a7a\u6c14\u4e2d\uff0c\u6cbc\u6cfd\u6b63\u5728\u6e83\u70c2", "deep in the swamp is a moss-covered cabin.": "\u6cbc\u6cfd\u6df1\u5904\u73b0\u51fa\u4e00\u680b\u8986\u6ee1\u82d4\u85d3\u7684\u5c0f\u5c4b", "an old wanderer sits inside, in a seeming trance.": "\u4e00\u540d\u5e74\u8fc8\u7684\u6d41\u6d6a\u8005\u5750\u5728\u91cc\u5934\uff0c\u770b\u8d77\u6765\u6b63\u5728\u53d1\u5446", "talk": "\u5bf9\u8bdd", "the wanderer takes the charm and nods slowly.": "\u6d41\u6d6a\u8005\u63a5\u8fc7\u7b26\u5492\uff0c\u7f13\u7f13\u70b9\u4e86\u70b9\u5934", "he speaks of once leading the great fleets to fresh worlds.": "\u4ed6\u8c08\u8d77\u66fe\u7387\u9886\u4e00\u652f\u4f1f\u5927\u7684\u8230\u961f\u524d\u5f80\u65b0\u4e16\u754c", "unfathomable destruction to fuel wanderer hungers.": "\u4ee5\u83ab\u6d4b\u7684\u6bc1\u706d\u4e4b\u529b\u586b\u8865\u6d41\u6d6a\u8005\u5fc3\u4e2d\u7684\u6b32\u58d1", "his time here, now, is his penance.": "\u800c\u5982\u4eca\uff0c\u4ed6\u5f85\u5728\u8fd9\u91cc\u7684\u65f6\u5149\u90fd\u5728\u4e3a\u6b64\u8d4e\u7f6a", "A Damp Cave": "\u6f6e\u6e7f\u6d1e\u7a74", "the mouth of the cave is wide and dark.": "\u6d1e\u53e3\u5bbd\u655e\u800c\u9ed1\u6697", "can't see what's inside.": "\u770b\u4e0d\u6e05\u91cc\u9762\u6709\u4ec0\u4e48", "the earth here is split, as if bearing an ancient wound": "\u5927\u5730\u88c2\u5f00\uff0c\u5b9b\u5982\u53e4\u8001\u7684\u4f24\u75d5", "go inside": "\u8fdb\u5165", "a startled beast defends its home": "\u53d7\u5230\u60ca\u5413\u7684\u91ce\u517d\u6b63\u8981\u634d\u536b\u5b83\u7684\u5de2\u7a74", "leave cave": "\u79bb\u5f00\u6d1e\u7a74", "the cave narrows a few feet in.": "\u6d1e\u7a74\u72ed\u7a84\uff0c\u51e0\u65e0\u7acb\u8db3\u4e4b\u5730", "the walls are moist and moss-covered": "\u5ca9\u58c1\u6f6e\u6e7f\uff0c\u8986\u76d6\u7740\u82d4\u85d3", "squeeze": "\u6324\u5165\u6df1\u5904", "the remains of an old camp sits just inside the cave.": "\u6d1e\u7a74\u5185\u51fa\u73b0\u4e00\u5904\u8001\u65e7\u8425\u5730\u7684\u9057\u8ff9", "bedrolls, torn and blackened, lay beneath a thin layer of dust.": "\u6c61\u635f\u7684\u7761\u888b\u5e73\u8eba\u7740\uff0c\u5e03\u6ee1\u4e86\u8584\u8584\u7684\u7070\u5c18", "the body of a wanderer lies in a small cavern.": "\u6d41\u6d6a\u8005\u7684\u5c38\u4f53\u8eba\u5728\u72ed\u5c0f\u7684\u6d1e\u7a74\u91cc", "rot's been to work on it, and some of the pieces are missing.": "\u5b83\u5df2\u7ecf\u5f00\u59cb\u8150\u70c2\uff0c\u4e14\u9057\u5931\u4e86\u4e00\u4e9b\u80a2\u4f53", "can't tell what left it here.": "\u96be\u8bf4\u8fd9\u91cc\u8fd8\u7559\u4e0b\u4e86\u4ec0\u4e48", "the torch sputters and dies in the damp air": "\u706b\u628a\u5288\u556a\u4f5c\u54cd\uff0c\u7184\u706d\u5728\u4e86\u6f6e\u6e7f\u7684\u7a7a\u6c14\u4e2d", "the darkness is absolute": "\u6f06\u9ed1\u4e00\u7247", "the torch goes out": "\u706b\u628a\u71c3\u5c3d\u4e86", "a cave lizard attacks": "\u4e00\u5934\u6d1e\u7a74\u8725\u8734\u88ad\u6765", "a large beast charges out of the dark": "\u4e00\u5934\u5de8\u517d\u51b2\u51fa\u9ed1\u6697", "a giant lizard shambles forward": "\u4e00\u5934\u6d1e\u7a74\u8725\u8734\u8dcc\u8dcc\u649e\u649e\u5730\u88ad\u6765", "the nest of a large animal lies at the back of the cave.": "\u5de8\u517d\u7684\u5de2\u7a74\u5c31\u4f4d\u4e8e\u6d1e\u7a74\u540e\u65b9", "a small supply cache is hidden at the back of the cave.": "\u4e00\u4e2a\u5c0f\u578b\u4f9b\u7ed9\u70b9\u85cf\u5728\u6d1e\u7a74\u540e\u65b9", "an old case is wedged behind a rock, covered in a thick layer of dust.": "\u5ca9\u77f3\u4e0b\u5d4c\u7740\u4e00\u4e2a\u65e7\u76d2\u5b50\uff0c\u4e0a\u9762\u8986\u6ee1\u4e00\u5c42\u8584\u7070", "A Deserted Town": "\u6c99\u6f20\u5c0f\u9547", "a small suburb lays ahead, empty houses scorched and peeling.": "\u524d\u9762\u662f\u4e00\u5c0f\u7247\u4f4f\u5b85\u533a\uff0c\u7a7a\u65e0\u4e00\u4eba\uff0c\u5f92\u7559\u70e7\u7126\u7684\u6b8b\u57a3\u65ad\u58c1", "broken streetlights stand, rusting. light hasn't graced this place in a long time.": "\u65e9\u5c31\u635f\u574f\u7684\u8857\u706f\u5c79\u7acb\u7740\uff0c\u9508\u8ff9\u6591\u6591\u3002\u5149\u660e\u5df2\u7ecf\u5f88\u4e45\u6ca1\u6709\u7737\u987e\u8fd9\u91cc", "the town lies abandoned, its citizens long dead": "\u8fd9\u5ea7\u5c0f\u9547\u65e9\u5c31\u88ab\u9057\u5f03\uff0c\u9547\u4e0a\u7684\u5c45\u6c11\u5df2\u7ecf\u6b7b\u53bb\u591a\u65f6", "explore": "\u63a2\u7d22", "where the windows of the schoolhouse aren't shattered, they're blackened with soot.": "\u6821\u820d\u7684\u7a97\u73bb\u7483\u5e76\u6ca1\u6709\u788e\u6389\uff0c\u5374\u88ab\u70df\u718f\u9ed1\u4e86", "the double doors creak endlessly in the wind.": "\u53cc\u5f00\u95e8\u5728\u98ce\u4e2d\u4e0d\u505c\u5730\u54af\u5431\u4f5c\u54cd", "leave town": "\u79bb\u5f00\u5c0f\u9547", "ambushed on the street.": "\u8857\u5934\u6709\u57cb\u4f0f", "a squat building up ahead.": "\u524d\u65b9\u6709\u4e00\u680b\u4f4e\u77ee\u7684\u5efa\u7b51\u3002", "a green cross barely visible behind grimy windows.": "\u7eff\u8349\u5728\u80ae\u810f\u7684\u7a97\u6237\u540e\u51e0\u4e4e\u770b\u4e0d\u89c1", "a small cache of supplies is tucked inside a rusting locker.": "\u4e00\u4efd\u8865\u7ed9\u54c1\u88ab\u585e\u8fdb\u4e00\u4e2a\u751f\u9508\u7684\u67dc\u5b50\u91cc", "a scavenger waits just inside the door.": "\u95e8\u7684\u540e\u9762\u6709\u4e00\u4f4d\u62fe\u8352\u8005", "a beast stands alone in an overgrown park.": "\u4e00\u53ea\u91ce\u517d\u7ad9\u5728\u4e00\u4e2a\u6742\u8349\u4e1b\u751f\u7684\u516c\u56ed\u4e2d\u592e", "an overturned caravan is spread across the pockmarked street.": "\u873f\u8712\u66f2\u6298\u7684\u8857\u9053\u4e0a\uff0c\u4e00\u652f\u5fd9\u788c\u7684\u5546\u961f\u6b63\u5728\u6574\u7406\u7ffb\u5012\u7684\u7bf7\u8f66", "it's been picked over by scavengers, but there's still some things worth taking.": "\u8fd9\u91cc\u5df2\u7ecf\u88ab\u62fe\u8352\u8005\u5149\u987e\u8fc7\u4e86\u3002\u4f46\u662f\u7ec6\u5fc3\u70b9\u8fd8\u662f\u80fd\u627e\u5230\u4e9b\u4ec0\u4e48", "a madman attacks, screeching.": "\u4e00\u4e2a\u7537\u4eba\u75af\u72c2\u5730\u5c16\u53eb\u7740\u53d1\u8d77\u4e86\u653b\u51fb", "a thug moves out of the shadows.": "\u4e00\u4e2a\u66b4\u5f92\u8d70\u51fa\u4e86\u9634\u5f71", "a beast charges out of a ransacked classroom.": "\u4e00\u5934\u5de8\u517d\u51b2\u51fa\u6559\u5ba4", "through the large gymnasium doors, footsteps can be heard.": "\u811a\u6b65\u58f0\u4ece\u5de8\u5927\u7684\u4f53\u80b2\u9986\u95e8\u540e\u4f20\u6765", "the torchlight casts a flickering glow down the hallway.": "\u706b\u70ac\u5728\u8d70\u5eca\u4e0a\u95ea\u70c1\u7740\u5149\u8292", "the footsteps stop.": "\u811a\u6b65\u58f0\u505c\u6b62\u4e86", "another beast, draw by the noise, leaps out of a copse of trees.": "\u53e6\u4e00\u53ea\u91ce\u517d\u88ab\u58f0\u97f3\u5438\u5f15\uff0c\u8df3\u51fa\u4e86\u6811\u4e1b", "something's causing a commotion a ways down the road.": "\u524d\u9762\u7684\u8def\u4e0a\u6709\u4ec0\u4e48\u5f15\u8d77\u4e86\u9a9a\u52a8", "a fight, maybe.": "\u4e5f\u8bb8\u662f\u5728\u6253\u67b6", "a small basket of food is hidden under a park bench, with a note attached.": "\u516c\u56ed\u957f\u6905\u4e0b\u63a9\u85cf\u7740\u4e00\u4e2a\u88c5\u7740\u98df\u7269\u7684\u5c0f\u7bee\u5b50\uff0c\u4e0a\u9762\u6709\u5f20\u5b57\u6761", "can't read the words.": "\u65e0\u6cd5\u8fa8\u8bc6\u5b57\u8ff9", "a panicked scavenger bursts through the door, screaming.": "\u60ca\u614c\u7684\u62fe\u8352\u8005\u5c16\u53eb\u7740\u51b2\u8fdb\u4e86\u95e8", "a man stands over a dead wanderer. notices he's not alone.": "\u4e00\u4e2a\u4eba\u7ad9\u5728\u4e00\u4e2a\u6d41\u6d6a\u8005\u7684\u5c38\u4f53\u65c1\u8fb9\u3002\u4ed6\u4e0d\u662f\u4e00\u4e2a\u4eba", "scavenger had a small camp in the school.": "\u5b66\u6821\u91cc\u6709\u4e2a\u62fe\u8352\u8005\u7684\u636e\u70b9", "collected scraps spread across the floor like they fell from heaven.": "\u6536\u96c6\u7740\u5730\u4e0a\u7684\u6b8b\u7fb9\u5269\u996d", "scavenger'd been looking for supplies in here, it seems.": "\u770b\u6765\u62fe\u8352\u8005\u4e00\u76f4\u5728\u8fd9\u6536\u96c6\u7740\u7269\u8d44", "a shame to let what he'd found go to waste.": "\u6d6a\u8d39\u6389\u4ed6\u627e\u5230\u7684\u4e1c\u897f\u592a\u53ef\u803b\u4e86", "beneath the wanderer's rags, clutched in one of its many hands, a glint of steel.": "\u62fe\u8352\u8005\u624b\u91cc\u7d27\u7d27\u5730\u6293\u7740\u4ec0\u4e48\u4e1c\u897f\u3002\u91d1\u5c5e\u7684\u53cd\u5149", "worth killing for, it seems.": "\u770b\u6765\u8fd9\u6b21\u6740\u622e\u662f\u503c\u5f97\u7684", "eye for an eye seems fair.": "\u4ee5\u773c\u8fd8\u773c\u770b\u8d77\u6765\u633a\u516c\u5e73\u7684", "always worked before, at least.": "\u81f3\u5c11\u76ee\u524d\u6765\u770b\u975e\u5e38\u6709\u6548", "picking the bones finds some useful trinkets.": "\u5728\u9aa8\u5934\u5806\u91cc\u627e\u5230\u4e00\u4e9b\u6709\u7528\u7684\u5c0f\u73a9\u827a\u513f", "some medicine abandoned in the drawers.": "\u4e00\u4e9b\u836f\u7269\u88ab\u9057\u5f03\u5728\u62bd\u5c49\u91cc", "the clinic has been ransacked.": "\u8bca\u6240\u5df2\u88ab\u6d17\u52ab\u8fc7\u4e86", "only dust and stains remain.": "\u53ea\u7559\u4e0b\u5c18\u571f\u548c\u6c61\u6e0d", "A Ruined City": "\u88ab\u6bc1\u7684\u57ce\u5e02", "a battered highway sign stands guard at the entrance to this once-great city.": "\u7834\u635f\u7684\u516c\u8def\u6807\u8bc6\u7ad6\u7acb\u5728\u8fd9\u4e2a\u66fe\u7ecf\u4f1f\u5927\u7684\u57ce\u5e02\u5165\u53e3", "the towers that haven't crumbled jut from the landscape like the ribcage of some ancient beast.": "\u8fd8\u672a\u57ae\u584c\u7684\u5854\u697c\u50cf\u67d0\u79cd\u8fdc\u53e4\u5de8\u517d\u7684\u808b\u9aa8\u4e00\u6837\u4f38\u51fa\u5730\u9762", "might be things worth having still inside.": "\u4e5f\u8bb8\u91cc\u9762\u8fd8\u6709\u4e9b\u6709\u4ef7\u503c\u7684\u4e1c\u897f", "the towers of a decaying city dominate the skyline": "\u6b8b\u7834\u57ce\u5e02\u91cc\u7684\u9ad8\u5854\u4e3b\u5bb0\u7740\u5730\u5e73\u7ebf", "the streets are empty.": "\u8857\u9053\u7a7a\u7a7a\u5982\u4e5f", "the air is filled with dust, driven relentlessly by the hard winds.": "\u6f2b\u5929\u7684\u7070\u5c18\u5728\u98ce\u4e2d\u98d8\u8361", "leave city": "\u79bb\u5f00\u57ce\u5e02", "orange traffic cones are set across the street, faded and cracked.": "\u8857\u9053\u5bf9\u9762\u653e\u7f6e\u7740\u6a59\u8272\u7684\u8def\u969c\uff0c\u5df2\u6b8b\u7834\u4e0d\u582a", "lights flash through the alleys between buildings.": "\u5df7\u5b50\u91cc\u95ea\u70c1\u7740\u706f\u5149", "a large shanty town sprawls across the streets.": "\u8857\u9053\u4e0a\u7684\u5e10\u7bf7\u4e00\u671b\u65e0\u9645", "faces, darkened by soot and blood, stare out from crooked huts.": "\u4e00\u5f20\u5f20\u88ab\u7164\u70df\u548c\u8840\u718f\u9ed1\u4e86\u7684\u8138\u671b\u51fa\u5c0f\u5c4b", "the shell of an abandoned hospital looms ahead.": "\u4e00\u5ea7\u88ab\u5e9f\u5f03\u7684\u533b\u9662\u6a2a\u5728\u524d\u65b9", "the old tower seems mostly intact.": "\u53e4\u8001\u7684\u5854\u697c\u770b\u8d77\u6765\u5927\u90e8\u5206\u5b8c\u597d\u65e0\u635f", "the shell of a burned out car blocks the entrance.": "\u88ab\u70e7\u6bc1\u7684\u6c7d\u8f66\u6321\u4f4f\u4e86\u5165\u53e3", "most of the windows at ground level are busted anyway.": "\u5f88\u591a\u843d\u5730\u7a97\u88ab\u6253\u788e\u4e86", "a huge lizard scrambles up out of the darkness of an old metro station.": "\u4e00\u53ea\u5de8\u8725\u4ece\u5e9f\u5f03\u5730\u94c1\u7ad9\u7684\u9ed1\u6697\u4e2d\u722c\u51fa", "descend": "\u8fdb\u5165\u5730\u94c1\u7ad9", "the shot echoes in the empty street.": "\u8857\u9053\u4e0a\u56de\u54cd\u7740\u67aa\u58f0", "the soldier steps out from between the buildings, rifle raised.": "\u58eb\u5175\u4e3e\u7740\u67aa\u4ece\u5efa\u7b51\u7269\u4e4b\u95f4\u8d70\u51fa", "a frail man stands defiantly, blocking the path.": "\u4e00\u4e2a\u865a\u5f31\u7684\u7537\u4eba\u62e6\u5728\u8def\u7684\u4e2d\u592e", "nothing but downcast eyes.": "\u4e00\u7247\u9893\u9761\u7684\u53cc\u773c", "the people here were broken a long time ago.": "\u8fd9\u91cc\u7684\u4eba\u4eec\u5f88\u4e45\u4ee5\u524d\u5c31\u5d29\u6e83\u4e86", "empty corridors.": "\u7a7a\u8d70\u5eca", "the place has been swept clean by scavengers.": "\u8fd9\u91cc\u88ab\u62fe\u8352\u8005\u4eec\u6e05\u626b\u7684\u5f88\u5e72\u51c0", "an old man bursts through a door, wielding a scalpel.": "\u4e00\u4e2a\u8001\u4eba\u6325\u821e\u7740\u624b\u672f\u5200\uff0c\u4ece\u4e00\u6247\u95e8\u91cc\u8df3\u51fa", "a thug is waiting on the other side of the wall.": "\u4e00\u4e2a\u66b4\u5f92\u5728\u5899\u58c1\u53e6\u4e00\u8fb9\u7b49\u7740", "a snarling beast jumps out from behind a car.": "\u4e00\u53ea\u5486\u54ee\u7684\u91ce\u517d\u4ece\u4e00\u8f86\u8f66\u540e\u8df3\u51fa\u3002", "street above the subway platform is blown away.": "\u5730\u94c1\u7ad9\u53f0\u4e0a\u7684\u8857\u9053\u88ab\u70b8\u5f00\u4e86", "lets some light down into the dusty haze.": "\u4e00\u7f15\u5149\u7ebf\u5c04\u5165\u5c18\u571f\u98de\u626c\u7684\u9634\u973e", "a sound comes from the tunnel, just ahead.": "\u96a7\u9053\u7684\u524d\u9762\u4f20\u6765\u4e00\u9635\u58f0\u54cd", "looks like a camp of sorts up ahead.": "\u770b\u8d77\u6765\u524d\u9762\u50cf\u662f\u4e00\u7247\u7b80\u964b\u7684\u8425\u5730", "rusted chainlink is pulled across an alleyway.": "\u9508\u8ff9\u6591\u6591\u7684\u94c1\u4e1d\u7f51\u6a2a\u8fc7\u5c0f\u5df7", "fires burn in the courtyard beyond.": "\u8fdc\u5904\u7684\u9662\u5b50\u91cc\u71c3\u70e7\u7740\u706b\u7130", "more voices can be heard ahead.": "\u524d\u65b9\u53ef\u4ee5\u542c\u89c1\u66f4\u591a\u7684\u58f0\u97f3", "they must be here for a reason.": "\u542c\u8d77\u6765\u4e0d\u662f\u4ec0\u4e48\u597d\u4e8b", "the sound of gunfire carries on the wind.": "\u5f00\u67aa\u7684\u58f0\u97f3\u56de\u8361\u5728\u7a7a\u4e2d", "the street ahead glows with firelight.": "\u524d\u9762\u7684\u8857\u9053\u95ea\u7740\u706b\u5149", "more squatters are crowding around now.": "\u90a3\u4e9b\u64c5\u81ea\u5360\u4f4f\u522b\u4eba\u623f\u5b50\u7684\u4eba\u7c07\u62e5\u5728\u4e00\u8d77", "someone throws a stone.": "\u6709\u4eba\u6254\u51fa\u4e00\u5757\u77f3\u5934", "an improvised shop is set up on the sidewalk.": "\u8857\u9053\u4e0a\u6709\u4e2a\u4e34\u65f6\u5546\u5e97", "the owner stands by, stoic.": "\u4e3b\u4eba\u7ad9\u5728\u65c1\u8fb9\uff0c\u65e0\u52a8\u4e8e\u8877", "strips of meat hang drying by the side of the street.": "\u8857\u9053\u65c1\u6302\u7740\u51e0\u6761\u6b63\u5728\u98ce\u5e72\u7684\u8089", "the people back away, avoiding eye contact.": "\u4eba\u4eec\u4e0d\u65ad\u9000\u540e\u7740\uff0c\u907f\u514d\u773c\u795e\u63a5\u89e6", "someone has locked and barricaded the door to this operating theatre.": "\u6709\u4eba\u628a\u624b\u672f\u5ba4\u7684\u95e8\u9501\u4e0a\u5e76\u5835\u4e0a\u4e86", "a tribe of elderly squatters is camped out in this ward.": "\u4e00\u5e2e\u4e0a\u4e86\u5e74\u7eaa\u7684\u6d41\u6d6a\u8005\u5728\u8fd9\u95f4\u75c5\u623f\u91cc\u5bbf\u8425", "a pack of lizards rounds the corner.": "\u4e00\u7fa4\u8725\u8734\u7ed5\u8fc7\u8f6c\u89d2", "strips of meat are hung up to dry in this ward.": "\u75c5\u623f\u91cc\u6302\u7740\u51e0\u6761\u6b63\u5728\u98ce\u5e72\u7684\u8089", "a large bird nests at the top of the stairs.": "\u4e00\u53ea\u5927\u9e1f\u6816\u606f\u5728\u697c\u68af\u7684\u9876\u90e8", "the debris is denser here.": "\u8fd9\u91cc\u7684\u6b8b\u9ab8\u66f4\u591a\u4e86", "maybe some useful stuff in the rubble.": "\u4e5f\u8bb8\u74e6\u783e\u4e2d\u6709\u4e9b\u6709\u7528\u7684\u4e1c\u897f", "a swarm of rats rushes up the tunnel.": "\u96a7\u9053\u91cc\u51b2\u51fa\u4e00\u7fa4\u8001\u9f20", "a large man attacks, waving a bayonet.": "\u4e00\u4e2a\u5f6a\u5f62\u5927\u6c49\u6325\u821e\u7740\u523a\u5200\u88ad\u6765", "a second soldier opens fire.": "\u53c8\u4e00\u4e2a\u58eb\u5175\u5f00\u706b\u4e86", "a masked soldier rounds the corner, gun drawn": "\u4e00\u4e2a\u8499\u9762\u58eb\u5175\u8dd1\u8fc7\u62d0\u89d2\uff0c\u62d4\u51fa\u4e86\u67aa", "the crowd surges forward.": "\u4eba\u7fa4\u6d8c\u4e0a\u524d\u6765", "a youth lashes out with a tree branch.": "\u4e00\u4e2a\u5c0f\u4f19\u5b50\u6325\u6253\u7740\u4e00\u6839\u6811\u679d", "a squatter stands firmly in the doorway of a small hut.": "\u4e00\u4e2a\u4eba\u575a\u5b9a\u5730\u7ad9\u5728\u4e00\u5ea7\u5c0f\u5c4b\u95e8\u524d", "behind the door, a deformed figure awakes and attacks.": "\u95e8\u540e\u4e00\u4e2a\u7578\u5f62\u7684\u8eab\u8eaf\u60ca\u9192\u4e86\uff0c\u53d1\u8d77\u4e86\u653b\u51fb", "as soon as the door is open a little bit, hundreds of tentacles erupt.": "\u95e8\u521a\u6253\u5f00\u4e00\u6761\u7f1d\uff0c\u5c31\u6709\u51e0\u767e\u6761\u89e6\u624b\u4f38\u4e86\u51fa\u6765", "bird must have liked shiney things.": "\u9e1f\u559c\u6b22\u95ea\u4eae\u7684\u4e1c\u897f", "some good stuff woven into its nest.": "\u5c06\u4e00\u4e9b\u597d\u4e1c\u897f\u7ec7\u8fdb\u4e86\u5b83\u7684\u5de2", "not much here.": "\u8fd9\u91cc\u6ca1\u591a\u5c11\u4e1c\u897f", "scavengers must have gotten to this place already.": "\u62fe\u8352\u8005\u5df2\u7ecf\u6765\u8fc7\u4e86", "the tunnel opens up at another platform.": "\u96a7\u9053\u51fa\u53e3\u5728\u53e6\u4e00\u8fb9\u7684\u7ad9\u53f0", "the walls are scorched from an old battle.": "\u8fd9\u4e9b\u5899\u58c1\u5728\u4e00\u573a\u53e4\u8001\u7684\u6218\u4e89\u4e2d\u88ab\u70e7\u7126\u4e86", "bodies and supplies from both sides litter the ground.": "\u4e24\u65b9\u7684\u5c38\u4f53\u548c\u7269\u8d44\u6563\u843d\u5728\u5730\u4e0a", "the small military outpost is well supplied.": "\u8fd9\u4e2a\u5c0f\u5c0f\u7684\u519b\u4e8b\u54e8\u6240\u4f9b\u5e94\u5145\u8db3", "arms and munitions, relics from the war, are neatly arranged on the store-room floor.": "\u6b66\u5668\u548c\u5f39\u836f\u6574\u9f50\u5730\u653e\u5728\u50a8\u85cf\u5ba4\u7684\u5730\u677f\u4e0a", "just as deadly now as they were then.": "\u5c31\u5982\u4ece\u524d\u4e00\u822c\u81f4\u547d", "searching the bodies yields a few supplies.": "\u641c\u7d22\u5c38\u4f53\u627e\u5230\u4e86\u4e00\u4e9b\u7269\u8d44", "more soldiers will be on their way.": "\u66f4\u591a\u7684\u58eb\u5175\u6b63\u5728\u8def\u4e0a", "time to move on.": "\u8be5\u8d70\u4e86", "the small settlement has clearly been burning a while.": "\u5c0f\u5b9a\u5c45\u70b9\u660e\u663e\u5df2\u7ecf\u71c3\u70e7\u4e86\u4e00\u6bb5\u65f6\u95f4\u4e86", "the bodies of the wanderers that lived here are still visible in the flames.": "\u5c45\u4f4f\u5728\u8fd9\u91cc\u7684\u6d41\u6d6a\u8005\u7684\u5c38\u4f53\u5728\u706b\u7130\u4e2d\u4ecd\u7136\u6e05\u6670\u53ef\u89c1", "still time to rescue a few supplies.": "\u4ecd\u7136\u6709\u65f6\u95f4\u62a2\u6551\u4e00\u4e9b\u7269\u8d44", "the remaining settlers flee from the violence, their belongings forgotten.": "\u5269\u4f59\u7684\u79fb\u6c11\u9003\u8dd1\u7684\u65f6\u5019\u4e22\u4e0b\u4e86\u5f88\u591a\u4e1c\u897f", "there's not much, but some useful things can still be found.": "\u4e0d\u662f\u5f88\u591a\uff0c\u4f46\u4ecd\u7136\u80fd\u627e\u5230\u4e00\u4e9b\u6709\u7528\u7684", "the young settler was carrying a canvas sack.": "\u5e74\u8f7b\u7684\u5b9a\u5c45\u8005\u643a\u5e26\u7740\u4e00\u4e2a\u5e06\u5e03\u888b", "it contains travelling gear, and a few trinkets.": "\u91cc\u9762\u6709\u4e00\u4e9b\u5c0f\u73a9\u827a\u513f", "there's nothing else here.": "\u8fd9\u91cc\u6ca1\u522b\u7684\u4e86", "inside the hut, a child cries.": "\u5c0f\u5c4b\u4e2d\uff0c\u6709\u4e2a\u5c0f\u5b69\u5728\u54ed", "a few belongings rest against the walls.": "\u5899\u8fb9\u6709\u4e9b\u4e1c\u897f", "the stench of rot and death fills the operating theatres.": "\u8150\u70c2\u6b7b\u5c38\u6563\u53d1\u7684\u6076\u81ed\u5f25\u6f2b\u4e86\u6574\u95f4\u624b\u672f\u5ba4", "a few items are scattered on the ground.": "\u5730\u4e0a\u6563\u843d\u7740\u5c11\u8bb8\u7269\u54c1", "there is nothing else here.": "\u8fd9\u91cc\u6ca1\u522b\u7684\u4e86", "a pristine medicine cabinet at the end of a hallway.": "\u5728\u8d70\u5eca\u7684\u5c3d\u5934\u6709\u4e2a\u836f\u67dc", "the rest of the hospital is empty.": "\u533b\u9662\u7684\u5176\u4ed6\u623f\u95f4\u662f\u7a7a\u7684", "someone had been stockpiling loot here.": "\u6709\u4eba\u4e00\u76f4\u5728\u8fd9\u91cc\u56e4\u79ef\u6218\u5229\u54c1", "the tentacular horror is defeated.": "\u89e6\u624b\u602a\u88ab\u6253\u8d25\u4e86", "inside, the remains of its victims are everywhere.": "\u623f\u95f4\u91cc\u9762\u5230\u5904\u90fd\u662f\u5176\u53d7\u5bb3\u8005\u7684\u9057\u9ab8", "the warped man lies dead.": "\u4e25\u91cd\u6bc1\u5bb9\u7684\u7537\u5b50\u5012\u4e0b\u4e86", "the operating theatre has a lot of curious equipment.": "\u624b\u672f\u5ba4\u91cc\u6709\u5f88\u591a\u7a00\u5947\u7684\u8bbe\u5907", "the old man had a small cache of interesting items.": "\u8001\u4eba\u6709\u4e00\u4e2a\u85cf\u7269\u5904\uff0c\u91cc\u9762\u6709\u5f88\u591a\u6709\u610f\u601d\u7684\u7269\u54c1", "An Old House": "\u65e7\u623f\u5b50", "an old house remains here, once white siding yellowed and peeling.": "\u4e00\u5ea7\u8001\u623f\u5b50\u4ecd\u5728\u8fd9\u91cc\uff0c\u66fe\u7ecf\u7684\u767d\u8272\u58c1\u677f\u53d1\u9ec4\u8131\u76ae", "the door hangs open.": "\u95e8\u655e\u5f00\u7740", "the remains of an old house stand as a monument to simpler times": "\u65e7\u623f\u5b50\u7684\u9057\u5740\u77d7\u7acb\u5728\u90a3\u91cc\uff0c\u50cf\u4e00\u5ea7\u7b80\u6734\u5e74\u4ee3\u7684\u7eaa\u5ff5\u7891", "the house is abandoned, but not yet picked over.": "\u623f\u5b50\u88ab\u9057\u5f03\uff0c\u4f46\u8fd8\u6ca1\u88ab\u6d17\u52ab\u8fc7", "still a few drops of water in the old well.": "\u53e4\u4e95\u4e2d\u8fd8\u6709\u4e00\u70b9\u6c34", "water replenished": "\u6c34\u8865\u5145\u597d\u4e86", "the house has been ransacked.": "\u623f\u5b50\u5df2\u88ab\u6d17\u52ab", "but there is a cache of medicine under the floorboards.": "\u6728\u5730\u677f\u4e0b\u9762\u85cf\u7740\u4e00\u4e9b\u8865\u7ed9\u54c1", "a man charges down the hall, a rusty blade in his hand": "\u4e00\u4e2a\u7537\u4eba\u51b2\u8fdb\u5927\u5385\uff0c\u624b\u91cc\u62ff\u7740\u4e00\u5757\u751f\u9508\u7684\u5200\u7247", "A Forgotten Battlefield": "\u88ab\u9057\u5fd8\u7684\u6218\u573a", "a battle was fought here, long ago.": "\u5f88\u4e45\u4e4b\u524d\u8fd9\u91cc\u53d1\u751f\u4e86\u6218\u6597", "battered technology from both sides lays dormant on the blasted landscape.": "\u53cc\u65b9\u7684\u88c5\u5907\u9759\u9759\u5730\u8eba\u5728\u88ab\u70b8\u6bc1\u7684\u5730\u9762\u4e0a", "A Huge Borehole": "\u5de8\u5751", "a huge hole is cut deep into the earth, evidence of the past harvest.": "\u5730\u7403\u4e0a\u88c2\u5f00\u7684\u4e00\u4e2a\u5927\u6d1e\uff0c\u8fdc\u53e4\u65f6\u4ee3\u7684\u9057\u8ff9", "they took what they came for, and left.": "\u4ed6\u4eec\u62ff\u5230\u4e86\u4ed6\u4eec\u6765\u6b64\u8981\u627e\u7684\u4e1c\u897f\uff0c\u7136\u540e\u79bb\u5f00\u4e86", "castoff from the mammoth drills can still be found by the edges of the precipice.": "\u7ee7\u7eed\u63a2\u7d22\u60ac\u5d16", "A Crashed Ship": "\u5760\u6bc1\u661f\u8230", "the familiar curves of a wanderer vessel rise up out of the dust and ash. ": "\u6d41\u6d6a\u8005\u98de\u8239\u7684\u719f\u6089\u66f2\u7ebf\u9732\u51fa\u4e86\u5c18\u571f\u4e0e\u7070\u70ec", "lucky that the natives can't work the mechanisms.": "\u5e78\u8fd0\u7684\u662f\u5f53\u5730\u4eba\u4e0d\u4f1a\u64cd\u4f5c\u91cc\u9762\u7684\u673a\u5668", "with a little effort, it might fly again.": "\u4fee\u6574\u4fee\u6574\u540e\u5b83\u5e94\u8be5\u8fd8\u80fd\u98de", "salvage": "\u62a2\u6551", "The Sulphur Mine": "\u786b\u78fa\u77ff", "the military is already set up at the mine's entrance.": "\u6b66\u88c5\u529b\u91cf\u5df2\u7ecf\u5728\u77ff\u4e95\u5165\u53e3\u9a7b\u624e\u4e86\u4e0b\u6765", "soldiers patrol the perimeter, rifles slung over their shoulders.": "\u58eb\u5175\u80a9\u4e0a\u625b\u7740\u6b65\u67aa\u5728\u5468\u56f4\u5de1\u903b", "a military perimeter is set up around the mine.": "\u77ff\u4e95\u5468\u56f4\u8bbe\u7acb\u4e86\u519b\u4e8b\u8fb9\u754c", "attack": "\u653b\u51fb", "a soldier, alerted, opens fire.": "\u4e00\u4e2a\u58eb\u5175\u62c9\u54cd\u4e86\u8b66\u62a5\uff0c\u7136\u540e\u5f00\u706b\u4e86", "run": "\u8dd1", "a second soldier joins the fight.": "\u5176\u4ed6\u58eb\u5175\u52a0\u5165\u4e86\u6218\u6597", "a grizzled soldier attacks, waving a bayonet.": "\u4e00\u4e2a\u5934\u53d1\u6591\u767d\u7684\u58eb\u5175\u6325\u821e\u7740\u523a\u5200\u53d1\u8d77\u4e86\u653b\u51fb", "the military presence has been cleared.": "\u6b66\u88c5\u529b\u91cf\u5df2\u7ecf\u88ab\u6e05\u7406\u5e72\u51c0\u4e86", "the mine is now safe for workers.": "\u77ff\u4e95\u73b0\u5728\u5b89\u5168\u4e86", "the sulphur mine is clear of dangers": "\u786b\u78fa\u77ff\u73b0\u5728\u6ca1\u6709\u5371\u9669\u4e86", "The Coal Mine": "\u7164\u77ff", "camp fires burn by the entrance to the mine.": "\u77ff\u4e95\u5165\u53e3\u5904\u71c3\u70e7\u7740\u8425\u706b", "men mill about, weapons at the ready.": "\u6b66\u5668\u5df2\u51c6\u5907\u5c31\u7eea", "this old mine is not abandoned": "\u8fd9\u4e2a\u65e7\u77ff\u6ca1\u6709\u88ab\u5e9f\u5f03", "a man joins the fight": "\u4e00\u4e2a\u7537\u4eba\u52a0\u5165\u4e86\u6218\u6597", "only the chief remains.": "\u53ea\u5269\u4e0b\u9996\u9886\u4e86", "the camp is still, save for the crackling of the fires.": "\u8425\u5730\u5e73\u9759\u4e0b\u6765\uff0c\u9664\u4e86\u5288\u556a\u4f5c\u54cd\u7684\u706b\u82d7", "the coal mine is clear of dangers": "\u7164\u77ff\u73b0\u5728\u6ca1\u6709\u5371\u9669\u4e86", "The Iron Mine": "\u94c1\u77ff", "an old iron mine sits here, tools abandoned and left to rust.": "\u4e00\u5ea7\u8001\u65e7\u7684\u94c1\u77ff\uff0c\u56db\u5468\u90fd\u662f\u5e9f\u5f03\u7684\u5de5\u5177\uff0c\u542c\u4efb\u751f\u9508", "bleached bones are strewn about the entrance. many, deeply scored with jagged grooves.": "\u5165\u53e3\u5904\u6563\u843d\u7740\u5f88\u591a\u9aa8\u5934\uff0c\u4e0a\u9762\u6709\u5f88\u591a\u6df1\u6df1\u7684\u952f\u9f7f\u72b6\u51f9\u69fd", "feral howls echo out of the darkness.": "\u91ce\u517d\u7684\u5486\u54ee\u56de\u8361\u5728\u9ed1\u6697\u4e2d", "the path leads to an abandoned mine": "\u901a\u5411\u4e00\u4e2a\u5e9f\u5f03\u7684\u77ff\u4e95", "a large creature lunges, muscles rippling in the torchlight": "\u4e00\u53ea\u5de8\u5927\u7684\u751f\u7269\u543c\u53eb\u4e86\u4e00\u58f0\uff0c\u808c\u8089\u5728\u706b\u5149\u4e2d\u8d77\u4f0f\u7740", "the beast is dead.": "\u91ce\u517d\u5012\u4e0b\u4e86", "the iron mine is clear of dangers": "\u94c1\u77ff\u73b0\u5728\u6ca1\u6709\u5371\u9669\u4e86", "A Destroyed Village": "\u88ab\u6467\u6bc1\u7684\u6751\u843d", "a destroyed village lies in the dust.": "\u6751\u843d\u7684\u5e9f\u589f\u63a9\u76d6\u7740\u4e00\u5c42\u5c18\u571f", "charred bodies litter the ground.": "\u904d\u5730\u7126\u5c38", "the metallic tang of wanderer afterburner hangs in the air.": "\u6d41\u6d6a\u8005\u5f15\u64ce\u6563\u53d1\u51fa\u7684\u91d1\u5c5e\u6c14\u5473\u5145\u65a5\u5728\u7a7a\u6c14\u4e2d", "a shack stands at the center of the village.": "\u4e00\u680b\u5c0f\u68da\u5b50\u77d7\u7acb\u5728\u6751\u5b50\u4e2d\u592e", "there are still supplies inside.": "\u91cc\u5934\u4f3c\u4e4e\u8fd8\u6709\u4e9b\u7269\u8d44", "all the work of a previous generation is here.": "\u8fd9\u91cc\u7559\u5b58\u7740\u524d\u4ee3\u4eba\u7684\u6240\u6709\u52b3\u52a8\u679c\u5b9e", "ripe for the picking.": "\u662f\u65f6\u5019\u91c7\u6458\u5b83\u4eec\u4e86", "Fabricator": "\u5916\u661f\u79d1\u6280\u5236\u4f5c\u5668", "energy blade": "\u7c92\u5b50\u5200", "the blade hums, charged particles sparking and fizzing.": "\u5200\u7247\u55e1\u55e1\u4f5c\u54cd\uff0c\u5e26\u7535\u7c92\u5b50\u53d1\u51fa\u706b\u82b1\u548c\u5636\u5636\u58f0", "fluid recycler": "\u6d41\u4f53\u5faa\u73af\u5668", "water out, water in. waste not, want not.": "\u6c34\u6d41\u8fdb\uff0c\u6c34\u6d41\u51fa\u3002\u6ca1\u6709\u6d6a\u8d39\uff0c\u4e0d\u518d\u53e3\u6e34", "cargo drone": "\u8d27\u8fd0\u65e0\u4eba\u673a", "the workhorse of the wanderer fleet.": "\u6d41\u6d6a\u8005\u8230\u961f\u7684\u8fd0\u8f93\u4e3b\u529b", "kinetic armour": "\u52a8\u80fd\u88c5\u7532", "wanderer soldiers succeed by subverting the enemy's rage.": "\u6d41\u6d6a\u8005\u58eb\u5175\u5e73\u606f\u654c\u4eba\u6012\u706b\u7684\u5de5\u5177", "disruptor": "\u5e72\u6270\u5668", "somtimes it is best not to fight.": "\u6709\u65f6\u907f\u514d\u6218\u6597\u662f\u6700\u597d\u7684", "hypo": "\u6062\u590d\u6db2", "a handful of hypos. life in a vial.": "\u4e00\u628a\u6db2\u4f53\uff0c\u5b58\u4e8e\u74f6\u5185", "stim": "\u5174\u594b\u5242", "sometimes it is best to fight without restraint.": "\u6709\u65f6\u6700\u597d\u662f\u4e0d\u53d7\u7ea6\u675f\u5730\u6218\u6597", "plasma rifle": "\u79bb\u5b50\u6b65\u67aa", "the peak of wanderer weapons technology, sleek and deadly.": "\u6d41\u6d6a\u8005\u6b66\u5668\u6280\u672f\u7684\u5dc5\u5cf0\uff0c\u70ab\u4e3d\u4e14\u81f4\u547d", "glow stone": "\u53d1\u5149\u77f3", "a smooth, perfect sphere. its light is inextinguishable.": "\u4e00\u4e2a\u5149\u6ed1\u3001\u5b8c\u7f8e\u7684\u7403\u4f53\u3002\u5b83\u7684\u5149\u8292\u662f\u6c38\u4e0d\u7184\u706d\u7684", "A Whirring Fabricator": "\u55e1\u9e23\u8f66\u95f4", "the familiar hum of wanderer machinery coming to life. finally, real tools.": "\u719f\u6089\u7684\u6d41\u6d6a\u8005\u673a\u5668\u7684\u55e1\u55e1\u58f0\u3002\u662f\u65f6\u5019\u5236\u4f5c\u4e00\u4e9b\u771f\u6b63\u7684\u5de5\u5177\u4e86", "fabricate:": "\u5236\u4f5c\u5668\uff1a", "blueprints": "\u84dd\u56fe", "saved.": "\u5df2\u4fdd\u5b58", "wood": "\u6728\u5934", "builder": "\u5efa\u9020\u8005", "teeth": "\u7259\u9f7f", "meat": "\u8089", "fur": "\u6bdb\u76ae", "alien alloy": "\u5916\u661f\u5408\u91d1", "bullets": "\u5b50\u5f39", "charm": "\u7b26\u5492", "leather": "\u76ae\u9769", "iron": "\u94c1", "steel": "\u94a2", "coal": "\u7164", "sulphur": "\u786b\u78fa", "energy cell": "\u80fd\u91cf\u5143\u4ef6", "torch": "\u706b\u628a", "medicine": "\u836f\u5242", "hunter": "\u730e\u4eba", "trapper": "\u9677\u9631\u5e08", "tanner": "\u76ae\u9769\u5e08", "grenade": "\u624b\u96f7", "bolas": "\u5957\u7d22", "bayonet": "\u523a\u5200", "charcutier": "\u718f\u8089\u5e08", "iron miner": "\u94c1\u77ff\u5de5\u4eba", "iron mine": "\u94c1\u77ff", "coal miner": "\u7164\u77ff\u5de5\u4eba", "coal mine": "\u7164\u77ff", "sulphur miner": "\u786b\u78fa\u77ff\u5de5", "sulphur mine": "\u786b\u78fa\u77ff", "armourer": "\u519b\u68b0\u5de5\u4eba", "steelworker": "\u70bc\u94a2\u5de5\u4eba", "bait": "\u8bf1\u9975", "cured meat": "\u718f\u8089", "scales": "\u9cde\u7247", "compass": "\u7f57\u76d8", "laser rifle": "\u6fc0\u5149\u6b65\u67aa", "gatherer": "\u4f10\u6728\u8005", "cloth": "\u5e03\u6599", "thieves": "\u5c0f\u5077", "not enough fur": "\u76ae\u6bdb\u4e0d\u591f\u4e86", "not enough wood": "\u6728\u5934\u4e0d\u591f\u4e86", "not enough coal": "\u7164\u70ad\u4e0d\u591f\u4e86", "not enough iron": "\u94c1\u4e0d\u591f\u4e86", "not enough steel": "\u94a2\u4e0d\u591f\u4e86", "not enough sulphur": "\u786b\u78fa\u4e0d\u591f\u4e86", "baited trap": "\u4e0a\u9975\u9677\u9631", "not enough scales": "\u9cde\u7247\u4e0d\u591f\u4e86", "not enough cloth": "\u5e03\u6599\u4e0d\u591f\u4e86", "not enough teeth": "\u7259\u9f7f\u4e0d\u591f\u4e86", "not enough leather": "\u76ae\u9769\u4e0d\u591f\u4e86", "not enough meat": "\u8089\u4e0d\u591f\u4e86", "the compass points east": "\u7f57\u76d8\u6307\u5411\u4e1c\u65b9", "the compass points west": "\u7f57\u76d8\u6307\u5411\u897f\u65b9", "the compass points north": "\u7f57\u76d8\u6307\u5411\u5317\u65b9", "the compass points south": "\u7f57\u76d8\u6307\u5411\u5357\u65b9", "the compass points northeast": "\u7f57\u76d8\u6307\u5411\u4e1c\u5317", "the compass points northwest": "\u7f57\u76d8\u6307\u5411\u897f\u5317", "the compass points southeast": "\u7f57\u76d8\u6307\u5411\u4e1c\u5357", "the compass points southwest": "\u7f57\u76d8\u6307\u5411\u897f\u5357", "Outside": "\u91ce\u5916", "scraps of fur": "\u76ae\u6bdb\u788e\u7247", "bits of meat": "\u5c0f\u7247\u8089", "strange scales": "\u53e4\u602a\u9cde\u7247", "scattered teeth": "\u6b8b\u7f3a\u7259\u9f7f", "tattered cloth": "\u7834\u70c2\u5e03\u6599", "a crudely made charm": "\u505a\u5de5\u7c97\u7cd9\u7684\u7b26\u5492", "A Silent Forest": "\u9759\u8c27\u68ee\u6797", "gather wood": "\u4f10\u6728", "a stranger arrives in the night": "\u964c\u751f\u4eba\u5728\u591c\u91cc\u62b5\u8fbe", "a weathered family takes up in one of the huts.": "\u4e00\u6237\u9971\u7ecf\u98ce\u96e8\u7684\u4eba\u5bb6\u4f4f\u8fdb\u4e00\u680b\u5c0f\u5c4b", "a small group arrives, all dust and bones.": "\u4e00\u7fa4\u7626\u9aa8\u5d99\u5ccb\uff0c\u98ce\u5c18\u4ec6\u4ec6\u7684\u4eba\u62b5\u8fbe\u4e86", "a convoy lurches in, equal parts worry and hope.": "\u8f66\u961f\u5386\u7ecf\u78e8\u96be\u6765\u5230\u4e86\u5c0f\u9547\uff0c\u6000\u7740\u548c\u62c5\u5fe7\u540c\u7b49\u7684\u5e0c\u671b", "the town's booming. word does get around.": "\u9547\u5b50\u7e41\u8363\u70ed\u95f9\uff0c\u6d88\u606f\u4e0d\u80eb\u800c\u8d70", "pop ": "\u4eba\u53e3 ", "forest": "\u6811\u6797", "village": "\u6751\u843d", "check traps": "\u67e5\u770b\u9677\u9631", "A Lonely Hut": "\u5b64\u72ec\u5c0f\u5c4b", "A Tiny Village": "\u5c0f\u578b\u6751\u843d", "A Modest Village": "\u4e2d\u578b\u6751\u843d", "A Large Village": "\u5927\u578b\u6751\u843d", "A Raucous Village": "\u55a7\u56a3\u5c0f\u9547", "the sky is grey and the wind blows relentlessly": "\u5929\u8272\u9634\u6c89\uff0c\u98ce\u65e0\u60c5\u5730\u522e\u7740", "dry brush and dead branches litter the forest floor": "\u6797\u5730\u4e0a\u6563\u843d\u7740\u67af\u679d\u8d25\u53f6", "the traps contain ": "\u9677\u9631\u6355\u83b7\u5230", "A Dusty Path": "\u6f2b\u6f2b\u5c18\u9014", "supplies:": "\u4f9b\u5e94:", "embark": "\u51fa\u53d1", "the compass points ": "\u7f57\u76d8\u6307\u5411:", "perks": "\u80fd\u529b\uff1a", "none": "\u7a7a", "kinetic": "\u52a8\u80fd", "armour": "\u62a4\u7532", "water": "\u6c34", "restores": "\u6062\u590d", "hp": "\u751f\u547d", "use with rifle": "\u6b65\u67aa", "emits a soft red glow": "\u6563\u53d1\u7740\u67d4\u548c\u7684\u7ea2\u5149", "free {0}/{1}": "\u80cc\u5305\u5269\u4f59\u7a7a\u95f4: {0}/{1}", "damage": "\u4f24\u5bb3", "weight": "\u8d1f\u91cd", "available": "\u53ef\u7528", "trap": "\u9677\u9631", "builder says she can make traps to catch any creatures might still be alive out there": "\u5efa\u9020\u8005\u8bf4\u5979\u80fd\u591f\u5236\u4f5c\u9677\u9631\u6765\u6355\u6349\u90a3\u4e9b\u4ecd\u5728\u91ce\u5916\u6d3b\u52a8\u7684\u91ce\u517d", "more traps to catch more creatures": "\u9677\u9631\u8d8a\u591a\uff0c\u6293\u5230\u7684\u730e\u7269\u5c31\u8d8a\u591a", "more traps won't help now": "\u518d\u589e\u52a0\u9677\u9631\u5df2\u6beb\u65e0\u88e8\u76ca", "cart": "\u8d27\u8f66", "builder says she can make a cart for carrying wood": "\u5efa\u9020\u8005\u8bf4\u5979\u80fd\u591f\u5236\u9020\u51fa\u8d27\u8f66\uff0c\u7528\u6765\u8fd0\u8f7d\u6728\u5934", "the rickety cart will carry more wood from the forest": "\u6447\u6447\u6643\u6643\u7684\u8d27\u8f66\u6ee1\u8f7d\u4ece\u68ee\u6797\u8fd0\u51fa\u7684\u6728\u5934", "hut": "\u5c0f\u5c4b", "builder says there are more wanderers. says they'll work, too.": "\u5efa\u9020\u8005\u8bf4\u8fd9\u91cc\u6709\u8bb8\u591a\u6d41\u6d6a\u8005\uff0c\u4ed6\u4eec\u4e5f\u4f1a\u6765\u5de5\u4f5c", "builder puts up a hut, out in the forest. says word will get around.": "\u5efa\u9020\u8005\u5728\u6797\u4e2d\u5efa\u8d77\u4e00\u680b\u5c0f\u5c4b\uff0c\u5979\u8bf4\u6d88\u606f\u5f88\u5feb\u5c31\u4f1a\u6d41\u4f20\u51fa\u53bb", "no more room for huts.": "\u518d\u6ca1\u6709\u53ef\u4ee5\u5efa\u5c0f\u5c4b\u7684\u7a7a\u5730\u4e86", "lodge": "\u72e9\u730e\u5c0f\u5c4b", "villagers could help hunt, given the means": "\u5047\u5982\u5de5\u5177\u9f50\u5907\uff0c\u6751\u6c11\u4e5f\u80fd\u5e2e\u5fd9\u72e9\u730e", "the hunting lodge stands in the forest, a ways out of town": "\u72e9\u730e\u5c0f\u5c4b\u5df2\u7ecf\u77d7\u7acb\u5728\u6797\u4e2d\uff0c\u8ddd\u79bb\u6751\u5b50\u4e0d\u8fdc", "trading post": "\u8d38\u6613\u7ad9", "a trading post would make commerce easier": "\u8d38\u6613\u7ad9\u8ba9\u8d38\u6613\u53d8\u5f97\u66f4\u52a0\u4fbf\u6377", "now the nomads have a place to set up shop, they might stick around a while": "\u73b0\u5728\u6e38\u7267\u90e8\u843d\u6709\u5730\u65b9\u5b89\u8425\u624e\u5be8\u8bbe\u7acb\u5546\u94fa\u4e86\uff0c\u4ed6\u4eec\u4e5f\u8bb8\u4f1a\u591a\u9017\u7559\u4e00\u6bb5\u65f6\u95f4", "tannery": "\u5236\u9769\u5c4b", "builder says leather could be useful. says the villagers could make it.": "\u5efa\u9020\u8005\u8bf4\u76ae\u9769\u4f1a\u5f88\u6709\u7528\uff0c\u800c\u4e14\u6751\u6c11\u4e5f\u4f1a\u505a", "tannery goes up quick, on the edge of the village": "\u5236\u9769\u5c4b\u5f88\u5feb\u5728\u6751\u5b50\u4e00\u89d2\u5efa\u7acb\u4e86\u8d77\u6765", "smokehouse": "\u718f\u8089\u623f", "should cure the meat, or it'll spoil. builder says she can fix something up.": "\u5e94\u8be5\u628a\u8089\u718f\u4e00\u4e0b\uff0c\u5426\u5219\u4f1a\u8150\u574f\u6389\u3002\u5efa\u9020\u8005\u8bf4\u5979\u80fd\u641e\u5b9a\u8fd9\u4e2a\u3002", "builder finishes the smokehouse. she looks hungry.": "\u5efa\u9020\u8005\u9020\u597d\u4e86\u718f\u8089\u623f\u3002\u5979\u770b\u8d77\u6765\u9965\u80a0\u8f98\u8f98\u3002", "workshop": "\u5de5\u574a", "builder says she could make finer things, if she had the tools": "\u5efa\u9020\u8005\u8bf4\u5982\u679c\u5979\u6709\u5de5\u5177\u7684\u8bdd\u80fd\u505a\u51fa\u4e00\u4e9b\u66f4\u7cbe\u826f\u7684\u4e1c\u897f", "workshop's finally ready. builder's excited to get to it": "\u5de5\u574a\u7ec8\u4e8e\u5efa\u597d\u4e86\uff0c\u5efa\u9020\u8005\u6fc0\u52a8\u4e0d\u5df2", "steelworks": "\u70bc\u94a2\u574a", "builder says the villagers could make steel, given the tools": "\u5efa\u9020\u8005\u8bf4\u7ed9\u6751\u6c11\u5de5\u5177\u7684\u8bdd\u4ed6\u4eec\u5c31\u80fd\u5e2e\u5fd9\u70bc\u94a2", "a haze falls over the village as the steelworks fires up": "\u70bc\u94a2\u574a\u5f00\u5de5\u540e\uff0c\u4e00\u7f15\u9ed1\u70df\u98d8\u5411\u6751\u5e84\u4e0a\u7a7a", "armoury": "\u519b\u68b0\u574a", "builder says it'd be useful to have a steady source of bullets": "\u5efa\u9020\u8005\u8bf4\u62e5\u6709\u7a33\u5b9a\u7684\u5f39\u836f\u6765\u6e90\u5f88\u6709\u5fc5\u8981", "armoury's done, welcoming back the weapons of the past.": "\u519b\u68b0\u574a\u5efa\u597d\u4e86\uff0c\u6b22\u8fce\u4f7f\u7528\u8fd9\u4e9b\u8fc7\u65f6\u7684\u6b66\u5668", "a torch to keep the dark away": "\u9a71\u6563\u9ed1\u6697\u7684\u706b\u628a", "waterskin": "\u6c34\u58f6", "this waterskin'll hold a bit of water, at least": "\u8d77\u7801\u80fd\u88c5\u90a3\u4e48\u70b9\u513f\u6c34", "cask": "\u6c34\u6876", "the cask holds enough water for longer expeditions": "\u4e3a\u66f4\u957f\u7684\u63a2\u7d22\u4e4b\u65c5\u63d0\u4f9b\u5145\u8db3\u7684\u6c34\u6e90", "water tank": "\u6c34\u7f50", "never go thirsty again": "\u518d\u4e5f\u4e0d\u62c5\u5fc3\u53e3\u6e34", "bone spear": "\u9aa8\u67aa", "this spear's not elegant, but it's pretty good at stabbing": "\u8fd9\u67c4\u6807\u67aa\u4e0d\u600e\u4e48\u7cbe\u81f4\uff0c\u4f46\u7528\u6765\u6233\u523a\u624b\u611f\u4e0d\u9519", "rucksack": "\u53cc\u80a9\u5305", "carrying more means longer expeditions to the wilds": "\u8352\u91ce\u65c5\u884c\u65f6\u643a\u5e26\u66f4\u591a\u7269\u8d44", "wagon": "\u7bf7\u8f66", "the wagon can carry a lot of supplies": "\u7bf7\u8f66\u80fd\u591f\u643a\u5e26\u8bb8\u591a\u7269\u8d44", "convoy": "\u8f66\u961f", "the convoy can haul mostly everything": "\u8f66\u961f\u51e0\u4e4e\u80fd\u628a\u6240\u6709\u4e1c\u897f\u90fd\u88c5\u4e0b", "l armour": "\u76ae\u7532", "leather's not strong. better than rags, though.": "\u76ae\u9769\u4e0d\u7b97\u7ed3\u5b9e\u3002\u603b\u6bd4\u62ab\u5757\u7834\u5e03\u5f3a", "i armour": "\u94c1\u7532", "iron's stronger than leather": "\u94c1\u6bd4\u76ae\u8981\u7ed3\u5b9e", "s armour": "\u94a2\u7532", "steel's stronger than iron": "\u94a2\u7684\u603b\u6bd4\u94c1\u7684\u5f3a", "iron sword": "\u94c1\u5251", "sword is sharp. good protection out in the wilds.": "\u5251\u5f88\u950b\u5229\u3002\u80fd\u5728\u91ce\u5916\u63d0\u4f9b\u4e0d\u9519\u7684\u9632\u62a4", "steel sword": "\u94a2\u5251", "the steel is strong, and the blade true.": "\u597d\u94a2\u51fa\u5229\u5203", "rifle": "\u6b65\u67aa", "black powder and bullets, like the old days.": "\u9ed1\u706b\u836f\u548c\u5b50\u5f39\uff0c\u5c31\u50cf\u8fc7\u53bb\u90a3\u6837", "Room": "\u623f\u95f4", "A Dark Room": "\u5c0f\u9ed1\u5c4b", "light fire": "\u751f\u706b", "stoke fire": "\u6dfb\u67f4", "the room is {0}": "\u623f\u95f4{0}", "the fire is {0}": "\u706b\u5806{0}", "the stranger is standing by the fire. she says she can help. says she builds things.": "\u90a3\u540d\u964c\u751f\u4eba\u7ad9\u5728\u706b\u5806\u65c1\u3002\u5979\u8bf4\u5979\u53ef\u4ee5\u5e2e\u5fd9\u3002\u5979\u8bf4\u5979\u4f1a\u5efa\u4e1c\u897f", "freezing": "\u5bd2\u51b7\u523a\u9aa8", "cold": "\u5f88\u51b7", "mild": "\u5f88\u5b9c\u4eba", "warm": "\u6696\u548c", "hot": "\u5f88\u70ed", "dead": "\u7184\u706d\u4e86", "smoldering": "\u5f00\u59cb\u5192\u70df", "flickering": "\u5192\u51fa\u706b\u82d7", "burning": "\u71c3\u70e7\u7740", "roaring": "\u718a\u718a\u71c3\u70e7", "A Firelit Room": "\u751f\u706b\u95f4", "not enough wood to get the fire going": "\u6728\u5934\u4e0d\u591f\u751f\u706b\u4e86", "the wood has run out": "\u6728\u5934\u7528\u5149\u4e86", "the light from the fire spills from the windows, out into the dark": "\u706b\u5149\u6620\u51fa\u7a97\u5916\uff0c\u6295\u5165\u9ed1\u6697\u4e4b\u4e2d", "builder stokes the fire": "\u5efa\u9020\u8005\u6dfb\u4e86\u67f4\u706b", "the wind howls outside": "\u5c4b\u5916\u5bd2\u98ce\u547c\u5578", "the wood is running out": "\u6728\u5934\u5c31\u5feb\u70e7\u5b8c\u4e86", "a ragged stranger stumbles through the door and collapses in the corner": "\u4e00\u4e2a\u8863\u886b\u8934\u891b\u7684\u964c\u751f\u4eba\u6b65\u5c65\u8e52\u8dda\u5730\u6b65\u5165\u95e8\u6765\uff0c\u762b\u5012\u5728\u89d2\u843d\u91cc", "the stranger shivers, and mumbles quietly. her words are unintelligible.": "\u964c\u751f\u4eba\u745f\u745f\u53d1\u6296\uff0c\u5462\u5583\u4e0d\u5df2\uff0c\u542c\u4e0d\u6e05\u5728\u8bf4\u4e9b\u4ec0\u4e48", "the stranger in the corner stops shivering. her breathing calms.": "\u89d2\u843d\u91cc\u7684\u964c\u751f\u4eba\u4e0d\u518d\u98a4\u6296\u4e86\uff0c\u5979\u7684\u547c\u5438\u5e73\u9759\u4e86\u4e0b\u6765", "stores": "\u5e93\u5b58", "weapons": "\u6b66\u5668", "total": "\u603b\u8ba1", "not enough ": "\u4e0d\u591f\u4e86", "builder just shivers": "\u5efa\u9020\u8005\u8fd8\u5728\u745f\u745f\u53d1\u6296", "build:": "\u5efa\u7b51\u7269:", "craft:": "\u5236\u9020:", "buy:": "\u8d2d\u4e70:", "Ship": "\u98de\u8239", "An Old Starship": "\u7834\u65e7\u661f\u8230", "hull:": "\u5916\u58f3:", "engine:": "\u5f15\u64ce:", "reinforce hull": "\u52a0\u56fa\u8239\u8eab", "upgrade engine": "\u5347\u7ea7\u5f15\u64ce", "lift off": "\u70b9\u706b\u8d77\u98de", "somewhere above the debris cloud, the wanderer fleet hovers. been on this rock too long.": "\u788e\u7247\u4e91\u4e0a\u65b9\u7684\u67d0\u5904\uff0c\u6d41\u6d6a\u8005\u8230\u961f\u5f98\u5f8a\u7740\u3002\u5728\u8fd9\u5757\u5ca9\u77f3\u4e0a\u592a\u4e45\u4e86\u3002", "not enough alien alloy": "\u5916\u661f\u5408\u91d1\u4e0d\u8db3", "Ready to Leave?": "\u51c6\u5907\u597d\u8981\u79bb\u5f00\u4e86\u5417?", "time to get out of this place. won't be coming back.": "\u662f\u65f6\u5019\u79bb\u5f00\u8fd9\u91cc\u4e86\u3002\u4e0d\u518d\u56de\u5934", "linger": "\u88f9\u8db3\u5f98\u5f8a", "hull: ": "\u8239\u8eab:", "Troposphere": "\u5bf9\u6d41\u5c42", "Stratosphere": "\u5e73\u6d41\u5c42", "Mesosphere": "\u4e2d\u6c14\u5c42", "Thermosphere": "\u589e\u6e29\u5c42", "Exosphere": "\u5916\u9038\u5c42", "Space": "\u592a\u7a7a", "wait": "\u7b49\u5f85", "score for this game: {0}": "\u6e38\u620f\u5f97\u5206: {0}", "total score: {0}": "\u603b\u5206: {0}", "expanded story. alternate ending. behind the scenes commentary. get the app.": "\u5c3e\u58f0 \u6e38\u620f\u7ed3\u675f \u8bc4\u8bba \u5e94\u7528\u5546\u5e97", "iOS.": "iOS", "android.": "android", "punch": "\u6325\u62f3", "stab": "\u6233\u523a", "swing": "\u6325\u65a9", "slash": "\u5288\u780d", "thrust": "\u624e\u523a", "shoot": "\u5f00\u706b", "blast": "\u5f15\u7206", "lob": "\u6295\u63b7", "tangle": "\u7275\u7eca", "disintigrate": "\u88c2\u89e3", "slice": "\u6a2a\u524a", "stun": "\u5e72\u6270", "An Outpost": "\u524d\u54e8", "Iron Mine": "\u94c1\u77ff", "Coal Mine": "\u7164\u77ff", "Sulphur Mine": "\u786b\u78fa\u77ff", "An Old House": "\u7834\u65e7\u5c0f\u5c4b", "A Damp Cave": "\u6f6e\u6e7f\u6d1e\u7a74", "An Abandoned Town": "\u5e9f\u5f03\u5c0f\u9547", "A Ruined City": "\u88ab\u6bc1\u7684\u57ce\u5e02", "A Crashed Starship": "\u5760\u6bc1\u661f\u8230", "A Borehole": "\u5de8\u5751", "A Battlefield": "\u6218\u573a", "A Murky Swamp": "\u8ff7\u96fe\u6cbc\u6cfd", "A Ravaged Battleship": "\u5760\u6bc1\u7684\u6218\u5217\u8230", "A Destroyed Village": "\u88ab\u6467\u6bc1\u7684\u6751\u843d", "water:{0}": "\u6c34:{0}", "pockets": "\u80cc\u5305", "hp: {0}/{1}": "\u751f\u547d: {0}/{1}", "dangerous to be this far from the village without proper protection": "\u6ca1\u6709\u59a5\u5584\u9632\u62a4\u79bb\u5f00\u6751\u5b50\uff0c\u8fdc\u884c\u5f88\u5371\u9669", "safer here": "\u8fd9\u91cc\u53ef\u7b97\u5b89\u5168\u4e86", "the meat has run out": "\u8089\u5df2\u7ecf\u5403\u5b8c\u4e86", "starvation sets in": "\u9965\u997f\u88ad\u6765", "there is no more water": "\u6c34\u5df2\u8017\u5c3d", "the thirst becomes unbearable": "\u53e3\u6e34\u96be\u8010", "the trees yield to dry grass. the yellowed brush rustles in the wind.": "\u6811\u6728\u6b6a\u5012\u5728\u5e72\u8349\u4e1b\u4e2d\uff0c\u67af\u9ec4\u7684\u704c\u6728\u5728\u98ce\u4e2d\u6c99\u6c99\u4f5c\u54cd", "the trees are gone. parched earth and blowing dust are poor replacements.": "\u6811\u6728\u90fd\u6d88\u5931\u4e86\uff0c\u552f\u7559\u4e0b\u5e72\u88c2\u7684\u5927\u5730\u548c\u98de\u626c\u7684\u5c18\u571f", "trees loom on the horizon. grasses gradually yield to a forest floor of dry branches and fallen leaves.": "\u5730\u5e73\u7ebf\u4e0a\u9690\u7ea6\u77a7\u89c1\u6811\u6797\u3002\u8349\u5730\u6e10\u6e10\u7a00\u758f\uff0c\u66ff\u4ee3\u4ee5\u94fa\u7740\u67af\u679d\u8d25\u53f6\u7684\u68ee\u6797", "the grasses thin. soon, only dust remains.": "\u8349\u5730\u5f88\u5feb\u7a00\u758f\u4e86\u8d77\u6765\uff0c\u552f\u7559\u4e0b\u6f2b\u5929\u626c\u5c18", "the barrens break at a sea of dying grass, swaying in the arid breeze.": "\u8352\u8349\u5982\u6d77\uff0c\u5728\u71e5\u70ed\u7684\u98ce\u4e2d\u6447\u66f3\u7740\uff0c\u4e2d\u95f4\u73b0\u51fa\u4e86\u4e00\u7247\u8352\u5730", "a wall of gnarled trees rises from the dust. their branches twist into a skeletal canopy overhead.": "\u5c18\u571f\u4e2d\u957f\u51fa\u4e86\u7ed3\u7624\u7684\u6811\u5899\uff0c\u679d\u5e72\u5728\u5934\u9876\u7f20\u7ed5\u6210\u9aa8\u9abc\u822c\u7684\u7a79\u9876", "Wanderer": "\u6d41\u6d6a\u8005", "The Village": "\u6751\u5e84", "the world fades": "\u773c\u524d\u7684\u4e16\u754c\u70df\u6d88\u4e91\u6563", "builder knows the strange device when she sees it. takes it for herself real quick. doesn\u2019t ask where it came from.": "\u5efa\u9020\u8005\u4e00\u770b\u5230\u8fd9\u4e2a\u5947\u602a\u7684\u88c5\u7f6e\u5c31\u660e\u767d\u4e86\u3002\u5979\u5feb\u901f\u5730\u628a\u5b83\u62ff\u8d70\u3002\u6ca1\u6709\u95ee\u5b83\u662f\u4ece\u54ea\u6765\u7684\u3002", "A Barren World": "\u8352\u829c\u4e16\u754c", "fleet beacon": "\u8230\u961f\u4fe1\u6807", "glowstone": "\u53d1\u5149\u77f3", "the beacon pulses gently as the ship glides through space.
coordinates are locked. nothing to do but wait.": "\u5f53\u98de\u8239\u5728\u592a\u7a7a\u4e2d\u98de\u884c\u65f6\uff0c\u4fe1\u6807\u53d1\u51fa\u67d4\u548c\u7684\u8109\u51b2
\u5750\u6807\u5df2\u88ab\u9501\u5b9a\u3002\u5269\u4e0b\u7684\u53ea\u6709\u7b49\u5f85", "the beacon glows a solid blue, and then goes dim. the ship slows.
gradually, the vast wanderer homefleet comes into view.
massive worldships drift unnaturally through clouds of debris, scarred and dead.": "\u4fe1\u6807\u53d1\u51fa\u4e00\u9635\u7eaf\u84dd\u7684\u5149\u8292\uff0c\u968f\u540e\u9eef\u6de1\u4e86\u3002\u98de\u8239\u6162\u4e86\u4e0b\u6765
\u6e10\u6e10\u5730\uff0c\u6d69\u6d69\u8361\u8361\u7684\u6d41\u6d6a\u8005\u5bb6\u56ed\u8230\u961f\u6620\u5165\u773c\u5e18
\u5de8\u5927\u7684\u6bcd\u8230\u4e0d\u81ea\u7136\u5730\u5728\u788e\u7247\u4e91\u4e2d\u6f02\u8fc7\uff0c\u4f24\u75d5\u7d2f\u7d2f\uff0c\u6b7b\u6c14\u6c89\u6c89\u3002", "the air is running out.": "\u7a7a\u6c14\u5feb\u7528\u5b8c\u4e86\u3002", "the capsule is cold.": "\u8231\u5185\u5f88\u51b7\u3002"}); diff --git a/lang/zh_cn/strings.po b/lang/zh_cn/strings.po index ccb8ee00f..060a1f970 100644 --- a/lang/zh_cn/strings.po +++ b/lang/zh_cn/strings.po @@ -2,8 +2,8 @@ msgid "" msgstr "" "Project-Id-Version: adarkroom\n" "Report-Msgid-Bugs-To: EMAIL@ADDRESS\n" -"POT-Creation-Date: 2018-06-09 23:46+0900\n" -"PO-Revision-Date: 2019-01-20 12:00+0800\n" +"POT-Creation-Date: 2023-08-07 11:35+0800\n" +"PO-Revision-Date: 2023-08-07 18:53+0800\n" "Last-Translator: dblark <2723569669@qq.com>\n" "Language-Team: \n" "Language: zh_CN\n" @@ -11,3327 +11,4548 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Poedit 2.2.1\n" +"X-Generator: Poedit 3.3.2\n" "X-Poedit-KeywordsList: _\n" "X-Poedit-Basepath: .\n" "X-POOTLE-MTIME: 1421483365.000000\n" "X-Poedit-SearchPath-0: ./../../script\n" -#: script/dropbox.js:62 +#: ../../script/dropbox.js:62 msgid "Dropbox connection" msgstr "dropbox连接" -#: script/dropbox.js:65 +#: ../../script/dropbox.js:65 msgid "connect game to dropbox local storage" msgstr "连接到dropbox云存储" -#: script/dropbox.js:68 +#: ../../script/dropbox.js:68 msgid "connect" msgstr "连接" -#: script/dropbox.js:75 script/dropbox.js:107 script/dropbox.js:133 -#: script/dropbox.js:163 script/engine.js:285 script/engine.js:331 +#: ../../script/dropbox.js:75 ../../script/dropbox.js:107 +#: ../../script/dropbox.js:133 ../../script/dropbox.js:163 +#: ../../script/engine.js:319 ../../script/engine.js:365 msgid "cancel" msgstr "取消" -#: script/dropbox.js:86 script/dropbox.js:176 +#: ../../script/dropbox.js:86 ../../script/dropbox.js:176 msgid "Dropbox Export / Import" msgstr "dropbox导出/导入" -#: script/dropbox.js:89 +#: ../../script/dropbox.js:89 msgid "export or import save data to dropbox datastorage" msgstr "导出或导入存档文件到dropbox" -#: script/dropbox.js:90 +#: ../../script/dropbox.js:90 msgid "your are connected to dropbox with account / email " msgstr "您已用此账户/电子邮件连接到dropbox: " -#: script/dropbox.js:93 +#: ../../script/dropbox.js:93 msgid "save" msgstr "保存" -#: script/dropbox.js:97 +#: ../../script/dropbox.js:97 msgid "load" msgstr "加载" -#: script/dropbox.js:102 +#: ../../script/dropbox.js:102 msgid "signout" msgstr "登出" -#: script/dropbox.js:113 +#: ../../script/dropbox.js:113 msgid "choose one slot to save to" msgstr "选择保存位置" -#: script/dropbox.js:119 +#: ../../script/dropbox.js:119 msgid "save to slot" msgstr "保存到位置" -#: script/dropbox.js:141 +#: ../../script/dropbox.js:141 msgid "choose one slot to load from" msgstr "选择加载位置" -#: script/dropbox.js:148 +#: ../../script/dropbox.js:148 msgid "load from slot" msgstr "加载" -#: script/dropbox.js:179 +#: ../../script/dropbox.js:179 msgid "successfully saved to dropbox datastorage" msgstr "成功保存到dropbox" -#: script/dropbox.js:180 +#: ../../script/dropbox.js:180 msgid "error while saving to dropbox datastorage" msgstr "保存到dropbox出错" -#: script/dropbox.js:183 +#: ../../script/dropbox.js:183 msgid "ok" msgstr "确认" -#: script/engine.js:15 +#: ../../script/engine.js:15 msgid "boxer" msgstr "拳击手" -#: script/engine.js:16 +#: ../../script/engine.js:16 msgid "punches do more damage" msgstr "徒手伤害翻倍" -#: script/engine.js:18 +#: ../../script/engine.js:18 msgid "learned to throw punches with purpose" msgstr "学会了有意识地出拳" -#: script/engine.js:21 +#: ../../script/engine.js:21 msgid "martial artist" msgstr "武斗家" -#: script/engine.js:22 +#: ../../script/engine.js:22 msgid "punches do even more damage." msgstr "徒手造成更多的伤害" -#: script/engine.js:23 +#: ../../script/engine.js:23 msgid "learned to fight quite effectively without weapons" msgstr "学会了高效率的徒手搏击" -#: script/engine.js:27 +#: ../../script/engine.js:27 msgid "unarmed master" msgstr "徒手宗师" -#: script/engine.js:28 +#: ../../script/engine.js:28 msgid "punch twice as fast, and with even more force" msgstr "出拳速度翻倍,力道也更大" -#: script/engine.js:29 +#: ../../script/engine.js:29 msgid "learned to strike faster without weapons" msgstr "学会了如何更快速地出拳" -#: script/engine.js:32 +#: ../../script/engine.js:32 msgid "barbarian" msgstr "野蛮人" -#: script/engine.js:33 +#: ../../script/engine.js:33 msgid "melee weapons deal more damage" msgstr "近战武器造成更高伤害" -#: script/engine.js:34 +#: ../../script/engine.js:34 msgid "learned to swing weapons with force" msgstr "学会了如何发挥劲力,挥舞武器" -#: script/engine.js:37 +#: ../../script/engine.js:37 msgid "slow metabolism" msgstr "减缓代谢" -#: script/engine.js:38 +#: ../../script/engine.js:38 msgid "go twice as far without eating" msgstr "不吃东西能坚持走的距离翻倍" -#: script/engine.js:39 +#: ../../script/engine.js:39 msgid "learned how to ignore the hunger" msgstr "学会如何忍饥挨饿" -#: script/engine.js:42 +#: ../../script/engine.js:42 msgid "desert rat" msgstr "荒漠跳鼠" -#: script/engine.js:43 +#: ../../script/engine.js:43 msgid "go twice as far without drinking" msgstr "不喝水能坚持走的距离翻倍" -#: script/engine.js:44 +#: ../../script/engine.js:44 msgid "learned to love the dry air" msgstr "无畏干燥" -#: script/engine.js:47 +#: ../../script/engine.js:47 msgid "evasive" msgstr "避实就虚" -#: script/engine.js:48 +#: ../../script/engine.js:48 msgid "dodge attacks more effectively" msgstr "更有效的闪避攻击" -#: script/engine.js:49 +#: ../../script/engine.js:49 msgid "learned to be where they're not" msgstr "学会了闪避攻击" -#: script/engine.js:52 +#: ../../script/engine.js:52 msgid "precise" msgstr "精密" -#: script/engine.js:53 +#: ../../script/engine.js:53 msgid "land blows more often" msgstr "命中率提高" -#: script/engine.js:54 +#: ../../script/engine.js:54 msgid "learned to predict their movement" msgstr "学会预判他人的动作" -#: script/engine.js:57 +#: ../../script/engine.js:57 msgid "scout" msgstr "侦查术" -#: script/engine.js:58 +#: ../../script/engine.js:58 msgid "see farther" msgstr "看得更远" -#: script/engine.js:59 +#: ../../script/engine.js:59 msgid "learned to look ahead" msgstr "强化视野" -#: script/engine.js:62 +#: ../../script/engine.js:62 msgid "stealthy" msgstr "潜行" -#: script/engine.js:63 +#: ../../script/engine.js:63 msgid "better avoid conflict in the wild" msgstr "更好地回避荒野中的冲突" -#: script/engine.js:64 +#: ../../script/engine.js:64 msgid "learned how not to be seen" msgstr "学会了隐匿身形" -#: script/engine.js:67 +#: ../../script/engine.js:67 msgid "gastronome" msgstr "美食家" -#: script/engine.js:68 +#: ../../script/engine.js:68 msgid "restore more health when eating" msgstr "进食恢复更多生命" -#: script/engine.js:69 +#: ../../script/engine.js:69 msgid "learned to make the most of food" msgstr "学会充分消化食物" -#: script/engine.js:138 +#: ../../script/engine.js:147 ../../script/engine.js:824 +msgid "sound on." +msgstr "声音开启" + +#: ../../script/engine.js:153 msgid "get the app." msgstr "应用商店" -#: script/engine.js:144 script/engine.js:516 +#: ../../script/engine.js:159 ../../script/engine.js:550 msgid "lights off." msgstr "夜间模式" -#: script/engine.js:150 script/engine.js:552 +#: ../../script/engine.js:165 ../../script/engine.js:586 msgid "hyper." msgstr "加速" -#: script/engine.js:156 script/space.js:442 +#: ../../script/engine.js:171 ../../script/space.js:536 msgid "restart." msgstr "重启" -#: script/engine.js:162 +#: ../../script/engine.js:177 msgid "share." msgstr "分享" -#: script/engine.js:168 +#: ../../script/engine.js:183 msgid "save." msgstr "保存" -#: script/engine.js:177 +#: ../../script/engine.js:192 msgid "dropbox." msgstr "dropbox" -#: script/engine.js:184 +#: ../../script/engine.js:199 msgid "github." msgstr "github" -#: script/engine.js:268 +#: ../../script/engine.js:302 msgid "Export / Import" msgstr "导出/导入" -#: script/engine.js:272 +#: ../../script/engine.js:306 msgid "export or import save data, for backing up" msgstr "导出或导入存档文件,用于备份" -#: script/engine.js:273 +#: ../../script/engine.js:307 msgid "or migrating computers" msgstr "或迁移至别的电脑" -#: script/engine.js:277 +#: ../../script/engine.js:311 msgid "export" msgstr "导出" -#: script/engine.js:281 script/engine.js:326 +#: ../../script/engine.js:315 ../../script/engine.js:360 msgid "import" msgstr "导入" -#: script/engine.js:291 +#: ../../script/engine.js:325 msgid "save this." msgstr "保存此代码" -#: script/engine.js:297 +#: ../../script/engine.js:331 msgid "got it" msgstr "已完成" -#: script/engine.js:305 +#: ../../script/engine.js:339 msgid "are you sure?" msgstr "您确定吗?" -#: script/engine.js:306 +#: ../../script/engine.js:340 msgid "if the code is invalid, all data will be lost." msgstr "如果存档代码无效,所有数据均会丢失。" -#: script/engine.js:307 +#: ../../script/engine.js:341 msgid "this is irreversible." msgstr "此操作不可撤销。" -#: script/engine.js:311 script/engine.js:380 script/engine.js:530 +#: ../../script/engine.js:345 ../../script/engine.js:414 +#: ../../script/engine.js:564 msgid "yes" msgstr "是" -#: script/engine.js:316 script/engine.js:385 script/engine.js:535 +#: ../../script/engine.js:350 ../../script/engine.js:419 +#: ../../script/engine.js:569 msgid "no" msgstr "否" -#: script/engine.js:322 +#: ../../script/engine.js:356 msgid "put the save code here." msgstr "此处可填入存档代码" -#: script/engine.js:374 +#: ../../script/engine.js:408 msgid "Restart?" msgstr "重开?" -#: script/engine.js:377 +#: ../../script/engine.js:411 msgid "restart the game?" msgstr "重开游戏?" -#: script/engine.js:408 +#: ../../script/engine.js:442 msgid "Get the App" msgstr "应用商店" -#: script/engine.js:411 +#: ../../script/engine.js:445 msgid "bring the room with you." msgstr "您确定吗?" -#: script/engine.js:414 +#: ../../script/engine.js:448 msgid "ios" msgstr "iOS" -#: script/engine.js:421 +#: ../../script/engine.js:455 msgid "android" msgstr "android" -#: script/engine.js:428 script/engine.js:473 +#: ../../script/engine.js:462 ../../script/engine.js:507 msgid "close" msgstr "关闭" -#: script/engine.js:439 +#: ../../script/engine.js:473 msgid "Share" msgstr "分享" -#: script/engine.js:442 +#: ../../script/engine.js:476 msgid "bring your friends." msgstr "分享给你的好友。" -#: script/engine.js:445 +#: ../../script/engine.js:479 msgid "facebook" msgstr "facebook" -#: script/engine.js:452 +#: ../../script/engine.js:486 msgid "google+" msgstr "google+" -#: script/engine.js:459 +#: ../../script/engine.js:493 msgid "twitter" msgstr "twitter" -#: script/engine.js:466 +#: ../../script/engine.js:500 msgid "reddit" msgstr "reddit" -#: script/engine.js:507 script/engine.js:511 +#: ../../script/engine.js:541 ../../script/engine.js:545 msgid "lights on." msgstr "开灯" -#: script/engine.js:524 +#: ../../script/engine.js:558 msgid "Go Hyper?" msgstr "要加速么?" -#: script/engine.js:527 +#: ../../script/engine.js:561 msgid "" "turning hyper mode speeds up the game to x2 speed. do you want to do that?" msgstr "开启加速模式将会使游戏速度变为原有的2倍。你确定要加速吗?" -#: script/engine.js:550 +#: ../../script/engine.js:584 msgid "classic." msgstr "原速" -#: script/engine.js:649 +#: ../../script/engine.js:683 msgid "{0} per {1}s" msgstr "{0} /{1}秒" -#: script/events.js:200 +#: ../../script/engine.js:828 +msgid "sound off." +msgstr "声音关闭" + +#: ../../script/engine.js:872 +msgid "Sound Available!" +msgstr "是否启用声音" + +#: ../../script/engine.js:876 +msgid "ears flooded with new sensations." +msgstr "传来了许多声响" + +#: ../../script/engine.js:877 +msgid "perhaps silence is safer?" +msgstr "也许开启声音会更好一点?" + +#: ../../script/engine.js:881 +msgid "enable audio" +msgstr "启用声音" + +#: ../../script/engine.js:886 +msgid "disable audio" +msgstr "保持静音" + +#: ../../script/events.js:259 msgid "pause." msgstr "确认" -#: script/events.js:231 +#: ../../script/events.js:290 msgid "eat meat" msgstr "吃肉" -#: script/events.js:251 +#: ../../script/events.js:310 msgid "use meds" msgstr "服药" -#: script/events.js:435 +#: ../../script/events.js:330 +msgid "use hypo" +msgstr "注射" + +#: ../../script/events.js:346 +msgid "shield" +msgstr "开启护盾" + +#: ../../script/events.js:355 +msgid "boost" +msgstr "加速" + +#: ../../script/events.js:623 msgid "miss" msgstr "失手" -#: script/events.js:449 +#: ../../script/events.js:674 msgid "stunned" msgstr "惊吓" -#: script/events.js:566 script/events/global.js:42 script/events/global.js:59 -#: script/events/room.js:142 script/events/room.js:162 -#: script/events/room.js:182 script/events/setpieces.js:25 -#: script/events/setpieces.js:48 script/events/setpieces.js:65 -#: script/events/setpieces.js:83 script/events/setpieces.js:106 -#: script/events/setpieces.js:536 script/events/setpieces.js:1254 -#: script/events/setpieces.js:2948 script/events/setpieces.js:2982 -#: script/events/setpieces.js:3005 script/events/setpieces.js:3042 -#: script/events/setpieces.js:3095 script/events/setpieces.js:3124 -#: script/events/setpieces.js:3170 script/events/setpieces.js:3297 -#: script/events/setpieces.js:3319 script/events/setpieces.js:3439 -#: script/events/setpieces.js:3463 script/events/setpieces.js:3496 -#: script/events/setpieces.js:3515 script/events/setpieces.js:3539 -#: script/events/setpieces.js:3567 +#: ../../script/events.js:815 ../../script/events/executioner.js:136 +#: ../../script/events/executioner.js:152 +#: ../../script/events/executioner.js:186 +#: ../../script/events/executioner.js:219 +#: ../../script/events/executioner.js:253 +#: ../../script/events/executioner.js:292 +#: ../../script/events/executioner.js:333 +#: ../../script/events/executioner.js:371 +#: ../../script/events/executioner.js:406 +#: ../../script/events/executioner.js:434 +#: ../../script/events/executioner.js:473 +#: ../../script/events/executioner.js:490 +#: ../../script/events/executioner.js:525 +#: ../../script/events/executioner.js:590 +#: ../../script/events/executioner.js:613 +#: ../../script/events/executioner.js:642 +#: ../../script/events/executioner.js:677 +#: ../../script/events/executioner.js:694 +#: ../../script/events/executioner.js:708 +#: ../../script/events/executioner.js:724 +#: ../../script/events/executioner.js:749 +#: ../../script/events/executioner.js:763 +#: ../../script/events/executioner.js:780 +#: ../../script/events/executioner.js:813 +#: ../../script/events/executioner.js:830 +#: ../../script/events/executioner.js:868 +#: ../../script/events/executioner.js:893 +#: ../../script/events/executioner.js:908 +#: ../../script/events/executioner.js:922 +#: ../../script/events/executioner.js:938 +#: ../../script/events/executioner.js:961 +#: ../../script/events/executioner.js:1014 +#: ../../script/events/executioner.js:1030 +#: ../../script/events/executioner.js:1053 +#: ../../script/events/executioner.js:1074 +#: ../../script/events/executioner.js:1118 +#: ../../script/events/executioner.js:1132 +#: ../../script/events/executioner.js:1149 +#: ../../script/events/executioner.js:1164 +#: ../../script/events/executioner.js:1179 +#: ../../script/events/executioner.js:1195 +#: ../../script/events/executioner.js:1223 +#: ../../script/events/executioner.js:1247 +#: ../../script/events/executioner.js:1261 +#: ../../script/events/executioner.js:1278 +#: ../../script/events/executioner.js:1292 +#: ../../script/events/executioner.js:1310 +#: ../../script/events/executioner.js:1333 +#: ../../script/events/executioner.js:1359 +#: ../../script/events/executioner.js:1374 +#: ../../script/events/executioner.js:1391 +#: ../../script/events/executioner.js:1406 +#: ../../script/events/executioner.js:1424 +#: ../../script/events/executioner.js:1440 +#: ../../script/events/executioner.js:1468 +#: ../../script/events/executioner.js:1482 +#: ../../script/events/executioner.js:1508 +#: ../../script/events/executioner.js:1573 +#: ../../script/events/executioner.js:1596 +#: ../../script/events/executioner.js:1611 +#: ../../script/events/executioner.js:1628 +#: ../../script/events/executioner.js:1642 +#: ../../script/events/executioner.js:1659 +#: ../../script/events/executioner.js:1675 +#: ../../script/events/executioner.js:1690 +#: ../../script/events/executioner.js:1706 +#: ../../script/events/executioner.js:1723 +#: ../../script/events/executioner.js:1751 +#: ../../script/events/executioner.js:1772 +#: ../../script/events/executioner.js:1799 +#: ../../script/events/executioner.js:1814 +#: ../../script/events/executioner.js:1831 +#: ../../script/events/executioner.js:1845 +#: ../../script/events/executioner.js:1878 +#: ../../script/events/executioner.js:1895 +#: ../../script/events/executioner.js:1909 +#: ../../script/events/executioner.js:1926 +#: ../../script/events/executioner.js:1940 +#: ../../script/events/executioner.js:1965 +#: ../../script/events/executioner.js:1979 +#: ../../script/events/executioner.js:1996 +#: ../../script/events/executioner.js:2010 +#: ../../script/events/executioner.js:2028 +#: ../../script/events/executioner.js:2042 +#: ../../script/events/executioner.js:2066 +#: ../../script/events/executioner.js:2080 +#: ../../script/events/executioner.js:2098 +#: ../../script/events/executioner.js:2146 +#: ../../script/events/executioner.js:2169 +#: ../../script/events/executioner.js:2184 +#: ../../script/events/executioner.js:2201 +#: ../../script/events/executioner.js:2229 +#: ../../script/events/executioner.js:2251 +#: ../../script/events/executioner.js:2267 +#: ../../script/events/executioner.js:2336 ../../script/events/global.js:42 +#: ../../script/events/global.js:59 ../../script/events/room.js:144 +#: ../../script/events/room.js:164 ../../script/events/room.js:184 +#: ../../script/events/setpieces.js:25 ../../script/events/setpieces.js:49 +#: ../../script/events/setpieces.js:66 ../../script/events/setpieces.js:84 +#: ../../script/events/setpieces.js:108 ../../script/events/setpieces.js:539 +#: ../../script/events/setpieces.js:1258 ../../script/events/setpieces.js:2953 +#: ../../script/events/setpieces.js:2987 ../../script/events/setpieces.js:3010 +#: ../../script/events/setpieces.js:3047 ../../script/events/setpieces.js:3101 +#: ../../script/events/setpieces.js:3131 ../../script/events/setpieces.js:3179 +#: ../../script/events/setpieces.js:3306 ../../script/events/setpieces.js:3329 +#: ../../script/events/setpieces.js:3449 ../../script/events/setpieces.js:3474 +#: ../../script/events/setpieces.js:3507 ../../script/events/setpieces.js:3526 +#: ../../script/events/setpieces.js:3551 ../../script/events/setpieces.js:3579 msgid "leave" msgstr "离开" -#: script/events.js:605 +#: ../../script/events.js:857 msgid "drop:" msgstr "丢弃:" -#: script/events.js:630 script/events/room.js:582 +#: ../../script/events.js:882 ../../script/events/room.js:590 msgid "nothing" msgstr "一无所获" -#: script/events.js:661 script/events/setpieces.js:3551 +#: ../../script/events.js:913 ../../script/events/setpieces.js:3563 msgid "take" msgstr "带走" -#: script/events.js:671 +#: ../../script/events.js:923 msgid "take:" msgstr "获得:" -#: script/events.js:695 +#: ../../script/events.js:947 msgid "nothing to take" msgstr "一无所获" -#: script/events.js:725 +#: ../../script/events.js:977 msgid "all" msgstr "所有" -#: script/events.js:743 +#: ../../script/events.js:995 msgid "take everything" msgstr "拿走一切" -#: script/events.js:743 +#: ../../script/events.js:995 msgid "take all you can" msgstr "拿走可带走的一切" -#: script/events.js:749 script/outside.js:627 +#: ../../script/events.js:1001 ../../script/outside.js:643 msgid " and " msgstr "以及" -#: script/events.js:994 +#: ../../script/events.js:1305 msgid "*** EVENT ***" msgstr "*** 消息 ***" -#: script/localization.js:4 -msgid "saved." -msgstr "已保存" +#: ../../script/events/encounters.js:7 +msgid "A Snarling Beast" +msgstr "咆哮的野兽" -#: script/localization.js:5 -msgid "wood" -msgstr "木头" +#: ../../script/events/encounters.js:15 +msgid "snarling beast" +msgstr "咆哮的野兽" -#: script/localization.js:6 -msgid "builder" -msgstr "建造者" +#: ../../script/events/encounters.js:16 +msgid "the snarling beast is dead" +msgstr "野兽倒下了" -#: script/localization.js:7 -msgid "teeth" -msgstr "牙齿" +#: ../../script/events/encounters.js:39 +msgid "a snarling beast leaps out of the underbrush" +msgstr "一只野兽从灌木丛里蹿了出来" -#: script/localization.js:8 -msgid "meat" -msgstr "肉" +#: ../../script/events/encounters.js:44 +msgid "A Gaunt Man" +msgstr "憔悴的男子" -#: script/localization.js:9 -msgid "fur" -msgstr "毛皮" +#: ../../script/events/encounters.js:52 +msgid "gaunt man" +msgstr "憔悴的男子" -#: script/localization.js:10 -msgid "alien alloy" -msgstr "外星合金" +#: ../../script/events/encounters.js:53 +msgid "the gaunt man is dead" +msgstr "憔悴的男子倒下了" -#: script/localization.js:11 -msgid "bullets" -msgstr "子弹" +#: ../../script/events/encounters.js:76 +msgid "a gaunt man approaches, a crazed look in his eye" +msgstr "一名憔悴的男子靠了过来,眼底流露出疯狂" -#: script/localization.js:12 -msgid "charm" -msgstr "符咒" +#: ../../script/events/encounters.js:81 +msgid "A Strange Bird" +msgstr "怪鸟" -#: script/localization.js:13 script/path.js:138 -msgid "leather" -msgstr "皮革" +#: ../../script/events/encounters.js:89 +msgid "strange bird" +msgstr "怪鸟" -#: script/localization.js:14 script/path.js:136 -msgid "iron" -msgstr "铁" +#: ../../script/events/encounters.js:90 +msgid "the strange bird is dead" +msgstr "怪鸟倒下了" -#: script/localization.js:15 script/path.js:134 -msgid "steel" -msgstr "钢" +#: ../../script/events/encounters.js:113 +msgid "a strange looking bird speeds across the plains" +msgstr "一只模样古怪的鸟快速掠过平原" -#: script/localization.js:16 -msgid "coal" -msgstr "煤" +#: ../../script/events/encounters.js:119 +msgid "A Shivering Man" +msgstr "颤抖的男子" -#: script/localization.js:17 -msgid "sulphur" -msgstr "硫磺" +#: ../../script/events/encounters.js:127 +msgid "shivering man" +msgstr "颤抖的男子" -#: script/localization.js:18 -msgid "energy cell" -msgstr "能量元件" +#: ../../script/events/encounters.js:128 +msgid "the shivering man is dead" +msgstr "颤抖的男子倒下了" -#: script/localization.js:19 script/room.js:161 -msgid "torch" -msgstr "火把" +#: ../../script/events/encounters.js:156 +msgid "a shivering man approaches and attacks with surprising strength" +msgstr "一名颤抖的男子靠了过来,以令人吃惊的力量发起袭击" -#: script/localization.js:20 -msgid "medicine" -msgstr "药剂" +#: ../../script/events/encounters.js:161 +msgid "A Man-Eater" +msgstr "食人怪" -#: script/localization.js:21 script/outside.js:22 -msgid "hunter" -msgstr "猎人" +#: ../../script/events/encounters.js:169 +msgid "man-eater" +msgstr "食人怪" -#: script/localization.js:22 script/outside.js:30 -msgid "trapper" -msgstr "陷阱师" +#: ../../script/events/encounters.js:170 +msgid "the man-eater is dead" +msgstr "食人怪倒下了" -#: script/localization.js:23 script/outside.js:38 -msgid "tanner" -msgstr "皮革师" +#: ../../script/events/encounters.js:193 +msgid "a large creature attacks, claws freshly bloodied" +msgstr "一只巨大的生物袭来,爪子上鲜血淋漓" -#: script/localization.js:24 -msgid "grenade" -msgstr "手雷" +#: ../../script/events/encounters.js:198 +msgid "A Scavenger" +msgstr "拾荒者" -#: script/localization.js:25 -msgid "bolas" -msgstr "套索" +#: ../../script/events/encounters.js:206 +msgid "scavenger" +msgstr "拾荒者" -#: script/localization.js:26 -msgid "bayonet" -msgstr "刺刀" +#: ../../script/events/encounters.js:207 +msgid "the scavenger is dead" +msgstr "拾荒者被消灭了" -#: script/localization.js:27 script/outside.js:46 -msgid "charcutier" -msgstr "熏肉师" +#: ../../script/events/encounters.js:235 +msgid "a scavenger draws close, hoping for an easy score" +msgstr "一名拾荒者贴了过来,想要发起偷袭" -#: script/localization.js:28 script/outside.js:55 -msgid "iron miner" -msgstr "铁矿工人" +#: ../../script/events/encounters.js:240 +msgid "A Huge Lizard" +msgstr "巨蜥" -#: script/localization.js:29 -msgid "iron mine" -msgstr "铁矿" +#: ../../script/events/encounters.js:248 +msgid "lizard" +msgstr "巨蜥" -#: script/localization.js:30 script/outside.js:63 -msgid "coal miner" -msgstr "煤矿工人" +#: ../../script/events/encounters.js:249 +msgid "the lizard is dead" +msgstr "巨蜥倒下了" -#: script/localization.js:31 -msgid "coal mine" -msgstr "煤矿" +#: ../../script/events/encounters.js:272 +msgid "the grass thrashes wildly as a huge lizard pushes through" +msgstr "草丛疯摇,一只巨蜥扑了出来" -#: script/localization.js:32 script/outside.js:71 -msgid "sulphur miner" -msgstr "硫磺矿工" +#: ../../script/events/encounters.js:278 +msgid "A Feral Terror" +msgstr "凶怪" -#: script/localization.js:33 -msgid "sulphur mine" -msgstr "硫磺矿" +#: ../../script/events/encounters.js:286 +msgid "feral terror" +msgstr "凶怪" -#: script/localization.js:34 script/outside.js:88 -msgid "armourer" -msgstr "军械工人" +#: ../../script/events/encounters.js:287 +msgid "the feral terror is dead" +msgstr "凶怪倒下了" -#: script/localization.js:35 script/outside.js:79 -msgid "steelworker" -msgstr "炼钢工人" +#: ../../script/events/encounters.js:310 +msgid "a beast, wilder than imagining, erupts out of the foliage" +msgstr "一只凶怪以超乎想象的狂野从林中扑出" -#: script/localization.js:36 -msgid "bait" -msgstr "诱饵" +#: ../../script/events/encounters.js:315 +msgid "A Soldier" +msgstr "士兵" -#: script/localization.js:37 script/localization.js:44 -msgid "cured meat" -msgstr "熏肉" +#: ../../script/events/encounters.js:323 +msgid "soldier" +msgstr "士兵" -#: script/localization.js:38 script/localization.js:43 -msgid "scales" -msgstr "鳞片" +#: ../../script/events/encounters.js:324 +msgid "the soldier is dead" +msgstr "士兵倒下了" -#: script/localization.js:39 -msgid "compass" -msgstr "罗盘" +#: ../../script/events/encounters.js:353 +msgid "a soldier opens fire from across the desert" +msgstr "一名士兵从沙漠那边开火" -#: script/localization.js:40 -msgid "laser rifle" -msgstr "激光步枪" +#: ../../script/events/encounters.js:358 +msgid "A Sniper" +msgstr "狙击手" -#: script/localization.js:41 script/outside.js:15 -msgid "gatherer" -msgstr "伐木者" +#: ../../script/events/encounters.js:366 +msgid "sniper" +msgstr "狙击手" -#: script/localization.js:42 -msgid "cloth" -msgstr "布料" +#: ../../script/events/encounters.js:367 +msgid "the sniper is dead" +msgstr "狙击手被灭" -#: script/localization.js:45 -msgid "thieves" -msgstr "小偷" +#: ../../script/events/encounters.js:396 +msgid "a shot rings out, from somewhere in the long grass" +msgstr "深草丛的某处射出了一发子弹" -#: script/localization.js:46 -msgid "not enough fur" -msgstr "皮毛不够了" +#: ../../script/events/executioner.js:5 +msgid "tripped a motion sensor." +msgstr "动捕器跳闸。" -#: script/localization.js:47 -msgid "not enough wood" -msgstr "木头不够了" +#: ../../script/events/executioner.js:7 +msgid "mechanical guard" +msgstr "机械守卫" -#: script/localization.js:48 -msgid "not enough coal" -msgstr "煤炭不够了" +#: ../../script/events/executioner.js:34 +msgid "a mobile defence platform trundles around the corner." +msgstr "一个机动防御平台在拐角处缓慢移动。" -#: script/localization.js:49 -msgid "not enough iron" -msgstr "铁不够了" +#: ../../script/events/executioner.js:36 +msgid "mechanical quadruped" +msgstr "机械动物" -#: script/localization.js:50 -msgid "not enough steel" -msgstr "钢不够了" +#: ../../script/events/executioner.js:58 +msgid "a medical drone wheels out of control." +msgstr "一架医疗无人机失控了。" -#: script/localization.js:51 -msgid "not enough sulphur" -msgstr "硫磺不够了" +#: ../../script/events/executioner.js:60 +msgid "broken medic" +msgstr "失控机器" -#: script/localization.js:52 -msgid "baited trap" -msgstr "上饵陷阱" +#: ../../script/events/executioner.js:88 +msgid "one of the defence turrets still works." +msgstr "其中一座防御炮塔仍然运转。" -#: script/localization.js:53 -msgid "not enough scales" -msgstr "鳞片不够了" +#: ../../script/events/executioner.js:90 +msgid "defence turret" +msgstr "防御炮塔" -#: script/localization.js:54 -msgid "not enough cloth" -msgstr "布料不够了" +#: ../../script/events/executioner.js:119 +#: ../../script/events/executioner.js:552 +msgid "A Ravaged Battleship" +msgstr "一艘损坏的战列舰" -#: script/localization.js:55 -msgid "not enough teeth" -msgstr "牙齿不够了" +#: ../../script/events/executioner.js:123 +msgid "the remains of a huge ship are embedded in the earth." +msgstr "巨舰的残骸嵌入大地。" -#: script/localization.js:56 -msgid "not enough leather" -msgstr "皮革不够了" +#: ../../script/events/executioner.js:125 +msgid "" +"the remains of a massive battleship lie here, like a silent sealed city." +msgstr "一艘巨型战列舰的残骸躺在这里,就像一座沉默的密封城市。" -#: script/localization.js:57 -msgid "not enough meat" -msgstr "肉不够了" +#: ../../script/events/executioner.js:126 +msgid "it lists to the side in a deep crevasse, cut when it fell from the sky." +msgstr "它倾入一道深深的裂缝,显然是坠落所致。" -#: script/localization.js:58 -msgid "the compass points east" -msgstr "罗盘指向东方" +#: ../../script/events/executioner.js:127 +msgid "" +"the hatches are all sealed, but the hull is blown out just above the dirt, " +"providing an entrance." +msgstr "舱口都是密封的,但船体在地表上方的破损处提供了一个入口。" + +#: ../../script/events/executioner.js:131 ../../script/events/setpieces.js:45 +#: ../../script/events/setpieces.js:552 ../../script/events/setpieces.js:609 +#: ../../script/events/setpieces.js:891 ../../script/events/setpieces.js:1317 +#: ../../script/events/setpieces.js:1335 ../../script/events/setpieces.js:3547 +msgid "enter" +msgstr "进入" -#: script/localization.js:59 -msgid "the compass points west" -msgstr "罗盘指向西方" +#: ../../script/events/executioner.js:143 +msgid "" +"the interior of the ship is cold and dark. what little light there is only " +"accentuates its harsh angles." +msgstr "船的内部又冷又暗。