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skin.py
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skin.py
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from Tools.Profile import profile
profile("LOAD:ElementTree")
import xml.etree.cElementTree
import os
profile("LOAD:enigma_skin")
from enigma import eSize, ePoint, eRect, gFont, eWindow, eLabel, ePixmap, eWindowStyleManager, addFont, gRGB, eWindowStyleSkinned, getDesktop
from Components.config import ConfigSubsection, ConfigText, config, ConfigYesNo, ConfigSelection, ConfigNothing
from Components.Converter.Converter import Converter
from Components.Sources.Source import Source, ObsoleteSource
from Components.SystemInfo import SystemInfo
from Tools.Directories import resolveFilename, SCOPE_SKIN, SCOPE_SKIN_IMAGE, SCOPE_FONTS, SCOPE_ACTIVE_SKIN, SCOPE_ACTIVE_LCDSKIN, SCOPE_CURRENT_SKIN, SCOPE_CONFIG, fileExists
from Tools.Import import my_import
from Tools.LoadPixmap import LoadPixmap
from Components.RcModel import rc_model
from boxbranding import getBoxType
config.vfd = ConfigSubsection()
config.vfd.show = ConfigSelection([("skin_text.xml", _("Channel Name")), ("skin_text_clock.xml", _("Clock"))], "skin_text.xml")
if not os.path.exists("/usr/share/enigma2/skin_text.xml"):
config.vfd.show = ConfigNothing()
colorNames = {}
switchPixmap = {}
colorNamesHuman = {}
# Predefined fonts, typically used in built-in screens and for components like
# the movie list and so.
fonts = {
"Body": ("Regular", 18, 22, 16),
"ChoiceList": ("Regular", 20, 24, 18),
}
parameters = {}
constant_widgets = {}
variables = {}
DEFAULT_SKIN = "XionHDF/skin.xml"
DEFAULT_DISPLAY_SKIN = "skin_display.xml"
if SystemInfo["grautec"]:
DEFAULT_DISPLAY_SKIN = "skin_display_grautec.xml"
isVTISkin = False
def dump(x, i=0):
print " " * i + str(x)
try:
for n in x.childNodes:
dump(n, i + 1)
except:
None
class SkinError(Exception):
def __init__(self, message):
self.msg = message
def __str__(self):
return "{%s}: %s. Please contact the skin's author!" % (config.skin.primary_skin.value, self.msg)
class DisplaySkinError(Exception):
def __init__(self, message):
self.msg = message
def __str__(self):
return "{%s}: %s. Please contact the skin's author!" % (config.skin.display_skin.value, self.msg)
dom_skins = [ ]
def addSkin(name, scope = SCOPE_SKIN):
# read the skin
if name is None or not len(name):
#print "[SKIN ERROR] attempt to add a skin without filename"
return False
filename = resolveFilename(scope, name)
if fileExists(filename):
mpath = os.path.dirname(filename) + "/"
try:
dom_skins.append((mpath, xml.etree.cElementTree.parse(filename).getroot()))
except:
print "[SKIN ERROR] error in %s" % filename
return False
else:
return True
return False
def get_modular_files(name, scope = SCOPE_SKIN):
dirname = resolveFilename(scope, name + 'mySkin/')
file_list = []
if fileExists(dirname):
skin_files = (os.listdir(dirname))
if len(skin_files):
for f in skin_files:
if f.startswith('skin_') and f.endswith('.xml'):
file_list.append(("mySkin/" + f))
file_list = sorted(file_list, key=str.lower)
return file_list
# get own skin_user_skinname.xml file, if exist
def skin_user_skinname():
name = "skin_user_" + config.skin.primary_skin.value[:config.skin.primary_skin.value.rfind('/')] + ".xml"
filename = resolveFilename(SCOPE_CONFIG, name)
if fileExists(filename):
