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This repository has been archived by the owner on Jul 19, 2024. It is now read-only.
Yannick Comte edited this page Mar 12, 2017
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4 revisions
Prerequisites
You need a .Net/Mono development environment for compiling this project. On Windows, it's recommanded to install Visual Studio Community. Linux and Mac users can download and install MonoDevelop, Xamarin Studio or VS Code.
MonoGame
C3DE is powered by MonoGame, you can use the version of your choice* for compiling and running the engine. If you want to compile and try the demos and the editor, you have to install the latest MonoGame Development Package. This package is available for Windows, Linux and Mac.
The develop branch is focused on the DesktopGL & Direct X for some time. When it'll be ready, I'll re-add Android and Windows Universal Apps.
Compiling
The first step is to clone the repo
git clone https://github.com/demonixis/C3DE.git
Open the C3DE.sln file with your editor, you're ready to compile and run the engine, demos and the editor.