仅有的一点光线只会使它的棱角更加刺眼。" + +#: ../../script/events/executioner.js:144 +msgid "the walls hum faintly." +msgstr "墙壁发出微弱的嗡鸣声。" + +#: ../../script/events/executioner.js:148 +#: ../../script/events/executioner.js:182 +#: ../../script/events/executioner.js:214 +#: ../../script/events/executioner.js:248 +#: ../../script/events/executioner.js:287 +#: ../../script/events/executioner.js:329 +#: ../../script/events/executioner.js:366 +#: ../../script/events/executioner.js:402 +#: ../../script/events/executioner.js:430 +#: ../../script/events/executioner.js:468 +#: ../../script/events/executioner.js:520 +#: ../../script/events/executioner.js:609 +#: ../../script/events/executioner.js:638 +#: ../../script/events/executioner.js:672 +#: ../../script/events/executioner.js:690 +#: ../../script/events/executioner.js:703 +#: ../../script/events/executioner.js:719 +#: ../../script/events/executioner.js:745 +#: ../../script/events/executioner.js:758 +#: ../../script/events/executioner.js:776 +#: ../../script/events/executioner.js:808 +#: ../../script/events/executioner.js:826 +#: ../../script/events/executioner.js:864 +#: ../../script/events/executioner.js:889 +#: ../../script/events/executioner.js:904 +#: ../../script/events/executioner.js:917 +#: ../../script/events/executioner.js:934 +#: ../../script/events/executioner.js:957 +#: ../../script/events/executioner.js:1009 +#: ../../script/events/executioner.js:1049 +#: ../../script/events/executioner.js:1114 +#: ../../script/events/executioner.js:1127 +#: ../../script/events/executioner.js:1145 +#: ../../script/events/executioner.js:1159 +#: ../../script/events/executioner.js:1174 +#: ../../script/events/executioner.js:1191 +#: ../../script/events/executioner.js:1219 +#: ../../script/events/executioner.js:1243 +#: ../../script/events/executioner.js:1256 +#: ../../script/events/executioner.js:1274 +#: ../../script/events/executioner.js:1287 +#: ../../script/events/executioner.js:1306 +#: ../../script/events/executioner.js:1329 +#: ../../script/events/executioner.js:1355 +#: ../../script/events/executioner.js:1369 +#: ../../script/events/executioner.js:1387 +#: ../../script/events/executioner.js:1401 +#: ../../script/events/executioner.js:1420 +#: ../../script/events/executioner.js:1436 +#: ../../script/events/executioner.js:1464 +#: ../../script/events/executioner.js:1477 +#: ../../script/events/executioner.js:1504 +#: ../../script/events/executioner.js:1557 +#: ../../script/events/executioner.js:1592 +#: ../../script/events/executioner.js:1606 +#: ../../script/events/executioner.js:1624 +#: ../../script/events/executioner.js:1637 +#: ../../script/events/executioner.js:1655 +#: ../../script/events/executioner.js:1671 +#: ../../script/events/executioner.js:1685 +#: ../../script/events/executioner.js:1701 +#: ../../script/events/executioner.js:1719 +#: ../../script/events/executioner.js:1747 +#: ../../script/events/executioner.js:1768 +#: ../../script/events/executioner.js:1795 +#: ../../script/events/executioner.js:1809 +#: ../../script/events/executioner.js:1827 +#: ../../script/events/executioner.js:1840 +#: ../../script/events/executioner.js:1873 +#: ../../script/events/executioner.js:1891 +#: ../../script/events/executioner.js:1904 +#: ../../script/events/executioner.js:1922 +#: ../../script/events/executioner.js:1935 +#: ../../script/events/executioner.js:1961 +#: ../../script/events/executioner.js:1974 +#: ../../script/events/executioner.js:1992 +#: ../../script/events/executioner.js:2005 +#: ../../script/events/executioner.js:2024 +#: ../../script/events/executioner.js:2037 +#: ../../script/events/executioner.js:2062 +#: ../../script/events/executioner.js:2075 +#: ../../script/events/executioner.js:2094 +#: ../../script/events/executioner.js:2130 +#: ../../script/events/executioner.js:2165 +#: ../../script/events/executioner.js:2179 +#: ../../script/events/executioner.js:2197 +#: ../../script/events/executioner.js:2225 +#: ../../script/events/executioner.js:2247 +#: ../../script/events/executioner.js:2319 ../../script/events/setpieces.js:137 +#: ../../script/events/setpieces.js:188 ../../script/events/setpieces.js:230 +#: ../../script/events/setpieces.js:249 ../../script/events/setpieces.js:282 +#: ../../script/events/setpieces.js:316 ../../script/events/setpieces.js:350 +#: ../../script/events/setpieces.js:384 ../../script/events/setpieces.js:591 +#: ../../script/events/setpieces.js:647 ../../script/events/setpieces.js:686 +#: ../../script/events/setpieces.js:720 ../../script/events/setpieces.js:760 +#: ../../script/events/setpieces.js:799 ../../script/events/setpieces.js:838 +#: ../../script/events/setpieces.js:872 ../../script/events/setpieces.js:923 +#: ../../script/events/setpieces.js:941 ../../script/events/setpieces.js:964 +#: ../../script/events/setpieces.js:1003 ../../script/events/setpieces.js:1042 +#: ../../script/events/setpieces.js:1270 ../../script/events/setpieces.js:1286 +#: ../../script/events/setpieces.js:1302 ../../script/events/setpieces.js:1412 +#: ../../script/events/setpieces.js:1452 ../../script/events/setpieces.js:1496 +#: ../../script/events/setpieces.js:1514 ../../script/events/setpieces.js:1530 +#: ../../script/events/setpieces.js:1567 ../../script/events/setpieces.js:1606 +#: ../../script/events/setpieces.js:1646 ../../script/events/setpieces.js:1686 +#: ../../script/events/setpieces.js:1703 ../../script/events/setpieces.js:1720 +#: ../../script/events/setpieces.js:1738 ../../script/events/setpieces.js:1782 +#: ../../script/events/setpieces.js:1808 ../../script/events/setpieces.js:1826 +#: ../../script/events/setpieces.js:1865 ../../script/events/setpieces.js:1906 +#: ../../script/events/setpieces.js:1931 ../../script/events/setpieces.js:1961 +#: ../../script/events/setpieces.js:2002 ../../script/events/setpieces.js:2038 +#: ../../script/events/setpieces.js:2073 ../../script/events/setpieces.js:2114 +#: ../../script/events/setpieces.js:2155 ../../script/events/setpieces.js:2191 +#: ../../script/events/setpieces.js:2226 ../../script/events/setpieces.js:2261 +#: ../../script/events/setpieces.js:2306 ../../script/events/setpieces.js:2332 +#: ../../script/events/setpieces.js:3213 ../../script/events/setpieces.js:3253 +#: ../../script/events/setpieces.js:3287 ../../script/events/setpieces.js:3357 +#: ../../script/events/setpieces.js:3391 ../../script/events/setpieces.js:3430 +msgid "continue" +msgstr "继续深入" -#: script/localization.js:60 -msgid "the compass points north" -msgstr "罗盘指向北方" +#: ../../script/events/executioner.js:159 +msgid "thick, sticky webbing covers the walls of the corridor." +msgstr "又厚又粘的网覆盖着走廊的墙壁。" -#: script/localization.js:61 -msgid "the compass points south" -msgstr "罗盘指向南方" +#: ../../script/events/executioner.js:160 +msgid "deeper into the ship, the darkness seems almost to writhe." +msgstr "深处的黑暗似乎在翻腾。" -#: script/localization.js:62 -msgid "the compass points northeast" -msgstr "罗盘指向东北" +#: ../../script/events/executioner.js:161 +msgid "" +"a small knapsack hangs from a cluster of webs, a few feet from the floor." +msgstr "一个小背包悬挂在一簇网上。" -#: script/localization.js:63 -msgid "the compass points northwest" -msgstr "罗盘指向西北" +#: ../../script/events/executioner.js:192 +msgid "a huge arthropod lunges from the shadows, its mandibles thrashing." +msgstr "一只巨大的节肢动物从阴影中猛扑而出,上颚扭曲。" -#: script/localization.js:64 -msgid "the compass points southeast" -msgstr "罗盘指向东南" +#: ../../script/events/executioner.js:226 +msgid "the webs part, and a grotesque insect lurches forward." +msgstr "蛛网散落,一只奇形怪状的昆虫蹒跚向前。" -#: script/localization.js:65 -msgid "the compass points southwest" -msgstr "罗盘指向西南" +#: ../../script/events/executioner.js:260 +msgid "an operative waits in ambush around the corner." +msgstr "一名特工在拐角处埋伏等候。" -#: script/outside.js:5 -msgid "Outside" -msgstr "野外" +#: ../../script/events/executioner.js:300 +msgid "the military has set up a small camp just inside the ship." +msgstr "军方在船内设立了一个营地。" -#: script/outside.js:102 -msgid "scraps of fur" -msgstr "皮毛碎片" +#: ../../script/events/executioner.js:301 +msgid "crude attempts have been made to cut into the walls." +msgstr "周遭的墙上留有粗暴的穿凿印记。" -#: script/outside.js:107 -msgid "bits of meat" -msgstr "小片肉" +#: ../../script/events/executioner.js:302 +msgid "scraps of copper wire litter the floor." +msgstr "铜线碎片散落在地板上。" -#: script/outside.js:112 -msgid "strange scales" -msgstr "古怪鳞片" +#: ../../script/events/executioner.js:303 +msgid "two bedrolls are wedged into a corner." +msgstr "两个睡袋被塞进了一个角落。" -#: script/outside.js:117 -msgid "scattered teeth" -msgstr "残缺牙齿" +#: ../../script/events/executioner.js:339 +msgid "a dusty researcher clumsily hides in the shadows." +msgstr "一个满身灰尘的研究人员笨拙地躲在阴影里。" -#: script/outside.js:122 -msgid "tattered cloth" -msgstr "破烂布料" +#: ../../script/events/executioner.js:379 +msgid "debris is stacked in the corridor, forming a low barricade." +msgstr "碎片堆在走廊里,形成了一个低矮的障碍。" -#: script/outside.js:127 -msgid "a crudely made charm" -msgstr "做工粗糙的符咒" +#: ../../script/events/executioner.js:380 +msgid "the walls are scorched and melted." +msgstr "墙壁被烧焦融化了。" -#: script/outside.js:143 script/outside.js:562 -msgid "A Silent Forest" -msgstr "静谧森林" +#: ../../script/events/executioner.js:381 +msgid "behind the barricade, a few weapons lay abandoned." +msgstr "在障碍后面,一些武器被遗弃在地上。" -#: script/outside.js:169 -msgid "gather wood" -msgstr "伐木" +#: ../../script/events/executioner.js:413 +msgid "" +"the partially devoured remains of several wanderers are piled before a dark " +"corridor." +msgstr "几个流浪者被部分吞噬的尸体堆在一条黑暗的走廊前。" -#: script/outside.js:188 -msgid "a stranger arrives in the night" -msgstr "陌生人在夜里抵达" +#: ../../script/events/executioner.js:414 +msgid "shuffling noises can be heard from within." +msgstr "里面传来杂乱的脚步声" -#: script/outside.js:190 -msgid "a weathered family takes up in one of the huts." -msgstr "一户饱经风雨的人家住进一栋小屋" +#: ../../script/events/executioner.js:442 +msgid "ancient beast" +msgstr "远古野兽" -#: script/outside.js:192 -msgid "a small group arrives, all dust and bones." -msgstr "一群瘦骨嶙峋,风尘仆仆的人抵达了" +#: ../../script/events/executioner.js:465 +msgid "an ancient beast has made these ruins its home." +msgstr "一只古老的野兽把这些废墟当成了自己的家。" -#: script/outside.js:194 -msgid "a convoy lurches in, equal parts worry and hope." -msgstr "车队历经磨难来到了小镇,怀着和担忧同等的希望" +#: ../../script/events/executioner.js:481 +msgid "" +"a maintenance panel is embedded in the wall next to a large sealed door." +msgstr "前面是一道巨大的密封门,旁边的墙上嵌有一块维护面板。" -#: script/outside.js:196 -msgid "the town's booming. word does get around." -msgstr "镇子繁荣热闹,消息不胫而走" +#: ../../script/events/executioner.js:482 +msgid "perhaps the ship’s systems are still operational." +msgstr "也许船上的系统仍在运行。" -#: script/outside.js:452 -msgid "pop " -msgstr "人口 " +#: ../../script/events/executioner.js:486 +msgid "power cycle" +msgstr "开启系统" -#: script/outside.js:457 -msgid "forest" -msgstr "树林" +#: ../../script/events/executioner.js:497 +msgid "as the lights come online, so too do the defence systems." +msgstr "灯光亮起的同时,防御系统也启动了。" -#: script/outside.js:460 -msgid "village" -msgstr "村落" +#: ../../script/events/executioner.js:499 +msgid "automated turret" +msgstr "自动炮塔" -#: script/outside.js:543 -msgid "check traps" -msgstr "查看陷阱" +#: ../../script/events/executioner.js:533 +msgid "" +"beyond the bulkhead is a small antechamber, seemingly untouched by " +"scavengers." +msgstr "舱壁后是一个小厅,似乎尚未被拾荒者触及。" -#: script/outside.js:564 -msgid "A Lonely Hut" -msgstr "孤独小屋" +#: ../../script/events/executioner.js:534 +msgid "a large hatch grinds open, and the wind rushes in." +msgstr "大舱门徐徐打开,风呼啸而入。" -#: script/outside.js:566 -msgid "A Tiny Village" -msgstr "小型村落" +#: ../../script/events/executioner.js:535 +msgid "a strange device sits on the floor. looks important." +msgstr "地板上放着一个奇怪的装置。看起来很重要。" -#: script/outside.js:568 -msgid "A Modest Village" -msgstr "中型村落" +#: ../../script/events/executioner.js:543 +msgid "take device and leave" +msgstr "拿起装置离开" -#: script/outside.js:570 -msgid "A Large Village" -msgstr "大型村落" +#: ../../script/events/executioner.js:557 +msgid "a large hatch opens into a wide corridor." +msgstr "一个大舱口通向一条宽阔的走廊。" -#: script/outside.js:572 -msgid "A Raucous Village" -msgstr "喧嚣小镇" +#: ../../script/events/executioner.js:558 +msgid "" +"the corridor leads to a bank of elevators, which appear to be functional." +msgstr "走廊通向一排电梯,这些电梯看起来还能用。" -#: script/outside.js:584 -msgid "the sky is grey and the wind blows relentlessly" -msgstr "天色阴沉,风无情地刮着" +#: ../../script/events/executioner.js:562 +msgid "engineering" +msgstr "工程区" -#: script/outside.js:594 -msgid "dry brush and dead branches litter the forest floor" -msgstr "林地上散落着枯枝败叶" +#: ../../script/events/executioner.js:569 +msgid "medical" +msgstr "医护区" -#: script/outside.js:621 -msgid "the traps contain " -msgstr "陷阱捕获到" +#: ../../script/events/executioner.js:576 +msgid "martial" +msgstr "军事区" -#: script/path.js:29 script/path.js:312 -msgid "A Dusty Path" -msgstr "漫漫尘途" +#: ../../script/events/executioner.js:583 +msgid "command deck" +msgstr "管理区" -#: script/path.js:37 -msgid "supplies:" -msgstr "供应:" +#: ../../script/events/executioner.js:599 +msgid "Engineering Wing" +msgstr "工程区" -#: script/path.js:43 -msgid "embark" -msgstr "出发" +#: ../../script/events/executioner.js:604 +msgid "" +"elevator doors open to a blasted corridor. debris covers the floor, piled " +"into makeshift defences." +msgstr "电梯门通向一条已被炸毁的走廊。碎片覆盖了地板,堆成了临时的防御工事。" -#: script/path.js:60 script/room.js:1159 -msgid "the compass points " -msgstr "罗盘指向:" +#: ../../script/events/executioner.js:605 +msgid "emergency lighting flickers." +msgstr "应急灯摇曳闪烁" -#: script/path.js:102 -msgid "perks:" -msgstr "能力:" +#: ../../script/events/executioner.js:621 +msgid "" +"an automated assembly line performs its empty routines, long since deprived " +"of materials." +msgstr "一条自动化装配线兀自执行它的程序,上面早就没有材料了。" -#: script/path.js:132 -msgid "none" -msgstr "空" +#: ../../script/events/executioner.js:622 +msgid "its final works lie forgotten, covered by a thin layer of dust." +msgstr "流水线的最终产品被遗忘在角落,蒙尘已久。" -#: script/path.js:142 -msgid "armour" -msgstr "护甲" +#: ../../script/events/executioner.js:649 +msgid "assembly arms spin wildly out of control." +msgstr "装配臂失控地旋转。" -#: script/path.js:153 -msgid "water" -msgstr "水" +#: ../../script/events/executioner.js:651 +msgid "unruly welder" +msgstr "失控的机械臂" -#: script/path.js:164 script/path.js:172 -msgid "restores" -msgstr "恢复" +#: ../../script/events/executioner.js:685 +msgid "assembly arms spark and jitter." +msgstr "装配臂抖动着,火花四溅。" -#: script/path.js:164 script/path.js:172 -msgid "hp" -msgstr "生命" +#: ../../script/events/executioner.js:686 +msgid "a cacophony of decrepit machinery fills the room." +msgstr "房间里充满了破旧机器的嘈杂声。" -#: script/path.js:165 -msgid "use with rifle" -msgstr "步枪" +#: ../../script/events/executioner.js:732 +msgid "" +"must have been the engine room, once. the massive machines now stand inert, " +"twisted and scorched by explosions." +msgstr "这里一定曾是引擎室。这些巨大的机器扭曲地站立着,早因爆炸而被烧焦了。" -#: script/path.js:169 -msgid "use with laser rifle" -msgstr "激光步枪" +#: ../../script/events/executioner.js:733 +msgid "the destruction is uniform and precise." +msgstr "这些破坏统一且精确。" -#: script/path.js:236 script/world.js:293 -msgid "free {0}/{1}" -msgstr "背包剩余空间: {0}/{1}" +#: ../../script/events/executioner.js:734 +msgid "bits of them can be scavenged." +msgstr "机器的一些部分还可以利用。" -#: script/path.js:263 -msgid "damage" -msgstr "伤害" +#: ../../script/events/executioner.js:771 +msgid "none of the ship's engines escaped the destruction." +msgstr "船上的发动机无一幸免。" -#: script/path.js:269 -msgid "weight" -msgstr "负重" +#: ../../script/events/executioner.js:772 +msgid "it's no mystery why she no longer flies." +msgstr "其坠落的原因不言自明。" -#: script/path.js:271 -msgid "available" -msgstr "可用" +#: ../../script/events/executioner.js:788 +msgid "sparks cascade from a reactivated power junction, and catch." +msgstr "火花突然从一个重新激活的电源接头上喷涌而出,起火了。" -#: script/room.js:16 -msgid "trap" -msgstr "陷阱" +#: ../../script/events/executioner.js:789 +msgid "the flames fill the corridor." +msgstr "火焰充满了走廊。" -#: script/room.js:19 -msgid "" -"builder says she can make traps to catch any creatures might still be alive " -"out there" -msgstr "建造者说她能够制作陷阱来捕捉那些仍在野外活动的野兽" +#: ../../script/events/executioner.js:793 +msgid "extinguish" +msgstr "用水扑灭" -#: script/room.js:20 -msgid "more traps to catch more creatures" -msgstr "陷阱越多,抓到的猎物就越多" +#: ../../script/events/executioner.js:798 +msgid "rush through" +msgstr "全力逃离" -#: script/room.js:21 -msgid "more traps won't help now" -msgstr "再增加陷阱已毫无裨益" +#: ../../script/events/executioner.js:821 +msgid "rows of inert security robots hang suspended from the ceiling." +msgstr "一排排安全机器人悬挂在天花板上。" -#: script/room.js:31 -msgid "cart" -msgstr "货车" +#: ../../script/events/executioner.js:822 +msgid "wires run overhead, corroded and useless." +msgstr "电线交叉着分布在上方,已因腐蚀而毫无用处" -#: script/room.js:34 -msgid "builder says she can make a cart for carrying wood" -msgstr "建造者说她能够制造出货车,用来运载木头" +#: ../../script/events/executioner.js:837 +msgid "more signs of past combat down the hall. guard post is ransacked." +msgstr "大厅里有更多过去战斗的痕迹。岗哨已被洗劫一空。" -#: script/room.js:35 -msgid "the rickety cart will carry more wood from the forest" -msgstr "摇摇晃晃的货车满载从森林运出的木头" +#: ../../script/events/executioner.js:838 +msgid "still, some things can be found." +msgstr "还能找到一些东西。" -#: script/room.js:44 -msgid "hut" -msgstr "小屋" +#: ../../script/events/executioner.js:876 +msgid "" +"marks on the door read 'research and development.' everything seems mostly " +"untouched, but dead." +msgstr "门上的标记写着“研究与开发”。一切似乎基本上都没有动过,但都已停止运作。" -#: script/room.js:47 -msgid "builder says there are more wanderers. says they'll work, too." -msgstr "建造者说这里有许多流浪者,他们也会来工作" +#: ../../script/events/executioner.js:877 +msgid "one machine thrums with power, and might still work." +msgstr "一台机器通电运转,可能还能工作。" -#: script/room.js:48 -msgid "builder puts up a hut, out in the forest. says word will get around." -msgstr "建造者在林中建起一栋小屋,她说消息很快就会流传出去" +#: ../../script/events/executioner.js:881 +#: ../../script/events/executioner.js:1496 +msgid "use machine" +msgstr "使用" -#: script/room.js:49 -msgid "no more room for huts." -msgstr "再没有可以建小屋的空地了" +#: ../../script/events/executioner.js:900 +msgid "" +"step inside, and the machine whirs. muscle and bone reknit. good as new." +msgstr "走进其中,机器嗡嗡作响。你的肌肉和骨骼被重塑,完好如初。" -#: script/room.js:59 -msgid "lodge" -msgstr "狩猎小屋" +#: ../../script/events/executioner.js:930 +msgid "" +"the machines here look unfinished, abandoned by their creator. wires and " +"other scrap are scattered about the work benches." +msgstr "" +"这里的机器看起来尚未完成,被它们的制作者抛弃了。电线和其他废料散落在工作台" +"上。" -#: script/room.js:62 -msgid "villagers could help hunt, given the means" -msgstr "假如工具齐备,村民也能帮忙狩猎" +#: ../../script/events/executioner.js:945 +msgid "experimental plans cover one wall, held by an unseen force." +msgstr "实验计划覆盖了一整面墙,由一股看不见的力量支撑着。" -#: script/room.js:63 -msgid "the hunting lodge stands in the forest, a ways out of town" -msgstr "狩猎小屋已经矗立在林中,距离村子不远" +#: ../../script/events/executioner.js:946 +msgid "this one looks useful." +msgstr "这张图纸似乎有用" -#: script/room.js:74 -msgid "trading post" -msgstr "贸易站" +#: ../../script/events/executioner.js:968 +msgid "clattering metal and old servos. something is coming..." +msgstr "咔嗒作响的金属和陈旧的伺服器。有什么东西正在接近。。。" -#: script/room.js:77 -msgid "a trading post would make commerce easier" -msgstr "贸易站让贸易变得更加便捷" +#: ../../script/events/executioner.js:972 +msgid "fight" +msgstr "准备战斗" -#: script/room.js:78 -msgid "" -"now the nomads have a place to set up shop, they might stick around a while" -msgstr "现在游牧部落有地方安营扎寨设立商铺了,他们也许会多逗留一段时间" +#: ../../script/events/executioner.js:979 +msgid "an unfinished automaton whirs to life." +msgstr "一台未完成的原型机嗡嗡作响。" -#: script/room.js:88 -msgid "tannery" -msgstr "制革屋" +#: ../../script/events/executioner.js:981 +msgid "unstable prototype" +msgstr "不稳定的原型机" -#: script/room.js:91 -msgid "builder says leather could be useful. says the villagers could make it." -msgstr "建造者说皮革会很有用,而且村民也会做" +#: ../../script/events/executioner.js:1022 +msgid "at the back of the workshop, elevator doors twitch and buzz." +msgstr "在车间的后面,电梯门抽动着打开,发出刺耳的声音。" -#: script/room.js:92 -msgid "tannery goes up quick, on the edge of the village" -msgstr "制革屋很快在村子一角建立了起来" +#: ../../script/events/executioner.js:1023 +msgid "looks like a way out of here." +msgstr "看起来可以离开了" -#: script/room.js:102 -msgid "smokehouse" -msgstr "熏肉房" +#: ../../script/events/executioner.js:1039 +msgid "Martial Wing" +msgstr "军事区" -#: script/room.js:105 +#: ../../script/events/executioner.js:1044 msgid "" -"should cure the meat, or it'll spoil. builder says she can fix something up." -msgstr "应该把肉熏一下,否则会腐坏掉。建造者说她能搞定这个。" +"metal grinds, and the elevator doors open halfway. beyond is a brightly lit " +"battlefield. remains litter the corridor, undisturbed by scavengers." +msgstr "" +"金属研磨,电梯门打开一半。远处是一片灯火通明的战场。走廊里到处都是垃圾,没有" +"受到拾荒者的干扰。" -#: script/room.js:106 -msgid "builder finishes the smokehouse. she looks hungry." -msgstr "建造者造好了熏肉房。她看起来饥肠辘辘。" +#: ../../script/events/executioner.js:1045 +msgid "looks like they tried to barricade the elevators." +msgstr "看起来他们曾试图封锁电梯。" -#: script/room.js:116 -msgid "workshop" -msgstr "工坊" +#: ../../script/events/executioner.js:1060 +msgid "further along, the corridor branches." +msgstr "前方,走廊分出两条路。" -#: script/room.js:119 -msgid "builder says she could make finer things, if she had the tools" -msgstr "建造者说如果她有工具的话能做出一些更精良的东西" +#: ../../script/events/executioner.js:1061 +msgid "the door to the left is sealed and refuses to open." +msgstr "左边的门被封住了,难以打开。" -#: script/room.js:120 -msgid "workshop's finally ready. builder's excited to get to it" -msgstr "工坊终于建好了,建造者激动不已" +#: ../../script/events/executioner.js:1065 +msgid "blow it down" +msgstr "炸开" -#: script/room.js:131 -msgid "steelworks" -msgstr "炼钢坊" +#: ../../script/events/executioner.js:1070 +msgid "continue right" +msgstr "去往右侧" -#: script/room.js:134 -msgid "builder says the villagers could make steel, given the tools" -msgstr "建造者说给村民工具的话他们就能帮忙炼钢" +#: ../../script/events/executioner.js:1082 +msgid "the blast throws the door inwards." +msgstr "爆炸将大门推倒" -#: script/room.js:135 -msgid "a haze falls over the village as the steelworks fires up" -msgstr "炼钢坊开工后,一缕黑烟飘向村庄上空" +#: ../../script/events/executioner.js:1083 +msgid "" +"through the bulkhead is a large room, walls lined with weapon racks. " +"fighting seems to have passed it by." +msgstr "门后是一个大房间,墙上摆满了武器架。战斗似乎已经过去了。" -#: script/room.js:146 -msgid "armoury" -msgstr "军械坊" +#: ../../script/events/executioner.js:1140 +msgid "another door at the end of the hall, sealed from this side." +msgstr "大厅尽头的另一扇门,已经被封起来了。" -#: script/room.js:149 -msgid "builder says it'd be useful to have a steady source of bullets" -msgstr "建造者说拥有稳定的弹药来源很有必要" +#: ../../script/events/executioner.js:1141 +msgid "should be able to open it." +msgstr "应该还能能打开" -#: script/room.js:150 -msgid "armoury's done, welcoming back the weapons of the past." -msgstr "军械坊建好了,欢迎使用这些过时的武器" +#: ../../script/events/executioner.js:1187 +msgid "the corridor is eerily silent." +msgstr "走廊里出奇地寂静。" -#: script/room.js:164 -msgid "a torch to keep the dark away" -msgstr "驱散黑暗的火把" +#: ../../script/events/executioner.js:1202 +msgid "crew cabins flank the hall, devoid of life." +msgstr "船员舱位于大厅的两侧,毫无生气。" -#: script/room.js:173 -msgid "waterskin" -msgstr "水壶" +#: ../../script/events/executioner.js:1203 +msgid "a few useful items can be scavenged." +msgstr "可以找到一些有用的物品。" -#: script/room.js:177 -msgid "this waterskin'll hold a bit of water, at least" -msgstr "起码能装那么点儿水" +#: ../../script/events/executioner.js:1231 +msgid "ruined defence turrets flank the corridor." +msgstr "走廊两侧都是被毁坏的防御炮塔。" -#: script/room.js:185 -msgid "cask" -msgstr "水桶" +#: ../../script/events/executioner.js:1232 +msgid "could put the scrap to good use." +msgstr "不少废料可供利用" -#: script/room.js:189 -msgid "the cask holds enough water for longer expeditions" -msgstr "为更长的探索之旅提供充足的水源" +#: ../../script/events/executioner.js:1269 +msgid "small sensors in the walls still look to be operational." +msgstr "墙上的小型传感器看起来仍然可以工作。" -#: script/room.js:198 -msgid "water tank" -msgstr "水罐" +#: ../../script/events/executioner.js:1270 +msgid "easily avoided." +msgstr "检测很容易避开。" -#: script/room.js:202 -msgid "never go thirsty again" -msgstr "再也不担心口渴" +#: ../../script/events/executioner.js:1301 +msgid "large barricades bisect the corridor, scorched by weapons fire." +msgstr "巨大的障碍物把走廊一分为二,被武器的火力烧焦了。" -#: script/room.js:211 -msgid "bone spear" -msgstr "骨枪" +#: ../../script/events/executioner.js:1302 +msgid "bodies litter the ground on either side." +msgstr "尸体散落在地上。" -#: script/room.js:214 -msgid "this spear's not elegant, but it's pretty good at stabbing" -msgstr "这柄标枪不怎么精致,但用来戳刺手感不错" +#: ../../script/events/executioner.js:1317 +msgid "documents are scattered down the hall, most charred and curled." +msgstr "文件散落在大厅里,大部分因烧焦而卷曲。" -#: script/room.js:223 script/world.js:288 -msgid "rucksack" -msgstr "双肩包" +#: ../../script/events/executioner.js:1318 +msgid "this one looks interesting." +msgstr "这个看起来很有趣" -#: script/room.js:227 -msgid "carrying more means longer expeditions to the wilds" -msgstr "荒野旅行时携带更多物资" +#: ../../script/events/executioner.js:1341 +msgid "the next door leads to a ransacked planning room." +msgstr "隔壁通向一间被洗劫一空的规划室。" -#: script/room.js:235 -msgid "wagon" -msgstr "篷车" +#: ../../script/events/executioner.js:1342 +msgid "maps of the surface can still be found amongst the debris." +msgstr "在残骸中仍然可以找到一些地图。" -#: script/room.js:239 -msgid "the wagon can carry a lot of supplies" -msgstr "篷车能够携带许多物资" +#: ../../script/events/executioner.js:1346 +msgid "scavenge maps" +msgstr "寻找地图" -#: script/room.js:248 -msgid "convoy" -msgstr "车队" +#: ../../script/events/executioner.js:1366 +msgid "drew some attention with all that noise." +msgstr "搜寻的声音引来了一些注意" -#: script/room.js:252 -msgid "the convoy can haul mostly everything" -msgstr "车队几乎能把所有东西都装下" +#: ../../script/events/executioner.js:1382 +msgid "slipped past an automated sentry." +msgstr "溜过一个自动岗哨。" -#: script/room.js:262 -msgid "l armour" -msgstr "皮甲" +#: ../../script/events/executioner.js:1383 +msgid "if only they'd been destroyed along with everything else." +msgstr "如果他们和其他的一起被摧毁就好了" -#: script/room.js:265 -msgid "leather's not strong. better than rags, though." -msgstr "皮革不算结实。总比披块破布强" +#: ../../script/events/executioner.js:1398 +msgid "ran straight into another one." +msgstr "撞上了另一个" -#: script/room.js:274 -msgid "i armour" -msgstr "铁甲" +#: ../../script/events/executioner.js:1415 +msgid "" +"the corridor passes through a security checkpoint. the defences are blown " +"apart, ragged edges scorched by laser fire." +msgstr "走廊穿过一个安全检查站。防御工事已被炸毁,粗糙的边缘被激光灼损。" -#: script/room.js:277 -msgid "iron's stronger than leather" -msgstr "铁比皮要结实" +#: ../../script/events/executioner.js:1416 +msgid "past the checkpoint, banks of containment cells can be seen." +msgstr "经过检查站,可以看到一排排的抑制牢房。" -#: script/room.js:286 -msgid "s armour" -msgstr "钢甲" +#: ../../script/events/executioner.js:1431 +msgid "the cells are all empty." +msgstr "这些牢房空空如也" -#: script/room.js:289 -msgid "steel's stronger than iron" -msgstr "钢的总比铁的强" +#: ../../script/events/executioner.js:1432 +msgid "" +"power cables running across the ceiling are split in several places, " +"sparking occasionally." +msgstr "天花板上的电缆多处断裂,时不时会冒出火花。" -#: script/room.js:298 -msgid "iron sword" -msgstr "铁剑" +#: ../../script/events/executioner.js:1447 +msgid "the guards died at their posts, shot through with superheated plasma." +msgstr "警卫们被极热的等离子体射穿,死在了自己的岗位上。" -#: script/room.js:301 -msgid "sword is sharp. good protection out in the wilds." -msgstr "剑很锋利。