-
Notifications
You must be signed in to change notification settings - Fork 0
/
changes.txt
985 lines (885 loc) · 51.8 KB
/
changes.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
LOVE 0.10.0 [Super Toast]
--------------
Released: N/A
* Added an iOS port.
* Added an Android port.
* Added the flag t.accelerometerjoystick to love.conf. Disables accelerometer-as-joystick functionality on mobile devices when false.
* Added the flag t.gammacorrect to love.conf (replaces t.window.srgb.) Enabling it globally enables gamma-correct rendering, when supported.
* Added love.touch module. Note that it has important differences from the touch implementation in the LÖVE 0.9 Android and iOS ports.
* Added love.touchpressed, love.touchreleased, and love.touchmoved.
* Added love.system.vibrate.
* Added love.filesystem.setRequirePath and love.filesystem.getRequirePath.
* Added an optional program exit argument to love.event.quit.
* Added love.filedropped and love.directorydropped event callback functions.
* Added love.lowmemory event callback function, called when the app is running out of memory on mobile operating systems.
* Added love.textedited event callback function, called when the user is compositing text (e.g. via an IME.)
* Added love.wheelmoved event callback function (replaces "wu" and "wd" constants for love.mousepressed.)
* Added love.mouse.hasCursor.
* Added a boolean argument to love.mousepressed and love.mousereleased indicating whether the button event originated from a touch press.
* Added more mouse button constants ("x3", "x4", and "x5".)
* Added optional x/y/width/height arguments to love.keyboard.setTextInput. They tell the system where text will show up so on-screen keyboards can avoid that area.
* Added Source:getType (replaces Source:isStatic.)
* Added Source:getDuration and Decoder:getDuration.
* Added an optional string argument containing raw pixel byte data to the width/height variant of love.image.newImageData.
* Added love.graphics.ellipse.
* Added rounded-rectangle support to love.graphics.rectangle.
* Added love.graphics.points (replaces love.graphics.point.)
* Added love.graphics.intersectScissor.
* Added an optional boolean argument to love.graphics.setBlendMode which indicates whether the blend mode should multiply alpha with rgb for the source color. It is true by default.
* Added love.graphics.getSupported (replaces love.graphics.isSupported.)
* Added love.graphics.getSystemLimits (replaces love.graphics.getSystemLimit.)
* Added love.graphics.stencil and love.graphics.set/getStencilTest (replaces love.graphics.setStencil.)
* Added love.graphics.isActive.
* Added color arguments to love.graphics.clear. It no longer always uses the background color value.
* Added love.graphics.discard.
* Added love.graphics.isGammaCorrect.
* Added the ability to specify custom mipmaps when creating an image, via love.graphics.newImage(filename, {mipmaps={mip1, mip2, ...}})
* Added optional x/y/width/height arguments to Image:refresh and Canvas:newImageData.
* Added Image:getFlags.
* Added one- and two-channel Canvas formats: r8, rg8, r16f, rg16f, r32f, and rg32f.
* Added support for different formats in each Canvas when using multi-canvas rendering. Added the "multicanvasformats" Graphics Feature constant.
* Added support for OpenGL ES 2 and 3.
* Added support for loading ETC1, ETC2, EAC, and PVRTC1 compressed textures on systems that support them.
* Added custom vertex attribute support for Meshes via new variants of love.graphics.newMesh.
* Added Mesh:setVertexAttribute and Mesh:getVertexAttribute, Mesh:getVertexFormat, and Mesh:flush.
* Added Mesh:setAttributeEnabled and Mesh:isAttributeEnabled.
* Added Mesh:attachAttribute.
* Added Shader:sendColor.
* Added new shader functions: gammaCorrectColor, gammaToLinear, and linearToGamma. The functions also have 'precise' and 'fast' variants.
* Added Text objects and love.graphics.newText.
* Added per-character color support to love.graphics.print/printf and to Text objects.
* Added BMFont bitmap font file support to love.graphics.newFont and love.font.
* Added kerning support for TrueType/OpenType and BMFont Fonts.
* Added an optional font hinting argument to love.graphics.newFont when loading TrueType fonts.
* Added an optional spacing argument to love.graphics.newImageFont, which applies additional spacing to all rendered glyphs.
* Added Font:setFallbacks.
* Added love.window.maximize.
* Added love.window.close.
* Added love.window.requestAttention.
* Added BezierCurve:renderSegment and BezierCurve:removeControlPoint.
* Added BezierCurve:getSegment.
* Added love.math.compress and love.math.decompress.
* Added Channel:performAtomic.
* Changed love.mousepressed], love.mousereleased, and love.mouse.isDown to use button numbers instead of named button constants.
* Changed love.keypressed to be love.keypressed(key, scancode, isrepeat).
* Changed love.keyreleased to be love.keyreleased(key, scancode).
* Changed Font:getWrap's second return value to be a table containing the text split into lines.
* Changed love.graphics.newImage's optional second argument to be a table of flags (flags are "mipmaps" and "linear".)
* Changed the arguments for the standard variants of love.graphics.newMesh to newMesh(vertices [, drawmode, usage]) and newMesh(vertexcount [, drawmode, usage]).
* Changed ImageData:encode to return a FileData object. ImageData:encode's first parameter is now the format to encode to, and the second parameter is an optional filename to write to.
* Renamed the "normal" Fullscreen Type to "exclusive".
* Renamed the DistanceModel constants "inverse clamped", "linear clamped", and "exponent clamped" to "inverseclamped", "linearclamped", and "exponentclamped".
* Renamed the "additive", "subtractive", and "multiplicative" BlendModes to "add", "subtract", and "multiply".
* Renamed the KeyConstant and Scancode representing the spacebar from " " to "space".
* Renamed File:eof to File:isEOF.
* Renamed Canvas:getImageData to Canvas:newImageData.
* Renamed love.image's CompressedData type to CompressedImageData.
* Removed love.filesystem.exists (use love.filesystem.isFile or love.filesystem.isDirectory instead.)
* Removed callback variant of love.filesystem.getDirectoryItems.
* Removed the "wu" and "wd" constants for love.mousepressed (replaced by love.wheelmoved.)
* Removed the named mouse button constants (replaced by button numbers.)
* Removed Source:isStatic (replaced by Source:getType.)
* Removed image loading support for all (non-compressed texture) file formats except for PNG, JPEG, TGA, and BMP.
* Removed JPEG encoding support from ImageData:encode.
* Removed love.graphics.point (replaced by love.graphics.points.)
* Removed love.graphics.setPointStyle and love.graphics.getPointStyle.
* Removed love.graphics.isSupported (replaced by love.graphics.getSupported.)
* Removed love.graphics.getSystemLimit (replaced by love.graphics.getSystemLimits.)
* Removed love.graphics.setStencil (replaced by love.graphics.stencil and love.graphics.setStencilTest.)
* Removed the "canvas", "shader", "npot", "subtractive", and "mipmap" Graphics Feature constants (the features always have guaranteed support now.)
* Removed the "srgb" Graphics Feature constant (use love.graphics.isGammaCorrect() or love.graphics.getCanvasFormats().srgb instead.)
* Removed the "srgb" flag in love.window.setMode and in the t.window table in love.conf (Replaced by t.gammacorrect.)
* Removed the "premultiplied" blend mode (love.graphics.setBlendMode("alpha", false) now does the same thing.)
* Removed Canvas:getPixel (use Canvas:newImageData instead.)
* Removed Canvas:clear (use love.graphics.clear instead.)
* Removed Mesh:getVertices.
* Removed Mesh:setVertexColors and Mesh:hasVertexColors (use Mesh:setAttributeEnabled("VertexColor", enable) instead.)
* Removed functions deprecated in LOVE 0.9.x:
* Removed love.graphics.getMaxImageSize and love.graphics.getMaxPointSize (replaced by love.graphics.getSystemLimits.)
* Removed Mesh:set/getImage, SpriteBatch:set/getImage, and ParticleSystem:set/getImage (replaced by set/getTexture.)
* Removed SpriteBatch:bind/unbind.
* Removed Canvas:getFSAA and the "fsaa" flag in love.conf and love.window.setMode (replaced by Canvas:getMSAA and "msaa".)
* Removed the "dxt" and "bc5" Graphics Feature constant (replaced by love.graphics.getCompressedImageFormats.)
* Removed the "hdrcanvas" Graphics Feature constant (replaced by love.graphics.getCanvasFormats.)
* Removed love.window.getWidth/getHeight/getDimensions (use love.graphics.getWidth/getHeight/getDimensions or love.window.getMode instead.)
* Fixed utf8.char.
* Fixed detection of fused love games.
* Fixed World:getCallbacks and World:getContactFilter when used in coroutines.
* Fixed crashes when objects which store Lua callback functions are garbage collected after being used in coroutines.
* Fixed love.keyboard.getKeyFromScancode crashing when an invalid scancode is given.
* Fixed decoding of 8-bit WAV files.
* Fixed a crash issue when rewinding streaming ogg Sources, when certain versions of libvorbis are used.
* Fixed love.audio.stop() not rewinding streaming Sources.
* Fixed the stencil buffer in Canvases when an unsupported MSAA value is used to create the Canvas.
* Fixed Canvas:renderTo to restore the previous Canvas if an error occurs in the passed function.
* Fixed love.graphics.draw(canvas) to cause an error if that Canvas is the active one.
* Fixed Mesh:getVertexMap to return nil rather than an empty table, if no vertex map has been set.
* Fixed love.graphics.getColorMask.
* Fixed the default offset for particles when ParticleSystem:setQuads or ParticleSystem:setTexture is used.
* Fixed love.graphics.shear resetting all love.graphics transformations.
* Fixed the "add" and "subtract" blend modes to no longer modify the alpha of the Canvas / screen.
* Improved the performance of World:rayCast and World:queryBoundingBox.
* Improved the performance of love.graphics.line and other line drawing functions, when the "smooth" LineStyle is used.
* Improved the performance of ImageData and SoundData methods when LuaJIT's JIT compiler is enabled, by using efficient FFI code.
* Updated the compatibility warning notice to use a message box and to show the version specified in love.conf.
* Updated the compatibility warning notice to display before main.lua is loaded.
* Updated the __tostring metamethod of love objects to output the pointer value, similar to tostring(table).
* Updated World:setCallbacks, World:setContactFilter, World:queryBoundingBox, and World:rayCast to have improved argument type checking.
* Updated threads to load love.filesystem automatically.
* Updated love.filesystem to enable symlinks by default.
* Updated love.math.setRandomSeed and RandomGenerator:setSeed to produce better results for the first few random() calls.
* Updated love.math.random and RandomGenerator:random to produce slightly better results in general.
* Updated Source methods that deal with spatial audio to error rather than failing silently if the Source isn't mono.
* Updated the 3D and 4D variants of love.math.noise to use Perlin noise rather than Simplex noise, to avoid patent issues.
* Updated ImageFonts to no longer treat separator pixels as spacing.
* Updated the default font to use less memory.
* Updated the behavior of text wrapping with love.graphics.printf and Font:getWrap to work better.
* Updated love.graphics.print and love.graphics.printf to no longer automatically round the x and y position arguments.
* Updated some error messages for love.graphics.newImage to be more descriptive.
* Updated love.graphics color functions to automatically apply love.math.gammaToLinear to color values when gamma-correct rendering is enabled.
* Updated the 'normal' Canvas format to internally use 'srgb' rather than 'rgba8' when gamma-correct rendering is enabled.
* Updated love.graphics.setColor to affect all drawn objects, including ParticleSystems, SpriteBatches, and Meshes.
* Updated the default fullscreen type to be "desktop" rather than "exclusive".
* Updated the minimum runtime system requirements of LOVE to require OpenGL 2.1 or OpenGL ES 2 support.
* Updated the pixel shader effect function so screen_coords.y is 0 at the top of the screen instead of the bottom.
* Updated Images to require setting the mipmaps flag to true on creation in order to use mipmaps.
* Updated Images to allow mipmaps for non-power-of-two sizes.
LOVE 0.9.2 [Baby Inspector]
---------------------------
Released: 2015-02-14
* Added Lua 5.3's UTF-8 module (via utf8 = require("utf8")).
* Added Shader:getExternVariable.
* Added several new canvas texture formats.
* Added love.graphics.getCanvasFormats.
* Added love.graphics.getCompressedImageFormats.
* Added ParticleSystem:setQuads.
* Added ParticleSystem:setLinearDamping.
* Added SpriteBatch:flush.
* Added love.graphics.getStats.
* Added "mirroredrepeat" wrap mode.
* Added love.audio.setDopplerScale and love.audio.getDopplerScale.
* Added optional duration argument to Joystick:setVibration.
* Added love.joystick.loadGamepadMappings and love.joystick.saveGamepadMappings.
* Added Joint:setUserData and Joint:getUserData.
* Added Joint:getBodies.
* Added GearJoint:getJoints.
* Added Contact:getFixtures and Body:getContactList.
* Added Body:getWorld.
* Added Body:getJointList.
* Added Body/Contact/Fixture/Joint/World:isDestroyed.
* Added love.mousemoved event callback.
* Added love.mouse.setRelativeMode and love.mouse.getRelativeMode.
* Added Scancode enums, love.keyboard.getKeyFromScancode, and love.keyboard.getScancodeFromKey.
* Added love.window.getDisplayName.
* Added love.window.minimize.
* Added love.window.showMessageBox.
* Added 'refreshrate' field to the table returned by love.window.getMode.
* Added love.window.toPixels and love.window.fromPixels.
* Added love.window.setPosition and love.window.getPosition, and 'x' and 'y' fields to love.window.setMode and t.window in love.conf.
* Added love.filesystem.isSymlink, love.filesystem.setSymlinksEnabled, and love.filesystem.areSymlinksEnabled.
* Added love.filesystem.getRealDirectory.
* Deprecated SpriteBatch:bind and SpriteBatch:unbind.
* Deprecated all uses of the name 'FSAA' in favor of 'MSAA'.
* Deprecated the 'hdrcanvas' graphics feature enum in favor of getCanvasFormats.
* Deprecated the 'dxt' and 'bc5' graphics feature enums in favor of getCompressedImageFormats.
* Fixed crashes when love objects are used in multiple threads.
* Fixed love.filesystem.setIdentity breaking in some situations when called multiple times.
* Fixed the default love.filesystem identity when in Fused mode in Windows.
* Fixed love.system.openURL sometimes blocking indefinitely on Linux.
* Fixed love.joystick.setGamepadMapping.
* Fixed the order of vertices in ChainShapes.
* Fixed love.mouse.getPosition returning outdated values if love.mouse.setPosition is used in the same frame.
* Fixed love.graphics.newFont to error when given an invalid size argument.
* Fixed the filename and backtrace given when love.graphics.print errors.
* Fixed a small memory leak if love.graphics.newCanvas errors.
* Fixed shader:getWarnings returning unnecessary information.
* Fixed some cases of noncompliant shader code not properly erroring on some nvidia drivers.
* Fixed a potential crash when Shader objects are garbage collected.
* Fixed a potential small memory leak triggered when love.graphics.newShader errors.
* Fixed love.graphics.newMesh(vertexcount, ...) causing the Mesh to do instanced rendering.
* Fixed Mesh:getVertexMap.
* Fixed Image:refresh generating mipmaps multiple times if mipmap filtering is enabled.
* Fixed Image:setMipmapFilter to not keep bad state around if it errors.
* Fixed Mesh:setDrawRange when the Mesh has a vertex map set.
* Fixed internal detection of the 'position' and 'effect' shader functions.
* Fixed Texture memory leak when Meshes are garbage collected.
* Fixed the default line join mode to be 'miter' instead of an undefined value.
* Fixed the default error handler text size when highdpi mode is enabled on a Retina monitor.
* Fixed the default error handler background color when sRGB mode is enabled for the window.
* Fixed love.window.setMode to fall back to the largest available mode if a width or height greater than the largest supported is specified and fullscreen is used.
* Fixed the state of wireframe mode when love.window.setMode is called.
* Fixed Canvas:getPixel to error if the coordinates are not within the Canvas' size.
* Fixed detection of compressed textures to work regardless of the file's extension.
* Renamed all cases of FSAA to MSAA. The FSAA names still exist for backward-compatibility.
* Updated the Windows executable to automatically prefer the higher performance GPU on nvidia Optimus systems.
* Updated the --console command-line argument in Windows to open the console before conf.lua is loaded.
* Updated t.console and the --console command-line argument in Windows to use the existing Console window, if love was launched from one.
* Updated the love executable to verify that the love library's version matches.
* Updated the Lua wrapper code for modules to avoid crashes when the module's instance is created, deleted, and recreated.
* Updated internal code for handling garbage collection of love objects to be more efficient.
* Updated love's initialization code to trigger a Lua error if love.conf has an error in it.
* Updated the paths returned by love.filesystem.getSaveDirectory and friends to strip double-slashes from the string.
* Updated the error message when love.filesystem.write or File:open fails because the directory doesn't exist.
* Updated the error message when love.math.setRandomseed(0) is attempted.
* Updated the error message when invalid UTF-8 strings are used in love functions that expect UTF-8.
* Updated love.physics.newPolygonShape and love.physics.newChainShape to accept a table of vertices.
* Updated love.physics.newChainShape to error if the number of arguments is invalid.
* Updated love.thread.newThread to accept a literal string of code directly.
* Updated love-created threads to use names visible in external debuggers.
* Updated SpriteBatch:unbind to use less VRAM if the SpriteBatch has the static usage hint.
* Updated love.graphics.newImage, love.image.newImageData, etc. to leave less Lua-owned memory around.
* Updated love.graphics.push to accept different stack types to push. Current types are "transform" and "all".
* Updated love shaders to accept GLSL ES precision qualifiers on variables, although they do nothing.
* Updated the error message for love.graphics.newShader to be less cryptic if an invalid filename is given.
* Updated compressed texture loading code to allow BC6 and BC7 compressed textures (if the graphics driver supports them.)
LOVE 0.9.1 [Baby Inspector]
---------------------------
Released: 2014-04-01
* Added Source:clone.
* Added blend mode "screen".
* Added ParticleSystem:clone.
* Added ParticleSystem:moveTo, has smoother emitter movement compared to setPosition.
* Added ParticleSystem:setRelativeRotation.
* Added love.graphics.setWireframe for debugging.
* Added Mesh:setDrawRange and Mesh:getDrawRange.
* Added CircleShape:getPoint and CircleShape:setPoint.
* Added Mesh/SpriteBatch/ParticleSystem:setTexture, accepts Canvases and Images.
* Added high-dpi window support for Retina displays in OS X, via the 'highdpi' window flag.
* Added love.window.getPixelScale.
* Added love.graphics.getSystemLimit.
* Added antialiasing support to Canvases.
* Added Canvas:getFSAA.
* Added 'love_ScreenSize' built-in variable in shaders.
* Added love.getVersion.
* Added support for gamma-correct rendering.
* Added love.graphics.isSupported("srgb").
* Added love.math.gammaToLinear and love.math.linearToGamma.
* Added RandomGenerator:getState and RandomGenerator:setState.
* Added Body:setUserData and Body:getUserData.
* Added some missing obscure key constants.
* Added optional callback function argument to love.filesystem.getDirectoryItems.
* Added love.system.openURL.
* Deprecated Mesh/SpriteBatch/ParticleSystem:setImage.
* Deprecated love.graphics.getMaxImageSize and love.graphics.getMaxPointSize.
* Fixed love.graphics.scale with negative values causing incorrect line widths.
* Fixed Joystick:isDown using 0-based button index arguments.
* Fixed Source:setPitch to error when infinity or NaN is given.
* Fixed love.graphics.setCanvas() to restore the proper viewport and scissor rectangles.
* Fixed TrueType font glyphs which request a monochrome bitmap pixel mode.
* Fixed love.graphics.reset causing crashes when called in between love.graphics.push/pop.
* Fixed tab characters ("\t") to display properly with love.graphics.print.
* Fixed love.graphics.isCreated to return false when love.window.setMode fails completely.
* Fixed love.window.setMode to not destroy OpenGL resources before checking whether a fullsceren size is supported.
* Fixed World:getBodyList and World:getJointList causing hard crashes.
* Fixed loading BC4 compressed textures.
* Fixed SoundData objects being initialized with garbage values.
* Fixed 8-bit SoundData samples when used in love.audio Sources.
* Updated the error text for love.filesystem’s module searchers when require fails.
* Updated the love.filesystem module searchers to be tried after package.preload instead of before.
* Updated love.graphics.newParticleSystem, newSpriteBatch, and newMesh to accept Canvases.
* Updated Canvas drawing code, texture coordinates are no longer flipped vertically.
* Updated Canvas:renderTo to work properly if a Canvas is currently active.
* Updated ParticleSystem:setEmissionRate to accept non-integer numbers.
* Updated Source:play to return a boolean indicating success.
* Updated t.console in conf.lua to create the console before modules are loaded in Windows.
* Updated Mesh vertex maps (index buffers) to use less space in VRAM.
* Updated love.graphics.newMesh and Mesh:setVertices to default the UV parameters to 0,0.
* Updated Fixture:set/getUserData to work in Coroutines.
* Updated fullscreen-desktop and resizable window modes in OS X to use Mac OS 10.7's fullscreen Spaces.
* Updated love.filesystem's C library loader to look in paths added via love.filesystem.mount, in Fused mode.
* Updated the default love.run code to make initial love.math.random calls more random.
LOVE 0.9.0 [Baby Inspector]
---------------------------
Released: 2013-12-13
* Added better multiplayer networking support via ENet.
* Added --fused command line argument, to simulate fusing.
* Added liblove.
* Added the ability to have exit values.
* Added exit value of 1 in case of error by default.
* Added basic support for the file:// uri scheme.
* Added love.filesystem.isFused.
* Added love.filesystem.getIdentity.
* Added love.filesystem.append.
* Added love.filesystem.getSize.
* Added love.filesystem.mount and love.filesystem.unmount.
* Added optional file search order parameter to love.filesystem.setIdentity.
* Added File:isOpen and File:getMode.
* Added Fie:setBuffer, File:getBuffer, and File:flush.
* Added textinput event for unicode text input.
* Added love.keyboard.setTextInput and love.keyboard.hasTextInput.
* Added previously internal Rasterizer and GlyphData object methods.
* Added support for UTF-8 ImageFonts.
* Added Font:getAscent/getDescent/getBaseline.
* Added Font:setFilter/getFilter.
* Added Font:hasGlyphs.
* Added angle, scale, and shear parameters to love.graphics.printf.
* Added HDR canvas support.
* Added mipmapping support (has isSupported test).
* Added vertex shader support.
* Added boolean support to Shader:send.
* Added Canvas:getPixel.
* Added blend mode "replace".
* Added line join modes.
* Added Mesh objects, allowing for arbitrary textured polygons.
* Added multiple render target support to love.graphics.setCanvas.
* Added love.graphics.setColorMask.
* Added love.graphics.origin.
* Added love.graphics.getRendererInfo.
* Added love.graphics.getMaxImageSize.
* Added SpriteBatch:getCount and SpriteBatch:getBufferSize.
* Added SpriteBatch:getColor.
* Added ParticleSystem:emit.
* Added ParticleSystem:setInsertMode and ParticleSystem:getInsertMode.
* Added many ParticleSystem getter methods.
* Added DXT compressed texture support via love.image.newCompressedData.
* Added love.image.isCompressed and Image:isCompressed.
* Added Image/Canvas/ImageData:getDimensions.
* Added anisotropic filtering support for Images, Canvases, and Fonts.
* Added Image:refresh.
* Added Image:getData.
* Added SoundData:getDuration and SoundData:getSampleCount.
* Added Source:isPlaying.
* Added Source:setRelative and Source:isRelative.
* Added Source:setCone and Source:getCone.
* Added Source:getChannels.
* Added new Channels API for love.thread.
* Added limited table support to Channel:push.
* Added Thread:getError.
* Added Thread:isRunning.
* Added threaderror event.
* Added love.math module.
* Added a platform-independent (good) random implementation to love.math.
* Added RandomGenerator objects.
* Added BezierCurve objects.
* Added love.math.triangulate and love.math.isConvex.
* Added love.math.noise.
* Added love.timer.getAverageDelta.
* Added Data:getString.
* Added Contact:getChildren.
* Added love.system module.
* Added love.system.getClipboardText and love.system.setClipboardText.
* Added love.system.getOS and love.system.getProcessorCount.
* Added love.window module.
* Added love.window.isVisible.
* Added flags to love.window.setMode.
* Added monitor choosing support to love.window.setMode.
* Added support for resizable, borderless, and non-centered windows.
* Added support for "fullscreen-desktop" mode.
* Added window resize and visible events.
* Added love.window.getDimensions.
* Added love.window.getIcon.
* Added t.window.icon to love.conf.
* Added love.mousefocus and love.window.hasMouseFocus.
* Added custom hardware cursors via love.mouse.newCursor.
* Added love.mouse.setX/setY.
