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RiichiBook1-ch7-riichi.tex
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RiichiBook1-ch7-riichi.tex
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%~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
% riichi Book 1, Chapter 7: riichi
%~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
\chapter{Riichi judgement} \label{ch:riichi}
\thispagestyle{empty}
\section{To riichi or not to riichi?}
Riichi is a really powerful tool in riichi mahjong. Once you riichi, the opponents would have to slow down their attacks or even completely fold to avoid dealing into your hand. Therefore, one of our top priorities in playing riichi mahjong is to try to make the hand ready as fast as possible and call riichi before anyone else does.
\bigskip
At the same time, however, there are situations where you should keep {\jap dama} (i.e., not calling riichi when having a closed ready hand). If you have played mahjong long enough, you must have come across many instances where you wondered if you should call riichi or keep {\jap dama}.
Knowing when to call riichi is one of the most fundamental elements of mahjong strategies, yet it appears this is not very well understood among European players.
Let's first review the pros and cons of calling riichi.
\bigskip
Obvious downsides of calling riichi can be summarized as follows.
\begin{itembox}[c]{Demerits of riichi}
\bi \itemsep.1pt
\i You have to pay 1000 points as a riichi bet.
\i The opponents may play defense and may not discard your winning tiles that they would otherwise discard.
\i You cannot change your hand any more; you cannot play defense nor improve the wait / scores.
\ei
\end{itembox}
However, there are many more upsides as well.
\begin{itembox}[c]{Merits of riichi}
\bi
\i You get one {\jap yaku} to win.
\i You can expect to increase the score with {\jap ippatsu} and {\jap ura dora}.
\i The opponents may completely fold or play more defensively than otherwise. As a result, the opponents may fail to make their hand ready, in which case:
\bi
\i you will have more opportunities to draw tiles;
\i you are less likely to deal into the opponents.
\ei
\i When your previous discards make it look that your winning tile is safe, riichi may actually \emph{increase} the chance that the opponents discard your winning tile.
\ei
\end{itembox}
\bigskip
\noindent
Comparing these pros and cons, it should be evident that calling riichi is a low-risk \& high-return offense tactic.
Moreover, riichi could also work as a defense tactic. If you riichi before the opponents do, it may prevent them from building a ready hand, which obviously reduces your chance of dealing into their hand.
Although calling riichi means that you can no longer play defensively by choosing safe tiles to discard, it poses less of a problem if your defensive skills are not very good.
\bigskip
Riichi judgement criteria I recommend are summarized as follows.
\bigskip
\begin{itembox}[c]{Riichi judgement}
Choose riichi over {\jap dama} if \underline{\large at least one} of the following three conditions is met.
\bi
\i[] 1. Your hand has at least one {\jap han} other than riichi.
\i[] 2. Your hand has a good wait.
\i[] 3. You are the dealer.
\ei \vsps
\end{itembox}
\bigskip
\noindent This means that you should call riichi if
\bi \itemsep.1em
\i your hand has a bad wait but has one {\jap han} or more (including {\jap dora}) other than riichi;
\i your hand is riichi-only but with a good wait, or;
\i your hand is riichi-only with a bad wait, but you are the dealer.
\ei
In other words, the only type of riichi that these criteria prohibit is a bad-wait riichi-only hand by a non-dealer.
\newpage
\section{Insta-riichi} \index{insta-riichi}
Keep in mind that, when you call riichi you should do so \emph{immediately} when your hand becomes ready ({\bf insta-riichi}). There is usually no point in waiting for a few turns to have the ``right'' moment to riichi.
\bigskip
Let me describe a few frequently seen examples where you should do insta-riichi.
In all the examples that follow, we assume that you are the South player in the 6th turn in East-1.
\subsection{Examples of insta-riichi}
\begin{itembox}[r]{{\jap Pinfu}-only hand}
\bp
\wan{7}\wan{8}\wan{9}\tong{3}\tong{4}\tong{5}\tong{8}\tong{8}\suo{2}\suo{3}\suo{3}\suo{6}\suo{7}\suo{8}~~\bei\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep \index{pinfu@{\jap pinfu}}
\vspace{-15pt}
\end{itembox}
\noindent You should do insta-riichi with a {\jap pinfu}-only hand. It is true that this hand will have {\jap tanyao} if you draw {\LARGE \wan{6}} and discard {\LARGE \wan{9}}, but waiting for that to happen is simply inefficient. Even after you replace {\LARGE\wan{9}} with {\LARGE\wan{6}}, you will lose {\jap tanyao} anyway if you win the hand on {\LARGE\suo{1}}. Getting either {\jap ippatsu} or one {\jap ura dora} has a much higher probability than drawing {\LARGE \wan{6}} first and then winning on {\LARGE \suo{4}}.
\begin{center}
{\Large $\Rightarrow$ Insta-riichi, discarding \suo{3}~!}
\end{center}
\bigskip
\begin{itembox}[r]{Bad wait, one {\jap dora}}
\bp
\wan{3}\wan{4}\wan{5}\wan{6}\wan{8}\tong{7}\tong{8}\tong{9}\suo{1}\suo{1}\bei\bei\bei\xi~~\tong{9}\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep
\vspace{-15pt}
\end{itembox}
\noindent Since this hand has one {\jap dora}, you should do insta-riichi. Do not shy away from riichi even with closed-wait or edge-wait hands. It is true that the wait can be improved with as many as four kinds of tiles ({\LARGE \wan{2}\wan{4}\wan{5}\suo{1}}), but drawing one of those would take about eight more turns, on average.\footnote{This rough calculation is based on an assumption that the probability of drawing an arbitrary tile is $\frac{1}{34}=$ about 3\%.}
Since this is a {\jap yaku}-less hand, you cannot win it by {\jap ron} while waiting in {\jap dama}.
