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This repository has been archived by the owner on Sep 18, 2024. It is now read-only.
Developer on Discord mentioned he has no intention to change this behavior.
If anyone else wants to change this behavior just for your world, add a custom.js file to your world and in your world.json add it to your scripts variable.
Add the following in your custom script:
Hooks.on("ready",asyncfunction(){// Set defeault client settings of Combat Carousel if the setting "Collapse Navigation Bar" is not activated (which is usually the default setting or if the module is not loaded)if(!game.settings.get('combat-carousel','collapseNav')){console.log('World script | '+game.world.id+' | Combat Carousel detected - setting GM preferred client settings.');game.settings.set('combat-carousel','collapseNav',true);game.settings.set('combat-carousel','openOnCombatCreate',true);game.settings.set('combat-carousel','carouselSize','sm');game.settings.set('combat-carousel','panOnClick',true);game.settings.set('combat-carousel','alwaysOnTop',true);}});
Describe the bug
Players dont see the carousel by default
To Reproduce
Steps to reproduce the behavior:
Enable carousel to start with combat
Both GM and Trusted player have the following sidebar setting:
Start combat by clicking on the Toggle Combat State icon:
GM sees correctly the carousel, with the scene buttons hidden:
Trusted Player does not see the carousel, scene buttons are still shown.
Important to note is that the sidebar icon DID change from gray to white.
Expected behavior
I would have expected the Trusted Player to see the same as the GM.
Environment Info (please complete the following information):
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