* Added Joystick objects.
* Added love.joystick.getJoystick.
* Added joystick connect and disconnect events.
* Added joystickaxis and joystickhat events.
* Added unified Gamepad API for joysticks which have a similar layout to the Xbox controller.
* Added joystick vibration support, works with most common gamepads.
* OPTIONAL: Added support for Game Music Emu.
* Fixed fused mode in OS X.
* Fixed printing to the console in Windows before love.load is called.
* Fixed the default love.run to not include the time taken by love.load in the first frame's dt.
* Fixed the error screen not always appearing until the next input event.
* Fixed love.event.clear.
* Fixed love.mouse.setPosition when called in love.load.
* Fixed scaling in several love.physics functions.
* Fixed Box2D exception in World:update.
* Fixed many uncaught Box2D / love.physics exceptions for Bodies and Joints.
* Fixed ChainShape:getPoints running out of Lua stack space and crashing.
* Fixed File:read reading past end of file.
* Fixed love.filesystem.setIdentity not removing read access from old directories.
* Fixed possible memory leak in utf-8 decoder.
* Fixed spacing for the last character in an ImageFont.
* Fixed line wrapping in love.graphics.printf.
* Fixed love.graphics.printf to error if the wrap limit is negative.
* Fixed love.graphics.print truncating strings with embedded zeros.
* Fixed crashes with font drawing on some ATI cards.
* Fixed artifacts when drawing lines at huge scale.
* Fixed Fonts and Canvases ignoring default image filter.
* Fixed scissor boxes when a canvas is set after love.graphics.setScissor is called.
* Fixed love.graphics.getLineWidth returning incorrect values.
* Fixed love.graphics.getColor on some Windows systems.
* Fixed alpha blend mode.
* Fixed multiplicative blend mode.
* Fixed love.graphics.getPointStyle.
* Fixed line numbers in shader errors.
* Fixed Shader:send with Images and Canvases failing sometimes.
* Fixed Shader:send to keep a reference to sent Images and Canvases.
* Fixed crash when binding SpriteBatches multiple times.
* Fixed SpriteBatches with more than 16,384 sprites.
* Fixed particle draw order for ParticleSystems.
* Fixed ParticleSystem:setSizes resetting the size variation.
* Fixed the graphics viewport not matching the window size when using an unsupported fullscreen mode.
* Fixed getMode and friends returning wrong values when using desktop size.
* Fixed keyrepeat settings being lost after (indirect) setMode.
* Fixed the icon being reset after setMode.
* Fixed memory leak in the mp3 decoder.
* Fixed sound issues with some versions of OpenAL soft, by enabling direct channels.
* Fixed 'random' hangs in audio.
* Fixed love.sound.newDecoder not accepting FileData.
* Fixed case (in)sensitivity of sound file extension parsing.
* Fixed looping support in tracker music formats.
* Fixed skipping/looping issues when playing streaming audio Sources.
* Fixed race condition in Source:play.
* Fixed WAVE sound playback.
* Moved love's startup to modules/love.
* Moved window-related functions from love.graphics to love.window.
* Renamed love's boot script to 'love.boot', which can be required.
* Renamed love.filesystem.mkdir to love.filesystem.createDirectory.
* Renamed love.filesystem.enumerate to love.filesystem.getDirectoryItems.
* Renamed World:setAllowSleeping to World:setSleepingAllowed.
* Renamed ChainShape:setPrevVertex to ChainShape:setPreviousVertex.
* Renamed Joint:enableMotor to Joint:setMotorEnabled.
* Renamed Joint:enableLimit and Joint:isLimitEnabled to Joint:setLimitsEnabled and Joint:hasLimitsEnabled.
* Renamed t.screen to t.window in love.conf.
* Renamed love.graphics.setCaption to love.window.setTitle.
* Renamed PixelEffect to Shader (but now with vertex shaders).
* Renamed love.graphics.setDefaultImageFilter to love.graphics.setDefaultFilter.
* Renamed ParticleSystem:setSprite to ParticleSystem:setImage.
* Renamed ParticleSystem:setGravity to ParticleSystem:setLinearAcceleration.
* Renamed ParticleSystem:setLifetime/setParticleLife to setEmitter/ParticleLifetime.
* Renamed ParticleSystem:count and all getNum* functions to get*Count.
* Renamed Source:setDistance to Source:setAttenuationDistances.
* Renamed SoundData:getBits and Decoder:getBits to SoundData:getBitDepth and Decoder:getBitDepth.
* Renamed love.mouse.setGrab to love.mouse.setGrabbed.
* Removed release mode.
* Removed love.keyboard.getKeyRepeat (see love.keyboard.hasKeyRepeat).
* Removed the unicode argument from love.keypressed (see love.textinput).
* Removed love.graphics.drawTest.
* Removed love.graphics.quad/triangle.
* Removed love.graphics.setColorMode.
* Removed love.graphics.newStencil.
* Removed love.graphics.setLine/setPoint.
* Removed love.graphics.drawq (functionality is merged into love.graphics.draw).
* Removed SpriteBatch:addq/setq (functionality is merged into SpriteBatch:add/set).
* Removed Quad:flip.
* Removed ParticleSystem:isFull/isEmpty.
* Removed ParticleSystem:getX/getY.
* Removed love.graphics.checkMode.
* Removed love.joystick.open and friends.
* Removed love.joystick module functions which operated on individual joysticks (see Joystick objects).
* Removed joystick ball support.
* Removed thread names.
* Removed old thread messaging API (see Channels).
* Removed love.timer.getMicroTime.
* Updated functions which return love objects to re-use the Lua-side object instead of always recreating it.
* Updated the windows console, it now tries to re-use an active one first.
* Updated error handling, error handlers now get resolved when the error occurs.
* Updated order of sleep/present in love.run (now draws, *then* sleeps).
* Updated love.filesystem to try to create the appdata directory if it doesn't exist yet.
* Updated the default filesystem identity to omit file extension.
* Updated love.filesystem.newFile to optionally open the file.
* Updated most love.filesystem functions to return nil, error on internal failure.
* Updated love.keyboard.setKeyRepeat to take a boolean argument instead of numbers.
* Updated love.keypressed's second argument to be a boolean indicating key repeat.
* Updated keyboard key constants for some more modern keyboard keys.
* Updated window code to use adaptive vsync when available, if vsync is enabled.
* updated love.graphics.print's x and y arguments to default to 0.
* Updated the setFilter and setWrap methods, the second argument is now optional.
* Updated Font and ParticleSystem rendering code, now more performant.
* Updated SpriteBatch code, now more performant when adding/setting and (un)binding.
* Updated Canvas code to support more systems.
* Updated Canvas:getImageData and love.graphics.newScreenshot to be more efficient.
* Updated love.graphics.newScreenshot to create a fully opaque image by default.
* Updated error messages when sending bad values to Shaders.
* Updated love.graphics.newParticleSystem to have a default buffer size of 1000.
* Updated ImageData:setPixel to accept a table and default to 255 alpha.
* Updated ImageData:mapPixel, is now more efficient and accepts optional x,y,w,h arguments.
* Updated love.image memory handling, improves errors and thread-safety.
* Updated all love object constructors to optionally accept FileData if they accept a filename.
* Updated allocation for SoundData, it's more efficient and less wasteful.
* Updated SoundData:set/getSample to error for invalid samples.
* Updated Source:set* functions to default z to 0.
* Updated Source:seek to error for negative offsets.
* Updated Thread:start to accept arguments which get passed to the thread.
* Updated love.timer.getFPS to be microsecond-accurate.
* Updated love.timer.getTime to be microsecond-accurate and monotonic.
* Updated Box2D to version 2.3.0.
LOVE 0.8.0 [Rubber Piggy]
-------------------------
Released: 2012-04-02
* Added release error screen.
* Added alpha to love.graphics.setBackgroundColor.
* Added Canvas:clear(r, g, b, a).
* Added Canvas support to love.graphics.drawq.
* Added Canvas:getWidth and Canvas:getHeight.
* Added love.graphics.arc.
* Added seek and tell to Source objects.
* Added color interpolation to ParticleSystem.
* Added automatic PO2 padding for systems not supporting the OpenGL extension.
* Added UTF-8 support for fonts.
* Added Box2D error handling for some commonly failing functions.
* Added ability for fused release games to have their write dir in appdata.
* Added shear transformation to drawing functions.
* Added origin to font printing.
* Added love.graphics.getMode.
* Added per-sprite colors on SpriteBatches.
* Added PixelEffects.
* Added love.graphics.isSupported.
* Added love.graphics.getCanvas.
* Added love.event.quit.
* Added stencil masks.
* Added alternative SpriteBatch provider, it should work everywhere now.
* Added a loader for binary modules.
* Added Thread:getKeys.
* Added option of fractions for Quads.
* Added PNG, JPEG and GIF support to ImageData:encode.
* Added 64-bit support for Mac OS X.
* Added premultiplied blending mode.
* Added functions to set/get default image filter modes.
* Added SpriteBatch:set.
* Added new events system, with support for custom events and long event names.
* Added sound attenuation by distance.
* Added SpriteBatch:getImage.
* Added combine color mode.
* Added automatic random seeding to love.run.
* Added support for the subtract BlendMode on older graphics cards.
* Added love._os field, which contains the OS the game is running on.
* Fixed wrapping for single words.
* Fixed tracebacks not showing filenames.
* Fixed love.graphics.push/pop capable of causing overflows/underflows.
* Fixed setScissor on Canvases.
* Fixed several issues with audio, e.g. clicks and pops in mp3s.
* Fixed crashes when bodies were destroyed during collisions.
* Fixed bound SpriteBatches corrupting when drawing.
* Fixed thread-safety issues with ImageData.
* Fixed memory leaks in audio sources.
* Fixed thread's set (previously send) accidentally changing the type.
* Fixed SoundData allocating the wrong number of samples.
* Fixed SpriteBatch support on Intel cards.
* Fixed love.filesystem.lines() leaking.
* Fixed most leaking on unclosed File objects.
* Fixed crashes when operating on non-existent files.
* Fixed a bug where empty files on windows would never reach eof.
* Fixed crash when SoundData runs out of memory.
* Fixed ordering of loaders, love should have priority over lua.
* Fixed several miscellaneous memory leaks.
* Fixed a few cases where strings with \0 in them would not be stored correctly.
* Fixed love's startup time being in the first dt.
* Fixed internal string conversions, they are faster now.
* Fixed (bad) performance of ImageData:paste.
* Fixed love.graphics.toggleFullscreen not maintaining graphics state.
* Renamed SpriteBatch's lock/unlock to bind/unbind.
* Renamed Framebuffer to Canvas.
* Renamed love.thread.send/receive to set/get.
* Renamed love.graphics.setRenderTarget to setCanvas.
* Removed canvas auto-clearing.
* Removed EncodedImageData.
* Removed old syntax for require (with extension).
* Removed love.graphics.setFont([file], [size]).
* Removed Thread:kill.
* Updated love.joystick to be 1-indexed.
* Updated Sources to update more cleanly and control more intuitively.
* Updated font engine.
* Updated line drawing to a custom system.
* Updated love.timer.sleep to use seconds, like the rest of love.
* Updated love.timer to be more accurate.
* Updated love.graphics.circle to have max(10, r) as default for segments.
* Updated ImageData:encode to write to files directly.
* Updated version compatibility system to actually do something.
* Updated love.run's order, events are checked just before update.
* Updated Box2D to version 2.2.1.
LOVE 0.7.2 [Game Slave]
-----------------------
Released: 2011-05-04
* Added Framebuffer:get/setWrap.
* Added love.event.clear.
* Added support for any number of arguments to love.keyboard.isDown, love.mouse.isDown and love.joystick.isDown.
* Added SpriteBatch:setImage().
* Fixed fused games not working.
* Fixed ParticleSystem:setSize ignoring the variation argument.
* Fixed some file-opening exceptions not being caught.
* Fixed files loaded by libmodplug being too loud.
* Fixed paths with periods in them not working.
* Fixed love.graphics.getBlendMode not detecting subtractive and multiplicative blend modes.
* Fixed crash when there was no memory available for newImageData(w, h).
* Updated PhysicsFS version to 2.0.2 on Windows
* Updated OpenAL Soft version to 1.13 on Windows
* Updated libmodplug version to 0.8.8.1 on Windows
* Updated FreeType version to 2.4.4 on Windows
* Updated libmpg123 version to 1.13.2 on Windows
* Windows binary no longer depends on VC2005 runtime.
* Windows binary no longer depends on SSE2 support.
