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Vertical clipping attribute is not taking into consideration for LODS #1882

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dalkia opened this issue Aug 26, 2024 · 2 comments · May be fixed by decentraland/asset-bundle-converter#153
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1-high Very important but not critical or game breaking bug Something isn't working
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@dalkia
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dalkia commented Aug 26, 2024

Vertical clipping only works with the scene-shader at runtime. LODs clipping values are set in the asset-bundle converter. We should add the calculation there as well

@dalkia dalkia added bug Something isn't working 1-high Very important but not critical or game breaking labels Aug 26, 2024
@dalkia dalkia self-assigned this Aug 26, 2024
@github-actions github-actions bot added the new Issues to triage label Aug 26, 2024
@dalkia dalkia changed the title Vertical clipping attribute is not present in all materials Vertical clipping attribute is not taking into consideration for LODS Aug 27, 2024
@aixaCode aixaCode removed the new Issues to triage label Aug 28, 2024
@m3taphysics
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Another bit of knowledge expansion for you @davidejensen!

@davidejensen
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Changes applied in decentraland/asset-bundle-converter#153

Tested with:

  • airdrop tower
  • Giant estate -27,-17
    Image
  • SuperRare Museum 55,94
    Image
  • PixelChain 52,95
    Image

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Labels
1-high Very important but not critical or game breaking bug Something isn't working
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