return name
return None
# we do our best to always select the "right" value
# skins are loaded in order of priority: skin with
# highest priority is loaded last, usually the user-provided
# skin.
# currently, loadSingleSkinData (colors, bordersets etc.)
# are applied one-after-each, in order of ascending priority.
# the dom_skin will keep all screens in descending priority,
# so the first screen found will be used.
# example: loadSkin("nemesis_greenline/skin.xml")
config.skin = ConfigSubsection()
config.skin.primary_skin = ConfigText(default = DEFAULT_SKIN)
#config.skin.display_skin = ConfigText(default = DEFAULT_DISPLAY_SKIN)
#config.skin.display_skin = ConfigSelection(default = "skin_display.xml", choices = [("skin_display.xml", _("Channel Name")),("skin_text_clock.xml", _("Clock"))])
if SystemInfo["FrontpanelDisplay"] or SystemInfo["LcdDisplay"] or SystemInfo["OledDisplay"] or SystemInfo["FBLCDDisplay"]:
config.skin.display_skin = ConfigText(default = "skin_display.xml")
else:
config.skin.display_skin = ConfigText(default = "skin_display_text.xml")
def skinExists(skin = False):
if not skin or not isinstance(skin, skin):
skin = config.skin.primary_skin.value
skin = resolveFilename(SCOPE_SKIN, skin)
if not fileExists(skin):
if fileExists(resolveFilename(SCOPE_SKIN, DEFAULT_SKIN)):
config.skin.primary_skin.value = DEFAULT_SKIN
else:
config.skin.primary_skin.value = "skin.xml"
config.skin.primary_skin.save()
skinExists()
def getSkinPath():
primary_skin_path = config.skin.primary_skin.value.replace('skin.xml', '')
if not primary_skin_path.endswith('/'):
primary_skin_path = primary_skin_path + '/'
return primary_skin_path
primary_skin_path = getSkinPath()
profile("LoadSkin")
res = None
name = skin_user_skinname()
if name:
res = addSkin(name, SCOPE_CONFIG)
if not name or not res:
addSkin('skin_user.xml', SCOPE_CONFIG)
# some boxes lie about their dimensions
addSkin('skin_box.xml')
# add optional discrete second infobar
addSkin('skin_second_infobar.xml')
# Only one of these is present, compliments of AM_CONDITIONAL
if getBoxType() == "inihde":
config.skin.display_skin = ConfigText(default = "skin_display_text.xml")
display_skin_id = 1
if SystemInfo["FrontpanelDisplay"] or SystemInfo["LcdDisplay"] or SystemInfo["OledDisplay"] or SystemInfo["FBLCDDisplay"]:
if fileExists('/usr/share/enigma2/display/skin_display.xml'):
if fileExists(resolveFilename(SCOPE_CONFIG, config.skin.display_skin.value)):
addSkin(config.skin.display_skin.value, SCOPE_CONFIG)
else:
addSkin('display/' + config.skin.display_skin.value)
if addSkin('skin_display.xml'):
# Color OLED DM800 / DM800SE
display_skin_id = 2
if addSkin('skin_display96.xml'):
# Color OLED
display_skin_id = 2
if addSkin('skin_display128.xml'):
# Color OLED DM7020HD / DM8000
display_skin_id = 2
# Add Skin for Display
try:
addSkin(config.vfd.show.value)
except:
addSkin('skin_text.xml')
addSkin('skin_subtitles.xml')
try:
addSkin(primary_skin_path + 'skin_user_colors.xml', SCOPE_SKIN)
print "[SKIN] loading user defined colors for skin", (primary_skin_path + 'skin_user_colors.xml')
except (SkinError, IOError, AssertionError), err:
print "[SKIN] not loading user defined colors for skin"
try:
addSkin(primary_skin_path + 'skin_user_header.xml', SCOPE_SKIN)
print "[SKIN] loading user defined header file for skin", (primary_skin_path + 'skin_user_header.xml')
except (SkinError, IOError, AssertionError), err:
print "[SKIN] not loading user defined header file for skin"
def load_modular_files():
modular_files = get_modular_files(primary_skin_path, SCOPE_SKIN)
if len(modular_files):
for f in modular_files:
try:
addSkin(primary_skin_path + f, SCOPE_SKIN)
print "[SKIN] loading modular skin file : ", (primary_skin_path + f)
except (SkinError, IOError, AssertionError), err:
print "[SKIN] failed to load modular skin file : ", err
load_modular_files()
try:
if not addSkin(config.skin.primary_skin.value):
raise SkinError, "primary skin not found"
except Exception, err:
print "SKIN ERROR:", err
skin = DEFAULT_SKIN
if config.skin.primary_skin.value == skin:
skin = 'skin.xml'
print "defaulting to standard skin...", skin
config.skin.primary_skin.value = skin
addSkin(skin)
del skin
addSkin('skin_default.xml')
profile("LoadSkinDefaultDone")
def parseCoordinate(s, e, size=0, font=None):
s = s.strip()
if s == "center":
if not size:
val = 0
else:
val = (e - size)/2
elif s == '*':
return None
else:
if s[0] is 'e':
val = e
s = s[1:]
elif s[0] is 'c':
val = e/2
s = s[1:]
else:
val = 0
if s:
if s[-1] is '%':
val += e * int(s[:-1]) / 100
elif s[-1] is 'w':
val += fonts[font][3] * int(s[:-1])
elif s[-1] is 'h':
val += fonts[font][2] * int(s[:-1])
else:
val += int(s)
if val < 0:
val = 0
return val
def getParentSize(object, desktop):
size = eSize()
if object:
parent = object.getParent()
# For some widgets (e.g. ScrollLabel) the skin attributes are applied to
# a child widget, instead of to the widget itself. In that case, the parent
# we have here is not the real parent, but it is the main widget.
# We have to go one level higher to get the actual parent.
# We can detect this because the 'parent' will not have a size yet
# (the main widget's size will be calculated internally, as soon as the child
# widget has parsed the skin attributes)
if parent and parent.size().isEmpty():
parent = parent.getParent()
if parent:
size = parent.size()
elif desktop:
#widget has no parent, use desktop size instead for relative coordinates
size = desktop.size()
return size
def parsePosition(s, scale, object = None, desktop = None, size = None):
if s in variables:
s = variables[s]
x, y = s.split(',')
parentsize = eSize()
if object and (x[0] in ('c', 'e') or y[0] in ('c', 'e')):
parentsize = getParentSize(object, desktop)
xval = parseCoordinate(x, parentsize.width(), size and size.width())
yval = parseCoordinate(y, parentsize.height(), size and size.height())
return ePoint(xval * scale[0][0] / scale[0][1], yval * scale[1][0] / scale[1][1])
def parseSize(s, scale, object = None, desktop = None):
if s in variables:
s = variables[s]
x, y = s.split(',')
parentsize = eSize()
if object and (x[0] in ('c', 'e') or y[0] in ('c', 'e')):
parentsize = getParentSize(object, desktop)
xval = parseCoordinate(x, parentsize.width())
yval = parseCoordinate(y, parentsize.height())
return eSize(xval * scale[0][0] / scale[0][1], yval * scale[1][0] / scale[1][1])
def parseFont(s, scale):
try:
f = fonts[s]
name = f[0]
size = f[1]
except:
name, size = s.split(';')
return gFont(name, int(size) * scale[0][0] / scale[0][1])
def parseColor(s):
if s[0] != '#':
try:
return colorNames[s]
except:
raise SkinError("color '%s' must be #aarrggbb or valid named color" % s)
return gRGB(int(s[1:], 0x10))
def collectAttributes(skinAttributes, node, context, skin_path_prefix=None, ignore=(), filenames=frozenset(("pixmap", "pointer", "seek_pointer", "backgroundPixmap", "selectionPixmap", "sliderPixmap", "scrollbarbackgroundPixmap"))):
# walk all attributes
size = None
pos = None
font = None
for attrib, value in node.items():
if attrib not in ignore:
if attrib in filenames:
pngfile = resolveFilename(SCOPE_ACTIVE_SKIN, value, path_prefix=skin_path_prefix)
if fileExists(resolveFilename(SCOPE_ACTIVE_LCDSKIN, value, path_prefix=skin_path_prefix)):
pngfile = resolveFilename(SCOPE_ACTIVE_LCDSKIN, value, path_prefix=skin_path_prefix)
value = pngfile
# Bit of a hack this, really. When a window has a flag (e.g. wfNoBorder)
# it needs to be set at least before the size is set, in order for the
# window dimensions to be calculated correctly in all situations.
# If wfNoBorder is applied after the size has been set, the window will fail to clear the title area.
# Similar situation for a scrollbar in a listbox; when the scrollbar setting is applied after
# the size, a scrollbar will not be shown until the selection moves for the first time
if attrib == 'size':
size = value.encode("utf-8")
elif attrib == 'position':
pos = value.encode("utf-8")
elif attrib == 'font':
font = value.encode("utf-8")
skinAttributes.append((attrib, font))
else:
skinAttributes.append((attrib, value.encode("utf-8")))
if pos is not None:
pos, size = context.parse(pos, size, font)
skinAttributes.append(('position', pos))
if size is not None:
skinAttributes.append(('size', size))
def morphRcImagePath(value):
if rc_model.rcIsDefault() is False:
if value == '/usr/share/enigma2/skin_default/rc.png' or value == '/usr/share/enigma2/skin_default/rcold.png':
value = rc_model.getRcLocation() + 'rc.png'
elif value == '/usr/share/enigma2/skin_default/rc0.png' or value == '/usr/share/enigma2/skin_default/rc1.png' or value == '/usr/share/enigma2/skin_default/rc2.png':
value = rc_model.getRcLocation() + 'rc.png'
return value
def loadPixmap(path, desktop):
cached = False
option = path.find("#")
if option != -1:
options = path[option+1:].split(',')
path = path[:option]
cached = "cached" in options
ptr = LoadPixmap(morphRcImagePath(path), desktop, cached)
if ptr is not None:
return ptr
print("pixmap file %s not found!" % path)
pngcache = []
def cachemenu():
pixmaplist = []
for (path, skin) in dom_skins:
for x in skin.findall("screen"):
if x.attrib.get('name') == 'menu_mainmenu':
print x.attrib.get('name')
for s in x.findall("ePixmap"):
if s.attrib.get('pixmap','') is not '':
pixmaplist.append(s.attrib.get('pixmap',''))
for s in x.findall('widget'):
if s.attrib.get('pixmap','') is not '':
pixmaplist.append(s.attrib.get('pixmap',''))
desktop = getDesktop(0)
for s in pixmaplist:
value ='/usr/share/enigma2/'+s
ptr = loadPixmap(value, desktop)
pngcache.append((value,ptr))
try:
if config.skin.primary_skin.value == "XionHDF/skin.xml" or config.skin.primary_skin.value == DEFAULT_SKIN:
cachemenu()
except:
print "fail cache main menu"
class AttributeParser:
def __init__(self, guiObject, desktop, scale=((1,1),(1,1))):
self.guiObject = guiObject
self.desktop = desktop
self.scaleTuple = scale
def applyOne(self, attrib, value):
try:
getattr(self, attrib)(value)
except AttributeError:
print "[SKIN] Attribute \"%s\" with value \"%s\" in object of type \"%s\" is not implemented" % (attrib, value, self.guiObject.__class__.__name__)
except SkinError, ex:
print "\033[91m[SKIN] Error:", ex,
print "\033[0m"
except:
print "[Skin] attribute \"%s\" with wrong (or unknown) value \"%s\" in object of type \"%s\"" % (attrib, value, self.guiObject.__class__.__name__)
def applyAll(self, attrs):
try:
#workaround for values from attributes the not be set in the screen
#
#The order of some attributes is crucial if they are applied. Also, an attribute may be responsible that another does not take effect and occurs at different skins.
#It was noticed at 'scrollbarSliderBorderWidth' and 'scrollbarSliderForegroundColor'.
#
attrs.sort()
except:
pass
for attrib, value in attrs:
try:
getattr(self, attrib)(value)
except AttributeError:
print "[SKIN] Attribute \"%s\" with value \"%s\" in object of type \"%s\" is not implemented" % (attrib, value, self.guiObject.__class__.__name__)
except SkinError, ex:
print "\033[91m[Skin] Error:", ex,
print "\033[0m"
except:
print "[Skin] attribute \"%s\" with wrong (or unknown) value \"%s\" in object of type \"%s\"" % (attrib, value, self.guiObject.__class__.__name__)
def conditional(self, value):
pass
def objectTypes(self, value):
pass
def position(self, value):
if isinstance(value, tuple):
self.guiObject.move(ePoint(*value))
else:
self.guiObject.move(parsePosition(value, self.scaleTuple, self.guiObject, self.desktop, self.guiObject.csize()))
def size(self, value):
if isinstance(value, tuple):
self.guiObject.resize(eSize(*value))
