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USD likes to be Y-axis up, and coordinates in Blender are Z-up. Where in the process of export should we handle this?
The text was updated successfully, but these errors were encountered:
When you save your translation, rotation or scale just swap [x,y,z] with [x,z,y] en with rotations [x,y,z,w] to [x,z,y,w] if quaternions.
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USD and Blender are both Right Handed coordsys, so one problem less ;-)
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USD likes to be Y-axis up, and coordinates in Blender are Z-up. Where in the process of export should we handle this?
The text was updated successfully, but these errors were encountered: