forked from originalgrego/FinalFightAE-Source
-
Notifications
You must be signed in to change notification settings - Fork 0
/
ffight_ae_dynamite_scene.asm
38 lines (28 loc) · 985 Bytes
/
ffight_ae_dynamite_scene.asm
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
org 0x05DAF0
jmp hijack_dynamite_scene_check_player_active
org 0x05DD78
jmp hijack_dynamite_scene_clear_player_status_bit
org 0x05DDB8
jmp hijack_dynamite_scene_initialize_player_draw_handler
org 0x05DB30
jmp hijack_dynamite_scene_call_draw_handlers
org 0x05DDE4
jmp hijack_dynamite_scene_get_attributes
org 0x05DDEC
jmp hijack_dynamite_scene_set_x_position
org 0x05DC96
jmp hijack_dynamite_scene_knife_check
org 0x05E128
andi.w #$ffff, D0 ; Allow for negative x values in $6 and $20
org 0x05E200
jmp hijack_dynamite_scene_drawportrait ; fix for Cody's extra portrait palette
org 0x05E164
jmp hijack_dynamite_scene_drawportrait_getlocation ; changed to set aside the vram dest for drawing the portrait, so that attributes can be modified if this is Cody
; ###########
; ## NOTES ##
; ###########
;
; 0x90B014 - First visible tile of leftmost dynamite scene portrait, SCROLL2
;
; 0x05E34A - dynamitescene_drawhead
;