Blender
- Create a new A.N.T. Landscape (install the A.N.T. addon if not already done so) and set
- Mesh Size to 128x128, and
- Subdivision to 129x129 (NOTE: subdivision must always be 1 higher)
- this value is the resolution (power of 2 + 1)
- While in
Object Mode
, open theBMesh Map
-tools-tab,- clicking on
Get Status
gives you feedback on your Mesh: check your resolution and copy your min and max height values, - specify the location and filename to save to
- click
Export
and you get your mesh as a 32-bit.exr
file with the height info stored in the image's red channel.
- clicking on
- Done
Godot
In Godot, with Zylann's Heightmap Plugin, you import your .exr
as documented in the official docs.
Use the godot4
branch to actually use heightmaps with 32-bit precision!
Enjoy the beautiful export!