You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When dForce hair assets are baked using the "Viewport Line Tessellation Sides" = 2 workaround, they are imported into Blender without proper weighting / skinning of vertices. This results in the hair staying in place when a figure is posed, or in some figures, the hair will appear shifted down or up on initial import.
The text was updated successfully, but these errors were encountered:
When dForce hair assets are baked using the "Viewport Line Tessellation Sides" = 2 workaround, they are imported into Blender without proper weighting / skinning of vertices. This results in the hair staying in place when a figure is posed, or in some figures, the hair will appear shifted down or up on initial import.
The text was updated successfully, but these errors were encountered: