NLog can be also configured programmatically.
In order to configure NLog in code you must complete the following steps:
- Create a
LoggingConfiguration
object that will hold the configuration - Create one or more targets (objects of classes inheriting from
Target
) - Set the properties of the targets
- Define logging rules through
LoggingRule
objects and add them to the configuration'sLoggingRules
- Activate the configuration by assigning the configuration object to
LogManager.Configuration
This sample demonstrates the programmatic creation of two targets: one is a colored console, and the other is a file and rules that send messages to them for messages whose level is Debug
or higher.
using NLog;
using NLog.Targets;
using NLog.Config;
using NLog.Win32.Targets;
class Example
{
static void Main(string[] args)
{
// Step 1. Create configuration object
var config = new LoggingConfiguration();
// Step 2. Create targets and add them to the configuration
var consoleTarget = new ColoredConsoleTarget();
config.AddTarget("console", consoleTarget);
var fileTarget = new FileTarget();
config.AddTarget("file", fileTarget);
// Step 3. Set target properties
consoleTarget.Layout = @"${date:format=HH\:mm\:ss} ${logger} ${message}";
fileTarget.FileName = "${basedir}/file.txt";
fileTarget.Layout = "${message}";
// Step 4. Define rules
var rule1 = new LoggingRule("*", LogLevel.Debug, consoleTarget);
config.LoggingRules.Add(rule1);
var rule2 = new LoggingRule("*", LogLevel.Debug, fileTarget);
config.LoggingRules.Add(rule2);
// Step 5. Activate the configuration
LogManager.Configuration = config;
// Example usage
Logger logger = LogManager.GetLogger("Example");
logger.Trace("trace log message");
logger.Debug("debug log message");
logger.Info("info log message");
logger.Warn("warn log message");
logger.Error("error log message");
logger.Fatal("fatal log message");
}
}
Another simple example of additional functionality in code is the use of the ${eventproperties} layout renderer.