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CHANGELOG.md

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Changelog

v4.5.1

  • Add UuidValue.fromNamespace to let you make constant variants of the namespace, as due to language limitations on Enums, Namespace.*.uuidValue can't be constant.
  • Added isV#(), isNil(), and isMax() functions to UuidValue for matching Dart standards.

v4.5.0

  • Change to CryptoRNG by default, you will now need to use MathRNG explicitly if you want speed over security. (thanks @Rexios80)
  • Deprecate the use of Uuid.NAMESPACE* and UuidV5.NAMESPACE, and switch to using a proper const enum for this. (thanks @bymoye)
    • These will be removed once sufficient time has been made for the deprecation notice to be seen. Most likely v5.0.
    • Please use the new Namespace enum in enums.dart.
  • Re-add Uuid.NAMESPACE* and UuidV5.NAMESPACE in order to give deprecation time.
  • Add missing MAX UUID option from RFC9562
  • Add bytes getter to Namespace enum.
  • [PARTIAL BREAKING CHANGE] Namespace is now an enum, and the entries are now of the Namespace type. They all have a value function to return the internal string

v4.4.2

  • Revert meta depenency version upgrade, was breaking flutter_test. (thanks @techouse)

v4.4.1

  • Fix UUIDv1 to use millisecondsSinceEpoch instead of microsecondsSinceEpoch. Matches UUIDv6 and passes vector tests.

v4.4.0

  • Fix MathRNG with Seed being recreated on each use, generating the same list of bytes. (thanks @showband)
  • Fix UUIDv5 UTF8 inconsistencies. (thanks @vjamrich)
  • Use static state storage for random number generator to prevent MathRNG issue.
  • Replace V1, v6, V7, V8 MathRNG preventively, the issue didn't exhibit there due to other factors in the UUID generation (primarily time, and clockseq)

v4.3.3

  • Fix UUIDv7 in Javascript
    • Using bitshifts on anything over 32bits get truncated. Switched to a more naive solution for now. Hopefully dart2wasm fixes things.
  • Remove unnecessary _randomData() functions
  • Add fixnum package to handle issues in v6, time, and javascript.

v4.3.2

  • Added toFormattedString() to UuidValue to handle cases where the UUID used has no hyphens but you wnt them for output.
  • Changed constraint for meta to 1.10.0 to not conflict with flutter_test

v4.3.1

  • Add additional optional parameters for parseing and validation for the new noDashes flag.

v4.3.0

  • Update SDK constraints to >= 3.0.0
  • Update Meta package to 1.11.0
  • [PARTIAL BREAKING CHANGE] Changing MathRNG implementation to use 4 nextints, instead of 16 for optimization to match CryptoRNG. This will affect regenerating the same UUID from the same seed.
    • If you need the old behavior, please use MathRNGDeprecated() instead.

v4.2.2

  • Fix CryptoRNG on Web generating a random number 0 always
  • Add NoDashes support to the validator so that it validates UUIDs that don't have dashes but are otherwise valid.

v4.2.1

  • Lower meta dependency to 1.9.1 so that it is compatible with Flutter Stable 3.13

v4.2.0

  • [BREAKING CHANGE] Deprecate default/empty UuidValue constructor because it has a different behavior from the 3.x package version. (Thanks @davidmartos96)
    • Use UuidValue.fromString() instead, which has the same behavior. If you need to define a const UuidValue you can use UuidValue.raw(), but making sure the value is lowercase.
  • Mark UuidValue as experimental with an annotation. (Thanks @Kaival-Patel)

v4.1.0

  • [BREAKING CHANGE] In order to enforce lowercase strings in UuidValue, I have made the default const constructor private, and added a fromString factory constructor. Please migrate any direct UuidValue() usage to UuidValue.fromString() or UuidValue.withValidation().