Moreover, even when the wait gets improved, this hand will never become {\jap pinfu} anyway, so the score will not be improved.
\begin{center}
{\Large $\Rightarrow$ Insta-riichi, discarding \xi ~!}
\end{center}
\begin{itembox}[r]{1-away from {\jap sanshoku}}
\bp
\hspace{-190pt}{\footnotesize\color{red!75!black} Red}\\ \vspace{-16pt}
\wan{3}\wan{4}\rfw\wan{6}\wan{8}\tong{6}\tong{7}\tong{8}\suo{7}\suo{8}\suo{9}\bei\bei\dong~~\tong{9}\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep \index{sanshoku@{\jap sanshoku}}
\vspace{-15pt}
\end{itembox}
\noindent It is true that there are some tiles that can improve the scores and/or the wait of this hand. For example, if you draw {\LARGE\suo{6}}, the hand will have {\jap sanshoku} (Mixed Triple Chow). If you draw any of {\LARGE\wan{2}\wan{4}\wan{5}}, the hand will have {\jap pinfu}. However, since the hand already has one {\jap han} (red five), you should do insta-riichi.
\begin{center}
{\Large $\Rightarrow$ Insta-riichi, discarding \dong ~!}
\end{center}
\bigskip
\begin{itembox}[r]{Unconfirmed {\jap sanshoku}}
\bp
\wan{3}\wan{4}\wan{9}\wan{9}\tong{1}\tong{2}\tong{3}\tong{4}\tong{5}\tong{6}\tong{7}\suo{2}\suo{3}\suo{4}~~\bei\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep \index{sanshoku@{\jap sanshoku}}
\vspace{-15pt}
\end{itembox}
\noindent You would want to win this hand on {\LARGE\wan{2}} (rather than on {\LARGE\wan{5}}) so that you can claim {\jap sanshoku}. However, waiting for {\LARGE\wan{2}} without riichi is absurd. The worst case scenario is to draw {\LARGE\wan{5}} while waiting in {\jap dama}, in which case you only get 400-700. If you riichi and draw {\LARGE\wan{5}}, you will get at least 700-1300. With one {\jap ura dora} or {\jap ippatsu} you will get 1300-2600.
\index{sanshoku@{\jap sanshoku}}
\begin{center}
{\Large $\Rightarrow$ Insta-riichi, discarding \tong{1}~!}
\end{center}
\bigskip
\begin{itembox}[r]{Riichi-only hand}
\bp
\wan{7}\wan{8}\wan{9}\tong{3}\tong{4}\tong{5}\suo{2}\suo{3}\suo{6}\suo{7}\suo{8}\suo{9}\bai\bai~~\bei\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep
\vspace{-15pt}
\end{itembox}
\noindent This hand has no {\jap yaku} or {\jap dora}, but the wait is good. You can do insta-riichi with a riichi-only hand as long as the hand has a good wait.
\begin{center}
{\Large $\Rightarrow$ Insta-riichi, discarding \suo{9}~!}
\end{center}
\bigskip
\begin{itembox}[r]{Waiting for {\jap dora}}
\bp
\wan{2}\wan{4}\tong{5}\tong{6}\tong{7}\tong{8}\tong{8}\tong{8}\suo{2}\suo{3}\suo{4}\suo{6}\suo{7}\suo{8}~~\wan{3}\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep
\vspace{-15pt}
\end{itembox}
\noindent You should do insta-riichi even when waiting for {\jap dora}.
\begin{center}
{\Large $\Rightarrow$ Insta-riichi, discarding \tong{8}~!}
\end{center}
\noindent When you wonder whether or not you should riichi in a given situation, choose riichi. You will be correct most of the time.
\subsection{Good wait vs. high scores}
\bigskip
We have discussed in previous chapters the difficult tradeoff we face between speed (tile efficiency) and high scores. In riichi judgement, this tradeoff manifests itself as a choice between (a) having a good wait with lower scores and (b) pursuing higher scores with a bad wait.
\bigskip
In the following examples, there are more than one discard candidates to make the hand ready. I will discuss how to take a balance of tile efficiency and hand value in calling riichi. Again, we will assume that you are the South player in the 6th turn in East-1.
\bigskip
\begin{itembox}[r]{Cheap hand}
\bp
\wan{7}\wan{8}\wan{9}\tong{3}\tong{4}\tong{5}\suo{2}\suo{3}\suo{3}\suo{6}\suo{7}\suo{8}\bai\bai~~\bei\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep
\vspace{-15pt}
\end{itembox}
\noindent Calling riichi by discarding {\LARGE\suo{3}} makes for a good wait ({\LARGE \suo{1}-\suo{4}}; 2 kinds--8 tiles), but the hand becomes riichi-only. On the other hand, calling riichi by discarding {\LARGE\suo{2}} leaves the possibility that the hand has an additional {\jap yaku} (White Dragon), although the wait is not as good ({\LARGE \suo{3} \bai}; 2 kinds--4 tiles). Which one should we choose?
\bigskip
In cases like this, you should aim for high scores by discarding {\LARGE\suo{2}}.
Discarding {\LARGE\suo{2}} and winning on {\LARGE\bai} would double the hand value (riichi + White Dragon = 2600 versus riichi-only = 1300), but the probability of winning on {\LARGE\bai} would not shrink below half of the probability of winning on {\LARGE\suo{1}-\suo{4}}.
\begin{center}
{\Large $\Rightarrow$ Insta-riichi, discarding \suo{2}~!}
\end{center}
\noindent Here is a simple rule of thumb: when the \emph{minimum} (guaranteed) hand value is below 5200 (when won by {\jap ron}), you should value scores over wait. When the \emph{minimum} hand value is 5200 or above, you should value wait over scores.
We use 5200 as a cut-point because an additional {\jap han} (roughly) doubles the hand value until it reaches 5200.
\bigskip
\begin{itembox}[r]{More expensive hand}
\bp
\wan{7}\wan{8}\wan{9}\tong{3}\tong{4}\tong{5}\suo{2}\suo{3}\suo{3}\suo{6}\suo{7}\suo{8}\bai\bai~~\wan{8}\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep
\vspace{-15pt}
\end{itembox}
\noindent This hand has one {\jap dora}, but the minimum hand value is still below 5200 (riichi + {\jap dora} = 2600). Therefore, again, you should value scores over wait.
\begin{center}
{\Large $\Rightarrow$ Insta-riichi, discarding \suo{2}~!}
\end{center}
\bigskip
\begin{itembox}[r]{Expensive hand}
\bp
\wan{7}\wan{8}\wan{9}\tong{3}\tong{4}\tong{5}\suo{4}\suo{5}\suo{5}\bai\bai\bai\fa\fa~~\wan{9}\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep
\vspace{-15pt}
\end{itembox}
\noindent With this hand, calling riichi guarantees 5200 (riichi + White Dragon + one {\jap dora}). Therefore, you should value wait over scores this time. It goes without saying that riichi is better than going {\jap dama}.
\begin{center}
{\Large $\Rightarrow$ Insta-riichi, discarding \suo{5}~!}
\end{center}
\bigskip
\begin{itembox}[r]{Good wait vs. {\jap sanshoku}}
\bp
\wan{2}\wan{4}\wan{5}\suo{2}\suo{3}\suo{4}\suo{7}\suo{7}\tong{2}\tong{3}\tong{4}\tong{9}\tong{9}\tong{9}~~\bei\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep \index{sanshoku@{\jap sanshoku}}
\vspace{-15pt}
\end{itembox}
\noindent Calling riichi by discarding {\LARGE \wan{2}} gives you riichi-only with a good wait, whereas calling riichi by discarding {\LARGE \wan{5}} gives you riichi + {\jap sanshoku} with a bad wait. Since riichi-only is short of 5200, you should value scores over wait.
\begin{center}
{\Large $\Rightarrow$ Insta-riichi, discarding \wan{5}~!}
\end{center}
\bigskip
\begin{itembox}[r]{Good wait vs. {\jap ittsu}}
\bp
\wan{1}\wan{3}\wan{4}\wan{5}\wan{5}\wan{6}\wan{7}\wan{8}\wan{9}\tong{3}\tong{4}\tong{5}\tong{9}\tong{9}~~\bei\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep \index{ittsu@{\jap ittsu}}
\vspace{-15pt}
\end{itembox}
\noindent Calling riichi by discarding {\LARGE \wan{1}} gives you only riichi + {\jap pinfu} with a good wait, whereas calling riichi by discarding {\LARGE \wan{5}} gives you riichi + {\jap ittsu} with a bad wait. Since riichi + {\jap pinfu} is short of 5200, you should value scores over wait.
\begin{center}
{\Large $\Rightarrow$ Insta-riichi, discarding \wan{5}~!}
\end{center}
\bigskip
\begin{itembox}[r]{Expensive {\jap pinfu} hand}
\bp
\hspace{-15pt}{\footnotesize\color{red!75!black} Red}\hspace{129pt}{\footnotesize\color{red!75!black} Red}
\\ \vspace{-16pt}
\wan{1}\wan{3}\wan{4}\rfw\wan{6}\wan{7}\wan{7}\wan{8}\wan{9}\tong{3}\tong{4}\rfd\tong{9}\tong{9}~~\bei\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep
\end{itembox}
\noindent Discarding {\LARGE\wan{7}} would give you a {\jap dama mangan} hand with a bad wait. That is not too bad, but it is much better to riichi by discarding {\LARGE\wan{1}} (riichi + {\jap pinfu} + two red fives = 7700 with a very good wait).
\begin{center}
{\Large $\Rightarrow$ Insta-riichi, discarding \wan{1}~!}
\end{center}
\bigskip
\noindent Let's summarize what we have learned so far.
\bigskip
\begin{itembox}[c]{Good wait or high scores?}
\bi
\i Scores are more important than wait\\when the minimum hand value is < 5200.
\i Wait is more important than scores\\when the minimum hand value is $\geq$ 5200.
\ei
\end{itembox}
\newpage
\subsection{{\jap Chiitoitsu} waiting for {\jap dora}}
\index{chiitoitsu@{\jap chiitoitsu} (Seven Pairs)}
We will discuss riichi criteria for a {\jap chiitoitsu} (Seven Pairs) hand in this and the next sections.
\bigskip
\begin{itembox}[r]{{\jap Chiitoitsu 1}}
\bp
\wan{2}\wan{2}\tong{1}\tong{1}\tong{4}\tong{9}\tong{9}\suo{2}\suo{2}\suo{4}\zhong\zhong\fa\fa~~\tong{4}\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep
\vspace{-15pt}
\end{itembox}
\noindent You should not shy away from riichi with a {\jap chiitoitsu} hand, especially when waiting for {\jap dora}. Since {\jap dora} of {\LARGE \tong{4}} is something your opponents wouldn't lightly discard even if you keep {\jap dama}, the chance of winning this hand by {\jap ron} is not very high anyway. Therefore, you would rather riichi and aim to improve the score.
\bigskip
A two-{\jap dora} {\jap chiitoitsu} hand can be a game-deciding hand that secures you the first place in a game. If you {\jap tsumo} after riichi, it is at least {\jap haneman} and it can easily be {\jap baiman} with {\jap ura dora} ({\jap ura dora} always come in pairs with a {\jap chiitoitsu} hand). Even when you win by {\jap ron}, it will be {\jap haneman} with either {\jap ura dora} or {\jap ippatsu}.
\begin{center}
{\Large $\Rightarrow$ Insta-riichi, discarding \suo{4}~!}
\end{center}
\bigskip
\begin{itembox}[r]{{\jap Chiitoitsu 2}}
\bp
\wan{2}\wan{2}\tong{1}\tong{1}\tong{9}\tong{9}\xi\suo{2}\suo{2}\suo{4}\zhong\zhong\fa\fa~~\xi\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep
\vspace{-15pt}
\end{itembox}
{\jap Dora} in this example is a value-less wind tile, which may be easily discarded by your opponents if you keep {\jap dama}. Nevertheless, you should still do insta-riichi by discarding {\LARGE \suo{4}}. Aim for {\jap haneman} or {\jap baiman} rather than being content with 6400.
\begin{center}
{\Large $\Rightarrow$ Insta-riichi, discarding \suo{4}~!}
\end{center}
\bigskip
\noindent Riichi criteria for {\jap chiitoitsu} hands waiting for {\jap dora} are really simple.
\begin{itembox}[c]{Riichi judgement for {\jap chiitoitsu}}
Riichi any {\jap chiitoitsu} hand if waiting for {\jap dora}!
\end{itembox}
\bigskip
\subsection{{\jap Chiitoitsu} not waiting for {\jap dora}}
Riichi criteria for {\jap chiitoitsu} hands get a bit more complicated when you are not waiting for {\jap dora}, summarized as follows.
\begin{itembox}[c]{Riichi judgement for {\jap chiitoitsu}}
Do insta-riichi with {\jap chiitoitsu} (not waiting for {\jap dora}) if one or more of the following holds:
\bi\itemsep.1em
\i You are the dealer;
\i You have {\jap tanyao};
\i You have one red five, waiting for a regular five;
\i The wait is a {\jap suji}-trap wait;\footnote{An example of a {\jap suji}-trap wait is: you are waiting for a 3, and a 6 in the same suit is among your discards. See Chapter \ref{ch:defense}.} \index{suji@{\jap suji}!{\jap suji} trap}
\i The wait is any tile other than 4, 5, 6;
\i The score without riichi is below {\jap mangan}.
\ei \vsps
\end{itembox}
\bigskip
\noindent This means that the only two cases where you should go {\jap dama} are (a) when you are a non-dealer \emph{and} you are waiting for 4,5,6, and (b) you have {\jap honitsu} (Half Flush) or {\jap chinitsu} (Full Flush) {\jap chiitoitsu}.\footnote{It is also (theoretically) possible to have {\jap tsu iso} (All Honors) {\jap chiitoitsu}. Do whatever you want with such a once-in-lifetime hand. I would riichi.} The criteria do not change when your hand already has two {\jap dora} and waits for a non-{\jap dora} tile.
\bigskip
\begin{itembox}[r]{{\jap Chiitoitsu 3}}
\bp
\wan{3}\wan{4}\wan{4}\tong{1}\tong{1}\tong{6}\tong{6}\suo{2}\suo{2}\suo{2}\xi\xi\fa\fa~~\bei\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep
\vspace{-15pt}
\end{itembox}
\noindent If you make the hand ready for {\jap chiitoitsu}, you will be waiting for {\LARGE\wan{3}}, a non-4,5,6 tile. riichi is better than {\jap dama} in this case.
\begin{center}
{\Large $\Rightarrow$ Insta-riichi, discarding \suo{2}~!}
\end{center}
\bigskip
\begin{itembox}[r]{{\jap Chiitoitsu 4}}
\bp
\wan{4}\wan{4}\wan{6}\tong{6}\tong{6}\tong{8}\tong{8}\suo{2}\suo{2}\suo{2}\suo{5}\suo{5}\suo{7}\suo{7}~~\bei\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep
\vspace{-15pt}
\end{itembox}
\noindent Waiting for a 6 is not ideal, but having {\jap tanyao} justifies riichi. Aim for 6400 {\jap ron} or {\jap mangan} {\jap tsumo}.
\begin{center}
{\Large $\Rightarrow$ Insta-riichi, discarding \suo{2}~!}
\end{center}
\bigskip
\begin{itembox}[r]{{\jap Chiitoitsu 5}}
\bp
\hspace{-85pt}{\footnotesize\color{red!75!black} Red}\\ \vspace{-16pt}
\wan{2}\wan{2}\tong{1}\tong{1}\tong{4}\rfd\tong{9}\tong{9}\suo{2}\suo{2}\zhong\zhong\fa\fa~~\bei\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep
\vspace{-15pt}
\end{itembox}
\noindent Likewise, waiting for a 5 is not ideal, but having a red five justifies riichi.
\begin{center}
{\Large $\Rightarrow$ Insta-riichi, discarding \tong{4}~!}
\end{center}
\bigskip
\begin{itembox}[r]{{\jap Chiitoitsu 6}}
\bp
\suo{1}\suo{1}\suo{2}\suo{2}\suo{4}\suo{4}\suo{7}\suo{8}\suo{8}\suo{9}\fa\fa\bai\bai~~\bei\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep
\vspace{-15pt}
\end{itembox}
\noindent Since you can get {\jap mangan ron} or {\jap haneman tsumo} without riichi, you should keep {\jap dama} with this hand (discard {\LARGE \suo{7}}).
\bigskip
\begin{itembox}[r]{{\jap Chiitoitsu 7}}
\bp
\wan{4}\wan{4}\wan{6}\tong{6}\tong{6}\tong{8}\tong{8}\suo{2}\suo{2}\suo{4}\suo{5}\suo{5}\fa\fa~~\bei\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep
\vspace{-15pt}
\end{itembox}
\noindent With this hand, you should keep {\jap dama} unless you are the dealer. However, if you have already discarded {\LARGE\wan{3}} \& {\LARGE\wan{9}} or {\LARGE\suo{1}} \& {\LARGE\suo{7}}, making for a {\jap suji}-trap wait, you can call riichi. You can also call riichi if your wait is ``cheap'' in the board (more on this in the next section).\index{suji@{\jap suji}!{\jap suji} trap}
\bigskip
Why should we refrain from calling riichi with a single wait of 4, 5, 6?
Because of the differences in versatility,\footnote{Recall our discussions of tile versatility on in Section \ref{sec:versatility}.} some tiles make for a better single wait than others.
Specifically, valueless wind tiles are the best candidate for a single wait, followed by value tiles, terminals (1s and 9s), and then simple tiles. Among simple tiles, 2s and 8s are better than 3s and 7s, and 4,5,6 tiles make for the worst kind of single wait.
\bigskip
Since having 4,5,6 tiles is crucial to utilize red fives, your opponents are not very likely to discard them. Moreover, single waits of 4, 5, 6 are less likely to become a {\jap suji}-trap wait before or after calling riichi, compared with single waits of 1,2,3,7,8,9. \index{suji@{\jap suji}!{\jap suji} trap}
A single wait of 4 requires both 1 and 7 to be discarded to become a {\jap suji}-trap wait. A single wait of 1, on the other hand, only requires 4 to be discarded.
\newpage
\section{When \emph{not} to riichi} \label{sec:dama} \index{dama@{\jap dama}}
Keeping a hand {\jap dama} for no reason is one of the two biggest sins in riichi mahjong (the other will be introduced in Chapter \ref{ch:call}). {\bf Do not ever do meaningless {\jap dama}.} To put it the other way around, it is OK to keep {\jap dama} if there is a reason to do so.
\bigskip
That said, there are not many instances where going {\jap dama} is better than calling riichi. It is thus useful to memorize all these exceptional cases; then you should call riichi in all other instances. Here is a list of five situations where {\jap dama} is justifiable.
\bigskip
\begin{itembox}[c]{Reasons to keep {\jap dama}}
\begin{tabular}{l l}
\ref{sec:badwaits} Bad wait and no {\jap dora} & \ref{sec:lead} In the lead\\ [\sep]
\ref{sec:genbutsu} {\jap Genbutsu} wait& \ref{sec:high} Expensive hand\\ [\sep]
\multicolumn{2}{l}{\ref{sec:imp} Many possibilities of improving the hand}\\
\end{tabular}
\end{itembox}
\bigskip
\subsection{Bad wait} \label{sec:badwaits}
\index{waits}
It is OK to go {\jap dama} if the wait of your hand is really bad, especially when your hand has at least one {\jap yaku} without riichi so you can win it by {\jap ron}. The question then is, what is a really bad wait? The answer depends on three things:
\be \itemsep.2em
\i the kinds and the number of winning tiles left;
\i whether your wait is ``expensive'' according to your reading of the board; and
\i whether your wait is likely to appear safe in the eyes of your opponents.
\ee
\bigskip
\subsubsection{1. The number of winning tiles left}
\bigskip
The first factor to consider is the pure number of winning tiles of your hand. The more tiles you can win on, the better the wait is. Table \ref{tbl:repwaits} provides a list of representative waits (roughly) in the order of desirability.
\index{waits!side wait} \index{waits!closed wait}
\index{waits!dual pon wait} \index{waits!edge wait} \index{waits!single wait}
\index{waits!stretched single wait} \index{waits!semi side wait}
{\begin{table}[h!]\centering\captionsetup{font=small}
\caption{Typical wait patterns} \label{tbl:repwaits}
\begin{tabular}{l c c c}
\toprule
Name & Example & Wait & Kinds \& Number\\
\midrule
side wait & {\LARGE\wan{3}\wan{4}} & {\LARGE\wan{2}-\wan{5}} & 2 kinds--8 tiles\\[\sep]
semi side wait & {\LARGE\tong{2}\tong{2}\tong{3}\tong{4}} & {\LARGE \tong{2}-\tong{5}} & 2 kinds--6 tiles\\[\sep]
stretched single & {\LARGE \suo{2}\suo{3}\suo{4}\suo{5}} & {\LARGE \suo{2}-\suo{5}} & 2 kinds--6 tiles\\[\sep]
dual {\jap pon} wait & {\LARGE \wan{2}\wan{2}\tong{4}\tong{4}}& {\LARGE \wan{2}\tong{4}} & 2 kinds--4 tiles\\[\sep]
closed wait & {\LARGE \suo{2}\suo{4}} & {\LARGE \suo{3}} & 1 kind--4 tiles\\[\sep]
edge wait & {\LARGE \wan{1}\wan{2}} & {\LARGE \wan{3}} & 1 kind--4 tiles\\[\sep]
single wait & {\LARGE \tong{2}} & {\LARGE \tong{2}} & 1 kind--3 tiles\\[\sep]
\bottomrule
\end{tabular}
\vspace{-10pt}
\end{table}}
\bigskip
In general, a wait is said to be good if there are at least two kinds and more than four tiles left to win on. Therefore, dual {\jap pon} wait, closed wait, edge wait, and single wait are generally considered to be bad waits.
\bigskip
In counting the kinds and the number of winning tiles for your hand, keep in mind that you have to count the kinds and the number of \emph{live} tiles to win on.
For example, if your opponents have already discarded all the four tiles of {\LARGE \suo{2}} somehow, a side wait of {\LARGE \suo{2}-\suo{5}} essentially becomes an edge wait of {\LARGE\suo{5}}, leaving only 1 kind--4 tiles to win on.
\subsubsection{2. Cheap / expensive waits}
However, this is only a part of the picture. When judging whether your wait is good enough, you should also take into account the second factor; namely, whether or not your winning tiles are likely to be used by other players in their hands. As we learned in discussing {\jap chiitoitsu} hands, middle simple tiles 4, 5, and 6 generally have a high chance of being used by the opponents.
\bigskip
Judging whether certain tiles are likely to be used by the opponents also involves a bit of board reading. If your opponents have already discarded a lot of tiles in {\jap souzu} (bamboos), for example, we say that {\jap souzu} are ``cheap'' in the board. Cheap waits are good waits. Suppose three or more of {\LARGE\suo{4}} have already been discarded by your opponents. In such situations, an edge wait of {\LARGE \suo{3}} is not bad at all. This is because the paucity of {\LARGE\suo{4}} makes it rather difficult for anyone to utilize {\LARGE\suo{3}} in their hand. There is also a good chance that {\LARGE\suo{3}} tiles are live in the wall. Even when an opponent draws {\LARGE\suo{3}} after you riichi, they will have difficulty utilizing it in their hand; they have to either discard {\LARGE\suo{3}} or completely fold.
\bigskip
Applying the same logic, we can see why honor tiles make for a good wait.
For example, suppose {\LARGE\zhong} had already been discarded and you now have a pair of {\LARGE\zhong} in your hand. Then, the opponents will have difficulty utilizing the last {\LARGE\zhong} when they draw it. In a situation like this, a dual {\jap pon} wait of {\LARGE\zhong} (and another tile) is almost as good as a side wait, despite the fact that the number of tiles to win on is smaller.
\bigskip
On the other hand, when tiles in one suit are not being discarded as much as those in the other two suits, that suit is being ``expensive'' in the board. For example, suppose one or more opponents are pursuing a flush hand (i.e., {\jap honitsu} / {\jap chinitsu}) in {\jap souzu}. Then, even a side wait of {\LARGE \suo{2}-\suo{5}} can be bad.
\subsubsection{3. Trap waits}
The third factor you may want to consider is whether your wait would appear safe in the eyes of your opponents. For example, when you have a closed wait of {\LARGE\suo{2}} and you have already discarded {\LARGE\suo{5}}, there is a good chance that your opponent is tricked into thinking that {\LARGE\suo{2}} is safe. This is called a {\jap suji}-trap wait (see Chapter \ref{ch:defense}). \index{suji@{\jap suji}!{\jap suji} trap}
For another example, suppose someone has a concealed quad of {\LARGE\wan{8}} when you happen to have a dual {\jap pon} wait of {\LARGE\wan{9}} and something else. Then, the opponents may think that {\LARGE\wan{9}} may be safe to discard even when it is not.
\bigskip
That being said, reading the board requires some experience, and reading the opponents' thought is even more difficult. You may want to concentrate more on advancing your own hand rather than spending too much time trying to read the board. Just keep in mind that having a pair/closed/edge/single wait does not automatically mean that the wait is bad. Here is a rule of thumb to simplify your decision making.
\bigskip
\begin{itembox}[c]{A reason to keep {\jap dama}: bad wait}
\bi
\i Call riichi if there are three or more winning tiles left in the board.
\i Go {\jap dama} if there are only one or two simple tiles left to win on.\footnote{When waiting for an honor/terminal tile, you can call riichi even when only one tile is left in the board.}
\ei \vsps
\end{itembox}
\subsection{In the lead}\label{sec:lead}
The second case where going {\jap dama} may be preferred to riichi is when you are ahead of the game by much, and you just want to proceed to the next hand or finish the game while keeping your leading position. This is especially the case towards the end of the South round. For example, let's say you are in South-4 and the scores are as follows:
\begin{center}
\begin{tabular}{l r l r}
East (you) & 39000 & South & 22900\\
West & 13000 & North & 25100\\
\end{tabular}
\end{center}
You are currently in a safe lead because even the second ranked player (North) cannot defeat you with a {\jap mangan tsumo}. You can secure your position even if you deal into a {\jap mangan} hand by the South or the West players. However, if you riichi, the North player can now get the first place with a {\jap mangan tsumo}, and the South player can get the first place with a direct hit {\jap mangan ron} from you. Do not run such risks by calling riichi. Even when you get a ready hand with a really good wait, you must go {\jap dama}. For more discussions of what to do in South-4, see Chapter \ref{ch:grand}.
\subsection{{\jap Genbutsu} wait} \index{genbutsu@{\jap genbutsu}} \label{sec:genbutsu}
The third case where going {\jap dama} is OK is when another player is already getting a lot of attention from others (e.g., riichi, {\jap dora} {\jap pon}, or {\jap honitsu}) and one of your winning tiles is among his {\jap genbutsu} tiles.
One player's {\jap genbutsu} tiles are all the tiles discarded by that player \emph{and} the tiles that are passed up by that player.\footnote{See Section \ref{sec:genbutsu_def} for a more detailed explanation.}
\bigskip
For example, suppose the dealer has the following hand and discards in East-1.
\bp
\vspace{-20pt}
{\small Discards}\\ \vspace{-10pt}
\suo{4}\suo{2}\tong{2}\xi\tong{4}\suo{8}\\
\vspace{-10pt}
\hspace{-35pt}\tong{4}\tong{6}\suo{6}\wan{8}\\
\vspace{-10pt}
\ep
\bp
\suo{30}\suo{30}\suo{30}\suo{30}
\rbai\bai\bai~\wan{9}\rwan{9}\wan{9}~\dong\dong\rdong~~\suo{1}\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep
This is a confirmed 7700 hand (seat \& prevailing wind + White Dragon), and the hand value can easily go up to {\jap haneman} (18000) or {\jap baiman} (24000).\footnote{The hand can have (a combination of) the following {\jap yaku} in addition to what's already visible: {\jap toitoi} (All Pungs), Green Dragon, Red Dragon, {\jap dora}, {\jap honitsu}, {\jap honroutou} (All Terminals and Honors), and {\jap shousangen} (Little Three Dragons). With this hand, the maximum possible hand value is {\jap sanbaiman} (36000).}
In such a situation, everybody will be paying attention to the dealer (as they should). Suppose further that you manage to make your hand ready for {\jap pinfu}, waiting for {\LARGE\suo{3}-\suo{6}}. Then, you should keep the hand {\jap dama}, as {\LARGE\suo{6}} is one of the dealer's {\jap genbutsu} tiles. There is a good chance that the other two players fold against the dealer completely and try to discard nothing but his {\jap genbutsu} tiles.
\bigskip
Keep in mind, though, that there is a bad kind of attention as well. For example, suppose someone is doing the following.
\bp
\suo{30} \rwan{4}\wan{3}\wan{5}~\zhong\zhong\rzhong~\suo{9}\rsuo{9}\suo{9}~\rtong{4}\tong{2}\tong{3}
\ep
Suppose further he has already discarded {\jap dora}. Then, he is getting a lot of attention, but no one really cares about him, let alone folds against him. In such a situation, you should call riichi even when your winning tiles are among his {\jap genbutsu}. Punish a player who makes bad calls like this.
\subsection{High scoring hand} \label{sec:high}
When your hand is already expensive without riichi (minimum of 7700 if playing with red fives; 5200 if playing without red fives), it is OK to go {\jap dama}. Let's see a few examples.
\bigskip
\begin{itembox}[r]{Expensive hand 1}
\bp
\wan{3}\wan{4}\wan{5}\tong{3}\tong{3}\tong{3}\tong{4}\tong{6}\tong{8}\suo{2}\suo{3}\suo{4}\suo{6}\suo{6}~~\tong{3}\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep
\vspace{-15pt}
\end{itembox}
\noindent You should keep this hand {\jap dama} because the hand is already expensive ({\jap tanyao} + three {\jap dora} = {\jap mangan}) and the wait is not very good.
\begin{center}
{\Large $\Rightarrow$ Keep {\jap dama}, discarding \tong{8}~!}
\end{center}
Why should we discard {\LARGE\tong{8}}, not {\LARGE\tong{4}} (which will make for a {\jap suji}-trap wait)? \index{suji@{\jap suji}!{\jap suji} trap}
This is to leave the possibility of improving the wait. If you draw or call {\jap pon} on {\LARGE\suo{6}} or the fourth {\LARGE\tong{3}} after discarding {\LARGE\tong{8}}, the wait gets significantly better, as follows:
\bp
\wan{3}\wan{4}\wan{5}\tong{3}\tong{3}\tong{3}\tong{4}\tong{6}\suo{2}\suo{3}\suo{4}\suo{6}\suo{6}~~\tong{3}\\
\hfill\footnotesize{{\jap Dora}~~~~~~~~~~~~~~}
\ep
\bp
\vspace{-40pt}
$\downarrow$\\
\wan{3}\wan{4}\wan{5}\tong{3}\tong{3}\tong{3}\tong{4}\suo{2}\suo{3}\suo{4} \rsuo{6}\suo{6}\suo{6}\\
\wan{3}\wan{4}\wan{5}\tong{3}\tong{4}\suo{2}\suo{3}\suo{4}\suo{6}\suo{6}
\tong{3}\rtong{3}\tong{3}\\
\ep
\bigskip
Note that, to justify {\jap dama} your hand has to have \emph{at least} 7700 when won by {\jap ron}. This means that (1) your hand has to have at least one {\jap yaku} (without it you cannot win by {\jap ron}) and (2) its value is at least 7700 when winning on a tile that gives you the lowest possible score.
\bigskip
\begin{itembox}[r]{Expensive hand 2}
\bp
\wan{3}\wan{4}\wan{5}\tong{3}\tong{3}\tong{3}\tong{4}\tong{6}\tong{8}\suo{1}\suo{2}\suo{3}\suo{6}\suo{6}~~\tong{3}\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep
\vspace{-15pt}
\end{itembox}
\noindent
This hand does not have {\jap yaku} and so you cannot win by {\jap ron} without riichi. You should do insta-riichi with this hand by discarding {\LARGE\tong{4}}.
\bigskip
\begin{itembox}[r]{Expensive hand 3}
\bp
\wan{3}\wan{4}\wan{4}\wan{6}\wan{6}\tong{3}\tong{4}\tong{5}\suo{3}\suo{4}\suo{5}\suo{6}\suo{7}\suo{8}~~\bei\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep
\vspace{-15pt}
\end{itembox}
\noindent This hand is worth 7700 when winning on {\LARGE \wan{5}} ({\jap tanyao + pinfu + sanshoku}), but the hand is worth only 2000 if winning on {\LARGE \wan{2}} ({\jap tanyao + pinfu}). You should therefore do insta-riichi by discarding {\LARGE\wan{4}}.
\bigskip
When you have an expensive hand, going {\jap dama} is acceptable but calling riichi is also an option, especially when you have a good wait. Consider the following hand. Should we riichi?
\bigskip
\begin{itembox}[r]{Expensive hand 4}
\bp
\hspace{25pt}{\footnotesize\color{red!75!black} Red}\\ \vspace{-16pt}
\wan{3}\wan{4}\wan{6}\wan{6}\tong{2}\tong{3}\tong{4}\suo{4}\rfs\suo{6}\suo{6}\suo{7}\suo{8}\suo{9}~~\tong{3}\\
\hfill\footnotesize{{\jap Dora}~~~~~~~}
\ep
\vspace{-15pt}
\end{itembox}
\noindent Discarding {\LARGE\suo{9}}, we get a confirmed 7700 hand without riichi. I already said above that it is acceptable to keep {\jap dama} when the minimum hand value is 7700. However, would calling riichi be even better?
\bigskip
Riichi criteria for hands like this are as follows.
\bigskip
\begin{itembox}[c]{Riichi judgement for an expensive hand}
\bi
\i Riichi if you are far behind from other players.
\i Riichi if it is the 6th turn or before and the wait is 2-way side wait or better.
\i Riichi if it is the 10th turn or before and the wait is 3-way side wait or better.
\i Don't riichi if the minimum hand value is {\jap haneman} or better.
\ei
\vsps
\end{itembox}
\bigskip
\subsection{Many possibilities of improving the hand} \label{sec:imp}
It is OK to keep {\jap dama} when there are \emph{many} possibilities of further advancing your hand. Keep in mind, however, that it is rather rare that waiting in {\jap dama} is worthwhile; doing insta-riichi is still better in most instances even when there are \emph{some} possibilities of advancing your hand. It makes sense to wait in {\jap dama} only when \emph{both} of the following two conditions are met.
\bigskip
\begin{itembox}[c]{A reason to keep {\jap dama}: improving the hand}
\bi
\i It is still an early turn (8th turn or before);
\i There are at least six kinds of tiles that can improve the scores and/or the wait, \\~~~~~or\\
there is at least one kind of tiles that can improve the score by at least three {\jap han} in one step.
\ei
\end{itembox}
\bigskip
Keep in mind that waiting in {\jap dama} becomes less and less desirable towards the end of a hand. After passing the 9th turn (the midpoint of the middle row of your discards), you'd better call riichi even if the second condition is met. Remember that the probability of drawing a particular tile is very small (roughly 3\%).\footnote{As I mentioned before, when there are four kinds of tiles that can improve your hand, it will take (on average) eight turns to draw one of them.}
\bigskip
If you decide not to riichi, it often makes more sense to revert the hand to 1-away rather than maintaining a ready hand. As we learned in Chapter \ref{ch:basic}, a ready hand can accept fewer tiles than a 1-away hand can. For example, consider the following hand.
\bp
\wan{1}\wan{2}\wan{3}\wan{5}\wan{7}\wan{8}\wan{9}%
\tong{7}\tong{8}\tong{9}\tong{9}\tong{9}\suo{5}\suo{7}
\ep
Since calling riichi by discarding {\LARGE \wan{5}} gives you riichi-only with a bad wait, you may want to refrain from riichi. However, if you discard {\LARGE \wan{5}}, the hand can be improved only if you draw {\LARGE \suo{4}} or {\LARGE \suo{8}}. Moreover, even when you luckily draw {\LARGE \suo{4}}, the hand is still only riichi + {\jap pinfu}, albeit with an improved wait.
\bigskip
A more sensible choice here is to discard {\LARGE \suo{5}} and revert the hand to 1-away, as follows.
\bp
\wan{1}\wan{2}\wan{3}\wan{5}\wan{7}\wan{8}\wan{9}%
\tong{7}\tong{8}\tong{9}\tong{9}\tong{9}\suo{7}
\ep
This is another example of golden 1-away. \index{1-away (1-{\jap shanten})!golden 1-away}
This 1-away hand is so much better than the ready hand you'd get by discarding {\LARGE \wan{5}}. Specifically, there are four kinds of tiles that can improve the score by at least three {\jap han}.
\bi \index{sanshoku@{\jap sanshoku}}
\i If you draw {\LARGE\suo{9}}, the hand is ready for {\jap junchan} (Terminals in All Sets) + {\jap sanshoku} --- {\jap mangan} without riichi and {\jap haneman} with riichi. You may want to go riichi in this case because your previous discard of {\LARGE \suo{5}} makes for a {\jap suji} trap wait, although going {\jap dama} is also OK. \index{suji@{\jap suji}!{\jap suji} trap}
\i If you draw {\LARGE\suo{8}}, the hand is ready for {\jap pinfu + junchan + sanshoku} --- {\jap haneman} without riichi. You may still want to riichi. It would be a shame to win this monster hand on {\LARGE\suo{6}}, but doing so without riichi is the worst.
\i If you draw {\LARGE\wan{4}} or {\LARGE\wan{6}}, the hand is ready for {\jap pinfu + ittsu} --- 7700 with riichi. You should definitely riichi. Going {\jap dama} with this hand is absurd.
\ei
\bigskip
For another (less exciting) example, consider the following hand.
\bp
\wan{3}\wan{4}\wan{5}\wan{6}\suo{1}\suo{3}\suo{7}\suo{8}\suo{9}\tong{1}\tong{1}\tong{5}\tong{6}\tong{7}~~\bei\\
\hfill\footnotesize{{\jap Dora}~~~~~~~~~~}
\ep
Suppose this is the 5th turn in a hand. The choice is between (1) discarding {\LARGE\wan{3}} to make this hand ready or (2) discarding {\LARGE\suo{1}} to revert the hand to 1-away.
\bigskip
It is OK to choose either of the two in this case, but there is one thing you should \emph{not} do. That is discarding {\LARGE\wan{3}} without calling riichi.
If, according to your reading of the board, a closed wait of {\LARGE\suo{2}} is good enough (e.g., none of {\LARGE \suo{2}} has been discarded yet, but lots of other tiles in {\jap souzu} (bamboos) have been discarded), do insta-riichi. Waiting in {\jap dama} with a {\jap yaku}-less hand is generally a bad move. If you discard {\LARGE\wan{3}} just to keep the hand ready, the hand cannot be won by {\jap ron}, and it can be improved only if you draw {\LARGE\suo{4}}. It makes no sense to have such a hand.\footnote{Of course, if this were towards the very end of a hand (15th--18th turn), it would make a lot of sense to have a {\jap yaku}-less {\jap dama} hand in order to avoid {\jap noten} penalty.}
\bigskip
If you want to wait and improve the hand, you should discard {\LARGE\suo{1}} to revert the hand to 1-away. If you draw any of {\LARGE\wan{2}\wan{4}\wan{5}\wan{7}\suo{4}} (5 kinds--15 tiles), both the wait and the scores get improved. If you draw any of {\LARGE\wan{3}\wan{6}\suo{3}\tong{1}} (4 kinds--11 tiles), at least the wait gets improved.
A basic rule of thumb with a {\jap yaku}-less hand is as follows.
\bigskip
\begin{itembox}[c]{What to do with a {\jap yaku}-less hand}
\bi
\i Riichi if you make the hand ready.
\i Don't make it ready if you don't riichi.
\vsps
\ei
\end{itembox}
\subsubsection*{{\jap Yaku}-less {\jap dama}}
In some exceptional situations, it may make sense to wait in {\jap dama} while keeping a {\jap yaku}-less ready hand.
\bp
\wan{3}\wan{4}\wan{5}\wan{8}\tong{3}\tong{4}\tong{5}\tong{9}\suo{1}\suo{2}\suo{3}\suo{6}\suo{7}\suo{8}~~\suo{3}\\
\hfill\footnotesize{{\jap Dora}~~~~~~~~~~}
\ep
This hand has one {\jap dora} with a bad wait (single wait of {\LARGE \tong{9}} or {\LARGE \wan{8}}). According to the riichi criteria given at the beginning of this chapter, you could call riichi with this hand. In fact, if it is already the 9th turn or later, you should definitely do insta-riichi. However, if it is the 6th turn or before, waiting in {\jap dama} by discarding {\LARGE \tong{9}} or {\LARGE\wan{8}} is an option.
If you draw any of {\LARGE\wan{3}\wan{5}\tong{3}\tong{5}\suo{1}\suo{6}\suo{8}} (7 kinds--21 tiles), the hand becomes {\jap pinfu} with a semi side wait. Moreover, with {\LARGE\wan{2}\wan{6}\tong{2}\tong{6}\suo{4}\suo{5}\suo{9}} (7 kinds--28 tiles) the wait will become a stretched single wait. When there are this many possibilities of improving a hand (14 kinds--49 tiles), it is OK to go {\jap dama} with a {\jap yaku}-less hand.
\bigskip
\section{Glossary}
\begin{description}
\item[Insta-riichi] is to riichi immediately when a hand becomes ready rather than wait for a few turns to riichi. Basically, all riichi should be insta-riichi.
\index{insta-riichi}
\item[{\jap Dama}] is not to riichi when having a closed ready hand. See Section \ref{sec:dama} for cases where going {\jap dama} might be better than riichi.
\index{dama@{\jap dama}}
\item[{\jap Yaku}-less {\jap dama}] is when you have a ready hand with no {\jap yaku} and choose not to riichi. There are very few instances where doing so is justifiable.
\item[{\jap Genbutsu}] are tiles that are safe for a given player, either because they were discarded by that player themselves or because they are discarded by other players after that player called riichi. See Section \ref{sec:genbutsu_def} in Chapter \ref{ch:defense}.
\index{genbutsu@{\jap genbutsu}}
\end{description}