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model_node_stats.go
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model_node_stats.go
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/*
Couchbase Public API
No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
API version: 2.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package couchbasecapella
import (
"encoding/json"
)
// NodeStats struct for NodeStats
type NodeStats struct {
Status string `json:"status"`
TotalCount int32 `json:"totalCount"`
FailedOverCount int32 `json:"failedOverCount"`
UnhealthyCount int32 `json:"unhealthyCount"`
ServiceStats []ServiceStats `json:"serviceStats"`
}
// NewNodeStats instantiates a new NodeStats object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewNodeStats(status string, totalCount int32, failedOverCount int32, unhealthyCount int32, serviceStats []ServiceStats) *NodeStats {
this := NodeStats{}
this.Status = status
this.TotalCount = totalCount
this.FailedOverCount = failedOverCount
this.UnhealthyCount = unhealthyCount
this.ServiceStats = serviceStats
return &this
}
// NewNodeStatsWithDefaults instantiates a new NodeStats object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewNodeStatsWithDefaults() *NodeStats {
this := NodeStats{}
return &this
}
// GetStatus returns the Status field value
func (o *NodeStats) GetStatus() string {
if o == nil {
var ret string
return ret
}
return o.Status
}
// GetStatusOk returns a tuple with the Status field value
// and a boolean to check if the value has been set.
func (o *NodeStats) GetStatusOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Status, true
}
// SetStatus sets field value
func (o *NodeStats) SetStatus(v string) {
o.Status = v
}
// GetTotalCount returns the TotalCount field value
func (o *NodeStats) GetTotalCount() int32 {
if o == nil {
var ret int32
return ret
}
return o.TotalCount
}
// GetTotalCountOk returns a tuple with the TotalCount field value
// and a boolean to check if the value has been set.
func (o *NodeStats) GetTotalCountOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.TotalCount, true
}
// SetTotalCount sets field value
func (o *NodeStats) SetTotalCount(v int32) {
o.TotalCount = v
}
// GetFailedOverCount returns the FailedOverCount field value
func (o *NodeStats) GetFailedOverCount() int32 {
if o == nil {
var ret int32
return ret
}
return o.FailedOverCount
}
// GetFailedOverCountOk returns a tuple with the FailedOverCount field value
// and a boolean to check if the value has been set.
func (o *NodeStats) GetFailedOverCountOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.FailedOverCount, true
}
// SetFailedOverCount sets field value
func (o *NodeStats) SetFailedOverCount(v int32) {
o.FailedOverCount = v
}
// GetUnhealthyCount returns the UnhealthyCount field value
func (o *NodeStats) GetUnhealthyCount() int32 {
if o == nil {
var ret int32
return ret
}
return o.UnhealthyCount
}
// GetUnhealthyCountOk returns a tuple with the UnhealthyCount field value
// and a boolean to check if the value has been set.
func (o *NodeStats) GetUnhealthyCountOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.UnhealthyCount, true
}
// SetUnhealthyCount sets field value
func (o *NodeStats) SetUnhealthyCount(v int32) {
o.UnhealthyCount = v
}
// GetServiceStats returns the ServiceStats field value
func (o *NodeStats) GetServiceStats() []ServiceStats {
if o == nil {
var ret []ServiceStats
return ret
}
return o.ServiceStats
}
// GetServiceStatsOk returns a tuple with the ServiceStats field value
// and a boolean to check if the value has been set.
func (o *NodeStats) GetServiceStatsOk() (*[]ServiceStats, bool) {
if o == nil {
return nil, false
}
return &o.ServiceStats, true
}
// SetServiceStats sets field value
func (o *NodeStats) SetServiceStats(v []ServiceStats) {
o.ServiceStats = v
}
func (o NodeStats) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["status"] = o.Status
}
if true {
toSerialize["totalCount"] = o.TotalCount
}
if true {
toSerialize["failedOverCount"] = o.FailedOverCount
}
if true {
toSerialize["unhealthyCount"] = o.UnhealthyCount
}
if true {
toSerialize["serviceStats"] = o.ServiceStats
}
return json.Marshal(toSerialize)
}
type NullableNodeStats struct {
value *NodeStats
isSet bool
}
func (v NullableNodeStats) Get() *NodeStats {
return v.value
}
func (v *NullableNodeStats) Set(val *NodeStats) {
v.value = val
v.isSet = true
}
func (v NullableNodeStats) IsSet() bool {
return v.isSet
}
func (v *NullableNodeStats) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableNodeStats(val *NodeStats) *NullableNodeStats {
return &NullableNodeStats{value: val, isSet: true}
}
func (v NullableNodeStats) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableNodeStats) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}