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Copy pathXamarinStudio.MonoGame.sln
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XamarinStudio.MonoGame.sln
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "XamarinStudio.MonoGame", "MonoDevelop.MonoGame\XamarinStudio.MonoGame.csproj", "{DEFFDDB9-F86B-452F-B1B2-6379DB6D10EA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
ReleaseLinux|Any CPU = ReleaseLinux|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{DEFFDDB9-F86B-452F-B1B2-6379DB6D10EA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{DEFFDDB9-F86B-452F-B1B2-6379DB6D10EA}.Debug|Any CPU.Build.0 = Debug|Any CPU
{DEFFDDB9-F86B-452F-B1B2-6379DB6D10EA}.Release|Any CPU.ActiveCfg = Release|Any CPU
{DEFFDDB9-F86B-452F-B1B2-6379DB6D10EA}.Release|Any CPU.Build.0 = Release|Any CPU
{DEFFDDB9-F86B-452F-B1B2-6379DB6D10EA}.ReleaseLinux|Any CPU.ActiveCfg = ReleaseLinux|Any CPU
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = MonoDevelop.MonoGame\XamarinStudio.MonoGame.csproj
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal