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defaultconfig.yml
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defaultconfig.yml
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# How frequently to check if players are in a respawning structure
check_respawn_period: 20
# The definitions for respawning structures
respawning_structures:
# Add more entries like this for your respawning structures
mystructure:
# Name for respawn messages and when using the compass
name: "My Structure"
# The paths to the structure file to load - relative to the structures directory
# Thus if the path to the file was:
# plugins/EpicStructureManagement/structures/mydir/mystructure.schematic
# Then you would set path to 'mydir/mystructure'
#
# Note that if you specify more than one list entry, a random choice will
# be selected
structure_paths:
- "mydir/mystructure"
# x y z location where the structure should be respawned. Spaces or comma separated (or both)
x: 5
y: 6
z: 7
# How much extra space around a structure will be considered "nearby" for notifying players about respawn
extra_detection_radius: 32
# How often the structure respawns (in ticks - 1/20th of a second).
# For example, 5 minutes = 5 * 60 * 20 = 6000
# It will only respawn when a player is within extra_detection_radius of the structure
respawn_period: 6000
# How many ticks remaining before respawn
ticks_until_respawn: 6000
# Command to run after the structure respawns
# OPTIONAL
post_respawn_command: "say mystructure respawned!"
# Component that allows actions to be triggered on players when they break spawners
# contained within the structure.
# Only works if ScriptedQuests is present on the server
# OPTIONAL
spawner_break_trigger:
# How many spawners in this structure need to be broken to trigger the event
spawner_count: 1
# How many spawners are currently remaining
# Should not need to set this value - it is automatically written when the plugin
# is disabled (shutdown, restart, etc.)
# OPTIONAL
#spawner_count_remaining: 0
# ScriptedQuests component to run on all players who are within the structure when
# a spawner is broken and number of remaining spawners is 0 or fewer
scripted_quests_component: '{ "prerequisites": { "check_scores": { "DailyQuest": 1 } }, "actions": [ { "function": "monumenta:region_1/mechanisms/bounty_1" } ] }'