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GFX condact is used extensively in Chichen (which looks broken without it), and up to some extent in Espacial and Templos. It's actually not hard to support and could be very useful for future adventures too.
Here is what it needs:
There are actually two graphic screens (the front buffer and the back buffer)
The front buffer is the one displayed to the user
By default, all drawing operations (clearing, scrolling, pictures, text) go to the front buffer, but this can be configured
GFX n 0 copies the back buffer to the front buffer
GFX n 1 copies the front buffer to the back buffer
GFX n 2 swaps the contents of both buffers
GFX n 3 sets picture drawing to go to the front buffer
GFX n 4 sets picture drawing to go to the back buffer
GFX n 5 clears the front buffer using n as color
GFX n 6 clears the back buffer using n as color
GFX n 7 sets text output to go to the front buffer
GFX n 8 sets text output to go to the back buffer
GFX n 9 changes a palette color: 'n' is a flag containing the color number, flags n+1 to n+3 contains R, G, B values
GFX n 10 gets the value of a palette color (same parameters as GFX n 9)
Color values are in 0-255 range but the number of bits supported by varies by hardware (4 for ST, 5 STe, 6 VGA for example).
The text was updated successfully, but these errors were encountered:
GFX condact is used extensively in Chichen (which looks broken without it), and up to some extent in Espacial and Templos. It's actually not hard to support and could be very useful for future adventures too.
Here is what it needs:
Color values are in 0-255 range but the number of bits supported by varies by hardware (4 for ST, 5 STe, 6 VGA for example).
The text was updated successfully, but these errors were encountered: