diff --git a/README.md b/README.md
index cb757b6..c6103f1 100644
--- a/README.md
+++ b/README.md
@@ -6,9 +6,9 @@ In the domain of information visualization, physical simulations are useful for
[](https://observablehq.com/@d3/force-directed-graph)[](https://observablehq.com/@d3/force-directed-tree)
-You can also simulate circles (disks) with collision, such as for [bubble charts](http://www.nytimes.com/interactive/2012/09/06/us/politics/convention-word-counts.html) or [beeswarm plots](https://observablehq.com/@d3/beeswarm):
+You can also simulate circles (disks) with collision, such as for [bubble charts](http://www.nytimes.com/interactive/2012/09/06/us/politics/convention-word-counts.html) or [beeswarm plots](https://observablehq.com/@harrystevens/force-directed-beeswarm):
-[](https://observablehq.com/@d3/collision-detection)[](https://observablehq.com/@d3/beeswarm)
+[](https://observablehq.com/@d3/collision-detection)[](https://observablehq.com/@harrystevens/force-directed-beeswarm)
You can even use it as a rudimentary physics engine, say to simulate cloth: