From 3c5acce532ea6427182868181ef97458ab7666b6 Mon Sep 17 00:00:00 2001 From: Michael Meyer Date: Mon, 11 Dec 2023 10:58:23 -0500 Subject: [PATCH] Fix: Orucs lair wall gap "fallback" A player recently got an Orcus level where the wall had no gap, so the level was completely inaccessible. Looks to me like this was because the intended fallback position for failure to create any random gaps was replacing the vertical wall with a horizontal wall, rather than with a gap. --- dat/orcus.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dat/orcus.lua b/dat/orcus.lua index 84a969c5b..ffe7f0c72 100644 --- a/dat/orcus.lua +++ b/dat/orcus.lua @@ -77,7 +77,7 @@ leftwall:iterate(function(x,y) end end) if not madegap then - des.terrain(03,10, '-') -- failsafe + des.terrain(03,10, '.') -- failsafe end -- Doors