LOVE 0.7.1 [Game Slave]
-----------------------
Released: 2011-02-14
* Added source:isPaused()
* Added error when initial window can't be created.
* Added framebuffer filter modes.
* Added love.filesystem.getLastModified.
* Added filter modes for ImageFonts.
* Added dead key support by using "unknown" key with correct unicode value.
* Added 0 width and height in love.conf. (for current desktop resolution)
* Added alpha support when encoding TGA images.
* Fixed a lot of bugs regarding zero characters in threads.
* Fixed handling of a directory named "love" in current directory.
* Fixed a few unhandled errors in setScissor.
* Fixed a bug where old physics callbacks were never dereferenced.
* Fixed loss of mouse visibility settings on setMode.
* Fixed creation of a framebuffer unbinding current framebuffer.
* Fixed several race conditions in love.thread.
* Fixed 'love .', so it won't use lovedir/. as save dir.
* Fixed setLineHeight.
* Fixed extended ascii and ImageFonts.
* Fixed printf's line wrapping.
* Fixed crash when playing sounds.
* Fixed playback of mp3s with arbitrary sample rates.
* Fixed handling of negative indices in love.joystick.
* Fixed toggleFullscreen.
* Fixed unexpected behaviour with hash tables to love.graphics.line.
* Fixed mouse coordinates being capped after setMode.
* Fixed setFont's error handling on a non-existant file.
* Fixed issue where Windows builds would hard crash on Lua errors
* Removed custom sample rates for Decoders.
LOVE 0.7.0 [Game Slave]
-----------------------
Released: 2010-12-05
* Added love.thread.
* Added love.font.
* Added love.graphics.Framebuffer.
* Added Source:play, Source:pause, etc.
* Added Source:isStatic().
* Added get/setPosition, get/setVelocity, and get/setDirection to Source.
* Added get/setGroupIndex to CircleShape and PolygonShape.
* Added Font:getWrap.
* Added identity field to love.conf.
* Added love.quit callback.
* Added love.focus callback.
* Added extra meter parameter to love.physics.newWorld.
* Added love.graphics.setIcon.
* Added way to make the window desktop resolution.
* Added subtractive and multiplicative blend modes.
* Added body:getAllowSleeping.
* Added shape:getBody.
* Added love.filesystem.FileData for public usage.
* Added base64 support for love.filesystem.FileData.
* Added table support for love.graphics.setColor and love.graphics.setBackgroundColor.
* Added love.graphics.hasFocus().
* Added ?/init.lua to the loader.
* Fixed the debug module not being an upvalue of the error handlers. (you can now override debug)
* Fixed some cases when love.audio.pause and friends, were acting on everything, not just the passed Source.
* Fixed setFixedRotation enabling other flags.
* Fixed a bug in the loader (for require).
* Fixed ParticleSystem::setSprite not retaining the new image.
* Fixed setMode removing images settings (wrapping, filters).
* Fixed shape:getBody, it's now exposed for LÖVE usage.
* Fixed DistanceJoint:getType() returning "circle" - it now returns "distance".
* Fixed SpriteBatches being unaffected by setColor
* Fixed the audio bug.
* Fixed invalid FSAA values crashing LÖVE.
* Fixed a bunch of compiler warnings.
* Fixed OS X not properly using UTIs for .love files.
* Fixed the modplug decoder not properly handeling files that fail to load.
* Fixed a memory leak in setFont.
* Fixed bug where errors in threads wouldn't get picked up by demand.
* Fixed part of the bug with newlines when scaling text (rotating still messes up the lines).
* Fixed the bug where newImageFont would try to created ImageData out of ImageData.
* Fixed error handler not resetting the blend mode.
* Changed fonts, they're now po2 safe.
* Changed the traceback in the error screen.
* Changed font origin to top-left.
* Changed linux save dir location to obey to Freedesktop.org's XDG specs. (~/.local/share/love by default.)
* Removed font functions from love.graphics.
* Removed love.physics.newWorld(w, h). Use love.physics.newWorld(x1, y1, x2, y2) instead.
LOVE 0.6.2 [Jiggly Juice]
-------------------------
Released: 2010-03-06
* Fixed a bug causing ImageFonts to cut off some pixels.
* Fixed a bug where filled rectangles were too small.
* Fixed a bug in Image:setFilter where it would switch the parameters.
* Fixed a bug in ImageRasterizer where it wasn't using the data.
* Image filter and wrap modes now use string constants as well.
* Fixed double-transform bug in SpriteBatch.
* Errors are reported on stdout again.
* Another fix for the icons on ubuntu.
LOVE 0.6.1 [Jiggly Juice]
-------------------------
Released: 2010-02-07
* Added Shape:setGroupIndex and getGroupIndex.
* Added Body:setFixedRotation and Body:getFixedRotation.
* Added Body:setInertia.
* Added CircleShape:getLocalCenter and CircleShape:getWorldCenter.
* Added icons and file associations for the debs.
* Added the demos folder to the Mac OS X DMG.
* It's now possible to run a .love from Resources in Mac OS X, thanks to Steve Johnson.
* Fixed a bug with multiple Sources on the same Music.
* Fixed a bug so the mouse doesn't get crippled when the keyboard is disabled.
* Fixed a bug where love.graphics.rectangle drew a too large rectangle.
* Fixed a bug where memory wouldn't be released correctly.
* Fixed epic physics typo (getRestituion->getRestitution).
* Fixed crash on opening non-existent image.
* The error screen redraws when an event occurs.
* The default love.run() now gracefully handles disabled modules.
* The debian packages should now successfully include icons, file associations, etc, and should give the correct architecture.
* Added support for drawing polylines to love.graphics.line - the syntax is the same as love.graphics.polygon.
* Removed Music and Sound. There are now only sources.
* Improved the stability of love.audio/love.sound.
LOVE 0.6.0 [Jiggly Juice]
-------------------------
Released: 2009-12-24
* Lost track of 0.6.0 changes a long while ago. Don't trust the list below.
* Added love.graphics.print()/printf().
* Added unicode-translated parameter to love.keypressed().
* Added love.event.
* Added love.filesystem.setIdentity().
* Added OpenAL dependency.
* Fixed love.fileystem problems with internal \0 in strings.
* Fixed love.filesystem.mkdir/remove not working when write directory not set.
* Fixed position of Window.
* Changed parameter order of draws().
* Changed origin for images to top-left.
* Changed love.filesystem.open to accept mode (removed from love.filesystem.newFile).
