Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Convert from Blender's coordinate system to Y-up #3

Open
darknoon opened this issue Nov 27, 2018 · 2 comments
Open

Convert from Blender's coordinate system to Y-up #3

darknoon opened this issue Nov 27, 2018 · 2 comments
Labels
help wanted Extra attention is needed

Comments

@darknoon
Copy link
Owner

USD likes to be Y-axis up, and coordinates in Blender are Z-up. Where in the process of export should we handle this?

@darknoon darknoon added the help wanted Extra attention is needed label Nov 27, 2018
@darknoon darknoon changed the title Convert Blender's coordinate system to USD Convert from Blender's coordinate system to Y-up Nov 27, 2018
@3dhype
Copy link

3dhype commented Nov 30, 2018

When you save your translation, rotation or scale just swap [x,y,z] with [x,z,y] en with rotations [x,y,z,w] to [x,z,y,w] if quaternions.

@3dhype
Copy link

3dhype commented Nov 30, 2018

USD and Blender are both Right Handed coordsys, so one problem less ;-)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
help wanted Extra attention is needed
Projects
None yet
Development

No branches or pull requests

2 participants