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BUG: Some Strand-based dForce Hair Assets are unskinned/unrigged #207

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daz-ddb opened this issue Jun 14, 2024 · 1 comment
Open

BUG: Some Strand-based dForce Hair Assets are unskinned/unrigged #207

daz-ddb opened this issue Jun 14, 2024 · 1 comment
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@daz-ddb
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daz-ddb commented Jun 14, 2024

When dForce hair assets are baked using the "Viewport Line Tessellation Sides" = 2 workaround, they are imported into Blender without proper weighting / skinning of vertices. This results in the hair staying in place when a figure is posed, or in some figures, the hair will appear shifted down or up on initial import.

@danielbui78 danielbui78 added bug Something isn't working enhancement New feature or request fixed Issue is resolved. labels Jun 14, 2024
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