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This is the default mode used to scale textures in OpenGL. I suspect it is not what most people would like.
If you edit the Basewgl\config.cfg file, find the r_texturemode setting and change it to GL_NEAREST so that you end up with a line like this:
set r_texturemode "GL_NEAREST"
it should fix the blurriness of everything except the HUD. There isn't a setting for the HUD; some time ago I was working on some code to support scaling textures using algorithms like http://en.wikipedia.org/wiki/Hqx, and at the same time I was trying to enable this to be applied to the HUD. This is something else I might get back to doing.
When you run the game, the hud is blurish. Same for the sprites.
If you compare it to the wolf3d.exe is it different.
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