forked from ps2homebrew/Open-PS2-Loader
-
Notifications
You must be signed in to change notification settings - Fork 0
/
README
executable file
·95 lines (73 loc) · 3.53 KB
/
README
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
-----------------------------------------------------------------------------
Copyright 2013, Ifcaro & jimmikaelkael
Licenced under Academic Free License version 3.0
Review LICENSE file for further details.
-----------------------------------------------------------------------------
Introduction
-----------------------------------------------------------------------------
Open PS2 Loader (OPL) is a 100% Open source game and application loader for
the PS2 and PS3 units. It now supports *.ISO images on HDD, Ethernet SMB
shares, and USB while also maintaining compatibility with USB Advance/Extreme
format. It's now the most compatible homebrew loader and it should work
without ps2load or change DNASXXX.IMG tricks.
OPL is also developed continuously - anyone can contribute improvements to
the project due to its open source nature.
For updated compatibility lists, visit the Open PS2 Loader forum at:
http://www.psx-scene.com/
-----------------------------------------------------------------------------
How to use
-----------------------------------------------------------------------------
OPL uses the same directory tree structure across HDD, SMB, and
USB modes ...
--- "CD" (for games on CD media - i.e. blue-bottom discs)
--- "DVD (for DVD5 images; DVD9 images on USB must be split)
--- "VMC" (for 8MB Virtual Memory Card images)
--- "CFG" (for saving per-game configuation files)
--- "ART" (for box and disc art images)
--- "THM" (for themes support)
---
USB
---
Game files on USB must be perfectly defragmented either file by file or
by whole drive, and Dual Layer DVD9 images must be split to avoid the 4GB
limitations of the FAT32 file system. We recommend Power Defragmenter
for best defragging results, and our own comman line tool iso2usbld to
convert or split games into USB Advance/Extreme format ...
http://my.opera.com/rejzor/blog/power-defragmenter-3-0-released
Other utilities are: USBUtil 2.0, USB Extreme installer or USB Insane.
---
SMB
---
For loading games by SMB protocol you need to share a folder (ex: PS2SMB)
on the host machine or NAS device and make sure that it has full read and
write permissions. USB Advance/Extreme format is optional - *.ISO images
are supported using the folder structure above with the added bonus that
DVD9 images don't have to be split if your SMB device uses the NTFS or
EXT3/4 file system.
----
HDD
----
For PS2, 48-bit LBA internal HDDs up to 1TB are supported. They have to be
formatted with either WINHIIP or uLaunch. From there, use uLaunch to make a
partition (rec. minumum of 2GB) named "OPL". If OPL detects this partition
at start up, it'll automatically create the above directory structure. Use
it to migrate ART, THEMES, CFGs, VMCs, etc. off your MC or USB stick to the
internal HDD and free up space on those devices.
To launch OPL, you can use any of the existing methods for loading an
executable elf.
On PS3, you need an original SwapMagic 3.6+ or 3.8 disc (at the moment
there aren't any other options). The steps for loading OPL on a PS3 are:
1. Rename OPNPS2LD.ELF to SMBOOT0.ELF
2. Make a folder in root of USB device called SWAPMAGIC and copy
SMBOOT0.ELF to it.
3. Launch SwapMagic in PS3 and press UP+L1 then Open PS2 Loader should
start.
There are 4 forms for launching elfs in SwapMagic.
SMBOOT0.ELF = UP + L1
SMBOOT1.ELF = UP + L2
SMBOOT2.ELF = UP + R1
SMBOOT3.ELF = UP + R2
Some notes for devs
-----------------------------------------------------------------------------
Open PS2 Loader needs the latest PS2SDK
https://github.com/ps2dev/ps2sdk