0.1.0
What's Changed
- fix: bin files and more by @Kinerius in #9
- feat: visual tests by @Kinerius in #10
- feat: Update to unity 2021.3.14f1 by @Kinerius in #11
- fix: texture config and material references after gltf import by @Kinerius in #12
- fix: texture references by @Kinerius in #13
- fix: magenta textures on visual tests by @Kinerius in #14
- fix; gltfast shaders on visual tests being invisible when transparent by @Kinerius in #15
- feat: shader stripping by @Kinerius in #16
- Add Wearables Client to dump collections by @mikhail-dcl in #17
- chore: add shell scripts by @Kinerius in #19
- fix: batchmode issues by @Kinerius in #20
- initial server pipeline and docker image by @menduz in #21
- add queue processing by @menduz in #24
- feat: sentry integration by @Kinerius in #18
- feat: Updated unity version and dependencies by @Kinerius in #33
- Fix CI by @Kinerius in #37
- feat: added bake mesh feature by @Kinerius in #36
- chore: update readme by @dalkia in #38
- feat: dockerfile with windows and webgl modules by @kuruk-mm in #39
- fix: adding metadata for standalone platforms by @dalkia in #41
- feat: Add a possibility to convert empty parcels from the Editor by @mikhail-dcl in #42
- fix: Switch to Scriptable Build Pipeline by @mikhail-dcl in #43
- fix: scriptable pipeline adding more thhan one gameobject by @dalkia in #44
- fix: correct mac suffix by @dalkia in #46
- fix: albedo textures being configured as normal by @Kinerius in #47
- fix: gltfast by @Kinerius in #48
- fix gltfast commit by @Kinerius in #49
- Debug for albedo-normal issue by @Kinerius in #50
- rollback debug logs by @Kinerius in #51
- docs: add README to consumer server by @aleortega in #52
- docs: enhance flow chart by @aleortega in #53
- Forcing redeploy by @dalkia in #54
- Feat: Scene Shader by @mikhail-dcl in #55
- Fix: MaterialExtracted test by @mikhail-dcl in #56
- Add an option to exclude Shader Variants by @mikhail-dcl in #57
- fix: log file key being logged with proper name by @aleortega in #61
- feat: lod generator by @dalkia in #60
- fix: remove unused LOD_BUCKET env variable by @aleortega in #64
- fix: disable docker layer cache to fix pipeline on main branch by @aleortega in #65
- fix: force build target in lod generator by @dalkia in #68
- fix: main build by rejecting lod conversion if no build target is found by @aleortega in #69
- fix: Add Fog Variants by @mikhail-dcl in #70
- fix: download exception catch by @dalkia in #71
- chore: added temporary logs for remote machine by @dalkia in #72
- feat: desktop animations by @Kinerius in #63
- fix: delete downloaded folder in lods process by @dalkia in #73
- feat: lod texture enforcer by @dalkia in #75
- fix: fix adding extra contents into url by @dalkia in #76
- Fix: Replaced empty glb's with an empty Prefab by @Kinerius in #78
- Fix: emotes not having loop time set-up by @Kinerius in #79
- feat: Scene lod bounds checker by @dalkia in #77
- fix: animation loop with a flip flop by @Kinerius in #81
- chore: update lod max height for lod 1 by @dalkia in #82
- fix: fix scene boundaries for lods by @dalkia in #83
- feat: add priority queue for urgent convertions by @aleortega in #84
- fix: priority queue message removal by @aleortega in #85
- fix: message removal from multiple queues by @aleortega in #86
- chore: shared dependecies cleanup by @dalkia in #87
- chore: Update unity shared dependencies by @dalkia in #88
- fix: Enable emmision color by @dalkia in #90
- fix: Validate bind poses in LOD0 by @dalkia in #91
- chore: Introduce Collider Generator and SMR Validator by @dalkia in #92
- fix: convert mecanim anims on standalone target by @lorux0 in #94
- chore: bump windows version to v19 by @lorux0 in #97
- feat: anim layers by @lorux0 in #99
- Fix: Conversion failure by @mikhail-dcl in #98
- Fix/scene shader vertical clipping by @GBirch33 in #96
- fix: dont override anim defaults by @lorux0 in #100
- chore: add logs on conversion command exit by @aleortega in #101
- fix: Cleanup folder before conversion by @dalkia in #102
- fix: add layer state machine into animator asset by @lorux0 in #103
- feat: enable cors by @aleortega in #104
- fix: catch texture compressed formats by @dalkia in #105
- chore: bump AB version by @dalkia in #106
- chore: update libs by @marianogoldman in #107
- chore: status endpoint and some build improvements by @marianogoldman in #108
- chore: unload optimization by @dalkia in #110
- chore: use yarn by @marianogoldman in #109
- chore: configure dependabot by @marianogoldman in #111
- chore: config eslint and fix code by @marianogoldman in #112
- chore: use node 18 by @marianogoldman in #113
- fix: use node 18 by @marianogoldman in #114
- chore: another approach to building and uploading the image by @marianogoldman in #115
- chore: separate workflow for main and prs by @marianogoldman in #121
- fix: correct image name for deployment task by @marianogoldman in #123
- chore: update linux packages in final image by @marianogoldman in #124
- chore(deps): bump micromatch from 4.0.7 to 4.0.8 in /consumer-server by @dependabot in #122
- chore: print unity project folder size by @dalkia in #118
New Contributors
- @Kinerius made their first contribution in #9
- @mikhail-dcl made their first contribution in #17
- @menduz made their first contribution in #21
- @dalkia made their first contribution in #38
- @kuruk-mm made their first contribution in #39
- @aleortega made their first contribution in #52
- @lorux0 made their first contribution in #94
- @GBirch33 made their first contribution in #96
- @marianogoldman made their first contribution in #107
- @dependabot made their first contribution in #122
Full Changelog: https://github.com/decentraland/asset-bundle-converter/commits/0.1.0