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I reviewed your latest code and found that there were no changes to the readNerfSyntheticInfo function. Additionally, the default random point cloud count is exactly the same as 3DGS. However, I noticed that your paper mainly discusses the excellent results of the SLV method (which I understand to be random point cloud + high variance initialization). Is there an error in the code?
Also, please let me know if the Progressive Gaussian low-pass filter control code is written using CUDA. And where can I find the latest version of the code?
Additionally, is your ABE-Split algorithm also written using CUDA? If so, could you please tell me where I can find it?
The text was updated successfully, but these errors were encountered:
I reviewed your latest code and found that there were no changes to the readNerfSyntheticInfo function. Additionally, the default random point cloud count is exactly the same as 3DGS. However, I noticed that your paper mainly discusses the excellent results of the SLV method (which I understand to be random point cloud + high variance initialization). Is there an error in the code?
Also, please let me know if the Progressive Gaussian low-pass filter control code is written using CUDA. And where can I find the latest version of the code?
Additionally, is your ABE-Split algorithm also written using CUDA? If so, could you please tell me where I can find it?
The text was updated successfully, but these errors were encountered: