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Assembly-UnityScript.unityproj
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Assembly-UnityScript.unityproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{1D3FDB99-CDCF-0FB5-6E7F-06303DDC3FE2}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE;ENABLE_MICROPHONE;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;ENABLE_AUDIO_FMOD;ENABLE_NETWORK;ENABLE_MONO;ENABLE_PHYSICS;ENABLE_TERRAIN;ENABLE_CACHING;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_CLOTH;ENABLE_MOVIES;ENABLE_AUDIO;ENABLE_WWW;ENABLE_SHADOWS;ENABLE_DUCK_TYPING;UNITY_4_0_0;UNITY_4_0;UNITY_STANDALONE_WIN;ENABLE_PROFILER;UNITY_EDITOR</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Orthello\Examples\1 - Paralax scrolling FilledSprite\JSExample1.js" />
<Compile Include="Assets\Orthello\Examples\2 - Moving collidable sprites\JSBlock2.js" />
<Compile Include="Assets\Orthello\Examples\2 - Moving collidable sprites\JSExample2.js" />
<Compile Include="Assets\Orthello\Examples\2 - Moving collidable sprites\JSStar2.js" />
<Compile Include="Assets\Orthello\Examples\3 - Shooting Asteroids\JSAsteroid3.js" />
<Compile Include="Assets\Orthello\Examples\3 - Shooting Asteroids\JSBullet3.js" />
<Compile Include="Assets\Orthello\Examples\3 - Shooting Asteroids\JSExample3.js" />
<Compile Include="Assets\Orthello\Examples\4 - Follow Target View\JSExample4.js" />
<Compile Include="Assets\Orthello\Examples\4 - Follow Target View\JSMover4.js" />
<Compile Include="Assets\Orthello\Examples\5 - Creating At Runtime\JSExample5.js" />
<Compile Include="Assets\Orthello\Examples\6 - Physics\JSExample6.js" />
<Compile Include="Assets\Orthello\Examples\7 - Tweening\JSExample7.js" />
<Compile Include="Assets\Orthello\Examples\7 - Tweening\JSStar7_1.js" />
<Compile Include="Assets\Orthello\Examples\7 - Tweening\JSStar7_2.js" />
<None Include="Assets\Orthello\Examples\0 - Simple Examples\TextSprites\lorem.txt" />
<None Include="Assets\Orthello\Examples\0 - Simple Examples\(Unity Pro) NavMesh Pathfinding\read-me-navmesh.txt" />
<None Include="Assets\Orthello\Examples\0 - Simple Examples\TextSprites\Atlases\russian.txt" />
<None Include="Assets\Orthello\Examples\4 - Follow Target View\-orthello-config.xml" />
<None Include="Assets\Orthello\-Read-Me.txt" />
<None Include="Assets\Orthello\-Update-Upgrade info.txt" />
<None Include="Assets\Orthello\Examples\0 - Simple Examples\TextSprites\Atlases\img.xml" />
<None Include="Assets\Orthello\Examples\0 - Simple Examples\TextSprites\Atlases\glyph.xml" />
<None Include="Assets\Orthello\Examples\0 - Simple Examples\TextSprites\Atlases\chalk.xml" />
<None Include="Assets\Orthello\Examples\0 - Simple Examples\Multi Resolution Art\atlas.xml" />
<None Include="Assets\Orthello\Standard Assets\OT\_Base\TintedAlpha.shader" />
<None Include="Assets\Orthello\Examples\0 - Simple Examples\RotateTowards\-read-me.txt" />
<None Include="Assets\Orthello\Examples\0 - Simple Examples\Persistance\-read-me.txt" />
<None Include="Assets\Orthello\Examples\0 - Simple Examples\TextSprites\lorem-rus-utf8.txt" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>