Create and manage IOSurface objects with ease using the CoreVideoTools extension.
IOSurface provides a high-performance memory buffer that can be shared between processes and between the CPU and GPU. This guide shows you how to create and work with IOSurface objects using the CoreVideoTools extension.
You can create an IOSurface using the IOSurface.create(width:height:cvPixelFormat:bytesPerElement:bytesPerRow:cacheMode:additionalProperties:)
method. This method provides fine-grained control over the IOSurface properties.
do {
let surface = try IOSurface.create(
width: 1920,
height: 1080,
cvPixelFormat: .type_32BGRA,
bytesPerElement: 4,
bytesPerRow: 1920 * 4
)
print("Created IOSurface with dimensions: \(surface.width) x \(surface.height)")
} catch {
print("Failed to create IOSurface: \(error)")
}
You can optimize memory access patterns by specifying a cache mode when creating an IOSurface:
let surface = try IOSurface.create(
width: 1920,
height: 1080,
cvPixelFormat: .type_32BGRA,
bytesPerElement: 4,
bytesPerRow: 1920 * 4,
cacheMode: .writeCombine
)
Available cache modes include:
.default
.inhibit
.writeThrough
.copyback
.writeCombine
.copybackInner
.postedWrite
.realTime
.postedReordered
.postedCombinedReordered
Choose the appropriate cache mode based on your specific use case and performance requirements.
You can add custom properties when creating an IOSurface by using the additionalProperties parameter:
let surface = try IOSurface.create(
width: 1920,
height: 1080,
cvPixelFormat: .type_32BGRA,
bytesPerElement: 4,
bytesPerRow: 1920 * 4,
additionalProps: [
.planeInfo: [
[
kIOSurfacePlaneWidth: 1920,
kIOSurfacePlaneHeight: 1080,
kIOSurfacePlaneBytesPerRow: 1920 * 4,
kIOSurfacePlaneOffset: 0,
kIOSurfacePlaneSize: 1920 * 1080 * 4
]
]
]
)
The cvPixelFormat
parameter allows you to specify various pixel formats. Common formats include:
.type_32BGRA
.type_32RGBA
.type_16Gray
.type_8IndexedGray_WhiteIsZero
Ensure that the bytesPerElement
and bytesPerRow
values are appropriate for the chosen pixel format.
The create method throws an error if the IOSurface
creation fails. Always use proper error handling:
do {
let surface = try IOSurface.create(
width: 1920,
height: 1080,
cvPixelFormat: .type_32BGRA,
bytesPerElement: 4,
bytesPerRow: 1920 * 4
)
// Work with the surface
} catch {
print("IOSurface creation failed: \(error)")
}