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Blurish hud & sprites #8

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Oesermaatra0069 opened this issue Aug 24, 2014 · 1 comment
Open

Blurish hud & sprites #8

Oesermaatra0069 opened this issue Aug 24, 2014 · 1 comment

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@Oesermaatra0069
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When you run the game, the hud is blurish. Same for the sprites.

If you compare it to the wolf3d.exe is it different.

@dcoshea
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dcoshea commented Aug 25, 2014

I assume the walls are also blurry.

This is the default mode used to scale textures in OpenGL. I suspect it is not what most people would like.

If you edit the Basewgl\config.cfg file, find the r_texturemode setting and change it to GL_NEAREST so that you end up with a line like this:

set r_texturemode "GL_NEAREST"

it should fix the blurriness of everything except the HUD. There isn't a setting for the HUD; some time ago I was working on some code to support scaling textures using algorithms like http://en.wikipedia.org/wiki/Hqx, and at the same time I was trying to enable this to be applied to the HUD. This is something else I might get back to doing.

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