Releases: cyclosm/cyclosm-cartocss-style
Releases · cyclosm/cyclosm-cartocss-style
v0.3
- Use a slightly lighter blue color for shared bicycle/motorcycle parkings
(and avoid using red which was too visible). - Fix a bug with the text of a bicycle parking with limited access not being
drawn with the correct opacity. - Fix cyclestreets not rendered in blue if they had a maxspeed below 30 (bad
priority of cyclestreet vs maxspeed). - Handles
cyclestreet
as well asbicycle_road
the same way. - Render
cycleway=shared_lane
in the same way as a shared busway. Both are
third-quality cycle infrastructure. - Ignore
tunnel=culvert
waterways, #204. - Render
amenity=bank
andamenity=atm
at high zoom levels (Z18 / Z19). #149 - Add an icon for fords, see #147.
- Render
shop=sports
even if no bicycle specific tags on it, see #163. - Fix a bug leading to
oneway:bicycle=no
not being rendered sometimes. - Fix correct overloading of surface and smoothness (
surface=sett
+
smoothness=horrible
for instance). - Render
amenity=place_of_worship
, see #164. - Render more landuse like
vineyrad
,orchard
,quarry
, etc. Rework the
cemetery render. See #194 for the full details. - Distinguish covered bicycle/motorcycle parkings, #166.
- Render
highway=raceway
, see #191. - Render
surface=paving_stones
as asphalt, good for any kind of bikes. See #214. - Rework cycle routes render, fix opacity and emphasize them at low zooms. See #160, #182, #201.
- Take into account overloading of access tags to better decide whether a
road is shared with motor vehicles or not. See #210. - Render oriented cycleways (
cycleway:left|right:oneway
). See #119. - Bidirectional cycleways tagged directly on highway are now larger as
well. See #119. - Add some casing on bridges to clarify which linear ways (footways,
cycleways, bridleways and paths) are on top of which other. See #137. - Render wood and forest tree types. See #92.
- Now uses a semi-transparent layer for hillshading.
v0.2
Changelog:
- Draw crossings and traffic calming only from Z18 (was Z17 before).
- Lighter farmland color, better distinction between meadows and wood colors.
- Higher contrast for names and minor roads.
- Slightly fade footway and bridleway
- Buildings were semi-transparent, resulting in greenish buildings in wooden
areas. This is fixed. - No longer render tunnel waterways.
- Render bicycle routes labels above ferry routes labels.
- Fix incorrect rendering of some area labels (was appearing at one of the
area point). - Now rendering
highway=path
withbicycle=designated
almost as a
cycleway
and if there issegregated=yes
, then as acycleway
with a
footway border. - Fix for missing oneway arrow on
highway=path
with aoneway:bicycle=yes
- Footways/pedestrian/tracks/paths are rendered on top of major highways,
see #154.
v0.1
First released version.
This is the first released version, as deployed on https://www.cyclosm.org/ for the State of the Map 2019.