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button.lua
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button.lua
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-- Abstract: widget.newButton() unit test
-- Code is MIT licensed; see https://www.coronalabs.com/links/code/license
---------------------------------------------------------------------------------------
local widget = require( "widget" )
local composer = require( "composer" )
local scene = composer.newScene()
local isGraphicsV1 = ( 1 == display.getDefault( "graphicsCompatibility" ) )
-- Forward reference for test function timer
local testTimer = nil
function scene:create( event )
local group = self.view
local xAnchor, yAnchor
if not isGraphicsV1 then
xAnchor = display.contentCenterX
yAnchor = display.contentCenterY
else
xAnchor = 0
yAnchor = 0
end
local fontColor = 0
local background = display.newRect( xAnchor, yAnchor, display.contentWidth, display.contentHeight )
if widget.USE_IOS_THEME then
if isGraphicsV1 then background:setFillColor( 197, 204, 212, 255 )
else background:setFillColor( 197/255, 204/255, 212/255, 1 ) end
elseif widget.USE_ANDROID_HOLO_LIGHT_THEME then
if isGraphicsV1 then background:setFillColor( 255, 255, 255, 255 )
else background:setFillColor( 1, 1, 1, 1 ) end
elseif widget.USE_ANDROID_HOLO_DARK_THEME then
if isGraphicsV1 then background:setFillColor( 34, 34, 34, 255 )
else background:setFillColor( 34/255, 34/255, 34/255, 1 ) end
fontColor = 0.5
else
if isGraphicsV1 then background:setFillColor( 255, 255, 255, 255 )
else background:setFillColor( 1, 1, 1, 1 ) end
end
group:insert( background )
local backButtonPosition = 5
local backButtonSize = 34
-- Button to return to unit test listing
local returnToListing = widget.newButton
{
id = "returnToListing",
left = 0,
top = backButtonPosition,
label = "Exit",
labelAlign = "center",
width = 200, height = backButtonSize,
cornerRadius = 8,
onRelease = function() composer.gotoScene( "unitTestListing" ) end;
}
returnToListing.x = display.contentCenterX
group:insert( returnToListing )
----------------------------------------------------------------------------------------------------------------
-- START OF UNIT TEST
----------------------------------------------------------------------------------------------------------------
-- Toggle these defines to execute tests. NOTE: It is recommended to only enable one of these tests at a time
local TEST_SET_LABEL = false
local TEST_SET_ENABLED = true
-- Handle widget button events
local function onButtonEvent( event )
local phase = event.phase
local target = event.target
if "began" == phase then
print( target.id .. " pressed" )
-- Set a new label
target:setLabel( "Hello Corona!" )
elseif "ended" == phase then
print( target.id .. " released" )
-- Reset the label
target:setLabel( target.oldLabel )
elseif "cancelled" == phase then
print( target.id .. " cancelled" )
-- Reset the label
target:setLabel( target.oldLabel )
end
return true
end
-- Standard button
local buttonUsingFiles = widget.newButton
{
width = 278,
height = 46,
defaultFile = "unitTestAssets/default.png",
overFile = "unitTestAssets/over.png",
id = "Left Label Button",
left = 0,
top = 120,
label = "Files",
labelAlign = "left",
fontSize = 18,
labelColor =
{
default = { 0, 0, 0 },
over = { 255, 255, 255 },
},
emboss = false,
isEnabled = false,
onEvent = onButtonEvent,
}
buttonUsingFiles.x = display.contentCenterX
buttonUsingFiles.oldLabel = "Files"
group:insert( buttonUsingFiles )
--buttonUsingFiles:setFillColor(255,0,0)
-- Set up sheet parameters for imagesheet button
local sheetInfo =
{
width = 200,
height = 60,
numFrames = 2,
sheetContentWidth = 200,
sheetContentHeight = 120,
}
-- Create the button sheet
local buttonSheet = graphics.newImageSheet( "unitTestAssets/btnBlueSheet.png", sheetInfo )
-- ImageSheet button
local buttonUsingImageSheet = widget.newButton
{
sheet = buttonSheet,
defaultFrame = 1,
--overFrame = 2,
id = "Centered Label Button",
left = 60,
top = 200,
label = "ImageSheet",
labelAlign = "center",
fontSize = 18,
labelColor =
{
default = { 255, 255, 255 },
over = { 255, 0, 0 },
},
onEvent = onButtonEvent
}
buttonUsingImageSheet.x = display.contentCenterX
buttonUsingImageSheet.oldLabel = "ImageSheet"
group:insert( buttonUsingImageSheet )
--buttonUsingImageSheet:setFillColor(255,0,0)
-- Theme button
local buttonUsingTheme = widget.newButton
{
id = "Right Label Button",
left = 0,
top = 280,
label = "Theme",
labelAlign = "center",
width = 140,
height = 44,
onEvent = onButtonEvent
}
buttonUsingTheme.oldLabel = "Theme"
buttonUsingTheme.x = display.contentCenterX
group:insert( buttonUsingTheme )
-- Text only button
local buttonUsingTextOnly = widget.newButton
{
id = "Text only button",
left = 0,
top = 340,
label = "Text Only Button",
labelColor =
{
default = { 0, 0, 0 },
over = { 255, 0, 0 },
},
textOnly = true,
--emboss = false,
onEvent = onButtonEvent
}
buttonUsingTextOnly.oldLabel = "Text only button"
buttonUsingTextOnly.x = display.contentCenterX
group:insert( buttonUsingTextOnly )
-- Vector button
local buttonUsingVector = widget.newButton
{
id = "Vector button",
left = 0,
top = 390,
emboss= false,
label = "Vector Button",
labelColor =
{
default = { 0, 0, 0 },
over = { 0, 255, 0 },
},
shape="roundedRect",
width = 200,
height = 40,
cornerRadius = 2,
radius = 30,
vertices = { -20,-25,40,0,-20,25 },
fillColor = { default={ 1,0,0,1 }, over={ 1,40/255,160/255,100/255 } },
strokeColor = { default={ 1,100/255,0,1 }, over={ 200/255,200/255,1,1 } },
strokeWidth = 4,
onEvent = onButtonEvent
}
buttonUsingVector.oldLabel = "Vector button"
buttonUsingVector.x = display.contentCenterX
group:insert( buttonUsingVector )
--buttonUsingVector:setFillColor(0,0,255)
--buttonUsingVector:setStrokeColor(0,255,0)
local options9Slice = {
frames =
{
{ x=0, y=0, width=21, height=21 },
{ x=21, y=0, width=198, height=21 },
{ x=219, y=0, width=21, height=21 },
{ x=0, y=21, width=21, height=78 },
{ x=21, y=21, width=198, height=78 },
{ x=219, y=21, width=21, height=78 },
{ x=0, y=99, width=21, height=21 },
{ x=21, y=99, width=198, height=21 },
{ x=219, y=99, width=21, height=21 },
{ x=240, y=0, width=21, height=21 },
{ x=261, y=0, width=198, height=21 },
{ x=459, y=0, width=21, height=21 },
{ x=240, y=21, width=21, height=78 },
{ x=261, y=21, width=198, height=78 },
{ x=459, y=21, width=21, height=78 },
{ x=240, y=99, width=21, height=21 },
{ x=261, y=99, width=198, height=21 },
{ x=459, y=99, width=21, height=21 }
},
sheetContentWidth = 480,
sheetContentHeight = 120
}
local sheet9Slice = graphics.newImageSheet( "unitTestAssets/buttonSheet.png", options9Slice )
local buttonUsing9Slice = widget.newButton
{
left= 50,
top = 40,
width = 220,
height = 70,
sheet = sheet9Slice,
topLeftFrame = 1,
topMiddleFrame = 2,
topRightFrame = 3,
middleLeftFrame = 4,
middleFrame = 5,
middleRightFrame = 6,
bottomLeftFrame = 7,
bottomMiddleFrame = 8,
bottomRightFrame = 9,
topLeftOverFrame = 10,
topMiddleOverFrame = 11,
topRightOverFrame = 12,
middleLeftOverFrame = 13,
middleOverFrame = 14,
middleRightOverFrame = 15,
bottomLeftOverFrame = 16,
bottomMiddleOverFrame = 17,
bottomRightOverFrame = 18,
label = "9-Slice"
}
group:insert( buttonUsing9Slice )
--buttonUsing9Slice:setFillColor(0,255,0,100)
----------------------------------------------------------------------------------------------------------------
-- TESTS --
----------------------------------------------------------------------------------------------------------------
--Test setting label
if TEST_SET_LABEL then
testTimer = timer.performWithDelay( 2000, function()
buttonUsingTheme:setLabel( "New Label" ) -- "New Label"
end, 1 )
end
-- Test setting a button as enabled
if TEST_SET_ENABLED then
testTimer = timer.performWithDelay( 400, function()
buttonUsingFiles:setEnabled( true )
end, 1)
end
end
function scene:hide( event )
if ( "did" == event.phase ) then
--Cancel test timer if active
if testTimer ~= nil then
timer.cancel( testTimer )
testTimer = nil
end
composer.removeHidden( false )
end
end
scene:addEventListener( "create", scene )
scene:addEventListener( "hide", scene )
return scene