diff --git a/README.md b/README.md index 22cbc2a..ad6f255 100644 --- a/README.md +++ b/README.md @@ -1,2 +1,24 @@ # deepmine - + +The goal of the mod is to enhance sub-surface gameplay and make it worthwhile to build structures and explore deep below the surface. Personally I find the surface (placer) mining mechanic of the game to be the weakest gameplay loop in an otherwise amazing game. I'm striving to make mining in Stationeers a more enjoyable experience :-) + +I want to emphasize this mod is very very raw. An alpha version of sorts. I'm hoping to get some feedback from the community on balancing and requested features! + +Completed features + - Lowered bedrock depth (currently 4x deeper) + - Increasing ore yields the deeper you go + - Faster drilling speeds + +Planned features + - Increasing vein size/frequency at deeper depths (conversely, sparse veins at the surface) + - More mining drill tiers. Including tools with larger mining radius. + - Threats and dangers below the surface. Gas pockets, and various pressure/temperature + +Compatibility + - Not sure about this one, but I'd be hesitant to run this mod with any other terrain generation/ore rebalancing mods. + +Installation + - Requires an installation of BepInEx + - Once BepInEx is installed (a la pasting in the Stationeers root directory and running the game once), place the provided .dll in the BepInEx\plugins folder + +Also - I'm reaching out to any modders who are interested in the project. If you have any experience with BepInex + Harmony patching, and especially use of Harmony Transpiler, please DM me :-) \ No newline at end of file