Slint is a UI toolkit that supports different programming languages. Slint-node is the integration with Node.js and Deno.
To get started you use the walk-through tutorial. We also have a Getting Started Template repository with the code of a minimal application using Slint that can be used as a starting point to your program.
Warning: Beta Slint-node is still in the early stages of development: APIs will change and important features are still being developed.
The Slint Language Documentation covers the Slint UI description language in detail.
To use Slint with Node.js, ensure the following programs are installed:
To use Slint with Deno, ensure the following programs are installed:
Slint-node comes with pre-built binaries for macOS, Linux, and Windows. If you'd like to use Slint-node on a system without pre-built binaries, you need to additional software:
- Rust compiler (1.73 or newer)
- Depending on your operating system, you may need additional components. For a list of required system libraries, see https://github.com/slint-ui/slint/blob/master/docs/building.md#prerequisites.
- In a new directory, create a new Node.js project by calling
npm init
. - Install Slint for your project using
npm install slint-ui
. - Create a new file called
main.slint
with the following contents:
import { AboutSlint, Button, VerticalBox } from "std-widgets.slint";
export component Demo {
in-out property <string> greeting <=> label.text;
VerticalBox {
alignment: start;
label := Text {
text: "Hello World!";
font-size: 24px;
horizontal-alignment: center;
}
AboutSlint {
preferred-height: 150px;
}
HorizontalLayout { alignment: center; Button { text: "OK!"; } }
}
}
This file declares the user interface.
- Create a new file called
index.mjs
with the following contents:
import * as slint from "slint-ui";
let ui = slint.loadFile("main.slint");
let demo = new ui.Demo();
await demo.run();
This is your main JavaScript entry point:
- Import the Slint API as an ECMAScript module module. If you prefer you can also import it as CommonJS module.
- Invoke
loadFile()
to compile and load the.slint
file. - Instantiate the
Demo
component declared inmain.slint
. - Run it by showing it on the screen and reacting to user input.
- Run the example with
node index.mjs
For a complete example, see /examples/todo/node.
- Create a new file called
main.slint
with the following contents:
import { AboutSlint, Button, VerticalBox } from "std-widgets.slint";
export component Demo {
in-out property <string> greeting <=> label.text;
VerticalBox {
alignment: start;
label := Text {
text: "Hello World!";
font-size: 24px;
horizontal-alignment: center;
}
AboutSlint {
preferred-height: 150px;
}
HorizontalLayout { alignment: center; Button { text: "OK!"; } }
}
}
This file declares the user interface.
- Create a new file called
deno.json
(a Deno Import Map) with the following contents:
{
"imports": {
"slint-ui": "npm:slint-ui"
}
}
- Create a new file called
index.ts
with the following contents:
import * as slint from "slint-ui";
let ui = slint.loadFile("main.slint");
let demo = new ui.Demo();
await demo.run();
This is your main JavaScript entry point:
- Import the Slint API as an ECMAScript module module through Deno's NPM compatibility layer.
- Invoke
loadFile()
to compile and load the.slint
file. - Instantiate the
Demo
component declared inmain.slint
. - Run it by showing it on the screen and reacting to user input.
- Run the example with
deno run --allow-read --allow-ffi --allow-sys index.ts
Use the {@link loadFile} function to load a .slint
file. Instantiate the exported component
with the new operator. Access exported callbacks and properties as JavaScript properties on the instantiated component. In addition,
the returned object implements the {@link ComponentHandle} interface, to show/hide the instance or access the window.
The following example shows how to instantiating a Slint component from JavaScript.
ui/main.slint
export component MainWindow inherits Window {
callback clicked <=> i-touch-area.clicked;
in property <int> counter;
width: 400px;
height: 200px;
i-touch-area := TouchArea {}
}
The exported component is exposed as a type constructor. The type constructor takes as parameter an object which allow to initialize the value of public properties or callbacks.
main.mjs
import * as slint from "slint-ui";
// In this example, the main.slint file exports a module which
// has a counter property and a clicked callback
let ui = slint.loadFile("ui/main.slint");
let component = new ui.MainWindow({
counter: 42,
clicked: function() { console.log("hello"); }
});
Properties declared as out
or in-out
in .slint
files are visible as JavaScript properties on the component instance.
main.slint
export component MainWindow {
in-out property name;
in-out property age: 42;
}
let ui = slint.loadFile("main.slint");
let instance = new ui.MainWindow();
console.log(instance.age); // Prints 42
instance.name = "Joe";
Callbacks declared in .slint
files are visible as JavaScript function properties on the component instance. Invoke them
as function to invoke the callback, and assign JavaScript functions to set the callback handler.
ui/my-component.slint
export component MyComponent inherits Window {
callback clicked <=> i-touch-area.clicked;
width: 400px;
height: 200px;
i-touch-area := TouchArea {}
}
main.mjs
import * as slint from "slint-ui";
let ui = slint.loadFile("ui/my-component.slint");
let component = new ui.MyComponent();
// connect to a callback
component.clicked = function() { console.log("hello"); };
// emit a callback
component.clicked();
The types used for properties in .slint design markup each translate to specific types in JavaScript. The follow table summarizes the entire mapping:
.slint Type |
JavaScript Type | Notes |
---|---|---|
int |
Number |
|
bool |
Boolean |
|
float |
Number |
|
string |
String |
|
color |
{@link RgbaColor} | |
brush |
{@link Brush} | |
image |
{@link ImageData} | |
length |
Number |
|
physical_length |
Number |
|
duration |
Number |
The number of milliseconds |
angle |
Number |
The angle in degrees |
relative-font-size |
Number |
Relative font size factor that is multiplied with the Window.default-font-size and can be converted to a length . |
structure | Object |
Structures are mapped to JavaScript objects where each structure field is a property. |
array | {@link Model} |
Array properties can be set from JavaScript by passing
either Array
objects or implementations of the {@link Model} interface.
When passing a JavaScript Array
object, the contents of the array are copied. Any changes to the JavaScript afterwards will not be visible on the Slint side.
Reading a Slint array property from JavaScript will always return a @{link Model}.
component.model = [1, 2, 3];
// component.model.push(4); // does not work, because assignment creates a copy.
// Use re-assignment instead.
component.model = component.model.concat(4);
Another option is to set an object that implements the {@link Model} interface.
You can declare globally available singletons in your
.slint
files. If exported, these singletons are accessible as properties on your main
componen instance. Each global singleton is represented by an object with properties and callbacks,
similar to API that's created for your .slint
component.
For example the following .slint
markup defines a global Logic
singleton that's also exported:
export global Logic {
callback to_uppercase(string) -> string;
}
Assuming this global is used together with the MyComponent
from the
previous section, you can access Logic
like this:
import * as slint from "slint-ui";
let ui = slint.loadFile("ui/my-component.slint");
let component = new ui.MyComponent();
component.Logic.to_upper_case = (str) => {
return str.toUpperCase();
};