else:
self.guiObject.resize(parseSize(value, self.scaleTuple, self.guiObject, self.desktop))
def animationPaused(self, value):
pass
def NoAnimationAfter(self, value):
pass
def Animation(self, value):
self.guiObject.setAnimationMode(
{ "disable": 0x00,
"off": 0x00,
"offshow": 0x10,
"offhide": 0x01,
"onshow": 0x01,
"onhide": 0x10,
"disable_onshow": 0x10,
"disable_onhide": 0x01,
}[value])
def animationMode(self, value):
self.guiObject.setAnimationMode(
{ "disable": 0x00,
"off": 0x00,
"offshow": 0x10,
"offhide": 0x01,
"onshow": 0x01,
"onhide": 0x10,
"disable_onshow": 0x10,
"disable_onhide": 0x01,
}[value])
def title(self, value):
global isVTISkin
if value[:3].lower() == "vti":
isVTISkin = True
self.guiObject.setTitle(_(value))
def text(self, value):
self.guiObject.setText(_(value))
def font(self, value):
self.guiObject.setFont(parseFont(value, self.scaleTuple))
def secondfont(self, value):
self.guiObject.setSecondFont(parseFont(value, self.scaleTuple))
def zPosition(self, value):
self.guiObject.setZPosition(int(value))
def itemHeight(self, value):
self.guiObject.setItemHeight(int(value))
def pixmap(self, value):
global pngcache
ptr = None
for cvalue, cptr in pngcache:
if cvalue== value:
ptr=cptr
if ptr is None:
if not fileExists(value):
ptr = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, value), self.desktop)
else:
ptr = loadPixmap(value, self.desktop)
self.guiObject.setPixmap(ptr)
def backgroundPixmap(self, value):
global pngcache
ptr = None
for cvalue, cptr in pngcache:
if cvalue== value:
ptr=cptr
if ptr is None:
if not fileExists(value):
ptr = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, value), self.desktop)
else:
ptr = loadPixmap(value, self.desktop)
self.guiObject.setBackgroundPicture(ptr)
def selectionPixmap(self, value):
global pngcache
ptr = None
for cvalue, cptr in pngcache:
if cvalue== value:
ptr=cptr
if ptr is None:
if not fileExists(value):
ptr = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, value), self.desktop)
else:
ptr = loadPixmap(value, self.desktop)
self.guiObject.setSelectionPicture(ptr)
def sliderPixmap(self, value):
global pngcache
ptr = None
for cvalue, cptr in pngcache:
if cvalue== value:
ptr=cptr
if ptr is None:
if not fileExists(value):
ptr = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, value), self.desktop)
else:
ptr = loadPixmap(value, self.desktop)
self.guiObject.setSliderPicture(ptr)
def scrollbarbackgroundPixmap(self, value):
global pngcache
ptr = None
for cvalue, cptr in pngcache:
if cvalue== value:
ptr=cptr
if ptr is None:
if not fileExists(value):
ptr = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, value), self.desktop)
else:
ptr = loadPixmap(value, self.desktop)
self.guiObject.setScrollbarBackgroundPicture(ptr)
def scrollbarSliderPicture(self, value):
global pngcache
ptr = None
for cvalue, cptr in pngcache:
if cvalue== value:
ptr=cptr
if ptr is None:
if not fileExists(value):
ptr = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, value), self.desktop)
else:
ptr = loadPixmap(value, self.desktop)
self.guiObject.setScrollbarSliderPicture(ptr)
def scrollbarBackgroundPicture(self, value):
global pngcache
ptr = None
for cvalue, cptr in pngcache:
if cvalue== value:
ptr=cptr
if ptr is None:
if not fileExists(value):
ptr = loadPixmap(resolveFilename(SCOPE_SKIN_IMAGE, value), self.desktop)
else:
ptr = loadPixmap(value, self.desktop)
self.guiObject.setScrollbarBackgroundPicture(ptr)
def alphatest(self, value):
self.guiObject.setAlphatest(
{ "on": 1,
"off": 0,
"blend": 2,
}[value])
def scale(self, value):
self.guiObject.setScale(1)
def orientation(self, value): # used by eSlider
try:
self.guiObject.setOrientation(*
{ "orVertical": (self.guiObject.orVertical, False),
"orTopToBottom": (self.guiObject.orVertical, False),
"orBottomToTop": (self.guiObject.orVertical, True),
"orHorizontal": (self.guiObject.orHorizontal, False),
"orLeftToRight": (self.guiObject.orHorizontal, False),
"orRightToLeft": (self.guiObject.orHorizontal, True),
}[value])
except KeyError:
print "oprientation must be either orVertical or orHorizontal!, not %s. Please contact the skin's author!" % value
def valign(self, value):
try:
self.guiObject.setVAlign(
{ "top": self.guiObject.alignTop,
"center": self.guiObject.alignCenter,
"bottom": self.guiObject.alignBottom
}[value])
except KeyError:
print "valign must be either top, center or bottom!, not %s. Please contact the skin's author!" % value
def halign(self, value):
try:
self.guiObject.setHAlign(
{ "left": self.guiObject.alignLeft,
"center": self.guiObject.alignCenter,
"right": self.guiObject.alignRight,
"block": self.guiObject.alignBlock
}[value])
except KeyError:
print "halign must be either left, center, right or block!, not %s. Please contact the skin's author!" % value
def textOffset(self, value):
global isVTISkin
if value in variables:
value = variables[value]
x, y = value.split(',')
self.guiObject.setTextOffset(ePoint(int(x) * self.scaleTuple[0][0] / self.scaleTuple[0][1], int(y) * self.scaleTuple[1][0] / self.scaleTuple[1][1]))
if isVTISkin:
self.guiObject.setUseVTIWorkaround()
def flags(self, value):
if value in variables:
value = variables[value]
flags = value.split(',')
for f in flags:
try:
fv = eWindow.__dict__[f]
self.guiObject.setFlag(fv)
except KeyError:
print "illegal flag %s!" % f
def backgroundColor(self, value):
self.guiObject.setBackgroundColor(parseColor(value))
def backgroundColorSelected(self, value):
self.guiObject.setBackgroundColorSelected(parseColor(value))
def foregroundColor(self, value):
self.guiObject.setForegroundColor(parseColor(value))
def foregroundColorSelected(self, value):
self.guiObject.setForegroundColorSelected(parseColor(value))
def foregroundNotCrypted(self, value):
self.guiObject.setForegroundColor(parseColor(value))
def backgroundNotCrypted(self, value):
self.guiObject.setBackgroundColor(parseColor(value))
def foregroundCrypted(self, value):
self.guiObject.setForegroundColor(parseColor(value))
def backgroundCrypted(self, value):
self.guiObject.setBackgroundColor(parseColor(value))
def foregroundEncrypted(self, value):
self.guiObject.setForegroundColor(parseColor(value))
def backgroundEncrypted(self, value):
self.guiObject.setBackgroundColor(parseColor(value))
def shadowColor(self, value):
self.guiObject.setShadowColor(parseColor(value))
def selectionDisabled(self, value):
self.guiObject.setSelectionEnable(0)
def transparent(self, value):
self.guiObject.setTransparent(int(value))
def borderColor(self, value):
self.guiObject.setBorderColor(parseColor(value))
def borderWidth(self, value):
self.guiObject.setBorderWidth(int(value))
def scrollbarSliderBorderWidth(self, value):
self.guiObject.setScrollbarSliderBorderWidth(int(value))
def scrollbarWidth(self, value):
self.guiObject.setScrollbarWidth(int(value))
def scrollbarSliderBorderColor(self, value):
self.guiObject.setSliderBorderColor(parseColor(value))
def scrollbarSliderForegroundColor(self, value):
self.guiObject.setSliderForegroundColor(parseColor(value))
def scrollbarMode(self, value):
self.guiObject.setScrollbarMode(getattr(self.guiObject, value))
# { "showOnDemand": self.guiObject.showOnDemand,
# "showAlways": self.guiObject.showAlways,
# "showNever": self.guiObject.showNever,
# "showLeft": self.guiObject.showLeft
# }[value])
def enableWrapAround(self, value):
self.guiObject.setWrapAround(True)
def pointer(self, value):
(name, pos) = value.split(':')
pos = parsePosition(pos, self.scaleTuple)
ptr = loadPixmap(name, self.desktop)
self.guiObject.setPointer(0, ptr, pos)
def seek_pointer(self, value):
(name, pos) = value.split(':')
pos = parsePosition(pos, self.scaleTuple)
ptr = loadPixmap(name, self.desktop)
self.guiObject.setPointer(1, ptr, pos)
def shadowOffset(self, value):
self.guiObject.setShadowOffset(parsePosition(value, self.scaleTuple))
def noWrap(self, value):
self.guiObject.setNoWrap(int(value))
def linelength(self, value):
pass
def OverScan(self, value):
self.guiObject.setOverscan(value)
def applySingleAttribute(guiObject, desktop, attrib, value, scale = ((1,1),(1,1))):
# Someone still using applySingleAttribute?
AttributeParser(guiObject, desktop, scale).applyOne(attrib, value)
def applyAllAttributes(guiObject, desktop, attributes, scale):
AttributeParser(guiObject, desktop, scale).applyAll(attributes)
def loadSingleSkinData(desktop, skin, path_prefix):
"""loads skin data like colors, windowstyle etc."""
assert skin.tag == "skin", "root element in skin must be 'skin'!"
for c in skin.findall("output"):
id = c.attrib.get('id')
if id:
id = int(id)
else:
id = 0
if id == 0: # framebuffer
for res in c.findall("resolution"):
get_attr = res.attrib.get
xres = get_attr("xres")
if xres:
xres = int(xres)
else:
xres = 720
yres = get_attr("yres")
if yres:
yres = int(yres)
else:
yres = 576
bpp = get_attr("bpp")
if bpp:
bpp = int(bpp)
else:
bpp = 32
#print "Resolution:", xres,yres,bpp
from enigma import gMainDC
gMainDC.getInstance().setResolution(xres, yres)
desktop.resize(eSize(xres, yres))
if bpp != 32:
# load palette (not yet implemented)
pass
for skininclude in skin.findall("include"):
filename = skininclude.attrib.get("filename")
if filename:
skinfile = resolveFilename(SCOPE_ACTIVE_SKIN, filename, path_prefix=path_prefix)
if not fileExists(skinfile):
skinfile = resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix)
if fileExists(skinfile):
print "[SKIN] loading include:", skinfile
loadSkin(skinfile)
for c in skin.findall('switchpixmap'):
for pixmap in c.findall('pixmap'):
get_attr = pixmap.attrib.get
name = get_attr('name')
if not name:
raise SkinError('[Skin] pixmap needs name attribute')
filename = get_attr('filename')
if not filename:
raise SkinError('[Skin] pixmap needs filename attribute')
resolved_png = resolveFilename(SCOPE_ACTIVE_SKIN, filename, path_prefix=path_prefix)
if fileExists(resolved_png):
switchPixmap[name] = resolved_png
else:
raise SkinError('[Skin] switchpixmap pixmap filename="%s" (%s) not found' % (filename, resolved_png))
for c in skin.findall("colors"):
for color in c.findall("color"):
get_attr = color.attrib.get
name = get_attr("name")
color = get_attr("value")
if name and color:
colorNames[name] = parseColor(color)
if color[0] != '#':
for key in colorNames:
if key == color:
colorNamesHuman[name] = colorNamesHuman[key]
break
else:
humancolor = color[1:]
if len(humancolor) >= 6:
colorNamesHuman[name] = int(humancolor,16)
else:
print("need color and name, got %s %s" % (name, color))
for c in skin.findall("fonts"):
for font in c.findall("font"):
get_attr = font.attrib.get
filename = get_attr("filename", "<NONAME>")
name = get_attr("name", "Regular")
scale = get_attr("scale")
if scale:
scale = int(scale)
else:
scale = 100
is_replacement = get_attr("replacement") and True or False
render = get_attr("render")
if render:
render = int(render)
else:
render = 0
resolved_font = resolveFilename(SCOPE_FONTS, filename, path_prefix=path_prefix)
if not fileExists(resolved_font): #when font is not available look at current skin path
resolved_font = resolveFilename(SCOPE_ACTIVE_SKIN, filename)
if fileExists(resolveFilename(SCOPE_ACTIVE_SKIN, filename)):
resolved_font = resolveFilename(SCOPE_ACTIVE_SKIN, filename)
elif fileExists(resolveFilename(SCOPE_ACTIVE_LCDSKIN, filename)):
resolved_font = resolveFilename(SCOPE_ACTIVE_LCDSKIN, filename)
addFont(resolved_font, name, scale, is_replacement, render)
#print "Font: ", resolved_font, name, scale, is_replacement
for alias in c.findall("alias"):
get = alias.attrib.get
try:
name = get("name")
font = get("font")
size = int(get("size"))
height = int(get("height", size)) # to be calculated some day
width = int(get("width", size))
global fonts
fonts[name] = (font, size, height, width)
except Exception, ex:
print "[SKIN] bad font alias", ex
for c in skin.findall("parameters"):
for parameter in c.findall("parameter"):
get = parameter.attrib.get
try:
name = get("name")
value = get("value")
if name.find('Font') != -1:
font = value.split(";")
if isinstance(font, list) and len(font) == 2:
parameters[name] = (str(font[0]), int(font[1]))
else:
parameters[name] = map(int, value.split(","))
except Exception, ex:
print "[SKIN] bad parameter", ex
for c in skin.findall("constant-widgets"):
for constant_widget in c.findall("constant-widget"):
get = constant_widget.attrib.get
name = get("name")
if name:
constant_widgets[name] = constant_widget
for c in skin.findall("variables"):
for parameter in c.findall("variable"):
get = parameter.attrib.get
name = get("name")
value = get("value")
x, y = value.split(',')
if value and name:
variables[name] = str(x) + "," + str(y)
for c in skin.findall("subtitles"):
from enigma import eSubtitleWidget
scale = ((1,1),(1,1))
for substyle in c.findall("sub"):
get_attr = substyle.attrib.get
font = parseFont(get_attr("font"), scale)
col = get_attr("foregroundColor")
if col:
foregroundColor = parseColor(col)
haveColor = 1
else:
foregroundColor = gRGB(0xFFFFFF)
haveColor = 0
col = get_attr("borderColor")
if col:
borderColor = parseColor(col)
else:
borderColor = gRGB(0)
borderwidth = get_attr("borderWidth")
if borderwidth is None:
# default: use a subtitle border
borderWidth = 3
else:
borderWidth = int(borderwidth)
face = eSubtitleWidget.__dict__[get_attr("name")]
eSubtitleWidget.setFontStyle(face, font, haveColor, foregroundColor, borderColor, borderWidth)
for windowstyle in skin.findall("windowstyle"):
style = eWindowStyleSkinned()
style_id = windowstyle.attrib.get("id")
if style_id:
style_id = int(style_id)
else:
style_id = 0
# defaults
font = gFont("Regular", 20)
offset = eSize(20, 5)
for title in windowstyle.findall("title"):
get_attr = title.attrib.get
offset = parseSize(get_attr("offset"), ((1,1),(1,1)))
font = parseFont(get_attr("font"), ((1,1),(1,1)))
style.setTitleFont(font)
style.setTitleOffset(offset)
#print " ", font, offset
for borderset in windowstyle.findall("borderset"):
bsName = str(borderset.attrib.get("name"))
for pixmap in borderset.findall("pixmap"):
get_attr = pixmap.attrib.get
bpName = get_attr("pos")
filename = get_attr("filename")
if filename and bpName:
pngfile = resolveFilename(SCOPE_ACTIVE_SKIN, filename, path_prefix=path_prefix)
if fileExists(resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix)):
pngfile = resolveFilename(SCOPE_SKIN_IMAGE, filename, path_prefix=path_prefix)
png = loadPixmap(pngfile, desktop)
try:
style.setPixmap(eWindowStyleSkinned.__dict__[bsName], eWindowStyleSkinned.__dict__[bpName], png)
except:
pass
#print " borderset:", bpName, filename
for color in windowstyle.findall("color"):
get_attr = color.attrib.get
colorType = get_attr("name")
color = parseColor(get_attr("color"))
try:
style.setColor(eWindowStyleSkinned.__dict__["col" + colorType], color)
except:
raise SkinError("Unknown color %s" % colorType)
x = eWindowStyleManager.getInstance()
x.setStyle(style_id, style)
for margin in skin.findall("margin"):
style_id = margin.attrib.get("id")
if style_id:
style_id = int(style_id)
else:
style_id = 0
r = eRect(0,0,0,0)
v = margin.attrib.get("left")
if v:
r.setLeft(int(v))
v = margin.attrib.get("top")
if v:
r.setTop(int(v))
v = margin.attrib.get("right")
if v:
r.setRight(int(v))
v = margin.attrib.get("bottom")
if v:
r.setBottom(int(v))
# the "desktop" parameter is hardcoded to the UI screen, so we must ask
# for the one that this actually applies to.
getDesktop(style_id).setMargins(r)
dom_screens = {}
def loadSkin(name, scope = SCOPE_SKIN):
# Now a utility for plugins to add skin data to the screens
global dom_screens, display_skin_id, isVTISkin
filename = resolveFilename(scope, name)
if fileExists(filename):
path = os.path.dirname(filename) + "/"
file = open(filename, 'r')
for elem in xml.etree.cElementTree.parse(file).getroot():
if elem.tag == 'screen':
name = elem.attrib.get('name', None)
if name[:3].lower() == "vti":
isVTISkin = True
if name:
sid = elem.attrib.get('id', None)
if sid and (sid != display_skin_id):
# not for this display
elem.clear()
continue
if name in dom_screens:
# Clear old versions, save memory
dom_screens[name][0].clear()
dom_screens[name] = (elem, path)
else:
elem.clear()
else:
elem.clear()
file.close()
def loadSkinData(desktop):
# Kinda hackish, but this is called once by mytest.py
global isVTISkin
global dom_skins
skins = dom_skins[:]
skins.reverse()
for (path, dom_skin) in skins:
loadSingleSkinData(desktop, dom_skin, path)
for elem in dom_skin:
if elem.tag == 'screen':
name = elem.attrib.get('name', None)
if name:
if name[:3].lower() == "vti":
isVTISkin = True
sid = elem.attrib.get('id', None)
if sid and (sid != display_skin_id):
# not for this display
elem.clear()
continue
if name in dom_screens:
# Kill old versions, save memory
dom_screens[name][0].clear()
dom_screens[name] = (elem, path)
else:
# without name, it's useless!
elem.clear()
else:
# non-screen element, no need for it any longer
elem.clear()
# no longer needed, we know where the screens are now.
del dom_skins