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z_choco_races_test.py
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z_choco_races_test.py
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# Libraries and Core Files
import logging
import log_init
import area.baaj
import area.besaid
import area.boats
import area.chocobos
import area.djose
import area.dream_zan
import area.gagazet
import area.guadosalam
import area.home
import area.kilika
import area.luca
import area.mac_temple
import area.mac_woods
import area.miihen
import area.moonflow
import area.mrr
import area.ne_armor
import area.rescue_yuna
import area.sin
import area.thunder_plains
import area.zanarkand
import load_game
import memory.main
import nemesis.advanced_farm
import nemesis.arena_battles
import nemesis.arena_prep
import nemesis.changes
import xbox
import reset
try:
# This sets up console and file logging (should only be called once)
log_init.initialize_logging()
except:
pass
logger = logging.getLogger(__name__)
FFXC = xbox.controller_handle()
while not memory.main.start():
pass
logger.warning("START SHOWCASE")
load_game.load_into_game(gamestate="Showcase", step_counter=199) # Full run
#load_game.load_into_game(gamestate="Showcase", step_counter=18) # Load in the middle
godhand = 0
baaj = 0
nemesis.arena_prep.return_to_airship()
area.chocobos.all_races()
area.chocobos.to_remiem()
area.chocobos.remiem_races()
area.chocobos.leave_temple()
area.chocobos.butterflies()
area.chocobos.upgrade_mirror()
area.chocobos.spirit_lance()
area.chocobos.besaid_destro(godhand=godhand, baaj=baaj)
area.chocobos.kilika_destro(godhand=godhand, baaj=baaj)
area.chocobos.djose_destro(godhand=godhand, baaj=baaj)
area.chocobos.ice_destro(godhand=godhand, baaj=baaj)
area.chocobos.sun_crest(godhand=godhand, baaj=baaj)
area.chocobos.rusty_sword()
area.chocobos.saturn_crest()
area.chocobos.masamune()
area.chocobos.cactuars()
area.chocobos.cactuars_finish()
baaj = area.chocobos.onion_knight()
area.chocobos.belgemine(godhand=godhand, baaj=baaj)
area.chocobos.venus_crest(godhand=godhand, baaj=baaj)
godhand = area.chocobos.godhand(baaj=baaj)
area.chocobos.sun_sigil(godhand=godhand, baaj=baaj)
area.chocobos.upgrade_celestials(godhand=godhand, baaj=baaj, Yuna=True, Wakka=False)
logger.warning("END SHOWCASE")
reset.reset_no_battles()