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Rigidbody bounds are auto set to sprite bounds on each tick currently. This is a hack to ensure parity between the two when loading. we need to undo this and make it such that the rigidbody defaults to sprite bounds size and then can be set to whatever.
The text was updated successfully, but these errors were encountered:
Rigidbody bounds are auto set to sprite bounds on each tick currently. This is a hack to ensure parity between the two when loading. we need to undo this and make it such that the rigidbody defaults to sprite bounds size and then can be set to whatever.
The text was updated successfully, but these errors were encountered: