diff --git a/README.md b/README.md index cb757b6..c6103f1 100644 --- a/README.md +++ b/README.md @@ -6,9 +6,9 @@ In the domain of information visualization, physical simulations are useful for [Force-Directed Graph](https://observablehq.com/@d3/force-directed-graph)[Force-Directed Tree](https://observablehq.com/@d3/force-directed-tree) -You can also simulate circles (disks) with collision, such as for [bubble charts](http://www.nytimes.com/interactive/2012/09/06/us/politics/convention-word-counts.html) or [beeswarm plots](https://observablehq.com/@d3/beeswarm): +You can also simulate circles (disks) with collision, such as for [bubble charts](http://www.nytimes.com/interactive/2012/09/06/us/politics/convention-word-counts.html) or [beeswarm plots](https://observablehq.com/@harrystevens/force-directed-beeswarm): -[Collision Detection](https://observablehq.com/@d3/collision-detection)[Beeswarm](https://observablehq.com/@d3/beeswarm) +[Collision Detection](https://observablehq.com/@d3/collision-detection)[Beeswarm](https://observablehq.com/@harrystevens/force-directed-beeswarm) You can even use it as a rudimentary physics engine, say to simulate cloth: