This repository has been archived by the owner on Aug 23, 2023. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 0
/
h3r_game.cpp
151 lines (119 loc) · 4.7 KB
/
h3r_game.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
/**** BEGIN LICENSE BLOCK ****
BSD 3-Clause License
Copyright (c) 2021-2023, the wind.
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
1. Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
2. Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
3. Neither the name of the copyright holder nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**** END LICENCE BLOCK ****/
#include "h3r_game.h"
// H3R_MM_STATIC_INIT
#include "h3r_log.h"
H3R_LOG_STATIC_INIT
#include "h3r_string.h"
#include "h3r_lodfs.h"
#include "h3r_sndfs.h"
#include "h3r_vidfs.h"
// No plug-in interface yet, so
#include "h3r_sdlwindow.h"
#include "h3r_mainwindow.h"
H3R_NAMESPACE
TaskThread Game::IOThread {};
ResManager * Game::RM {};
IWindow * Game::MainWindow {};
h3rPlayerColor Game::CurrentPlayerColor {H3R_DEFAULT_PLAYER_COLOR};
Txt * Game::GENRLTXT {};
Txt * Game::lcdesc {};
Txt * Game::vcdesc {};
Game::Game(const char * process_path)
#if LOG_FILE
: _3rd {"main.log"}
#endif
{
_4th.Subscribe (&_2nd);
#if LOG_FILE
_4th.Subscribe (&_3rd); // disable the file log for pre-releases
#endif
H3R_CREATE_OBJECT(Game::RM, ResManager) {};
LodFS * lod_handler {};
H3R_CREATE_OBJECT(lod_handler, LodFS) {};
Game::RM->Register (lod_handler);
SndFS * snd_handler {};
H3R_CREATE_OBJECT(snd_handler, SndFS) {};
Game::RM->Register (snd_handler);
VidFS * vid_handler {};
H3R_CREATE_OBJECT(vid_handler, VidFS) {};
Game::RM->Register (vid_handler);
ResManagerInit res_manager_init {process_path, *Game::RM};
while (! res_manager_init.Complete ())
ProcessThings ();
// OS::Thread::Sleep (1);
OS::Log_stdout ("Scaned: %d files, and %d folders" EOL,
res_manager_init.Files (), res_manager_init.Directories ());
}// Game::Game()
Game::~Game()
{
H3R_DESTROY_OBJECT(Game::RM, ResManager)
}
void Game::SilentLog(bool v)
{
_4th.Silent (v);
}
/*static*/ void Game::ProcessThings()
{
if (Game::MainWindow) Game::MainWindow->ProcessMessages ();
// A tight loop makes ResManagerInit above infinite ?!
// The pointless sync at the BoolProperty at the TaskThread resolves it,
// but I'm adding this here just in case, until I understand whats going on.
else OS::Thread::Sleep (1);//TODO understand the odd deadlock
}
/*static*/ Stream * Game::GetResource(const String & name)
{
// Danger! Returns a Copy?!
//LATER RTFM
//var task_info = Game::RM->GetResource (name);
// This should take a nanosecond now; why is it slowing things down?
// Because: bad timing, and missing sequence diagrams. TODO Resolve at
// "async-ui-issue.dia".
const auto & task_info = Game::RM->GetResource (name);
while (! Game::RM->TaskComplete ())
Game::ProcessThings (); // <- causing partially rendered UI!
H3R_ENSUREF(nullptr != task_info.Resource, "Resource not found: %s",
name.AsZStr ())
return task_info.Resource;
}
int Game::Run(int argc, char ** argv)
{
Txt genrltxt {GetResource ("GENRLTXT.TXT"), "GENRLTXT.TXT"};
Game::GENRLTXT = &genrltxt;
Txt lcdesctxt {GetResource ("lcdesc.txt"), "lcdesc.txt"};
Game::lcdesc = &lcdesctxt;
Txt vcdesctxt {GetResource ("vcdesc.txt"), "vcdesc.txt"};
Game::vcdesc = &vcdesctxt;
// create the main window
// Again, no plug-in interface yet, so
auto main_window =
IWindow::Create<H3R_NS::MainWindow, H3R_NS::SDLWindow>(
argc, argv, Point {800, 600});
Game::MainWindow = main_window;
main_window->Show (); // make it visible
return ui_main (argc, argv);
}
NAMESPACE_H3R