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Controller.h
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Controller.h
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/************************************************************************/
/* qt-opencv-multithreaded: */
/* A multithreaded OpenCV application using the Qt framework. */
/* */
/* Controller.h */
/* */
/* Nick D'Ademo <[email protected]> */
/* */
/* Copyright (c) 2012 Nick D'Ademo */
/* */
/* Permission is hereby granted, free of charge, to any person */
/* obtaining a copy of this software and associated documentation */
/* files (the "Software"), to deal in the Software without restriction, */
/* including without limitation the rights to use, copy, modify, merge, */
/* publish, distribute, sublicense, and/or sell copies of the Software, */
/* and to permit persons to whom the Software is furnished to do so, */
/* subject to the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND */
/* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS */
/* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN */
/* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN */
/* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE */
/* SOFTWARE. */
/* */
/************************************************************************/
#ifndef CONTROLLER_H
#define CONTROLLER_H
#include "CaptureThread.h"
#include "ProcessingThread.h"
#include "Structures.h"
// Qt header files
#include <QtGui>
// OpenCV header files
#include <opencv/highgui.h>
class ImageBuffer;
class Controller : public QObject
{
Q_OBJECT
public:
Controller();
~Controller();
ImageBuffer *imageBuffer;
ProcessingThread *processingThread;
CaptureThread *captureThread;
bool connectToCamera(int,int,bool,int,int);
void disconnectCamera();
void stopCaptureThread();
void stopProcessingThread();
void deleteCaptureThread();
void deleteProcessingThread();
void clearImageBuffer();
void deleteImageBuffer();
private:
int imageBufferSize;
};
#endif // CONTROLLER_H