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SnakeGame.java
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SnakeGame.java
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import java.awt.*;
import java.awt.event.*;
import java.sql.Time;
import java.util.ArrayList;
import java.util.Random;
import java.util.random.*;
import javax.swing.*;
public class SnakeGame extends JPanel implements ActionListener, KeyListener {
private class Tile{
int x;
int y;
Tile(int x , int y)
{
this.x=x;
this.y=y;
}
}
int boardwidth;
int boardheight;
int tileSize=25;
Tile snakehead;
ArrayList<Tile> snakebody;
boolean gameOver =false;
Tile food;
Random random;
//game logic
Timer gameLoop;
int velocityX;
int velocityY;
SnakeGame(int boardwidth,int boardheight)
{
this.boardwidth=boardwidth;
this.boardheight=boardheight;
setPreferredSize(new Dimension(this.boardwidth, this.boardheight));
setBackground(Color.BLACK);
addKeyListener(this);
setFocusable(true);
snakebody= new ArrayList<Tile>();
snakehead= new Tile(5, 5);
food= new Tile(10,10);
random = new Random();
placeFood();
gameLoop= new Timer(100, this);
gameLoop.start();
velocityX=0;
velocityY=1;
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
draw(g);
}
public void draw(Graphics g)
{
for(int i=0; i<boardwidth/tileSize; i++)
{
g.drawLine(i*tileSize,0, i*tileSize, boardheight);
g.drawLine(0, i*tileSize,boardwidth, i*tileSize);
}
//food
g.setColor(Color.RED);
g.fillRect(food.x*tileSize,food.y*tileSize, tileSize, tileSize);
//snake
g.setColor(Color.GREEN);
g.fillRect(snakehead.x*tileSize, snakehead.y*tileSize, tileSize, tileSize);
//snake body
for(int i=0; i<snakebody.size(); i++ )
{
Tile snakpart = snakebody.get(i);
g.fillRect(snakpart.x*tileSize, snakpart.y*tileSize, tileSize, tileSize);
}
g.setFont(new Font("Arial", Font.PLAIN, 16));
if(gameOver)
{
g.setColor(Color.red);
g.drawString("Game Over"+String.valueOf(snakebody.size()), tileSize-16, tileSize);
}
else{
g.drawString("Score: "+String.valueOf(snakebody.size()), tileSize-16, tileSize);
}
}
public void placeFood()
{
food.x=random.nextInt(boardwidth/tileSize);
food.y=random.nextInt(boardheight/tileSize);
}
public boolean collision(Tile tile1, Tile tile2)
{
return tile1.x== tile2.x && tile1.y== tile2.y;
}
public void move()
{
//eat food
if(collision(snakehead, food))
{
snakebody.add(new Tile(food.x, food.y));
placeFood();
}
//move snake head
for(int i=snakebody.size()-1; i>=0; i--)
{
Tile snakepart = snakebody.get(i);
if(i==0)
{
snakepart.x = snakehead.x;
snakepart.y= snakehead.y;
}
else{
Tile prevSnakepart = snakebody.get(i-1);
snakepart.x= prevSnakepart.x;
snakepart.y=prevSnakepart.y;
}
}
snakehead.x+= velocityX;
snakehead.y+= velocityY;
//gameover conditions
for(int i=0; i<snakebody.size();i++)
{
Tile snakepart = snakebody.get(i);
if(collision(snakehead, snakepart))
{
gameOver=true;
}
}
if(snakehead.x*tileSize<0 || snakehead.x*tileSize>boardwidth || snakehead.y*tileSize<0 || snakehead.y*tileSize>boardheight)
{
gameOver=true;
}
}
@Override
public void actionPerformed(ActionEvent e)
{
move();
repaint();
if(gameOver)
{
gameLoop.stop();
}
}
@Override
public void keyPressed(KeyEvent e) {
if (e.getKeyCode()== KeyEvent.VK_UP && velocityY!=1)
{
velocityX=0;
velocityY=-1;
}
else if(e.getKeyCode()==KeyEvent.VK_DOWN && velocityY!=-1)
{
velocityX=0;
velocityY=1;
}
else if(e.getKeyCode()==KeyEvent.VK_LEFT && velocityX!=1)
{
velocityX=-1;
velocityY=0;
}
else if(e.getKeyCode()==KeyEvent.VK_RIGHT && velocityX!=-1)
{
velocityX=1;
velocityY=0;
}
}
//no use
@Override
public void keyTyped(KeyEvent e) {
}
@Override
public void keyReleased(KeyEvent e) {
}
}