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shellswapped.project.gmx
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shellswapped.project.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
<Configs name="configs">
<Config>Configs\Default</Config>
</Configs>
<NewExtensions/>
<sounds name="sound">
<sound>sound\snd_pop</sound>
<sound>sound\snd_walk</sound>
<sound>sound\snd_grab</sound>
<sound>sound\snd_trade</sound>
<sound>sound\snd_talk</sound>
<sound>sound\snd_seaweed</sound>
<sound>sound\snd_wave</sound>
<sound>sound\snd_pick_penny</sound>
<sound>sound\snd_fish</sound>
<sound>sound\snd_pebbles</sound>
<sound>sound\snd_select</sound>
</sounds>
<sprites name="sprites">
<sprite>sprites\clawdette_idle</sprite>
<sprite>sprites\clawdette_walk</sprite>
<sprite>sprites\dad_idle</sprite>
<sprite>sprites\clawson_idle</sprite>
<sprite>sprites\emolie_idle</sprite>
<sprite>sprites\hermi_idle</sprite>
<sprite>sprites\shelldon_idle</sprite>
<sprite>sprites\icon_pearl</sprite>
<sprite>sprites\icon_pebbles</sprite>
<sprite>sprites\icon_seaweed</sprite>
<sprite>sprites\icon_penny</sprite>
<sprite>sprites\icon_stud</sprite>
<sprite>sprites\icon_live_fish1</sprite>
<sprite>sprites\icon_live_fish2</sprite>
<sprite>sprites\icon_live_fish3</sprite>
<sprite>sprites\icon_live_fish4</sprite>
<sprite>sprites\icon_dead_fish</sprite>
<sprite>sprites\icon_sponge</sprite>
<sprite>sprites\icon_fish_bones</sprite>
<sprite>sprites\pearl_sprite</sprite>
<sprite>sprites\pebble_sprite</sprite>
<sprite>sprites\seaweed_sprite</sprite>
<sprite>sprites\penny_sprite</sprite>
<sprite>sprites\stud_sprite</sprite>
<sprite>sprites\quarter_sprite</sprite>
<sprite>sprites\rock1_sprite</sprite>
<sprite>sprites\rock2_sprite</sprite>
<sprite>sprites\driftwood_sprite</sprite>
<sprite>sprites\oyster_closed_idle</sprite>
<sprite>sprites\oyster_open_idle</sprite>
<sprite>sprites\oyster_transition</sprite>
<sprite>sprites\armando_down_idle</sprite>
<sprite>sprites\armando_up_idle</sprite>
<sprite>sprites\armando_transition</sprite>
<sprite>sprites\wave_in</sprite>
<sprite>sprites\wave_out</sprite>
<sprite>sprites\clawdette_retract</sprite>
<sprite>sprites\clawdette_extract</sprite>
<sprite>sprites\clawdette_shell</sprite>
<sprite>sprites\icon_col</sprite>
<sprite>sprites\spiral_shell_sprite</sprite>
<sprite>sprites\conch_shell_sprite</sprite>
<sprite>sprites\big_rock1_sprite</sprite>
<sprite>sprites\big_rock2_sprite</sprite>
<sprite>sprites\big_rock3_sprite</sprite>
<sprite>sprites\big_rock4_sprite</sprite>
<sprite>sprites\live_fish1</sprite>
<sprite>sprites\live_fish2</sprite>
<sprite>sprites\live_fish3</sprite>
<sprite>sprites\live_fish4</sprite>
<sprite>sprites\dead_fish_sprite</sprite>
<sprite>sprites\fish_bones_sprite</sprite>
<sprite>sprites\sponge_sprite</sprite>
<sprite>sprites\shell_pile1</sprite>
<sprite>sprites\shell_pile2</sprite>
<sprite>sprites\family_sponge_sprite</sprite>
<sprite>sprites\title_bar_sprite</sprite>
<sprite>sprites\clawdette_spiral</sprite>
<sprite>sprites\clawdette_conch</sprite>
</sprites>
<backgrounds name="background">
<background>background\background0</background>
</backgrounds>
<paths name="paths"/>
<scripts name="scripts">
<script>scripts\scr_inv_gain_item.gml</script>
<script>scripts\distance_from_player.gml</script>
<script>scripts\distance.gml</script>
<script>scripts\item_to_index.gml</script>
<script>scripts\inv_item_to_index.gml</script>
<script>scripts\scr_inv_rm_item.gml</script>
<script>scripts\clearInvSprites.gml</script>
<script>scripts\index_to_item.gml</script>
<script>scripts\index_to_inv_item.gml</script>
<script>scripts\deselect_item.gml</script>
<script>scripts\create_inv_sprites.gml</script>
<script>scripts\highlight_pickable_object.gml</script>
<script>scripts\choose_from_array.gml</script>
<script>scripts\choose_from_array_2d.gml</script>
<script>scripts\play_drop_sound.gml</script>
<script>scripts\play_pick_sound.gml</script>
</scripts>
<fonts name="fonts">
<font>fonts\font0</font>
<font>fonts\TitleFont</font>
<font>fonts\TitleInfo</font>
</fonts>
<objects name="objects">
<object>objects\clawdette</object>
<object>objects\clawdette_cutscene</object>
<object>objects\clawdette_final</object>
<object>objects\dad_cutscene</object>
<object>objects\clawson</object>
<object>objects\emolie</object>
<object>objects\hermi</object>
<object>objects\shelldon</object>
<object>objects\olly</object>
<object>objects\armando</object>
<object>objects\inv</object>
<object>objects\inv_pearl</object>
<object>objects\inv_pebble</object>
<object>objects\inv_seaweed</object>
<object>objects\inv_penny</object>
<object>objects\inv_stud</object>
<object>objects\inv_live_fish</object>
<object>objects\inv_dead_fish</object>
<object>objects\inv_fish_bones</object>
<object>objects\inv_sponge</object>
<object>objects\pushable</object>
<object>objects\quarter</object>
<object>objects\rock1</object>
<object>objects\rock2</object>
<object>objects\driftwood</object>
<object>objects\pickable</object>
<object>objects\penny</object>
<object>objects\pearl</object>
<object>objects\pebble</object>
<object>objects\seaweed</object>
<object>objects\stud</object>
<object>objects\fish_bones</object>
<object>objects\sponge</object>
<object>objects\live_fish</object>
<object>objects\dead_fish</object>
<object>objects\spiral_shell</object>
<object>objects\conch_shell</object>
<object>objects\wave</object>
<object>objects\scenery</object>
<object>objects\big_rock1</object>
<object>objects\big_rock2</object>
<object>objects\big_rock3</object>
<object>objects\big_rock4</object>
<object>objects\shell_pile</object>
<object>objects\family_sponge</object>
<object>objects\title_control</object>
<object>objects\final_control</object>
<object>objects\title_bar</object>
</objects>
<rooms name="rooms">
<room>rooms\title</room>
<room>rooms\room1</room>
<room>rooms\room0</room>
<room>rooms\final</room>
</rooms>
<help>
<rtf>help.rtf</rtf>
</help>
<TutorialState>
<IsTutorial>0</IsTutorial>
<TutorialName></TutorialName>
<TutorialPage>0</TutorialPage>
</TutorialState>
</assets>