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For documentation and ease of use, event types could be added to aid users with available event types (these are hard to come across in a complete list on the internet)
package main
// UI events.const (
// The load event fires when the webpage finishes loading.// It can also fire on nodes of elements like images, scripts, or objects.EventLoad="load"// Fires when a user leaves the page. Usually because they click on a link.EventUnload="unload"// This event fires when the browser encounters a JavaScript error or an asset that doesn’t exist.EventError="error"// It fires when we resize the browser window. But browsers repeatedly fire this event,// so avoid using this event to trigger complicated code; it might make the page less responsive.EventResize="resize"// This event fires when the user scrolls up/down on the browser window.// It can relate to the entire page or a specific element on the page.EventScroll="scroll"
)
// Focus and blur events.const (
// This event fires, for a specific DOM node, when an element gains focus.EventFocus="focus"// This fires, for a specific DOM node, when an element loses focus.EventBlur="blur"
)
// Human interface device input events.const (
// Mouse events or touchpad// This event fires when the user clicks on the primary mouse button (usually the left button).// This event also fires if the user presses the Enter key on the keyboard when an element has focus.// Touch-screen: A tap on the screen acts like a single primary mouse button click.EventClick="click"// It fires when the user clicks down on any mouse button.EventMouseDown, EventTouchstart="mousedown", "touchstart"// We have separate mousedown and mouseup events to add drag-and-drop functionality// or controls in game development. Don’t forget a click event is the combination// of mousedown and mouseup events.// It fires when the user releases a mouse button.EventMouseUp="mouseup"// It fires when the user moves the cursor, which was inside an element before, outside the element.// We can say that it fires when the cursor moves off the element.EventMouseOut="mouseout"// It fires when the user moves the cursor, which was outside an element before, inside the element.// We can say that it fires when we move the cursor over the element.EventMouseOver="mouseover"// It fires when the user moves the cursor around the element. This event is frequently triggered.EventMouseMove="mousemove"// Keyboard events// The keydown and keypress events fire before a character appears on the screen,// the keyup fires after it shows. To know the key pressed when you use the// keydown and keypress events, the event object has a keyCode property.// This property, instead of returning the letter for that key, returns// the ASCII code of the lowercase for that key.// The keyup event fires when the user releases a key on the keyboard.EventKeyUp="keyup"// It fires when the user presses any key in the keyboard.// If the user holds down the key, this event fires repeatedly.EventKeyDown="keydown"// It fires when the user presses a key that results in printing a character on the screen.// This event fires repeatedly if the user holds down the key.// This event will not fire for the enter, tab, or arrow keys; the keydown event would.EventKeyPress="keypress"// This event fires when the user clicks the primary mouse button, in quick succession, twice.EventDoubleClick="dblclick"
)
// Form eventsconst (
// This event fires on the node representing the <form> element when a user submits a form.EventSubmit="submit"// It fires when the status of various form elements change.// This is a better option than using the click event because clicking is not the only way users interact with the form.EventChange="change"// This event fires when the value of an <input> or a <textarea> changes// (doesn’t fire for deleting in IE9). You can use keydown as a fallback in older browsers.EventInput="input"
)
// HTML5 events.const (
// This event triggers when the DOM tree forms i.e. the script is loading.// Scripts start to run before all the resources like images, CSS, and JavaScript loads.// You can attach this event either to the window or the document objects.EventDOMContentLoaded="DOMContentLoaded"// It fires when the URL hash changes without refreshing the entire window.// Hashes (#) link specific parts (known as anchors) within a page.// It works on the window object; the event object contains both the oldURL// and the newURL properties holding the URLs before and after the hashchange.EventHashChange="hashchange"// This event fires on the window object just before the page unloads.// This event should only be helpful for the user,// not encouraging them to stay on the page.// You can add a dialog box to your event, showing a message alerting the users like their changes are not saved.EventBeforeUnload="beforeunload"
)
The text was updated successfully, but these errors were encountered:
For documentation and ease of use, event types could be added to aid users with available event types (these are hard to come across in a complete list on the internet)
Example of what I mean
The text was updated successfully, but these errors were encountered: