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ProgressBar.js
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ProgressBar.js
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define([
"require", // require.toUrl
"dojo/_base/declare", // declare
"dojo/dom-class", // domClass.toggle
"dojo/_base/lang", // lang.mixin
"dojo/number", // number.format
"./_Widget",
"./_TemplatedMixin",
"dojo/text!./templates/ProgressBar.html"
], function(require, declare, domClass, lang, number, _Widget, _TemplatedMixin, template){
// module:
// dijit/ProgressBar
return declare("dijit.ProgressBar", [_Widget, _TemplatedMixin], {
// summary:
// A progress indication widget, showing the amount completed
// (often the percentage completed) of a task.
// progress: [const] String (Percentage or Number)
// Number or percentage indicating amount of task completed.
// Deprecated. Use "value" instead.
progress: "0",
// value: String (Percentage or Number)
// Number or percentage indicating amount of task completed.
// With "%": percentage value, 0% <= progress <= 100%, or
// without "%": absolute value, 0 <= progress <= maximum.
// Infinity means that the progress bar is indeterminate.
value: "",
// maximum: [const] Float
// Max sample number
maximum: 100,
// places: [const] Number
// Number of places to show in values; 0 by default
places: 0,
// indeterminate: [const] Boolean
// If false: show progress value (number or percentage).
// If true: show that a process is underway but that the amount completed is unknown.
// Deprecated. Use "value" instead.
indeterminate: false,
// label: String?
// HTML label on progress bar. Defaults to percentage for determinate progress bar and
// blank for indeterminate progress bar.
label: "",
// name: String
// this is the field name (for a form) if set. This needs to be set if you want to use
// this widget in a dijit/form/Form widget (such as dijit/Dialog)
name: '',
templateString: template,
// _indeterminateHighContrastImagePath: [private] URL
// URL to image to use for indeterminate progress bar when display is in high contrast mode
_indeterminateHighContrastImagePath: require.toUrl("./themes/a11y/indeterminate_progress.gif"),
postMixInProperties: function(){
this.inherited(arguments);
// Back-compat for when constructor specifies indeterminate or progress, rather than value. Remove for 2.0.
if(!(this.params && "value" in this.params)){
this.value = this.indeterminate ? Infinity : this.progress;
}
},
buildRendering: function(){
this.inherited(arguments);
this.indeterminateHighContrastImage.setAttribute("src",
this._indeterminateHighContrastImagePath.toString());
this.update();
},
_setDirAttr: function(val){
// Normally _CssStateMixin takes care of this, but we aren't extending it
domClass.toggle(this.domNode, "dijitProgressBarRtl", val == "rtl");
this.inherited(arguments);
},
update: function(/*Object?*/attributes){
// summary:
// Internal method to change attributes of ProgressBar, similar to set(hash). Users should call
// set("value", ...) rather than calling this method directly.
// attributes:
// May provide progress and/or maximum properties on this parameter;
// see attribute specs for details.
// example:
// | myProgressBar.update({'indeterminate': true});
// | myProgressBar.update({'progress': 80});
// | myProgressBar.update({'indeterminate': true, label:"Loading ..." })
// tags:
// private
// TODO: deprecate this method and use set() instead
lang.mixin(this, attributes || {});
var tip = this.internalProgress, ap = this.domNode;
var percent = 1;
if(this.indeterminate){
ap.removeAttribute("aria-valuenow");
}else{
if(String(this.progress).indexOf("%") != -1){
percent = Math.min(parseFloat(this.progress) / 100, 1);
this.progress = percent * this.maximum;
}else{
this.progress = Math.min(this.progress, this.maximum);
percent = this.maximum ? this.progress / this.maximum : 0;
}
ap.setAttribute("aria-valuenow", this.progress);
}
// Even indeterminate ProgressBars should have these attributes
ap.setAttribute("aria-labelledby", this.labelNode.id);
ap.setAttribute("aria-valuemin", 0);
ap.setAttribute("aria-valuemax", this.maximum);
this.labelNode.innerHTML = this.report(percent);
domClass.toggle(this.domNode, "dijitProgressBarIndeterminate", this.indeterminate);
tip.style.width = (percent * 100) + "%";
this.onChange();
},
_setValueAttr: function(v){
this._set("value", v);
if(v == Infinity){
this.update({indeterminate: true});
}else{
this.update({indeterminate: false, progress: v});
}
},
_setLabelAttr: function(label){
this._set("label", label);
this.update();
},
_setIndeterminateAttr: function(indeterminate){
// Deprecated, use set("value", ...) instead
this._set("indeterminate", indeterminate);
this.update();
},
report: function(/*float*/percent){
// summary:
// Generates HTML message to show inside progress bar (normally indicating amount of task completed).
// May be overridden.
// tags:
// extension
return this.label ? this.label :
(this.indeterminate ? " " : number.format(percent, { type: "percent", places: this.places, locale: this.lang }));
},
onChange: function(){
// summary:
// Callback fired when progress updates.
// tags:
// extension
}
});
});