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NEWS
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New in SIM Voleon v2.1.0 (2019-12-26):
* new:
- Kongsberg Oil & Gas Technologies AS ended SimVoleon as a commercial product
and re-licensed it under the BSD 3-clause license as a service to the
user community.
- The build system has been migrated from GNU Autotools to CMake
- Support for BitBucket and AppVeyor as continuous integration service providers
* bugfixes:
New in SIM Voleon v2.0.1:
* bugfixes
- mixing 2D-textures and 3D-textures with the same palette would
sometimes break, causing rendering artifacts
- fixed a major resource leak for OpenGL textures
- obscure bug in optimalization feature for tracking "open" areas fixed
- rendering code is now multithread-safe
New in SIM Voleon v2.0.0:
* new features
- SoObliqueSlice node
- SoVolumeFaceSet, SoVolumeIndexedFaceSet, SoVolumeTriangleStripSet
and SoVolumeIndexedTriangleStripSet nodes
- SoVolumeSkin node
* bugfixes
- data was previously rendered flipped on the Y axis, now fixed --
note that this is a major semantic change which needs client code
to be updated, see the RELNOTES document
- 3D-texture based rendering for SoVolumeRender nodes now works
correctly for any preceding scene graph transformations
- many minor bugfixes