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Whenever you encounter an issue in file 'f', log an issue under the ##f header. I've included some examples of the style I was thinking of below. If maintaining this becomes a pain, let me know and we can try and come up with a better system.

I would never distribute any of these logs without the permission of every member of the team, but let me know if you feel uncomfortable reporting any issue to this log. I can also try and come up with a mechanism for making this private if there is a concern of privacy.

#Confusion point: How information is loaded between CPU and GPU, and the distincion between GLSL/WebGL/JS A very broad point - but very confusing

// SAMPLE ERRORS, put yours above

phong_fragment.lgl

  • [Bug] Forgot to use a 0 instead of a 1 in vec4(fragNom, 1.)
  • [Complaint] Typing a full geometric type takes too long
  • [Bug] Applied a double negative to a vector, was super hard to find

main.ts

  • [Complaint] Getting the exact string names for binding is super annoying
  • [Bug] Forgot to declare a matrix again