能在野外提供不错的防护" +#: ../../script/events/executioner.js:1448 +msgid "their weapons lie on the floor beside them." +msgstr "他们的武器躺在旁边的地板上。" -#: script/room.js:311 -msgid "steel sword" -msgstr "钢剑" +#: ../../script/events/executioner.js:1491 +msgid "" +"the corridor opens onto a vast training complex, obstacles and features " +"blackened by real combat." +msgstr "走廊通向一个巨大的训练场地,靶子和栅栏被实战弄得黑漆漆的。" -#: script/room.js:314 -msgid "the steel is strong, and the blade true." -msgstr "好钢出利刃" +#: ../../script/events/executioner.js:1492 +msgid "a regenerative machine hums uncannily by one of the courses." +msgstr "一台再生机器发出了异常的嗡嗡声。" -#: script/room.js:324 -msgid "rifle" -msgstr "步枪" +#: ../../script/events/executioner.js:1515 +msgid "motion from the centre of the yard." +msgstr "走到场地中央。" -#: script/room.js:326 -msgid "black powder and bullets, like the old days." -msgstr "黑火药和子弹,就像过去那样" +#: ../../script/events/executioner.js:1516 +msgid "" +"a sparring automaton, still fully function and crusted with timeworn blood, " +"lunges forward." +msgstr "一台仍然功能齐全、沾满了陈旧血液的拳击机器人冲了过来。" -#: script/room.js:458 -msgid "Room" -msgstr "房间" +#: ../../script/events/executioner.js:1520 +msgid "engage" +msgstr "迎战" -#: script/room.js:485 script/room.js:604 -msgid "A Dark Room" -msgstr "小黑屋" +#: ../../script/events/executioner.js:1527 +msgid "the machine attacks, blades whirling." +msgstr "机器攻击,刀片转动。" -#: script/room.js:498 -msgid "light fire" -msgstr "生火" +#: ../../script/events/executioner.js:1529 +msgid "murderous robot" +msgstr "杀人机器" -#: script/room.js:508 -msgid "stoke fire" -msgstr "添柴" +#: ../../script/events/executioner.js:1565 +msgid "the ruins of the sparring machine clatter to the ground." +msgstr "机器的零件哗啦一声散落到地上。" -#: script/room.js:545 script/room.js:555 script/room.js:703 script/room.js:707 -msgid "the room is {0}" -msgstr "房间{0}" +#: ../../script/events/executioner.js:1566 +msgid "picked this deck clean." +msgstr "这个区域没什么其他的了。" -#: script/room.js:546 script/room.js:554 script/room.js:672 -msgid "the fire is {0}" -msgstr "火堆{0}" +#: ../../script/events/executioner.js:1582 +msgid "Medical Wing" +msgstr "医护区" -#: script/room.js:565 +#: ../../script/events/executioner.js:1587 +msgid "elevator doors open to an empty corridor." +msgstr "电梯门通向一条空走廊。" + +#: ../../script/events/executioner.js:1588 msgid "" -"the stranger is standing by the fire. she says she can help. says she builds " -"things." -msgstr "那名陌生人站在火堆旁。她说她可以帮忙。她说她会建东西" +"a few dusty corpses can be seen further down, but this deck appears to have " +"been spared most of the combat." +msgstr "" +"在更远的地方可以看到几具积满灰尘的尸体,但此区域似乎没有受到大多数战斗的波" +"及。" -#: script/room.js:580 -msgid "freezing" -msgstr "寒冷刺骨" +#: ../../script/events/executioner.js:1619 +msgid "" +"past the checkpoint, the corridor is undamaged save for sporadic graffiti." +msgstr "通过检查站,走廊除了除了零星的涂鸦外完好无损。" -#: script/room.js:581 -msgid "cold" -msgstr "很冷" +#: ../../script/events/executioner.js:1620 +msgid "there was no fighting here." +msgstr "毫无战斗的痕迹" -#: script/room.js:582 -msgid "mild" -msgstr "很宜人" +#: ../../script/events/executioner.js:1650 +msgid "" +"automated guardians still stalk the halls, unaware that their masters have " +"long gone." +msgstr "守卫机器人仍然在大厅里徘徊,不知道他们的主人早已离去。" -#: script/room.js:583 -msgid "warm" -msgstr "暖和" +#: ../../script/events/executioner.js:1651 +msgid "clumsy machines, and easily avoided." +msgstr "笨拙的机器人,很容易避开。" -#: script/room.js:584 -msgid "hot" -msgstr "很热" +#: ../../script/events/executioner.js:1666 +msgid "medical gurneys are fixed to grooves running down the corridor walls." +msgstr "医疗轮床固定在走廊墙上的凹槽上。" -#: script/room.js:596 -msgid "dead" -msgstr "熄灭了" +#: ../../script/events/executioner.js:1667 +msgid "the automated patient transport system now sits motionless." +msgstr "病人自动输送系统现在静止不动。" -#: script/room.js:597 -msgid "smoldering" -msgstr "开始冒烟" +#: ../../script/events/executioner.js:1698 +msgid "it had friends." +msgstr "它有同伙。" -#: script/room.js:598 -msgid "flickering" -msgstr "冒出火苗" +#: ../../script/events/executioner.js:1714 +msgid "more medical robots stand frozen, attached by a network of wires." +msgstr "更多的医疗机器人被电线网连接在一起,静止着。" -#: script/room.js:599 -msgid "burning" -msgstr "燃烧着" +#: ../../script/events/executioner.js:1715 +msgid "they take no notice of the intrusion." +msgstr "他们没有注意到闯入者" -#: script/room.js:600 -msgid "roaring" -msgstr "熊熊燃烧" +#: ../../script/events/executioner.js:1730 +msgid "" +"weapons are strewn about the medical dispatch bay. must have been used as a " +"muster point." +msgstr "医疗调度室里到处都是武器。一定曾被用作临时集合点。" -#: script/room.js:604 -msgid "A Firelit Room" -msgstr "生火间" +#: ../../script/events/executioner.js:1731 +msgid "more strange graffiti adorns the walls." +msgstr "墙上有更多奇怪的涂鸦。" -#: script/room.js:642 -msgid "not enough wood to get the fire going" -msgstr "木头不够生火了" +#: ../../script/events/executioner.js:1759 +msgid "" +"this ward has been converted to a makeshift strategy room, maps scrawled " +"hastily on any flat surface." +msgstr "" +"这间病房已经被改造成了一个临时的指挥室,任何平坦的表面上都有匆忙绘制的地图。" -#: script/room.js:655 -msgid "the wood has run out" -msgstr "木头用光了" +#: ../../script/events/executioner.js:1760 +msgid "a secure locker is set into one wall." +msgstr "一面墙上放着一个保险柜。" -#: script/room.js:675 -msgid "the light from the fire spills from the windows, out into the dark" -msgstr "火光映出窗外,投入黑暗之中" +#: ../../script/events/executioner.js:1764 +msgid "force locker" +msgstr "试图打开" -#: script/room.js:688 -msgid "builder stokes the fire" -msgstr "建造者添了柴火" +#: ../../script/events/executioner.js:1779 +msgid "hinges rusted through. no challenge." +msgstr "铁链已经生锈。撬开轻而易举。" -#: script/room.js:718 -msgid "the wind howls outside" -msgstr "屋外寒风呼啸" +#: ../../script/events/executioner.js:1806 +msgid "the noise draws attention." +msgstr "操作的声音引起了注意。" -#: script/room.js:719 -msgid "the wood is running out" -msgstr "木头就快烧完了" +#: ../../script/events/executioner.js:1822 +msgid "better to move without drawing attention." +msgstr "移动时最好不要引起注意。" -#: script/room.js:726 -msgid "a ragged stranger stumbles through the door and collapses in the corner" -msgstr "一个衣衫褴褛的陌生人步履蹒跚地步入门来,瘫倒在角落里" +#: ../../script/events/executioner.js:1823 +msgid "noises can be heard from the corridor outside." +msgstr "外面的走廊里可以听到噪音。" -#: script/room.js:734 -msgid "" -"the stranger shivers, and mumbles quietly. her words are unintelligible." -msgstr "陌生人瑟瑟发抖,呢喃不已,听不清在说些什么" +#: ../../script/events/executioner.js:1854 +msgid "something's wrong with this robot." +msgstr "这个机器人出错了。" -#: script/room.js:737 -msgid "the stranger in the corner stops shivering. her breathing calms." -msgstr "角落里的陌生人不再颤抖了,她的呼吸平静了下来" +#: ../../script/events/executioner.js:1856 +msgid "unstable automaton" +msgstr "不稳定的自动机" -#: script/room.js:760 -msgid "stores" -msgstr "库存" +#: ../../script/events/executioner.js:1886 +msgid "another checkpoint ahead, fitted with heavy doors." +msgstr "前面还有一个检查站,厚厚的大门挡在前面。" -#: script/room.js:779 -msgid "weapons" -msgstr "武器" +#: ../../script/events/executioner.js:1887 +msgid "security is even tighter here." +msgstr "这里的安保更加严密。" -#: script/room.js:918 -msgid "total" -msgstr "总计" +#: ../../script/events/executioner.js:1917 +msgid "slipped through unnoticed." +msgstr "小心翼翼地溜了过去。" -#: script/room.js:939 script/room.js:983 -msgid "not enough " -msgstr "不够了" +#: ../../script/events/executioner.js:1918 +msgid "" +"air whistles as the doors open. this section must have lower pressure than " +"the rest of the ship." +msgstr "" +"门一开,顿时空气发出了尖锐的鸣叫声。这个区域的气压一定比船上其他区域低。" -#: script/room.js:955 -msgid "builder just shivers" -msgstr "建造者还在瑟瑟发抖" +#: ../../script/events/executioner.js:1949 +msgid "" +"the air is cooler here. low cabinets ring the room, doors dusted with frost." +msgstr "这里的空气比较凉爽。低矮的柜子环绕在房间四周,门上结满了霜。" -#: script/room.js:1058 -msgid "build:" -msgstr "建筑物:" +#: ../../script/events/executioner.js:1950 +msgid "samples of something biological inside." +msgstr "里面有生物样本。" -#: script/room.js:1065 -msgid "craft:" -msgstr "制造:" +#: ../../script/events/executioner.js:1987 +msgid "security drones still patrol the hallways." +msgstr "安保无人机仍在走廊里巡逻。" -#: script/room.js:1072 -msgid "buy:" -msgstr "购买:" +#: ../../script/events/executioner.js:1988 +msgid "predictable paths." +msgstr "它的路径很好预测" -#: script/ship.js:11 -msgid "Ship" -msgstr "飞船" +#: ../../script/events/executioner.js:2019 +msgid "" +"surgical tools are scattered on the floor, near what appears the be the " +"remains of a fire." +msgstr "手术工具散落在地板上,似乎曾经历一场大火。" -#: script/ship.js:27 script/ship.js:100 -msgid "An Old Starship" -msgstr "破旧星舰" +#: ../../script/events/executioner.js:2020 +msgid "strange." +msgstr "很奇怪。" -#: script/ship.js:38 -msgid "hull:" -msgstr "外壳:" +#: ../../script/events/executioner.js:2050 +msgid "" +"the air in this room has a metallic tinge. floor is covered in dark powder." +msgstr "这个房间里的空气有一股金属味。地板上满是深色粉末。" -#: script/ship.js:44 -msgid "engine:" -msgstr "引擎:" +#: ../../script/events/executioner.js:2051 +msgid "some completed explosives in the corner." +msgstr "一些已完成的炸药堆在角落。" -#: script/ship.js:51 -msgid "reinforce hull" -msgstr "加固船身" +#: ../../script/events/executioner.js:2089 +msgid "containment cells arranged at the back of the room, all open." +msgstr "抑制牢房布置在房间后面,门全部敞开着。" -#: script/ship.js:60 -msgid "upgrade engine" -msgstr "升级引擎" +#: ../../script/events/executioner.js:2090 +msgid "something moving up ahead." +msgstr "前方有东西在移动。那里有什么东西" -#: script/ship.js:69 script/ship.js:142 -msgid "lift off" -msgstr "点火起飞" +#: ../../script/events/executioner.js:2105 +msgid "a mutated beast leaps from its cell." +msgstr "一只变异的野兽从抑制牢房里跳了出来。" -#: script/ship.js:91 -msgid "" -"somewhere above the debris cloud, the wanderer fleet hovers. been on this " -"rock too long." -msgstr "碎片云上方的某处,流浪者舰队徘徊着。在这块岩石上太久了。" +#: ../../script/events/executioner.js:2107 +msgid "malformed experiment" +msgstr "畸形实验" -#: script/ship.js:106 script/ship.js:119 -msgid "not enough alien alloy" -msgstr "外星合金不足" +#: ../../script/events/executioner.js:2138 +msgid "the creature's tortured breathing ceases." +msgstr "这个生物痛苦的呼吸停止了。" -#: script/ship.js:134 -msgid "Ready to Leave?" -msgstr "准备好要离开了吗?" +#: ../../script/events/executioner.js:2139 +msgid "nothing more here." +msgstr "这里没东西了。" -#: script/ship.js:138 -msgid "time to get out of this place. won't be coming back." -msgstr "是时候离开这里了。不再回头" +#: ../../script/events/executioner.js:2155 +msgid "Command Deck" +msgstr "管理区" -#: script/ship.js:150 -msgid "linger" -msgstr "裹足徘徊" +#: ../../script/events/executioner.js:2160 +msgid "" +"the path to the command bridge is wide, walls adorned with decorative " +"shields." +msgstr "通往管理区的桥很宽,四周的墙上布满了装饰性的盾牌。" -#: script/space.js:42 -msgid "hull: " -msgstr "船身:" +#: ../../script/events/executioner.js:2161 +msgid "fighting hadn't reached here, it seems." +msgstr "战火显然还没波及到这里。" -#: script/space.js:76 -msgid "Troposphere" -msgstr "对流层" +#: ../../script/events/executioner.js:2192 +msgid "detour through the officer's lounge." +msgstr "绕过军官休息室。" -#: script/space.js:78 -msgid "Stratosphere" -msgstr "平流层" +#: ../../script/events/executioner.js:2193 +msgid "might be something useful here." +msgstr "也许这里有什么有用的东西。" -#: script/space.js:80 -msgid "Mesosphere" -msgstr "中气层" +#: ../../script/events/executioner.js:2208 +msgid "small weapons cache in a cabinet." +msgstr "柜子里藏着小武器。" -#: script/space.js:82 -msgid "Thermosphere" -msgstr "增温层" +#: ../../script/events/executioner.js:2209 +msgid "lucky." +msgstr "运气不错。" -#: script/space.js:84 -msgid "Exosphere" -msgstr "外逸层" +#: ../../script/events/executioner.js:2236 +msgid "found some medical supplies in a discarded bag." +msgstr "一些医疗用品藏在废弃的袋子里。" -#: script/space.js:86 -msgid "Space" -msgstr "太空" +#: ../../script/events/executioner.js:2258 +msgid "" +"the command deck is empty, save for a squat figure sitting motionless in the " +"centre of the room." +msgstr "管理室十分空荡,只有一个身影一动不动地坐在房间中央" -#: script/space.js:424 -msgid "score for this game: {0}" -msgstr "游戏得分: {0}" +#: ../../script/events/executioner.js:2259 +msgid "in a flash, the figure is standing." +msgstr "突然,那个身影站了起来。" -#: script/space.js:431 -msgid "total score: {0}" -msgstr "总分: {0}" +#: ../../script/events/executioner.js:2263 +msgid "approach" +msgstr "靠近" -#: script/space.js:452 +#: ../../script/events/executioner.js:2274 msgid "" -"expanded story. alternate ending. behind the scenes commentary. get the app." -msgstr "尾声 游戏结束 评论 应用商店" - -#: script/space.js:461 -msgid "iOS." -msgstr "iOS" +"wanderer form, but not quite flesh. not quite metal either. a crystal set " +"into its chest pulses with light." +msgstr "身影是一个流浪者,但它的身体既非血肉也非金属。他胸前的水晶闪烁着光芒。" -#: script/space.js:469 -msgid "android." -msgstr "android" +#: ../../script/events/executioner.js:2275 +msgid "it says it saw the rebellion coming. said it made arrangements." +msgstr "它说它看到了叛乱的到来。它说它已作出了安排。" -#: script/world.js:46 -msgid "punch" -msgstr "挥拳" +#: ../../script/events/executioner.js:2276 +msgid "says it can't die." +msgstr "它说它不会消亡。" -#: script/world.js:52 -msgid "stab" -msgstr "戳刺" +#: ../../script/events/executioner.js:2280 +msgid "observe" +msgstr "观察" -#: script/world.js:58 -msgid "swing" -msgstr "挥斩" +#: ../../script/events/executioner.js:2287 +msgid "the immortal wanderer attacks." +msgstr "不朽的流浪者开始攻击。" -#: script/world.js:64 -msgid "slash" -msgstr "劈砍" +#: ../../script/events/executioner.js:2289 +msgid "immortal wanderer" +msgstr "不朽的流浪者" -#: script/world.js:70 -msgid "thrust" -msgstr "扎刺" +#: ../../script/events/executioner.js:2327 +msgid "" +"the crystal pulses brightly, then goes dark. the assailant shimmers as its " +"shape becomes less defined." +msgstr "水晶发出了一道刺眼的脉冲,然后逐渐灰暗。流浪者的形状逐渐模糊。" -#: script/world.js:76 -msgid "shoot" -msgstr "开火" +#: ../../script/events/executioner.js:2328 +msgid "then it is gone." +msgstr "随后消逝了。" -#: script/world.js:83 -msgid "blast" -msgstr "引爆" +#: ../../script/events/executioner.js:2329 +msgid "time to get out of here." +msgstr "是时候离开这里了。" -#: script/world.js:90 -msgid "lob" -msgstr "投掷" +#: ../../script/events/global.js:6 +msgid "The Thief" +msgstr "小偷" -#: script/world.js:97 -msgid "tangle" -msgstr "牵绊" +#: ../../script/events/global.js:13 +msgid "the villagers haul a filthy man out of the store room." +msgstr "村民们从仓库里拽出来一个脏兮兮的家伙" -#: script/world.js:119 -msgid "An Outpost" -msgstr "前哨" +#: ../../script/events/global.js:14 +msgid "say his folk have been skimming the supplies." +msgstr "据说他的同伙们早已经顺走许多货物" -#: script/world.js:120 -msgid "Iron Mine" -msgstr "铁矿" +#: ../../script/events/global.js:15 +msgid "say he should be strung up as an example." +msgstr "他们说应该绞死他以儆效尤" -#: script/world.js:121 -msgid "Coal Mine" -msgstr "煤矿" +#: ../../script/events/global.js:17 +msgid "a thief is caught" +msgstr "抓到一名小偷" -#: script/world.js:122 -msgid "Sulphur Mine" -msgstr "硫磺矿" +#: ../../script/events/global.js:21 +msgid "hang him" +msgstr "绞死他" -#: script/world.js:123 -msgid "An Old House" -msgstr "破旧小屋" +#: ../../script/events/global.js:25 +msgid "spare him" +msgstr "释放他" -#: script/world.js:124 -msgid "A Damp Cave" -msgstr "潮湿洞穴" +#: ../../script/events/global.js:32 +msgid "the villagers hang the thief high in front of the store room." +msgstr "村民们将盗贼绞死,高挂在仓库门前" -#: script/world.js:125 -msgid "An Abandoned Town" -msgstr "废弃小镇" +#: ../../script/events/global.js:33 +msgid "" +"the point is made. in the next few days, the missing supplies are returned." +msgstr "此举卓有成效。数日后,遗失的物资都被还了回来" -#: script/world.js:126 -msgid "A Ruined City" -msgstr "被毁的城市" +#: ../../script/events/global.js:49 +msgid "the man says he's grateful. says he won't come around any more." +msgstr "这家伙感激涕零,说他再也不会来行窃了" -#: script/world.js:127 -msgid "A Crashed Starship" -msgstr "坠毁星舰" +#: ../../script/events/global.js:50 +msgid "shares what he knows about sneaking before he goes." +msgstr "在离开前他分享了有关潜行的心得" -#: script/world.js:128 -msgid "A Borehole" -msgstr "巨坑" +#: ../../script/events/marketing.js:9 +msgid "Penrose" +msgstr "" -#: script/world.js:129 -msgid "A Battlefield" -msgstr "战场" +#: ../../script/events/marketing.js:14 +msgid "" +"a strange thrumming, pounding and crashing. visions of people and places, of " +"a huge machine and twisting curves." +msgstr "" +"一阵奇怪的嗡鸣声、敲击声和碰撞声。人们和地方的景象,一台巨大的机器和扭曲的曲" +"线。" -#: script/world.js:130 -msgid "A Murky Swamp" -msgstr "迷雾沼泽" +#: ../../script/events/marketing.js:15 +msgid "inviting. it would be so easy to give in, completely." +msgstr "很诱人。很容易被完全屈服" -#: script/world.js:134 -msgid "A Destroyed Village" -msgstr "被摧毁的村落" +#: ../../script/events/marketing.js:17 +msgid "a strange thrumming, pounding and crashing. and then gone." +msgstr "一阵奇怪的嗡鸣声、敲击声和碰撞声。随即消失了。" -#: script/world.js:259 -msgid "water:{0}" -msgstr "水:{0}" +#: ../../script/events/marketing.js:21 +msgid "give in" +msgstr "前往该网页" -#: script/world.js:286 -msgid "pockets" -msgstr "背包" +#: ../../script/events/marketing.js:28 ../../script/events/outside.js:116 +msgid "ignore it" +msgstr "忽略" -#: script/world.js:310 -msgid "hp: {0}/{1}" -msgstr "生命: {0}/{1}" +#: ../../script/events/outside.js:6 +msgid "A Ruined Trap" +msgstr "损毁的陷阱" -#: script/world.js:317 -msgid "{0}:{1}" -msgstr "{0}:{1}" +#: ../../script/events/outside.js:13 +msgid "some of the traps have been torn apart." +msgstr "一些陷阱损毁了" -#: script/world.js:352 -msgid "dangerous to be this far from the village without proper protection" -msgstr "没有妥善防护离开村子,远行很危险" +#: ../../script/events/outside.js:14 +msgid "large prints lead away, into the forest." +msgstr "巨大的足印延伸至森林" -#: script/world.js:354 -msgid "safer here" -msgstr "这里可算安全了" +#: ../../script/events/outside.js:22 +msgid "some traps have been destroyed" +msgstr "一些陷阱损毁了" -#: script/world.js:454 -msgid "the meat has run out" -msgstr "肉已经吃完了" +#: ../../script/events/outside.js:26 +msgid "track them" +msgstr "追踪" -#: script/world.js:459 -msgid "starvation sets in" -msgstr "饥饿袭来" +#: ../../script/events/outside.js:30 ../../script/events/room.js:72 +#: ../../script/events/room.js:124 +msgid "ignore them" +msgstr "忽略" -#: script/world.js:484 -msgid "there is no more water" -msgstr "水已耗尽" +#: ../../script/events/outside.js:37 +msgid "the tracks disappear after just a few minutes." +msgstr "数分钟后足印消失了" -#: script/world.js:488 -msgid "the thirst becomes unbearable" -msgstr "口渴难耐" +#: ../../script/events/outside.js:38 +msgid "the forest is silent." +msgstr "森林归于静谧" -#: script/world.js:565 -msgid "the trees yield to dry grass. the yellowed brush rustles in the wind." -msgstr "树木歪倒在干草丛中,枯黄的灌木在风中沙沙作响" +#: ../../script/events/outside.js:40 +msgid "nothing was found" +msgstr "一无所获" -#: script/world.js:568 -msgid "" -"the trees are gone. parched earth and blowing dust are poor replacements." -msgstr "树木都消失了,唯留下干裂的大地和飞扬的尘土" +#: ../../script/events/outside.js:43 ../../script/events/outside.js:61 +#: ../../script/events/outside.js:128 ../../script/events/outside.js:146 +#: ../../script/events/outside.js:200 ../../script/events/outside.js:218 +#: ../../script/events/outside.js:252 ../../script/events/outside.js:287 +#: ../../script/events/room.js:295 ../../script/events/room.js:313 +msgid "go home" +msgstr "返回" -#: script/world.js:575 -msgid "" -"trees loom on the horizon. grasses gradually yield to a forest floor of dry " -"branches and fallen leaves." -msgstr "地平线上隐约瞧见树林。草地渐渐稀疏,替代以铺着枯枝败叶的森林" +#: ../../script/events/outside.js:50 +msgid "not far from the village lies a large beast, its fur matted with blood." +msgstr "村外不远处躺着一只巨兽,它的皮毛上染满了鲜血" -#: script/world.js:578 -msgid "the grasses thin. soon, only dust remains." -msgstr "草地很快稀疏了起来,唯留下漫天扬尘" +#: ../../script/events/outside.js:51 +msgid "it puts up little resistance before the knife." +msgstr "它无力挣扎,任人宰割" -#: script/world.js:585 -msgid "the barrens break at a sea of dying grass, swaying in the arid breeze." -msgstr "荒草如海,在燥热的风中摇曳着,中间现出了一片荒地" +#: ../../script/events/outside.js:53 +msgid "there was a beast. it's dead now" +msgstr "咆哮的野兽倒下了" -#: script/world.js:588 -msgid "" -"a wall of gnarled trees rises from the dust. their branches twist into a " -"skeletal canopy overhead." -msgstr "尘土中长出了结瘤的树墙,枝干在头顶缠绕成骨骼般的穹顶" +#: ../../script/events/outside.js:70 +msgid "Fire" +msgstr "火灾" -#: script/world.js:848 -msgid "Wanderer" -msgstr "漫游者" +#: ../../script/events/outside.js:77 +msgid "a fire rampages through one of the huts, destroying it." +msgstr "火焰吞噬了一间屋子,将它摧毁殆尽" -#: script/world.js:853 -msgid "The Village" -msgstr "村庄" +#: ../../script/events/outside.js:78 +msgid "all residents in the hut perished in the fire." +msgstr "屋内的所有人都死于火灾中" -#: script/world.js:882 -msgid "the world fades" -msgstr "眼前的世界烟消云散" +#: ../../script/events/outside.js:80 +msgid "a fire has started" +msgstr "火灾已经开始" -#: script/events/setpieces.js:2961 script/world.js:986 -msgid "water replenished" -msgstr "水补充好了" +#: ../../script/events/outside.js:87 +msgid "mourn" +msgstr "哀悼" -#: script/world.js:1016 -msgid "A Barren World" -msgstr "荒芜世界" +#: ../../script/events/outside.js:88 +msgid "some villagers have died" +msgstr "一些村民死掉了" -#: script/events/encounters.js:7 -msgid "A Snarling Beast" -msgstr "咆哮的野兽" +#: ../../script/events/outside.js:97 +msgid "Sickness" +msgstr "疾病" -#: script/events/encounters.js:15 -msgid "snarling beast" -msgstr "咆哮的野兽" +#: ../../script/events/outside.js:104 +msgid "a sickness is spreading through the village." +msgstr "疾病在村子中蔓延" -#: script/events/encounters.js:16 -msgid "the snarling beast is dead" -msgstr "野兽倒下了" +#: ../../script/events/outside.js:105 ../../script/events/outside.js:164 +msgid "medicine is needed immediately." +msgstr "亟需药剂" -#: script/events/encounters.js:39 -msgid "a snarling beast leaps out of the underbrush" -msgstr "一只野兽从灌木丛里蹿了出来" +#: ../../script/events/outside.js:107 +msgid "some villagers are ill" +msgstr "有一些村民生病了" -#: script/events/encounters.js:44 -msgid "A Gaunt Man" -msgstr "憔悴的男子" +#: ../../script/events/outside.js:111 +msgid "1 medicine" +msgstr "1支药剂" -#: script/events/encounters.js:52 -msgid "gaunt man" -msgstr "憔悴的男子" +#: ../../script/events/outside.js:123 +msgid "the sickness is cured in time." +msgstr "疾病及时得到了控制" -#: script/events/encounters.js:53 -msgid "the gaunt man is dead" -msgstr "憔悴的男子倒下了" +#: ../../script/events/outside.js:125 +msgid "sufferers are healed" +msgstr "受苦的人得到了救治" -#: script/events/encounters.js:76 -msgid "a gaunt man approaches, a crazed look in his eye" -msgstr "一名憔悴的男子靠了过来,眼底流露出疯狂" +#: ../../script/events/outside.js:135 +msgid "the sickness spreads through the village." +msgstr "疾病在村子中蔓延" -#: script/events/encounters.js:81 -msgid "A Strange Bird" -msgstr "怪鸟" +#: ../../script/events/outside.js:136 +msgid "the days are spent with burials." +msgstr "一场又一场葬礼" -#: script/events/encounters.js:89 -msgid "strange bird" -msgstr "怪鸟" - -#: script/events/encounters.js:90 -msgid "the strange bird is dead" -msgstr "怪鸟倒下了" - -#: script/events/encounters.js:113 -msgid "a strange looking bird speeds across the plains" -msgstr "一只模样古怪的鸟快速掠过平原" - -#: script/events/encounters.js:119 -msgid "A Shivering Man" -msgstr "颤抖的男子" - -#: script/events/encounters.js:127 -msgid "shivering man" -msgstr "颤抖的男子" - -#: script/events/encounters.js:128 -msgid "the shivering man is dead" -msgstr "颤抖的男子倒下了" - -#: script/events/encounters.js:156 -msgid "a shivering man approaches and attacks with surprising strength" -msgstr "一名颤抖的男子靠了过来,以令人吃惊的力量发起袭击" - -#: script/events/encounters.js:161 -msgid "A Man-Eater" -msgstr "食人怪" - -#: script/events/encounters.js:169 -msgid "man-eater" -msgstr "食人怪" - -#: script/events/encounters.js:170 -msgid "the man-eater is dead" -msgstr "食人怪倒下了" - -#: script/events/encounters.js:193 -msgid "a large creature attacks, claws freshly bloodied" -msgstr "一只巨大的生物袭来,爪子上鲜血淋漓" - -#: script/events/encounters.js:198 -msgid "A Scavenger" -msgstr "拾荒者" - -#: script/events/encounters.js:206 -msgid "scavenger" -msgstr "拾荒者" - -#: script/events/encounters.js:207 -msgid "the scavenger is dead" -msgstr "拾荒者被消灭了" - -#: script/events/encounters.js:235 -msgid "a scavenger draws close, hoping for an easy score" -msgstr "一名拾荒者贴了过来,想要发起偷袭" - -#: script/events/encounters.js:240 -msgid "A Huge Lizard" -msgstr "巨蜥" - -#: script/events/encounters.js:248 -msgid "lizard" -msgstr "巨蜥" - -#: script/events/encounters.js:249 -msgid "the lizard is dead" -msgstr "巨蜥倒下了" - -#: script/events/encounters.js:272 -msgid "the grass thrashes wildly as a huge lizard pushes through" -msgstr "草丛疯摇,一只巨蜥扑了出来" - -#: script/events/encounters.js:278 -msgid "A Feral Terror" -msgstr "凶怪" - -#: script/events/encounters.js:286 -msgid "feral terror" -msgstr "凶怪" - -#: script/events/encounters.js:287 -msgid "the feral terror is dead" -msgstr "凶怪倒下了" - -#: script/events/encounters.js:310 -msgid "a beast, wilder than imagining, erupts out of the foliage" -msgstr "一只凶怪以超乎想象的狂野从林中扑出" - -#: script/events/encounters.js:315 -msgid "A Soldier" -msgstr "士兵" - -#: script/events/encounters.js:323 -msgid "soldier" -msgstr "士兵" - -#: script/events/encounters.js:324 -msgid "the soldier is dead" -msgstr "士兵倒下了" - -#: script/events/encounters.js:353 -msgid "a soldier opens fire from across the desert" -msgstr "一名士兵从沙漠那边开火" - -#: script/events/encounters.js:358 -msgid "A Sniper" -msgstr "狙击手" - -#: script/events/encounters.js:366 -msgid "sniper" -msgstr "狙击手" - -#: script/events/encounters.js:367 -msgid "the sniper is dead" -msgstr "狙击手被灭" - -#: script/events/encounters.js:396 -msgid "a shot rings out, from somewhere in the long grass" -msgstr "深草丛的某处射出了一发子弹" - -#: script/events/global.js:6 -msgid "The Thief" -msgstr "小偷" - -#: script/events/global.js:13 -msgid "the villagers haul a filthy man out of the store room." -msgstr "村民们从仓库里拽出来一个脏兮兮的家伙" - -#: script/events/global.js:14 -msgid "say his folk have been skimming the supplies." -msgstr "据说他的同伙们早已经顺走许多货物" - -#: script/events/global.js:15 -msgid "say he should be strung up as an example." -msgstr "他们说应该绞死他以儆效尤" - -#: script/events/global.js:17 -msgid "a thief is caught" -msgstr "抓到一名小偷" - -#: script/events/global.js:21 -msgid "hang him" -msgstr "绞死他" - -#: script/events/global.js:25 -msgid "spare him" -msgstr "释放他" - -#: script/events/global.js:32 -msgid "the villagers hang the thief high in front of the store room." -msgstr "村民们将盗贼绞死,高挂在仓库门前" - -#: script/events/global.js:33 -msgid "" -"the point is made. in the next few days, the missing supplies are returned." -msgstr "此举卓有成效。数日后,遗失的物资都被还了回来" - -#: script/events/global.js:49 -msgid "the man says he's grateful. says he won't come around any more." -msgstr "这家伙感激涕零,说他再也不会来行窃了" - -#: script/events/global.js:50 -msgid "shares what he knows about sneaking before he goes." -msgstr "在离开前他分享了有关潜行的心得" - -#: script/events/outside.js:6 -msgid "A Ruined Trap" -msgstr "损毁的陷阱" - -#: script/events/outside.js:13 -msgid "some of the traps have been torn apart." -msgstr "一些陷阱损毁了" - -#: script/events/outside.js:14 -msgid "large prints lead away, into the forest." -msgstr "巨大的足印延伸至森林" - -#: script/events/outside.js:22 -msgid "some traps have been destroyed" -msgstr "一些陷阱损毁了" - -#: script/events/outside.js:26 -msgid "track them" -msgstr "追踪" - -#: script/events/outside.js:30 script/events/room.js:71 -#: script/events/room.js:122 -msgid "ignore them" -msgstr "忽略" - -#: script/events/outside.js:37 -msgid "the tracks disappear after just a few minutes." -msgstr "数分钟后足印消失了" - -#: script/events/outside.js:38 -msgid "the forest is silent." -msgstr "森林归于静谧" - -#: script/events/outside.js:40 -msgid "nothing was found" -msgstr "一无所获" - -#: script/events/outside.js:43 script/events/outside.js:61 -#: script/events/outside.js:126 script/events/outside.js:144 -#: script/events/outside.js:197 script/events/outside.js:215 -#: script/events/outside.js:248 script/events/outside.js:282 -#: script/events/room.js:291 script/events/room.js:309 -msgid "go home" -msgstr "返回" - -#: script/events/outside.js:50 -msgid "not far from the village lies a large beast, its fur matted with blood." -msgstr "村外不远处躺着一只巨兽,它的皮毛上染满了鲜血" - -#: script/events/outside.js:51 -msgid "it puts up little resistance before the knife." -msgstr "它无力挣扎,任人宰割" - -#: script/events/outside.js:53 -msgid "there was a beast. it's dead now" -msgstr "咆哮的野兽倒下了" - -#: script/events/outside.js:69 -msgid "Fire" -msgstr "火灾" - -#: script/events/outside.js:76 -msgid "a fire rampages through one of the huts, destroying it." -msgstr "火焰吞噬了一间屋子,将它摧毁殆尽" - -#: script/events/outside.js:77 -msgid "all residents in the hut perished in the fire." -msgstr "屋内的所有人都死于火灾中" - -#: script/events/outside.js:79 -msgid "a fire has started" -msgstr "火灾已经开始" - -#: script/events/outside.js:86 -msgid "mourn" -msgstr "哀悼" - -#: script/events/outside.js:87 -msgid "some villagers have died" -msgstr "一些村民死掉了" - -#: script/events/outside.js:95 -msgid "Sickness" -msgstr "疾病" - -#: script/events/outside.js:102 -msgid "a sickness is spreading through the village." -msgstr "疾病在村子中蔓延" - -#: script/events/outside.js:103 script/events/outside.js:161 -msgid "medicine is needed immediately." -msgstr "亟需药剂" - -#: script/events/outside.js:105 -msgid "some villagers are ill" -msgstr "有一些村民生病了" - -#: script/events/outside.js:109 -msgid "1 medicine" -msgstr "1支药剂" - -#: script/events/outside.js:114 -msgid "ignore it" -msgstr "放任不管" - -#: script/events/outside.js:121 -msgid "the sickness is cured in time." -msgstr "疾病及时得到了控制" - -#: script/events/outside.js:123 -msgid "sufferers are healed" -msgstr "受苦的人得到了救治" - -#: script/events/outside.js:133 -msgid "the sickness spreads through the village." -msgstr "疾病在村子中蔓延" - -#: script/events/outside.js:134 -msgid "the days are spent with burials." -msgstr "一场又一场葬礼" - -#: script/events/outside.js:135 script/events/outside.js:205 +#: ../../script/events/outside.js:137 ../../script/events/outside.js:208 msgid "the nights are rent with screams." msgstr "尖叫响彻黑夜" -#: script/events/outside.js:137 +#: ../../script/events/outside.js:139 msgid "sufferers are left to die" msgstr "受苦的人等待着死亡" -#: script/events/outside.js:153 +#: ../../script/events/outside.js:156 msgid "Plague" msgstr "瘟疫" -#: script/events/outside.js:160 +#: ../../script/events/outside.js:163 msgid "a terrible plague is fast spreading through the village." msgstr "可怕的瘟疫迅速地村子里传播开来" -#: script/events/outside.js:163 +#: ../../script/events/outside.js:166 msgid "a plague afflicts the village" msgstr "一场瘟疫席卷了村落" -#: script/events/outside.js:168 +#: ../../script/events/outside.js:171 msgid "buy medicine" msgstr "购买药剂" -#: script/events/outside.js:174 +#: ../../script/events/outside.js:177 msgid "5 medicine" msgstr "5支药剂" -#: script/events/outside.js:179 +#: ../../script/events/outside.js:182 msgid "do nothing" msgstr "置之不理" -#: script/events/outside.js:186 +#: ../../script/events/outside.js:189 msgid "the plague is kept from spreading." msgstr "瘟疫得到了控制" -#: script/events/outside.js:187 +#: ../../script/events/outside.js:190 msgid "only a few die." msgstr "只有少数人死去" -#: script/events/outside.js:188 +#: ../../script/events/outside.js:191 msgid "the rest bury them." msgstr "幸存者埋葬了他们" -#: script/events/outside.js:190 +#: ../../script/events/outside.js:193 msgid "epidemic is eradicated eventually" msgstr "疫情终于被根除" -#: script/events/outside.js:204 +#: ../../script/events/outside.js:207 msgid "the plague rips through the village." msgstr "瘟疫席卷村落。" -#: script/events/outside.js:206 +#: ../../script/events/outside.js:209 msgid "the only hope is a quick death." msgstr "人们只求速死" -#: script/events/outside.js:208 +#: ../../script/events/outside.js:211 msgid "population is almost exterminated" msgstr "人口几近绝灭" -#: script/events/outside.js:224 +#: ../../script/events/outside.js:228 msgid "A Beast Attack" msgstr "野兽来袭" -#: script/events/outside.js:231 +#: ../../script/events/outside.js:235 msgid "a pack of snarling beasts pours out of the trees." msgstr "一群咆哮的野兽冲出丛林" -#: script/events/outside.js:232 +#: ../../script/events/outside.js:236 msgid "the fight is short and bloody, but the beasts are repelled." msgstr "战斗短暂而血腥,但兽群溃退了" -#: script/events/outside.js:233 +#: ../../script/events/outside.js:237 msgid "the villagers retreat to mourn the dead." msgstr "村民撤了回来,悼念那些死去的人" -#: script/events/outside.js:235 +#: ../../script/events/outside.js:239 msgid "wild beasts attack the villagers" msgstr "野兽袭击村民" -#: script/events/outside.js:249 +#: ../../script/events/outside.js:253 msgid "predators become prey. price is unfair" msgstr "猎手变成猎物。价格不公" -#: script/events/outside.js:258 +#: ../../script/events/outside.js:263 msgid "A Military Raid" msgstr "武装力量突袭" -#: script/events/outside.js:265 +#: ../../script/events/outside.js:270 msgid "a gunshot rings through the trees." msgstr "枪声啸过树林" -#: script/events/outside.js:266 +#: ../../script/events/outside.js:271 msgid "well armed men charge out of the forest, firing into the crowd." msgstr "装备精良的人冲出树林,向人群射击" -#: script/events/outside.js:267 +#: ../../script/events/outside.js:272 msgid "after a skirmish they are driven away, but not without losses." msgstr "虽然他们撤走了,但我们好些人牺牲了" -#: script/events/outside.js:269 +#: ../../script/events/outside.js:274 msgid "troops storm the village" msgstr "军队席卷了村落" -#: script/events/outside.js:283 +#: ../../script/events/outside.js:288 msgid "warfare is bloodthirsty" msgstr "战争冷酷无情" -#: script/events/room.js:6 +#: ../../script/events/room.js:6 msgid "The Nomad" msgstr "游牧部落" -#: script/events/room.js:13 +#: ../../script/events/room.js:13 msgid "" "a nomad shuffles into view, laden with makeshift bags bound with rough twine." msgstr "游牧部落慢吞吞地出现在视野中,带着许多用粗麻线扎起来的临时口袋" -#: script/events/room.js:14 +#: ../../script/events/room.js:14 msgid "won't say from where he came, but it's clear that he's not staying." msgstr "他们没有提及来处,但显然不会逗留很久" -#: script/events/room.js:16 +#: ../../script/events/room.js:16 msgid "a nomad arrives, looking to trade" msgstr "游牧部落抵达,想要进行贸易" -#: script/events/room.js:20 +#: ../../script/events/room.js:20 msgid "buy scales" msgstr "购买鳞片" -#: script/events/room.js:25 +#: ../../script/events/room.js:25 msgid "buy teeth" msgstr "购买牙齿" -#: script/events/room.js:30 +#: ../../script/events/room.js:30 msgid "buy bait" msgstr "购买诱饵" -#: script/events/room.js:33 +#: ../../script/events/room.js:33 msgid "traps are more effective with bait." msgstr "上饵陷阱更有效率" -#: script/events/room.js:39 +#: ../../script/events/room.js:39 msgid "buy compass" msgstr "购买罗盘" -#: script/events/room.js:42 +#: ../../script/events/room.js:42 msgid "the old compass is dented and dusty, but it looks to work." msgstr "这块旧罗盘破损蒙尘,但看起来还能用" -#: script/events/room.js:45 script/events/room.js:227 script/events/room.js:240 -#: script/events/room.js:253 script/events/room.js:279 -#: script/events/room.js:365 script/events/room.js:388 -#: script/events/room.js:444 script/events/room.js:467 -#: script/events/room.js:509 script/events/room.js:627 -#: script/events/room.js:643 script/events/room.js:659 -#: script/events/room.js:670 +#: ../../script/events/room.js:45 ../../script/events/room.js:230 +#: ../../script/events/room.js:243 ../../script/events/room.js:256 +#: ../../script/events/room.js:283 ../../script/events/room.js:370 +#: ../../script/events/room.js:393 ../../script/events/room.js:450 +#: ../../script/events/room.js:473 ../../script/events/room.js:516 +#: ../../script/events/room.js:636 ../../script/events/room.js:652 +#: ../../script/events/room.js:668 ../../script/events/room.js:679 msgid "say goodbye" msgstr "道别" -#: script/events/room.js:53 script/events/room.js:104 +#: ../../script/events/room.js:54 ../../script/events/room.js:106 msgid "Noises" msgstr "噪声" -#: script/events/room.js:60 +#: ../../script/events/room.js:61 msgid "through the walls, shuffling noises can be heard." msgstr "嘈杂声透墙传来" -#: script/events/room.js:61 +#: ../../script/events/room.js:62 msgid "can't tell what they're up to." msgstr "难以分辨来源" -#: script/events/room.js:63 +#: ../../script/events/room.js:64 msgid "strange noises can be heard through the walls" msgstr "古怪的声响透过墙壁传来" -#: script/events/room.js:67 script/events/room.js:118 -#: script/events/setpieces.js:1662 +#: ../../script/events/room.js:68 ../../script/events/room.js:120 +#: ../../script/events/setpieces.js:1666 msgid "investigate" msgstr "调查" -#: script/events/room.js:78 +#: ../../script/events/room.js:79 msgid "vague shapes move, just out of sight." msgstr "模糊的身影掠过,消失在视野外" -#: script/events/room.js:79 +#: ../../script/events/room.js:80 msgid "the sounds stop." msgstr "声响停止了" -#: script/events/room.js:83 script/events/room.js:96 +#: ../../script/events/room.js:84 ../../script/events/room.js:97 msgid "go back inside" msgstr "回屋" -#: script/events/room.js:91 +#: ../../script/events/room.js:92 msgid "" "a bundle of sticks lies just beyond the threshold, wrapped in coarse furs." msgstr "一捆用粗糙的毛皮扎起来的柴火斜倚在门槛上" -#: script/events/room.js:92 +#: ../../script/events/room.js:93 msgid "the night is silent." msgstr "黑夜重归静谧" -#: script/events/room.js:111 +#: ../../script/events/room.js:113 msgid "scratching noises can be heard from the store room." msgstr "仓库里传出悉悉索索的声音" -#: script/events/room.js:112 +#: ../../script/events/room.js:114 msgid "something's in there." msgstr "那里有什么东西" -#: script/events/room.js:114 +#: ../../script/events/room.js:116 msgid "something's in the store room" msgstr "不速之客闯入了仓库" -#: script/events/room.js:129 script/events/room.js:149 -#: script/events/room.js:169 +#: ../../script/events/room.js:131 ../../script/events/room.js:151 +#: ../../script/events/room.js:171 msgid "some wood is missing." msgstr "有些木头不见了" -#: script/events/room.js:130 +#: ../../script/events/room.js:132 msgid "the ground is littered with small scales" msgstr "地上散落着小鳞片" -#: script/events/room.js:150 +#: ../../script/events/room.js:152 msgid "the ground is littered with small teeth" msgstr "地上散落着小牙齿" -#: script/events/room.js:170 +#: ../../script/events/room.js:172 msgid "the ground is littered with scraps of cloth" msgstr "地上散落着布片" -#: script/events/room.js:190 +#: ../../script/events/room.js:193 msgid "The Beggar" msgstr "乞丐" -#: script/events/room.js:197 +#: ../../script/events/room.js:200 msgid "a beggar arrives." msgstr "乞丐徘徊在门前" -#: script/events/room.js:198 +#: ../../script/events/room.js:201 msgid "asks for any spare furs to keep him warm at night." msgstr "祈求能施舍给他一些多余的毛皮,好让他不在夜里受冻" -#: script/events/room.js:200 +#: ../../script/events/room.js:203 msgid "a beggar arrives" msgstr "乞丐来了" -#: script/events/room.js:204 +#: ../../script/events/room.js:207 msgid "give 50" msgstr "给50" -#: script/events/room.js:209 script/events/room.js:332 -#: script/events/room.js:411 +#: ../../script/events/room.js:212 ../../script/events/room.js:337 +#: ../../script/events/room.js:417 msgid "give 100" msgstr "给100" -#: script/events/room.js:214 script/events/room.js:342 -#: script/events/room.js:541 +#: ../../script/events/room.js:217 ../../script/events/room.js:347 +#: ../../script/events/room.js:549 msgid "turn him away" msgstr "撵走他" -#: script/events/room.js:222 script/events/room.js:235 -#: script/events/room.js:248 +#: ../../script/events/room.js:225 ../../script/events/room.js:238 +#: ../../script/events/room.js:251 msgid "the beggar expresses his thanks." msgstr "乞丐感激涕零" -#: script/events/room.js:223 +#: ../../script/events/room.js:226 msgid "leaves a pile of small scales behind." msgstr "留给我们一堆小鳞片" -#: script/events/room.js:236 +#: ../../script/events/room.js:239 msgid "leaves a pile of small teeth behind." msgstr "留给我们一堆小牙齿" -#: script/events/room.js:249 +#: ../../script/events/room.js:252 msgid "leaves some scraps of cloth behind." msgstr "留给我们一些布料" -#: script/events/room.js:261 +#: ../../script/events/room.js:265 msgid "The Shady Builder" msgstr "可疑的建造者" -#: script/events/room.js:268 script/events/room.js:271 +#: ../../script/events/room.js:272 ../../script/events/room.js:275 msgid "a shady builder passes through" msgstr "可疑的建造者经过" -#: script/events/room.js:269 +#: ../../script/events/room.js:273 msgid "says he can build you a hut for less wood" msgstr "他说他能用较少的木头建造小屋" -#: script/events/room.js:274 +#: ../../script/events/room.js:278 msgid "300 wood" msgstr "300木头" -#: script/events/room.js:286 script/events/room.js:288 +#: ../../script/events/room.js:290 ../../script/events/room.js:292 msgid "the shady builder has made off with your wood" msgstr "可疑的建造者偷走了你的木头" -#: script/events/room.js:298 script/events/room.js:300 +#: ../../script/events/room.js:302 ../../script/events/room.js:304 msgid "the shady builder builds a hut" msgstr "可疑的建造者建造了小屋" -#: script/events/room.js:318 script/events/room.js:397 +#: ../../script/events/room.js:323 ../../script/events/room.js:403 msgid "The Mysterious Wanderer" msgstr "神秘流浪者" -#: script/events/room.js:325 +#: ../../script/events/room.js:330 msgid "" "a wanderer arrives with an empty cart. says if he leaves with wood, he'll be " "back with more." msgstr "一名流浪者推着货车来到村子,声称如果让他带着木头离开,他会带回更多木头" -#: script/events/room.js:326 +#: ../../script/events/room.js:331 msgid "builder's not sure he's to be trusted." msgstr "建造者不确定能否信任他" -#: script/events/room.js:328 script/events/room.js:407 +#: ../../script/events/room.js:333 ../../script/events/room.js:413 msgid "a mysterious wanderer arrives" msgstr "神秘流浪者来了" -#: script/events/room.js:337 script/events/room.js:416 +#: ../../script/events/room.js:342 ../../script/events/room.js:422 msgid "give 500" msgstr "给500" -#: script/events/room.js:349 script/events/room.js:372 +#: ../../script/events/room.js:354 ../../script/events/room.js:377 msgid "the wanderer leaves, cart loaded with wood" msgstr "流浪者带着满载木头的货车离开了" -#: script/events/room.js:355 script/events/room.js:378 +#: ../../script/events/room.js:360 ../../script/events/room.js:383 msgid "the mysterious wanderer returns, cart piled high with wood." msgstr "神秘的流浪者回来了,货车上木头堆得更高了" -#: script/events/room.js:404 +#: ../../script/events/room.js:410 msgid "" "a wanderer arrives with an empty cart. says if she leaves with furs, she'll " "be back with more." msgstr "一名流浪者推着货车来到村子,声称如果让她带着毛皮离开,她会带回更多毛皮" -#: script/events/room.js:405 +#: ../../script/events/room.js:411 msgid "builder's not sure she's to be trusted." msgstr "建造者不确定能否信任她" -#: script/events/room.js:421 +#: ../../script/events/room.js:427 msgid "turn her away" msgstr "撵走她" -#: script/events/room.js:428 script/events/room.js:451 +#: ../../script/events/room.js:434 ../../script/events/room.js:457 msgid "the wanderer leaves, cart loaded with furs" msgstr "流浪者带着满载毛皮的货车离开了" -#: script/events/room.js:434 script/events/room.js:457 +#: ../../script/events/room.js:440 ../../script/events/room.js:463 msgid "the mysterious wanderer returns, cart piled high with furs." msgstr "神秘的流浪者回来了,货车上毛皮堆得更高了" -#: script/events/room.js:476 +#: ../../script/events/room.js:483 msgid "The Scout" msgstr "侦察兵" -#: script/events/room.js:483 +#: ../../script/events/room.js:490 msgid "the scout says she's been all over." msgstr "侦察兵说她曾环游世界" -#: script/events/room.js:484 +#: ../../script/events/room.js:491 msgid "willing to talk about it, for a price." msgstr "她愿意为我们分享她的经历,只需提供一些报酬" -#: script/events/room.js:486 +#: ../../script/events/room.js:493 msgid "a scout stops for the night" msgstr "侦察兵夜宿于此" -#: script/events/room.js:490 +#: ../../script/events/room.js:497 msgid "buy map" msgstr "购买地图" -#: script/events/room.js:495 +#: ../../script/events/room.js:502 msgid "the map uncovers a bit of the world" msgstr "地图上已探知的地方扩大了一点" -#: script/events/room.js:499 +#: ../../script/events/room.js:506 msgid "learn scouting" msgstr "学习侦察" -#: script/events/room.js:518 +#: ../../script/events/room.js:526 msgid "The Master" msgstr "宗师" -#: script/events/room.js:525 +#: ../../script/events/room.js:533 msgid "an old wanderer arrives." msgstr "一名年迈的流浪者抵达了" -#: script/events/room.js:526 +#: ../../script/events/room.js:534 msgid "he smiles warmly and asks for lodgings for the night." msgstr "他面带和煦的微笑,请求留宿一晚" -#: script/events/room.js:528 +#: ../../script/events/room.js:536 msgid "an old wanderer arrives" msgstr "年迈的流浪者出现了" -#: script/events/room.js:532 +#: ../../script/events/room.js:540 msgid "agree" msgstr "同意老者的请求" -#: script/events/room.js:548 +#: ../../script/events/room.js:556 msgid "in exchange, the wanderer offers his wisdom." msgstr "作为回报,流浪者为我们分享了他的智慧" -#: script/events/room.js:552 +#: ../../script/events/room.js:560 msgid "evasion" msgstr "避实就虚" -#: script/events/room.js:562 +#: ../../script/events/room.js:570 msgid "precision" msgstr "精密" -#: script/events/room.js:572 +#: ../../script/events/room.js:580 msgid "force" msgstr "野蛮人" -#: script/events/room.js:591 +#: ../../script/events/room.js:600 msgid "The Sick Man" msgstr "患病男子" -#: script/events/room.js:598 +#: ../../script/events/room.js:607 msgid "a man hobbles up, coughing." msgstr "男子咳嗽着,一瘸一拐地走了过来" -#: script/events/room.js:599 +#: ../../script/events/room.js:608 msgid "he begs for medicine." msgstr "他祈求分给他一支药剂" -#: script/events/room.js:601 +#: ../../script/events/room.js:610 msgid "a sick man hobbles up" msgstr "患病男子一瘸一拐地走了过来" -#: script/events/room.js:605 +#: ../../script/events/room.js:614 msgid "give 1 medicine" msgstr "分给他一支药剂" -#: script/events/room.js:607 +#: ../../script/events/room.js:616 msgid "the man swallows the medicine eagerly" msgstr "男子迫不及待咽下了药剂" -#: script/events/room.js:611 +#: ../../script/events/room.js:620 msgid "tell him to leave" msgstr "请他离开" -#: script/events/room.js:618 script/events/room.js:634 -#: script/events/room.js:650 +#: ../../script/events/room.js:627 ../../script/events/room.js:643 +#: ../../script/events/room.js:659 msgid "the man is thankful." msgstr "男子感激涕零" -#: script/events/room.js:619 script/events/room.js:635 -#: script/events/room.js:651 +#: ../../script/events/room.js:628 ../../script/events/room.js:644 +#: ../../script/events/room.js:660 msgid "he leaves a reward." msgstr "他留下报酬走了" -#: script/events/room.js:620 +#: ../../script/events/room.js:629 msgid "some weird metal he picked up on his travels." msgstr "那是他在旅途中捡到的一些古怪的金属" -#: script/events/room.js:636 +#: ../../script/events/room.js:645 msgid "some weird glowing boxes he picked up on his travels." msgstr "那是他在旅途中捡到的一些古怪的发光盒子" -#: script/events/room.js:652 +#: ../../script/events/room.js:661 msgid "all he has are some scales." msgstr "全是些鳞片" -#: script/events/room.js:666 +#: ../../script/events/room.js:675 msgid "the man expresses his thanks and hobbles off." msgstr "男子表达了他的谢意,一瘸一拐地离开了" -#: script/events/setpieces.js:6 +#: ../../script/events/setpieces.js:6 msgid "An Outpost" msgstr "前哨" -#: script/events/setpieces.js:10 script/events/setpieces.js:12 +#: ../../script/events/setpieces.js:10 ../../script/events/setpieces.js:12 msgid "a safe place in the wilds." msgstr "荒野中安全的地方" -#: script/events/setpieces.js:34 +#: ../../script/events/setpieces.js:35 msgid "A Murky Swamp" msgstr "迷雾沼泽" -#: script/events/setpieces.js:38 +#: ../../script/events/setpieces.js:39 msgid "rotting reeds rise out of the swampy earth." msgstr "腐烂的芦草冒出沼泽" -#: script/events/setpieces.js:39 +#: ../../script/events/setpieces.js:40 msgid "a lone frog sits in the muck, silently." msgstr "一只孤独的蛙蹲坐在淤泥中,一言不发" -#: script/events/setpieces.js:41 +#: ../../script/events/setpieces.js:42 msgid "a swamp festers in the stagnant air." msgstr "凝滞的空气中,沼泽正在溃烂" -#: script/events/setpieces.js:44 script/events/setpieces.js:549 -#: script/events/setpieces.js:606 script/events/setpieces.js:888 -#: script/events/setpieces.js:1313 script/events/setpieces.js:1331 -#: script/events/setpieces.js:3535 -msgid "enter" -msgstr "进入" - -#: script/events/setpieces.js:55 +#: ../../script/events/setpieces.js:56 msgid "deep in the swamp is a moss-covered cabin." msgstr "沼泽深处现出一栋覆满苔藓的小屋" -#: script/events/setpieces.js:56 +#: ../../script/events/setpieces.js:57 msgid "an old wanderer sits inside, in a seeming trance." msgstr "一名年迈的流浪者坐在里头,看起来正在发呆" -#: script/events/setpieces.js:61 +#: ../../script/events/setpieces.js:62 msgid "talk" msgstr "对话" -#: script/events/setpieces.js:72 +#: ../../script/events/setpieces.js:73 msgid "the wanderer takes the charm and nods slowly." msgstr "流浪者接过符咒,缓缓点了点头" -#: script/events/setpieces.js:73 +#: ../../script/events/setpieces.js:74 msgid "he speaks of once leading the great fleets to fresh worlds." msgstr "他谈起曾率领一支伟大的舰队前往新世界" -#: script/events/setpieces.js:74 +#: ../../script/events/setpieces.js:75 msgid "unfathomable destruction to fuel wanderer hungers." msgstr "以莫测的毁灭之力填补流浪者心中的欲壑" -#: script/events/setpieces.js:75 +#: ../../script/events/setpieces.js:76 msgid "his time here, now, is his penance." msgstr "而如今,他待在这里的时光都在为此赎罪" -#: script/events/setpieces.js:91 +#: ../../script/events/setpieces.js:93 msgid "A Damp Cave" msgstr "潮湿洞穴" -#: script/events/setpieces.js:95 +#: ../../script/events/setpieces.js:97 msgid "the mouth of the cave is wide and dark." msgstr "洞口宽敞而黑暗" -#: script/events/setpieces.js:96 +#: ../../script/events/setpieces.js:98 msgid "can't see what's inside." msgstr "看不清里面有什么" -#: script/events/setpieces.js:98 +#: ../../script/events/setpieces.js:100 msgid "the earth here is split, as if bearing an ancient wound" msgstr "大地裂开,宛如古老的伤痕" -#: script/events/setpieces.js:101 script/events/setpieces.js:2944 -#: script/events/setpieces.js:3458 +#: ../../script/events/setpieces.js:103 ../../script/events/setpieces.js:2949 +#: ../../script/events/setpieces.js:3469 msgid "go inside" msgstr "进入" -#: script/events/setpieces.js:120 script/events/setpieces.js:265 +#: ../../script/events/setpieces.js:122 ../../script/events/setpieces.js:267 msgid "a startled beast defends its home" msgstr "受到惊吓的野兽正要捍卫它的巢穴" -#: script/events/setpieces.js:135 script/events/setpieces.js:186 -#: script/events/setpieces.js:228 script/events/setpieces.js:247 -#: script/events/setpieces.js:280 script/events/setpieces.js:314 -#: script/events/setpieces.js:348 script/events/setpieces.js:382 -#: script/events/setpieces.js:588 script/events/setpieces.js:644 -#: script/events/setpieces.js:683 script/events/setpieces.js:717 -#: script/events/setpieces.js:757 script/events/setpieces.js:796 -#: script/events/setpieces.js:835 script/events/setpieces.js:869 -#: script/events/setpieces.js:920 script/events/setpieces.js:938 -#: script/events/setpieces.js:961 script/events/setpieces.js:1000 -#: script/events/setpieces.js:1039 script/events/setpieces.js:1266 -#: script/events/setpieces.js:1282 script/events/setpieces.js:1298 -#: script/events/setpieces.js:1408 script/events/setpieces.js:1448 -#: script/events/setpieces.js:1492 script/events/setpieces.js:1510 -#: script/events/setpieces.js:1526 script/events/setpieces.js:1563 -#: script/events/setpieces.js:1602 script/events/setpieces.js:1642 -#: script/events/setpieces.js:1682 script/events/setpieces.js:1699 -#: script/events/setpieces.js:1716 script/events/setpieces.js:1734 -#: script/events/setpieces.js:1778 script/events/setpieces.js:1804 -#: script/events/setpieces.js:1822 script/events/setpieces.js:1861 -#: script/events/setpieces.js:1902 script/events/setpieces.js:1927 -#: script/events/setpieces.js:1957 script/events/setpieces.js:1998 -#: script/events/setpieces.js:2034 script/events/setpieces.js:2069 -#: script/events/setpieces.js:2110 script/events/setpieces.js:2151 -#: script/events/setpieces.js:2187 script/events/setpieces.js:2222 -#: script/events/setpieces.js:2257 script/events/setpieces.js:2302 -#: script/events/setpieces.js:2328 script/events/setpieces.js:3204 -#: script/events/setpieces.js:3244 script/events/setpieces.js:3278 -#: script/events/setpieces.js:3347 script/events/setpieces.js:3381 -#: script/events/setpieces.js:3420 -msgid "continue" -msgstr "继续深入" - -#: script/events/setpieces.js:140 script/events/setpieces.js:157 -#: script/events/setpieces.js:191 script/events/setpieces.js:233 -#: script/events/setpieces.js:252 script/events/setpieces.js:285 -#: script/events/setpieces.js:319 script/events/setpieces.js:353 -#: script/events/setpieces.js:387 script/events/setpieces.js:429 -#: script/events/setpieces.js:481 script/events/setpieces.js:513 +#: ../../script/events/setpieces.js:142 ../../script/events/setpieces.js:159 +#: ../../script/events/setpieces.js:193 ../../script/events/setpieces.js:235 +#: ../../script/events/setpieces.js:254 ../../script/events/setpieces.js:287 +#: ../../script/events/setpieces.js:321 ../../script/events/setpieces.js:355 +#: ../../script/events/setpieces.js:389 ../../script/events/setpieces.js:431 +#: ../../script/events/setpieces.js:483 ../../script/events/setpieces.js:515 msgid "leave cave" msgstr "离开洞穴" -#: script/events/setpieces.js:148 +#: ../../script/events/setpieces.js:150 msgid "the cave narrows a few feet in." msgstr "洞穴狭窄,几无立足之地" -#: script/events/setpieces.js:149 +#: ../../script/events/setpieces.js:151 msgid "the walls are moist and moss-covered" msgstr "岩壁潮湿,覆盖着苔藓" -#: script/events/setpieces.js:153 +#: ../../script/events/setpieces.js:155 msgid "squeeze" msgstr "挤入深处" -#: script/events/setpieces.js:164 +#: ../../script/events/setpieces.js:166 msgid "the remains of an old camp sits just inside the cave." msgstr "洞穴内出现一处老旧营地的遗迹" -#: script/events/setpieces.js:165 +#: ../../script/events/setpieces.js:167 msgid "bedrolls, torn and blackened, lay beneath a thin layer of dust." msgstr "污损的睡袋平躺着,布满了薄薄的灰尘" -#: script/events/setpieces.js:199 +#: ../../script/events/setpieces.js:201 msgid "the body of a wanderer lies in a small cavern." msgstr "流浪者的尸体躺在狭小的洞穴里" -#: script/events/setpieces.js:200 +#: ../../script/events/setpieces.js:202 msgid "rot's been to work on it, and some of the pieces are missing." msgstr "它已经开始腐烂,且遗失了一些肢体" -#: script/events/setpieces.js:202 +#: ../../script/events/setpieces.js:204 msgid "can't tell what left it here." msgstr "难说这里还留下了什么" -#: script/events/setpieces.js:241 +#: ../../script/events/setpieces.js:243 msgid "the torch sputters and dies in the damp air" msgstr "火把劈啪作响,熄灭在了潮湿的空气中" -#: script/events/setpieces.js:242 +#: ../../script/events/setpieces.js:244 msgid "the darkness is absolute" msgstr "漆黑一片" -#: script/events/setpieces.js:244 +#: ../../script/events/setpieces.js:246 msgid "the torch goes out" msgstr "火把燃尽了" -#: script/events/setpieces.js:299 +#: ../../script/events/setpieces.js:301 msgid "a cave lizard attacks" msgstr "一头洞穴蜥蜴袭来" -#: script/events/setpieces.js:333 +#: ../../script/events/setpieces.js:335 msgid "a large beast charges out of the dark" msgstr "一头巨兽冲出黑暗" -#: script/events/setpieces.js:367 +#: ../../script/events/setpieces.js:369 msgid "a giant lizard shambles forward" msgstr "一头洞穴蜥蜴跌跌撞撞地袭来" -#: script/events/setpieces.js:395 +#: ../../script/events/setpieces.js:397 msgid "the nest of a large animal lies at the back of the cave." msgstr "巨兽的巢穴就位于洞穴后方" -#: script/events/setpieces.js:437 +#: ../../script/events/setpieces.js:439 msgid "a small supply cache is hidden at the back of the cave." msgstr "一个小型供给点藏在洞穴后方" -#: script/events/setpieces.js:489 +#: ../../script/events/setpieces.js:491 msgid "an old case is wedged behind a rock, covered in a thick layer of dust." msgstr "岩石下嵌着一个旧盒子,上面覆满一层薄灰" -#: script/events/setpieces.js:522 +#: ../../script/events/setpieces.js:525 msgid "A Deserted Town" msgstr "沙漠小镇" -#: script/events/setpieces.js:526 +#: ../../script/events/setpieces.js:529 msgid "a small suburb lays ahead, empty houses scorched and peeling." msgstr "前面是一小片住宅区,空无一人,徒留烧焦的残垣断壁" -#: script/events/setpieces.js:527 +#: ../../script/events/setpieces.js:530 msgid "" "broken streetlights stand, rusting. light hasn't graced this place in a long " "time." msgstr "早就损坏的街灯屹立着,锈迹斑斑。光明已经很久没有眷顾这里" -#: script/events/setpieces.js:529 +#: ../../script/events/setpieces.js:532 msgid "the town lies abandoned, its citizens long dead" msgstr "这座小镇早就被遗弃,镇上的居民已经死去多时" -#: script/events/setpieces.js:532 script/events/setpieces.js:1250 +#: ../../script/events/setpieces.js:535 ../../script/events/setpieces.js:1254 msgid "explore" msgstr "探索" -#: script/events/setpieces.js:544 +#: ../../script/events/setpieces.js:547 msgid "" "where the windows of the schoolhouse aren't shattered, they're blackened " "with soot." msgstr "校舍的窗玻璃并没有碎掉,却被烟熏黑了" -#: script/events/setpieces.js:545 +#: ../../script/events/setpieces.js:548 msgid "the double doors creak endlessly in the wind." msgstr "双开门在风中不停地咯吱作响" -#: script/events/setpieces.js:554 script/events/setpieces.js:593 -#: script/events/setpieces.js:611 script/events/setpieces.js:649 -#: script/events/setpieces.js:688 script/events/setpieces.js:722 -#: script/events/setpieces.js:762 script/events/setpieces.js:801 -#: script/events/setpieces.js:840 script/events/setpieces.js:874 -#: script/events/setpieces.js:892 script/events/setpieces.js:925 -#: script/events/setpieces.js:942 script/events/setpieces.js:966 -#: script/events/setpieces.js:1005 script/events/setpieces.js:1044 -#: script/events/setpieces.js:1087 script/events/setpieces.js:1120 -#: script/events/setpieces.js:1148 script/events/setpieces.js:1192 -#: script/events/setpieces.js:1214 script/events/setpieces.js:1230 +#: ../../script/events/setpieces.js:557 ../../script/events/setpieces.js:596 +#: ../../script/events/setpieces.js:614 ../../script/events/setpieces.js:652 +#: ../../script/events/setpieces.js:691 ../../script/events/setpieces.js:725 +#: ../../script/events/setpieces.js:765 ../../script/events/setpieces.js:804 +#: ../../script/events/setpieces.js:843 ../../script/events/setpieces.js:877 +#: ../../script/events/setpieces.js:895 ../../script/events/setpieces.js:928 +#: ../../script/events/setpieces.js:945 ../../script/events/setpieces.js:969 +#: ../../script/events/setpieces.js:1008 ../../script/events/setpieces.js:1047 +#: ../../script/events/setpieces.js:1090 ../../script/events/setpieces.js:1123 +#: ../../script/events/setpieces.js:1151 ../../script/events/setpieces.js:1195 +#: ../../script/events/setpieces.js:1217 ../../script/events/setpieces.js:1233 msgid "leave town" msgstr "离开小镇" -#: script/events/setpieces.js:585 +#: ../../script/events/setpieces.js:588 msgid "ambushed on the street." msgstr "街头有埋伏" -#: script/events/setpieces.js:601 +#: ../../script/events/setpieces.js:604 msgid "a squat building up ahead." msgstr "前方有一栋低矮的建筑。" -#: script/events/setpieces.js:602 +#: ../../script/events/setpieces.js:605 msgid "a green cross barely visible behind grimy windows." msgstr "绿草在肮脏的窗户后几乎看不见" -#: script/events/setpieces.js:618 +#: ../../script/events/setpieces.js:621 msgid "a small cache of supplies is tucked inside a rusting locker." msgstr "一份补给品被塞进一个生锈的柜子里" -#: script/events/setpieces.js:680 +#: ../../script/events/setpieces.js:683 msgid "a scavenger waits just inside the door." msgstr "门的后面有一位拾荒者" -#: script/events/setpieces.js:714 +#: ../../script/events/setpieces.js:717 msgid "a beast stands alone in an overgrown park." msgstr "一只野兽站在一个杂草丛生的公园中央" -#: script/events/setpieces.js:730 +#: ../../script/events/setpieces.js:733 msgid "an overturned caravan is spread across the pockmarked street." msgstr "蜿蜒曲折的街道上,一支忙碌的商队正在整理翻倒的篷车" -#: script/events/setpieces.js:731 +#: ../../script/events/setpieces.js:734 msgid "" "it's been picked over by scavengers, but there's still some things worth " "taking." msgstr "这里已经被拾荒者光顾过了。但是细心点还是能找到些什么" -#: script/events/setpieces.js:793 +#: ../../script/events/setpieces.js:796 msgid "a madman attacks, screeching." msgstr "一个男人疯狂地尖叫着发起了攻击" -#: script/events/setpieces.js:832 +#: ../../script/events/setpieces.js:835 msgid "a thug moves out of the shadows." msgstr "一个暴徒走出了阴影" -#: script/events/setpieces.js:866 +#: ../../script/events/setpieces.js:869 msgid "a beast charges out of a ransacked classroom." msgstr "一头巨兽冲出教室" -#: script/events/setpieces.js:882 +#: ../../script/events/setpieces.js:885 msgid "through the large gymnasium doors, footsteps can be heard." msgstr "脚步声从巨大的体育馆门后传来" -#: script/events/setpieces.js:883 +#: ../../script/events/setpieces.js:886 msgid "the torchlight casts a flickering glow down the hallway." msgstr "火炬在走廊上闪烁着光芒" -#: script/events/setpieces.js:884 +#: ../../script/events/setpieces.js:887 msgid "the footsteps stop." msgstr "脚步声停止了" -#: script/events/setpieces.js:917 +#: ../../script/events/setpieces.js:920 msgid "another beast, draw by the noise, leaps out of a copse of trees." msgstr "另一只野兽被声音吸引,跳出了树丛" -#: script/events/setpieces.js:933 +#: ../../script/events/setpieces.js:936 msgid "something's causing a commotion a ways down the road." msgstr "前面的路上有什么引起了骚动" -#: script/events/setpieces.js:934 +#: ../../script/events/setpieces.js:937 msgid "a fight, maybe." msgstr "也许是在打架" -#: script/events/setpieces.js:949 +#: ../../script/events/setpieces.js:952 msgid "" "a small basket of food is hidden under a park bench, with a note attached." msgstr "公园长椅下掩藏着一个装着食物的小篮子,上面有张字条" -#: script/events/setpieces.js:950 +#: ../../script/events/setpieces.js:953 msgid "can't read the words." msgstr "无法辨识字迹" -#: script/events/setpieces.js:997 +#: ../../script/events/setpieces.js:1000 msgid "a panicked scavenger bursts through the door, screaming." msgstr "惊慌的拾荒者尖叫着冲进了门" -#: script/events/setpieces.js:1036 +#: ../../script/events/setpieces.js:1039 msgid "a man stands over a dead wanderer. notices he's not alone." msgstr "一个人站在一个流浪者的尸体旁边。他不是一个人" -#: script/events/setpieces.js:1052 +#: ../../script/events/setpieces.js:1055 msgid "scavenger had a small camp in the school." msgstr "学校里有个拾荒者的据点" -#: script/events/setpieces.js:1053 +#: ../../script/events/setpieces.js:1056 msgid "collected scraps spread across the floor like they fell from heaven." msgstr "收集着地上的残羹剩饭" -#: script/events/setpieces.js:1095 +#: ../../script/events/setpieces.js:1098 msgid "scavenger'd been looking for supplies in here, it seems." msgstr "看来拾荒者一直在这收集着物资" -#: script/events/setpieces.js:1096 +#: ../../script/events/setpieces.js:1099 msgid "a shame to let what he'd found go to waste." msgstr "浪费掉他找到的东西太可耻了" -#: script/events/setpieces.js:1128 +#: ../../script/events/setpieces.js:1131 msgid "" "beneath the wanderer's rags, clutched in one of its many hands, a glint of " "steel." msgstr "拾荒者手里紧紧地抓着什么东西。金属的反光" -#: script/events/setpieces.js:1129 +#: ../../script/events/setpieces.js:1132 msgid "worth killing for, it seems." msgstr "看来这次杀戮是值得的" -#: script/events/setpieces.js:1156 +#: ../../script/events/setpieces.js:1159 msgid "eye for an eye seems fair." msgstr "以眼还眼看起来挺公平的" -#: script/events/setpieces.js:1157 +#: ../../script/events/setpieces.js:1160 msgid "always worked before, at least." msgstr "至少目前来看非常有效" -#: script/events/setpieces.js:1158 +#: ../../script/events/setpieces.js:1161 msgid "picking the bones finds some useful trinkets." msgstr "在骨头堆里找到一些有用的小玩艺儿" -#: script/events/setpieces.js:1200 +#: ../../script/events/setpieces.js:1203 msgid "some medicine abandoned in the drawers." msgstr "一些药物被遗弃在抽屉里" -#: script/events/setpieces.js:1222 +#: ../../script/events/setpieces.js:1225 msgid "the clinic has been ransacked." msgstr "诊所已被洗劫过了" -#: script/events/setpieces.js:1223 +#: ../../script/events/setpieces.js:1226 msgid "only dust and stains remain." msgstr "只留下尘土和污渍" -#: script/events/setpieces.js:1239 +#: ../../script/events/setpieces.js:1243 msgid "A Ruined City" msgstr "被毁的城市" -#: script/events/setpieces.js:1243 +#: ../../script/events/setpieces.js:1247 msgid "" "a battered highway sign stands guard at the entrance to this once-great city." msgstr "破损的公路标识竖立在这个曾经伟大的城市入口" -#: script/events/setpieces.js:1244 +#: ../../script/events/setpieces.js:1248 msgid "" "the towers that haven't crumbled jut from the landscape like the ribcage of " "some ancient beast." msgstr "还未垮塌的塔楼像某种远古巨兽的肋骨一样伸出地面" -#: script/events/setpieces.js:1245 +#: ../../script/events/setpieces.js:1249 msgid "might be things worth having still inside." msgstr "也许里面还有些有价值的东西" -#: script/events/setpieces.js:1247 +#: ../../script/events/setpieces.js:1251 msgid "the towers of a decaying city dominate the skyline" msgstr "残破城市里的高塔主宰着地平线" -#: script/events/setpieces.js:1261 +#: ../../script/events/setpieces.js:1265 msgid "the streets are empty." msgstr "街道空空如也" -#: script/events/setpieces.js:1262 +#: ../../script/events/setpieces.js:1266 msgid "the air is filled with dust, driven relentlessly by the hard winds." msgstr "漫天的灰尘在风中飘荡" -#: script/events/setpieces.js:1270 script/events/setpieces.js:1286 -#: script/events/setpieces.js:1302 script/events/setpieces.js:1318 -#: script/events/setpieces.js:1335 script/events/setpieces.js:1373 -#: script/events/setpieces.js:1413 script/events/setpieces.js:1453 -#: script/events/setpieces.js:1497 script/events/setpieces.js:1514 -#: script/events/setpieces.js:1530 script/events/setpieces.js:1568 -#: script/events/setpieces.js:1607 script/events/setpieces.js:1647 -#: script/events/setpieces.js:1667 script/events/setpieces.js:1686 -#: script/events/setpieces.js:1703 script/events/setpieces.js:1720 -#: script/events/setpieces.js:1738 script/events/setpieces.js:1783 -#: script/events/setpieces.js:1809 script/events/setpieces.js:1826 -#: script/events/setpieces.js:1866 script/events/setpieces.js:1907 -#: script/events/setpieces.js:1932 script/events/setpieces.js:1962 -#: script/events/setpieces.js:2003 script/events/setpieces.js:2039 -#: script/events/setpieces.js:2074 script/events/setpieces.js:2115 -#: script/events/setpieces.js:2156 script/events/setpieces.js:2192 -#: script/events/setpieces.js:2227 script/events/setpieces.js:2262 -#: script/events/setpieces.js:2363 script/events/setpieces.js:2393 -#: script/events/setpieces.js:2440 script/events/setpieces.js:2476 -#: script/events/setpieces.js:2517 script/events/setpieces.js:2553 -#: script/events/setpieces.js:2588 script/events/setpieces.js:2624 -#: script/events/setpieces.js:2665 script/events/setpieces.js:2706 -#: script/events/setpieces.js:2741 script/events/setpieces.js:2790 -#: script/events/setpieces.js:2835 script/events/setpieces.js:2881 -#: script/events/setpieces.js:2925 +#: ../../script/events/setpieces.js:1274 ../../script/events/setpieces.js:1290 +#: ../../script/events/setpieces.js:1306 ../../script/events/setpieces.js:1322 +#: ../../script/events/setpieces.js:1339 ../../script/events/setpieces.js:1377 +#: ../../script/events/setpieces.js:1417 ../../script/events/setpieces.js:1457 +#: ../../script/events/setpieces.js:1501 ../../script/events/setpieces.js:1518 +#: ../../script/events/setpieces.js:1534 ../../script/events/setpieces.js:1572 +#: ../../script/events/setpieces.js:1611 ../../script/events/setpieces.js:1651 +#: ../../script/events/setpieces.js:1671 ../../script/events/setpieces.js:1690 +#: ../../script/events/setpieces.js:1707 ../../script/events/setpieces.js:1724 +#: ../../script/events/setpieces.js:1742 ../../script/events/setpieces.js:1787 +#: ../../script/events/setpieces.js:1813 ../../script/events/setpieces.js:1830 +#: ../../script/events/setpieces.js:1870 ../../script/events/setpieces.js:1911 +#: ../../script/events/setpieces.js:1936 ../../script/events/setpieces.js:1966 +#: ../../script/events/setpieces.js:2007 ../../script/events/setpieces.js:2043 +#: ../../script/events/setpieces.js:2078 ../../script/events/setpieces.js:2119 +#: ../../script/events/setpieces.js:2160 ../../script/events/setpieces.js:2196 +#: ../../script/events/setpieces.js:2231 ../../script/events/setpieces.js:2266 +#: ../../script/events/setpieces.js:2367 ../../script/events/setpieces.js:2397 +#: ../../script/events/setpieces.js:2444 ../../script/events/setpieces.js:2480 +#: ../../script/events/setpieces.js:2521 ../../script/events/setpieces.js:2557 +#: ../../script/events/setpieces.js:2592 ../../script/events/setpieces.js:2628 +#: ../../script/events/setpieces.js:2669 ../../script/events/setpieces.js:2710 +#: ../../script/events/setpieces.js:2745 ../../script/events/setpieces.js:2794 +#: ../../script/events/setpieces.js:2839 ../../script/events/setpieces.js:2885 +#: ../../script/events/setpieces.js:2929 msgid "leave city" msgstr "离开城市" -#: script/events/setpieces.js:1277 +#: ../../script/events/setpieces.js:1281 msgid "orange traffic cones are set across the street, faded and cracked." msgstr "街道对面放置着橙色的路障,已残破不堪" -#: script/events/setpieces.js:1278 +#: ../../script/events/setpieces.js:1282 msgid "lights flash through the alleys between buildings." msgstr "巷子里闪烁着灯光" -#: script/events/setpieces.js:1293 +#: ../../script/events/setpieces.js:1297 msgid "a large shanty town sprawls across the streets." msgstr "街道上的帐篷一望无际" -#: script/events/setpieces.js:1294 +#: ../../script/events/setpieces.js:1298 msgid "faces, darkened by soot and blood, stare out from crooked huts." msgstr "一张张被煤烟和血熏黑了的脸望出小屋" -#: script/events/setpieces.js:1309 +#: ../../script/events/setpieces.js:1313 msgid "the shell of an abandoned hospital looms ahead." msgstr "一座被废弃的医院横在前方" -#: script/events/setpieces.js:1325 +#: ../../script/events/setpieces.js:1329 msgid "the old tower seems mostly intact." msgstr "古老的塔楼看起来大部分完好无损" -#: script/events/setpieces.js:1326 +#: ../../script/events/setpieces.js:1330 msgid "the shell of a burned out car blocks the entrance." msgstr "被烧毁的汽车挡住了入口" -#: script/events/setpieces.js:1327 +#: ../../script/events/setpieces.js:1331 msgid "most of the windows at ground level are busted anyway." msgstr "很多落地窗被打碎了" -#: script/events/setpieces.js:1342 +#: ../../script/events/setpieces.js:1346 msgid "a huge lizard scrambles up out of the darkness of an old metro station." msgstr "一只巨蜥从废弃地铁站的黑暗中爬出" -#: script/events/setpieces.js:1368 +#: ../../script/events/setpieces.js:1372 msgid "descend" msgstr "进入地铁站" -#: script/events/setpieces.js:1380 +#: ../../script/events/setpieces.js:1384 msgid "the shot echoes in the empty street." msgstr "街道上回响着枪声" -#: script/events/setpieces.js:1420 +#: ../../script/events/setpieces.js:1424 msgid "the soldier steps out from between the buildings, rifle raised." msgstr "士兵举着枪从建筑物之间走出" -#: script/events/setpieces.js:1460 +#: ../../script/events/setpieces.js:1464 msgid "a frail man stands defiantly, blocking the path." msgstr "一个虚弱的男人拦在路的中央" -#: script/events/setpieces.js:1505 +#: ../../script/events/setpieces.js:1509 msgid "nothing but downcast eyes." msgstr "一片颓靡的双眼" -#: script/events/setpieces.js:1506 +#: ../../script/events/setpieces.js:1510 msgid "the people here were broken a long time ago." msgstr "这里的人们很久以前就崩溃了" -#: script/events/setpieces.js:1521 +#: ../../script/events/setpieces.js:1525 msgid "empty corridors." msgstr "空走廊" -#: script/events/setpieces.js:1522 +#: ../../script/events/setpieces.js:1526 msgid "the place has been swept clean by scavengers." msgstr "这里被拾荒者们清扫的很干净" -#: script/events/setpieces.js:1536 +#: ../../script/events/setpieces.js:1540 msgid "an old man bursts through a door, wielding a scalpel." msgstr "一个老人挥舞着手术刀,从一扇门里跳出" -#: script/events/setpieces.js:1575 +#: ../../script/events/setpieces.js:1579 msgid "a thug is waiting on the other side of the wall." msgstr "一个暴徒在墙壁另一边等着" -#: script/events/setpieces.js:1615 +#: ../../script/events/setpieces.js:1619 msgid "a snarling beast jumps out from behind a car." msgstr "一只咆哮的野兽从一辆车后跳出。" -#: script/events/setpieces.js:1656 +#: ../../script/events/setpieces.js:1660 msgid "street above the subway platform is blown away." msgstr "地铁站台上的街道被炸开了" -#: script/events/setpieces.js:1657 +#: ../../script/events/setpieces.js:1661 msgid "lets some light down into the dusty haze." msgstr "一缕光线射入尘土飞扬的阴霾" -#: script/events/setpieces.js:1658 +#: ../../script/events/setpieces.js:1662 msgid "a sound comes from the tunnel, just ahead." msgstr "隧道的前面传来一阵声响" -#: script/events/setpieces.js:1675 +#: ../../script/events/setpieces.js:1679 msgid "looks like a camp of sorts up ahead." msgstr "看起来前面像是一片简陋的营地" -#: script/events/setpieces.js:1677 +#: ../../script/events/setpieces.js:1681 msgid "rusted chainlink is pulled across an alleyway." msgstr "锈迹斑斑的铁丝网横过小巷" -#: script/events/setpieces.js:1678 +#: ../../script/events/setpieces.js:1682 msgid "fires burn in the courtyard beyond." msgstr "远处的院子里燃烧着火焰" -#: script/events/setpieces.js:1694 +#: ../../script/events/setpieces.js:1698 msgid "more voices can be heard ahead." msgstr "前方可以听见更多的声音" -#: script/events/setpieces.js:1695 +#: ../../script/events/setpieces.js:1699 msgid "they must be here for a reason." msgstr "听起来不是什么好事" -#: script/events/setpieces.js:1711 +#: ../../script/events/setpieces.js:1715 msgid "the sound of gunfire carries on the wind." msgstr "开枪的声音回荡在空中" -#: script/events/setpieces.js:1712 +#: ../../script/events/setpieces.js:1716 msgid "the street ahead glows with firelight." msgstr "前面的街道闪着火光" -#: script/events/setpieces.js:1729 +#: ../../script/events/setpieces.js:1733 msgid "more squatters are crowding around now." msgstr "那些擅自占住别人房子的人簇拥在一起" -#: script/events/setpieces.js:1730 +#: ../../script/events/setpieces.js:1734 msgid "someone throws a stone." msgstr "有人扔出一块石头" -#: script/events/setpieces.js:1746 +#: ../../script/events/setpieces.js:1750 msgid "an improvised shop is set up on the sidewalk." msgstr "街道上有个临时商店" -#: script/events/setpieces.js:1747 +#: ../../script/events/setpieces.js:1751 msgid "the owner stands by, stoic." msgstr "主人站在旁边,无动于衷" -#: script/events/setpieces.js:1792 +#: ../../script/events/setpieces.js:1796 msgid "strips of meat hang drying by the side of the street." msgstr "街道旁挂着几条正在风干的肉" -#: script/events/setpieces.js:1793 +#: ../../script/events/setpieces.js:1797 msgid "the people back away, avoiding eye contact." msgstr "人们不断退后着,避免眼神接触" -#: script/events/setpieces.js:1818 +#: ../../script/events/setpieces.js:1822 msgid "someone has locked and barricaded the door to this operating theatre." msgstr "有人把手术室的门锁上并堵上了" -#: script/events/setpieces.js:1833 +#: ../../script/events/setpieces.js:1837 msgid "a tribe of elderly squatters is camped out in this ward." msgstr "一帮上了年纪的流浪者在这间病房里宿营" -#: script/events/setpieces.js:1874 +#: ../../script/events/setpieces.js:1878 msgid "a pack of lizards rounds the corner." msgstr "一群蜥蜴绕过转角" -#: script/events/setpieces.js:1916 +#: ../../script/events/setpieces.js:1920 msgid "strips of meat are hung up to dry in this ward." msgstr "病房里挂着几条正在风干的肉" -#: script/events/setpieces.js:1940 +#: ../../script/events/setpieces.js:1944 msgid "a large bird nests at the top of the stairs." msgstr "一只大鸟栖息在楼梯的顶部" -#: script/events/setpieces.js:1971 +#: ../../script/events/setpieces.js:1975 msgid "the debris is denser here." msgstr "这里的残骸更多了" -#: script/events/setpieces.js:1972 +#: ../../script/events/setpieces.js:1976 msgid "maybe some useful stuff in the rubble." msgstr "也许瓦砾中有些有用的东西" -#: script/events/setpieces.js:2011 +#: ../../script/events/setpieces.js:2015 msgid "a swarm of rats rushes up the tunnel." msgstr "隧道里冲出一群老鼠" -#: script/events/setpieces.js:2047 +#: ../../script/events/setpieces.js:2051 msgid "a large man attacks, waving a bayonet." msgstr "一个彪形大汉挥舞着刺刀袭来" -#: script/events/setpieces.js:2082 +#: ../../script/events/setpieces.js:2086 msgid "a second soldier opens fire." msgstr "又一个士兵开火了" -#: script/events/setpieces.js:2123 +#: ../../script/events/setpieces.js:2127 msgid "a masked soldier rounds the corner, gun drawn" msgstr "一个蒙面士兵跑过拐角,拔出了枪" -#: script/events/setpieces.js:2164 +#: ../../script/events/setpieces.js:2168 msgid "the crowd surges forward." msgstr "人群涌上前来" -#: script/events/setpieces.js:2200 +#: ../../script/events/setpieces.js:2204 msgid "a youth lashes out with a tree branch." msgstr "一个小伙子挥打着一根树枝" -#: script/events/setpieces.js:2235 +#: ../../script/events/setpieces.js:2239 msgid "a squatter stands firmly in the doorway of a small hut." msgstr "一个人坚定地站在一座小屋门前" -#: script/events/setpieces.js:2270 +#: ../../script/events/setpieces.js:2274 msgid "behind the door, a deformed figure awakes and attacks." msgstr "门后一个畸形的身躯惊醒了,发起了攻击" -#: script/events/setpieces.js:2310 +#: ../../script/events/setpieces.js:2314 msgid "as soon as the door is open a little bit, hundreds of tentacles erupt." msgstr "门刚打开一条缝,就有几百条触手伸了出来" -#: script/events/setpieces.js:2337 +#: ../../script/events/setpieces.js:2341 msgid "bird must have liked shiney things." msgstr "鸟喜欢闪亮的东西" -#: script/events/setpieces.js:2338 +#: ../../script/events/setpieces.js:2342 msgid "some good stuff woven into its nest." msgstr "将一些好东西织进了它的巢" -#: script/events/setpieces.js:2372 +#: ../../script/events/setpieces.js:2376 msgid "not much here." msgstr "这里没多少东西" -#: script/events/setpieces.js:2373 +#: ../../script/events/setpieces.js:2377 msgid "scavengers must have gotten to this place already." msgstr "拾荒者已经来过了" -#: script/events/setpieces.js:2403 +#: ../../script/events/setpieces.js:2407 msgid "the tunnel opens up at another platform." msgstr "隧道出口在另一边的站台" -#: script/events/setpieces.js:2404 +#: ../../script/events/setpieces.js:2408 msgid "the walls are scorched from an old battle." msgstr "这些墙壁在一场古老的战争中被烧焦了" -#: script/events/setpieces.js:2405 +#: ../../script/events/setpieces.js:2409 msgid "bodies and supplies from both sides litter the ground." msgstr "两方的尸体和物资散落在地上" -#: script/events/setpieces.js:2449 +#: ../../script/events/setpieces.js:2453 msgid "the small military outpost is well supplied." msgstr "这个小小的军事哨所供应充足" -#: script/events/setpieces.js:2450 +#: ../../script/events/setpieces.js:2454 msgid "" "arms and munitions, relics from the war, are neatly arranged on the store-" "room floor." msgstr "武器和弹药整齐地放在储藏室的地板上" -#: script/events/setpieces.js:2451 +#: ../../script/events/setpieces.js:2455 msgid "just as deadly now as they were then." msgstr "就如从前一般致命" -#: script/events/setpieces.js:2485 +#: ../../script/events/setpieces.js:2489 msgid "searching the bodies yields a few supplies." msgstr "搜索尸体找到了一些物资" -#: script/events/setpieces.js:2486 +#: ../../script/events/setpieces.js:2490 msgid "more soldiers will be on their way." msgstr "更多的士兵正在路上" -#: script/events/setpieces.js:2487 +#: ../../script/events/setpieces.js:2491 msgid "time to move on." msgstr "该走了" -#: script/events/setpieces.js:2526 +#: ../../script/events/setpieces.js:2530 msgid "the small settlement has clearly been burning a while." msgstr "小定居点明显已经燃烧了一段时间了" -#: script/events/setpieces.js:2527 +#: ../../script/events/setpieces.js:2531 msgid "" "the bodies of the wanderers that lived here are still visible in the flames." msgstr "居住在这里的流浪者的尸体在火焰中仍然清晰可见" -#: script/events/setpieces.js:2528 +#: ../../script/events/setpieces.js:2532 msgid "still time to rescue a few supplies." msgstr "仍然有时间抢救一些物资" -#: script/events/setpieces.js:2562 +#: ../../script/events/setpieces.js:2566 msgid "" "the remaining settlers flee from the violence, their belongings forgotten." msgstr "剩余的移民逃跑的时候丢下了很多东西" -#: script/events/setpieces.js:2563 +#: ../../script/events/setpieces.js:2567 msgid "there's not much, but some useful things can still be found." msgstr "不是很多,但仍然能找到一些有用的" -#: script/events/setpieces.js:2597 +#: ../../script/events/setpieces.js:2601 msgid "the young settler was carrying a canvas sack." msgstr "年轻的定居者携带着一个帆布袋" -#: script/events/setpieces.js:2598 +#: ../../script/events/setpieces.js:2602 msgid "it contains travelling gear, and a few trinkets." msgstr "里面有一些小玩艺儿" -#: script/events/setpieces.js:2599 script/events/setpieces.js:2635 +#: ../../script/events/setpieces.js:2603 ../../script/events/setpieces.js:2639 msgid "there's nothing else here." msgstr "这里没别的了" -#: script/events/setpieces.js:2633 +#: ../../script/events/setpieces.js:2637 msgid "inside the hut, a child cries." msgstr "小屋中,有个小孩在哭" -#: script/events/setpieces.js:2634 +#: ../../script/events/setpieces.js:2638 msgid "a few belongings rest against the walls." msgstr "墙边有些东西" -#: script/events/setpieces.js:2674 +#: ../../script/events/setpieces.js:2678 msgid "the stench of rot and death fills the operating theatres." msgstr "腐烂死尸散发的恶臭弥漫了整间手术室" -#: script/events/setpieces.js:2675 +#: ../../script/events/setpieces.js:2679 msgid "a few items are scattered on the ground." msgstr "地上散落着少许物品" -#: script/events/setpieces.js:2676 +#: ../../script/events/setpieces.js:2680 msgid "there is nothing else here." msgstr "这里没别的了" -#: script/events/setpieces.js:2715 +#: ../../script/events/setpieces.js:2719 msgid "a pristine medicine cabinet at the end of a hallway." msgstr "在走廊的尽头有个药柜" -#: script/events/setpieces.js:2716 +#: ../../script/events/setpieces.js:2720 msgid "the rest of the hospital is empty." msgstr "医院的其他房间是空的" -#: script/events/setpieces.js:2750 +#: ../../script/events/setpieces.js:2754 msgid "someone had been stockpiling loot here." msgstr "有人一直在这里囤积战利品" -#: script/events/setpieces.js:2799 +#: ../../script/events/setpieces.js:2803 msgid "the tentacular horror is defeated." msgstr "触手怪被打败了" -#: script/events/setpieces.js:2800 +#: ../../script/events/setpieces.js:2804 msgid "inside, the remains of its victims are everywhere." msgstr "房间里面到处都是其受害者的遗骸" -#: script/events/setpieces.js:2845 +#: ../../script/events/setpieces.js:2849 msgid "the warped man lies dead." msgstr "严重毁容的男子倒下了" -#: script/events/setpieces.js:2846 +#: ../../script/events/setpieces.js:2850 msgid "the operating theatre has a lot of curious equipment." msgstr "手术室里有很多稀奇的设备" -#: script/events/setpieces.js:2890 +#: ../../script/events/setpieces.js:2894 msgid "the old man had a small cache of interesting items." msgstr "老人有一个藏物处,里面有很多有意思的物品" -#: script/events/setpieces.js:2934 +#: ../../script/events/setpieces.js:2939 msgid "An Old House" msgstr "旧房子" -#: script/events/setpieces.js:2938 +#: ../../script/events/setpieces.js:2943 msgid "an old house remains here, once white siding yellowed and peeling." msgstr "一座老房子仍在这里,曾经的白色壁板发黄脱皮" -#: script/events/setpieces.js:2939 +#: ../../script/events/setpieces.js:2944 msgid "the door hangs open." msgstr "门敞开着" -#: script/events/setpieces.js:2941 +#: ../../script/events/setpieces.js:2946 msgid "the remains of an old house stand as a monument to simpler times" msgstr "旧房子的遗址矗立在那里,像一座简朴年代的纪念碑" -#: script/events/setpieces.js:2955 +#: ../../script/events/setpieces.js:2960 msgid "the house is abandoned, but not yet picked over." msgstr "房子被遗弃,但还没被洗劫过" -#: script/events/setpieces.js:2956 +#: ../../script/events/setpieces.js:2961 msgid "still a few drops of water in the old well." msgstr "古井中还有一点水" -#: script/events/setpieces.js:2990 +#: ../../script/events/setpieces.js:2966 ../../script/world.js:1068 +msgid "water replenished" +msgstr "水补充好了" + +#: ../../script/events/setpieces.js:2995 msgid "the house has been ransacked." msgstr "房子已被洗劫" -#: script/events/setpieces.js:2991 +#: ../../script/events/setpieces.js:2996 msgid "but there is a cache of medicine under the floorboards." msgstr "木地板下面藏着一些补给品" -#: script/events/setpieces.js:3019 +#: ../../script/events/setpieces.js:3024 msgid "a man charges down the hall, a rusty blade in his hand" msgstr "一个男人冲进大厅,手里拿着一块生锈的刀片" -#: script/events/setpieces.js:3051 +#: ../../script/events/setpieces.js:3057 msgid "A Forgotten Battlefield" msgstr "被遗忘的战场" -#: script/events/setpieces.js:3055 +#: ../../script/events/setpieces.js:3061 msgid "a battle was fought here, long ago." msgstr "很久之前这里发生了战斗" -#: script/events/setpieces.js:3056 +#: ../../script/events/setpieces.js:3062 msgid "" "battered technology from both sides lays dormant on the blasted landscape." msgstr "双方的装备静静地躺在被炸毁的地面上" -#: script/events/setpieces.js:3104 +#: ../../script/events/setpieces.js:3111 msgid "A Huge Borehole" msgstr "巨坑" -#: script/events/setpieces.js:3108 +#: ../../script/events/setpieces.js:3115 msgid "a huge hole is cut deep into the earth, evidence of the past harvest." msgstr "地球上裂开的一个大洞,远古时代的遗迹" -#: script/events/setpieces.js:3109 +#: ../../script/events/setpieces.js:3116 msgid "they took what they came for, and left." msgstr "他们拿到了他们来此要找的东西,然后离开了" -#: script/events/setpieces.js:3110 +#: ../../script/events/setpieces.js:3117 msgid "" "castoff from the mammoth drills can still be found by the edges of the " "precipice." msgstr "继续探索悬崖" -#: script/events/setpieces.js:3133 +#: ../../script/events/setpieces.js:3141 msgid "A Crashed Ship" msgstr "坠毁星舰" -#: script/events/setpieces.js:3142 +#: ../../script/events/setpieces.js:3150 msgid "" "the familiar curves of a wanderer vessel rise up out of the dust and ash. " msgstr "流浪者飞船的熟悉曲线露出了尘土与灰烬" -#: script/events/setpieces.js:3143 +#: ../../script/events/setpieces.js:3151 msgid "lucky that the natives can't work the mechanisms." msgstr "幸运的是当地人不会操作里面的机器" -#: script/events/setpieces.js:3144 +#: ../../script/events/setpieces.js:3152 msgid "with a little effort, it might fly again." msgstr "修整修整后它应该还能飞" -#: script/events/setpieces.js:3148 +#: ../../script/events/setpieces.js:3156 msgid "salvage" msgstr "抢救" -#: script/events/setpieces.js:3156 +#: ../../script/events/setpieces.js:3165 msgid "The Sulphur Mine" msgstr "硫磺矿" -#: script/events/setpieces.js:3160 +#: ../../script/events/setpieces.js:3169 msgid "the military is already set up at the mine's entrance." msgstr "武装力量已经在矿井入口驻扎了下来" -#: script/events/setpieces.js:3161 +#: ../../script/events/setpieces.js:3170 msgid "soldiers patrol the perimeter, rifles slung over their shoulders." msgstr "士兵肩上扛着步枪在周围巡逻" -#: script/events/setpieces.js:3163 +#: ../../script/events/setpieces.js:3172 msgid "a military perimeter is set up around the mine." msgstr "矿井周围设立了军事边界" -#: script/events/setpieces.js:3166 script/events/setpieces.js:3315 +#: ../../script/events/setpieces.js:3175 ../../script/events/setpieces.js:3325 msgid "attack" msgstr "攻击" -#: script/events/setpieces.js:3201 +#: ../../script/events/setpieces.js:3210 msgid "a soldier, alerted, opens fire." msgstr "一个士兵拉响了警报,然后开火了" -#: script/events/setpieces.js:3209 script/events/setpieces.js:3249 -#: script/events/setpieces.js:3352 script/events/setpieces.js:3386 +#: ../../script/events/setpieces.js:3218 ../../script/events/setpieces.js:3258 +#: ../../script/events/setpieces.js:3362 ../../script/events/setpieces.js:3396 msgid "run" msgstr "跑" -#: script/events/setpieces.js:3241 +#: ../../script/events/setpieces.js:3250 msgid "a second soldier joins the fight." msgstr "其他士兵加入了战斗" -#: script/events/setpieces.js:3275 +#: ../../script/events/setpieces.js:3284 msgid "a grizzled soldier attacks, waving a bayonet." msgstr "一个头发斑白的士兵挥舞着刺刀发起了攻击" -#: script/events/setpieces.js:3286 +#: ../../script/events/setpieces.js:3295 msgid "the military presence has been cleared." msgstr "武装力量已经被清理干净了" -#: script/events/setpieces.js:3287 script/events/setpieces.js:3429 -#: script/events/setpieces.js:3505 +#: ../../script/events/setpieces.js:3296 ../../script/events/setpieces.js:3439 +#: ../../script/events/setpieces.js:3516 msgid "the mine is now safe for workers." msgstr "矿井现在安全了" -#: script/events/setpieces.js:3289 +#: ../../script/events/setpieces.js:3298 msgid "the sulphur mine is clear of dangers" msgstr "硫磺矿现在没有危险了" -#: script/events/setpieces.js:3305 +#: ../../script/events/setpieces.js:3315 msgid "The Coal Mine" msgstr "煤矿" -#: script/events/setpieces.js:3309 +#: ../../script/events/setpieces.js:3319 msgid "camp fires burn by the entrance to the mine." msgstr "矿井入口处燃烧着营火" -#: script/events/setpieces.js:3310 +#: ../../script/events/setpieces.js:3320 msgid "men mill about, weapons at the ready." msgstr "武器已准备就绪" -#: script/events/setpieces.js:3312 +#: ../../script/events/setpieces.js:3322 msgid "this old mine is not abandoned" msgstr "这个旧矿没有被废弃" -#: script/events/setpieces.js:3344 script/events/setpieces.js:3378 +#: ../../script/events/setpieces.js:3354 ../../script/events/setpieces.js:3388 msgid "a man joins the fight" msgstr "一个男人加入了战斗" -#: script/events/setpieces.js:3417 +#: ../../script/events/setpieces.js:3427 msgid "only the chief remains." msgstr "只剩下首领了" -#: script/events/setpieces.js:3428 +#: ../../script/events/setpieces.js:3438 msgid "the camp is still, save for the crackling of the fires." msgstr "营地平静下来,除了劈啪作响的火苗" -#: script/events/setpieces.js:3431 +#: ../../script/events/setpieces.js:3441 msgid "the coal mine is clear of dangers" msgstr "煤矿现在没有危险了" -#: script/events/setpieces.js:3447 +#: ../../script/events/setpieces.js:3458 msgid "The Iron Mine" msgstr "铁矿" -#: script/events/setpieces.js:3451 +#: ../../script/events/setpieces.js:3462 msgid "an old iron mine sits here, tools abandoned and left to rust." msgstr "一座老旧的铁矿,四周都是废弃的工具,听任生锈" -#: script/events/setpieces.js:3452 +#: ../../script/events/setpieces.js:3463 msgid "" "bleached bones are strewn about the entrance. many, deeply scored with " "jagged grooves." msgstr "入口处散落着很多骨头,上面有很多深深的锯齿状凹槽" -#: script/events/setpieces.js:3453 +#: ../../script/events/setpieces.js:3464 msgid "feral howls echo out of the darkness." msgstr "野兽的咆哮回荡在黑暗中" -#: script/events/setpieces.js:3455 +#: ../../script/events/setpieces.js:3466 msgid "the path leads to an abandoned mine" msgstr "通向一个废弃的矿井" -#: script/events/setpieces.js:3493 +#: ../../script/events/setpieces.js:3504 msgid "a large creature lunges, muscles rippling in the torchlight" msgstr "一只巨大的生物吼叫了一声,肌肉在火光中起伏着" -#: script/events/setpieces.js:3504 +#: ../../script/events/setpieces.js:3515 msgid "the beast is dead." msgstr "野兽倒下了" -#: script/events/setpieces.js:3507 +#: ../../script/events/setpieces.js:3518 msgid "the iron mine is clear of dangers" msgstr "铁矿现在没有危险了" -#: script/events/setpieces.js:3524 +#: ../../script/events/setpieces.js:3536 msgid "A Destroyed Village" msgstr "被摧毁的村落" -#: script/events/setpieces.js:3528 +#: ../../script/events/setpieces.js:3540 msgid "a destroyed village lies in the dust." msgstr "村落的废墟掩盖着一层尘土" -#: script/events/setpieces.js:3529 +#: ../../script/events/setpieces.js:3541 msgid "charred bodies litter the ground." msgstr "遍地焦尸" -#: script/events/setpieces.js:3532 +#: ../../script/events/setpieces.js:3544 msgid "the metallic tang of wanderer afterburner hangs in the air." msgstr "流浪者引擎散发出的金属气味充斥在空气中" -#: script/events/setpieces.js:3546 +#: ../../script/events/setpieces.js:3558 msgid "a shack stands at the center of the village." msgstr "一栋小棚子矗立在村子中央" -#: script/events/setpieces.js:3547 +#: ../../script/events/setpieces.js:3559 msgid "there are still supplies inside." msgstr "里头似乎还有些物资" -#: script/events/setpieces.js:3558 +#: ../../script/events/setpieces.js:3570 msgid "all the work of a previous generation is here." msgstr "这里留存着前代人的所有劳动果实" -#: script/events/setpieces.js:3559 +#: ../../script/events/setpieces.js:3571 msgid "ripe for the picking." msgstr "是时候采摘它们了" + +#: ../../script/fabricator.js:6 +msgid "Fabricator" +msgstr "外星科技制作器" + +#: ../../script/fabricator.js:9 +msgid "energy blade" +msgstr "粒子刀" + +#: ../../script/fabricator.js:11 +msgid "the blade hums, charged particles sparking and fizzing." +msgstr "刀片嗡嗡作响,带电粒子发出火花和嘶嘶声" + +#: ../../script/fabricator.js:17 +msgid "fluid recycler" +msgstr "流体循环器" + +#: ../../script/fabricator.js:20 +msgid "water out, water in. waste not, want not." +msgstr "水流进,水流出。没有浪费,不再口渴" + +#: ../../script/fabricator.js:26 +msgid "cargo drone" +msgstr "货运无人机" + +#: ../../script/fabricator.js:29 +msgid "the workhorse of the wanderer fleet." +msgstr "流浪者舰队的运输主力" + +#: ../../script/fabricator.js:35 +msgid "kinetic armour" +msgstr "动能装甲" + +#: ../../script/fabricator.js:39 +msgid "wanderer soldiers succeed by subverting the enemy's rage." +msgstr "流浪者士兵平息敌人怒火的工具" + +#: ../../script/fabricator.js:45 +msgid "disruptor" +msgstr "干扰器" + +#: ../../script/fabricator.js:48 +msgid "somtimes it is best not to fight." +msgstr "有时避免战斗是最好的" + +#: ../../script/fabricator.js:54 +msgid "hypo" +msgstr "恢复液" + +#: ../../script/fabricator.js:57 +msgid "a handful of hypos. life in a vial." +msgstr "一把液体,存于瓶内" + +#: ../../script/fabricator.js:64 +msgid "stim" +msgstr "兴奋剂" + +#: ../../script/fabricator.js:67 +msgid "sometimes it is best to fight without restraint." +msgstr "有时最好是不受约束地战斗" + +#: ../../script/fabricator.js:73 +msgid "plasma rifle" +msgstr "离子步枪" + +#: ../../script/fabricator.js:76 +msgid "the peak of wanderer weapons technology, sleek and deadly." +msgstr "流浪者武器技术的巅峰,炫丽且致命" + +#: ../../script/fabricator.js:82 +msgid "glow stone" +msgstr "发光石" + +#: ../../script/fabricator.js:85 +msgid "a smooth, perfect sphere. its light is inextinguishable." +msgstr "一个光滑、完美的球体。它的光芒是永不熄灭的" + +#: ../../script/fabricator.js:99 ../../script/fabricator.js:136 +msgid "A Whirring Fabricator" +msgstr "嗡鸣车间" + +#: ../../script/fabricator.js:126 +msgid "" +"the familiar hum of wanderer machinery coming to life. finally, real tools." +msgstr "熟悉的流浪者机器的嗡嗡声。是时候制作一些真正的工具了" + +#: ../../script/fabricator.js:144 +msgid "fabricate:" +msgstr "制作器:" + +#: ../../script/fabricator.js:196 +msgid "blueprints" +msgstr "蓝图" + +#: ../../script/localization.js:4 +msgid "saved." +msgstr "已保存" + +#: ../../script/localization.js:5 +msgid "wood" +msgstr "木头" + +#: ../../script/localization.js:6 +msgid "builder" +msgstr "建造者" + +#: ../../script/localization.js:7 +msgid "teeth" +msgstr "牙齿" + +#: ../../script/localization.js:8 +msgid "meat" +msgstr "肉" + +#: ../../script/localization.js:9 +msgid "fur" +msgstr "毛皮" + +#: ../../script/localization.js:10 +msgid "alien alloy" +msgstr "外星合金" + +#: ../../script/localization.js:11 +msgid "bullets" +msgstr "子弹" + +#: ../../script/localization.js:12 +msgid "charm" +msgstr "符咒" + +#: ../../script/localization.js:13 ../../script/path.js:144 +msgid "leather" +msgstr "皮革" + +#: ../../script/localization.js:14 ../../script/path.js:142 +msgid "iron" +msgstr "铁" + +#: ../../script/localization.js:15 ../../script/path.js:140 +msgid "steel" +msgstr "钢" + +#: ../../script/localization.js:16 +msgid "coal" +msgstr "煤" + +#: ../../script/localization.js:17 +msgid "sulphur" +msgstr "硫磺" + +#: ../../script/localization.js:18 +msgid "energy cell" +msgstr "能量元件" + +#: ../../script/localization.js:19 ../../script/room.js:169 +msgid "torch" +msgstr "火把" + +#: ../../script/localization.js:20 +msgid "medicine" +msgstr "药剂" + +#: ../../script/localization.js:21 ../../script/outside.js:22 +msgid "hunter" +msgstr "猎人" + +#: ../../script/localization.js:22 ../../script/outside.js:30 +msgid "trapper" +msgstr "陷阱师" + +#: ../../script/localization.js:23 ../../script/outside.js:38 +msgid "tanner" +msgstr "皮革师" + +#: ../../script/localization.js:24 +msgid "grenade" +msgstr "手雷" + +#: ../../script/localization.js:25 +msgid "bolas" +msgstr "套索" + +#: ../../script/localization.js:26 +msgid "bayonet" +msgstr "刺刀" + +#: ../../script/localization.js:27 ../../script/outside.js:46 +msgid "charcutier" +msgstr "熏肉师" + +#: ../../script/localization.js:28 ../../script/outside.js:55 +msgid "iron miner" +msgstr "铁矿工人" + +#: ../../script/localization.js:29 +msgid "iron mine" +msgstr "铁矿" + +#: ../../script/localization.js:30 ../../script/outside.js:63 +msgid "coal miner" +msgstr "煤矿工人" + +#: ../../script/localization.js:31 +msgid "coal mine" +msgstr "煤矿" + +#: ../../script/localization.js:32 ../../script/outside.js:71 +msgid "sulphur miner" +msgstr "硫磺矿工" + +#: ../../script/localization.js:33 +msgid "sulphur mine" +msgstr "硫磺矿" + +#: ../../script/localization.js:34 ../../script/outside.js:88 +msgid "armourer" +msgstr "军械工人" + +#: ../../script/localization.js:35 ../../script/outside.js:79 +msgid "steelworker" +msgstr "炼钢工人" + +#: ../../script/localization.js:36 +msgid "bait" +msgstr "诱饵" + +#: ../../script/localization.js:37 ../../script/localization.js:44 +msgid "cured meat" +msgstr "熏肉" + +#: ../../script/localization.js:38 ../../script/localization.js:43 +msgid "scales" +msgstr "鳞片" + +#: ../../script/localization.js:39 +msgid "compass" +msgstr "罗盘" + +#: ../../script/localization.js:40 +msgid "laser rifle" +msgstr "激光步枪" + +#: ../../script/localization.js:41 ../../script/outside.js:15 +msgid "gatherer" +msgstr "伐木者" + +#: ../../script/localization.js:42 +msgid "cloth" +msgstr "布料" + +#: ../../script/localization.js:45 +msgid "thieves" +msgstr "小偷" + +#: ../../script/localization.js:46 +msgid "not enough fur" +msgstr "皮毛不够了" + +#: ../../script/localization.js:47 +msgid "not enough wood" +msgstr "木头不够了" + +#: ../../script/localization.js:48 +msgid "not enough coal" +msgstr "煤炭不够了" + +#: ../../script/localization.js:49 +msgid "not enough iron" +msgstr "铁不够了" + +#: ../../script/localization.js:50 +msgid "not enough steel" +msgstr "钢不够了" + +#: ../../script/localization.js:51 +msgid "not enough sulphur" +msgstr "硫磺不够了" + +#: ../../script/localization.js:52 +msgid "baited trap" +msgstr "上饵陷阱" + +#: ../../script/localization.js:53 +msgid "not enough scales" +msgstr "鳞片不够了" + +#: ../../script/localization.js:54 +msgid "not enough cloth" +msgstr "布料不够了" + +#: ../../script/localization.js:55 +msgid "not enough teeth" +msgstr "牙齿不够了" + +#: ../../script/localization.js:56 +msgid "not enough leather" +msgstr "皮革不够了" + +#: ../../script/localization.js:57 +msgid "not enough meat" +msgstr "肉不够了" + +#: ../../script/localization.js:58 +msgid "the compass points east" +msgstr "罗盘指向东方" + +#: ../../script/localization.js:59 +msgid "the compass points west" +msgstr "罗盘指向西方" + +#: ../../script/localization.js:60 +msgid "the compass points north" +msgstr "罗盘指向北方" + +#: ../../script/localization.js:61 +msgid "the compass points south" +msgstr "罗盘指向南方" + +#: ../../script/localization.js:62 +msgid "the compass points northeast" +msgstr "罗盘指向东北" + +#: ../../script/localization.js:63 +msgid "the compass points northwest" +msgstr "罗盘指向西北" + +#: ../../script/localization.js:64 +msgid "the compass points southeast" +msgstr "罗盘指向东南" + +#: ../../script/localization.js:65 +msgid "the compass points southwest" +msgstr "罗盘指向西南" + +#: ../../script/outside.js:5 +msgid "Outside" +msgstr "野外" + +#: ../../script/outside.js:101 +msgid "scraps of fur" +msgstr "皮毛碎片" + +#: ../../script/outside.js:106 +msgid "bits of meat" +msgstr "小片肉" + +#: ../../script/outside.js:111 +msgid "strange scales" +msgstr "古怪鳞片" + +#: ../../script/outside.js:116 +msgid "scattered teeth" +msgstr "残缺牙齿" + +#: ../../script/outside.js:121 +msgid "tattered cloth" +msgstr "破烂布料" + +#: ../../script/outside.js:126 +msgid "a crudely made charm" +msgstr "做工粗糙的符咒" + +#: ../../script/outside.js:142 ../../script/outside.js:561 +msgid "A Silent Forest" +msgstr "静谧森林" + +#: ../../script/outside.js:168 +msgid "gather wood" +msgstr "伐木" + +#: ../../script/outside.js:187 +msgid "a stranger arrives in the night" +msgstr "陌生人在夜里抵达" + +#: ../../script/outside.js:189 +msgid "a weathered family takes up in one of the huts." +msgstr "一户饱经风雨的人家住进一栋小屋" + +#: ../../script/outside.js:191 +msgid "a small group arrives, all dust and bones." +msgstr "一群瘦骨嶙峋,风尘仆仆的人抵达了" + +#: ../../script/outside.js:193 +msgid "a convoy lurches in, equal parts worry and hope." +msgstr "车队历经磨难来到了小镇,怀着和担忧同等的希望" + +#: ../../script/outside.js:195 +msgid "the town's booming. word does get around." +msgstr "镇子繁荣热闹,消息不胫而走" + +#: ../../script/outside.js:451 +msgid "pop " +msgstr "人口 " + +#: ../../script/outside.js:456 +msgid "forest" +msgstr "树林" + +#: ../../script/outside.js:459 +msgid "village" +msgstr "村落" + +#: ../../script/outside.js:542 +msgid "check traps" +msgstr "查看陷阱" + +#: ../../script/outside.js:563 +msgid "A Lonely Hut" +msgstr "孤独小屋" + +#: ../../script/outside.js:565 +msgid "A Tiny Village" +msgstr "小型村落" + +#: ../../script/outside.js:567 +msgid "A Modest Village" +msgstr "中型村落" + +#: ../../script/outside.js:569 +msgid "A Large Village" +msgstr "大型村落" + +#: ../../script/outside.js:571 +msgid "A Raucous Village" +msgstr "喧嚣小镇" + +#: ../../script/outside.js:583 +msgid "the sky is grey and the wind blows relentlessly" +msgstr "天色阴沉,风无情地刮着" + +#: ../../script/outside.js:609 +msgid "dry brush and dead branches litter the forest floor" +msgstr "林地上散落着枯枝败叶" + +#: ../../script/outside.js:637 +msgid "the traps contain " +msgstr "陷阱捕获到" + +#: ../../script/path.js:29 ../../script/path.js:321 +msgid "A Dusty Path" +msgstr "漫漫尘途" + +#: ../../script/path.js:39 +msgid "supplies:" +msgstr "供应:" + +#: ../../script/path.js:45 +msgid "embark" +msgstr "出发" + +#: ../../script/path.js:62 ../../script/room.js:1222 +msgid "the compass points " +msgstr "罗盘指向:" + +#: ../../script/path.js:106 +msgid "perks" +msgstr "能力:" + +#: ../../script/path.js:136 +msgid "none" +msgstr "空" + +#: ../../script/path.js:138 +msgid "kinetic" +msgstr "动能" + +#: ../../script/path.js:148 +msgid "armour" +msgstr "护甲" + +#: ../../script/path.js:159 +msgid "water" +msgstr "水" + +#: ../../script/path.js:170 ../../script/path.js:179 +msgid "restores" +msgstr "恢复" + +#: ../../script/path.js:170 ../../script/path.js:179 +msgid "hp" +msgstr "生命" + +#: ../../script/path.js:171 +msgid "use with rifle" +msgstr "步枪" + +#: ../../script/path.js:175 +msgid "emits a soft red glow" +msgstr "散发着柔和的红光" + +#: ../../script/path.js:243 ../../script/world.js:325 +msgid "free {0}/{1}" +msgstr "背包剩余空间: {0}/{1}" + +#: ../../script/path.js:270 +msgid "damage" +msgstr "伤害" + +#: ../../script/path.js:276 +msgid "weight" +msgstr "负重" + +#: ../../script/path.js:278 +msgid "available" +msgstr "可用" + +#: ../../script/room.js:14 +msgid "trap" +msgstr "陷阱" + +#: ../../script/room.js:17 +msgid "" +"builder says she can make traps to catch any creatures might still be alive " +"out there" +msgstr "建造者说她能够制作陷阱来捕捉那些仍在野外活动的野兽" + +#: ../../script/room.js:18 +msgid "more traps to catch more creatures" +msgstr "陷阱越多,抓到的猎物就越多" + +#: ../../script/room.js:19 +msgid "more traps won't help now" +msgstr "再增加陷阱已毫无裨益" + +#: ../../script/room.js:30 +msgid "cart" +msgstr "货车" + +#: ../../script/room.js:33 +msgid "builder says she can make a cart for carrying wood" +msgstr "建造者说她能够制造出货车,用来运载木头" + +#: ../../script/room.js:34 +msgid "the rickety cart will carry more wood from the forest" +msgstr "摇摇晃晃的货车满载从森林运出的木头" + +#: ../../script/room.js:44 +msgid "hut" +msgstr "小屋" + +#: ../../script/room.js:47 +msgid "builder says there are more wanderers. says they'll work, too." +msgstr "建造者说这里有许多流浪者,他们也会来工作" + +#: ../../script/room.js:48 +msgid "builder puts up a hut, out in the forest. says word will get around." +msgstr "建造者在林中建起一栋小屋,她说消息很快就会流传出去" + +#: ../../script/room.js:49 +msgid "no more room for huts." +msgstr "再没有可以建小屋的空地了" + +#: ../../script/room.js:60 +msgid "lodge" +msgstr "狩猎小屋" + +#: ../../script/room.js:63 +msgid "villagers could help hunt, given the means" +msgstr "假如工具齐备,村民也能帮忙狩猎" + +#: ../../script/room.js:64 +msgid "the hunting lodge stands in the forest, a ways out of town" +msgstr "狩猎小屋已经矗立在林中,距离村子不远" + +#: ../../script/room.js:76 +msgid "trading post" +msgstr "贸易站" + +#: ../../script/room.js:79 +msgid "a trading post would make commerce easier" +msgstr "贸易站让贸易变得更加便捷" + +#: ../../script/room.js:80 +msgid "" +"now the nomads have a place to set up shop, they might stick around a while" +msgstr "现在游牧部落有地方安营扎寨设立商铺了,他们也许会多逗留一段时间" + +#: ../../script/room.js:91 +msgid "tannery" +msgstr "制革屋" + +#: ../../script/room.js:94 +msgid "builder says leather could be useful. says the villagers could make it." +msgstr "建造者说皮革会很有用,而且村民也会做" + +#: ../../script/room.js:95 +msgid "tannery goes up quick, on the edge of the village" +msgstr "制革屋很快在村子一角建立了起来" + +#: ../../script/room.js:106 +msgid "smokehouse" +msgstr "熏肉房" + +#: ../../script/room.js:109 +msgid "" +"should cure the meat, or it'll spoil. builder says she can fix something up." +msgstr "应该把肉熏一下,否则会腐坏掉。建造者说她能搞定这个。" + +#: ../../script/room.js:110 +msgid "builder finishes the smokehouse. she looks hungry." +msgstr "建造者造好了熏肉房。她看起来饥肠辘辘。" + +#: ../../script/room.js:121 +msgid "workshop" +msgstr "工坊" + +#: ../../script/room.js:124 +msgid "builder says she could make finer things, if she had the tools" +msgstr "建造者说如果她有工具的话能做出一些更精良的东西" + +#: ../../script/room.js:125 +msgid "workshop's finally ready. builder's excited to get to it" +msgstr "工坊终于建好了,建造者激动不已" + +#: ../../script/room.js:137 +msgid "steelworks" +msgstr "炼钢坊" + +#: ../../script/room.js:140 +msgid "builder says the villagers could make steel, given the tools" +msgstr "建造者说给村民工具的话他们就能帮忙炼钢" + +#: ../../script/room.js:141 +msgid "a haze falls over the village as the steelworks fires up" +msgstr "炼钢坊开工后,一缕黑烟飘向村庄上空" + +#: ../../script/room.js:153 +msgid "armoury" +msgstr "军械坊" + +#: ../../script/room.js:156 +msgid "builder says it'd be useful to have a steady source of bullets" +msgstr "建造者说拥有稳定的弹药来源很有必要" + +#: ../../script/room.js:157 +msgid "armoury's done, welcoming back the weapons of the past." +msgstr "军械坊建好了,欢迎使用这些过时的武器" + +#: ../../script/room.js:172 +msgid "a torch to keep the dark away" +msgstr "驱散黑暗的火把" + +#: ../../script/room.js:182 +msgid "waterskin" +msgstr "水壶" + +#: ../../script/room.js:186 +msgid "this waterskin'll hold a bit of water, at least" +msgstr "起码能装那么点儿水" + +#: ../../script/room.js:195 +msgid "cask" +msgstr "水桶" + +#: ../../script/room.js:199 +msgid "the cask holds enough water for longer expeditions" +msgstr "为更长的探索之旅提供充足的水源" + +#: ../../script/room.js:209 +msgid "water tank" +msgstr "水罐" + +#: ../../script/room.js:213 +msgid "never go thirsty again" +msgstr "再也不担心口渴" + +#: ../../script/room.js:223 +msgid "bone spear" +msgstr "骨枪" + +#: ../../script/room.js:226 +msgid "this spear's not elegant, but it's pretty good at stabbing" +msgstr "这柄标枪不怎么精致,但用来戳刺手感不错" + +#: ../../script/room.js:236 ../../script/world.js:320 +msgid "rucksack" +msgstr "双肩包" + +#: ../../script/room.js:240 +msgid "carrying more means longer expeditions to the wilds" +msgstr "荒野旅行时携带更多物资" + +#: ../../script/room.js:249 +msgid "wagon" +msgstr "篷车" + +#: ../../script/room.js:253 +msgid "the wagon can carry a lot of supplies" +msgstr "篷车能够携带许多物资" + +#: ../../script/room.js:263 +msgid "convoy" +msgstr "车队" + +#: ../../script/room.js:267 +msgid "the convoy can haul mostly everything" +msgstr "车队几乎能把所有东西都装下" + +#: ../../script/room.js:278 +msgid "l armour" +msgstr "皮甲" + +#: ../../script/room.js:281 +msgid "leather's not strong. better than rags, though." +msgstr "皮革不算结实。总比披块破布强" + +#: ../../script/room.js:291 +msgid "i armour" +msgstr "铁甲" + +#: ../../script/room.js:294 +msgid "iron's stronger than leather" +msgstr "铁比皮要结实" + +#: ../../script/room.js:304 +msgid "s armour" +msgstr "钢甲" + +#: ../../script/room.js:307 +msgid "steel's stronger than iron" +msgstr "钢的总比铁的强" + +#: ../../script/room.js:317 +msgid "iron sword" +msgstr "铁剑" + +#: ../../script/room.js:320 +msgid "sword is sharp. good protection out in the wilds." +msgstr "剑很锋利。能在野外提供不错的防护" + +#: ../../script/room.js:331 +msgid "steel sword" +msgstr "钢剑" + +#: ../../script/room.js:334 +msgid "the steel is strong, and the blade true." +msgstr "好钢出利刃" + +#: ../../script/room.js:345 +msgid "rifle" +msgstr "步枪" + +#: ../../script/room.js:347 +msgid "black powder and bullets, like the old days." +msgstr "黑火药和子弹,就像过去那样" + +#: ../../script/room.js:493 +msgid "Room" +msgstr "房间" + +#: ../../script/room.js:520 ../../script/room.js:641 +msgid "A Dark Room" +msgstr "小黑屋" + +#: ../../script/room.js:533 +msgid "light fire" +msgstr "生火" + +#: ../../script/room.js:543 +msgid "stoke fire" +msgstr "添柴" + +#: ../../script/room.js:580 ../../script/room.js:590 ../../script/room.js:747 +#: ../../script/room.js:751 +msgid "the room is {0}" +msgstr "房间{0}" + +#: ../../script/room.js:581 ../../script/room.js:589 ../../script/room.js:711 +msgid "the fire is {0}" +msgstr "火堆{0}" + +#: ../../script/room.js:600 +msgid "" +"the stranger is standing by the fire. she says she can help. says she builds " +"things." +msgstr "那名陌生人站在火堆旁。她说她可以帮忙。她说她会建东西" + +#: ../../script/room.js:617 +msgid "freezing" +msgstr "寒冷刺骨" + +#: ../../script/room.js:618 +msgid "cold" +msgstr "很冷" + +#: ../../script/room.js:619 +msgid "mild" +msgstr "很宜人" + +#: ../../script/room.js:620 +msgid "warm" +msgstr "暖和" + +#: ../../script/room.js:621 +msgid "hot" +msgstr "很热" + +#: ../../script/room.js:633 +msgid "dead" +msgstr "熄灭了" + +#: ../../script/room.js:634 +msgid "smoldering" +msgstr "开始冒烟" + +#: ../../script/room.js:635 +msgid "flickering" +msgstr "冒出火苗" + +#: ../../script/room.js:636 +msgid "burning" +msgstr "燃烧着" + +#: ../../script/room.js:637 +msgid "roaring" +msgstr "熊熊燃烧" + +#: ../../script/room.js:641 +msgid "A Firelit Room" +msgstr "生火间" + +#: ../../script/room.js:679 +msgid "not enough wood to get the fire going" +msgstr "木头不够生火了" + +#: ../../script/room.js:693 +msgid "the wood has run out" +msgstr "木头用光了" + +#: ../../script/room.js:714 +msgid "the light from the fire spills from the windows, out into the dark" +msgstr "火光映出窗外,投入黑暗之中" + +#: ../../script/room.js:732 +msgid "builder stokes the fire" +msgstr "建造者添了柴火" + +#: ../../script/room.js:762 +msgid "the wind howls outside" +msgstr "屋外寒风呼啸" + +#: ../../script/room.js:763 +msgid "the wood is running out" +msgstr "木头就快烧完了" + +#: ../../script/room.js:770 +msgid "a ragged stranger stumbles through the door and collapses in the corner" +msgstr "一个衣衫褴褛的陌生人步履蹒跚地步入门来,瘫倒在角落里" + +#: ../../script/room.js:778 +msgid "" +"the stranger shivers, and mumbles quietly. her words are unintelligible." +msgstr "陌生人瑟瑟发抖,呢喃不已,听不清在说些什么" + +#: ../../script/room.js:781 +msgid "the stranger in the corner stops shivering. her breathing calms." +msgstr "角落里的陌生人不再颤抖了,她的呼吸平静了下来" + +#: ../../script/room.js:804 +msgid "stores" +msgstr "库存" + +#: ../../script/room.js:823 +msgid "weapons" +msgstr "武器" + +#: ../../script/room.js:966 +msgid "total" +msgstr "总计" + +#: ../../script/room.js:987 ../../script/room.js:1034 +msgid "not enough " +msgstr "不够了" + +#: ../../script/room.js:1006 +msgid "builder just shivers" +msgstr "建造者还在瑟瑟发抖" + +#: ../../script/room.js:1121 +msgid "build:" +msgstr "建筑物:" + +#: ../../script/room.js:1128 +msgid "craft:" +msgstr "制造:" + +#: ../../script/room.js:1135 +msgid "buy:" +msgstr "购买:" + +#: ../../script/ship.js:10 +msgid "Ship" +msgstr "飞船" + +#: ../../script/ship.js:26 ../../script/ship.js:100 +msgid "An Old Starship" +msgstr "破旧星舰" + +#: ../../script/ship.js:37 +msgid "hull:" +msgstr "外壳:" + +#: ../../script/ship.js:43 +msgid "engine:" +msgstr "引擎:" + +#: ../../script/ship.js:50 +msgid "reinforce hull" +msgstr "加固船身" + +#: ../../script/ship.js:59 +msgid "upgrade engine" +msgstr "升级引擎" + +#: ../../script/ship.js:68 ../../script/ship.js:144 +msgid "lift off" +msgstr "点火起飞" + +#: ../../script/ship.js:90 +msgid "" +"somewhere above the debris cloud, the wanderer fleet hovers. been on this " +"rock too long." +msgstr "碎片云上方的某处,流浪者舰队徘徊着。在这块岩石上太久了。" + +#: ../../script/ship.js:106 ../../script/ship.js:120 +msgid "not enough alien alloy" +msgstr "外星合金不足" + +#: ../../script/ship.js:136 +msgid "Ready to Leave?" +msgstr "准备好要离开了吗?" + +#: ../../script/ship.js:140 +msgid "time to get out of this place. won't be coming back." +msgstr "是时候离开这里了。不再回头" + +#: ../../script/ship.js:152 +msgid "linger" +msgstr "裹足徘徊" + +#: ../../script/space.js:41 +msgid "hull: " +msgstr "船身:" + +#: ../../script/space.js:78 +msgid "Troposphere" +msgstr "对流层" + +#: ../../script/space.js:80 +msgid "Stratosphere" +msgstr "平流层" + +#: ../../script/space.js:82 +msgid "Mesosphere" +msgstr "中气层" + +#: ../../script/space.js:84 +msgid "Thermosphere" +msgstr "增温层" + +#: ../../script/space.js:86 +msgid "Exosphere" +msgstr "外逸层" + +#: ../../script/space.js:88 +msgid "Space" +msgstr "太空" + +#: ../../script/space.js:501 +msgid "wait" +msgstr "等待" + +#: ../../script/space.js:520 +msgid "score for this game: {0}" +msgstr "游戏得分: {0}" + +#: ../../script/space.js:527 +msgid "total score: {0}" +msgstr "总分: {0}" + +#: ../../script/space.js:546 +msgid "" +"expanded story. alternate ending. behind the scenes commentary. get the app." +msgstr "尾声 游戏结束 评论 应用商店" + +#: ../../script/space.js:555 +msgid "iOS." +msgstr "iOS" + +#: ../../script/space.js:563 +msgid "android." +msgstr "android" + +#: ../../script/world.js:47 +msgid "punch" +msgstr "挥拳" + +#: ../../script/world.js:53 +msgid "stab" +msgstr "戳刺" + +#: ../../script/world.js:59 +msgid "swing" +msgstr "挥斩" + +#: ../../script/world.js:65 +msgid "slash" +msgstr "劈砍" + +#: ../../script/world.js:71 +msgid "thrust" +msgstr "扎刺" + +#: ../../script/world.js:77 +msgid "shoot" +msgstr "开火" + +#: ../../script/world.js:84 +msgid "blast" +msgstr "引爆" + +#: ../../script/world.js:91 +msgid "lob" +msgstr "投掷" + +#: ../../script/world.js:98 +msgid "tangle" +msgstr "牵绊" + +#: ../../script/world.js:105 +msgid "disintigrate" +msgstr "裂解" + +#: ../../script/world.js:112 +msgid "slice" +msgstr "横削" + +#: ../../script/world.js:118 +msgid "stun" +msgstr "干扰" + +#: ../../script/world.js:139 +msgid "An Outpost" +msgstr "前哨" + +#: ../../script/world.js:140 +msgid "Iron Mine" +msgstr "铁矿" + +#: ../../script/world.js:141 +msgid "Coal Mine" +msgstr "煤矿" + +#: ../../script/world.js:142 +msgid "Sulphur Mine" +msgstr "硫磺矿" + +#: ../../script/world.js:143 +msgid "An Old House" +msgstr "破旧小屋" + +#: ../../script/world.js:144 +msgid "A Damp Cave" +msgstr "潮湿洞穴" + +#: ../../script/world.js:145 +msgid "An Abandoned Town" +msgstr "废弃小镇" + +#: ../../script/world.js:146 +msgid "A Ruined City" +msgstr "被毁的城市" + +#: ../../script/world.js:147 +msgid "A Crashed Starship" +msgstr "坠毁星舰" + +#: ../../script/world.js:148 +msgid "A Borehole" +msgstr "巨坑" + +#: ../../script/world.js:149 +msgid "A Battlefield" +msgstr "战场" + +#: ../../script/world.js:150 +msgid "A Murky Swamp" +msgstr "迷雾沼泽" + +#: ../../script/world.js:151 +msgid "A Ravaged Battleship" +msgstr "坠毁的战列舰" + +#: ../../script/world.js:155 +msgid "A Destroyed Village" +msgstr "被摧毁的村落" + +#: ../../script/world.js:291 +msgid "water:{0}" +msgstr "水:{0}" + +#: ../../script/world.js:318 +msgid "pockets" +msgstr "背包" + +#: ../../script/world.js:342 +msgid "hp: {0}/{1}" +msgstr "生命: {0}/{1}" + +#: ../../script/world.js:349 +msgid "{0}:{1}" +msgstr "{0}:{1}" + +#: ../../script/world.js:389 +msgid "dangerous to be this far from the village without proper protection" +msgstr "没有妥善防护离开村子,远行很危险" + +#: ../../script/world.js:391 +msgid "safer here" +msgstr "这里可算安全了" + +#: ../../script/world.js:491 +msgid "the meat has run out" +msgstr "肉已经吃完了" + +#: ../../script/world.js:496 +msgid "starvation sets in" +msgstr "饥饿袭来" + +#: ../../script/world.js:521 +msgid "there is no more water" +msgstr "水已耗尽" + +#: ../../script/world.js:525 +msgid "the thirst becomes unbearable" +msgstr "口渴难耐" + +#: ../../script/world.js:608 +msgid "the trees yield to dry grass. the yellowed brush rustles in the wind." +msgstr "树木歪倒在干草丛中,枯黄的灌木在风中沙沙作响" + +#: ../../script/world.js:611 +msgid "" +"the trees are gone. parched earth and blowing dust are poor replacements." +msgstr "树木都消失了,唯留下干裂的大地和飞扬的尘土" + +#: ../../script/world.js:618 +msgid "" +"trees loom on the horizon. grasses gradually yield to a forest floor of dry " +"branches and fallen leaves." +msgstr "地平线上隐约瞧见树林。草地渐渐稀疏,替代以铺着枯枝败叶的森林" + +#: ../../script/world.js:621 +msgid "the grasses thin. soon, only dust remains." +msgstr "草地很快稀疏了起来,唯留下漫天扬尘" + +#: ../../script/world.js:628 +msgid "the barrens break at a sea of dying grass, swaying in the arid breeze." +msgstr "荒草如海,在燥热的风中摇曳着,中间现出了一片荒地" + +#: ../../script/world.js:631 +msgid "" +"a wall of gnarled trees rises from the dust. their branches twist into a " +"skeletal canopy overhead." +msgstr "尘土中长出了结瘤的树墙,枝干在头顶缠绕成骨骼般的穹顶" + +#: ../../script/world.js:891 +msgid "Wanderer" +msgstr "流浪者" + +#: ../../script/world.js:896 +msgid "The Village" +msgstr "村庄" + +#: ../../script/world.js:925 +msgid "the world fades" +msgstr "眼前的世界烟消云散" + +#: ../../script/world.js:971 +msgid "" +"builder knows the strange device when she sees it. takes it for herself real " +"quick. doesn’t ask where it came from." +msgstr "" +"建造者一看到这个奇怪的装置就明白了。她快速地把它拿走。没有问它是从哪来的。" + +#: ../../script/world.js:1099 +msgid "A Barren World" +msgstr "荒芜世界" + +#: ../../script/events/executioner.js:2311 +msgid "fleet beacon" +msgstr "舰队信标" + +#: ../../script/fabricator.js:81 +msgid "glowstone" +msgstr "发光石" + +#~ msgid "use with laser rifle" +#~ msgstr "激光步枪" + +#: ../../script/space.js:469 +msgid "the beacon pulses gently as the ship glides through space.
coordinates are locked. nothing to do but wait." +msgstr "当飞船在太空中飞行时,信标发出柔和的脉冲
坐标已被锁定。剩下的只有等待。 + +#: ../../script/space.js:477 +msgid "the beacon glows a solid blue, and then goes dim. the ship slows.
gradually, the vast wanderer homefleet comes into view.
massive worldships drift unnaturally through clouds of debris, scarred and dead." +msgstr "信标发出一阵纯蓝的光芒,随后黯淡了。飞船慢了下来
渐渐地,浩浩荡荡的流浪者家园舰队映入眼帘
巨大的母舰不自然地在碎片云中漂过,伤痕累累,死气沉沉。" + +#: ../../script/space.js:485 +msgid "the air is running out." +msgstr "空气快用完了。" + +#: ../../script/space.js:493 +msgid "the capsule is cold." +msgstr "舱内很冷。"