* Changed love.filesystem.read() which now returns two parameters (data, length).
* Changed love.filesystem.write() which now takes up to four parameters (file, data, length, mode).
* Changed default color mode to "modulate".
* Changed name of love.color_normal to "replace".
* Changed name of love.blend_normal to "alpha".
* Changed the conf file format.
* Removed Color object.
* Removed Animation.
* Removed several constants.
* Removed love.graphics.draw() for strings.
* Removed love.system.
* Removed SWIG.
* Removed boost.
* Removed SDL_mixer.
LOVE 0.5.0 [Salted Nuts]
------------------------
Released: 2009-01-02
* Added love.joystick.
* Added network support via LuaSocket.
* Added support for loading of appended .love-file.
* Added love.filesystem.lines().
* Added a loader function to enable use of normal require().
* Added love.filesystem.load().
* Added love.filesystem.getSaveDirectory()
* Added love.filesystem.getWorkingDirectory()
* Added optional explicit destruction of Box2D objects.
* Added shape:testSegment().
* Added love.graphics.screenshot() (.bmp only).
* Added default size (12) to font-related functions.
* Added love.graphics.setFont( filename, size )
* Added love.graphics.setLineStippe and related functions.
* Added love.graphics.setPointSize and related functions.
* Changed love.filesystem.read() to accept file name.
* Changed love.filesystem.write() to accept file name.
* Changed love.graphics.triangle() to accept CCW and CW ordering.
* Fixed love.graphics.read adding bogus characters at the end of string.
* Fixed epic swigfusion bug.
* Fixed love.graphics.getFont so it returns nil if no font is present.
* Fixed bug where love.graphics.getBlendMode() always returns blend_normal.
* Fixed bug which caused error screen to be scissored (when enabled).
* Fixed Body:setAngle to accept degrees like everything else.
* Cleaned up love::File and love_physfs.
* Cleaned up love::Reference so it stores its reference in _G.
LOVE 0.4.0 [Taco Beam]
----------------------
Released: 2008-08-29
* Added love.physics. (YES!)
* Added love.audio.setMode().
* Added love.audio.setChannels().
* Added love.graphics.polygon().
* Added love.graphics.setScissor() and love.graphics.getScissor() to handle scissoring the graphical area.
* Fixed missing constants related to image optimization.
* Fixed memory leak related to love::File (thanks amnesiasoft!).
LOVE 0.3.2 [Lemony Fresh]
-------------------------
Released: 2008-07-04
* Added love.graphics.rectangle()
* Added love.graphics.setLineWidth()
* Added love.graphics.setLineStyle()
* Added love.graphics.getLineWidth()
* Added love.graphics.getLineStyle()
* Added love.mouse.getPosition()
* Added love.audio_loop
* Added love.timer.getTime()
* Changed love.graphics.quad() to accept CCW and CW ordering.
* Fixed default color mode bug.
* Fixed line width being applied unnecessarily.
* Fixed line width bug related to fullscreen toggle.
* Fixed music not looping.
LOVE 0.3.1 [Space Meat]
-----------------------
Released: 2008-06-21
* Fixed segfault related to graphics.
* Fixed wait-forever bug related to audio.
* Fixed error reporting not working across modules.
* Fixed bug where games with a trailing "/" would not start.
* Fixed bug which caused love.timer.sleep to delay for (way) too long.
LOVE 0.3.0 [Mutant Vermin]
--------------------------
Released: 2008-06-17
* Added ParticleSystem.
* Added visual error reporting.
* Added love.system for game control needs.
* Added input grabbing.
* Added functions in love.graphics for display management.
* Added love.graphics.point().
* Added functions in love.graphics for getting current color, font, etc.
* Added love.filesystem.enumerate() for getting folder contents.
* Added functions for setting the window caption.
* Added version checking. An error occurs if the game is incompatible.
* Fixed print() :)
* Removed all keyboard shortcuts.
* Save folders are now created only if required.
* On Windows, the new save location is %APPDATA%\LOVE\game
LOVE 0.2.1 [Impending Doom]
---------------------------
Released: 2008-03-29
* Added many functions in love.filesystem.
* Added a dedicated save-folder for each game.
* Added timer.sleep.
* Added line heights to font objects.
* Added love.graphics.getWidth/getHeight.
* Added scaling and rotation for text.
* Added variable spacing to ImageFont.
* Added support for variable line quality when drawing primitives.
* Added several functions for drawing sections of images. (love.graphics.draws)
* Added image optimization function and padding function.
* Added love.graphics.getWidth/Height.
* Split devices up into actual SWIG-modules. This means that:
- Functions are used like this: love.graphics.draw, not love.graphics:draw
- love.objects is no more. Objects are created by an appropriate device.
* How you draw primitives has been altered.
* draw(string, x, y, wrap, align) has become drawf(string, x, y, wrap, align)
* Changed getFps to getFPS.
* Escape is no more ... enter: Alt+F4.
* love.filesystem.include has been renamed to love.filesystem.require.
* ImageFonts now consider the spacing as well as the glyph size.
* Fixed a massive ImageFont bug which resulted in float-positioning failure.
* Fixed a bug when loading fonts where the specified size doesn't represent the true size of the font.
* Updated DevIL to version 1.6.8-rc2 (Windows)
* Updated FreeType to freetype-2.3.5-1 (Windows)
* Updated Lua to 5.1.3 (Windows)
* Updated SDL to 1.2.13 (Windows)
* Removed boost::filesystem.
LOVE 0.2.0 [Mini-Moose]
-----------------------
Released: 2008-02-06
* Added ImageFont
* Added Animation
* Added text formatting functions
* Added setCenter for Image and Animation.
* Added methods for rendering of scaled/rotated sprites.
* Added the drawing of basic shapes.
* Added default font and embedded resources.
* Added Ctrl+R for reload.
* Added blending and color modes.
* Fixed memory usage of Graphics.
* Fixed a bug where the set text color would change the color of any images rendered.
* Fixed CWD bug.
* Fixed titlebar. Game title is now displayed.
LOVE 0.1.1 [Santa-Power]
------------------------
Initial release!
Released: 2008-01-13
* Image loading and rendering.
* Sound loading and playing.
* Font loading and rendering.
* Lua-scriptable games.
* Config files.
* Stuff is loadable from archive files.
* Keyboard, mouse, display, timer, etc. (Basic devices).