v4.0.0

  • toBytes on UuidValue now does not validate by default, but has the option validate that can be set to true if you need validation when calling it. (Thanks @Erhannis)

v4.0.0-beta3-1

  • Ensure that any custom RNG implementation produces Uint8Lists of length 16. (Thanks @wph44)

v4.0.0-beta3

  • [BREAKING CHANGE] Replacing UuidUtil rng functions with RNG classes.
    • UuidUtil.mathRNG() is replaced with MathRNG().generate().
    • UuidUtil.cryptoRNG() is replaced with CryptoRNG().generate().
    • Custom crypto implementations just need to implement the RNG abstract class.
    • namedArgs and positionalArgs have been removed from GlobalOptions
    • You may use LegacyRNG() if you need to use the old function style RNG.
  • Fix a bug with the usage of Uint64List in Dart2js by not using it. (Thanks @hambergerpls)

v4.0.0-beta2

  • [BREAKING CHANGE] The Uuid class now takes a GlobalOptions class instead of a Map<String, dynamic>.
  • Added options classes to eventually replace the Map parameter.
  • [BREAKING CHANGE] Since v6,v7,v8 are new for 4.0, I have made it so they only take the new options class.
  • Reworked the constructors, and moved state out of the classes. Const is now supported properly again
  • Switched tests to use const Uuid to catch regressions.
  • Set the options parameter in v1, v4, and v5 to deprecated.
  • [BREAKING CHANGE] Make UuidValue properly const also
    • Can no longer run validation on the const variant.
    • Added UuidValue.withValidation() to handle this usecase, it can't be const.
    • If you need const and validation. Create the UuidValue with the UUID, then call the validate() function on it.

v4.0.0-beta1-1

  • Mostly cleanup, linting, updating depedencies, etc.

v4.0.0-beta1

  • Break up versions into individual objects that can be used standalone.
  • No more colliding global states between versions
  • Added UUID v6, v7, v8 from the new RFC.
  • Add time, version, and variant functions to UuidValue

v3.0.7

  • Fixed parse to allow buffers larger than 16 bytes to be used. [Thanks @hoylen]

v3.0.6

  • Enable avoid_dynamic_calls linting and fix appropriately. (Thanks @devoncarew)

v3.0.5

  • Global options were incorrectly being ignored. #76 (Thanks @Skycoder42)
  • V4 Global Options were incorrectly named. #76 (Thanks @Skycoder42)
  • Global state was static, not per instance. #76 (Thanks @Skycoder42)
  • Additional tests to make sure the above doesn't regress. #76 (Thanks @Skycoder42)

v3.0.4

  • isValidUUID now handles some Microsoft GUIDs better that only deviate in the Variant setting. (Thanks @FluentChange)
  • Improve error output so that it better explains how to handle the above change in your code if you encounter it. (Thanks @FluentChange)
  • Improve validation logic to better handle multiple validation cases, error output, and feedback to developers. (Thanks @FluentChange)

v3.0.3

  • [Experimental] Fixed UuidValue to properly check things are valid. (Thanks @FlorianUlivi)
  • [Experimental] Added new constructors fromByteList and fromList to UuidValue
  • [Experimental] Added == operator override and hashcode override. (Thanks @giorgiofran for suggestion)
  • Added parseAsByteList to offer a direct output to Uint8List
  • [Experimental][BREAKING CHANGE] Change toBytes in UuidValue to return Uint8List instead of List<int>
  • [Experimental][BREAKING CHANGE] isValidUuid function signature has changed, now takes 2 optional parameters fromString and fromList that will do the appropriate validation on different sources.

v3.0.2

  • [Experimental] Add flags to UuidValue constructor and parse to disable validation of the UUID, primarily to allow Microsoft GUIDs to not break things.

v3.0.1

  • Fix RNG to not need shuffling and improve performance/memory usage (Thanks @julemand101)

v3.0.0

  • Release nullsafety version.

v3.0.0-nullsafety.1

  • [BREAKING CHANGE] Changed parse() to throw a FormatException instead of returning NIL uuids or partially handled UUIDs.
  • Changed Uuid constructor to be constant, and adjusted all the code accordingly.
  • New isValidUUID function for validating UUIDs.
  • [BREAKING CHANGE] parse and unparse are now static functions.
  • [Exprimental] Object version of the UUID instead of a string or list of bytes.

v3.0.0-nullsafety.0

  • Migrate package to null-safety, increase minimum SDK version to 2.12 (Thanks @simolus3)

v2.2.1 & v2.2.2

  • Update pedantic analyzer options, fix linting issues, and increase SDK minimium to 2.2 to support set literals

v2.2.0

  • fix v1 clock high to properly ignore c and d variants. (fixes #47)
  • update example

v2.1.0

  • Shuffle mathRNG bytes so that they don't generate duplicates. Will affect codes generated by a static seed.

v2.0.4

  • Remove new keyword where not needed. (forgot to rerun before releasing 2.0.3)

v2.0.3

  • Do some analyzer fixes and formatting/renaming.

v2.0.2

  • Merge fix for time precision loss in V1 time based UUIDs.

v2.0.1

  • Fix regression where CryptoRNG was default, moved back to MathRNG
  • Added ability to set RNG globally to skip having to set it in every function call
  • Allows you to set the v1 clock sequence, nodeID, and seed bytes to use cryptoRNG separately from globalRNG.

v2.0.0

  • Fixup the API to split out Buffer and Non-buffer usages.
  • Switch to build in Random.secure() and remove custom AES implementation.
  • Less dependencies.
  • Docs
  • Cleanup

v1.0.3

  • Fix SDK constraints to allow Dart 2.0 stable.

v1.0.2

  • Fix constants breaking in Dart 1.x, need to be backwards compatible.

v1.0.1

  • Fix constants to match Dart 2.0 spec

v1.0.0

  • Cleanup and prep for dart 2.0
  • Has been stable for a long time, upgrading to 1.0 version

v0.5.3

  • Merged pull request to support crypto 2.0.0
  • Support convert 2.0.0

v0.5.2

  • Merged pull request to upgrade crypto library to 1.0.0.

v0.5.1

  • Merged pull request for various updates and cleanup.

v0.5.0

  • Reverted back to custom AES implementation. Moved RNG methods to UuidUtil (import 'package:uuid/uuid_util.dart')
  • Fixed a potential bug with custom RNG method passing and added more ways to pass in custom RNG functions.
  • Cleaned up and refactored some stuff. Using only v1 is only 67kb of js, Using only v4 is 97kb. Using crypt v4 is 118kb. Using both v1 and non-crypto v4 is 126kb.
  • Default RNG for v4 is now the mathRNG function. If you wish to use cryptoRNG, import UuidUtil and pass in cryptoRNG.
  • Updated README.md with more examples and usages.
  • Updated Tests.

v0.4.1

  • Changed initCipher location so that if you ever only use v1 UUIDs, you will get a very small Dart2JS output compared to v4 or v5 that do load it.

v0.4.0

  • Use Cipher base.dart, as I don't need entropy generators, and this allows me to merge client/server together again and fix many issues this caused.

v0.3.2

  • Fix import/library bug.

v0.3.1

  • Update pubspec to allow installation of the latest Cipher 0.7.

v0.3.0

  • Updated to latest Cipher at 0.6.0. This created a breaking change in the imports. Please make sure you update your code.
  • Fixed problem when creating v4 UUIDs too fast, it would create duplicate UUIDs.

v0.2.2

  • Pegging cipher to 0.4.0 temporarily for browser support

v0.2.1

  • Using new version of cipher.

v0.2.0

  • Dart 1.0 Readiness
  • Switched from custom AES to cipher package AES.

v0.1.6

  • Adjusting usage of constants.
  • Fixing tests.

v0.1.5

  • Stupid typo on import.

v0.1.4

  • Fixing Crypto package move.

v0.1.3

  • Fixing language changes.

v0.1.2

  • Fix change of charCodes to codeUnits

v0.1.1

  • Fixing syntax for upcoming breaking changes.

v0.1.0

  • Cleanup, changes, and prep for M3.

v0.0.9

  • Minor fix with a const RegExp
  • Made sure everything builds on latest dart.
  • Fixed pubspec to now import unittest from pub instead of sdk.

v0.0.8

  • Changed to the new optional paramater syntaxes and usages.
  • Adjusted tests for the new function call style due to parameter change.
  • Fixed Import/Source/Library statements to the new format.

v0.0.7

  • Made changes requested by the Google team to get my package up on pub.dartlang.org

v0.0.6

  • Fixed up some code to make it possibly faster and using better Dart practices.
  • Cleaned up some documentation.

v0.0.5

  • Added Initial AES for Dart (untested if it actually works/matches other AES encryptors)
  • Use AES cipher to create crypto strong bytes.

v0.0.4

  • Issue wasn't Math.Random() but a bad reseed by me.
  • Cleaned up for new Pub layout.

v0.0.3

  • Added UUIDv5
  • Fixed UUIDv4 bugs
  • Added more unit tests
  • Found bug in dart's Math.Random(), reported, waiting for fix to fix my code.

v0.0.2

  • Initial tests
  • Fixed some parser bugs.

v0.0.1

  • Initial Release
  • No tests