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Chat sequence bug #672
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Hello, thank you for bringing this issue to our attention. Since the time it was reported we've introduced some updates to the user interface which might have fixed the issue. Therefore we'd like to ask if you could try and see if the issue still occurs for you. If it does then we'd be grateful for a confirmation and also a screenshot/video of the issue happening. Thank you! |
On renderer side we are not setting the timestamp of the messages sent in nearby. It just replicates the data back. Looks like it should be solved through the kernel/comms servers that handles this kind of communication/message data |
Changing assignees since this seems to only affect the comms mechanism ( |
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What happened?
The DCL chat at the bottom left corner seems to be buggy
Steps to reproduce
Operating System
Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/107.0.0.0 Safari/537.36
Wallet
Metamask
CPU
Ryzen 5
GPU
ANGLE (NVIDIA, NVIDIA GeForce GT 730 Direct3D11 vs_5_0 ps_5_0, D3D11) 512MB
RAM
16GB
Kernel Version
1.0.0-3346881156.commit-d4588f4
Unity Version
1.0.60189-20221028142813.commit-7e54658
Realm
baldr
NameTag
JimSedric
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