From ea701738c28a816b0a9bc1745e4ced50017e434e Mon Sep 17 00:00:00 2001 From: Chris Elston Date: Tue, 10 Dec 2024 17:31:55 +0000 Subject: [PATCH] Fix spelling errors --- content/darkroom/masking-and-blending/masks/raster.md | 2 +- content/module-reference/processing-modules/channel-mixer.md | 3 +-- .../module-reference/processing-modules/color-calibration.md | 2 +- content/module-reference/processing-modules/diffuse.md | 2 +- content/module-reference/processing-modules/filmic-rgb.md | 2 +- content/module-reference/processing-modules/rgb-curve.md | 2 +- content/module-reference/processing-modules/rgb-levels.md | 2 +- content/module-reference/processing-modules/white-balance.md | 2 +- content/module-reference/utility-modules/darkroom/clipping.md | 3 +-- .../utility-modules/darkroom/high-quality-processing.md | 2 +- content/module-reference/utility-modules/shared/collections.md | 2 +- 11 files changed, 11 insertions(+), 13 deletions(-) diff --git a/content/darkroom/masking-and-blending/masks/raster.md b/content/darkroom/masking-and-blending/masks/raster.md index 2410b2f6f9..35abede143 100644 --- a/content/darkroom/masking-and-blending/masks/raster.md +++ b/content/darkroom/masking-and-blending/masks/raster.md @@ -5,7 +5,7 @@ weight: 60 draft: false --- -As described in the previous sections, the final output of a module's mask (the combined effect of any drawn and parameteric masks) is a grayscale raster image representing the extent to which the module's effect should be applied to each pixel. This raster image is stored internally for active modules and can be subsequently reused by other modules in the pixelpipe. +As described in the previous sections, the final output of a module's mask (the combined effect of any drawn and parametric masks) is a grayscale raster image representing the extent to which the module's effect should be applied to each pixel. This raster image is stored internally for active modules and can be subsequently reused by other modules in the pixelpipe. As with any mask, if the opacity value for a pixel in a raster mask is zero the module's input passed through the module unchanged. If the opacity is 1.0 the module has its full effect. For each value between 0 and 1.0 the module's effect is applied proportionally at that location. diff --git a/content/module-reference/processing-modules/channel-mixer.md b/content/module-reference/processing-modules/channel-mixer.md index d9b06fc623..f0e879e14c 100644 --- a/content/module-reference/processing-modules/channel-mixer.md +++ b/content/module-reference/processing-modules/channel-mixer.md @@ -51,7 +51,7 @@ As an example use case, the following matrix is useful for taming ugly out-of-ga └ 0.05 -0.05 1.00 ┘ ``` -In this case it is useful to use a [parameteric mask](../../darkroom/masking-and-blending/masks/parametric.md) to limit the effect of the _channel mixer_ to just the problematic colors. +In this case it is useful to use a [parametric mask](../../darkroom/masking-and-blending/masks/parametric.md) to limit the effect of the _channel mixer_ to just the problematic colors. A more intuitive take for what the _channel mixer_ sliders do: @@ -86,4 +86,3 @@ green blue : Defines how much the blue input channel should contribute to the selected destination channel. - diff --git a/content/module-reference/processing-modules/color-calibration.md b/content/module-reference/processing-modules/color-calibration.md index 9003ba12a4..54762d7345 100644 --- a/content/module-reference/processing-modules/color-calibration.md +++ b/content/module-reference/processing-modules/color-calibration.md @@ -71,7 +71,7 @@ When one of the above illuminant detection methods is used, the module checks wh --- -When switching from one illuminant to another, the module attempts to translate the previous settings to the new illumninant as accurately as possible. Switching from any illuminant to _custom_ preserves your settings entirely, since the _custom_ illuminant is a general case. Switching between other modes, or from _custom_ to any other mode, will not precisely preserve your settings from the previous mode due to rounding errors. +When switching from one illuminant to another, the module attempts to translate the previous settings to the new illuminant as accurately as possible. Switching from any illuminant to _custom_ preserves your settings entirely, since the _custom_ illuminant is a general case. Switching between other modes, or from _custom_ to any other mode, will not precisely preserve your settings from the previous mode due to rounding errors. Other hard-coded _illuminants_ are available (see below). Their values come from standard CIE illuminants and are absolute. You can use them directly if you know exactly what kind of light bulb was used to illuminate the scene and if you trust your camera's input profile and reference (D65) coefficients to be accurate. Otherwise, see [_caveats_](#caveats) below. diff --git a/content/module-reference/processing-modules/diffuse.md b/content/module-reference/processing-modules/diffuse.md index 0d29f2e13a..1e2cb3ea0c 100644 --- a/content/module-reference/processing-modules/diffuse.md +++ b/content/module-reference/processing-modules/diffuse.md @@ -142,7 +142,7 @@ luminance masking threshold # workflow -The main difficulty with this module is that while its output can vary dramatically depending on its input paramaters, these parameters have no intuitive link to everyday life. Users are likely to be overwhelmed, unless they are already familiar with Fourier partial differential equations. This section proposes some ways to approach this module without the burden of having to understand the underlying theory. +The main difficulty with this module is that while its output can vary dramatically depending on its input parameters, these parameters have no intuitive link to everyday life. Users are likely to be overwhelmed, unless they are already familiar with Fourier partial differential equations. This section proposes some ways to approach this module without the burden of having to understand the underlying theory. ## general advice diff --git a/content/module-reference/processing-modules/filmic-rgb.md b/content/module-reference/processing-modules/filmic-rgb.md index f78abdc2c8..ad4027dbfc 100644 --- a/content/module-reference/processing-modules/filmic-rgb.md +++ b/content/module-reference/processing-modules/filmic-rgb.md @@ -284,7 +284,7 @@ auto-adjust hardness iterations of high-quality reconstruction : Use this setting to increase the number of passes of the highlight reconstruction algorithm. More iterations means more color propagation into clipped areas from pixels in the surrounding neighbourhood. This can produce more neutral highlights, but it also costs more in terms of processing power. It can be useful in difficult cases where there are magenta highlights due to channel clipping. -: The default reconstruction works on separate RGB channels and has only one iteration applied, whereas the _high quality_ reconstruction uses a different algorithm that works on RGB ratios (which is a way of breaking down chromaticity from luminance) and can use several iterations to graduately propagate colors from neighbouring pixels into clipped areas. However, if too many iterations are used, the reconstruction can denegenerate, which will result in far colors being improperly inpainted into clipped objects (color bleeding) -- for example white clouds being inpainted with blue sky, or the sun disc shot through trees being inpainted with leaf-green. +: The default reconstruction works on separate RGB channels and has only one iteration applied, whereas the _high quality_ reconstruction uses a different algorithm that works on RGB ratios (which is a way of breaking down chromaticity from luminance) and can use several iterations to gradually propagate colors from neighbouring pixels into clipped areas. However, if too many iterations are used, the reconstruction can degenerate, which will result in far colors being improperly inpainted into clipped objects (color bleeding) -- for example white clouds being inpainted with blue sky, or the sun disc shot through trees being inpainted with leaf-green. add noise in highlights : This artificially introduces noise into the reconstructed highlights to prevent them from looking too smooth compared to surrounding areas that may already contain noise. This can help to blend the reconstructed areas more naturally with the surrounding non-clipped areas. diff --git a/content/module-reference/processing-modules/rgb-curve.md b/content/module-reference/processing-modules/rgb-curve.md index 45851a45f4..ac39f31ad4 100644 --- a/content/module-reference/processing-modules/rgb-curve.md +++ b/content/module-reference/processing-modules/rgb-curve.md @@ -15,7 +15,7 @@ This module is very similar to the [_tone curve_](./tone-curve.md) module but wo Activate the [picker](../../darkroom/processing-modules/module-controls.md#pickers) on the left to show the picked values in the graph (Ctrl+click or right-click to use the picker in area mode). Numerical (Lab) values of the input and output (see below) at the selected spot or area are shown at the top left of the widget. -A second [picker](../../darkroom/processing-modules/module-controls.md#pickers) to the right can be used to automtaically create new nodes based on the sampled area. Ctrl+click+drag to alter the created nodes to have a positive curve for the selected area; Shift+click+drag to create a negative curve. +A second [picker](../../darkroom/processing-modules/module-controls.md#pickers) to the right can be used to automatically create new nodes based on the sampled area. Ctrl+click+drag to alter the created nodes to have a positive curve for the selected area; Shift+click+drag to create a negative curve. # module controls diff --git a/content/module-reference/processing-modules/rgb-levels.md b/content/module-reference/processing-modules/rgb-levels.md index 504abf277a..19382eb9d7 100644 --- a/content/module-reference/processing-modules/rgb-levels.md +++ b/content/module-reference/processing-modules/rgb-levels.md @@ -9,7 +9,7 @@ view: darkroom masking: true --- -Adjust black, white and mid-gray points in RGB color space. This module is silmilar to the [_levels_](./levels.md) module, which works in Lab color space. +Adjust black, white and mid-gray points in RGB color space. This module is similar to the [_levels_](./levels.md) module, which works in Lab color space. The rgb levels tool shows a histogram of the image, and displays three bars with handles. Drag the handles to modify the black, middle-gray and white points in lightness (in "RGB, linked channels" mode) or independently for each of the R, G and B channels (in "RGB, independent channels" mode). diff --git a/content/module-reference/processing-modules/white-balance.md b/content/module-reference/processing-modules/white-balance.md index 331036ec57..2660ca3da6 100644 --- a/content/module-reference/processing-modules/white-balance.md +++ b/content/module-reference/processing-modules/white-balance.md @@ -25,7 +25,7 @@ White balance is not intended as a "creative" module -- its primary goal is to t ## scene illuminant temp -This section provides scene-illuminant _temperature_ and _tint_ controls to adjust the white balace of the image. Click on the 'scene illuminant temp' section label to cycle between 3 different [color modes](#colored-sliders) for the temperature/tint sliders. +This section provides scene-illuminant _temperature_ and _tint_ controls to adjust the white balance of the image. Click on the 'scene illuminant temp' section label to cycle between 3 different [color modes](#colored-sliders) for the temperature/tint sliders. temperature : Set the color temperature in kelvin. diff --git a/content/module-reference/utility-modules/darkroom/clipping.md b/content/module-reference/utility-modules/darkroom/clipping.md index 61ed71accd..954129fe51 100644 --- a/content/module-reference/utility-modules/darkroom/clipping.md +++ b/content/module-reference/utility-modules/darkroom/clipping.md @@ -8,7 +8,7 @@ view: darkroom Highlight areas of the image that may exhibit luminance or gamut clipping. -When an image is sent to a display device, each pixel is normally represented as a set of 3 numbers, representing the intensity of the red, green and blue primary colors in the output color space. Because the output color space is usually closely related to hardware with physical limations, there is a maximum permitted value for the [R,G,B] channels, representing the maximum available intensity for that color space. Similarly, there is also a minimum value below which pixel values will be mapped to zero. When we try to convert from a larger color space to the final output color space, any values exceeding this maximum will be clamped to the maximum value, and any values below the minimum will be clamped to zero. This process is called "clipping" and it will lead to lost detail, or "incorrect" colors for any pixels with clipped channels. +When an image is sent to a display device, each pixel is normally represented as a set of 3 numbers, representing the intensity of the red, green and blue primary colors in the output color space. Because the output color space is usually closely related to hardware with physical limitations, there is a maximum permitted value for the [R,G,B] channels, representing the maximum available intensity for that color space. Similarly, there is also a minimum value below which pixel values will be mapped to zero. When we try to convert from a larger color space to the final output color space, any values exceeding this maximum will be clamped to the maximum value, and any values below the minimum will be clamped to zero. This process is called "clipping" and it will lead to lost detail, or "incorrect" colors for any pixels with clipped channels. Click the ![clipping warning](./clipping/clipping-icon.png#icon) icon to enable the clipping warning. @@ -55,4 +55,3 @@ lower threshold upper threshold : How close a pixel should be to the upper limit before being flagged by the clipping warning, expressed as a percentage (default 98%). In the case of gamut checks, this controls how close the saturation of the pixel is allowed to get to the limits of the color space's gamut before a clipping indication is flagged. - diff --git a/content/module-reference/utility-modules/darkroom/high-quality-processing.md b/content/module-reference/utility-modules/darkroom/high-quality-processing.md index fc59faf0d9..d8c1c29854 100644 --- a/content/module-reference/utility-modules/darkroom/high-quality-processing.md +++ b/content/module-reference/utility-modules/darkroom/high-quality-processing.md @@ -10,4 +10,4 @@ Process the image in the darkroom view using "high quality mode", so that the di Activate this mode by clicking the ![high quality processing icon](./high-quality-processing/high-quality-processing-icon.png#icon) icon at the bottom of the darkroom view. -Note that while this mode provides the most accurate representation of the processed image, it also results in signficant performance degredation. Please see the [types of pixelpipe](../../../darkroom/pixelpipe/the-pixelpipe-and-module-order.md#types-of-pixelpipe) section for a full discussion. +Note that while this mode provides the most accurate representation of the processed image, it also results in signficant performance degradation. Please see the [types of pixelpipe](../../../darkroom/pixelpipe/the-pixelpipe-and-module-order.md#types-of-pixelpipe) section for a full discussion. diff --git a/content/module-reference/utility-modules/shared/collections.md b/content/module-reference/utility-modules/shared/collections.md index 05fe100adf..adcf2ef0a7 100644 --- a/content/module-reference/utility-modules/shared/collections.md +++ b/content/module-reference/utility-modules/shared/collections.md @@ -77,7 +77,7 @@ modification time : The date/time the file was last changed, in the format `YYYY:MM:DD hh:mm:ss`. export time -: The date/time the file was last expoted, in the format `YYYY:MM:DD hh:mm:ss`. +: The date/time the file was last exported, in the format `YYYY:MM:DD hh:mm:ss`. print time : The date/time the file was last printed, in the format `YYYY:MM:DD hh:mm:ss`.