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This repository has been archived by the owner on Feb 27, 2023. It is now read-only.
Now the LOS url param behaves as a Scene Load Radius of "LOS-1", so if we have LOS=1 the Scene Load Radius will behave as being actually 0 (only load the current scene and nothing around it). There are 2 problems with the current approach:
In the past, Product made us avoid letting the user set a Scene Load Radius of 0 (loading only the current scene and nothing around it), that's why the minimum Scene Load Radius in the settings panel slider is 1.
When setting the Scene Load Radius to 4 (as it comes by default in the renderer) we are now actually having a Scene Load Radius of 3, so less scenes are being loaded by default or when the user takes the Scene Load Radius slider to the maximum
Now we can't change the Scene Load Radius after entering the world using the LOS url param, this was particularily useful for debugging
Extra: It would be great to also recognize the url param SLR (for Scene Load Radius) besides LOS
The text was updated successfully, but these errors were encountered:
Now the
LOS
url param behaves as a Scene Load Radius of "LOS-1", so if we haveLOS=1
the Scene Load Radius will behave as being actually 0 (only load the current scene and nothing around it). There are 2 problems with the current approach:Now we can't change the Scene Load Radius after entering the world using the
LOS
url param, this was particularily useful for debuggingExtra: It would be great to also recognize the url param
SLR
(for Scene Load Radius) besidesLOS
The text was updated successfully, but these errors were encountered: