diff --git a/ItemMagnetPlus.cs b/ItemMagnetPlus.cs index 417e00d..06d55b3 100644 --- a/ItemMagnetPlus.cs +++ b/ItemMagnetPlus.cs @@ -1,4 +1,3 @@ -using System; using System.IO; using Terraria; using Terraria.ID; diff --git a/README.md b/README.md index dd6f268..6fb3574 100644 --- a/README.md +++ b/README.md @@ -25,6 +25,7 @@ Item Magnet (and corresponding buff) that ### Multiplayer: * This mod is multiplayer compatible, the config is entirely server side, but the "Buff" is enabled * Items that are inbetween two players with magnets will "float" +* If "Instant" is enabled and multiple players are in range of an item, it will always go to the same player (it is based on join order) * Due to the way the "grab delay" is only set in singleplayer, items dropped by the player will instantly latch onto the player, which is normal behavior * Items might not get sucked up and turn into a "ghost" with the Auto Trash Mod enabled * Lost items due to this bug won't be recovered @@ -48,19 +49,22 @@ Ends with: (killing Moonlord) ### About the config: * Buff decides if it gives you a corresponding buff icon to show the status of the magnet * Held decides if the magnet works only when held -* "Activate on enter" decides if magnet should be automatically activated when entering the world +* "Activate On Enter" decides if magnet should be automatically activated when entering the world * Filter function: Presets (hearts, mana stars, coins, pickup effects), blacklist/whitelist * Magnet stats are limited to sensible values (Range only goes up to about three screens in any direction) * If you increase Vel or Acc too much from those recommended above, items might get "stuck" on you until you deactivate it again * Beware of lag when increasing these values, especially range * If the difference between velocity and acceleration is too big, items will go in circles around you or get stuck until you deactivate it +* "Instant" skips any velocity of acceleration checks and directly teleports the item to your location * After you change the values in the config, use the magnet again to take effect ### Changelog: + v1.0.3: Added "Needs Space" and "Instant" settings + v1.0.2.1: Fixed the "coin" dust not disappearing properly when grabbing coins - v1.0.2: Added "Activate on enter" setting that allows a magnet in your inventory to automatically activate itself when entering a world + v1.0.2: Added "Activate On Enter" setting that allows a magnet in your inventory to automatically activate itself when entering a world v1.0.1.3: tml 0.11.7 update. Cleaner range indicator, now also shows when mouseovering the buff icon diff --git a/build.txt b/build.txt index 3c6e3f0..77e6cfd 100644 --- a/build.txt +++ b/build.txt @@ -1,5 +1,5 @@ author = direwolf420 -version = 1.0.2.1 +version = 1.0.3 displayName = ItemMagnetPlus homepage = https://forums.terraria.org/index.php?threads/itemmagnetplus-customizable-item-magnet.74425/ hideCode = true diff --git a/description.txt b/description.txt index 846b038..046b3b2 100644 --- a/description.txt +++ b/description.txt @@ -19,6 +19,7 @@ How to use: Multiplayer: * This mod is multiplayer compatible, the config is entirely server side, but the buff flag is forced to 1 * Items that are inbetween two players with magnets will "float" +* If "Instant" is enabled and multiple players are in range of an item, it will always go to the same player (it is based on join order) * Due to the way the "grab delay" is only set in singleplayer, items dropped by the player will instantly latch onto the player, which is normal behavior * Items might not get sucked up and turn into a "ghost" with the Auto Trash Mod enabled * Lost items due to this bug won't be recovered @@ -38,15 +39,16 @@ Progression: (default config) About the config: * Buff decides if it gives you a corresponding buff icon to show the status of the magnet * Held decides if the magnet works only when held -* "Activate on enter" decides if magnet should be automatically activated when entering the world +* "Activate On Enter" decides if magnet should be automatically activated when entering the world * Filter function: Presets (hearts, mana stars, coins, pickup effects), blacklist/whitelist * Magnet stats are limited to sensible values (Range only goes up to about three screens in any direction) * If you increase Vel or Acc too much from those recommended above, items might get "stuck" on you until you deactivate it again * Beware of lag when increasing these values, especially range * If the difference between velocity and acceleration is too big, items will go in circles around you or get stuck until you deactivate it +* "Instant" skips any velocity of acceleration checks and directly teleports the item to your location * After you change the values in the config, use the magnet again to take effect Changelog: - v1.0.2.1: Fixed the "coin" dust not disappearing properly when grabbing coins + v1.0.3: Added "Needs Space" and "Instant" settings - v1.0.2: Added "Activate on enter" setting that allows a magnet in your inventory to automatically activate itself when entering a world + v1.0.2.1: Fixed the "coin" dust not disappearing properly when grabbing coins