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The Browncoat Update - Attached objects should not be hardcoded to use root parent's IgnoresActorHits #550

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pawnishoovy opened this issue Oct 31, 2023 · 0 comments
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enhancement New feature or request refactor Code needs to be refactored

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@pawnishoovy
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IgnoresActorHits is always overridden by the root parent's setting on any attached object. This should be fixed somehow, because you might want an attached object to either hit or not hit actors independently. Notably, large held devices can act wonky when swung at enemy actors and this could be a way to alleviate the issue.

One option:
InheritIgnoresActorHits flag, defaulting to 1/true.

@pawnishoovy pawnishoovy added enhancement New feature or request refactor Code needs to be refactored labels Oct 31, 2023
@pawnishoovy pawnishoovy added this to the PreRelease v6.0 milestone Oct 31, 2023
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