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Just updating folks on this bug. Still happening for me on Blender 4.2. It spits out this error:
Python: Traceback (most recent call last):
File "C:\Users\total\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\DTB\DtbOperators.py", line 600, in execute
trf.toRigify(db, self)
File "C:\Users\total\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\DTB\ToRigify.py", line 163, in toRigify
self.omit_g8(db)
File "C:\Users\total\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\DTB\ToRigify.py", line 248, in omit_g8
self.to_layer(eb, 15)
File "C:\Users\total\AppData\Roaming\Blender Foundation\Blender\4.2\scripts\addons\DTB\ToRigify.py", line 281, in to_layer
ebone.layers[lnum] = True
^^^^^^^^^^^^
AttributeError: 'EditBone' object has no attribute 'layers'
It does manage to generate the Rigify rig but the control rig isn't parented to the mesh. I wonder if the new bone collections introduced in 4.0 have something to do with this issue.
To Rigify feature of DazToBlender is not compatible with Blender 4.0. A update to fix this bug is on our todo list.
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