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For example, if I have two clients at the left and right side of the server, like this:
client L
server
client R
Then I can switch to client L by moving the mouse to the left, crossing the left edge of the server's screen, or switch to client R by moving the mouse to the right.
Consider the situation that I want to move from client L to client R, I'll have to move the mouse from client L to the right, passing the server, then to client R. This is not so convinient.
If we can makes the canvas be a cylinder, we'll be able to switching from client L to client R by simply moving mouse to the left screen edge of client L, and vice versa. If the top and bottom edge of the canvas is cycling, we'll get a torus, which would be very cool.
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For example, if I have two clients at the left and right side of the server, like this:
Then I can switch to
client L
by moving the mouse to the left, crossing the left edge of the server's screen, or switch toclient R
by moving the mouse to the right.Consider the situation that I want to move from
client L
toclient R
, I'll have to move the mouse fromclient L
to the right, passing the server, then toclient R
. This is not so convinient.If we can makes the canvas be a cylinder, we'll be able to switching from
client L
toclient R
by simply moving mouse to the left screen edge ofclient L
, and vice versa. If the top and bottom edge of the canvas is cycling, we'll get a torus, which would be very cool.Beta Was this translation helpful? Give feedback.
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