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main.lua
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math.randomseed(os.time())
function love.load()
love.physics.setMeter(64)
class = require('middleclass')
require('json')
require('constants')
require('util')
require('event')
require('menu')
for k,v in pairs(love.filesystem.getDirectoryItems('menus')) do
if v:sub(1, 1) ~= '.' and love.filesystem.isFile('menus/' .. v) then
require('menus/' .. v:gsub('.lua', ''))
end
end
for k,v in pairs(love.filesystem.getDirectoryItems('menus/items')) do
if v:sub(1, 1) ~= '.' and love.filesystem.isFile('menus/items/' .. v) then
require('menus/items/' .. v:gsub('.lua', ''))
end
end
require('entity')
require('circle-entity')
require('static-debris')
require('trigger')
require('bullet-impact')
require('bullet')
require('shield')
require('base-ai')
require('pont')
require('bute')
require('entity-spawner')
require('map')
require('ship')
require('interface')
require('game')
love.graphics.setLineWidth(1.1)
time = 0
end
function love.update(dt)
time = time + dt
ui.mousex = love.mouse.getX()
ui.mousey = love.mouse.getY()
menu.update(dt)
game.update(dt)
end
function love.draw()
menu.draw()
game.draw()
--=# Cleanup #=--
for k,v in pairs(ui.buttonPressed) do
ui.buttonPressed[k] = false
end
for k,v in pairs(ui.buttonReleased) do
ui.buttonReleased[k] = false
end
love.graphics.setColor(210, 220, 250, 180)
love.graphics.setFont(fonts.droidsansbold[14])
love.graphics.print(love.timer.getFPS(), 0, 0)
end
function love.keypressed(key)
if key == 'escape' then
love.event.quit()
return
end
end
function love.mousepressed(x, y, but)
ui.buttonPressed[but] = true
-- Zoom is broken; don't use it
-- if but == 'wu' then
-- game.zoomtarget = game.zoomtarget * 1.05
-- elseif but == 'wd' then
-- game.zoomtarget = game.zoomtarget * 0.95
-- end
end
function love.mousereleased(x, y, but)
ui.buttonReleased[but] = true
end
function love.resize(w, h)
ui.width = w
ui.height = h
menu.menuCanvas = love.graphics.newCanvas(w, h)
end